Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.07.18 @ 17:55:22 Player: SL7205 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (388) 1940 Value Destroyed (16450) 16450 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (1896) 1896 TOTAL SCORE: 25826 Bonus ------- High Alert Combat Kills 1508 Follower Combat Kills 594 Friendly Fire -206 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 597/600 System Corruption 11% Temperature Cool (14) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Myomer Leg > --- UTILITY (11) ----- Energy Well Advanced Signal Interpreter Improved Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Heavy Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Cryofiber Web Advanced Cooling System Advanced Cooling System Compact Battery Energy Well Advanced Signal Interpreter Quantum Capacitor Advanced ECM Suite Core Shielding Improved Recalibrator > --- WEAPON ----------- Heavy Disruptor Cannon Coil Gun > --- INVENTORY -------- Neutrino Core Flexi-carbon Leg Dispersion Rifle Heavy Phase Cannon [Rating: 112] Favorites ----------- Power Micro Fission Core Engine F-cell Engine Power Core Micro Fission Core Reactor Heavy Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Armored Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Flight Unit Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Improved Utility Shielding Weapon Flak Gun Energy Gun Tesla Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Slots Evolved 12 | . . . 2 2 2 2 . . 2 2 Power 1 | . . . . . . . . . 1 . Propulsion 1 | . . . . . . . . . 1 . Utility 9 | . . . 2 2 2 2 . . . 1 Weapon 1 | . . . . . . . . . . 1 Parts Attached 332 | 7 7 10 36 19 51 72 5 1 69 55 Power 36 | 1 2 1 4 2 5 6 2 . 7 6 Engine 16 | 1 2 1 4 1 4 2 1 . . . Core 14 | . . . . 1 1 4 1 . 6 1 Reactor 6 | . . . . . . . . . 1 5 Propulsion 74 | 2 . 3 15 4 7 14 . 1 12 16 Treads 40 | 2 . . 14 4 6 3 . . 10 1 Leg 28 | . . . . . . 10 . 1 2 15 Wheel 3 | . . 1 1 . . 1 . . . . Hover 1 | . . . . . 1 . . . . . Flight 2 | . . 2 . . . . . . . . Utility 105 | 1 2 3 4 5 22 24 2 . 28 14 Device 46 | . . 2 . . 6 13 2 . 12 11 Storage 13 | 1 1 . 1 . 1 3 . . 6 . Processor 13 | . . . 1 2 3 2 . . 3 2 Hackware . | . . . . . . . . . . . Protection 33 | . 1 1 2 3 12 6 . . 7 1 Artifact . | . . . . . . . . . . . Weapon 117 | 3 3 3 13 8 17 28 1 . 22 19 Energy Gun 30 | . 2 1 8 1 6 1 . . 6 5 Energy Cannon 27 | . 1 1 . 5 3 8 . . 6 3 Ballistic Gun 32 | 3 . 1 4 1 3 8 . . 3 9 Ballistic Cannon 13 | . . . . . 5 3 . . 3 2 Launcher 15 | . . . 1 1 . 8 1 . 4 . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 20 | . . . 2 . 7 5 1 . 3 2 Parts Lost 93 | . 1 7 2 7 6 7 3 . 23 37 Power 10 | . 1 1 . . . 1 1 . 2 4 Propulsion 21 | . . 2 . 2 3 2 1 . 4 7 Utility 28 | . . 1 . 1 1 2 . . 11 12 Weapon 34 | . . 3 2 4 2 2 1 . 6 14 Highest Loss Streak 22 | . 1 7 2 5 3 1 2 . 8 22 Average Slot Usage (%) 94 | . 96 92 99 98 98 95 81 85 89 89 Engine 4 | . 13 12 11 7 4 5 2 6 . . Core 2 | . . . . 1 2 . 1 . 9 . Treads 11 | . 28 7 18 17 14 5 . . 13 . Leg 3 | . . . . . . 6 8 12 2 13 Device 10 | . . 11 1 . 9 14 14 20 9 19 Storage 11 | . 14 14 11 9 7 11 13 13 12 16 Processor 19 | . . . 11 27 23 26 24 20 21 9 Protection 10 | . 11 . 20 18 19 8 . . 4 4 Energy Gun 3 | . 9 13 10 . 4 1 . . 3 1 Energy Cannon 2 | . . . . 7 2 3 2 . 3 3 Ballistic Gun 5 | . 18 14 10 7 4 3 . . 1 3 Ballistic Cannon 1 | . . . . . 2 1 6 6 1 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 105 | 11 29 29 32 44 66 71 67 60 73 105 Greatest Support 100 | 40 40 40 46 46 51 51 36 32 100 80 Greatest Overweight (x) 6 | . . 6 2 1 2 4 3 3 2 2 Average Overweight (x) . | . . 1 . . . 1 1 1 . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 10 10 10 7 Most Carried 10 | 4 9 9 10 10 10 10 10 8 10 10 Average Carried 9 | 1 5 6 9 9 9 9 9 7 9 6 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 1 9 8 9 10 10 10 8 7 9 . Class Distribution -------------------- 67% | Mutant 25% | Scavenger-Mutant 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Matter Collected 10796 | 253 265 107 647 413 1434 2573 650 33 3415 1006 Remotely . | . . . . . . . . . . . Salvage Created 17978 | 68 436 31 2065 1235 2866 5094 420 33 4043 1687 Parts 839 | 4 35 . 97 73 146 241 15 . 172 56 Haulers Intercepted 11 | . . . 3 . 5 3 . . . . Recyclers Shooed 17 | . . . 3 1 3 5 . . 5 . Parts Field Recycled 6 | . . . . . . . . . . 6 Retrieved Matter 18 | . . . . . . . . . . 18 Parts Self-Destructed 25 | . . . . . . . 16 9 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 288 | . 13 4 32 24 47 63 13 . 64 28 Guns 135 | . 11 4 28 8 29 29 . . 17 9 Cannons 109 | . 1 . . 13 17 21 7 . 34 16 AOE 37 | . 1 . 4 3 . 12 6 . 10 1 Classes Destroyed 20 | 1 4 2 4 2 3 2 . 1 1 . Worker 22 | . 1 . 1 2 4 14 . . . . Builder 18 | . . . . . 1 12 . . 3 2 Tunneler 1 | . . . . . 1 . . . . . Hauler 11 | . . . 3 . 5 3 . . . . Recycler 20 | 1 . . 3 1 2 8 . . 4 1 Mechanic 2 | . . . . . . 1 . . 1 . Operator 3 | . . . . 1 1 . . . . 1 Watcher 24 | . 2 . 5 3 5 2 . . 5 2 Swarmer 28 | . 6 . . 4 9 1 3 . 5 . Grunt 140 | . 7 . 19 14 20 32 7 . 32 9 Brawler 7 | . . . 1 . . 1 1 . 3 1 Duelist 6 | . . . 2 . 1 2 . . . 1 Protector 1 | . . . . . . . . . 1 . Sentry 38 | . . . 10 5 8 6 1 . 4 4 Demolisher 2 | . . 2 . . . . . . . . Hunter 22 | . . . . 1 2 9 . . 4 6 Programmer 42 | . . . . . 7 11 1 . 15 8 Behemoth 1 | . . . . . . 1 . . . . Samaritan 1 | . . . . . . . . 1 . . Assembled 2 | . . 2 . . . . . . . . Best Kill Streak 9 | 1 4 4 6 9 5 9 4 . 6 5 Combat Bots Only 6 | . 3 4 6 6 5 5 4 . 5 5 Max Kills in Single Turn 4 | 1 2 1 1 2 2 4 2 1 2 2 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 1 . 1 2 . 2 2 . 2 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Damage Taken 22597 | . 380 690 697 1098 3150 3955 631 . 6308 5688 Core 3194 | . 19 220 145 108 298 360 93 . 793 1158 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 52 | 100 . 4 63 80 57 . . 46 20 . Volleys Fired 991 | 2 39 14 93 82 166 240 27 4 222 102 Largest 3 | 2 2 2 2 2 2 2 2 1 2 3 Hottest 231 | 40 80 88 73 108 117 143 143 53 179 231 Shots Fired 1874 | 4 77 23 186 142 330 433 39 4 409 227 Gun 1105 | 4 73 21 185 78 215 222 . . 202 105 Cannon 702 | . 4 2 . 58 115 176 32 4 189 122 Launcher 67 | . . . 1 6 . 35 7 . 18 . Special . | . . . . . . . . . . . Kinetic 971 | 4 57 14 93 64 173 223 17 4 176 146 Thermal 320 | . 4 2 . 58 15 49 15 . 117 60 Explosive 48 | . . . 1 6 . 26 7 . 8 . Electromagnetic 535 | . 16 7 92 14 142 135 . . 108 21 Robot Hit Streak 71 | 1 32 6 23 42 27 71 18 4 60 28 Robot Miss Streak 6 | 1 3 2 3 2 6 3 2 . 3 4 Penetration Max 2 | . . . . . . 2 . . 2 1 Secondary Targets 8 | . 2 . 1 . 1 2 . . . 2 Max Gunslinging Chain 1 | . 1 . 1 . 1 1 . . . 1 Capacitor 5 | . . . . . . . . . . 5 Shots Hit Robots 1484 | 2 61 16 147 115 260 349 30 4 330 170 Core Hits 898 | 1 25 7 69 58 192 274 27 2 164 79 Critical Hits 77 | . . . 5 1 1 7 . . 50 13 Critical Kills 24 | . . . 1 . . 4 . . 14 5 Critical Parts Destroyed 48 | . . . 3 1 1 3 . . 32 8 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 41883 | 25 925 205 2486 2567 6900 11225 1604 117 10354 5475 Guns 16890 | 25 755 185 2096 840 3502 3717 . . 3659 2111 Cannons 17243 | . 70 20 . 1219 2347 4299 858 117 5147 3166 Explosions 7681 | . 100 . 390 508 1048 3172 746 . 1543 174 Melee . | . . . . . . . . . . . Ramming 69 | . . . . . 3 37 . . 5 24 Kinetic 18600 | 25 537 116 1020 649 3688 4570 445 117 4014 3419 Thermal 9131 | . 170 20 390 1129 775 1557 413 . 3146 1531 Explosive 4854 | . . . . 508 277 2241 746 . 1082 . Electromagnetic 9229 | . 218 69 1076 281 2157 2820 . . 2107 501 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . . 3 8 4 . 6 11 Average Corruption 3 | . . . . . 2 3 2 . 4 4 Corruption Purged 21 | . . . . . . 7 5 . 9 . Effects 275 | . . . . . 60 75 10 . 84 46 Message Errors 62 | . . . . . 19 19 1 . 13 10 Matter Fused 53 | . . . . . 9 16 4 . 14 10 Heat Flow Errors 19 | . . . . . 3 5 3 . 5 3 Energy Discharges 36 | . . . . . 10 9 . . 16 1 Parts Rejected 2 | . . . . . . . . . 1 1 Data Loss (minor) 32 | . . . . . 10 5 2 . 13 2 Data Loss (major) 11 | . . . . . . 4 . . 6 1 Misfires 3 | . . . . . . . . . 3 . Misdirections 3 | . . . . . . . . . . 3 Targeting Errors 42 | . . . . . 8 15 . . 10 9 Weapon Failures 12 | . . . . . 1 2 . . 3 6 Overload Shots . | . . . . . . . . . . . Overflow Damage 865 | . 42 . . 3 150 257 32 17 133 231 Projectiles 506 | . . . . 3 116 123 26 17 90 131 Explosions 359 | . 42 . . . 34 134 6 . 43 100 Melee . | . . . . . . . . . . . Knockbacks 89 | . . . . . 13 14 . . 40 22 Impact . | . . . . . . . . . . . Kinetic 82 | . . . . . 13 14 . . 35 20 Secondary 7 | . . . . . . . . . 5 2 Self-Inflicted Damage 1864 | . 127 . 51 46 387 605 25 . 494 129 Shots 48 | . 3 . 3 2 9 15 2 . 12 2 Rammed 13 | . . . . . 2 3 . . 1 7 Targets Rammed 17 | . . . . . 2 6 . . 1 8 Kicked 4 | . . . . . . 3 . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 448 | . 102 48 86 225 241 424 363 . 448 389 Average Temperature 104 | . 32 17 15 69 58 123 136 . 131 104 Received Heat Transfer 5845 | . 108 40 381 540 930 639 174 . 1905 1128 Effects 29 | . . . . 1 . 9 2 . 17 . Shutdowns 7 | . . . . . . . 1 . 6 . Energy Bleed 4 | . . . . 1 . . . . 3 . Interference 13 | . . . . . . 6 . . 7 . Matter Decay 1 | . . . . . . 1 . . . . Short Circuit 2 | . . . . . . 1 1 . . . Damage (minor) 2 | . . . . . . 1 . . 1 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 9 | . . . 1 . 1 1 . . 4 2 Combat Hostiles 6 | . . . . . 1 1 . . 3 1 Parts Fried 29 | . . . 4 . 8 8 . . 5 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Melted 11 | . . . . . . 1 1 . 6 3 Heat Transferred 11997 | . 198 37 550 2035 1033 2109 650 . 3840 1545 Parts Sabotaged 2 | . . . . . . 2 . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 23 | . 2 . 8 . 7 5 . . 1 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Peak Influence 1131 | 5 193 40 322 376 382 560 . . 720 1131 Initial 278 | . 2 . . 7 141 33 . . . 278 Average 245 | 1 64 19 160 234 165 255 . . 256 702 Maximum Alert Level 4 | . . . 1 1 1 2 . . 3 4 Low Security (%) 54 | 100 100 100 70 38 63 41 . . 55 10 Level 1 30 | . . . 29 61 36 40 . . 18 22 Level 2 9 | . . . . . . 17 . . 25 5 Level 3 5 | . . . . . . . . . . 56 Level 4 . | . . . . . . . . . . 4 Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 81 | . 2 . 5 3 15 26 . . 21 9 Investigation 22 | . 2 . 5 1 3 7 . . 3 1 Extermination 27 | . . . . . 6 11 . . 6 4 Reinforcement 21 | . . . . 2 6 6 . . 5 2 Assault 6 | . . . . . . 1 . . 3 2 Garrison 5 | . . . . . . 1 . . 4 . Intercept . | . . . . . . . . . . . Construction Impeded 9 | . . . . . 1 4 . . 2 2 Haulers Reinforced 6 | . . . . . 2 2 . . 2 . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Distress Signals 16 | . 1 1 1 2 5 2 . . 4 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 432 | . 17 4 40 39 70 84 15 . 110 53 Peak Tracking Total 11 | . 3 2 4 5 6 7 4 . 11 7 Tactical Retreats 29 | . . . 1 1 5 9 2 . 7 4 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Traps Triggered 14 | . 1 . 3 . 4 3 . . 3 . Indirectly 1 | . . . . . . . . . 1 . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed 6 | . . . 6 . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 7 | . . . . . . 2 2 . 3 . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Machines Disabled 93 | . 2 . 5 . 35 29 . . 14 8 Max in Single Turn 7 | . 2 . 1 . 7 5 . . 4 5 Garrison Access 3 | . . . . 1 1 . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Machines Accessed 82 | . 9 . 17 5 19 14 1 . 10 7 Terminals 36 | . 7 . 11 1 7 6 . . 3 1 Fabricators 7 | . . . . . 3 2 . . 1 1 Repair Stations 13 | . 1 . 2 . 3 3 . . 2 2 Recycling Units 12 | . 1 . 2 2 3 1 . . 2 1 Scanalyzers 6 | . . . 2 1 . 1 . . . 2 Garrison Access 7 | . . . . 1 3 1 . . 2 . Total Hacks 206 | . 20 . 66 13 37 35 1 . 24 10 Successful 115 | . 11 . 48 8 21 12 1 . 10 4 Failed 91 | . 9 . 18 5 16 23 . . 14 6 Catastrophic 11 | . . . 2 . 3 . . . 4 2 Database Lockouts . | . . . . . . . . . . . Manual 26 | . 1 . 14 . 4 2 . . 4 1 Terminals 88 | . 15 . 33 2 15 13 . . 9 1 Fabricators 13 | . . . . . 6 5 . . 1 1 Repair Stations 32 | . 4 . 6 . 7 8 . . 4 3 Recycling Units 26 | . 1 . 5 7 3 4 . . 4 2 Scanalyzers 30 | . . . 22 3 . 2 . . . 3 Garrison Access 16 | . . . . 1 6 3 . . 6 . Terminal Hacks 41 | . 8 . 17 . 7 5 1 . 3 . Record 1 | . . . 1 . . . . . . . Part Schematic 2 | . . . . . . 1 . . 1 . Robot Analysis 2 | . . . 1 . 1 . . . . . Prototype ID Bank 4 | . 1 . 1 . . 1 . . 1 . Open Door 1 | . . . . . . . 1 . . . Level Access Points 1 | . . . 1 . . . . . . . Branch Access Points 3 | . 1 . 1 . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . Garrison Index 1 | . . . . . 1 . . . . . Alert Level 4 | . . . . . 3 1 . . . . Unreport Threat 4 | . 1 . 1 . . 1 . . 1 . Locate Traps 5 | . . . 3 . 2 . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . Recall Investigation 2 | . 1 . 1 . . . . . . . Recall Assault 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 5 | . 2 . 3 . . . . . . . Fabricator Hacks 8 | . . . . . 4 2 . . 1 1 Load Schematic 4 | . . . . . 3 1 . . . . Build 4 | . . . . . 1 1 . . 1 1 Repair Station Hacks 16 | . 1 . 4 . 5 3 . . 1 2 Scan Component 11 | . 1 . 2 . 3 3 . . 1 1 Repair 5 | . . . 2 . 2 . . . . 1 Recycling Unit Hacks 12 | . 1 . 2 4 3 1 . . 1 . Retrieve Matter 4 | . . . . 2 . 1 . . 1 . Retrieve Components 8 | . 1 . 2 2 3 . . . . . Scanalyzer 26 | . . . 22 3 . . . . . 1 Insert Component 13 | . . . 10 2 . . . . . 1 Analyze 13 | . . . 12 1 . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . . . 1 . Seal Access 3 | . . . . 1 1 . . . 1 . Unauthorized Hacks 8 | . 1 . 3 . 1 1 . . 2 . Terminals 4 | . 1 . 3 . . . . . . . Detonate 2 | . . . 2 . . . . . . . Sabotage 1 | . 1 . . . . . . . . . Search 1 | . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . Reject 1 | . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . 1 . . . 2 . Restock 1 | . . . . . . . . . 1 . Reprogram 2 | . . . . . 1 . . . 1 . Data Cores Recovered 1 | . . . . . 1 . . . . . Used . | . . . . . . . . . . . Hacking Detections 67 | . 7 . 15 3 14 12 . . 9 7 Full Trace Events 16 | . . . 4 2 2 5 . . 2 1 Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 4 | . . . . . . . . . 1 3 Matter 603 | . . . . . . . . . 285 318 Time 160 | . . . . . . . . . 76 84 Total Robot Build Rating 23 | . . . . . . . . . 5 18 Part Schematics Acquired 13 | . . . 10 1 . 1 . . 1 . Parts Built 3 | . . . . . 1 2 . . . . Matter 270 | . . . . . 124 146 . . . . Time 135 | . . . . . 62 73 . . . . Total Part Build Rating 8 | . . . . . 2 6 . . . . Parts Repaired 5 | . . . 2 . 2 . . . . 1 Time 154 | . . . 58 . 70 . . . . 26 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 380 | . . . . 140 . 240 . . . . Retrieved Components 58 | . 10 . 12 9 27 . . . . . Parts Scanalyzed 12 | . . . 10 1 . . . . . 1 Part Schematics Acquired 11 | . . . 10 1 . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . 3 . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Total Allies 7 | . . . . . 1 . . . 3 3 Largest Group 3 | . . . . . 1 . . . 3 3 Highest-Rated Group 165 | . . . . . 21 . . . 165 90 Highest-Rated Ally 99 | . . . . . 21 . . . 99 30 Total Orders 1 | . . . . . . . . . 1 . PICKUP 1 | . . . . . . . . . 1 . Ally Attacks 67 | . . . . . 18 . . . 24 25 Total Damage 2883 | . . . . . 315 . . . 1789 779 Kills 15 | . . . . . 3 . . . 9 3 Allies Corrupted 1 | . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Robot Analysis Total 2 | . . . 1 . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Turns Passed 22246 | 73 1333 539 2014 1166 4618 5282 1460 156 3786 1819 Spaces Moved 11133 | 44 716 390 1034 494 2254 2541 779 98 1793 990 Core 62 | 15 . 6 . . . . . . . 41 Treads 7281 | 29 716 66 863 494 2254 1310 . . 1534 15 Legs 3301 | . . . . . . 1231 779 98 259 934 Wheels 476 | . . 305 171 . . . . . . . Hover . | . . . . . . . . . . . Flight 13 | . . 13 . . . . . . . . Fastest Speed 50 | 50 160 100 90 152 152 150 150 150 120 100 Average Speed 160 | 122 160 120 149 167 170 167 176 151 163 134 Slowest Speed 440 | 160 160 440 180 180 210 240 210 210 210 183 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 3 | . . . . . . . 3 . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 47 | 3 91 74 90 40 54 41 66 12 30 21 Regions Visited 10 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 8 | . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . Scrap Searched 2 | . . 1 . . . . 1 . . . Spaces Dug 65 | . . . 9 . . 56 . . . . Terrain Destroyed 1235 | . 23 . 44 47 141 515 80 . 278 107 Melee . | . . . . . . . . . . . Projectile 71 | . . . . 1 2 9 4 . 27 28 AOE 1164 | . 23 . 44 46 139 506 76 . 251 79 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Min Mat Mat Fac Fac Low Low Fac Fac Total 13712 | 59 829 436 1319 697 2700 3209 824 102 2251 1286 Wait 855 | . 48 17 118 69 163 269 11 . 86 74 Move 11117 | 43 715 389 1033 493 2253 2540 772 97 1792 990 Hop 3 | . . . . . . . 3 . . . Pick Up 169 | 5 14 6 13 19 21 23 2 . 37 29 Fast Attach 90 | 3 1 . 8 1 16 27 1 . 20 13 Attach 98 | 3 4 7 8 9 6 8 3 1 24 25 Detach 3 | . . . . . . . . . 3 . Swap 144 | 1 2 3 20 9 29 37 1 . 25 17 Drop 225 | 2 6 . 26 15 44 59 4 . 41 28 Fire 991 | 2 39 14 93 82 166 240 27 4 222 102 Melee . | . . . . . . . . . . . Ram 3 | . . . . . . . . . . 3 Kick 11 | . . . . . . 6 . . . 5 Crush 3 | . . . . . 2 . . . 1 . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 148 | -10/Materials | Identified exit to Mines 301 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 11) 800 | -10/Materials | Discovered new exit (range 15) 1055 | -10/Materials | Discovered new exit (range 6) 1407 | -10/Materials | Entered Mines 1421 | -10/Mines | Assembled infested the area 1543 | -10/Mines | Core integrity fell below 50% 1547 | -10/Mines | Core integrity fell below 20% 1571 | -10/Mines | Lost 7 parts (1p2n1u3w) 1888 | -10/Mines | Build established: Scavenger-Mutant 1893 | -10/Mines | Discovered new exit (range 12) 1900 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1946 | -10/Mines | Entered Materials 1946 | -9/Materials | Evolved 2 slots: Utility x2 2083 | -9/Materials | Repaired Assault Rifle 2615 | -9/Materials | Identified exit to Mines 2615 | -9/Materials | Identified exit to Storage 2683 | -9/Materials | Discovered new exit (range 8) 3055 | -9/Materials | Repaired Armor Integrity Analyzer 3381 | -9/Materials | Discovered new exit (range 16) 3782 | -9/Materials | Identified exit to Materials 3867 | -9/Materials | Build established: Mutant 3960 | -9/Materials | Entered another Materials area 3960 | -8/Materials | Evolved 2 slots: Utility x2 4464 | -8/Materials | Lost 5 parts (2n1u2w) 4483 | -8/Materials | Discovered new exit (range 10) 4720 | -8/Materials | Discovered new exit (range 16) 5124 | -8/Materials | Identified exit to Factory 5126 | -8/Materials | Entered Factory 5126 | -7/Factory | Evolved 2 slots: Utility x2 5718 | -7/Factory | Fabricated Armor Integrity Analyzer (x1) 5920 | -7/Factory | Discovered new exit (range 13) 6002 | -7/Factory | Identified exit to Factory 6653 | -7/Factory | Lost 3 parts (1n2w) 7525 | -7/Factory | Discovered exit to Factory (range 8) 9350 | -7/Factory | Repaired Imp. Treads 9398 | -7/Factory | Discovered exit to Factory (range 11) 9471 | -7/Factory | Repaired Imp. Utility Shielding 9744 | -7/Factory | Entered another Factory area 9744 | -6/Factory | Evolved 2 slots: Utility x2 10550 | -6/Factory | Discovered new exit (range 9) 10690 | -6/Factory | Identified exit to Lower Caves 10799 | -6/Factory | Fabricated Hardlight Generator? 11562 | -6/Factory | Discovered exit to Lower Caves (range 13) 12261 | -6/Factory | Found Prototype Processor 12261 | -6/Factory | Identified Exp. Signal Interpreter 12788 | -6/Factory | Garrison activated, responded to threat 13280 | -6/Factory | First assault squad dispatched 14056 | -6/Factory | Spotted B-75 Beast 14074 | -6/Factory | Destroyed B-75 Beast 15026 | -6/Factory | Entered Lower Caves 15235 | -6/Lower Caves | Found Prototype Device 15235 | -6/Lower Caves | Identified Heart of Steel 15602 | -6/Lower Caves | Core integrity fell below 50% 15676 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15686 | -6/Lower Caves | Discovered new exit (range 9) 15699 | -6/Lower Caves | Identified exit to Lower Caves 16486 | -6/Lower Caves | Entered another Lower Caves area 16584 | -6/Lower Caves | Discovered new exit (range 16) 16605 | -6/Lower Caves | Identified exit to Factory 16642 | -6/Lower Caves | Entered Factory 16642 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 17136 | -5/Factory | Discovered new exit (range 10) 17166 | -5/Factory | Identified exit to Factory 17351 | -5/Factory | Build established: Scavenger-Mutant 18221 | -5/Factory | Heart of Steel transformed into Warbot 18657 | -5/Factory | Fabricated A-15 Conveyor? 18868 | -5/Factory | Garrison activated, responded to threat 19070 | -5/Factory | Garrison activated, responded to threat 19514 | -5/Factory | Discovered exit to Factory (range 7) 19923 | -5/Factory | Core integrity fell below 50% 19942 | -5/Factory | First assault squad dispatched 20068 | -5/Factory | Lost 8 parts (1p2n4u1w) 20120 | -5/Factory | Lost 3 parts (2u1w) 20428 | -5/Factory | Entered another Factory area 20428 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 20732 | -4/Factory | Build established: Scavenger-Gunner 20910 | -4/Factory | Fabricated B-60 Warrior? 21033 | -4/Factory | Local fabrication network quarantined 21181 | -4/Factory | Build established: Scavenger-Skirmisher 21402 | -4/Factory | Lost 8 parts (5u3w) 21469 | -4/Factory | Repaired Core Shielding 21481 | -4/Factory | Discovered new exit (range 14) 21496 | -4/Factory | Identified exit to Research 21574 | -4/Factory | Found Unknown Device 21574 | -4/Factory | Identified Quantum Capacitor 21878 | -4/Factory | Build established: Scavenger-Gunner 21962 | -4/Factory | First assault squad dispatched 21987 | -4/Factory | System corruption reached 10% 22011 | -4/Factory | Lost 4 parts (1p1n2w) 22149 | -4/Factory | Core integrity fell below 50% 22190 | -4/Factory | Lost 22 parts (2p6n7u7w) 22197 | -4/Factory | Core integrity fell below 20% 22247 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 22211_ J1RUKRCQ8FGGOZ> 9FZ|LW 22213_ Acquired Unknown Energy Gun. 22214_ Identified Wave Gun. 22215_ R-10 Processor collects Mic. Fission Core. 22218_ Acquired 10 matter. 22223_ System corrupted: Wave Gun failed to cycle. 22228_ System corrupted: Wave Gun targeting data glitched. 22228_ G-73 Enforcer destroyed. 22229_ R-10 Processor collects Adv. Heat Sink. 22232_ Slammed into G-67 Veteran. 22233_ Wave Gun destroyed. 22236_ System corrupted: Matter fused (-8). 22236_ Acquired 8 matter. 22237_ Slammed into G-67 Veteran. 22237_ Destabilizing: System corrupted (+1). 22237_ R-10 Processor collects Unknown Energy Gun. 22238_ U-05 Engineer builds a Door. 22238_ Kicked G-67 Veteran out of the way. 22240_ U-05 Engineer lays Concrete. 22245_ Neutrino Core destroyed. 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Ion Engine | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Utility Shielding | -9/Materials | Scanalyzed Propulsion Shielding | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Armor Integrity Analyzer | -9/Materials | Scanalyzed Particle Cannon | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Power Sword | -6/Factory | Hacked Railgun | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Armor Integrity Analyzer | x1 | -7/Factory Hardlight Generator | x2 | -6/Factory A-15 Conveyor | x1 | -5/Factory | Preloaded B-60 Warrior | x3 | -4/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneRelayMatrix Manual? 0 Play Time 03:05:35 Cumulative 76.3 hours Start 2021.07.18 @ 13:54:20 End 2021.07.18 @ 17:55:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 48 Rogue 14 Adventurer 34 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 51 Gallery% 62 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1cbe27f5-058b-4fc6-b1ea-aea50d44935f