Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.09 @ 15:48:21 Player: Luigi Panache Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (62) 310 Value Destroyed (2270) 2270 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (837) 837 TOTAL SCORE: 7057 Bonus ------- High Alert Combat Kills 137 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/850 Matter 36/300 Energy 13/100 System Corruption 0% Temperature Cool (0) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (4) ---- Improved Sensor Array Improved Melee Analysis Suite Remote Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Medium Storage Unit Improved Sensor Array Improved Signal Interpreter Improved Light Armor Plating Relay Coupler [NC] > --- WEAPON ----------- Remote Datajack Remote Datajack > --- INVENTORY -------- Advanced Heat Sink Improved Melee Analysis Suite Rocket Launcher Heavy Hammer Heavy Hammer [Rating: 32] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Large Storage Unit Device Advanced Terrain Scanner Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Relay Coupler [NC] Protection Light Armor Plating Weapon High-powered Shotgun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Slots Evolved 8 | . . . 2 2 . . 2 2 Power 1 | . . . . . . . 1 . Propulsion 2 | . . . . 1 . . 1 . Utility 5 | . . . 2 1 . . . 2 Weapon . | . . . . . . . . . Parts Attached 88 | 2 11 . 15 6 22 6 20 6 Power 10 | . . . 4 . 4 . 2 . Engine 10 | . . . 4 . 4 . 2 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 22 | 2 4 . 5 . 6 . 4 1 Treads 14 | 2 2 . 4 . 6 . . . Leg . | . . . . . . . . . Wheel 2 | . 2 . . . . . . . Hover . | . . . . . . . . . Flight 6 | . . . 1 . . . 4 1 Utility 25 | . 2 . 2 4 4 5 7 1 Device 5 | . . . . . 2 1 2 . Storage 8 | . 2 . . 1 1 3 1 . Processor 3 | . . . 1 . . 1 1 . Hackware 2 | . . . . . . . 1 1 Protection 7 | . . . 1 3 1 . 2 . Artifact . | . . . . . . . . . Weapon 31 | . 5 . 4 2 8 1 7 4 Energy Gun 4 | . 3 . . . 1 . . . Energy Cannon 3 | . . . 1 . 1 . . 1 Ballistic Gun 13 | . 2 . 3 2 5 1 . . Ballistic Cannon 1 | . . . . . . . 1 . Launcher 3 | . . . . . 1 . . 2 Special Weapon 3 | . . . . . . . 3 . Impact Weapon 4 | . . . . . . . 3 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . 1 . Parts Lost 50 | . 3 . 7 3 15 2 9 11 Power 6 | . . . 2 1 1 . 2 . Propulsion 15 | . 1 . 2 . 5 2 2 3 Utility 15 | . . . . 2 5 . 4 4 Weapon 14 | . 2 . 3 . 4 . 1 4 Highest Loss Streak 11 | . 2 . 2 3 8 1 6 11 Average Slot Usage (%) 82 | . 85 100 85 85 86 85 75 44 Engine 8 | . 14 14 8 7 6 9 6 . Treads 13 | . 18 . 13 18 22 14 . . Wheel 4 | . 8 28 6 . . . . . Flight 4 | . . . . . . . 25 15 Device 2 | . . . . . 4 9 4 . Storage 18 | . 15 28 22 18 23 27 9 6 Processor 4 | . . . 9 9 1 8 7 5 Hackware 1 | . . . . . . . 5 9 Protection 4 | . . . 5 14 10 . 4 . Energy Gun 2 | . 10 . . . . . . . Ballistic Gun 14 | . 16 28 16 18 16 18 1 . Naked Turns 3 | . . . . . . . . 3 Heaviest Build 79 | 11 39 39 46 66 78 79 79 14 Greatest Support 60 | 40 40 26 40 40 60 60 24 12 Greatest Overweight (x) 22 | . 2 1 2 1 22 3 3 1 Average Overweight (x) . | . . 1 . 1 1 2 . . Largest Inventory Capacity 24 | 6 16 16 16 18 24 24 24 8 Average Capacity 15 | 6 7 16 16 17 21 24 10 7 Most Carried 24 | 6 7 11 16 18 18 23 24 8 Average Carried 11 | 6 5 10 9 17 16 20 7 7 Final Capacity 24 | 6 16 16 16 18 24 24 8 4 Final Carried 23 | 6 6 11 16 18 14 23 7 3 Class Distribution -------------------- 53% | Mutant 16% | Scavenger-Mutant 15% | Hauler-Mutant 14% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Sprinter | -7/Factory Sprinter | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -7 -6 ----------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Matter Collected 1470 | 220 318 . 198 . 461 204 69 . Remotely . | . . . . . . . . . Salvage Created 2038 | . 409 . 464 157 533 204 139 132 Parts 131 | . 30 . 32 6 35 11 4 13 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . . . 2 2 . 1 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Combat Hostiles Destroyed 53 | . 13 . 12 4 17 5 1 1 Melee 1 | . . . . . . . 1 . Guns 40 | . 11 . 6 4 14 5 . . Cannons 6 | . . . 6 . . . . . AOE 6 | . 2 . . . 3 . . 1 Classes Destroyed 10 | . 2 . 4 . 1 1 1 1 Worker 5 | . . . 1 . . . . 4 Builder 1 | . . . . . . . . 1 Recycler 2 | . . . 1 . . . 1 . Watcher 1 | . . . 1 . . . . . Swarmer 16 | . 5 . 7 . 4 . . . Grunt 22 | . 8 . 1 2 8 3 . . Sentry 11 | . . . 4 2 4 1 . . Demolisher 1 | . . . . . 1 . . . Hunter 2 | . . . . . . 1 . 1 Programmer 1 | . . . . . . . 1 . Best Kill Streak 7 | . 3 . 5 3 7 1 1 6 Combat Bots Only 7 | . 3 . 4 3 7 1 1 1 Max Kills in Single Turn 3 | . 2 . 1 1 1 1 1 3 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 . . . 1 . . 1 Melee 1 | . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Damage Taken 7590 | . 706 . 930 716 2094 501 1259 1384 Core 2221 | . 166 . 228 121 297 125 424 860 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 43 | 100 . 33 43 . . 1 39 . Volleys Fired 202 | . 53 . 62 18 43 19 3 4 Largest 2 | . 2 . 2 2 2 2 1 1 Hottest 81 | . 80 . 75 50 68 48 30 81 Shots Fired 355 | . 105 . 92 36 77 38 3 4 Gun 321 | . 105 . 68 36 74 38 . . Cannon 25 | . . . 24 . . . . 1 Launcher 6 | . . . . . 3 . . 3 Special 3 | . . . . . . . 3 . Kinetic 282 | . 71 . 68 36 69 38 . . Thermal 29 | . 5 . 24 . . . . . Explosive 6 | . . . . . 3 . . 3 Electromagnetic 35 | . 29 . . . 5 . . 1 Robot Hit Streak 12 | . 11 . 12 4 10 10 2 3 Robot Miss Streak 5 | . 3 . 5 3 5 2 1 1 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 2 . . . 1 . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . Shots Hit Robots 257 | . 65 . 64 21 50 34 17 6 Core Hits 129 | . 24 . 26 9 34 15 2 19 Critical Hits 2 | . . . 1 . . 1 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . . Melee Attacks 27 | . . . . . . . 22 5 Impact 27 | . . . . . . . 22 5 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 3 | . . . . . . . 2 1 Damage Inflicted 4686 | . 819 . 794 476 1142 510 440 505 Guns 3045 | . 744 . 444 476 871 510 . . Cannons 367 | . . . 350 . . . . 17 Explosions 754 | . 75 . . . 271 . . 408 Melee 508 | . . . . . . . 440 68 Ramming 12 | . . . . . . . . 12 Kinetic 2770 | . 503 . 444 476 837 510 . . Thermal 461 | . 111 . 350 . . . . . Explosive 679 | . . . . . 271 . . 408 Electromagnetic 256 | . 205 . . . 34 . . 17 Impact 508 | . . . . . . . 440 68 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 6 | . . . . . . . 6 . Average Corruption 5 | . . . . . . . 5 . Corruption Purged . | . . . . . . . . . Effects 6 | . . . . . . . 6 . Message Errors 1 | . . . . . . . 1 . Matter Fused 2 | . . . . . . . 2 . Heat Flow Errors 2 | . . . . . . . 2 . Parts Rejected 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 30 | . . . . . 21 . 9 . Projectiles . | . . . . . . . . . Explosions 21 | . . . . . 21 . . . Melee 9 | . . . . . . . 9 . Knockbacks 5 | . . . . . . . 4 1 Impact 5 | . . . . . . . 4 1 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 149 | . . . . . . . . 149 Shots 3 | . . . . . . . . 3 Rammed 10 | . . . . . . . . 10 Targets Rammed 10 | . . . . . . . . 10 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 418 | . 90 . 280 12 36 . 418 6 Average Temperature 77 | . 34 . 85 4 15 . 169 4 Received Heat Transfer 1650 | . 258 . 204 270 756 162 . . Effects 3 | . . . 3 . . . . . Energy Bleed 1 | . . . 1 . . . . . Interference 2 | . . . 2 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 . 1 . . . . . Heat Transferred 679 | . 161 . 518 . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Peak Influence 668 | . 225 34 338 160 668 485 196 114 Initial 325 | . . 34 13 72 106 325 136 23 Average 201 | . 97 34 178 87 394 396 125 65 Maximum Alert Level 2 | . 1 . 1 . 2 2 . . Low Security (%) 62 | 100 94 100 54 100 12 . 100 100 Level 1 20 | . 5 . 45 . 38 43 . . Level 2 16 | . . . . . 48 56 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 3 . . 2 . . 3 1 Investigation 4 | . 1 . . . . . 3 . Extermination . | . . . . . . . . . Reinforcement 4 | . 2 . . 1 . . . 1 Assault . | . . . . . . . . . Garrison 1 | . . . . 1 . . . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Distress Signals 7 | . 2 1 3 . . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 104 | . 32 . 19 6 18 10 15 4 Peak Tracking Total 7 | . 5 . 6 3 6 4 7 2 Tactical Retreats 6 | . 1 . . . 1 1 3 . Traps | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Traps Triggered 8 | . 4 . 1 . 1 . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -7 -6 ---------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Machines Disabled 3 | . . . . . 2 1 . . Max in Single Turn 1 | . . . . . 1 1 . . Garrison Relay 2 | . . . . . 2 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Machines Accessed 18 | . 5 1 2 2 . 1 4 3 Terminals 10 | . 4 . 1 . . 1 4 . Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . 1 . 1 . . . . 1 Recycling Units 1 | . . . . . . . . 1 Scanalyzers 1 | . . . . 1 . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 44 | . 13 1 4 5 . 3 12 6 Successful 23 | . 10 1 3 5 . . 2 2 Failed 21 | . 3 . 1 . . 3 10 4 Catastrophic 3 | . . . . . . 1 2 . Database Lockouts . | . . . . . . . . . Manual 19 | . 5 . . . . 3 10 1 Terminals 27 | . 11 . 1 . . 3 12 . Fabricators 2 | . . . . . . . . 2 Repair Stations 8 | . 2 . 3 . . . . 3 Recycling Units 1 | . . . . . . . . 1 Scanalyzers 4 | . . . . 4 . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 8 | . 6 1 1 . . . . . Open Door 1 | . . 1 . . . . . . Level Access Points 1 | . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . Terminal Index 1 | . 1 . . . . . . . Alert Level 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 4 | . 2 . 2 . . . . . Scan Component 2 | . 1 . 1 . . . . . Repair 2 | . 1 . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 4 | . . . . 4 . . . . Insert Component 2 | . . . . 2 . . . . Analyze 2 | . . . . 2 . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Unlock Access 1 | . . . . 1 . . . . Unauthorized Hacks 5 | . 2 . . . . . 2 1 Terminals 4 | . 2 . . . . . 2 . Botnet 4 | . 2 . . . . . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . . . 1 Mask 1 | . . . . . . . . 1 Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 4 . 2 1 . 1 4 2 Full Trace Events 2 | . . . . . . 1 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Built 1 | . . . . . . . . 1 Matter 212 | . . . . . . . . 212 Time 106 | . . . . . . . . 106 Total Part Build Rating 6 | . . . . . . . . 6 Parts Repaired 2 | . 1 . 1 . . . . . Time 52 | . 26 . 26 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . 2 . . . . Part Schematics Acquired 2 | . . . . 2 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------------ Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Used RIF Installer 1 | . . . . . 1 . . . Robots Hacked 2 | . . . . . . . 2 . Non-combat 2 | . . . . . . . 2 . Combat . | . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . 2 . recall_investigation 1 | . . . . . . . 1 . map_route 1 | . . . . . . . 1 . Relay Couplers Released 6 | . . . . . 6 . . . Machine Destruction 6 | . . . . . 6 . . . Attached 1 | . . . . . . . 1 . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -7 -6 -------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . 1 . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -7 -6 ------------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Turns Passed 3918 | 5 812 230 573 280 786 468 541 223 Spaces Moved 2324 | 2 446 226 251 115 335 190 578 181 Core 5 | . 1 . . . 1 . 2 1 Treads 1111 | 1 273 . 169 115 334 190 29 . Legs 1 | 1 . . . . . . . . Wheels 480 | . 172 226 82 . . . . . Hover . | . . . . . . . . . Flight 727 | . . . . . . . 547 180 Fastest Speed 26 | 120 90 100 100 185 180 180 26 32 Average Speed 116 | 140 134 100 146 185 189 204 37 32 Slowest Speed 1150 | 160 160 100 190 185 1150 220 220 102 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 6 | . . . . . . . 6 . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 2 75 61 27 11 52 26 15 8 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . 1 . 1 1 . . 1 . Unknown Exits Taken 3 | 1 . 1 . . . 1 . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug 1 | . . . 1 . . . . . Terrain Destroyed 18 | . 4 . 5 . 7 . . 2 Melee . | . . . . . . . . . Projectile 5 | . . . 5 . . . . . AOE 13 | . 4 . . . 7 . . 2 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -7 -6 --------- Run | Scr Mat Min Mat Mat Gar Mat Fac Fac Total 3115 | 3 554 230 373 147 404 229 850 325 Wait 414 | . 33 . 33 . . 12 217 119 Move 2305 | 1 445 225 250 115 334 189 565 181 Hop 6 | . . . . . . . 6 . Pick Up 39 | . 6 5 11 4 3 3 6 1 Fast Attach 31 | . 5 . 4 2 7 1 9 3 Attach 29 | . 3 . 6 1 9 . 7 3 Detach 4 | . 1 . . . . . 3 . Swap 28 | 2 3 . 5 3 6 5 4 . Drop 21 | . 5 . 2 4 . . 10 . Fire 202 | . 53 . 62 18 43 19 3 4 Melee 24 | . . . . . . . 20 4 Ram 10 | . . . . . . . . 10 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . 2 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / Min) -8/Materials (discovered 2 exits: [*Sto] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 6 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 4) 468 | -10/Materials | Identified exit to Mines 552 | -10/Materials | Core integrity fell below 50% 603 | -10/Materials | Repaired Lgt. Treads 818 | -10/Materials | Entered Mines 822 | -10/Mines | Learned 4 Materials zone layouts 852 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 957 | -10/Mines | Learned 2 Materials zone layouts 997 | -10/Mines | Assembled infested the area 1032 | -10/Mines | Discovered new exit (range 6) 1048 | -10/Mines | Entered Materials 1048 | -9/Materials | Evolved 2 slots: Utility x2 1049 | -9/Materials | Identified exit to Materials 1049 | -9/Materials | Identified exit to Mines 1160 | -9/Materials | Repaired Lgt. Ion Engine 1275 | -9/Materials | Core integrity fell below 50% 1621 | -9/Materials | Entered another Materials area 1621 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1640 | -8/Materials | Discovered new exit (range 15) 1861 | -8/Materials | Garrison activated, responded to threat 1901 | -8/Materials | Identified exit to Garrison 1901 | -8/Materials | Entered Garrison 1912 | -8/Garrison | Lost 3 parts (1p2u) 1964 | -8/Garrison | Triggered checkpoint 2038 | -8/Garrison | Triggered checkpoint 2077 | -8/Garrison | Lost 3 parts (2n1u) 2084 | -8/Garrison | Garrison Relay disabled 2152 | -8/Garrison | Discovered new exit (range 15) 2346 | -8/Garrison | Destroyed 7 combat bots 2456 | -8/Garrison | Build established: Scavenger-Mutant 2482 | -8/Garrison | Triggered checkpoint 2506 | -8/Garrison | Core integrity fell below 50% 2569 | -8/Garrison | Lost 8 parts (3n3u2w) 2578 | -8/Garrison | Garrison Relay disabled 2652 | -8/Garrison | Discovered new exit (range 10) 2679 | -8/Garrison | Installed Relay Interface Framework 2687 | -8/Garrison | Entered Materials 2785 | -8/Materials | Core integrity fell below 20% 3016 | -8/Materials | Build established: Hauler-Mutant 3147 | -8/Materials | Discovered new exit (range 5) 3155 | -8/Materials | Entered Factory 3155 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3474 | -7/Factory | Lost 3 parts (1p2u) 3510 | -7/Factory | Discovered new exit (range 150) 3687 | -7/Factory | Core integrity fell below 50% 3695 | -7/Factory | Identified exit to Factory 3696 | -7/Factory | Entered another Factory area 3696 | -6/Factory | Evolved 2 slots: Utility x2 3723 | -6/Factory | Lost 6 parts (1p2n2u1w) 3899 | -6/Factory | Fabricated Disruptor Cannon (x1) 3901 | -6/Factory | Core integrity fell below 50% 3911 | -6/Factory | Core integrity fell below 20% 3919 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03913_ U-05 Engineer lays Concrete. 03914_ Acquired Disruptor Cannon. 03914_ R-10 Processor collects Lgt. Ion Engine. 03915_ U-05 Engineer lays Concrete. 03915_ K-01 Serf collects debris. 03915_ U-05 Engineer lays Concrete. 03915_ Penetrated by Slug. 03915_ Disruptor Cannon destroyed. 03916_ U-05 Engineer lays Concrete. 03916_ Penetrated by Slug. 03916_ U-05 Engineer destroyed. 03916_ Penetrated by Slug. 03917_ U-05 Engineer lays Concrete. 03918_ R-10 Processor collects Sml. Matter Pod. 03918_ H-66 Slayer destroyed. 03918_ U-05 Engineer destroyed. 03918_ K-01 Serf destroyed. 03918_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03919_ Penetrated by Slug. 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"""#???????????????????? | | ?????? ?# #? #???????????????????? | | ############### ##########???????????????????? | | # # # ????#???????????????? | | # + #### #???????????????? | | # # h #???????????????? | | # # u=u#??????????????????? | | # # [ ! #??????????????????? | | # ######## [%[ R #??????????????????? | | # # # @ !%#####??????????????? | | # # """" *%= #??????????????? | | # # """" + " #??????????????? | | # # """" # !"" + ! ???????????? | | # # """" # h|%= # ?????????? | | ############### """" # = u #?? ?????????? | | ??????????????# """" ######## #???? ?????????? | | ??????????????# """" #??????? #??????????????? | | ??????????????# #??????? ?????????????? | | ??????????????#= #???????? ???????????? | | ??????????????# #???????? ???????????? | | ??????????????# " "" #?????????? ????????????? | | ??????????????# "R"" #??????????? ? ?????????????? | | ??????????????# """ #???????????????????????????? | | ??????????????########???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 110 Armor Coverage 300 Weapon Shielding 66 Evasion (%) 64 Recoil Reduction 3 Defensive Hacking 10 Relay Coupler Types 21 Relay Coupler Value 1 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Disruptor Cannon | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed IonRestorationSheargun Manual? 0 Play Time 00:38:43 Cumulative 229.3 hours Start 2021.01.09 @ 15:11:07 End 2021.01.09 @ 15:48:21 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 207 Rogue 78 Adventurer 63 Explorer 66 Win Type - Total 13 Types 11/0/1/1/0/0/0/0/0 Lore% 72 Gallery% 80 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7815ba1c-993e-4e2c-82a1-266d0cf81527