Cogmind - Beta 16 --- EXPLORER MODE // 2025.12.17 @ 07:22:11 Player: viper Result: Self-destructed Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (400) 2000 Value Destroyed (20152) 20152 Prototype IDs (60) 1200 Alien Tech Used (4) 800 Bonus (11311) 11311 TOTAL SCORE: 41863 Bonus ------- High Alert Combat Kills 3243 Follower Combat Kills 2068 Entered DSFs 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Acquired SGEMP 2000 Cogmind --------- Core Integrity 552/1450 Matter 375/550 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Walking (185) Ox1 Location -2/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- Biometal Leg Centrium Leg > --- UTILITY (10) ----- Advanced Cooling System Huge Storage Unit Matter Compressor (fused) Advanced Weight Redist. System Experimental Signal Interpreter Advanced Targeting Computer Improved Focal Shield > --- WEAPON (5) ------- Enhanced Force Lance > --- INVENTORY (25) --- Micro Nuclear Core Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Phase Armor SGEMP Prototype Peak State ------------ > --- POWER ------------ Particle Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Improved Thunder Leg Centrium Leg High-density Centrium Leg Myomer Exoskeleton > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Energy Well Large Matter Pod Matter Compressor Experimental Signal Interpreter Advanced Targeting Computer Centrium Medium Armor Plating Medium Regenerative Plating System Shield > --- WEAPON ----------- KE Penetrator KE Penetrator Compact Mass Driver Sigix Terminator > --- INVENTORY -------- Micro Nuclear Core Light Neutrino Core Light Antimatter Reactor Light Particle Reactor Matter Drive Titanium Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Advanced Weight Redist. System Terrain Scan Processor Advanced Targeting Computer Advanced Target Analyzer Phase Armor Terrabomb Heavy Machine Gun Enhanced Force Lance SGEMP Prototype [Rating: 199] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Targeting Computer Hackware System Shield Protection Medium Regenerative Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Battle Cannon Launcher Sigix Terminator Impact Weapon Makeshift Hammer Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Res Tes Res Qua Slots Evolved 17 | . 1 . 4 2 2 2 . 2 2 . 2 . Power 2 | . 1 . . . . . . . . . 1 . Propulsion 4 | . . . 2 . . . . . 2 . . . Utility 8 | . . . 2 . 2 2 . 2 . . . . Weapon 3 | . . . . 2 . . . . . . 1 . Parts Attached 159 | 7 4 5 26 6 11 1 1 13 11 47 8 19 Power 29 | 1 1 2 5 1 2 . . 1 2 8 3 3 Engine 11 | 1 1 2 4 1 . . . . 1 1 . . Core 5 | . . . 1 . 2 . . . . 1 . 1 Reactor 13 | . . . . . . . . 1 1 6 3 2 Propulsion 39 | 2 . . 10 1 5 . 1 . 4 13 2 1 Treads . | . . . . . . . . . . . . . Leg 39 | 2 . . 10 1 5 . 1 . 4 13 2 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 51 | 2 1 . 6 2 2 1 . 8 4 16 2 7 Device 18 | . . . 4 1 . . . 3 3 3 . 4 Storage 11 | 1 1 . . 1 1 . . 1 1 4 . 1 Processor 11 | 1 . . . . . 1 . 4 . 3 2 . Hackware 1 | . . . . . . . . . . . . 1 Protection 10 | . . . 2 . 1 . . . . 6 . 1 Artifact . | . . . . . . . . . . . . . Weapon 40 | 2 2 3 5 2 2 . . 4 1 10 1 8 Energy Gun 2 | 2 . . . . . . . . . . . . Energy Cannon 1 | . . . 1 . . . . . . . . . Ballistic Gun 19 | . 2 . 4 2 . . . 2 . 5 1 3 Ballistic Cannon 15 | . . 3 . . 1 . . 2 1 5 . 3 Launcher 1 | . . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 25 | . . . 2 . 2 . . . 1 14 1 5 Parts Lost 97 | . . 4 4 1 1 . 2 3 10 34 6 32 Power 21 | . . 2 1 . 1 . . . 1 8 1 7 Propulsion 24 | . . 1 . . . . . 2 4 8 1 8 Utility 22 | . . . 1 1 . . 2 1 1 8 1 7 Weapon 30 | . . 1 2 . . . . . 4 10 3 10 Highest Loss Streak 12 | . . 3 2 1 1 . 1 1 4 11 3 12 To Critical Strikes 5 | . . . . . . . . 1 2 1 . 1 Average Backups 17 | 2 5 11 15 23 23 23 23 23 20 20 10 14 Power 2 | . . . 1 3 3 3 3 3 2 3 1 3 Propulsion 4 | . . . 2 7 8 10 9 9 5 6 6 4 Utility 3 | 1 3 4 5 6 5 3 2 . . 2 . 3 Weapon 6 | . 2 6 5 5 6 7 7 10 11 9 1 1 Tool/Special . | . . . . . . . . . . . . . Unused Backups 8 | . . . 1 . 1 . . . . 2 . 4 Power . | . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . Utility 5 | . . . 1 . . . . . . . . 4 Weapon 3 | . . . . . 1 . . . . 2 . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 96 91 99 99 99 98 98 97 85 88 83 Engine 10 | . 25 23 13 14 11 . . . . . . . Core 1 | . . . 2 . . 11 11 6 3 . 1 . Reactor 2 | . . . . . . . . 3 4 7 10 9 Leg 23 | . 25 23 28 27 25 22 22 19 26 19 15 16 Device 7 | . . . 10 11 12 11 6 13 13 7 4 5 Storage 12 | . 12 12 8 7 12 11 11 15 13 15 16 15 Processor 9 | . 12 12 8 7 6 10 11 14 13 8 9 8 Protection 4 | . . . 2 2 5 11 13 6 2 7 8 6 Energy Gun 1 | . 22 . . . . . . . . . . . Ballistic Gun 10 | . 2 2 4 27 24 16 16 10 8 4 13 7 Ballistic Cannon 8 | . . 22 6 . . 5 5 9 9 10 5 7 Peak Build Rating 199 | 7 8 15 36 50 61 66 66 89 117 171 191 199 Average Rating 72 | 4 8 11 27 44 54 65 61 82 99 138 181 166 On Entrance 64 | . 7 8 11 36 50 61 66 61 87 117 152 181 Avg Prop Armor Cover (%) 3 | . . . . . 4 . . . . 3 . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 207 | 19 94 96 108 114 117 119 119 140 141 184 185 207 Greatest Support 189 | 20 20 20 55 65 73 68 68 67 135 182 180 189 Greatest Overweight (x) 10 | . 4 9 10 2 2 1 2 3 2 8 1 5 Average Overweight (x) 1 | . 3 4 1 1 1 1 1 1 . . . . Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 22 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 4 8 13 23 25 25 24 25 25 23 25 15 25 Average Carried 18 | 2 5 11 16 23 23 23 23 24 21 22 12 17 Final Capacity 25 | 10 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 4 8 12 23 25 25 23 25 24 22 14 13 8 Class Distribution -------------------- 30% | Hacker-Mutant 27% | Scavenger-Gunner 22% | Hacker-Gunner 9% | Scientist-Gunner 5% | Scientist-Mutant 3% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Scientist-Mutant | -8/Materials Scientist-Gunner | -7/Factory Hacker-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/DSF Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Hacker-Gunner | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Quarantine Resources | -11 -10 -10 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 ----------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Res Tes Res Qua Matter Collected 16594 | 234 76 301 1134 723 1664 . 538 975 1607 5246 1570 2526 Remotely . | . . . . . . . . . . . . . Salvage Created 19023 | . 354 243 1802 867 2621 . 597 1223 2065 3853 2664 2734 Parts 754 | . 22 28 77 54 117 . 19 53 89 119 95 81 Haulers Intercepted 10 | . . . 5 . 1 . . . 1 2 . 1 Recyclers Shooed 12 | . . . 3 . 5 . . . . 1 2 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Res Tes Res Qua Combat Hostiles Destroyed 285 | . 8 12 30 16 32 . 10 26 28 54 24 45 Melee 4 | . . . . . . . . . . . . 4 Guns 128 | . 8 . 9 16 32 . 7 10 14 10 12 10 Cannons 147 | . . 12 21 . . . 3 13 14 44 12 28 AOE 6 | . . . . . . . . 3 . . . 3 Classes Destroyed 20 | . 5 1 6 3 2 . . . . 3 . . Worker 27 | . 1 . 4 . 3 . . . 3 8 5 3 Builder 17 | . . . 1 . 1 . . . 2 4 7 2 Hauler 10 | . . . 5 . 1 . . . 1 2 . 1 Recycler 29 | . 1 . 3 . 5 . . . 4 6 5 5 Mechanic 1 | . . . . . 1 . . . . . . . Operator 4 | . . . 1 . 1 . . . . 1 . 1 Watcher 14 | . 1 . 1 1 4 . . . 3 1 3 . Swarmer 26 | . 4 . 2 3 3 . 7 7 . . . . Grunt 148 | . 4 . 21 4 16 . 2 11 12 31 16 31 Brawler 5 | . . . . . 1 . . . 1 2 1 . Duelist 3 | . . . 1 1 1 . . . . . . . Researcher 13 | . . . . . . . . . . 11 . 2 Sentry 14 | . . . 4 1 1 . . 4 . 2 2 . Specialist 6 | . . . . 4 . . . . . 2 . . Hunter 26 | . . . 2 . 3 . . . 8 6 2 5 Programmer 38 | . . . . 2 7 . . 4 7 8 3 7 Heavy 2 | . . . . 1 . . 1 . . . . . Q-Series 2 | . . . . . . . . . . 1 . 1 Alpha 7 3 | . . . . . . . . . . 2 . 1 Subdweller 12 | . . 12 . . . . . . . . . . Best Kill Streak 17 | . 3 3 6 3 7 . 7 8 12 8 10 17 Combat Bots Only 8 | . 3 3 4 3 4 . 7 8 6 8 5 8 Max Kills in Single Turn 8 | . 1 1 1 2 2 . 1 4 3 3 3 8 Gunslinging 1 | . . . . 1 1 . . . . . . . Exploded 3 | . . . . . . . . 3 . . . 3 Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Res Tes Res Qua Hostile Shots Fired 2456 | . 35 48 140 52 106 . 32 105 256 937 133 612 Missed 774 | . 11 14 42 17 26 . 9 33 77 325 41 179 Hits 1682 | . 24 34 98 35 80 . 23 72 179 612 92 433 Melee 25 | . . . 1 . . . . . . 4 2 18 Projectile 1657 | . 24 34 97 35 80 . 23 72 179 608 90 415 AOE 1 | . . 1 . . . . . . . . . . Critical Strikes 114 | . . . 8 1 4 . 6 7 11 46 5 26 Actively Blocked 7 | . . . . . . . 4 . 1 2 . . Part Disruptions 4 | . . . . . . . . . 1 1 . 2 Actively Blocked 1 | . . . . . . . . . . 1 . . Damage Taken 20945 | . 152 499 967 380 801 . 404 994 1969 6647 1419 6713 Core 2201 | . 17 50 133 13 107 . 9 137 134 703 94 804 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 255 | . . . 12 20 14 . 109 18 32 50 . . Ignored by Resistances 12966 | . 103 273 590 228 480 . 234 591 1171 4301 832 4163 Regen/Repaired (Parts) 2412 | . . . 322 153 115 . . 111 . 871 251 589 Core Remaining (%) 81 | 100 . 73 75 98 87 . 99 88 . 35 . . Volleys Fired 792 | 1 20 42 105 30 97 . 16 38 77 190 54 122 Largest 5 | 2 2 2 2 4 4 . 4 4 4 4 5 5 Hottest 254 | 100 100 66 93 100 100 . 106 170 178 179 204 254 Shots Fired 2689 | 2 40 82 210 119 388 . 64 139 303 661 269 412 Gun 1465 | 2 40 . 61 119 388 . 48 63 149 215 188 192 Cannon 1223 | . . 82 149 . . . 16 76 154 446 81 219 Launcher 1 | . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . Kinetic 2587 | . . 82 151 119 388 . 64 139 303 661 269 411 Thermal 102 | 2 40 . 59 . . . . . . . . 1 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 82 | 2 25 82 28 37 40 . 32 37 30 28 30 46 Robot Miss Streak 4 | . 1 . 2 2 2 . 2 2 2 4 4 2 Penetration Max 2 | . . . . . . . . 1 2 2 2 1 Secondary Targets 13 | . 2 . 2 4 5 . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . . . Shots Hit Robots 2029 | 2 33 57 172 90 286 . 44 103 232 483 198 329 Core Hits 946 | 1 17 19 78 35 124 . 24 49 101 227 135 136 Critical Kills 21 | . . . . 1 1 . 1 2 5 4 6 1 Critical Parts Destroyed 42 | . . . 1 . 1 . 3 4 7 8 9 9 Critical Strikes 152 | . 5 3 7 1 2 . 5 10 28 39 21 31 Burn 5 | . 5 . . . . . . . . . . . Destroy 67 | . . . 1 1 2 . 4 6 12 13 17 11 Blast 76 | . . 3 6 . . . 1 4 16 26 4 16 Impale 4 | . . . . . . . . . . . . 4 Melee Attacks 28 | . . . . . 6 . . . . . . 22 Impact 6 | . . . . . 6 . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 22 | . . . . . . . . . . . . 22 Sneak Attacks 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 64620 | 24 438 1198 3172 1507 4930 . 873 3420 6270 16893 7290 18605 Guns 25861 | 24 437 . 786 1495 4925 . 588 1289 2642 5003 4877 3795 Cannons 29532 | . . 1198 2375 . . . 285 1847 3605 11825 2053 6344 Explosions 7919 | . . . . . . . . 282 . . 309 7328 Melee 1095 | . . . . . . . . . . . . 1095 Ramming 213 | . 1 . 11 12 5 . . 2 23 65 51 43 Kinetic 54009 | . . 1198 2238 1495 4925 . 873 3136 6247 16828 6930 10139 Thermal 8712 | 24 437 . 923 . . . . . . . . 7328 Explosive 591 | . . . . . . . . 282 . . 309 . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 1095 | . . . . . . . . . . . . 1095 Highest Corruption 15 | . . . . 1 2 . . . 6 11 4 15 Average Corruption 5 | . . . . 1 1 . . . 4 8 3 9 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 190 | . . . . 4 22 . . . 10 88 11 55 Message Errors 30 | . . . . . 5 . . . 2 12 2 9 Matter Fused 43 | . . . . 1 6 . . . 1 21 2 12 Heat Flow Errors 16 | . . . . . 3 . . . . 10 1 2 Energy Discharges 25 | . . . . 1 5 . . . 1 8 2 8 Parts Rejected 5 | . . . . . . . . . . 3 . 2 Parts Fused 3 | . . . . . . . . . . 2 . 1 Data Loss (minor) 21 | . . . . . 2 . . . 1 13 2 3 Data Loss (major) 13 | . . . . 1 1 . . . 3 5 . 3 Misfires 9 | . . . . . . . . . 2 1 1 5 Alerts 4 | . . . . . . . . . . 2 . 2 Weapon Failures 21 | . . . . 1 . . . . . 11 1 8 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2220 | . . . 8 . . . . 145 95 377 45 1550 Projectiles 775 | . . . 8 . . . . 69 95 368 17 218 Explosions 1376 | . . . . . . . . 76 . . 10 1290 Melee 69 | . . . . . . . . . . 9 18 42 Knockbacks 231 | . . 11 8 . . . . 17 33 85 16 61 Impact 2 | . . . . . . . . . . 2 . . Kinetic 215 | . . 11 7 . . . . 17 31 78 13 58 Secondary 14 | . . . 1 . . . . . 2 5 3 3 Self-Inflicted Damage 781 | . . . . . . . . 157 . . . 624 Shots 4 | . . . . . . . . 3 . . . 1 Rammed . | . . . . . . . . . . . . . Targets Rammed 18 | . 1 . 1 1 1 . . 1 1 5 3 4 Kicked 18 | . 1 . 1 1 1 . . 1 1 5 3 4 Crushed . | . . . . . . . . . . . . . Highest Temperature 781 | 39 303 . 332 190 247 . 41 196 . 781 501 297 Average Temperature 126 | 26 118 . 58 79 66 . 15 94 . 209 167 97 Received Heat Transfer 4680 | . 87 171 801 84 291 . 9 172 391 1414 360 900 Effects 67 | . 1 . 1 . . . . . . 53 12 . Shutdowns 21 | . . . 1 . . . . . . 12 8 . Energy Bleed 8 | . 1 . . . . . . . . 6 1 . Interference 6 | . . . . . . . . . . 6 . . Matter Decay 6 | . . . . . . . . . . 6 . . Short Circuit 8 | . . . . . . . . . . 6 2 . Damage (minor) 6 | . . . . . . . . . . 5 1 . Damage (major) 11 | . . . . . . . . . . 11 . . Damage (core) 1 | . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . 2 1 . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . . 2 4 . Impact Corruptions 4 | . . . . . . . . . . 2 1 1 Robots Melted 1 | . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 8 | . 5 1 2 . . . . . . . . . Heat Transferred 3700 | 74 1665 . 1961 . . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Res Tes Res Qua Maximum Alert Level 4 | . . . . . 1 . 1 2 . 4 3 4 Low Security (%) 65 | 100 100 . 100 100 99 100 87 64 100 9 . . Level 1 6 | . . . . . . . 12 31 . 5 . 28 Level 2 16 | . . . . . . . . 3 . 62 30 25 Level 3 10 | . . . . . . . . . . 21 69 31 Level 4 1 | . . . . . . . . . . 1 . 13 Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . Peak Influence 1196 | . 120 . 85 86 209 39 232 416 191 1196 1062 1157 Initial 503 | . . . . 11 25 39 11 90 138 29 503 423 Average 246 | . 15 . 24 6 35 30 75 149 61 573 783 701 Influence Increases 11094 | . 232 . 885 425 978 14 241 873 867 3492 1074 2013 Destroy 0b10 Robot/C 6940 | . 160 . 600 320 640 . 200 520 560 2440 560 940 Destroy 0b10 Robot/NC 565 | . 15 . 75 5 80 . 5 . 65 145 115 60 Destroy Leader 1282 | . 42 . 152 92 180 . 30 100 116 350 108 112 Allied During Kill 133 | . . . . . . . . . . 109 24 . Trap Triggered on 0b10 30 | . . . . . . . . . . . 30 . Successful Hack 314 | . . . 15 2 58 14 . 3 35 105 39 43 Disable Machine 204 | . . . 4 4 . . 4 56 12 52 12 60 Destroy Structure 1371 | . . . 9 2 5 . 2 194 64 216 111 768 Lose Combat Pursuer 255 | . 15 . 30 . 15 . . . 15 75 75 30 Influence Decreases 10088 | . 202 30 850 389 938 102 32 749 1152 2370 1265 2009 Entered New Map 1844 | . . 19 . 24 46 72 12 142 218 42 690 579 Time Decay 7308 | . 202 11 819 355 882 30 . 577 859 1968 495 1110 Lost Part 896 | . . . 31 10 10 . 20 30 75 340 60 320 Lost Ally 40 | . . . . . . . . . . 20 20 . Squads Dispatched 100 | . 1 . 6 7 12 1 1 7 9 36 7 13 Investigation 31 | . 1 . 4 2 3 1 . 2 4 8 3 3 Extermination 23 | . . . . 2 6 . . 2 3 5 2 3 Reinforcement 37 | . . . 1 3 3 . 1 . 2 19 2 6 Assault 4 | . . . 1 . . . . . . 2 . 1 Garrison 5 | . . . . . . . . 3 . 2 . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . . 2 1 1 . Haulers Reinforced 4 | . . . . . 1 . . . . 2 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . . . . . . . . Stealth | -11 -10 -10 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Res Tes Res Qua Distress Signals 14 | . 1 . 1 . 2 . . . 1 5 2 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 404 | . 11 13 38 19 40 . 10 28 33 110 37 65 Peak Tracking Total 8 | . 4 2 4 3 4 . 4 6 4 8 6 8 Tactical Retreats 17 | . 1 . 2 . 1 . . . 1 5 5 2 Traps | -11 -10 -10 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Res Tes Res Qua Traps Triggered 17 | . . 1 3 1 1 . . . 5 . 3 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 17 | . . . 17 . . . . . . . . . Reprogrammed 4 | . . . . . . . . . . . 4 . Reused 3 | . . . . . . . . . . . 3 . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . 3 . Machines | -11 -10 -10 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 ---------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Res Tes Res Qua Machines Disabled 57 | . . . 1 1 . . 1 14 3 17 3 17 Max in Single Turn 6 | . . . 1 1 . . 1 6 1 1 1 6 Garrison Access 1 | . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Res Tes Res Qua Machines Accessed 44 | . 2 1 8 3 4 2 . 2 4 11 3 4 Terminals 31 | . 2 . 6 1 2 2 . 1 4 7 2 4 Fabricators 3 | . . . . 1 1 . . . . 1 . . Repair Stations 5 | . . . 1 1 1 . . 1 . 1 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 4 | . . . 1 . . . . . . 2 1 . Garrison Access . | . . . . . . . . . . . . . Total Hacks 153 | . 6 3 42 11 13 3 . 7 14 31 11 12 Successful 92 | . 4 3 35 8 11 2 . 6 6 8 4 5 Failed 61 | . 2 . 7 3 2 1 . 1 8 23 7 7 Catastrophic 10 | . . . . . . 1 . . 2 4 1 2 Database Lockouts . | . . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . . Terminals 102 | . 6 . 30 3 6 3 . 3 14 18 7 12 Fabricators 7 | . . . . 3 1 . . . . 3 . . Repair Stations 24 | . . . 6 5 6 . . 4 . 3 . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 17 | . . . 6 . . . . . . 7 4 . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 62 | . 4 3 23 2 6 2 . 2 6 6 3 5 Record 23 | . 1 3 10 . 4 . . 2 2 . . 1 Part Schematic 3 | . . . . . . . . . 1 1 1 . Prototype ID Bank 3 | . . . 1 . . . . . . . . 2 Open Door 2 | . . . . . . . . . . 1 . 1 Open DSF 1 | . . . . . . 1 . . . . . . Level Access Points 3 | . . . . . 1 1 . . . 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . Terminal Index 2 | . . . . . . . . . . 1 . 1 Repair Station Index 1 | . . . 1 . . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . 1 . . . Locate Traps 8 | . 1 . 3 1 . . . . 1 1 1 . Disarm Traps 3 | . . . 3 . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . 1 . Reinforcement Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 3 | . . . 2 . . . . . 1 . . . Zone Layout 5 | . 1 . 1 1 1 . . . . 1 . . Fabricator Hacks 3 | . . . . 2 1 . . . . . . . Network Status 2 | . . . . 2 . . . . . . . . Build 1 | . . . . . 1 . . . . . . . Repair Station Hacks 19 | . . . 6 4 4 . . 4 . 1 . . Scan Component 11 | . . . 3 2 3 . . 2 . 1 . . Repair 8 | . . . 3 2 1 . . 2 . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 8 | . . . 6 . . . . . . 1 1 . Retrieve Study 8 | . . . 6 . . . . . . 1 1 . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 37 | . 2 . 6 3 3 1 . 2 4 10 3 3 Full Trace Events 31 | . 2 . 6 . 3 1 . 2 4 8 3 2 Feedback Events 3 | . . . . . . . . . 1 1 1 . Corruption 3 | . . . . . . . . . 1 1 1 . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 6 . 1 Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . . . . . . . 1 31 1 3 Parts Built 2 | . . . . . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . Time 95 | . . . . . 95 . . . . . . . Total Part Build Rating 10 | . . . . . 10 . . . . . . . Part Studies Acquired 8 | . . . 6 . . . . . . 1 1 . Parts Repaired 8 | . . . 3 2 1 . . 2 . . . . Time 294 | . . . 102 64 30 . . 98 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 ------------ Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 1 | . . . 1 . . . . . . . . . Machine Destruction 1 | . . . 1 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . 3 . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 -------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Res Tes Res Qua Total Allies 3 | . . . . . . . . . . 3 . . Largest Group 3 | . . . . . . . . . . 3 2 . Highest-Rated Group 367 | . . . . . . . . . . 367 218 . Highest-Rated Ally 149 | . . . . . . . . . . 149 144 . Initial Warlord ECA Mod 9 | . . . . . . . . 9 8 8 7 7 Total Orders . | . . . . . . . . . . . . . Ally Attacks 307 | . . . . . . . . . . 292 15 . Total Damage 12740 | . . . . . . . . . . 11651 1089 . Kills 71 | . . . . . . . . . . 64 7 . Allies Corrupted 1 | . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 ------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Res Tes Res Qua Active Infowar (turns) 8093 | . . . 697 1228 2255 53 279 897 1460 1085 139 . Optics 139 | . . . . . . . . . . . 139 . Terrain 6469 | . . . . 440 2255 53 279 897 1460 1085 . . Traps 1485 | . . . 697 788 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 ------------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Res Tes Res Qua Turns Passed 17683 | 66 792 3517 1714 1836 2255 53 279 897 1460 2662 660 1492 Spaces Moved 6607 | 50 217 791 558 636 1056 28 125 291 655 1324 259 617 Core 15 | 15 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 6592 | 35 217 791 558 636 1056 28 125 291 655 1324 259 617 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 190 400 177 181 181 187 183 183 117 111 115 115 Average Speed 212 | 99 331 422 219 243 184 187 184 239 169 132 160 151 Slowest Speed 820 | 120 400 750 820 247 253 187 262 328 253 675 178 470 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Potential Cave-ins 8 | . . . . . 4 . . . . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 39 68 46 12 25 1 90 10 18 88 7 47 Regions Visited 12 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . . . . . . Known Exits Taken 11 | 1 1 1 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 3 | . . 3 . . . . . . . . . . Spaces Dug 6 | . . . . . 6 . . . . . . . Terrain Destroyed 1091 | . . 1 7 . 6 . 1 110 28 90 35 813 Melee 6 | . . . . . 6 . . . . . . . Projectile 237 | . . 1 7 . . . 1 23 28 90 31 56 AOE 848 | . . . . . . . . 87 . . 4 757 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -6 -5 -5 -4 -3 -3 -2 -2 --------- Run | Yrd Mat Sub Mat Fac Fac Fac DSF Fac Res Tes Res Qua Total 8568 | 61 249 888 841 891 1261 29 147 404 836 1767 354 840 Wait 706 | . 2 46 119 208 72 . . 55 70 114 7 13 Move 6596 | 49 216 790 557 635 1055 27 124 290 654 1324 258 617 Hop . | . . . . . . . . . . . . . Pick Up 58 | 4 5 3 11 5 5 . 3 . 1 12 2 7 Fast Attach 91 | 7 . 4 17 2 4 . . 5 5 25 2 20 Attach 94 | . 1 1 6 3 4 2 2 5 10 31 7 22 Detach 25 | . . 2 3 . 1 . . 1 2 7 1 8 Swap 61 | . 3 . 13 4 6 . 1 7 5 17 4 1 Drop 50 | . 1 . 9 3 10 . 1 2 1 20 1 2 Fire 792 | 1 20 42 105 30 97 . 16 38 77 190 54 122 Melee 28 | . . . . . 6 . . . . . . 22 Ram . | . . . . . . . . . . . . . Kick 17 | . 1 . 1 1 1 . . 1 1 4 3 4 Crush . | . . . . . . . . . . . . . Escape Stasis 28 | . . . . . . . . . 10 1 15 2 Rewire 22 | . . . . . . . . . . 22 . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 5 exits: Fac x4 / DSF) -5/DSF -4/Factory -3/Research -3/Testing -2/Research -2/Quarantine History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 67 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Evolved 1 slot: Power x1 251 | -10/Materials | Identified exit to Materials 251 | -10/Materials | Discovered exit to Materials (range 7) 312 | -10/Materials | Build established: Hacker-Mutant 815 | -10/Materials | Identified exit to Subcaves 815 | -10/Materials | Discovered exit to Subcaves (range 10) 859 | -10/Materials | Entered Subcaves 860 | -10/Subcaves | Approached by a straggling Scientist 1437 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1469 | -10/Subcaves | Shifting Twisted Machinery released Sub. Monowheel 1637 | -10/Subcaves | Learned location of Zion (-7) 2144 | -10/Subcaves | Visited Clippyterm 2156 | -10/Subcaves | Learned Research security intel 2193 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2773 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 2785 | -10/Subcaves | Shifting Twisted Machinery released Mak. Thermal Plating 3205 | -10/Subcaves | Visited triangular shrine 3229 | -10/Subcaves | Found Prototype Device 3418 | -10/Subcaves | Identified exit to Materials 3418 | -10/Subcaves | Discovered exit to Materials (range 15) 3976 | -10/Subcaves | Ambushed by Subdweller buried in earth 4022 | -10/Subcaves | Lost 3 parts (1p1n1w) 4324 | -10/Subcaves | Discovered exit to Materials (range 6) 4376 | -10/Subcaves | Entered Materials 4376 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 4886 | -8/Materials | Repaired Aluminum Leg 4919 | -8/Materials | Repaired Battle Cannon 4965 | -8/Materials | Repaired Mak. Hammer 5334 | -8/Materials | Identified exit to Storage 5364 | -8/Materials | Build established: Scientist-Mutant 5583 | -8/Materials | Identified V3-11A's Pendant 6023 | -8/Materials | Identified exit to Factory 6023 | -8/Materials | Discovered exit to Factory (range 15) 6090 | -8/Materials | Entered Factory 6090 | -7/Factory | Evolved 2 slots: Weapon x2 6378 | -7/Factory | Build established: Scientist-Gunner 7527 | -7/Factory | Repaired Aluminum Leg+ 7552 | -7/Factory | Cargo convoy interrupted 7567 | -7/Factory | Repaired Titanium Leg+ 7868 | -7/Factory | Identified exit to Factory 7868 | -7/Factory | Discovered exit to Factory (range 8) 7926 | -7/Factory | Entered another Factory area 7926 | -6/Factory | Evolved 2 slots: Utility x2 8132 | -6/Factory | Fabricated IFF Parser? 8157 | -6/Factory | Build established: Hacker-Gunner 8857 | -6/Factory | Identified exit to Factory 9783 | -6/Factory | Repaired Enh. Autogun 10181 | -6/Factory | Entered another Factory area 10181 | -5/Factory | Evolved 2 slots: Utility x2 10191 | -5/Factory | Identified exit to DSF 10213 | -5/Factory | Identified exit to Factory 10234 | -5/Factory | Entered DSF 10283 | -5/DSF | Additional patrols routed to DSF 10442 | -5/DSF | Discovered exit to Factory (range 14) 10481 | -5/DSF | Build established: Scavenger-Gunner 10502 | -5/DSF | Destroyed 7 combat bots 10509 | -5/DSF | Sterilization system engaged 10513 | -5/DSF | Entered Factory 10513 | -4/Factory | Evolved 2 slots: Utility x2 10656 | -4/Factory | Repaired Carbon-fiber Leg+ 10692 | -4/Factory | Garrison activated, responded to threat 10718 | -4/Factory | Repaired Enh. Autogun 11220 | -4/Factory | Destroyed 8 combat bots 11339 | -4/Factory | Identified exit to Research 11339 | -4/Factory | Discovered exit to Research (range 16) 11410 | -4/Factory | Entered Research 11410 | -3/Research | Evolved 2 slots: Propulsion x2 11958 | -3/Research | Lost 3 parts (2n1w) 12377 | -3/Research | Lost 4 parts (2n1u1w) 12661 | -3/Research | Build established: Hacker-Gunner 12785 | -3/Research | Identified exit to Testing 12785 | -3/Research | Discovered exit to Testing (range 14) 12833 | -3/Research | Found Prototype Device 12833 | -3/Research | Identified Adv. EM Shield 12870 | -3/Research | Entered Testing 12872 | -3/Testing | Spotted Alpha 7 12875 | -3/Testing | Scanned by Researcher 12934 | -3/Testing | Destroyed Alpha 7 12952 | -3/Testing | Found Prototype Ballistic Gun 12952 | -3/Testing | Identified Multirail 12977 | -3/Testing | Rewired 1L-RKB(L) 13185 | -3/Testing | Found Prototype Protection 13195 | -3/Testing | Found Prototype Protection 13198 | -3/Testing | Found Prototype Protection 13255 | -3/Testing | Lost 4 parts (2p2n) 13273 | -3/Testing | Identified Med. Regenerative Plating (x2) 13275 | -3/Testing | Identified Hvy. Regenerative Plating 13402 | -3/Testing | Spotted Striker 13409 | -3/Testing | Spotted Striker 13425 | -3/Testing | Spotted Alpha 7 13579 | -3/Testing | Core integrity fell below 50% 13583 | -3/Testing | Destroyed Alpha 7 13603 | -3/Testing | Lost 11 parts (3p2n3u3w) 13685 | -3/Testing | Stole the SGEMP Prototype 14034 | -3/Testing | Found Prototype Leg 14034 | -3/Testing | Identified Myomer Exoskeleton 14212 | -3/Testing | Build established: Scavenger-Gunner 14283 | -3/Testing | Identified exit to Research 14354 | -3/Testing | Found Prototype Processor 14354 | -3/Testing | Identified Exp. Signal Interpreter 14620 | -3/Testing | First assault squad dispatched 14705 | -3/Testing | Build established: Hacker-Gunner 14794 | -3/Testing | Lost 5 parts (1p2u2w) 14795 | -3/Testing | Destroyed 8 combat bots 14956 | -3/Testing | System corruption reached 10% 15001 | -3/Testing | Rewired PY-CZ3PEVMTMO 15147 | -3/Testing | Build established: Hacker-Tank 15317 | -3/Testing | Rewired PY-MADPLHJ139 15351 | -3/Testing | Garrison activated, responded to threat 15431 | -3/Testing | Lost 3 parts (1n1u1w) 15532 | -3/Testing | Entered Research 15532 | -2/Research | Accompanied by 2 allies 15532 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 15556 | -2/Research | Lost 3 parts (1p2w) 15708 | -2/Research | Lost 3 parts (1p1u1w) 15832 | -2/Research | Build established: Scavenger-Gunner 15975 | -2/Research | Spotted 1L-RKB(L) 16162 | -2/Research | Identified exit to Quarantine 16162 | -2/Research | Discovered exit to Quarantine (range 16) 16192 | -2/Research | Entered Quarantine 16300 | -2/Quarantine | Found Alien Artifact 16321 | -2/Quarantine | Found Alien Reactor 16516 | -2/Quarantine | Destroyed 8 combat bots 16583 | -2/Quarantine | Found Alien Artifact 16721 | -2/Quarantine | Spotted Alpha 7 16757 | -2/Quarantine | Destroyed Alpha 7 16775 | -2/Quarantine | System corruption reached 10% 16818 | -2/Quarantine | Found Alien Launcher 16819 | -2/Quarantine | Identified Sigix Terminator 16971 | -2/Quarantine | Found Alien Artifact 17005 | -2/Quarantine | Fired Sigix Terminator 17034 | -2/Quarantine | Build established: Hacker-Gunner 17040 | -2/Quarantine | Identified Matter Drive 17132 | -2/Quarantine | Lost 4 parts (3n1w) 17196 | -2/Quarantine | Lost 4 parts (1p2n1u) 17433 | -2/Quarantine | Build established: Scavenger-Gunner 17442 | -2/Quarantine | First assault squad dispatched 17581 | -2/Quarantine | Identified Terrabomb 17581 | -2/Quarantine | Used Terrabomb 17582 | -2/Quarantine | Identified Core Reset Matrix 17582 | -2/Quarantine | Identified Phase Armor 17582 | -2/Quarantine | Used Core Reset Matrix 17586 | -2/Quarantine | Detected hypermatrix surge 17586 | -2/Quarantine | Sensed 1 artifact in vicinity 17592 | -2/Quarantine | Lost 5 parts (1p1n1u2w) 17650 | -2/Quarantine | Core integrity fell below 50% 17684 | -2/Quarantine | Self-destructed Last Messages --------------- 17672_ Penetrated by Slug. 17674_ K-01 Serf collects debris. 17675_ H-88 Terminator suffers critical hit (Impale). 17676_ K-01 Serf collects debris. 17676_ Held in stasis. 17677_ K-01 Serf collects debris. 17678_ Penetrated by Slug. 17680_ K-01 Serf collects debris. 17680_ Sneak attack on K-01 Serf. 17680_ K-01 Serf destroyed. 17680_ Held in stasis. 17680_ C-65 Expert is analyzing... 17681_ K-01 Serf collects debris. 17681_ Penetrated by Slug. 17681_ Lyr. Medium Armor Plating destroyed. 17684_ K-01 Serf collects debris. 17684_ Penetrated by Slug. 17684_ Lgt. Particle Reactor destroyed. 17684_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????? ???????????????????????????? | | ?????????????????"""""???"???????????????????????? | | ????????????????? " ??? ???????????????????????? | | ???????????" ???" " ? ???????????????????????? | | ?????????" " "??" """?"";???????????????????????? | | ?????????" """" "T " ? ? ?????????????????? | | ???????? " " "" " """"" ?????????????????? | | ???????? """""" ""%% """ ""T"" ?????????????????? | | ??????? " %%" "" ?????????????????? | | ??????? " %%"%"" ?????????????????? | | ??????? " ! !%[k[%[ ??????????????????? | | ?????? """;;=[*%=%% ??????????????????? | | ?????? !=% "" """ ??????????????????? | | ????? ;[ """ """" ;; ;;;???????????? | | ????? %%%""""%"""" ;; ; ; "?????????? | | ????? ;=%""c """ ;; ; ; ????????? | | ????? ;= =%@%h ;; ; ;;;;????????? | | ????? %;;=;;; ;;;;;;;;+??????????????? | | ????? #% ; ??????????? | | ?????? k ;""" ;?????????? | | ?????? # ;"""?????????????? | | ??????? #= S ?????????????? | | ??????? ;"""?????????????? | | ??????? ; ""?????????????? | | ???????? ; ??????????????? | | ???????? ;= ?????????????? | | ????????? " ????????????? | | ????????? h h " """????????????? | | ??????????? " "??????????????? | | ????????????? ?????????????????? | | ???????????????? ????????????????????? | | ?????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 63 Energy Capacity 1180 Matter Stores 900 Matter Capacity 900 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 1050 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 85 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 70 Targeting Accuracy 14 Target Analysis 6 Energy Filtering 50 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ IFF Parser | x2 | -6/Factory | Preloaded Repaired ---------- Aluminum Leg | 3% | -8/Materials Battle Cannon | 10% | -8/Materials Mak. Hammer | 8% | -8/Materials Aluminum Leg | 18% | -7/Factory Titanium Leg | 44% | -7/Factory Enh. Autogun | 28% | -6/Factory Carbon-fiber Leg | 52% | -4/Factory Enh. Autogun | 63% | -4/Factory Studied --------- None Alien Tech Used ----------------- Sigix Terminator Matter Drive Terrabomb Core Reset Matrix Achievements -------------- Be The Sidekick Into The Breach Challenges ------------ None Game ------ Seed LongswordHardlightLog Manual? 0 Play Time 02:05:22 Cumulative 2213.3 hours Start 2025.12.15 @ 08:14:59 End 2025.12.17 @ 07:22:11 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1080 Rogue 62 Adventurer 0 Explorer 1018 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 72 Achievement% 47 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c150b23-d118-42b3-a750-e03399c186c3