Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.01 @ 10:57:56

Player: Shimmyarah

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (42)      210
Value Destroyed (780)      780
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1430

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     75/300
Energy                     125/125
System Corruption          0%
Temperature                Cool (15)
Movement                   Core (850) Ox16
Location                   -10/Subcaves

 Parts 
-------
>               --- POWER (1) --------
          Light Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
>               --- UTILITY (2) ------
  High-capacity Storage Unit
                Seismic Detector
>               --- WEAPON (2) -------
                Particle Gun
                Grenade Launcher
>               --- INVENTORY (20) ---
                Ion Engine
          Light Treads
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Heat Sink
                Heat Sink
                Weight Redist. System
       Improved Terrain Scanner
                Core Shielding
          Light Armor Plating
                Beam Cannon
                Beam Cannon
                Mining Laser
                Mining Claw

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
          Light Treads
                Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Seismic Detector
>               --- WEAPON -----------
                Beam Cannon
                Grenade Launcher
>               --- INVENTORY --------
                Ion Engine
          Light Ion Engine
          Light Treads
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
                Heat Sink
                Heat Sink
                Weight Redist. System
       Improved Terrain Scanner
                Core Shielding
          Light Armor Plating
                Particle Gun
                Beam Cannon
                Beam Cannon
                Mining Laser
                Mining Claw
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    High-capacity Storage Unit
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             35   | 2   22  11  
  Power                    3    | .   1   2   
    Engine                 2    | .   1   1   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               12   | .   8   4   
    Treads                 7    | .   5   2   
    Leg                    .    | .   .   .   
    Wheel                  5    | .   3   2   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  11   | 1   7   3   
    Device                 6    | 1   3   2   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             3    | .   2   1   
    Artifact               .    | .   .   .   
  Weapon                   9    | 1   6   2   
    Energy Gun             1    | .   .   1   
    Energy Cannon          3    | .   3   .   
    Ballistic Gun          3    | 1   2   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         1    | .   1   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 5    | .   1   4   
  Power                    2    | .   .   2   
  Propulsion               1    | .   .   1   
  Utility                  .    | .   .   .   
  Weapon                   2    | .   1   1   
  Highest Loss Streak      2    | .   1   2   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     94   | .   93  99  
  Engine                   12   | .   14  9   
  Core                     1    | .   .   4   
  Treads                   21   | .   22  17  
  Leg                      1    | .   2   .   
  Wheel                    4    | .   2   10  
  Device                   5    | .   3   11  
  Storage                  14   | .   14  14  
  Protection               8    | .   10  2   
  Energy Gun               1    | .   .   5   
  Energy Cannon            16   | .   18  8   
  Ballistic Gun            2    | .   3   .   
  Launcher                 2    | .   .   13  
Peak Build Rating          11   | 8   10  11  
  Average Rating           8    | 7   8   9   
  On Entrance              7    | 6   8   8   
Naked Turns                .    | .   .   .   
Heaviest Build             54   | 14  54  52  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  5    | .   5   5   
  Average Overweight (x)   2    | .   1   4   
Largest Inventory Capacity 20   | 8   20  20  
  Average Capacity         15   | 8   17  20  
  Most Carried             20   | 8   20  20  
  Average Carried          14   | 7   16  17  
  Final Capacity           20   | 8   20  20  
  Final Carried            20   | 8   20  16  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Subcaves

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Sub 
Matter Collected           669  | 320 324 25  
  Remotely                 .    | .   .   .   
Salvage Created            1229 | 262 914 53  
  Parts                    79   | 27  45  7   
Haulers Intercepted        2    | .   2   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      4    | .   .   4   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Combat Hostiles Destroyed  21   | .   16  5   
  Guns                     1    | .   1   .   
  Cannons                  15   | .   14  1   
  AOE                      5    | .   1   4   
Classes Destroyed          10   | 3   6   1   
  Worker                   3    | 2   1   .   
  Builder                  1    | .   1   .   
  Tunneler                 9    | 9   .   .   
  Hauler                   2    | .   2   .   
  Recycler                 3    | 1   2   .   
  Operator                 1    | .   1   .   
  Watcher                  2    | .   2   .   
  Swarmer                  7    | .   3   4   
  Grunt                    13   | .   13  .   
  Sentry                   1    | .   .   1   
Best Kill Streak           4    | 4   4   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   1   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Yrd  Mat  Sub  
Hostile Shots Fired        127  | .    87   40   
  Missed                   39   | .    23   16   
Damage Taken               1248 | .    843  405  
  Core                     254  | .    114  140  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  2    | .    2    .    
  Regen/Repaired (Parts)   57   | .    57   .    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              129  | 38   75   16   
  Largest                  2    | 2    2    2    
  Hottest                  120  | 60   120  95   
Shots Fired                223  | 76   116  31   
  Gun                      107  | 76   21   10   
  Cannon                   99   | .    94   5    
  Launcher                 16   | .    .    16   
  Special                  1    | .    1    .    
  Kinetic                  95   | 74   21   .    
  Thermal                  110  | .    95   15   
  Explosive                16   | .    .    16   
  Electromagnetic          2    | 2    .    .    
  Robot Hit Streak         10   | 8    10   7    
  Robot Miss Streak        4    | 3    4    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           123  | 44   64   15   
  Core Hits                56   | 18   29   9    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         1    | 1    .    .    
    Corrupt                1    | 1    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           2345 | 488  1330 527  
  Guns                     667  | 488  109  70   
  Cannons                  1108 | .    1090 18   
  Explosions               549  | .    110  439  
  Melee                    .    | .    .    .    
  Ramming                  21   | .    21   .    
  Kinetic                  569  | 460  109  .    
  Thermal                  1178 | .    1090 88   
  Explosive                549  | .    110  439  
  Electromagnetic          28   | 28   .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            84   | .    70   14   
  Projectiles              .    | .    .    .    
  Explosions               84   | .    70   14   
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      226  | .    111  115  
  Shots                    7    | .    1    6    
  Rammed                   4    | .    4    .    
Targets Rammed             4    | .    4    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        430  | 20   430  6    
  Average Temperature      113  | 15   116  5    
  Received Heat Transfer   450  | .    348  102  
  Effects                  7    | .    7    .    
    Shutdowns              1    | .    1    .    
    Energy Bleed           2    | .    2    .    
    Interference           4    | .    4    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    2    1    
  Heat Transferred         2516 | .    2294 222  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Peak Influence             178  | 60  178 .   
  Initial                  .    | .   .   .   
  Average                  61   | 12  79  .   
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 .   
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            1    | .   1   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Distress Signals           3    | .   3   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   26  7   
  Peak Tracking Total      3    | .   3   3   
  Tactical Retreats        5    | .   5   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Sub 
Machines Disabled          3    | .   3   .   
  Max in Single Turn       2    | .   2   .   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Sub 
Machines Accessed          10   | .   10  .   
  Terminals                7    | .   7   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                43   | .   43  .   
  Successful               22   | .   22  .   
  Failed                   21   | .   21  .   
    Catastrophic           3    | .   3   .   
  Database Lockouts        .    | .   .   .   
  Manual                   18   | .   18  .   
  Terminals                31   | .   31  .   
  Fabricators              .    | .   .   .   
  Repair Stations          5    | .   5   .   
  Recycling Units          7    | .   7   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   5   .   
  Robot Analysis           1    | .   1   .   
  Prototype ID Bank        1    | .   1   .   
  Terminal Index           1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Hauler Manifests         1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       4    | .   4   .   
  Scan Component           2    | .   2   .   
  Repair                   2    | .   2   .   
Recycling Unit Hacks       2    | .   2   .   
  Retrieve Components      2    | .   2   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         11   | .   11  .   
  Terminals                9    | .   9   .   
    Track                  1    | .   1   .   
    Botnet                 1    | .   1   .   
    Operators              1    | .   1   .   
    Skim                   6    | .   6   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Reject                 1    | .   1   .   
    Recyclers              1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         9    | .   9   .   
  Full Trace Events        2    | .   2   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             2    | .   2   .   
  Time                     52   | .   52  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     13   | .   13  .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Sub 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Sub 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Sub 
Robot Analysis Total       1    | .   1   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Yrd  Mat  Sub  
Turns Passed               5433 | 1252 3283 898  
Spaces Moved               1924 | 112  1330 482  
  Core                     .    | .    .    .    
  Treads                   789  | .    716  73   
  Legs                     320  | 112  208  .    
  Wheels                   815  | .    406  409  
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            110  | 120  110  140  
  Average Speed            170  | 120  176  165  
  Slowest Speed            240  | 120  240  240  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       37   | 4    85   22   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 1    | .    1    .    
Terrain Destroyed          95   | .    38   57   
  Melee                    .    | .    .    .    
  Projectile               1    | .    1    .    
  AOE                      94   | .    37   57   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -10  
---------                  Run  | Yrd  Mat  Sub  
Total                      3852 | 1160 2142 550  
  Wait                     1732 | 1006 685  41   
  Move                     1922 | 111  1329 482  
  Hop                      .    | .    .    .    
  Pick Up                  21   | 3    18   .    
  Fast Attach              3    | .    3    .    
  Attach                   6    | 1    1    4    
  Detach                   .    | .    .    .    
  Swap                     26   | 1    18   7    
  Drop                     9    | .    9    .    
  Fire                     129  | 38   75   16   
  Melee                    .    | .    .    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    4    | .    4    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub])
-10/Subcaves

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 2)
 1253 | -11/Scrapyard | Entered Materials
 1254 | -10/Materials | Build established: Mutant
 1518 | -10/Materials | Discovered new exit (range 13)
 1575 | -10/Materials | Discovered new exit (range 16)
 1864 | -10/Materials | Repaired Mining Laser
 1891 | -10/Materials | Repaired Assault Rifle
 3073 | -10/Materials | Discovered new exit (range 15)
 3423 | -10/Materials | Discovered new exit (range 8)
 3954 | -10/Materials | Discovered new exit (range 9)
 4536 | -10/Materials | Entered Subcaves
 4747 | -10/Subcaves  | Core integrity fell below 50%
 5198 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
 5430 | -10/Subcaves  | Core integrity fell below 20%
 5434 | -10/Subcaves  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
  repair.
04752_ Flight Unit melted.
04752_ S-10 Pest destroyed.
04755_ Subatomizers dissect the Lgt. Assault
  Rifle.
04758_ Lgt. Assault Rifle fries itself beyond
  repair.
04763_ Acquired 4 matter.
05053_ Beam Cannon destroyed.
05060_ Lgt. Nuclear Core destroyed.
05060_ Destroyed Lgt. Nuclear Core.
05060_ S-10 Pest destroyed.
05064_ Flight Unit fries itself beyond repair.
  <x2>
05079_ Y-45 Defender destroyed.
05096_ Acquired 21 matter.
05099_ The unstable cave ceiling collapses. <x5>
A swath of the cavern ceiling suddenly
  collapses.
05428_ Wheel destroyed.

 Map 
-----
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| ??????????????????               ##    ###   ###   |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SensorFlakProtection
  Manual?         0
Play Time         00:20:24
  Cumulative      86.6 hours
  Start           2024.12.01 @ 10:10:19
  End             2024.12.01 @ 10:57:56
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          128
  Rogue           128
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             55
Gallery%          44
Achievement%      33
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x40
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0545de4f-74de-45a3-8897-74059a9ba8f1