Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.30 @ 16:14:45 Player: Cipherpunk Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (743) 743 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4748 Bonus ------- None Cogmind --------- Core Integrity 657/1000 Matter 163/300 Energy 17/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Advanced Targeting Computer Stasis Canceller Hacking Suite System Shield Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Gravmag System Gravmag Array > --- UTILITY ---------- Medium Storage Unit Structural Scanner Advanced Signal Interpreter Target Analyzer Armor Integrity Analyzer Microactuators Transmission Jammer Phase Shifter > --- WEAPON ----------- Improved Datajack Katana > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Improved Trap Scanner Triangulator Transport Network Coupler Microactuators Stasis Canceller Hacking Suite System Shield [Rating: 55] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Airjet Leg Aluminum Leg Hover Unit Airjet Utility Medium Storage Unit Device Microactuators Storage Medium Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Katana Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Plasma Cutter Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 8 | . . 1 1 2 2 2 Weapon 1 | . . . 1 . . . Parts Attached 99 | . 16 22 17 11 27 6 Power 15 | . 2 2 2 . 8 1 Engine 5 | . 1 2 . . 2 . Core 10 | . 1 . 2 . 6 1 Reactor . | . . . . . . . Propulsion 18 | . 4 7 . 3 3 1 Treads . | . . . . . . . Leg 3 | . 2 . . . . 1 Wheel . | . . . . . . . Hover 15 | . 2 7 . 3 3 . Flight . | . . . . . . . Utility 44 | . 3 7 10 6 14 4 Device 29 | . 1 4 6 5 10 3 Storage 4 | . 2 1 1 . . . Processor 5 | . . . . 1 3 1 Hackware 1 | . . . 1 . . . Protection 5 | . . 2 2 . 1 . Artifact . | . . . . . . . Weapon 22 | . 7 6 5 2 2 . Energy Gun 7 | . 3 4 . . . . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 2 | . 2 . . . . . Ballistic Cannon 1 | . 1 . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 6 | . . 1 3 2 . . Piercing Weapon . | . . . . . . . Special Melee Weapon 4 | . . 1 1 . 2 . Unidentified Prototypes 1 | . . . . 1 . . Corrupted Parts 3 | . 3 . . . . . System Corruption 5 | . 5 . . . . . Parts Lost 33 | . 2 5 3 . 19 4 Power 6 | . . 1 . . 4 1 Propulsion 8 | . . 3 . . 4 1 Utility 10 | . . . 1 . 7 2 Weapon 9 | . 2 1 2 . 4 . Highest Loss Streak 9 | . 1 5 2 . 9 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 98 93 93 87 87 67 Engine 6 | . 13 5 7 . 1 . Core 2 | . . 2 1 7 3 4 Leg 8 | . 26 . . . . . Hover 13 | . 1 32 27 23 14 4 Device 20 | . 12 14 20 29 27 27 Storage 9 | . 14 11 9 7 6 5 Processor 6 | . . . . . 16 23 Protection 1 | . . 7 3 . . . Energy Gun 5 | . 14 7 . . . . Energy Cannon 1 | . 5 . . . . . Ballistic Gun 2 | . 8 . . . . . Slashing Weapon 6 | . . 7 16 10 9 . Special Melee Weapon 1 | . . 3 1 . 3 . Naked Turns 3 | . . . . . . 3 Heaviest Build 32 | 13 32 24 24 25 32 29 Greatest Support 30 | 20 20 24 30 30 29 20 Greatest Overweight (x) 6 | . 5 1 . 1 3 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | . 15 15 10 10 10 10 Average Capacity 10 | . 12 10 10 10 10 9 Most Carried 15 | . 15 14 10 10 10 8 Average Carried 9 | . 12 9 9 9 8 4 Final Capacity 15 | 8 15 10 10 10 10 5 Final Carried 15 | 6 15 10 10 10 9 5 Class Distribution -------------------- 69% | Mutant 15% | Infiltrator-Mutant 7% | Scavenger-Mutant 4% | Infiltrator-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Infiltrator-Mutant | -8/Materials Infiltrator-Mutant | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Matter Collected 1376 | 200 220 108 69 151 628 . Remotely . | . . . . . . . Salvage Created 1539 | . 508 79 . 192 760 . Parts 94 | . 38 3 . 13 40 . Haulers Intercepted 5 | . 2 . . 1 2 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 14 | . 9 . . . 5 . Melee 5 | . . . . . 5 . Guns 8 | . 8 . . . . . Cannons 1 | . 1 . . . . . Classes Destroyed 10 | . 6 1 . . 3 . Worker 1 | . . . . . 1 . Builder 1 | . 1 . . . . . Tunneler 2 | . . . . . 2 . Hauler 5 | . 2 . . 1 2 . Recycler 4 | . . 1 . 1 2 . Operator 5 | . 2 . . 1 2 . Watcher 5 | . 3 . . 1 1 . Swarmer 6 | . 3 . . . 3 . Grunt 7 | . 6 . . . 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 5 | . 5 1 . 1 4 . Combat Bots Only 4 | . 4 . . . 4 . Max Kills in Single Turn 1 | . 1 1 . 1 1 . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Damage Taken 3363 | . 496 333 172 . 1641 721 Core 920 | . 118 43 29 . 387 343 Absorbed by Shields . | . . . . . . . Redirected to Shielding 27 | . . 27 . . . . Core Remaining (%) 81 | 100 52 89 94 100 54 . Volleys Fired 49 | . 44 . 5 . . . Largest 2 | . 2 . 1 . . . Hottest 110 | . 110 . 20 . . . Shots Fired 92 | . 87 . 5 . . . Gun 76 | . 76 . . . . . Cannon 11 | . 11 . . . . . Launcher . | . . . . . . . Special 5 | . . . 5 . . . Kinetic 32 | . 32 . . . . . Thermal 34 | . 29 . 5 . . . Explosive . | . . . . . . . Electromagnetic 26 | . 26 . . . . . Robot Hit Streak 13 | . 13 . 1 . . . Robot Miss Streak 3 | . 3 . 2 . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 114 | . 55 5 2 10 42 . Core Hits 47 | . 26 1 . 3 17 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . . . 1 5 . Sever 6 | . . . . 1 5 . Melee Attacks 119 | . . 14 5 13 87 . Impact . | . . . . . . . Slashing 116 | . . 14 5 13 84 . Piercing . | . . . . . . . Sneak Attacks 20 | . . 3 1 2 14 . Combat Hostiles . | . . . . . . . Follow-up Attacks 4 | . . . . . 4 . Damage Inflicted 3124 | . 688 155 68 395 1813 5 Guns 583 | . 583 . . . . . Cannons 105 | . 105 . . . . . Explosions . | . . . . . . . Melee 2420 | . . 155 57 395 1813 . Ramming 5 | . . . . . . 5 Kinetic 168 | . 168 . . . . . Thermal 266 | . 255 . 11 . . . Explosive . | . . . . . . . Electromagnetic 265 | . 265 . . . . . Impact . | . . . . . . . Slashing 2420 | . . 155 57 395 1813 . Piercing . | . . . . . . . Highest Corruption 6 | . 6 . . . 6 . Average Corruption 1 | . 1 . . . 2 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 19 | . 12 . . . 7 . Message Errors 5 | . 4 . . . 1 . Matter Fused 9 | . 4 . . . 5 . Energy Discharges 3 | . 2 . . . 1 . Data Loss (major) 1 | . 1 . . . . . Alerts 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 203 | . . 26 35 16 126 . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 203 | . . 26 35 16 126 . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 2 | . . . . . . 2 Shots . | . . . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 216 | . 216 . . . 6 . Average Temperature 60 | . 60 . . . 3 . Received Heat Transfer 525 | . 192 72 54 . 207 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . 2 . . . . . Heat Transferred 703 | . 666 . 37 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Peak Influence 342 | . 170 294 342 231 237 73 Initial 155 | . . 31 124 155 112 16 Average 121 | . 54 158 215 194 143 35 Maximum Alert Level 1 | . . 1 1 1 1 . Low Security (%) 79 | . 100 61 33 43 87 100 Level 1 20 | . . 38 66 56 12 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 2 1 3 3 1 Investigation 1 | . . . . . . 1 Extermination 2 | . . . . 1 1 . Reinforcement 8 | . 1 2 1 2 2 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Distress Signals 7 | . 1 2 3 . 1 . Communications Jammed 11 | . . . . . 11 . Distress Signals 11 | . . . . . 11 . Times Spotted 94 | . 19 13 14 2 36 10 Peak Tracking Total 13 | . 6 13 8 1 7 7 Tactical Retreats 17 | . . 5 5 . 5 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . 1 1 . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Disabled 1 | . . . . . 1 . Max in Single Turn 1 | . . . . . 1 . Garrison Access 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Accessed 19 | . 1 3 3 5 5 2 Terminals 6 | . . 1 1 3 1 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 4 | . 1 . . 1 1 1 Scanalyzers 6 | . . 2 1 1 1 1 Garrison Access 2 | . . . 1 . 1 . Total Hacks 51 | . 2 12 8 12 13 4 Successful 24 | . 1 7 5 5 3 3 Failed 27 | . 1 5 3 7 10 1 Catastrophic 4 | . . . 1 1 1 1 Database Lockouts . | . . . . . . . Manual 13 | . . 4 2 4 3 . Terminals 19 | . . 5 4 6 4 . Fabricators . | . . . . . . . Repair Stations 4 | . . . . . 4 . Recycling Units 6 | . 2 . . 1 2 1 Scanalyzers 18 | . . 7 2 5 1 3 Garrison Access 4 | . . . 2 . 2 . Terminal Hacks 4 | . . 1 . 1 2 . Robot Analysis 1 | . . 1 . . . . Prototype ID Bank 2 | . . . . 1 1 . Level Access Points 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 3 | . 1 . . 1 1 . Retrieve Matter 1 | . . . . . 1 . Retrieve Components 2 | . 1 . . 1 . . Scanalyzer 10 | . . 4 2 1 . 3 Insert Component 7 | . . 3 1 1 . 2 Analyze 3 | . . 1 1 . . 1 Garrison Access Hacks 1 | . . . 1 . . . Seal Access 1 | . . . 1 . . . Unauthorized Hacks 6 | . . 2 2 2 . . Terminals 6 | . . 2 2 2 . . Assimilate 1 | . . 1 . . . . Botnet 4 | . . 1 1 2 . . Operators 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 2 | . 1 . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 17 | . 1 3 2 4 5 2 Full Trace Events 1 | . . . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 1 1 . . 1 Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . 8 . . 2 . . Parts Scanalyzed 5 | . . 2 1 1 . 1 Part Schematics Acquired 3 | . . 1 1 . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . 1 . Non-combat 1 | . . . . . 1 . Combat . | . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . no_distress 1 | . . . . . 1 . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Turns Passed 3265 | . 1105 363 359 280 994 164 Spaces Moved 3176 | 1 547 421 545 409 1111 142 Core 8 | . . . . . . 8 Treads . | . . . . . . . Legs 516 | 1 514 . . . . 1 Wheels . | . . . . . . . Hover 2652 | . 33 421 545 409 1111 133 Flight . | . . . . . . . Fastest Speed 43 | 120 120 52 52 48 43 50 Average Speed 79 | 120 159 58 52 55 67 105 Slowest Speed 360 | 120 360 112 52 116 240 350 Overloaded Moves 730 | . . . . . 730 . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 1 75 51 64 11 35 3 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched . | . . . . . . . Spaces Dug 32 | . . 8 3 3 18 . Terrain Destroyed 32 | . . 8 3 3 18 . Melee 32 | . . 8 3 3 18 . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Total 3727 | . 718 513 602 459 1281 154 Wait 124 | . 39 29 15 1 36 4 Move 3170 | . 546 420 544 408 1110 142 Hop . | . . . . . . . Pick Up 84 | . 37 10 7 12 17 1 Fast Attach 19 | . 6 2 2 3 5 1 Attach 36 | . 2 9 4 4 12 5 Detach 9 | . . 4 1 1 3 . Swap 44 | . 8 11 11 4 10 . Drop 82 | . 36 14 8 13 11 . Fire 49 | . 44 . 5 . . . Melee 109 | . . 14 5 13 77 . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 1 exit: *Upp) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 81 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 360 | -10/Materials | Discovered new exit (range 15) 524 | -10/Materials | Discovered new exit (range 8) 756 | -10/Materials | Discovered new exit (range 15) 876 | -10/Materials | Discovered new exit (range 8) 1106 | -10/Materials | Entered another Materials area 1106 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1235 | -9/Materials | Discovered new exit (range 13) 1279 | -9/Materials | Lost 5 parts (1p3n1w) 1377 | -9/Materials | Discovered new exit (range 11) 1469 | -9/Materials | Entered another Materials area 1469 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1805 | -8/Materials | Discovered new exit (range 12) 1828 | -8/Materials | Entered Factory 1828 | -7/Factory | Evolved 2 slots: Utility x2 1930 | -7/Factory | Discovered new exit (range 14) 2107 | -7/Factory | Identified exit to Factory 2108 | -7/Factory | Entered another Factory area 2108 | -6/Factory | Evolved 2 slots: Utility x2 2268 | -6/Factory | Identified exit to Factory 2710 | -6/Factory | Lost 9 parts (1p3n3u2w) 3078 | -6/Factory | Spotted B-75 Beast 3102 | -6/Factory | Entered another Factory area 3102 | -5/Factory | Evolved 2 slots: Utility x2 3129 | -5/Factory | Lost 8 parts (2p1n3u2w) 3195 | -5/Factory | Discovered new exit (range 5) 3200 | -5/Factory | Identified exit to Upper Caves 3263 | -5/Factory | Released all parts (9) 3266 | -5/Factory | Self-destructed Last Messages --------------- 03254_ Slug penetrates Nuclear Reactor. 03258_ Acquired Flexi-carbon Leg. 03259_ Nuclear Reactor explodes. 03259_ S-27 Virus destroyed. 03259_ Recycling Unit disabled. 03259_ S-27 Virus destroyed. 03259_ Penetrated by Slug. 03260_ The unstable cave ceiling collapses. 03262_ Penetrated by Slug. 03263_ Released Flexi-carbon Leg. 03263_ Released Structural Scanner. 03263_ Released Target Analyzer. 03263_ Released Armor Integrity Analyzer. 03263_ Released Med. Storage Unit. 03263_ Released Adv. Signal Interpreter. 03263_ Released Actuator Array. 03263_ Released Imp. Trap Scanner. 03263_ Released Transport Network Coupler. 03265_ Penetrated by Slug. 03265_ Slug penetrates Door. 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