Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.27 @ 14:50:54 Player: Granite Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (14) 2800 Robots Destroyed (107) 535 Value Destroyed (3347) 3347 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (117) 117 TOTAL SCORE: 10979 Bonus ------- High Alert Combat Kills 117 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 19% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Visual Processing Unit Advanced Signal Interpreter Improved Melee Analysis Suite Hacking Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Signal Interpreter Remote Datajack Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Particle Reactor Light Particle Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Antigrav Array > --- UTILITY ---------- Small Storage Unit Triangulator Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Reaction Control System Advanced Force Field Hacking Suite System Shield Stealth Drone Bay > --- WEAPON ----------- Advanced Remote Datajack Advanced Remote Datajack Makeshift Axe > --- INVENTORY -------- Light Particle Reactor Improved Antigrav System Advanced Weight Redist. System Advanced Gravity Neutralizer Remote Datajack [Rating: 138] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Improved Antigrav System Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility Visual Processing Unit Device Triangulator Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Makeshift Axe Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher EMP Blaster Special Weapon Advanced Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Makeshift Axe Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Slots Evolved 16 | . . 2 2 . 2 . . 2 2 2 . . 2 2 Power 1 | . . . . . 1 . . . . . . . . . Propulsion 4 | . . 1 1 . . . . 1 . . . . . 1 Utility 10 | . . 1 . . 1 . . 1 2 2 . . 2 1 Weapon 1 | . . . 1 . . . . . . . . . . . Parts Attached 142 | 5 9 5 10 19 5 8 6 20 8 8 7 . 22 10 Power 24 | 1 2 . 2 2 1 3 1 3 1 1 . . 5 2 Engine 7 | 1 2 . 2 1 . 1 . . . . . . . . Core 9 | . . . . 1 1 2 1 3 . 1 . . . . Reactor 8 | . . . . . . . . . 1 . . . 5 2 Propulsion 42 | 2 2 2 3 7 3 2 2 6 2 1 1 . 7 2 Treads 5 | 2 . . . . . 2 . 1 . . . . . . Leg 7 | . . . 3 4 . . . . . . . . . . Wheel 10 | . 2 2 . 3 3 . . . . . . . . . Hover 18 | . . . . . . . . 5 2 1 1 . 7 2 Flight 2 | . . . . . . . 2 . . . . . . . Utility 44 | 1 2 1 2 2 1 2 1 8 3 5 3 . 8 5 Device 26 | . 1 . 1 . 1 2 . 5 2 3 3 . 4 4 Storage 8 | 1 1 . . . . . 1 3 . . . . 2 . Processor 4 | . . 1 . . . . . . 1 . . . 1 1 Hackware 3 | . . . . . . . . . . 2 . . 1 . Protection 3 | . . . 1 2 . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 32 | 1 3 2 3 8 . 1 2 3 2 1 3 . 2 1 Energy Gun 10 | 1 . 1 1 3 . . 2 2 . . . . . . Energy Cannon 2 | . . . . 2 . . . . . . . . . . Ballistic Gun 5 | . 1 . 1 2 . 1 . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . Launcher 4 | . 2 1 1 . . . . . . . . . . . Special Weapon 3 | . . . . . . . . 1 . . . . 2 . Impact Weapon 2 | . . . . . . . . . 1 . 1 . . . Slashing Weapon 5 | . . . . 1 . . . . 1 . 2 . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . . . . Unidentified Prototypes 7 | . 1 1 . 1 . . . 1 1 . . . 1 1 Parts Lost 91 | . 2 3 8 13 . 5 14 6 . . 8 . 13 19 Power 12 | . 1 . 1 . . 1 1 1 . . 1 . 3 3 Propulsion 33 | . 1 2 4 5 . 2 4 2 . . 2 . 5 6 Utility 26 | . . . 1 2 . 2 4 2 . . 3 . 4 8 Weapon 20 | . . 1 2 6 . . 5 1 . . 2 . 1 2 Highest Loss Streak 19 | . 2 2 4 5 . 5 14 6 . . 3 . 7 19 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 90 91 75 72 98 92 87 65 82 87 86 78 76 82 Engine 2 | . 13 11 7 2 . 3 6 . . . . . . . Core 4 | . . . . 4 15 10 6 9 5 5 4 . . . Reactor 2 | . . . . . . . . . 3 5 5 5 5 7 Treads 1 | . 7 . . . . 2 12 . . . . . . . Leg 1 | . . . 9 12 3 . . . . . . . . . Wheel 7 | . 17 24 10 4 24 21 12 . . . . . . . Hover 8 | . . . . . . . . 13 19 21 20 15 12 19 Device 13 | . 8 11 3 . 7 15 19 11 17 20 21 21 18 19 Storage 6 | . 14 11 9 9 7 3 . 6 11 7 2 . 3 3 Processor 8 | . . 11 9 9 7 7 7 6 11 10 10 10 11 13 Hackware 3 | . . . . . . . . . . 5 10 10 10 8 Protection 1 | . . . 4 8 7 3 . . . . . . . . Energy Gun 5 | . 5 2 16 9 15 15 13 7 4 . . . . . Ballistic Gun 3 | . 12 . 6 10 7 7 5 . . . . . . . Launcher 1 | . 10 19 1 . . . . . . . . . . . Special Weapon 1 | . . . . . . . . 2 . . . . 2 4 Slashing Weapon 2 | . . . . 1 . . . . 3 5 5 10 6 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 71 | 11 27 27 29 33 30 35 32 32 37 45 43 25 67 71 Greatest Support 90 | 40 40 42 40 40 46 46 26 45 47 51 54 43 76 90 Greatest Overweight (x) 9 | . 1 1 2 7 2 1 9 . . . . . 2 1 Average Overweight (x) . | . . . . 1 . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 5 8 8 8 8 5 8 8 Average Capacity 7 | 7 9 10 10 10 10 7 5 6 8 8 6 5 7 7 Most Carried 10 | 5 10 10 10 10 10 10 5 8 8 8 8 5 6 8 Average Carried 5 | 2 6 8 6 7 8 7 4 3 5 7 5 5 4 6 Final Capacity 10 | 8 10 10 10 10 10 5 5 8 8 8 5 5 8 5 Final Carried 10 | 4 10 9 8 9 10 5 1 6 8 8 5 5 6 3 Class Distribution -------------------- 28% | Mutant 19% | Scavenger-Ninja 18% | Scavenger-Tank 16% | Hacker-Ninja 5% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Mutant | -6/Factory Scavenger-Ninja | -5/Factory Scavenger-Ninja | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -3/Research Scavenger-Ninja | -2/Research Resources | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ----------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Matter Collected 2181 | 179 218 248 121 474 60 118 50 265 . 186 99 . 150 13 Remotely . | . . . . . . . . . . . . . . . Salvage Created 4167 | . 349 690 369 891 220 293 238 362 . 46 13 . 628 68 Parts 258 | . 31 41 17 45 12 14 12 25 . 2 . . 52 7 Haulers Intercepted 4 | . . 1 1 1 1 . . . . . . . . . Recyclers Shooed 2 | . . 1 . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 29 | . . . . . . 12 11 . . . 6 . . . Prevented 2 | . . . . . . . 1 . . . 1 . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Combat Hostiles Destroyed 74 | . 12 10 6 18 1 6 5 6 . . 1 . 8 1 Melee 11 | . . . . 2 . . . . . . . . 8 1 Guns 47 | . 9 . 6 15 1 6 4 6 . . . . . . Cannons 1 | . . . . 1 . . . . . . . . . . AOE 14 | . 3 10 . . . . 1 . . . . . . . Classes Destroyed 17 | . 4 6 2 . . 1 1 2 . . 1 . . . Worker 8 | . 1 . . 3 1 . . . . . . . 3 . Builder 6 | . . 3 . 1 1 . . 1 . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . Hauler 4 | . . 1 1 1 1 . . . . . . . . . Recycler 6 | . . 3 . 1 1 . . 1 . . . . . . Operator 2 | . . 2 . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . 1 . . . Watcher 7 | . 3 1 . . . . . 2 . 1 . . . . Swarmer 17 | . 6 5 . 5 . . 1 . . . . . . . Cutter 4 | . . . . . . . . 4 . . . . . . Grunt 23 | . 6 2 3 9 . 1 2 . . . . . . . Brawler 1 | . . . . . . . 1 . . . . . . . Duelist 4 | . . . . . . 3 1 . . . . . . . Sentry 12 | . . 3 1 4 1 2 . . . . . . 1 . Specialist 1 | . . . 1 . . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . . Programmer 10 | . . . . . . . . 2 . . . . 7 1 Best Kill Streak 7 | . 7 7 3 4 3 5 3 4 . 1 1 . 3 1 Combat Bots Only 7 | . 7 4 3 3 1 5 3 4 . . 1 . 3 1 Max Kills in Single Turn 3 | . 3 3 2 2 1 2 2 1 . 1 1 . 1 1 Gunslinging 1 | . . . . 1 . 1 1 . . . . . . . Exploded 3 | . 2 3 . . . . 1 . . . . . . . Melee 1 | . . . . 1 . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Damage Taken 10877 | . 674 261 882 1305 49 657 945 768 . 95 755 . 1453 3033 Core 2829 | . 78 53 143 183 5 15 244 114 . 24 74 . 442 1454 Absorbed by Shields 569 | . . . . . . 48 199 . . . . . 54 268 Redirected to Shielding 52 | . . . 15 37 . . . . . . . . . . Regen/Repaired (Parts) 169 | . . . . . . . . . 169 . . . . . Core Remaining (%) 77 | 100 68 86 . 40 . . 62 86 100 . . 91 66 . Volleys Fired 197 | . 29 23 17 70 11 16 11 18 . . . . 2 . Largest 3 | . 2 2 3 3 3 3 3 3 . . . . 1 . Hottest 187 | . 66 66 142 160 146 154 187 140 . . . . 10 . Shots Fired 443 | . 58 41 47 143 33 48 31 40 . . . . 2 . Gun 379 | . 51 . 45 136 33 48 31 35 . . . . . . Cannon 7 | . . . . 7 . . . . . . . . . . Launcher 50 | . 7 41 2 . . . . . . . . . . . Special 7 | . . . . . . . . 5 . . . . 2 . Kinetic 147 | . 27 . 14 78 11 16 1 . . . . . . . Thermal 237 | . 24 . 31 65 22 32 23 40 . . . . . . Explosive 9 | . 2 7 . . . . . . . . . . . . Electromagnetic 48 | . 5 34 2 . . . 7 . . . . . . . Robot Hit Streak 19 | . 5 5 8 12 12 19 3 5 . . . . 1 . Robot Miss Streak 8 | . 7 2 2 8 3 8 7 5 . . . . 3 . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 13 | . 5 . . 3 . 2 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . 1 1 . . . . . . . Shots Hit Robots 329 | . 30 17 29 97 18 37 17 28 . 1 3 . 38 14 Core Hits 209 | . 25 28 15 46 9 29 13 21 . 1 . . 17 5 Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 22 | . . . 2 8 . 2 1 1 . . . . 5 3 Burn 11 | . . . 2 5 . 2 1 1 . . . . . . Sever 11 | . . . . 3 . . . . . . . . 5 3 Melee Attacks 86 | . . . . 12 . . . . . 1 3 . 53 17 Impact 1 | . . . . . . . . . . . 1 . . . Slashing 83 | . . . . 12 . . . . . 1 . . 53 17 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . 1 . . . . . . 1 . 4 . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Follow-up Attacks 2 | . . . . . . . . . . . . . 2 . Damage Inflicted 8690 | . 752 1200 574 1792 288 689 454 638 . 70 45 . 1571 617 Guns 4246 | . 282 . 479 1592 270 689 357 577 . . . . . . Cannons 50 | . . . . 50 . . . . . . . . . . Explosions 1834 | . 463 1179 95 . . . 97 . . . . . . . Melee 2386 | . . . . 138 . . . . . 70 45 . 1571 562 Ramming 164 | . 7 21 . 12 18 . . 51 . . . . . 55 Kinetic 1639 | . 145 . 145 1003 30 311 5 . . . . . . . Thermal 2805 | . 137 80 334 639 240 378 410 587 . . . . . . Explosive 577 | . 261 316 . . . . . . . . . . . . Electromagnetic 1119 | . 202 783 95 . . . 39 . . . . . . . Impact 45 | . . . . . . . . . . . 45 . . . Slashing 2341 | . . . . 138 . . . . . 70 . . 1571 562 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 19 | . . . . . . . . 1 . . . . 9 19 Average Corruption 4 | . . . . . . . . 1 . . . . 7 12 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 12 | . . . . . . . . 1 . . . . 8 3 Message Errors 2 | . . . . . . . . . . . . . 1 1 Matter Fused 1 | . . . . . . . . . . . . . 1 . Heat Flow Errors 2 | . . . . . . . . . . . . . 1 1 Energy Discharges 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . . 1 . . . . 2 . Data Loss (major) 1 | . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . 1 Overload Shots 3 | . . . . . . . . 3 . . . . . . Overflow Damage 159 | . 20 25 . . . . . . . . 5 . 79 30 Projectiles . | . . . . . . . . . . . . . . . Explosions 44 | . 20 24 . . . . . . . . . . . . Melee 115 | . . 1 . . . . . . . . 5 . 79 30 Knockbacks 3 | . 1 . . . 1 . . . . . 1 . . . Impact 3 | . 1 . . . 1 . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 178 | . 66 23 . . 9 . 32 25 . . . . . 23 Shots 6 | . 2 3 . . . . 1 . . . . . . . Rammed 24 | . 2 1 . . 1 . . 1 . . . . . 19 Targets Rammed 28 | . 2 1 . 4 1 . . 1 . . . . . 19 Kicked 4 | . . . . 4 . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 514 | . 155 14 303 474 144 253 514 363 . . . . 162 128 Average Temperature 101 | . 51 7 123 128 53 129 228 149 . . . . 38 32 Received Heat Transfer 2128 | . 222 99 198 486 12 105 353 135 . 9 . . 128 381 Effects 16 | . . . . 4 . . 8 4 . . . . . . Shutdowns 3 | . . . . . . . 2 1 . . . . . . Interference 6 | . . . . 4 . . . 2 . . . . . . Matter Decay 1 | . . . . . . . . 1 . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . Damage (major) 5 | . . . . . . . 5 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 6 | . . 4 . . . . . . . . 2 . . . Impact Corruptions 2 | . . 1 . . . . . . . . 1 . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 16 | . . . 4 5 2 1 . 4 . . . . . . Heat Transferred 6554 | . 300 150 888 1776 518 925 766 1231 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . 3 . . . . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Peak Influence 639 | . 244 639 467 511 314 . . 206 93 157 . . 220 132 Initial 269 | . . 95 269 193 232 . . 37 93 45 . . 24 117 Average 163 | . 131 401 367 336 282 . . 66 93 79 . . 80 78 Maximum Alert Level 2 | . 1 2 2 2 1 . . 1 . . . . 1 . Low Security (%) 65 | 100 58 30 . . . . . 98 100 100 . . 86 100 Level 1 23 | . 41 6 62 64 100 . . 1 . . . . 13 . Level 2 11 | . . 62 37 34 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 . 1 4 1 . 1 6 1 2 . . 5 1 Investigation . | . . . . . . . . . . . . . . . Extermination 5 | . . . . . . . . 1 1 . . . 2 1 Reinforcement 8 | . 1 . 1 1 1 . . 2 . 2 . . . . Assault 1 | . . . . . . . 1 . . . . . . . Garrison 9 | . . . . 3 . . . 3 . . . . 3 . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Distress Signals 11 | . 2 3 2 2 . . . . . . 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 168 | . 26 16 13 29 1 6 9 20 . 9 10 . 16 13 Peak Tracking Total 13 | . 8 5 5 6 2 5 13 11 1 3 4 . 5 10 Tactical Retreats 22 | . 1 . 2 2 . . 2 1 . 4 5 . 3 2 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Traps Triggered 5 | . 1 . 1 1 . . . . . 2 . . . . Indirectly 1 | . 1 . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ---------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Machines Disabled 10 | . 3 5 1 . 1 . . . . . . . . . Max in Single Turn 2 | . 1 2 1 . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Machines Accessed 28 | . 3 5 . 5 2 . . 3 3 4 1 . 1 1 Terminals 21 | . 3 5 . 5 2 . . 2 2 2 . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations 2 | . . . . . . . . . 1 1 . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 1 Total Hacks 44 | . 8 8 . 9 2 . . 3 6 5 1 . 1 1 Successful 21 | . 5 3 . 3 1 . . 2 3 2 1 . 1 . Failed 23 | . 3 5 . 6 1 . . 1 3 3 . . . 1 Catastrophic 5 | . . . . 1 . . . 1 1 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 3 | . . . . 2 . . . . . . . . . 1 Terminals 34 | . 8 8 . 9 2 . . 2 2 3 . . . . Fabricators 1 | . . . . . . . . 1 . . . . . . Repair Stations 5 | . . . . . . . . . 4 1 . . . . Recycling Units 1 | . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 1 1 Terminal Hacks 15 | . 5 3 . 3 1 . . 1 . 1 1 . . . Record 1 | . . . . . . . . 1 . . . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 . . . Branch Access Points 1 | . . . . 1 . . . . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . . . 1 . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . Recall Extermination 1 | . . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . Zone Layout 2 | . . 1 . 1 . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . 1 . . . . . . Repair Station Hacks 3 | . . . . . . . . . 3 . . . . . Scan Component 2 | . . . . . . . . . 2 . . . . . Repair 1 | . . . . . . . . . 1 . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 18 | . 2 2 . 4 2 . . 2 2 2 . . 1 1 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . . . . Time 95 | . . . . . . . . 95 . . . . . . Total Part Build Rating 10 | . . . . . . . . 10 . . . . . . Parts Repaired 1 | . . . . . . . . . 1 . . . . . Time 70 | . . . . . . . . . 70 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------------ Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . 1 . Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . . . . . . . 1 . parse_system 1 | . . . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 -------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Total Allies . | . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . . . 2 EXPLORE 2 | . . . . . . . . . . . . . . 2 Ally Attacks . | . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 1 . . . 1 . . . Drone Launches 2 | . . . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 ------------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Turns Passed 6745 | 91 576 339 179 785 209 553 537 737 256 472 650 5 654 702 Spaces Moved 6836 | 53 443 276 75 339 165 505 535 1053 334 820 1129 10 500 599 Core 70 | 7 . . . 1 . . 32 . . . . . 1 29 Treads 132 | 46 86 . . . . . . . . . . . . . Legs 217 | . . . 35 182 . . . . . . . . . . Wheels 1899 | . 357 276 40 156 165 505 400 . . . . . . . Hover 3944 | . . . . . . . . 582 334 820 1129 10 499 570 Flight 574 | . . . . . . . 103 471 . . . . . . Fastest Speed 44 | 50 90 90 90 95 85 85 44 44 48 48 48 52 44 44 Average Speed 68 | 145 105 95 117 138 88 95 92 48 49 48 48 52 53 44 Slowest Speed 500 | 160 160 115 190 400 110 105 500 64 52 48 52 52 150 108 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 29 | 5 69 36 12 55 4 62 56 26 8 16 76 3 10 10 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . Known Exits Taken 5 | . . . . . . . . . 1 1 1 1 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . . . . Scrap Searched 8 | . . . . . . 2 3 . . . 3 . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 95 | . 31 52 . 5 . . 5 2 . . . . . . Melee . | . . . . . . . . . . . . . . . Projectile 7 | . . . . 5 . . . 2 . . . . . . AOE 88 | . 31 52 . . . . 5 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -6 -5 -4 -4 -4 -3 -2 --------- Run | Scr Mat Mat Mat Sto Fac Low Low Fac Fac Fac Upp Upp Res Res Total 8461 | 68 501 309 131 509 207 540 555 1231 424 896 1227 9 835 1019 Wait 978 | . . . 17 38 11 6 1 108 71 38 88 . 239 361 Move 6820 | 52 442 275 74 338 164 504 534 1050 333 819 1128 9 499 599 Hop 1 | . . . . . . . . 1 . . . . . . Pick Up 141 | 10 14 4 10 21 9 4 2 24 9 8 1 . 19 6 Fast Attach 7 | . . . . 1 . 2 . . 1 . 2 . . 1 Attach 122 | 5 8 4 10 18 5 6 6 17 7 3 4 . 21 8 Detach 11 | . 1 . . 1 2 . . 2 1 . . . 2 2 Swap 13 | . 1 1 . . . . . 3 . 5 1 . 1 1 Drop 42 | 1 4 1 3 6 4 2 1 7 2 6 . . 1 4 Fire 197 | . 29 23 17 70 11 16 11 18 . . . . 2 . Melee 84 | . . . . 12 . . . . . 1 3 . 51 17 Ram 25 | . 2 1 . . 1 . . 1 . . . . . 20 Kick 4 | . . . . 4 . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . . . 16 . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: *Res / Gar) -2/Research History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 92 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Destroyed 7 combat bots 332 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 3) 433 | -10/Materials | Discovered new exit (range 7) 507 | -10/Materials | Discovered new exit (range 15) 668 | -10/Materials | Entered another Materials area 668 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 933 | -9/Materials | Discovered new exit (range 17) 1007 | -9/Materials | Entered another Materials area 1007 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1098 | -8/Materials | Lost 4 parts (1n1u2w) 1157 | -8/Materials | Discovered new exit (range 7) 1186 | -8/Materials | Entered Storage 1188 | -8/Storage | Identified exit to Recycling 1214 | -8/Storage | Lost 4 parts (1p3n) 1525 | -8/Storage | Garrison activated, responded to threat 1575 | -8/Storage | Core integrity fell below 50% 1621 | -8/Storage | Lost 4 parts (2n1u1w) 1803 | -8/Storage | Lost 5 parts (2n3w) 1915 | -8/Storage | Discovered new exit (range 8) 1971 | -8/Storage | Entered Factory 1971 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2173 | -7/Factory | Discovered new exit (range 8) 2180 | -7/Factory | Entered Lower Caves 2220 | -7/Lower Caves | Build established: Scavenger-Tank 2387 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2468 | -7/Lower Caves | Lost 5 parts (1p2n2u) 2711 | -7/Lower Caves | Learned Factory terminal intel 2711 | -7/Lower Caves | Discovered new exit (range 5) 2713 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2733 | -7/Lower Caves | Entered another Lower Caves area 3093 | -7/Lower Caves | Spotted B-75 Beast 3138 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3235 | -7/Lower Caves | Lost 14 parts (1p4n4u5w) 3255 | -7/Lower Caves | Discovered new exit (range 17) 3270 | -7/Lower Caves | Entered Factory 3270 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3271 | -6/Factory | Loaded intel: 28 terminal locations 3435 | -6/Factory | Build established: Mutant 3447 | -6/Factory | Fabricated Power Amplifier (x2) 3466 | -6/Factory | Discovered new exit (range 16) 3491 | -6/Factory | Discovered new exit (range 6) 3705 | -6/Factory | Garrison activated, responded to threat 4004 | -6/Factory | Discovered new exit (range 7) 4007 | -6/Factory | Entered another Factory area 4007 | -5/Factory | Evolved 2 slots: Utility x2 4021 | -5/Factory | Lost 6 parts (1p2n2u1w) 4090 | -5/Factory | Discovered new exit (range 18) 4117 | -5/Factory | Identified exit to Factory 4118 | -5/Factory | Discovered exit to Factory (range 13) 4226 | -5/Factory | Repaired Broken Gravmag Array 4263 | -5/Factory | Entered another Factory area 4263 | -4/Factory | Evolved 2 slots: Utility x2 4575 | -4/Factory | Build established: Scavenger-Ninja 4664 | -4/Factory | Discovered new exit (range 3) 4665 | -4/Factory | Identified exit to Upper Caves 4735 | -4/Factory | Entered Upper Caves 4948 | -4/Upper Caves | Build established: Hacker-Ninja 5095 | -4/Upper Caves | Learned 4 Research zone layouts 5336 | -4/Upper Caves | Lost 3 parts (1p1n1u) 5373 | -4/Upper Caves | Discovered new exit (range 7) 5384 | -4/Upper Caves | Identified exit to Upper Caves 5385 | -4/Upper Caves | Entered another Upper Caves area 5385 | -4/Upper Caves | Discovered new exit (range 4) 5390 | -4/Upper Caves | Identified exit to Research 5390 | -4/Upper Caves | Entered Research 5390 | -3/Research | Evolved 2 slots: Utility x2 5484 | -3/Research | Identified exit to Garrison 5662 | -3/Research | Spotted B-86 Titan 5744 | -3/Research | Garrison activated, responded to threat 5843 | -3/Research | Lost 7 parts (1p2n3u1w) 5966 | -3/Research | Lost 3 parts (2p1n) 6019 | -3/Research | Discovered new exit (range 17) 6044 | -3/Research | Identified exit to Research 6044 | -3/Research | Entered another Research area 6044 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6270 | -2/Research | Build established: Scavenger-Ninja 6694 | -2/Research | System corruption reached 10% 6716 | -2/Research | Core integrity fell below 50% 6730 | -2/Research | Core integrity fell below 20% 6746 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 06727_ Slammed into Y-72 Warden. 06729_ Destabilizing: Core damaged (-14). 06729_ Penetrated by Slug. 06729_ Slug penetrates G-73 Enforcer. 06730_ Slammed into Y-72 Warden. 06731_ Destabilizing: System interference. 06731_ Imp. Melee Analysis Suite temporarily disabled. 06731_ Visual Processing Unit temporarily disabled. 06732_ Slammed into Y-72 Warden. 06734_ Adv. Signal Interpreter broken. 06734_ Destabilizing: Short circuit. 06735_ Slammed into Y-72 Warden. 06735_ Destabilizing: System corrupted (+2). 06735_ Slug penetrates Wall. 06737_ Slammed into Y-72 Warden. 06738_ Penetrated by Slug. 06739_ Slammed into Y-72 Warden. 06741_ Penetrated by Slug. 06741_ Slug penetrates Wall. 06742_ NIPXM N=&HWVC8LTMEK1GLV: Map ----- +----------------------------------------------------+ | ????????????????????????# #????? | | ????????????????????????# #????? | | ????????????????????????# #????? | | #??????????????????????# #????? | | #??????????????????????# #????? | | #??????????????????????# #????? | | #??????????????????????# #????? | | #??????????????????????# #????# | | #??????????????????????#%#??? # | | +??????????????????????#%#??? # | | #??????????????????????#%#?? # | | ????????????????????????#%#?? # | | ????????????????????????#g#? # | | ?????????????????######?#g#? # | | ?????????????????# = #%# # | | ?????????????????# #g# # | | ?????????????????# + + # | | ?????????????????# # ###### | | ?????????????????# #g# # | | ?????????????????# ?#Y# # | | ?????????????????##+###?#p# # | | ????????????????????????# # # | | ??????????????????#?????# + # | | ??????????????????# ????# # # | | ????????? ######## ????# # # | | ???????? #####@# # | | ???????? # # | | ????????????# ###### | | ????????????# # # | | ????????????# """"" # # | | ????????????# """"" # # | | ????????????# """"" + # | | ????????????# # # | | ????????????+ # # | | ????????????# # # | | ????????????# # # # | | ????????????###+###### # # | | ?????????????????????# ###### | | ?????????????????????# #????? | | ?????????????????????# #????? | | ############?????????# #????? | | ! #?????????# #????? | | = #?????????# #????? | | #?????????# #????? | | #?????????#### #????? | | ] #????????????# #????? | | #???????????## ##???? | | #/###################### #???? | | #????# #???? | | #????# ##### ######## #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 44 Energy Capacity 460 Matter Stores 400 Matter Capacity 400 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Cloak Strength 2 Power Amplification 40 Additional Mass Support 16 Armor Coverage 150 Weapon Shielding 33 Phase Shifting 5 Evasion (%) 65 Melee Accuracy 6 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Power Amplifier | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RocketSensorThrower Manual? 0 Play Time 02:54:06 Cumulative 44.3 hours Start 2022.03.23 @ 17:43:45 End 2022.03.27 @ 14:50:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 35 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f4e04ac8-b6ba-4449-a7e7-5b2b14928337