Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.10 @ 21:16:23 Player: Slow Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (974) 974 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 4492 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 0/850 Matter 24/300 Energy 15/100 System Corruption 4% Temperature Cool (16) Movement Core (150) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Small Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- Compact Ion Cannon > --- INVENTORY (8) ---- Advanced Signal Interpreter Matter Filter Force Booster Datajack Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Armored Treads Improved Medium Treads Wheel Wheel > --- UTILITY ---------- Large Storage Unit Structural Scanner Advanced Sensor Array Improved Signal Interpreter Improved Target Analyzer Improved Target Analyzer > --- WEAPON ----------- Proton Cannon Proton Cannon Heavy Flail > --- INVENTORY -------- Light Treads Flexi-carbon Leg Improved Sensor Array Advanced Sensor Array Advanced Sensor Array Energy Filter Force Booster Advanced ECM Suite High-powered Shotgun Flak Gun Improved Heavy Machine Gun Assault Cannon Heavy Flak Cannon Improved Proton Missile Launcher Mini Grenade Launcher [Rating: 50] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Wheel Treads Light Treads Leg Improved VSS Leg Wheel Wheel Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Heavy Flail Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Was Fac Slots Evolved 8 | . . . . 8 . . Power 1 | . . . . 1 . . Propulsion 2 | . . . . 2 . . Utility 4 | . . . . 4 . . Weapon 1 | . . . . 1 . . Parts Attached 59 | 9 9 . 12 14 . 15 Power 6 | 1 3 . 2 . . . Engine 6 | 1 3 . 2 . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 16 | 3 3 . 3 1 . 6 Treads 5 | 1 1 . 2 1 . . Leg 1 | . . . . . . 1 Wheel 10 | 2 2 . 1 . . 5 Hover . | . . . . . . . Flight . | . . . . . . . Utility 17 | 2 . . 4 7 . 4 Device 9 | 1 . . 3 3 . 2 Storage 3 | 1 . . . 1 . 1 Processor 5 | . . . 1 3 . 1 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 20 | 3 3 . 3 6 . 5 Energy Gun 3 | 1 . . 1 . . 1 Energy Cannon 3 | . . . . 2 . 1 Ballistic Gun 7 | 2 1 . 1 . . 3 Ballistic Cannon 3 | . 1 . . 2 . . Launcher 1 | . . . . 1 . . Special Weapon 1 | . 1 . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 27 | . 2 . 1 2 7 15 Power 2 | . 1 . . . 1 . Propulsion 10 | . 1 . . . 3 6 Utility 8 | . . . 1 . 2 5 Weapon 7 | . . . . 2 1 4 Highest Loss Streak 7 | . 1 . 1 1 7 7 To Critical Strikes 1 | . . . . . 1 . Average Backups 7 | 5 7 8 7 9 13 5 Power . | . . 1 . . . . Propulsion 1 | 3 2 2 2 1 1 . Utility 3 | . 2 2 3 3 5 4 Weapon 2 | 1 2 3 2 4 5 . Tool/Special . | . . . . . . . Unused Backups 19 | 3 5 . 2 . 5 4 Power 2 | . 1 . 1 . . . Propulsion 6 | 3 2 . . . 1 . Utility 6 | . 2 . . . 1 3 Weapon 4 | . . . 1 . 3 . Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 85 | . 100 100 98 87 75 38 Engine 9 | . 14 14 14 6 4 . Treads 11 | . 14 14 14 13 9 . Wheel 12 | . 13 14 14 12 10 10 Device 10 | . 14 14 8 13 16 5 Storage 10 | . 14 14 14 6 4 4 Processor 5 | . . . 4 14 11 5 Energy Gun 4 | . . . 11 4 . . Ballistic Gun 11 | . 22 14 13 3 . 3 Ballistic Cannon 3 | . 4 14 1 3 . . Peak Build Rating 50 | 8 8 7 16 50 49 40 Average Rating 17 | 5 7 7 13 34 39 22 On Entrance 13 | . 8 7 7 14 49 9 Avg Prop Armor Cover (%) 14 | 11 11 11 13 18 15 12 Naked Turns . | . . . . . . . Heaviest Build 54 | 14 16 16 22 54 54 11 Greatest Support 50 | 20 40 10 10 50 20 48 Greatest Overweight (x) 4 | 1 1 1 2 2 4 3 Average Overweight (x) 1 | . . 1 1 1 1 . Largest Inventory Capacity 15 | 8 8 8 8 15 15 8 Average Capacity 9 | 7 8 8 8 12 13 7 Most Carried 15 | 8 8 8 8 15 15 8 Average Carried 7 | 5 7 8 7 9 13 5 Final Capacity 15 | 8 8 8 8 15 5 8 Final Carried 15 | 8 8 8 8 15 5 4 Class Distribution -------------------- 61% | Mutant 13% | Commander-Mutant 8% | Assassin 5% | Skirmisher 5% | Scavenger-Assassin 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Commander-Mutant | -8/Recycling Assassin | -6/Factory Assassin | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -8 -6 -6 -6 ----------- Run | Yrd Mat Sub Rec Fac Was Fac Matter Collected 1223 | 228 398 69 265 168 . 95 Remotely . | . . . . . . . Salvage Created 1142 | 186 432 24 197 189 . 114 Parts 75 | 20 33 1 6 7 . 8 Haulers Intercepted 3 | . 2 . . 1 . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 10 | . . 10 . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Was Fac Combat Hostiles Destroyed 27 | . 11 . 5 5 . 6 Guns 14 | . 7 . 4 3 . . Cannons 6 | . 1 . 1 2 . 2 AOE 7 | . 3 . . . . 4 Classes Destroyed 12 | 3 4 1 3 1 . . Worker 2 | 1 1 . . . . . Builder 1 | . . . 1 . . . Tunneler 5 | 5 . . . . . . Hauler 3 | . 2 . . 1 . . Recycler 1 | 1 . . . . . . Turret 1 | . . 1 . . . . Watcher 1 | . 1 . . . . . Swarmer 15 | . 6 . 1 4 . 4 Grunt 6 | . 5 . 1 . . . Brawler 1 | . . . 1 . . . Sentry 3 | . . . 2 . . 1 Programmer 2 | . . . . 1 . 1 Best Kill Streak 5 | 4 5 1 2 3 . 4 Combat Bots Only 4 | . 4 . 2 3 . 4 Max Kills in Single Turn 4 | 1 3 1 1 2 . 4 Gunslinging . | . . . . . . . Exploded 4 | . 3 . . . . 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Fac Was Fac Hostile Shots Fired 383 | . 63 4 22 31 6 257 Missed 125 | . 11 . 8 7 2 97 Hits 258 | . 52 4 14 24 4 160 Melee 7 | . . . 3 . 4 . Projectile 251 | . 52 4 11 24 . 160 Critical Strikes 6 | . . . . 1 3 2 Damage Taken 3647 | . 619 85 232 342 189 2180 Core 1042 | . 137 28 18 39 131 689 Absorbed by Shields 31 | . . . . . . 31 Regen/Repaired (Parts) 104 | . 104 . . . . . Core Remaining (%) 63 | 100 . . 26 . . . Volleys Fired 137 | 17 47 5 18 13 . 37 Largest 3 | 2 2 2 2 3 . 3 Hottest 198 | 60 100 50 86 130 . 198 Shots Fired 239 | 34 86 10 37 29 . 43 Gun 179 | 34 68 5 33 13 . 26 Cannon 52 | . 10 5 4 16 . 17 Launcher . | . . . . . . . Special 8 | . 8 . . . . . Kinetic 170 | 17 78 10 22 19 . 24 Thermal 69 | 17 8 . 15 10 . 19 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 9 | 7 9 2 7 3 . 8 Robot Miss Streak 7 | 2 2 5 7 6 . 4 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 144 | 23 52 3 23 19 . 24 Core Hits 67 | 8 27 2 8 14 . 8 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Critical Strikes 1 | . . . . 1 . . Smash 1 | . . . . 1 . . Melee Attacks 13 | . . . 2 11 . . Impact 11 | . . . . 11 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 3 | . . . 2 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2909 | 285 644 62 362 519 . 1037 Guns 1442 | 285 445 14 327 117 . 254 Cannons 642 | . 84 48 35 198 . 277 Explosions 605 | . 115 . . . . 490 Melee 204 | . . . . 204 . . Ramming 16 | . . . . . . 16 Kinetic 1373 | 144 529 62 186 198 . 254 Thermal 1201 | 141 . . 176 117 . 767 Explosive . | . . . . . . . Electromagnetic 115 | . 115 . . . . . Impact 204 | . . . . 204 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 5 3 3 4 Average Corruption 3 | . . . 5 1 3 3 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 38 | . . . 18 7 1 12 Message Errors 10 | . . . 4 2 1 3 Matter Fused 12 | . . . 9 1 . 2 Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 2 | . . . 1 . . 1 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 7 | . . . 2 2 . 3 Data Loss (major) 2 | . . . 1 . . 1 Misfires 2 | . . . 1 1 . . Overload Shots . | . . . . . . . Overflow Damage 173 | . . . . 40 . 133 Projectiles 18 | . . . . . . 18 Explosions 115 | . . . . . . 115 Melee 40 | . . . . 40 . . Knockbacks 5 | . 1 . . 4 . . Impact . | . . . . . . . Kinetic 5 | . 1 . . 4 . . Secondary . | . . . . . . . Self-Inflicted Damage 184 | . 9 . . . . 175 Shots 3 | . 1 . . . . 2 Rammed 2 | . . . . 1 . 1 Targets Rammed 7 | . . . . 1 . 6 Kicked 5 | . . . . . . 5 Crushed . | . . . . . . . Highest Temperature 254 | . 154 . 137 254 . 116 Average Temperature 51 | . 57 . 46 68 . 30 Received Heat Transfer 474 | . 210 15 63 . . 186 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions 1 | . . . . 1 . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 1 1 . 1 Heat Transferred 1624 | 325 . . 370 259 . 670 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Was Fac Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 . 100 100 100 100 Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 164 | 10 164 . 40 92 17 126 Initial 50 | . 6 . 7 50 17 . Average 35 | 2 65 . 4 34 4 52 Influence Increases 1127 | 35 342 35 166 266 . 283 Destroy 0b10 Robot/C 580 | . 220 20 120 100 . 120 Destroy 0b10 Robot/NC 60 | 35 20 . . 5 . . Destroy Leader 108 | . 56 . . 22 . 30 Allied During Kill 1 | . . . 1 . . . Successful Hack 92 | . 8 . 31 39 . 14 Disable Machine 75 | . 30 . . . . 45 Destroy Structure 56 | . 8 . 14 5 . 29 Advance Influence 50 | . . . . 50 . . Lose Combat Pursuer 105 | . . 15 . 45 . 45 Influence Decreases 1127 | 25 236 136 181 215 51 283 Entered New Map 102 | . 4 56 8 . 34 . Time Decay 900 | 25 212 80 149 205 17 212 Lost Part 111 | . 20 . 10 10 . 71 Lost Ally 14 | . . . 14 . . . Squads Dispatched 9 | . 4 . . 3 . 2 Investigation 4 | . 4 . . . . . Extermination 3 | . . . . 2 . 1 Reinforcement 2 | . . . . 1 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Was Fac Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 55 | . 16 7 6 9 6 11 Peak Tracking Total 6 | . 5 5 3 4 6 5 Tactical Retreats 6 | . . 1 . 3 . 2 Traps | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Was Fac Traps Triggered 13 | . 6 . . 5 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -8 -6 -6 -6 ---------- Run | Yrd Mat Sub Rec Fac Was Fac Machines Disabled 5 | . 2 . . . . 3 Max in Single Turn 2 | . 2 . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Was Fac Machines Accessed 27 | . 9 . 10 6 . 2 Terminals 18 | . 7 . 6 3 . 2 Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . 1 . . Recycling Units 6 | . 1 . 4 1 . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 64 | . 23 . 25 12 . 4 Successful 33 | . 11 . 16 4 . 2 Failed 31 | . 12 . 9 8 . 2 Catastrophic 5 | . 1 . 2 1 . 1 Database Lockouts . | . . . . . . . Manual 36 | . 17 . 12 4 . 3 Terminals 47 | . 20 . 17 6 . 4 Fabricators . | . . . . . . . Repair Stations 5 | . 2 . . 3 . . Recycling Units 10 | . 1 . 8 1 . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 12 | . 4 . 7 1 . . Record 3 | . . . 3 . . . Part Schematic 1 | . . . 1 . . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . . . 1 . . . Terminal Index 1 | . 1 . . . . . Alert Level 1 | . 1 . . . . . Zone Layout 4 | . 1 . 2 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . 2 . . 1 . . Scan Component 2 | . 1 . . 1 . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 7 | . 1 . 6 . . . Report Inventory 5 | . 1 . 4 . . . Retrieve Components 2 | . . . 2 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 11 | . 4 . 3 2 . 2 Terminals 11 | . 4 . 3 2 . 2 Botnet 11 | . 4 . 3 2 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 23 | . 8 . 7 6 . 2 Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired 1 | . 1 . . . . . Time 26 | . 26 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 5 | . . . 5 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -6 -6 -6 ------------ Run | Yrd Mat Sub Rec Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 6 | . . . 6 . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -6 -6 -6 -------- Run | Yrd Mat Sub Rec Fac Was Fac Total Allies 6 | . . . 6 . . . Largest Group 6 | . . . 6 . . . Highest-Rated Group 107 | . . . 107 . . . Highest-Rated Ally 34 | . . . 34 . . . Total Orders 10 | . . . 10 . . . STAY 4 | . . . 4 . . . FOLLOW 4 | . . . 4 . . . GUARD 2 | . . . 2 . . . Ally Attacks 9 | . . . 9 . . . Total Damage 211 | . . . 211 . . . Kills 2 | . . . 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -6 -6 -6 ------- Run | Yrd Mat Sub Rec Fac Was Fac Active Infowar (turns) 2725 | 10 854 162 509 732 98 360 Sensors 1526 | . . . 337 731 98 360 Structural 923 | . . . 112 732 79 . Seismic 1086 | 10 854 162 60 . . . ECM 13 | . . . . 13 . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -6 -6 -6 ------------- Run | Yrd Mat Sub Rec Fac Was Fac Turns Passed 3441 | 158 857 162 872 734 98 560 Spaces Moved 2564 | 76 616 114 702 566 107 383 Core 141 | 1 . . . . 36 104 Treads 23 | 11 8 . . 4 . . Legs 3 | . . . . . . 3 Wheels 2397 | 64 608 114 702 562 71 276 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 95 95 95 95 50 50 Average Speed 97 | 105 95 95 105 101 90 80 Slowest Speed 200 | 160 160 95 110 165 140 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 4 97 13 92 18 82 12 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 14 | . 8 . . 6 . . Terrain Destroyed 63 | . 8 . . 6 . 49 Melee 6 | . . . . 6 . . Projectile 12 | . 8 . . . . 4 AOE 45 | . . . . . . 45 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -6 -6 -6 --------- Run | Yrd Mat Sub Rec Fac Was Fac Total 3233 | 117 787 157 800 676 107 589 Wait 307 | . 89 39 23 35 . 121 Move 2559 | 75 615 113 701 566 106 383 Hop . | . . . . . . . Pick Up 54 | 12 10 . 10 14 . 8 Fast Attach 26 | 6 3 . 3 5 . 9 Attach 20 | 1 2 . 1 8 . 8 Detach 1 | . . . . 1 . . Swap 36 | 2 12 . 10 12 . . Drop 31 | 4 9 . 14 2 1 1 Fire 137 | 17 47 5 18 13 . 37 Melee 13 | . . . 2 11 . . Ram 1 | . . . . . . 1 Kick 5 | . . . . . . 5 Crush 1 | . . . . 1 . . Escape Stasis 24 | . . . . 8 . 16 Rewire 18 | . . . 18 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / *Rec) -8/Recycling -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 159 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Met a group of wandering Federalists 285 | -10/Materials | Discovered new exit (range 5) 305 | -10/Materials | Build established: Mutant 311 | -10/Materials | Discovered new exit (range 16) 548 | -10/Materials | Discovered new exit (range 13) 717 | -10/Materials | Discovered new exit (range 6) 825 | -10/Materials | Core integrity fell below 50% 904 | -10/Materials | Discovered new exit (range 4) 947 | -10/Materials | Repaired Lgt. Cannon 1016 | -10/Materials | Entered Subcaves 1017 | -10/Subcaves | Continued accompanying wandering Federalists (5) 1022 | -10/Subcaves | Discovered new exit (range 15) 1156 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1161 | -10/Subcaves | Discovered new exit (range 16) 1178 | -10/Subcaves | Entered Recycling 1181 | -8/Recycling | Lost 4 allies 1762 | -8/Recycling | Build established: Commander-Mutant 1770 | -8/Recycling | Discovered new exit (range 7) 1778 | -8/Recycling | Identified exit to Factory 1989 | -8/Recycling | Lost 4 allies 2050 | -8/Recycling | Entered Factory 2050 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 2178 | -6/Factory | Noticed a derelict Sapper rigging charges 2784 | -6/Factory | Sucked down chute 2784 | -6/Factory | Entered Waste 2837 | -6/Waste | Spotted C-40 Crusher 2838 | -6/Waste | Spotted C-40 Crusher 2846 | -6/Waste | Spotted C-40 Crusher 2851 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2853 | -6/Waste | Spotted C-40 Crusher 2856 | -6/Waste | Spotted C-40 Crusher 2856 | -6/Waste | Spotted C-40 Crusher 2858 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2863 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2864 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2874 | -6/Waste | Discovered new exit (range 15) 2881 | -6/Waste | Identified exit to Factory 2882 | -6/Waste | Entered Factory 2895 | -6/Factory | Lost 7 parts (1p3n2u1w) 2998 | -6/Factory | Lost 5 parts (2n2u1w) 3144 | -6/Factory | Core integrity fell below 50% 3160 | -6/Factory | Build established: Mutant 3417 | -6/Factory | Core integrity fell below 20% 3442 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- transfer corridor. 03406_ Penetrated by Slug. 03406_ Com. Wheel destroyed. 03409_ Slug penetrates Wall. 03409_ Penetrated by Slug. 03413_ System corrupted: Matter fused (-7). 03413_ Penetrated by Slug. 03416_ Slug penetrates Wall. 03418_ U-05 Engineer builds a Wall. 03419_ Penetrated by Slug. 03426_ Wall collapses. 03428_ U-05 Engineer builds a Wall. 03429_ System corrupted: Component data lost. 03430_ Destroyed Targeting Computer. 03431_ Penetrated by Slug. 03431_ Adv. Heat Sink destroyed. 03436_ Penetrated by Slug. 03436_ U-05 Engineer builds a Wall. 03442_ Slug penetrates Nuclear Reactor. 03442_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #??????????????????# """ [ | | #?????????????###### """" | | ##????????????# """" " " " " ########## | | #????????????# """" ^ " " " " # | | #??#########?# """" " " " " # """"""" | | #??# ?# " " " " + | | #??# # ^ " " " " # """"""" | | #??# # ########## " " " " # | | #??# "" + #????????# " " " " # """"""" | | #??# """ # #????????# " " " " # | | #??# ! 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"""?# #????????# # | | #??? ?# #????????# " " " " # """"""" | | ############?# #????????# " " " " # | | + #?# #????????+ " " " " # | | ## #?# #????????# " " " " ########## | | ## ! #?# #????????# " " " " #? | | ## ! #?# #????????# " " " " # | | ## #?# #????????# " " " " # | | #?? #?# #????????# " " " " + =! | | #????! ### ###??????# " " " " # =! | | #?????? # #??????# # | | #########+## #????### #?######## | | ###########+#### #????????? | | ## u h # #????????? | | ## @= # ??????? | | +#########+## ## # ????? | | # # ## """ """ """ # ??? | | # ########## """ """ """ ######+#####+?? | | # !! #????????# """ """ """ #?????????????? | | # !!! #????????# #?????????????? | | # !! #????????# """ """ """ #?????????????? | | # ! #????????# """ """ """ #?????????????? | | + #????????# """ """ """ #?????????????? | | # #????????# #?????????????? | | #############????????###############?????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Evasion (%) 50 Target Analysis 9 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- Signal Interpreter | -8/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Cannon | 13% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A New Friend My Bad Sprinter Strength In Numbers The More The Merrier Challenges ------------ None Game ------ Seed BeamGunInterpreter Manual? 0 Play Time 01:38:34 Cumulative 35.8 hours Start 2026.07.10 @ 18:48:14 End 2026.07.10 @ 21:16:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 25 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 20873d9d-7672-49f9-9d05-8040a472cb6f