Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.11.09 @ 07:27:41 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (132) 660 Value Destroyed (6472) 6472 Prototype IDs (12) 240 Alien Tech Used (2) 400 Bonus (5416) 5416 TOTAL SCORE: 18488 Bonus ------- High Alert Combat Kills 84 Follower Combat Kills 32 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Friendly Fire -200 Cogmind --------- Core Integrity 129/1300 Matter 12/300 Energy 5/100 System Corruption 30% Temperature Cool (0) Movement Walking (150) Ox1 Location -3/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (12) ----- High-capacity Storage Unit High-capacity Storage Unit Inertial Stasis Machine Advanced Visual Processing Unit Advanced Target Analyzer Advanced Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Flexi-carbon Leg Myomer Leg Myomer Leg Advanced Heat Sink Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Myomer Leg Myomer Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Small Matter Pod Inertial Stasis Machine Advanced Visual Processing Unit Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Advanced Core Analyzer Advanced ECM Suite Matter Drive > --- WEAPON ----------- Linear Accelerator > --- INVENTORY -------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Myomer Leg Myomer Leg Advanced Heat Sink Sigix Containment Pod [Rating: 121] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Myomer Leg Leg Myomer Leg Utility Structural Scanner Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Artifact Matter Drive Weapon Advanced Assault Cannon Energy Gun Medium Laser Energy Cannon Heavy Disruptor Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Slots Evolved 15 | . 1 2 2 2 2 2 2 2 . Power 2 | . . . . 1 . . 1 . . Propulsion 2 | . . . . . . 1 . 1 . Utility 10 | . 1 2 2 1 2 1 1 . . Weapon 1 | . . . . . . . . 1 . Parts Attached 133 | 7 3 8 9 6 3 20 9 8 60 Power 15 | 1 . 1 1 1 . 3 1 1 6 Engine 7 | 1 . 1 1 . . 2 1 . 1 Core 2 | . . . . 1 . 1 . . . Reactor 6 | . . . . . . . . 1 5 Propulsion 37 | 2 . 2 2 . 1 8 4 3 15 Treads . | . . . . . . . . . . Leg 37 | 2 . 2 2 . 1 8 4 3 15 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 54 | 2 2 2 5 2 2 6 4 3 26 Device 32 | . 2 . 2 1 1 2 4 2 18 Storage 8 | 1 . . 2 1 . 2 . . 2 Processor 7 | . . . 1 . 1 1 . 1 3 Hackware . | . . . . . . . . . . Protection 6 | 1 . 2 . . . 1 . . 2 Artifact 1 | . . . . . . . . . 1 Weapon 27 | 2 1 3 1 3 . 3 . 1 13 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 9 | 1 1 3 . . . . . . 4 Ballistic Cannon 16 | . . . 1 3 . 3 . 1 8 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 . 2 . 1 3 Parts Lost 57 | . . . . . . 8 2 3 44 Power 11 | . . . . . . 1 . 1 9 Propulsion 14 | . . . . . . 2 1 . 11 Utility 20 | . . . . . . 3 1 2 14 Weapon 12 | . . . . . . 2 . . 10 Highest Loss Streak 23 | . . . . . . 5 1 1 23 Average Slot Usage (%) 94 | . 100 100 100 100 99 97 90 94 83 Engine 6 | . 12 10 8 7 6 6 8 8 1 Core 2 | . . . . 7 6 3 5 4 1 Reactor 1 | . . . . . . . . . 5 Leg 16 | . 25 20 16 14 12 15 14 18 14 Device 22 | . 25 20 24 28 30 25 25 26 14 Storage 14 | . 12 10 16 14 12 14 20 18 14 Processor 8 | . . . . . 6 11 10 9 16 Protection 6 | . . 20 16 14 12 9 1 . 1 Ballistic Gun 4 | . 20 20 12 3 . . . . . Ballistic Cannon 6 | . . . 3 10 12 10 5 9 7 Naked Turns . | . . . . . . . . . . Heaviest Build 138 | 17 18 25 42 73 73 104 124 136 138 Greatest Support 115 | 20 20 20 28 28 41 66 71 104 115 Greatest Overweight (x) 26 | 2 . 1 1 2 2 1 2 1 26 Average Overweight (x) . | . . . 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 8 8 10 12 12 20 20 20 20 Average Capacity 14 | 7 8 8 8 10 12 14 20 20 20 Most Carried 20 | 4 5 8 9 11 10 11 13 20 20 Average Carried 9 | 1 4 6 7 9 9 7 10 15 12 Final Capacity 20 | 8 8 8 10 12 12 20 20 20 20 Final Carried 20 | 4 5 8 9 11 9 11 13 20 6 Class Distribution -------------------- 63% | Hacker-Mutant 23% | Scavenger-Gunner 9% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -5/Factory Hacker-Mutant | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Quarantine Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Matter Collected 4705 | 215 190 305 376 89 112 1005 390 543 1480 Remotely . | . . . . . . . . . . Salvage Created 4498 | . 187 250 388 100 112 1088 452 752 1169 Parts 209 | . 18 22 24 15 10 28 20 35 37 Haulers Intercepted 3 | . . . . 1 . 1 . . 1 Recyclers Shooed 5 | . . 1 . . 1 2 . 1 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Combat Hostiles Destroyed 97 | . 7 5 6 1 2 27 9 11 29 Guns 17 | . 7 5 4 . . . . . 1 Cannons 75 | . . . 2 1 2 26 5 11 28 AOE 5 | . . . . . . 1 4 . . Classes Destroyed 16 | . 3 1 5 2 . 1 1 1 2 Worker 8 | . . . 1 . 1 . 1 4 1 Builder 3 | . . . 1 . 1 . . 1 . Tunneler 1 | . . . 1 . . . . . . Hauler 3 | . . . . 1 . 1 . . 1 Recycler 5 | . . . 1 . . 2 . 2 . Operator 1 | . . . . . . 1 . . . Drone 1 | . . . . . . . 1 . . Watcher 10 | . 1 . 1 1 . 1 . 4 2 Swarmer 11 | . 4 . . . . 3 . . 4 Grunt 49 | . 3 2 3 . 1 18 9 1 12 Duelist 1 | . . . 1 . . . . . . Researcher 4 | . . . . . . . . . 4 Sentry 11 | . . 3 2 . 1 4 . 1 . Specialist 3 | . . . . . . . . . 3 Hunter 10 | . . . . . . . . 4 6 Programmer 12 | . . . . 1 . 2 . 5 4 Best Kill Streak 9 | . 3 2 3 1 4 9 5 8 9 Combat Bots Only 7 | . 3 2 2 1 2 7 4 2 6 Max Kills in Single Turn 3 | . 1 1 2 1 2 2 3 2 1 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . . 1 3 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Damage Taken 8837 | . 109 88 173 20 157 1166 198 741 6185 Core 1401 | . 10 20 48 10 7 135 . 47 1124 Absorbed by Shields 175 | . . . . . . . 14 161 . Core Remaining (%) 95 | 100 96 95 91 98 99 86 100 . . Volleys Fired 340 | . 23 15 29 5 10 88 12 39 119 Largest 3 | . 2 2 2 2 2 2 1 2 3 Hottest 171 | . 70 46 67 92 92 96 60 108 171 Shots Fired 656 | . 46 30 58 10 20 175 12 78 227 Gun 134 | . 46 30 42 3 . . . . 13 Cannon 522 | . . . 16 7 20 175 12 78 214 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 653 | . 43 30 58 10 20 175 12 78 227 Thermal 3 | . 3 . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 46 | . 10 20 30 3 22 46 38 24 37 Robot Miss Streak 7 | . 2 1 3 3 7 4 1 4 2 Penetration Max 1 | . . . . . . . . . 1 Secondary Targets 4 | . 2 2 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 555 | . 35 27 49 7 17 152 11 66 191 Core Hits 367 | . 17 12 29 4 17 117 18 50 103 Critical Hits 22 | . . . . . . 5 1 . 16 Critical Kills 7 | . . . . . . 1 . . 6 Critical Parts Destroyed 14 | . . . . . . 4 1 . 9 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17711 | . 328 298 936 116 347 4489 1542 3032 6623 Guns 1457 | . 326 298 534 33 . . . . 266 Cannons 15359 | . . . 402 83 347 4390 849 3032 6256 Explosions 792 | . . . . . . 99 693 . . Melee . | . . . . . . . . . . Ramming 103 | . 2 . . . . . . . 101 Kinetic 16778 | . 288 298 936 116 347 4390 849 3032 6522 Thermal 648 | . 38 . . . . 99 511 . . Explosive 182 | . . . . . . . 182 . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 30 | . . . . . . . . 6 30 Average Corruption 7 | . . . . . . . . 4 8 Corruption Purged . | . . . . . . . . . . Effects 46 | . . . . . . . . 5 41 Message Errors 8 | . . . . . . . . 1 7 Matter Fused 5 | . . . . . . . . . 5 Heat Flow Errors 5 | . . . . . . . . . 5 Energy Discharges 3 | . . . . . . . . 1 2 Parts Rejected 4 | . . . . . . . . . 4 Data Loss (minor) 2 | . . . . . . . . 1 1 Data Loss (major) 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 Misdirections 4 | . . . . . . . . . 4 Targeting Errors 11 | . . . . . . . . 2 9 Weapon Failures 2 | . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . Overflow Damage 270 | . . . 4 . . 41 62 71 92 Projectiles 206 | . . . 4 . . 41 5 71 85 Explosions 57 | . . . . . . . 57 . . Melee 7 | . . . . . . . . . 7 Knockbacks 125 | . . . 5 . 4 42 5 23 46 Impact 1 | . . . . . . . . . 1 Kinetic 118 | . . . 5 . 4 40 5 21 43 Secondary 6 | . . . . . . 2 . 2 2 Self-Inflicted Damage 133 | . . . . . . 42 73 . 18 Shots 2 | . . . . . . 1 1 . . Rammed 2 | . . . . . . . . . 2 Targets Rammed 6 | . 1 . . . . . . . 5 Kicked 4 | . 1 . . . . . . . 3 Crushed . | . . . . . . . . . . Highest Temperature 220 | . 50 6 . . 13 3 2 3 220 Average Temperature 29 | . 17 3 . . 5 3 2 3 68 Received Heat Transfer 1891 | . 60 57 117 . 108 495 37 135 882 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 411 | . 111 . . . . 50 250 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Peak Influence 452 | . 195 258 167 114 116 452 449 314 347 Initial 174 | . . 58 77 52 . 41 104 174 11 Average 147 | . 93 145 92 64 31 239 265 164 126 Maximum Alert Level 2 | . . 1 . . . 2 2 1 1 Low Security (%) 73 | 100 100 85 100 100 100 30 50 76 76 Level 1 23 | . . 14 . . . 64 27 23 23 Level 2 2 | . . . . . . 4 22 . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 27 | . . 2 . 1 1 9 1 3 10 Investigation 9 | . . 1 . . 1 2 1 1 3 Extermination 4 | . . . . 1 . 1 . 1 1 Reinforcement 11 | . . 1 . . . 4 . 1 5 Assault . | . . . . . . . . . . Garrison 3 | . . . . . . 2 . . 1 Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . 1 . 1 1 Haulers Reinforced 2 | . . . . . . 2 . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Distress Signals 6 | . 1 . . . . 2 . 2 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 149 | . 11 6 11 2 4 37 7 19 52 Peak Tracking Total 8 | . 4 2 3 1 4 6 5 5 8 Tactical Retreats 8 | . . 1 1 . 1 2 . . 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Traps Triggered 3 | . . . . 1 . . . 1 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 10 | . . 10 . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Machines Disabled 11 | . . . . . . 5 3 . 3 Max in Single Turn 4 | . . . . . . 4 2 . 1 Garrison Access 3 | . . . . . . 1 1 . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Machines Accessed 23 | . 4 2 2 1 1 3 2 2 6 Terminals 18 | . 4 2 2 1 1 1 1 2 4 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . 1 . . 1 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . 1 1 . 1 Total Hacks 66 | . 11 6 5 3 3 12 4 7 15 Successful 47 | . 10 6 4 2 2 10 4 4 5 Failed 19 | . 1 . 1 1 1 2 . 3 10 Catastrophic 1 | . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . Manual 7 | . 1 . 3 1 . . . 1 1 Terminals 52 | . 11 6 5 3 3 5 3 7 9 Fabricators . | . . . . . . . . . . Repair Stations 9 | . . . . . . 6 . . 3 Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 5 | . . . . . . 1 1 . 3 Terminal Hacks 34 | . 9 6 2 1 2 5 3 3 3 Record 1 | . . . . . . . . . 1 Prototype ID Bank 3 | . 1 . . 1 . 1 . . . Open Door 1 | . . . . . . . . . 1 Branch Access Points 1 | . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . 1 . . . Terminal Index 1 | . . . . . . . 1 . . Locate Traps 5 | . 1 1 . . 1 . 1 . 1 Disarm Traps 2 | . . 2 . . . . . . . Dispatch Records 3 | . 1 1 . . . 1 . . . Surveillance Status 1 | . . 1 . . . . . . . Transport Status 1 | . 1 . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . 1 . Zone Layout 11 | . 3 1 2 . 1 1 1 2 . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . . . . 4 . . 1 Scan Component 3 | . . . . . . 2 . . 1 Repair 2 | . . . . . . 2 . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 1 . 1 Seal Access 3 | . . . . . . 1 1 . 1 Unauthorized Hacks 5 | . 1 . 2 1 . . . 1 . Terminals 5 | . 1 . 2 1 . . . 1 . Track 5 | . 1 . 2 1 . . . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 4 2 2 . 1 2 1 1 4 Full Trace Events 9 | . . 1 . . 1 2 1 1 3 Feedback Events 1 | . . . . . . . . . 1 Corruption 1 | . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . 2 . . . Time 26 | . . . . . . 26 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . 2 . 4 Machine Destruction 2 | . . . . . . . 2 . . Programmers 4 | . . . . . . . . . 4 Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Total Allies 7 | . . . . . . . . . 7 Largest Group 7 | . . . . . . . . . 7 Highest-Rated Group 101 | . . . . . . . . . 101 Highest-Rated Ally 15 | . . . . . . . . . 15 Total Orders . | . . . . . . . . . . Ally Attacks 27 | . . . . . . . . . 27 Total Damage 768 | . . . . . . . . . 768 Kills 1 | . . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 5 | . . . . . . . 5 . . Drone Recoveries 2 | . . . . . . . 2 . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Turns Passed 5721 | 61 379 335 735 448 144 1126 305 839 1349 Spaces Moved 2694 | 45 184 187 354 257 64 504 155 425 519 Core 40 | 17 . . . . . . . . 23 Treads . | . . . . . . . . . . Legs 2654 | 28 184 187 354 257 64 504 155 425 496 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 150 150 150 147 120 Average Speed 149 | 104 120 135 150 162 173 150 154 147 156 Slowest Speed 1350 | 150 120 150 150 180 180 153 180 150 1350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 18 | 3 37 27 31 11 3 18 6 19 34 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 49 | . . . . . . 1 45 . 3 Terrain Destroyed 165 | . . . . . 5 46 70 9 35 Melee . | . . . . . . . . . . Projectile 70 | . . . . . 5 19 2 9 35 AOE 95 | . . . . . . 27 68 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Qua Total 3744 | 55 305 242 504 279 77 695 206 557 824 Wait 480 | . 92 28 99 . . 75 28 72 86 Move 2685 | 44 183 186 353 256 63 503 154 424 519 Hop . | . . . . . . . . . . Pick Up 47 | 4 1 2 5 7 . 5 1 8 14 Fast Attach 42 | 7 1 2 2 1 . 5 4 1 19 Attach 63 | . 2 2 3 3 2 10 2 4 35 Detach 12 | . 2 . 1 . . 3 . 1 5 Swap 32 | . . 4 4 2 1 5 3 3 10 Drop 29 | . . 3 8 5 1 1 2 . 9 Fire 340 | . 23 15 29 5 10 88 12 39 119 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 6 | . 1 . . . . . . . 5 Crush . | . . . . . . . . . . Escape Stasis 8 | . . . . . . . . 5 3 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 3 exits: *Fac / Upp x2) -4/Factory -3/Research -3/Quarantine History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 15) 62 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Evolved 1 slot: Utility x1 305 | -10/Materials | Build established: Hacker-Mutant 356 | -10/Materials | Identified exit to Materials 356 | -10/Materials | Discovered exit to Materials (range 15) 385 | -10/Materials | Identified exit to Mines 385 | -10/Materials | Discovered exit to Mines (range 10) 385 | -10/Materials | Discovered exit to Materials (range 13) 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Utility x2 758 | -9/Materials | Identified exit to Materials 758 | -9/Materials | Discovered exit to Materials (range 12) 776 | -9/Materials | Entered another Materials area 776 | -8/Materials | Evolved 2 slots: Utility x2 1450 | -8/Materials | Identified exit to Factory 1450 | -8/Materials | Discovered exit to Factory (range 16) 1511 | -8/Materials | Entered Factory 1511 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1938 | -7/Factory | Identified exit to Factory 1938 | -7/Factory | Discovered exit to Factory (range 13) 1959 | -7/Factory | Entered another Factory area 1959 | -6/Factory | Evolved 2 slots: Utility x2 2044 | -6/Factory | Identified exit to Factory 2044 | -6/Factory | Discovered exit to Factory (range 13) 2103 | -6/Factory | Entered another Factory area 2103 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2184 | -5/Factory | Garrison activated, responded to threat 2361 | -5/Factory | Repaired Structural Scanner 2375 | -5/Factory | Repaired Propulsion Shielding 2659 | -5/Factory | Identified exit to Upper Caves 2826 | -5/Factory | Destroyed 7 combat bots 2892 | -5/Factory | Lost 5 parts (1n3u1w) 3224 | -5/Factory | Identified exit to Factory 3224 | -5/Factory | Discovered exit to Factory (range 3) 3229 | -5/Factory | Entered another Factory area 3229 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3446 | -4/Factory | Identified exit to Research 3446 | -4/Factory | Discovered exit to Research (range 18) 3534 | -4/Factory | Entered Research 3534 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 3850 | -3/Research | Build established: Scavenger-Gunner 4344 | -3/Research | Identified exit to Quarantine 4344 | -3/Research | Discovered exit to Quarantine (range 15) 4360 | -3/Research | Spotted B-86 Titan 4360 | -3/Research | Spotted B-90 Cyclops 4373 | -3/Research | Entered Quarantine 4383 | -3/Quarantine | Found Alien Artifact 4413 | -3/Quarantine | Identified Core Reset Matrix 4413 | -3/Quarantine | Used Core Reset Matrix 4417 | -3/Quarantine | Detected hypermatrix surge 4417 | -3/Quarantine | Sensed 5 artifacts in vicinity 4842 | -3/Quarantine | Scanned by Researcher 5137 | -3/Quarantine | Lost 23 parts (4p7n7u5w) 5240 | -3/Quarantine | Lost 3 parts (1p1u1w) 5275 | -3/Quarantine | Garrison activated, responded to threat 5391 | -3/Quarantine | Met incapacitated Sigix Warrior 5391 | -3/Quarantine | Lockdown squad dispatched 5397 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 5400 | -3/Quarantine | Unlocked Sigix quarantine chamber 5430 | -3/Quarantine | Spotted Lightning 5431 | -3/Quarantine | Build established: Scavenger-Mutant 5435 | -3/Quarantine | Spotted Lightning 5439 | -3/Quarantine | Spotted Lightning 5478 | -3/Quarantine | Found Matter Drive 5499 | -3/Quarantine | System corruption reached 10% 5556 | -3/Quarantine | Core integrity fell below 50% 5685 | -3/Quarantine | Emitted hypermatrix ping 5690 | -3/Quarantine | Assembled emerged from beneath the floor 5707 | -3/Quarantine | Core integrity fell below 20% 5712 | -3/Quarantine | System corruption reached 30% 5722 | -3/Quarantine | Self-destructed Last Messages --------------- 05697_ as-70502 destroyed. 05697_ Hvy. Disruptor Cannon destroyed. 05698_ S-43 Plague system corrupted by crushing effect. 05698_ S-43 Plague knocked back. 05702_ FWBPO75LW2WZQT7 PO<8HEEMPMCVEYMETLW 05702_ EMDS Slug penetrates Wall. 05704_ as-70334 suffers critical hit. 05705_ S-43 Plague misfires. 05705_ as-70334 destroyed. 05706_ S-43 Plague destroyed. 05706_ EMDS Slug penetrates Wall. 05710_ as-13267 destroyed. 05711_ EMDS Slug penetrates Wall. 05716_ Sml. Matter Pod destroyed. 05716_ Connecting with Terminal... 05716_ ALERT: Suspicious activity at Terminal Q009. Dispatching Investigation squad. 05719_ System corrupted: Flexi-carbon Leg stumbles. 05721_ EMDS Slug penetrates Wall. 05722_ System corrupted: IFF burst signal emitted. Map ----- +----------------------------------------------------+ | ?????????????###########?????????????????????????? | | ????????###### #?????????????????????????? | | ????????# # """"" #?????????????????????????? | | ????????# # ""T"" #?????????????????????????? | | ??####### # #?????????????????????????? | | ??#""" + + """""" #?????????????????????????? | | ??#""" # # """""" #?????????????????????????? | | ??#"" # # """""" #?????????????????????????? | | ??#""" # # #?????????????????????????? | | ??#""" # #"#########?????????????????????????? | | ??####### # #?????????????????????????????????? | | ????????# # #??????????????????#??????????????? | | ????????# # #????????????????? #??????????????? | | ????????# # #????????????????? #??????????????? | | ????????# # #???????????????? #??????????????? | | ?????####^^^^# #??????????????? #??????????????? | | ??#### # #??????????????? #??????????????? | | ??# # # #?????????????? #??????????????? | | ??#### ################# #??????????????? | | ?????#### #??????????????? | | ????????# %%% #??????????????? | | ????????# %% #??????????????? | | ????????# s% #??????????????? | | ??########+###############s######+#??????????????? | | ??# #??# #?????????????????? | | ??# #??#""@s""" #?????????????????? | | ??# """ "" """ #??#"" """ #?????????????????? | | ??# """ """ """ #??#"T """ #?????????????????? | | ??# """ """ """ #??#"" #?????????????????? | | ??# "" """ """ ##?#"" """ #?????????????????? | | ??# " """ "" "#?# """ #?????????????????? | | ??# "#?# """ #?????????????????? | | ??# ##?# #?????????????????? | | ??###""#####""""""##??##########?????????????????? | | ????#" " ##########??????????????????????????????? | | ????#" "#?###################????????????????????? | | ????#" "#?# #????????????????????? | | ????#" "#?# ################ ?? | | ????#" "#?# """"""""" # ? | | ????#" "### """ """ + ? | | ????#" + # ? | | ????#"""### """"""""" # ? | | ????# #?# """ """ ##+########+### ? | | ????# #?################### #??????? | | #####"""##??????????????????# #??????? | | # #??????????????????# """"""""" # ?????? | | #"" "" #??????????????????# """ """ # ?????? | | #"" """ #??????????????????# # ????? | | #"" """ #??????????????????# + ????? | | #S #??????????????????########+#######+##### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 55 Energy Capacity 440 Matter Stores 600 Matter Capacity 600 Sight Range 20 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 22 Corruption Prevention 12 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 66 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 16 Target Analysis 8 Core Analysis 10 Kinecelleration 30 Overload Regulation 60 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Core Reset Matrix Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicMatterBroadsword Manual? 0 Play Time 01:08:33 Cumulative 966.2 hours Start 2021.11.09 @ 06:19:45 End 2021.11.09 @ 07:27:41 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 727 Rogue 62 Adventurer 0 Explorer 665 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 73 Gallery% 82 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd3af19c-9026-4c17-af21-687dcc63f77c