Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.21 @ 02:04:22 Player: Taco Bell Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (67) 335 Value Destroyed (2818) 2818 Prototype IDs (20) 400 Alien Tech Used (5) 1000 Bonus (7083) 7083 TOTAL SCORE: 19936 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Used Core Reset Matrix 3000 Win 3000 Friendly Fire -17 Cogmind --------- Core Integrity 592/1600 Matter 194/300 Energy 54/100 System Corruption 4% Temperature Cool (4) Movement Flying (32) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Electron Diverter Electron Diverter > --- UTILITY (12) ----- Graphene Brace System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Centrium Heavy Treads Advanced Heat Sink Molecular Deconstructor Peak State ------------ > --- POWER ------------ Particle Reactor Matter Drive > --- PROPULSION ------- Compact Wheel > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Layered Medium Armor Plating Advanced Force Field Phase Redirector Makeshift Hacking Suite Improved Hacking Suite Advanced System Shield > --- WEAPON ----------- Magnetic Acceleration Cannon Heavy Hardcell Cannon > --- INVENTORY -------- Medium Treads Field Propulsion Drive Impulse Thruster Array Matter Compressor Hacking Drone Bay Heart of Steel Gauss Rifle Improved Proton Missile Launcher Advanced Datajack Molecular Deconstructor Power Sword [Rating: 126] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Reactor Matter Drive Propulsion Improved Treads Treads Improved Treads Leg Makeshift Leg Wheel Compact Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Array Utility Large Storage Unit Device Active Sensor Suite Storage Large Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Redirector Weapon Improved Assault Rifle Energy Gun Small Laser Energy Cannon Core Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Hammer Slashing Weapon Makeshift Sword Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Tes Acc Slots Evolved 18 | . . 2 . . . 6 . . . . 2 . . 2 2 . 2 . 2 Power 1 | . . . . . . 1 . . . . . . . . . . . . . Propulsion 6 | . . 2 . . . . . . . . . . . . 2 . . . 2 Utility 10 | . . . . . . 4 . . . . 2 . . 2 . . 2 . . Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . Parts Attached 94 | 7 1 8 11 . 5 3 2 5 4 1 7 3 . 7 2 17 1 4 6 Power 11 | 1 . 1 . . . 1 1 . 1 . . 1 . 1 1 2 . 1 . Engine 4 | 1 . 1 . . . . . . 1 . . . . . 1 . . . . Core 4 | . . . . . . 1 1 . . . . 1 . 1 . . . . . Reactor 3 | . . . . . . . . . . . . . . . . 2 . 1 . Propulsion 31 | 2 1 3 6 . 2 . . 1 1 1 1 1 . 1 1 6 . 1 3 Treads 16 | 2 1 1 6 . . . . 1 . 1 1 1 . 1 . . . 1 . Leg 3 | . . 2 . . . . . . 1 . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . . . 1 . . . . Hover 4 | . . . . . . . . . . . . . . . . 4 . . . Flight 7 | . . . . . 2 . . . . . . . . . . 2 . . 3 Utility 31 | 2 . . 1 . 3 2 . 1 1 . 5 . . 3 . 7 1 2 3 Device 12 | 1 . . . . 1 2 . . . . . . . 1 . 4 1 . 2 Storage 3 | 1 . . . . 1 . . . . . . . . . . 1 . . . Processor 5 | . . . . . . . . 1 1 . . . . 1 . . . 2 . Hackware 6 | . . . . . . . . . . . 4 . . . . 1 . . 1 Protection 4 | . . . 1 . 1 . . . . . 1 . . 1 . . . . . Artifact 1 | . . . . . . . . . . . . . . . . 1 . . . Weapon 21 | 2 . 4 4 . . . 1 3 1 . 1 1 . 2 . 2 . . . Energy Gun 2 | . . 1 1 . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . 1 . . . Ballistic Gun 7 | 2 . 1 2 . . . . 1 . . . 1 . . . . . . . Ballistic Cannon 4 | . . . . . . . 1 2 . . . . . . . 1 . . . Launcher 2 | . . 1 . . . . . . . . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . 1 . . . . . 1 . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . Unidentified Prototypes 9 | . . . 2 . 1 . . . . . . . . . . 4 . 1 1 Parts Lost 32 | . . 1 . . . . 4 . . . 3 1 . 8 . 9 3 . 3 Power 6 | . . . . . . . 1 . . . . . . 3 . . 1 . 1 Propulsion 11 | . . . . . . . 2 . . . 2 . . 3 . 2 1 . 1 Utility 10 | . . . . . . . . . . . 1 . . 2 . 5 1 . 1 Weapon 5 | . . 1 . . . . 1 . . . . 1 . . . 2 . . . Highest Loss Streak 4 | . . 1 . . . . 2 . . . 2 1 . 4 . 4 2 . 3 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Backups 9 | 1 5 7 8 8 9 9 11 10 10 11 10 11 12 11 9 9 4 2 3 Power . | . 2 2 2 2 1 . . . . . . . . . . . . . . Propulsion . | . 1 1 1 1 . . . . . . . 1 1 1 1 2 . . 1 Utility 4 | . . 2 1 2 4 5 5 5 6 7 6 6 7 5 3 2 1 1 1 Weapon 3 | . 1 2 2 3 3 3 4 4 3 3 3 3 3 3 3 3 2 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . Unused Backups 22 | . 1 1 2 . 6 . 1 1 2 . . . . . . 3 4 . 1 Power 3 | . . . . . 2 . . . . . . . . . . . 1 . . Propulsion 1 | . . . 1 . . . . . . . . . . . . . . . . Utility 8 | . . . . . 2 . . 1 1 . . . . . . 3 1 . . Weapon 7 | . 1 1 1 . 1 . 1 . 1 . . . . . . . . . 1 Tool/Special 3 | . . . . . 1 . . . . . . . . . . . 2 . . Average Slot Usage (%) 84 | . 97 85 100 100 95 79 79 74 82 86 86 85 88 82 65 61 26 11 15 Engine 7 | . 14 11 11 11 11 6 6 6 6 6 5 . . . 2 . . . . Core 2 | . . . . . . 4 5 6 6 6 5 10 11 9 . . . . . Treads 27 | . 26 26 37 44 41 26 19 14 20 20 16 20 23 19 9 3 . 1 . Leg 1 | . . 4 6 . . . . . 2 6 4 . . . . . . . . Device 7 | . 14 11 . . 2 18 20 16 11 13 11 11 11 12 9 6 . . 1 Storage 7 | . 14 11 11 11 10 6 6 6 6 6 5 5 5 5 4 3 4 . . Processor 2 | . . . . . . . . 2 7 6 . . . 3 4 . . . . Hackware 2 | . . . . . . . . . . . 14 17 17 15 14 13 4 4 6 Protection 3 | . . . 10 11 8 . . . . . . . . . 4 3 . . . Ballistic Gun 12 | . 26 18 15 22 20 13 11 6 6 6 5 4 5 5 4 2 . . . Ballistic Cannon 3 | . . . . . . . 5 10 6 6 5 5 5 5 5 5 . . . Slashing Weapon 2 | . . . 1 . . 1 . 2 6 6 5 5 5 4 2 1 . . . Peak Build Rating 126 | 7 8 13 19 19 29 65 71 71 83 79 90 90 90 105 95 126 105 50 57 Average Rating 53 | 5 7 9 14 19 24 60 67 70 75 78 87 88 90 98 92 104 55 35 33 On Entrance 52 | . 7 8 12 19 19 29 65 67 71 79 79 86 90 90 91 95 99 8 34 Avg Prop Armor Cover (%) 5 | . . 15 4 . . . . . 4 4 3 . . 7 13 9 3 5 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 123 | 12 12 16 21 21 40 49 55 62 53 50 59 52 52 63 52 123 56 15 18 Greatest Support 94 | 40 40 60 92 92 92 92 92 66 66 66 66 94 94 94 51 48 48 80 16 Greatest Overweight (x) 7 | . . 1 . . 6 . 1 1 . . 1 . . 1 3 7 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . 4 . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Capacity 13 | 6 8 8 8 8 12 15 15 15 15 15 15 15 15 15 15 14 7 5 5 Most Carried 15 | 4 8 8 8 8 15 14 15 15 15 15 15 15 15 15 15 15 15 5 5 Average Carried 12 | 2 5 7 7 8 11 9 14 14 14 14 13 14 15 14 13 13 7 3 4 Final Capacity 15 | 8 8 8 8 8 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 4 8 8 8 8 14 9 15 15 15 15 15 15 15 12 15 15 5 5 5 Class Distribution -------------------- 45% | Mutant 20% | Derelict-Assassin 11% | Hacker-Assassin 10% | Skirmisher 5% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Derelict-Assassin | -6/Zion Derelict-Assassin | -5/Proximity Caves Hacker-Assassin | -5/Factory Hacker-Assassin | -5/Upper Caves Hacker-Assassin | -5/Upper Caves Hacker-Assassin | -4/Factory Hacker-Assassin | -3/Research Hacker-Tank | -3/Quarantine Mutant | -2/Research Mutant | -2/Testing Hacker-Mutant | -1/Access Resources | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Tes Acc Matter Collected 3118 | 274 . 314 212 98 228 . 393 220 50 10 86 260 . 426 18 372 138 . 19 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 2953 | 27 . 362 373 344 . . 199 50 . . 263 143 . 887 18 287 . . . Parts 178 | 4 . 24 22 16 . . 18 4 . . 20 7 . 42 3 18 . . . Haulers Intercepted 2 | . . . 1 . . . . . . . . . . 1 . . . . . Recyclers Shooed 6 | . . 3 . 1 . . . . . . 1 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 54 | . . . . . . . 15 4 6 27 . 2 . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 55 | . . 11 8 7 . . 9 1 . . 4 1 . 9 . 5 . . . Melee 2 | . . . . . . . . . . . . . . . . 2 . . . Guns 32 | . . 8 8 7 . . 2 1 . . 3 . . 1 . 2 . . . Cannons 9 | . . . . . . . 2 . . . 1 1 . 4 . 1 . . . AOE 12 | . . 3 . . . . 5 . . . . . . 4 . . . . . Classes Destroyed 14 | 1 . 4 1 1 . . 1 . . . . 1 . 5 . . . . . Worker 3 | . . . . . . . . . . . . . . 2 1 . . . . Builder 4 | . . . . . . . . . . . . . . 3 . 1 . . . Tunneler 2 | 1 . . . . . . . . . . 1 . . . . . . . . Hauler 2 | . . . 1 . . . . . . . . . . 1 . . . . . Recycler 1 | . . . . . . . . . . . . . . 1 . . . . . Swarmer 12 | . . 3 2 . . . 7 . . . . . . . . . . . . Grunt 10 | . . 6 3 1 . . . . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . Sentry 9 | . . 1 3 4 . . . . . . 1 . . . . . . . . Specialist 4 | . . . . . . . . . . . . . . 4 . . . . . Hunter 5 | . . . . . . . 1 . . . 1 1 . 2 . . . . . Programmer 13 | . . . . 2 . . 1 1 . . 2 . . 2 . 5 . . . Heavy 1 | . . . . . . . . . . . . . . 1 . . . . . Samaritan 3 | . . . . . . . . . . . . 3 . . . . . . . Best Kill Streak 6 | 1 . 5 4 3 . . 4 1 . . 4 1 . 6 1 3 . . . Combat Bots Only 5 | . . 5 4 3 . . 4 1 . . 3 1 . 4 . 2 . . . Max Kills in Single Turn 3 | 1 . 3 1 1 . . 2 1 . . 1 1 . 2 1 1 . . . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 . . . . 2 . . . . . . 1 . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Tes Acc Hostile Shots Fired 577 | . . 38 25 32 . 45 52 . 4 . 38 18 . 86 10 73 40 8 108 Missed 203 | . . 12 9 10 . 22 11 . . . 8 3 . 31 3 16 18 6 54 Hits 374 | . . 26 16 22 . 23 41 . 4 . 30 15 . 55 7 57 22 2 54 Melee 4 | . . 4 . . . . . . . . . . . . . . . . . Projectile 370 | . . 22 16 22 . 23 41 . 4 . 30 15 . 55 7 57 22 2 54 Critical Strikes 23 | . . 2 . 1 . . 1 . . . 2 . . 4 . 6 4 . 3 Actively Blocked 3 | . . . . . . . . . . . . . . . . . . . 3 Part Disruptions 2 | . . . . . . . . . . . . . . 1 . 1 . . . Damage Taken 7722 | . . 382 234 331 . 168 674 . 85 . 580 260 . 1189 160 1902 538 49 1170 Core 2235 | . . 46 35 15 . 11 58 . . . 68 78 . 153 20 421 298 24 1008 Absorbed by Shields 583 | . . . . . . . . . . . . . . . . 583 . . . Redirected to Core 248 | . . . . . . . . . . . . . . . . 248 . . . Regen/Repaired (Parts) 340 | . . . . . . . . . 103 . . . . 237 . . . . . Core Remaining (%) 79 | 100 100 . . . 76 . . . . 91 . . 85 86 . 66 . 77 37 Volleys Fired 175 | 1 . 30 21 15 . . 29 1 . . 15 10 . 29 1 23 . . . Largest 3 | 2 . 2 2 2 . . 3 3 . . 2 2 . 3 2 3 . . . Hottest 117 | 40 . 43 56 46 . . 90 117 . . 73 73 . 112 68 112 . . . Shots Fired 337 | 2 . 44 37 32 . . 57 3 . . 30 17 . 70 2 43 . . . Gun 229 | 2 . 43 37 32 . . 41 1 . . 15 6 . 29 1 22 . . . Cannon 96 | . . . . . . . 12 2 . . 15 11 . 34 1 21 . . . Launcher 12 | . . 1 . . . . 4 . . . . . . 7 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 324 | 2 . 43 36 32 . . 53 3 . . 30 17 . 63 2 43 . . . Thermal 1 | . . . 1 . . . . . . . . . . . . . . . . Explosive 5 | . . 1 . . . . 4 . . . . . . . . . . . . Electromagnetic 7 | . . . . . . . . . . . . . . 7 . . . . . Robot Hit Streak 14 | 1 . 9 14 12 . . 6 3 . . 5 6 . 6 . 5 . . . Robot Miss Streak 4 | . . 1 1 1 . . 4 . . . 2 2 . 4 . 4 . . . Penetration Max 1 | . . . . . . . . . . . 1 . . 1 . 1 . . . Secondary Targets 1 | . . 1 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 235 | 1 . 34 22 25 . . 32 1 . . 19 15 . 51 2 33 . . . Core Hits 119 | 1 . 18 13 11 . . 14 1 . . 12 5 . 32 1 10 1 . . Critical Kills 6 | . . . 1 . . . . 1 . . 3 . . . . 1 . . . Critical Parts Destroyed 7 | . . . 1 . . . . . . . 3 1 . . . 2 . . . Critical Strikes 26 | . . . 2 . . . . 1 . . 6 4 . 4 . 9 . . . Destroy 13 | . . . 2 . . . . 1 . . 6 1 . . . 3 . . . Blast 9 | . . . . . . . . . . . . 3 . 3 . 3 . . . Sever 4 | . . . . . . . . . . . . . . 1 . 3 . . . Melee Attacks 77 | . . 1 2 . . 2 2 2 1 1 10 5 . 21 12 18 . . . Impact 1 | . . 1 . . . . . . . . . . . . . . . . . Slashing 75 | . . . 2 . . 2 2 2 1 1 10 5 . 20 12 18 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . . . . . . . . . . 3 . 4 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6162 | 13 . 654 375 398 . . 886 8 . . 487 379 . 1796 105 1059 2 . . Guns 2551 | 13 . 469 375 398 . . 328 8 . . 95 17 . 432 . 416 . . . Cannons 1695 | . . . . . . . 171 . . . 378 134 . 652 . 360 . . . Explosions 961 | . . 185 . . . . 387 . . . . . . 389 . . . . . Melee 925 | . . . . . . . . . . . . 228 . 309 105 283 . . . Ramming 30 | . . . . . . . . . . . 14 . . 14 . . 2 . . Kinetic 4246 | 13 . 469 375 398 . . 499 8 . . 473 151 . 1084 . 776 . . . Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive 572 | . . 185 . . . . 387 . . . . . . . . . . . . Electromagnetic 389 | . . . . . . . . . . . . . . 389 . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 925 | . . . . . . . . . . . . 228 . 309 105 283 . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 36 | . . . . 3 3 . . . . . 3 3 3 3 . 36 1 1 4 Average Corruption 5 | . . . . 2 3 . . . . . 2 3 3 2 . 13 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 41 | . . . . 4 . . . . . . 2 12 . 5 . 17 . 1 . Message Errors 9 | . . . . . . . . . . . . 3 . 3 . 2 . 1 . Matter Fused 4 | . . . . 1 . . . . . . . 1 . 1 . 1 . . . Heat Flow Errors 6 | . . . . 1 . . . . . . . 2 . . . 3 . . . Energy Discharges 9 | . . . . . . . . . . . 1 1 . . . 7 . . . Parts Rejected 1 | . . . . . . . . . . . . . . 1 . . . . . Parts Fused 1 | . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 6 | . . . . . . . . . . . 1 1 . . . 4 . . . Data Loss (major) 2 | . . . . . . . . . . . . 2 . . . . . . . Misfires 3 | . . . . 2 . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 153 | . . . . . . . 28 . . . . . . 92 . 33 . . . Projectiles 57 | . . . . . . . 28 . . . . . . 20 . 9 . . . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 96 | . . . . . . . . . . . . . . 72 . 24 . . . Knockbacks 18 | . . . . . . . 2 . . . 2 1 . 7 . 6 . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 16 | . . . . . . . 2 . . . 2 1 . 6 . 5 . . . Secondary 2 | . . . . . . . . . . . . . . 1 . 1 . . . Self-Inflicted Damage 33 | . . . . . . . . . . . . . . 32 . . 1 . . Shots 2 | . . . . . . . . . . . . . . 2 . . . . . Rammed 3 | . . . . . . . . . . . 1 . . 1 . . 1 . . Targets Rammed 3 | . . . . . . . . . . . 1 . . 1 . . 1 . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 302 | . . 4 18 82 . . 72 45 . . 72 210 . 91 . 223 . . 302 Average Temperature 38 | . . 2 3 13 . . 28 27 . . 29 53 . 44 . 100 . . 153 Received Heat Transfer 579 | . . 135 87 99 . 42 . . . . 45 . . . 9 . 72 . 90 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . . . . . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . 1 . . . . . Alert | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Tes Acc Maximum Alert Level 1 | . . . . . . . . . . . . . . 1 . . . . . Low Security (%) 99 | 100 100 100 100 100 . 100 . . . . 100 . . 99 100 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Peak Influence 248 | 5 5 158 150 51 . 1 . . . . 153 . . 248 135 153 135 64 119 Initial 129 | . . . 33 51 . . . . . . . . . . 129 71 12 64 . Average 30 | . . 75 44 18 . . . . . . 20 . . 25 91 20 27 27 8 Influence Increases 2650 | 5 5 323 255 169 . 2 235 30 . . 275 30 . 468 158 308 258 . 129 Destroy 0b10 Robot/C 1120 | . . 220 160 140 . . 180 20 . . 80 20 . 180 . 100 20 . . Destroy 0b10 Robot/NC 60 | 5 . . 5 . . . . . . . 5 . . 35 5 5 . . . Destroy Leader 254 | . . 30 52 . . . 40 10 . . 30 10 . 52 . 20 10 . . Successful Hack 161 | . 5 36 7 28 . . . . . . 34 . . . 18 9 . . 24 Disable Machine 90 | . . . 15 . . . . . . . . . . 15 . 60 . . . Destroy Structure 145 | . . 7 1 1 . 2 . . . . 26 . . 56 20 14 18 . . Partial Spotted 30 | . . . . . . . . . . . . . . . . . 30 . . Lose Combat Pursuer 390 | . . 30 15 . . . 15 . . . . . . 30 15 . 180 . 105 Active Sensor Use 400 | . . . . . . . . . . . 100 . . 100 100 100 . . . Influence Decreases 2531 | 5 5 242 203 302 . 2 160 105 . . 138 167 . 220 279 412 166 115 10 Entered New Map 434 | . . . 48 82 . . . 15 . . . 52 . . 119 56 11 51 . Time Decay 1732 | 5 5 232 155 220 . 2 140 90 . . 118 105 . 140 160 193 93 64 10 Lost Part 199 | . . 10 . . . . 20 . . . 20 10 . 80 . 29 30 . . Lost Ally 32 | . . . . . . . . . . . . . . . . . 32 . . Purge Threat 134 | . . . . . . . . . . . . . . . . 134 . . . Squads Dispatched 24 | . . . . . . . . . . . 4 . . 5 3 4 5 2 1 Investigation 7 | . . . . . . . . . . . 2 . . 1 1 1 2 . . Extermination 9 | . . . . . . . . . . . 1 . . 2 1 2 1 1 1 Reinforcement 8 | . . . . . . . . . . . 1 . . 2 1 1 2 1 . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . Active Scanning Responses 4 | . . . . . . . . . . . 1 . . 1 1 1 . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Tes Acc Distress Signals 9 | . . 3 1 . . . . . . . 2 . . . . 1 1 1 . Communications Jammed 6 | . . . . . . . . . . . . . . 6 . . . . . Distress Signals 2 | . . . . . . . . . . . . . . 2 . . . . . Times Spotted 133 | . 3 20 10 7 . 1 7 . 1 . 7 1 . 14 5 9 23 6 19 Peak Tracking Total 14 | . 2 5 5 4 . 1 4 . 1 . 3 1 . 3 4 3 12 5 14 Tactical Retreats 12 | . . 1 1 . . . 1 . . . . . . 2 1 . 4 . 2 Traps | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Tes Acc Traps Triggered 9 | . 2 1 3 . . . . . . . . . . . . 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Tes Acc Machines Disabled 6 | . . . 1 . . . . . . . . . . 1 . 4 . . . Max in Single Turn 1 | . . . 1 . . . . . . . . . . 1 . 1 . . . Garrison Access 2 | . . . 1 . . . . . . . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Tes Acc Machines Accessed 39 | . 1 3 4 8 5 . 1 . . . 6 . . 1 2 3 2 . 3 Terminals 23 | . 1 1 2 6 . . . . . . 4 . . 1 2 2 1 . 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . 1 1 2 . . . . . . 1 . . . . . 1 . . Scanalyzers 2 | . . 1 . . . . . . . . 1 . . . . . . . . Garrison Access 2 | . . . 1 . . . . . . . . . . . . 1 . . . Total Hacks 120 | . 2 5 9 17 50 . 1 . . . 16 . . 1 2 7 3 . 7 Successful 93 | . 1 5 3 11 50 . 1 . . . 10 . . . 2 5 1 . 4 Failed 26 | . 1 . 6 6 . . . . . . 5 . . 1 . 2 2 . 3 Catastrophic 3 | . . . 1 1 . . . . . . . . . . . . 1 . . Database Lockouts 1 | . . . . . . . . . . . 1 . . . . . . . . Manual 30 | . 2 1 1 4 . . 1 . 2 . 10 . . 1 1 2 1 . 4 Terminals 54 | . 2 2 5 15 . . . . . . 14 . . 1 2 4 2 . 7 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . . 1 1 2 . . . . . . 1 . . . . . 1 . . Scanalyzers 3 | . . 2 . . . . . . . . 1 . . . . . . . . Garrison Access 6 | . . . 3 . . . . . . . . . . . . 3 . . . Terminal Hacks 77 | . . 1 1 8 50 . 1 . . . 7 . . . 2 4 . . 3 Record 52 | . . . . . 50 . . . . . 1 . . . . 1 . . . Part Schematic 2 | . . . . 2 . . . . . . . . . . . . . . . Robot Schematic 1 | . . . . . . . . . . . 1 . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . 1 . . . . . . . . Open Door 3 | . . . . . . . 1 . . . . . . . 1 . . . 1 Branch Access Points 4 | . . 1 1 1 . . . . . . . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . 1 . . . . . . . . Alert Level 2 | . . . . 1 . . . . . . . . . . . . . . 1 Unreport Threat 3 | . . . . . . . . . . . . . . . . 2 . . 1 Recall Investigation 1 | . . . . . . . . . . . 1 . . . . . . . . Hauler Manifests 2 | . . . . 1 . . . . . . 1 . . . . . . . . Zone Layout 4 | . . . . 3 . . . . . . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . 1 1 2 . . . . . . . . . . . . . . . Report Inventory 3 | . . . 1 2 . . . . . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . . . . . . . Retrieve Study 2 | . . 2 . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . . . . . . . 1 . . . Seal Access 2 | . . . 1 . . . . . . . . . . . . 1 . . . Unauthorized Hacks 8 | . 1 1 . 1 . . . . . . 3 . . . . . 1 . 1 Terminals 6 | . 1 1 . 1 . . . . . . 2 . . . . . . . 1 Botnet 6 | . 1 1 . 1 . . . . . . 2 . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 1 . . . . . 1 . . Fedlink 1 | . . . . . . . . . . . 1 . . . . . . . . Scrapoids 1 | . . . . . . . . . . . . . . . . . 1 . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 1 2 4 5 . . . . . . 3 . . . . 2 1 . 3 Full Trace Events 1 | . . . . . . . . . . . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 3 . 1 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 17 | . . . . 2 . . . . 15 . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . 2 . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . 10 . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Manual 1 | . . . . . . . . . . . . . . 1 . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . 2 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Tes Acc Total Allies 6 | . . . . . . . . . . . . . . 1 . . 5 . . Largest Group 5 | . . . . . . . . . . . . . . 1 . . 5 . . Highest-Rated Group 320 | . . . . . . . . . . . . . . 36 . . 320 . . Highest-Rated Ally 64 | . . . . . . . . . . . . . . 36 . . 64 . . Initial UFD Resources 46 | . . . . . . 24 24 24 24 26 26 36 36 40 42 42 45 42 46 Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . . . . . . . . . 25 . . Total Damage 470 | . . . . . . . . . . . . . . . . . 470 . . Kills 1 | . . . . . . . . . . . . . . . . . 1 . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Tes Acc Active Infowar (turns) 14047 | 45 254 606 31 . 1669 161 1417 1550 3812 1186 705 568 26 909 266 842 . . . A.S.S. 11143 | . . . . . . 151 1417 1550 3812 1186 705 568 26 620 266 842 . . . Structural 10874 | . . . . . 1669 144 1417 1550 2883 1186 705 568 26 726 . . . . . Seismic 936 | 45 254 606 31 . . . . . . . . . . . . . . . . Decoding 5790 | . . . . . . . . 751 3812 1186 41 . . . . . . . . Jamming 576 | . . . . . . . . . . . . . . 574 . 2 . . . Robot Analysis Total 1 | . . . . . . . . . . . 1 . . . . . . . . Derelict Logs Recovered 7 | . . . . . . . 1 2 1 1 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 2 | . . . . . . . . . . . 2 . . . . . . . . Emergency Access 1 | . . . . . . . . . . . 1 . . . . . . . . Machines 1 | . . . . . . . . . . . 1 . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Tes Acc Turns Passed 22787 | 135 254 606 495 650 8070 161 1417 1550 3812 1186 705 568 26 922 336 1126 343 168 257 Spaces Moved 13643 | 78 128 235 228 349 5239 56 716 685 2270 695 365 309 17 298 149 523 620 214 469 Core 297 | 7 . . . . 161 . . . . . . . . . . . . 39 90 Treads 11289 | 71 128 187 228 349 4743 56 716 685 2270 695 365 309 17 298 109 16 . 47 . Legs 48 | . . 48 . . . . . . . . . . . . . . . . . Wheels 464 | . . . . . . . . . . . . . . . 40 424 . . . Hover 99 | . . . . . . . . . . . . . . . . 49 50 . . Flight 1446 | . . . . . 335 . . . . . . . . . . 34 570 128 379 Fastest Speed 32 | 50 160 160 160 160 34 160 160 163 163 163 163 162 162 160 145 42 42 45 32 Average Speed 151 | 150 160 166 160 160 151 160 173 217 163 163 164 162 162 163 168 177 47 71 46 Slowest Speed 400 | 160 160 190 160 160 350 160 240 240 163 163 245 163 162 245 240 400 108 160 125 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . . . . . . . . . 6 . 5 Potential Cave-ins 70 | . . . . . . . . . . . . . . . . 50 20 . . Cave-ins Triggered 4 | . . . . . . . . . . . . . . . . 4 . . . Exploration Rate (%) 38 | 4 24 22 43 64 94 2 80 85 87 73 16 42 6 7 7 41 26 26 13 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 4 | . . . . . 4 . . . . . . . . . . . . . . Known Exits Taken 12 | . . 1 1 . . 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 7 | 1 1 . . 1 1 . . . . . . . . . . 1 1 1 . Scrap Searched 17 | . . . . . 5 . 3 4 2 1 . 2 . . . . . . . Spaces Dug 47 | . . 1 . . . 2 2 2 . 1 10 2 . 13 10 4 . . . Terrain Destroyed 121 | . . 8 . . . 2 45 4 . 1 13 4 . 27 10 7 . . . Melee 47 | . . 1 . . . 2 2 2 . 1 10 2 . 13 10 4 . . . Projectile 23 | . . . . . . . 4 2 . . 3 2 . 9 . 3 . . . AOE 51 | . . 7 . . . . 39 . . . . . . 5 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Upp Upp Fac Res Qua Res Tes Acc Total 15306 | 91 176 402 320 411 5371 124 842 742 2383 748 426 352 16 638 213 654 668 228 501 Wait 1121 | 2 35 115 42 48 64 63 85 38 97 48 26 23 . 278 46 36 41 7 27 Move 13600 | 77 127 234 227 348 5238 55 715 684 2269 694 365 308 16 298 148 518 608 213 458 Hop 11 | . . . . . . . . . . . . . . . . . 6 . 5 Pick Up 73 | 4 6 2 4 . 25 . 6 4 5 1 3 1 . 1 3 8 . . . Fast Attach 61 | 7 5 5 . . 9 1 . 1 1 . 1 2 . 2 1 13 2 4 7 Attach 25 | . . . . . 1 3 2 1 . . 3 . . 5 1 8 . 1 . Detach 15 | . . . . . . . . . . . . . . . . 9 2 3 1 Swap 58 | . 1 10 14 . 2 . 2 5 4 1 3 1 . 4 1 10 . . . Drop 85 | . 2 5 10 . 32 . 1 6 6 2 . 2 . . . 7 9 . 3 Fire 175 | 1 . 30 21 15 . . 29 1 . . 15 10 . 29 1 23 . . . Melee 77 | . . 1 2 . . 2 2 2 1 1 10 5 . 21 12 18 . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . . 4 . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . 1 . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: [*Mat] / Min x2 / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: [*Fac x2]) -6/Factory (discovered 3 exits: *Low x2 / Ext) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / War) -4/Factory (discovered 3 exits: *Res x2 / Upp) -3/Research (discovered 4 exits: *Res / Arm / *Qua x2) -3/Quarantine -2/Research -2/Testing -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 136 | -11/Scrapyard | Entered Materials 264 | -10/Materials | Discovered new exit (range 10) 307 | -10/Materials | Build established: Mutant 390 | -10/Materials | Entered another Materials area 390 | -9/Materials | Evolved 2 slots: Propulsion x2 680 | -9/Materials | Identified exit to Mines 680 | -9/Materials | Identified exit to Storage 904 | -9/Materials | Discovered new exit (range 5) 996 | -9/Materials | Entered Storage 1134 | -9/Storage | Build established: Scavenger-Mutant 1438 | -9/Storage | Identified exit to Recycling 1485 | -9/Storage | Used back door to open Recycling access 1491 | -9/Storage | Entered Recycling 1507 | -9/Recycling | Build established: Mutant 1880 | -9/Recycling | Discovered new exit (range 6) 2103 | -9/Recycling | Scanned before Scraplab entrance 2125 | -9/Recycling | Entered Scraplab 2138 | -9/Recycling | Discovered new exit (range 3) 2141 | -9/Recycling | Entered Scraptown 2145 | -9/Scraptown | System corruption cleaned by C-Scrubber 2585 | -9/Scraptown | Discovered new exit (range 13) 2691 | -9/Scraptown | Visited Awakened 2731 | -9/Scraptown | Visited CR-KLE's Repair Center 2773 | -9/Scraptown | Visited The Evicted 2787 | -9/Scraptown | Visited SPCMW 2949 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3088 | -9/Scraptown | Visited TADAMA 3210 | -9/Scraptown | Visited Assassins FH 3466 | -9/Scraptown | Visited UFD Registry 3466 | -9/Scraptown | Registered with UFD as "Novakit" 3511 | -9/Scraptown | Visited A0-MCA Data Center 3521 | -9/Scraptown | Given an A+ rating by A0-MCA 3528 | -9/Scraptown | Found A0-MCA's Component Scanner 3568 | -9/Scraptown | Visited Junk Cannon Lab 3724 | -9/Scraptown | Visited Scrap Suit Storage 3823 | -9/Scraptown | Visited Derelict Rescue Squad 3861 | -9/Scraptown | Visited Infowarlord's Domain 3876 | -9/Scraptown | Found Active Sensor Suite 3905 | -9/Scraptown | Visited Abandonware Association 3923 | -9/Scraptown | Learned abandonware demo "REPAIR.EXE" 3923 | -9/Scraptown | Learned abandonware demo "REBOOT5.EXE" 3998 | -9/Scraptown | Visited Cartography Club 4025 | -9/Scraptown | Visited Research Penetration Think Tank 4074 | -9/Scraptown | Visited Curators Association 4135 | -9/Scraptown | Visited Observation Area 4614 | -9/Scraptown | Found DRS Beacon 6764 | -9/Scraptown | Visited Comm Corps 8466 | -9/Scraptown | Learned location of Zion (-6) 8466 | -9/Scraptown | Learned location of Testing (-2) 8466 | -9/Scraptown | Learned location of Quarantine (-3) 8466 | -9/Scraptown | Learned 8 Research zone layouts 8466 | -9/Scraptown | Learned 4 Recycling zone layouts 8466 | -9/Scraptown | Learned 8 Lower Caves zone layouts 8466 | -9/Scraptown | Learned 16 Lower Caves zone layouts 8466 | -9/Scraptown | Learned 8 Upper Caves zone layouts 8466 | -9/Scraptown | Learned 20 Upper Caves zone layouts 8466 | -9/Scraptown | Learned 16 Proximity Caves zone layouts 8466 | -9/Scraptown | Learned 4 Hub_04(d) zone layouts 8466 | -9/Scraptown | Learned Factory emergency access door positions 8466 | -9/Scraptown | Learned location of 1 exit from Factory 8466 | -9/Scraptown | Learned location of 1 exit from Lower Caves 8466 | -9/Scraptown | Learned location of 3 exits from Upper Caves 8482 | -9/Scraptown | Found Deep Structural Scanner 10115 | -9/Scraptown | Met Optimus 10115 | -9/Scraptown | Accepted into 0bPrime 10198 | -9/Scraptown | Discovered new exit (range 9) 10211 | -9/Scraptown | Entered Factory 10211 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 10212 | -6/Factory | Identified exit to Lower Caves 10213 | -6/Factory | Identified exit to Extension 10372 | -6/Factory | Entered Lower Caves 10373 | -6/Lower Caves | Identified exit to Lower Caves 10576 | -6/Lower Caves | Found Prototype Device 10760 | -6/Lower Caves | Build established: Skirmisher 11722 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 11735 | -6/Lower Caves | Found Prototype Special Weapon 11789 | -6/Lower Caves | Entered another Lower Caves area 11790 | -6/Lower Caves | Identified exit to Zion 11824 | -6/Lower Caves | Discovered new exit (range 12) 11851 | -6/Lower Caves | Identified exit to Factory 12628 | -6/Lower Caves | Learned location of 1 exit from Factory 12940 | -6/Lower Caves | Learned Factory garrison access intel 12996 | -6/Lower Caves | Entered a destroyed Warlord outpost 13050 | -6/Lower Caves | Build established: Assassin 13339 | -6/Lower Caves | Entered Zion 13390 | -6/Zion | Discovered new exit (range 13) 13410 | -6/Zion | Identified exit to Proximity Caves 13525 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 13706 | -6/Zion | Received a visual enhancement algorithm 13708 | -6/Zion | Learned Factory terminal intel 14122 | -6/Zion | Build established: Derelict-Assassin 14221 | -6/Zion | Turned away by Imprinter 15284 | -6/Zion | Given the Hacking Drone Bay 15301 | -6/Zion | Identified Heart of Steel 15301 | -6/Zion | Identified Molecular Deconstructor 15970 | -6/Zion | Found Hacking Drone Bay 16230 | -6/Zion | Found Exp. Armor Integrity Analyzer 16368 | -6/Zion | Ran a visual enhancement algorithm 16428 | -6/Zion | Ran a visual enhancement algorithm 17151 | -6/Zion | Entered Proximity Caves 17307 | -5/Proximity Caves | Activated DRS Beacon 18337 | -5/Proximity Caves | Entered Factory 18337 | -5/Factory | Evolved 2 slots: Utility x2 18338 | -5/Factory | Identified exit to Upper Caves 18339 | -5/Factory | Identified exit to Factory 18340 | -5/Factory | Loaded intel: 26 terminal locations 18341 | -5/Factory | Loaded intel: 4 garrison access locations 18494 | -5/Factory | Central database locked down 18665 | -5/Factory | Build established: Hacker-Assassin 18846 | -5/Factory | Loaded intel: 8 recycling unit locations 19042 | -5/Factory | Entered Upper Caves 19043 | -5/Upper Caves | Identified exit to Upper Caves 19400 | -5/Upper Caves | Learned 8 Factory zone layouts 19610 | -5/Upper Caves | Entered another Upper Caves area 19611 | -5/Upper Caves | Identified exit to Warlord 19636 | -5/Upper Caves | Entered Factory 19636 | -4/Factory | Evolved 2 slots: Utility x2 19637 | -4/Factory | Identified exit to Research 19638 | -4/Factory | Identified exit to Upper Caves 20558 | -4/Factory | Entered Research 20558 | -3/Research | Evolved 2 slots: Propulsion x2 20559 | -3/Research | Identified exit to Armory 20560 | -3/Research | Identified exit to Quarantine 20587 | -3/Research | Lost 4 parts (2p1n1u) 20847 | -3/Research | Discovered new exit (range 10) 20894 | -3/Research | Entered Quarantine 21012 | -3/Quarantine | Found Alien Artifact 21012 | -3/Quarantine | Identified Phase Redirector 21030 | -3/Quarantine | Ran a visual enhancement algorithm 21132 | -3/Quarantine | Found Alien Reactor 21132 | -3/Quarantine | Identified Matter Drive 21282 | -3/Quarantine | Found Alien Artifact 21282 | -3/Quarantine | Identified Core Reset Matrix 21282 | -3/Quarantine | Used Core Reset Matrix 21286 | -3/Quarantine | Detected hypermatrix surge 21286 | -3/Quarantine | Sensed 11 artifacts in vicinity 21581 | -3/Quarantine | Build established: Hacker-Tank 21733 | -3/Quarantine | Crushed by falling debris 21748 | -3/Quarantine | Crushed by falling debris 21749 | -3/Quarantine | System corruption reached 10% 21757 | -3/Quarantine | Crushed by falling debris 21788 | -3/Quarantine | Lost 4 parts (1n2u1w) 21790 | -3/Quarantine | Crushed by falling debris 21814 | -3/Quarantine | Discovered new exit (range 5) 21846 | -3/Quarantine | Found Core Cannon 21880 | -3/Quarantine | System corruption reached 30% 21927 | -3/Quarantine | Lost 3 parts (2u1w) 21934 | -3/Quarantine | Found Subatomic Replicator 22020 | -3/Quarantine | Entered Research 22020 | -2/Research | Evolved 2 slots: Utility x2 22084 | -2/Research | Scrapoid reinforcements arrived 22242 | -2/Research | Spotted B-90 Cyclops 22357 | -2/Research | Discovered new exit (range 5) 22363 | -2/Research | Entered Testing 22384 | -2/Testing | Build established: Mutant 22525 | -2/Testing | Discovered new exit (range 15) 22531 | -2/Testing | Entered Access 22531 | -1/Access | Evolved 2 slots: Propulsion x2 22715 | -1/Access | Spotted B-99 Colossus 22731 | -1/Access | Spotted B-99 Colossus 22743 | -1/Access | Core integrity fell below 50% 22765 | -1/Access | Lost 3 parts (1p1n1u) 22786 | -1/Access | Discovered new exit (range 7) 22788 | *** | Heading to fleet! Last Messages --------------- 22741_ Penetrated by Slug. 22741_ Slug penetrates Wall. 22741_ Penetrated by Slug. 22772_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 2Q. 22772_ Acquired Prototype Flight Unit. 22772_ Identified Electron Diverter. 22772_ Faulty integration triggers heat surge (+354). 22775_ Acquired Electron Diverter. 22780_ Dropped Faulty Electron Diverter. 22784_ P-80 Master resets P-80 Master, system corruption cleaned. 22786_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 22786_ The Access Shell folds into the floor. 22786_ EXIT=FOUND [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#""""""""""#??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# "" #??????????????????? | | ???????????????????# "@ #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #??????????????????? | | ???????????????????# #?###########??????? | | ??????????????????## ### #??????? | | ??????????????????# ## #??????? | | ??????????????????##"" ### ! #??????? | | ???????????????????#"" #?# #??????? | | ???????????????????#"" #?#=! #??????? | | ???????????????????#T #?# #??????? | | ???????????????????#"" #?# = #??????? | | ???????????????????#"" #?# #??????? | | ???????????????????#""pp #####+############?? | | ?????????????? u p | | ????????????? | | ?????????????#+####################/######/#####?? | | ????????????????????????????????# #???????? | | ????????????????????????????????# #???????? | | ????????????????????????????????# " #???????? | | ????????????????????????????????# """ #???????? | | ??????????????????############### """ #???????? | | ??????????????????# + " #???????? | | ??????????????????# ####### #???????? | | ??????????????????# ! #?????# ] #???????? | | ??????????????????# #?????# #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 28 Energy Capacity 440 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 20 Armor Integrity Analysis 50 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 33 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Phase Redirector Matter Drive Core Reset Matrix Core Cannon Subatomic Replicator Achievements -------------- Alien Roots Home At Last? This Is My Hole Challenges ------------ None Game ------ Seed TrapComponentCapacitor Manual? 0 Play Time 04:11:36 Cumulative 117.4 hours Start 2026.10.20 @ 15:23:07 End 2026.10.21 @ 02:04:22 Sessions 75 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 150 Rogue 145 Adventurer 1 Explorer 4 Win Type 2 Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 58 Gallery% 43 Achievement% 38 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12bd1bba-c7a1-42cf-898e-dfec8f5efbad