Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.18 @ 16:06:17 Player: Miles Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (3) 600 Robots Destroyed (15) 75 Value Destroyed (428) 428 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1103 Bonus ------- None Cogmind --------- Core Integrity 31/250 Matter 267/300 Energy 28/125 System Corruption 3% Temperature Critical (792) Movement Walking (120) Location -9/Recycling Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Small Storage Unit > --- WEAPON (2) ------- Autobeam Light Assault Rifle > --- INVENTORY (8) ---- Light Ion Engine Compact Wheel Trap Extractor (0/4) Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Subdweller Optics > --- WEAPON ----------- Autobeam Subdweller Machine Gun > --- INVENTORY -------- Ion Engine Light Ion Engine Light Ion Engine Compact Wheel Assault Rifle Light Assault Rifle Mining Laser [Rating: 11] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Device Tractor Beam Storage Small Storage Unit Protection Light Armor Plating Weapon Assault Rifle Energy Gun Autobeam Ballistic Gun Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Slots Evolved . | . . . . Power . | . . . . Propulsion . | . . . . Utility . | . . . . Weapon . | . . . . Parts Attached 19 | 7 . 6 6 Power 4 | 1 . 1 2 Engine 4 | 1 . 1 2 Core . | . . . . Reactor . | . . . . Propulsion 6 | 2 . 2 2 Treads . | . . . . Leg 2 | . . . 2 Wheel 4 | 2 . 2 . Hover . | . . . . Flight . | . . . . Utility 4 | 2 . 1 1 Device 2 | 1 . 1 . Storage 1 | 1 . . . Processor . | . . . . Hackware . | . . . . Protection 1 | . . . 1 Artifact . | . . . . Weapon 5 | 2 . 2 1 Energy Gun 1 | . . . 1 Energy Cannon . | . . . . Ballistic Gun 3 | 2 . 1 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 8 | . . 3 5 Power 1 | . . . 1 Propulsion 3 | . . 2 1 Utility 1 | . . . 1 Weapon 3 | . . 1 2 Highest Loss Streak 4 | . . 2 4 To Critical Strikes . | . . . . Average Backups 7 | 3 8 7 7 Power 2 | 1 2 2 2 Propulsion 2 | 1 4 3 1 Utility . | . . . . Weapon 2 | . 2 1 2 Tool/Special . | . . . . Unused Backups 4 | . 1 1 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 1 | . . . 1 Weapon 2 | . 1 . 1 Tool/Special . | . . . . Average Slot Usage (%) 99 | . 100 99 98 Engine 14 | . 14 14 14 Leg 7 | . . . 22 Wheel 20 | . 28 27 3 Device 10 | . 14 13 3 Storage 14 | . 14 14 14 Protection 3 | . . . 10 Ballistic Gun 26 | . 28 25 25 Launcher 1 | . . 2 . Peak Build Rating 11 | 7 7 9 11 Average Rating 7 | 5 7 7 9 On Entrance 5 | . 7 7 9 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 23 | 14 14 18 23 Greatest Support 26 | 20 20 26 26 Greatest Overweight (x) 1 | . . 1 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 8 Most Carried 8 | 8 8 8 8 Average Carried 7 | 3 7 7 7 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 8 8 7 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Sub Rec Matter Collected 592 | 294 . 136 162 Remotely 100 | 43 . 57 . Salvage Created 447 | 114 . 152 181 Parts 32 | 6 . 13 13 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 6 | . . 6 . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Combat Hostiles Destroyed 11 | . . 7 4 Guns 9 | . . 5 4 AOE 2 | . . 2 . Classes Destroyed 7 | 2 . 3 2 Tunneler 1 | 1 . . . Recycler 1 | 1 . . . Turret 2 | . . 2 . Swarmer 4 | . . 4 . Sentry 3 | . . . 3 Programmer 1 | . . . 1 Subdweller 3 | . . 3 . Best Kill Streak 4 | 2 . 4 3 Combat Bots Only 4 | . . 4 3 Max Kills in Single Turn 2 | 1 . 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Hostile Shots Fired 131 | . . 71 60 Missed 34 | . . 18 16 Hits 97 | . . 53 44 Projectile 97 | . . 53 44 Critical Strikes 4 | . . . 4 Damage Taken 1155 | . . 542 613 Core 219 | . . 103 116 Absorbed by Shields . | . . . . Core Remaining (%) 100 | 100 . . . Volleys Fired 45 | 6 . 23 16 Largest 2 | 2 . 2 2 Hottest 50 | 40 . 50 50 Shots Fired 82 | 12 . 36 34 Gun 72 | 12 . 26 34 Cannon . | . . . . Launcher 10 | . . 10 . Special . | . . . . Kinetic 57 | 12 . 26 19 Thermal 15 | . . . 15 Explosive 10 | . . 10 . Electromagnetic . | . . . . Robot Hit Streak 12 | 3 . 4 12 Robot Miss Streak 3 | 2 . 3 3 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Autonomous 17 | . . . 17 Shots Hit Robots 47 | 6 . 15 26 Core Hits 31 | 4 . 15 12 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 1 | . . 1 . Destroy 1 | . . 1 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 864 | 63 . 410 391 Guns 652 | 63 . 198 391 Cannons . | . . . . Explosions 212 | . . 212 . Melee . | . . . . Ramming . | . . . . Kinetic 472 | 63 . 198 211 Thermal 180 | . . . 180 Explosive 212 | . . 212 . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . . 3 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 15 | . . 15 . Shots 2 | . . 2 . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 792 | . . . 792 Average Temperature 266 | . . . 266 Received Heat Transfer 195 | . . 96 99 Effects 10 | . . . 10 Shutdowns 3 | . . . 3 Energy Bleed 3 | . . . 3 Interference 1 | . . . 1 Short Circuit 1 | . . . 1 Damage (minor) 2 | . . . 2 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 600 | . . . 600 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 . 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 77 | 10 . . 77 Initial 67 | . . . 67 Average 14 | . . . 27 Influence Increases 300 | 10 . 210 80 Destroy 0b10 Robot/C 200 | . . 120 80 Destroy 0b10 Robot/NC 10 | 10 . . . Lose Combat Pursuer 90 | . . 90 . Influence Decreases 300 | 10 . 68 222 Entered New Map 75 | . . . 75 Time Decay 185 | 10 . 48 127 Lost Part 40 | . . 20 20 Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 28 | . 6 15 7 Peak Tracking Total 6 | . 3 6 4 Tactical Retreats 3 | . . 3 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Sub Rec Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Machines Accessed 3 | . . . 3 Terminals 2 | . . . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . . . 3 Successful 1 | . . . 1 Failed 2 | . . . 2 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 1 | . . . 1 Terminals 2 | . . . 2 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 1 | . . . 1 Recycle Component 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 1 | . . . 1 Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Sub Rec Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Sub Rec Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Sub Rec Active Infowar (turns) 421 | . . 333 88 Optics 421 | . . 333 88 Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Sub Rec Turns Passed 1345 | 112 221 626 386 Spaces Moved 1070 | 97 116 648 209 Core 13 | 13 . . . Treads . | . . . . Legs 153 | . . . 153 Wheels 904 | 84 116 648 56 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 80 90 Average Speed 95 | 75 80 80 157 Slowest Speed 190 | 80 80 95 190 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 6 15 31 35 Regions Visited 3 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 5 | . . 5 . Terrain Destroyed 56 | . . 56 . Melee . | . . . . Projectile . | . . . . AOE 56 | . . 56 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Sub Rec Total 1329 | 124 244 713 248 Wait 166 | . 127 30 9 Move 1067 | 96 115 647 209 Hop . | . . . . Pick Up 23 | 15 1 4 3 Fast Attach . | . . . . Attach 17 | 7 . 4 6 Detach 1 | . . . 1 Swap 6 | . . 3 3 Drop 4 | . 1 2 1 Fire 45 | 6 . 23 16 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -10/Subcaves -9/Recycling History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Discovered new exit (range 10) 313 | -10/Materials | Build established: Mutant 334 | -10/Materials | Entered Subcaves 339 | -10/Subcaves | Learned location of Storage (-9) 858 | -10/Subcaves | Discovered new exit (range 15) 934 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 960 | -10/Subcaves | Entered Recycling 961 | -9/Recycling | Met a Zionite searching for Scraptown 995 | -9/Recycling | Core integrity fell below 50% 1338 | -9/Recycling | Core integrity fell below 20% 1346 | -9/Recycling | Self-destructed Last Messages --------------- 01312_ Y-45 Defender destroyed. 01314_ I-25 Savior springs to life. 01315_ I-25 Savior destroyed. 01315_ P-60 Hacker springs to life. 01322_ Sub. Machine Gun destroyed. 01327_ Imp. Ion Engine destroyed. 01330_ Slug penetrates Wall. 01332_ Target Analyzer melted. 01332_ P-60 Hacker destroyed. 01337_ Slug penetrates Wall. 01337_ R-06 Scavenger collects Gravmag System. 01341_ Overheating: Energy bleed (-5). 01341_ System corrupted: Heat flow error (+229). 01344_ Power failure, Lgt. Ion Engine shutdown. 01345_ Overheating: System interference. 01345_ Lgt. Assault Rifle temporarily disabled. 01345_ Penetrated by Slug. 01345_ Lgt. Armor Plating destroyed. 01346_ Overheating: Aluminum Leg damaged (-25). 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Organ Harvest Spot Them First There's More Where That Came From Well Done You Again Challenges ------------ None Game ------ Seed FocalIntegratedScrap Manual? 0 Play Time 00:18:06 Cumulative 25.2 hours Start 2025.11.18 @ 15:48:09 End 2025.11.18 @ 16:06:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 51 Rogue 51 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 23 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3635db5c-0944-4260-a6e7-b4625a74567f