Cogmind - Beta 13 --- EXPLORER MODE // 2024.05.26 @ 09:43:46 Player: Shippujinlai Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (8) 1600 Robots Destroyed (129) 645 Value Destroyed (5349) 5349 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (3338) 3338 TOTAL SCORE: 15692 Bonus ------- High Alert Combat Kills 342 Win 3000 Friendly Fire -4 Cogmind --------- Core Integrity 979/1600 Matter 130/300 Energy 349/350 System Corruption 5% Temperature Cool (2) Movement Flying (122) Ox1 Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Quantum Reactor > --- PROPULSION (6) --- Impulse Thruster Array Impulse Thruster Array > --- UTILITY (15) ----- Faulty Advanced Quantum Shading Machine Advanced Visual Processing Unit Experimental Terrain Scanner Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Quantum Capacitor Layered Medium Armor Plating Hacking Suite Advanced Recalibrator > --- WEAPON (3) ------- Nanosword > --- INVENTORY (5) ---- Combat Antigrav System Antigrav Array Combat Linear Gravjet Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Neutrino Core Light Quantum Reactor > --- PROPULSION ------- Combat Gravmag System Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Combat Antigrav System Combat Linear Gravjet > --- UTILITY ---------- Advanced Power Amplifier Experimental Coolant Injector Medium Storage Unit Gravity Neutralizer Triangulator Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Improved Melee Analysis Suite Improved Target Analyzer Advanced Target Analyzer Advanced Transmission Jammer Hacking Suite Improved Corruption Screen > --- WEAPON ----------- Enhanced Nova Cannon Railgun > --- INVENTORY -------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Triangulator Enhanced Quantum Rifle Enhanced Nova Cannon Smartbomb Launcher Micro-nuke Launcher Advanced Remote Datajack [Rating: 155] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Impulse Thruster Array Utility Hardened Light Armor Plating Device Triangulator Storage Medium Storage Unit Processor Advanced Target Analyzer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Railgun Ballistic Cannon Battle Cannon Launcher Subdweller Shrapnel Launcher Slashing Weapon Greatsword Piercing Weapon Heavy Pick Build | -11 -10 -10 -7 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Fac Res Res Acc Slots Evolved 19 | . 1 . . 10 2 2 2 2 Power 1 | . . . . 1 . . . . Propulsion 4 | . . . . 2 1 1 . . Utility 13 | . 1 . . 7 1 1 2 1 Weapon 1 | . . . . . . . . 1 Parts Attached 159 | 6 10 8 . 22 6 8 71 28 Power 25 | . 1 2 . 2 2 1 14 3 Engine 3 | . 1 1 . 1 . . . . Core 5 | . . 1 . 1 1 . 2 . Reactor 17 | . . . . . 1 1 12 3 Propulsion 33 | 2 1 . . 7 2 2 15 4 Treads . | . . . . . . . . . Leg 3 | 2 1 . . . . . . . Wheel 1 | . . . . . . . . 1 Hover 26 | . . . . 7 2 2 15 . Flight 3 | . . . . . . . . 3 Utility 60 | 2 4 1 . 9 2 5 22 15 Device 29 | . 1 1 . 4 1 2 9 11 Storage 4 | . 1 . . . . 1 2 . Processor 15 | 1 1 . . 2 . 2 8 1 Hackware 1 | . . . . . . . 1 . Protection 11 | 1 1 . . 3 1 . 2 3 Artifact . | . . . . . . . . . Weapon 41 | 2 4 5 . 4 . . 20 6 Energy Gun 7 | . 4 1 . 2 . . . . Energy Cannon 5 | . . . . . . . 3 2 Ballistic Gun 9 | 2 . . . . . . 7 . Ballistic Cannon 1 | . . 1 . . . . . . Launcher 10 | . . 3 . . . . 5 2 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 7 | . . . . 2 . . 4 1 Piercing Weapon 2 | . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . . 1 . . 4 3 Parts Lost 64 | . . 2 . 4 . 7 24 27 Power 9 | . . 1 . 1 . 1 3 3 Propulsion 14 | . . 1 . 2 . 2 5 4 Utility 33 | . . . . 1 . 3 14 15 Weapon 8 | . . . . . . 1 2 5 Highest Loss Streak 7 | . . 1 . 2 . 5 7 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 81 | . 91 93 87 63 94 91 87 60 Engine 4 | . 5 10 12 10 . . . . Core 1 | . . 1 . . 9 . 1 . Reactor 2 | . . . . . . 8 5 2 Leg 7 | . 24 18 12 3 . . . . Hover 11 | . . . . 13 24 26 22 6 Device 13 | . 4 12 12 7 29 22 21 13 Storage 2 | . 6 . . . . . 4 1 Processor 14 | . 12 12 12 7 10 14 20 15 Hackware 1 | . . . . . . . 2 3 Protection 7 | . 12 12 12 9 15 12 1 1 Energy Gun 6 | . 21 16 . . . . . . Ballistic Gun 1 | . 2 . . . . . 1 . Ballistic Cannon 1 | . . 6 12 3 . . . . Slashing Weapon 1 | . . . . 2 5 3 2 1 Naked Turns . | . . . . . . . . . Heaviest Build 80 | 5 24 20 20 47 66 66 72 80 Greatest Support 94 | 20 20 20 10 53 68 79 94 68 Greatest Overweight (x) 13 | . 1 1 1 5 . 1 1 13 Average Overweight (x) . | . . . 1 . . . . . Largest Inventory Capacity 10 | 5 10 5 5 5 5 5 10 10 Average Capacity 6 | 5 7 5 5 5 5 5 8 8 Most Carried 10 | 2 4 5 5 5 5 5 10 10 Average Carried 5 | 1 1 4 5 4 4 4 7 7 Final Capacity 10 | 5 5 5 5 5 5 5 10 5 Final Carried 10 | 2 4 5 5 5 5 5 10 5 Class Distribution -------------------- 62% | Hacker-Mutant 13% | Scavenger-Gladiator 11% | Scavenger-Mutant 10% | Scavenger-Scout Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -7/Recycling Hacker-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Mutant | -3/Research Scavenger-Gladiator | -2/Research Hacker-Mutant | -1/Access Resources | -11 -10 -10 -7 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Sub Rec Fac Fac Res Res Acc Matter Collected 2621 | 282 182 340 . 350 80 44 1131 212 Remotely . | . . . . . . . . . Salvage Created 5748 | 131 494 286 . 377 476 122 3246 616 Parts 316 | 7 41 18 . 17 12 10 167 44 Haulers Intercepted 6 | . 2 . . . 2 . 1 1 Recyclers Shooed 2 | . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -7 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Fac Res Res Acc Combat Hostiles Destroyed 86 | . 9 10 . 7 . 2 44 14 Melee 25 | . . . . 4 . 2 14 5 Guns 23 | . 8 7 . . . . 8 . Cannons 15 | . . 1 . 3 . . 10 1 AOE 22 | . 1 2 . . . . 12 7 Classes Destroyed 17 | 2 4 2 . 5 . . 3 1 Worker 9 | . . . . 1 1 . 4 3 Builder 3 | . . . . 1 . . . 2 Tunneler 5 | 2 1 . . . . . 2 . Hauler 6 | . 2 . . . 2 . 1 1 Recycler 9 | 1 1 . . . 2 . 5 . Operator 1 | . . . . . . . . 1 Turret 2 | . . 2 . . . . . . Watcher 8 | . 3 . . . . 1 4 . Swarmer 30 | . 4 2 . . . 2 15 7 Cutter 3 | . . . . . . . 3 . Grunt 14 | . 5 . . 3 . . 5 1 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . 1 . Sentry 8 | . . . . 1 . . 5 2 Hunter 2 | . . . . . . . 2 . Programmer 18 | . . . . 2 . . 13 3 Subdweller 8 | . . 8 . . . . . . Savage 1 | . . . . 1 . . . . Best Kill Streak 8 | 1 7 4 . 2 3 1 8 5 Combat Bots Only 6 | . 3 4 . 2 . 1 6 4 Max Kills in Single Turn 4 | 1 2 2 . 1 1 1 4 2 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 1 . . . . 3 2 Melee 1 | . . . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -7 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Sub Rec Fac Fac Res Res Acc Hostile Shots Fired 1011 | . 18 72 . 111 . 121 312 377 Missed 359 | . 3 26 . 38 . 38 101 153 Damage Taken 8985 | . 139 493 . 921 . 1070 3200 3162 Core 1595 | . 15 56 . 142 . 170 591 621 Absorbed by Shields 308 | . . . . . . 76 208 24 Ignored by Resistances 5453 | . 91 305 . 558 . 684 1956 1859 Regen/Repaired (Parts) 546 | . 112 . . 365 . . 69 . Core Remaining (%) 80 | 100 . . 71 85 100 86 59 61 Volleys Fired 238 | 11 36 44 . 37 . . 92 18 Largest 2 | 2 2 2 . 2 . . 2 1 Hottest 169 | 40 110 110 . 104 . . 169 120 Shots Fired 368 | 22 71 80 . 39 . . 138 18 Gun 219 | 22 71 49 . 1 . . 76 . Cannon 117 | . . 17 . 38 . . 53 9 Launcher 32 | . . 14 . . . . 9 9 Special . | . . . . . . . . . Kinetic 188 | 22 32 20 . 38 . . 76 . Thermal 115 | . 19 33 . 1 . . 53 9 Explosive 29 | . . 11 . . . . 9 9 Electromagnetic 36 | . 20 16 . . . . . . Robot Hit Streak 44 | 12 43 44 . 11 . . 23 6 Robot Miss Streak 3 | 1 2 1 . 1 . . 3 2 Penetration Max 1 | . . . . . . . 1 . Secondary Targets 1 | . . 1 . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . Shots Hit Robots 403 | 18 56 50 . 60 7 8 168 36 Core Hits 242 | 7 41 47 . 14 3 3 92 35 Critical Kills 5 | . . . . . . . 5 . Critical Parts Destroyed 4 | . . . . . . . 4 . Critical Strikes 41 | . 1 2 . 7 1 1 23 6 Destroy 10 | . . . . . . . 10 . Blast 3 | . . . . 3 . . . . Corrupt 3 | . 1 2 . . . . . . Sever 20 | . . . . 4 1 1 12 2 Impale 5 | . . . . . . . 1 4 Melee Attacks 191 | . . . . 28 7 9 86 61 Impact . | . . . . . . . . . Slashing 145 | . . . . 28 7 9 63 38 Piercing 46 | . . . . . . . 23 23 Sneak Attacks 20 | . . . . 4 5 . 6 5 Combat Hostiles 1 | . . . . 1 . . . . Follow-up Attacks 2 | . . . . . . . . 2 Damage Inflicted 17434 | 142 802 1219 . 2026 641 455 8943 3206 Guns 3041 | 142 670 702 . 27 . . 1500 . Cannons 3010 | . . 142 . 711 . . 1889 268 Explosions 3883 | . 119 375 . . . . 1729 1660 Melee 7357 | . . . . 1288 641 455 3695 1278 Ramming 143 | . 13 . . . . . 130 . Kinetic 3110 | 142 240 517 . 711 . . 1500 . Thermal 2979 | . 299 496 . 27 . . 1889 268 Explosive 3389 | . . . . . . . 1729 1660 Electromagnetic 456 | . 250 206 . . . . . . Impact . | . . . . . . . . . Slashing 5862 | . . . . 1288 641 455 2973 505 Piercing 1495 | . . . . . . . 722 773 Highest Corruption 5 | . 1 1 1 1 . . 5 5 Average Corruption 1 | . 1 1 1 1 . . 3 4 Corruption Purged . | . . . . . . . . . Corruption Blocked 15 | . . . . 1 . 6 8 . Effects 32 | . 4 5 . 4 . . 6 13 Message Errors 10 | . 2 1 . 2 . . 4 1 Matter Fused 7 | . 2 2 . . . . . 3 Heat Flow Errors 3 | . . . . 1 . . . 2 Energy Discharges 2 | . . . . . . . 1 1 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . . . 5 Data Loss (major) 2 | . . 1 . . . . . 1 Misfires 2 | . . 1 . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 1408 | . 12 24 . 149 144 14 693 372 Projectiles 114 | . . . . 29 . . 73 12 Explosions 342 | . 12 24 . . . . 152 154 Melee 952 | . . . . 120 144 14 468 206 Knockbacks 10 | . . 1 . 7 . . 2 . Impact 2 | . . . . . . . 2 . Kinetic 8 | . . 1 . 7 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 233 | . . 23 . . . . 174 36 Shots 5 | . . 2 . . . . 2 1 Rammed 5 | . . . . . . . 5 . Targets Rammed 7 | . 2 . . . . . 5 . Kicked 2 | . 2 . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 381 | . 366 1 . 212 10 381 277 177 Average Temperature 105 | . 142 1 . 79 3 155 101 68 Received Heat Transfer 1565 | . 66 183 . 276 . 48 596 396 Effects 13 | . 1 . . . . 9 3 . Shutdowns 2 | . . . . . . 2 . . Energy Bleed 3 | . . . . . . 2 1 . Interference 6 | . . . . . . 4 2 . Matter Decay 2 | . 1 . . . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | . 3 2 . . . . . . Impact Corruptions 2 | . . . . . . . 2 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 7 | . . 1 . . . . 6 . Heat Transferred 2685 | . 380 615 . 25 . . 1443 222 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -10 -7 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Fac Res Res Acc Peak Influence 979 | 15 175 . 117 156 44 183 683 979 Initial 293 | . 7 . 117 34 . 16 68 293 Average 204 | 4 82 . 117 43 17 90 213 664 Maximum Alert Level 3 | . . . . . . . 2 3 Low Security (%) 71 | 100 100 . 100 100 100 100 59 . Level 1 11 | . . . . . . . 28 7 Level 2 12 | . . . . . . . 12 57 Level 3 5 | . . . . . . . . 35 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 25 | . . . . 5 1 2 12 5 Investigation 1 | . . . . . . 1 . . Extermination 12 | . . . . 3 . 1 6 2 Reinforcement 3 | . . . . 1 1 . 1 . Assault 1 | . . . . . . . 1 . Garrison 8 | . . . . 1 . . 4 3 Intercept . | . . . . . . . . . Searches Triggered 2 | . . . . . . . . 2 Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -7 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Fac Fac Res Res Acc Distress Signals 6 | . 1 . . 1 . . 2 2 Communications Jammed 7 | . . . . . . . 7 . Distress Signals 7 | . . . . . . . 7 . Times Spotted 210 | . 13 24 . 17 1 18 81 56 Peak Tracking Total 17 | . 4 4 . 3 1 10 8 17 Tactical Retreats 39 | . 1 1 . 2 . 4 14 17 Traps | -11 -10 -10 -7 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Fac Res Res Acc Traps Triggered 12 | . 2 1 . 1 . 1 3 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -7 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Sub Rec Fac Fac Res Res Acc Machines Disabled 10 | . . 4 . 1 . . . 5 Max in Single Turn 3 | . . 3 . 1 . . . 1 Garrison Access 2 | . . . . 1 . . . 1 Energy Cycler 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -7 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Fac Fac Res Res Acc Machines Accessed 28 | . 8 . . 5 . 1 11 3 Terminals 21 | . 6 . . 3 . 1 9 2 Fabricators 2 | . . . . 1 . . 1 . Repair Stations 2 | . 1 . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 Total Hacks 63 | . 24 . . 9 . 2 23 5 Successful 36 | . 21 . . 4 . 1 9 1 Failed 27 | . 3 . . 5 . 1 14 4 Catastrophic 5 | . . . . 1 . . 3 1 Database Lockouts . | . . . . . . . . . Manual 32 | . 9 . . 4 . 1 16 2 Terminals 48 | . 17 . . 6 . 2 19 4 Fabricators 4 | . . . . 2 . . 2 . Repair Stations 8 | . 6 . . . . . 2 . Recycling Units 1 | . 1 . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 1 . . . 1 Terminal Hacks 12 | . 9 . . . . 1 2 . Robot Schematic 1 | . 1 . . . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 3 | . 2 . . . . 1 . . Alert Level 1 | . 1 . . . . . . . Locate Traps 2 | . 1 . . . . . 1 . Dispatch Records 1 | . 1 . . . . . . . Surveillance Status 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks 3 | . . . . 2 . . 1 . Network Status 1 | . . . . . . . 1 . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 8 | . 6 . . . . . 2 . Scan Component 4 | . 3 . . . . . 1 . Repair 4 | . 3 . . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . . . 1 Seal Access 2 | . . . . 1 . . . 1 Unauthorized Hacks 10 | . 5 . . 1 . . 4 . Terminals 10 | . 5 . . 1 . . 4 . Assimilate 1 | . . . . . . . 1 . Botnet 9 | . 5 . . 1 . . 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 25 | . 7 . . 4 . 1 11 2 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . Robots Built 2 | . . . . 2 . . . . Authchips . | . . . . . . . . . Time 81 | . . . . 81 . . . . Total Robot Build Rating 2 | . . . . 2 . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . 3 . . . . . 1 . Time 110 | . 90 . . . . . 20 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -7 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Sub Rec Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -7 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Sub Rec Fac Fac Res Res Acc Total Allies 3 | . . . . 2 . . 1 . Largest Group 2 | . . . . 2 . . 1 . Highest-Rated Group 45 | . . . . 18 . . 45 . Highest-Rated Ally 45 | . . . . 9 . . 45 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -7 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Sub Rec Fac Fac Res Res Acc Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -7 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Sub Rec Fac Fac Res Res Acc Turns Passed 8002 | 122 1451 909 205 1266 200 330 2491 1028 Spaces Moved 6384 | 71 533 503 108 858 301 380 2520 1110 Core 17 | 5 . . . 4 . . . 8 Treads . | . . . . . . . . . Legs 1281 | 66 533 503 108 71 . . . . Wheels 89 | . . . . . . . . 89 Hover 4258 | . . . . 783 301 380 2520 274 Flight 739 | . . . . . . . . 739 Fastest Speed 39 | 50 120 120 190 53 50 45 45 39 Average Speed 81 | 115 134 149 190 107 53 67 55 64 Slowest Speed 700 | 120 190 190 190 300 54 131 118 700 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 4 85 42 27 16 6 7 57 40 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 3 | . . 3 . . . . . . Spaces Dug 64 | . . 22 . . . . 22 20 Terrain Destroyed 397 | . 7 91 . . . . 158 141 Melee 32 | . . . . . . . 12 20 Projectile 17 | . . 1 . . . . 16 . AOE 347 | . 7 90 . . . . 129 121 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -7 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Sub Rec Fac Fac Res Res Acc Total 8435 | 90 1200 581 108 1115 326 433 3294 1288 Wait 1340 | 1 611 19 1 142 2 31 473 60 Move 6375 | 70 532 502 107 857 300 379 2519 1109 Hop . | . . . . . . . . . Pick Up 29 | 2 4 3 . 3 3 1 12 1 Fast Attach 112 | 6 7 1 . 14 5 6 50 23 Attach 24 | . 2 2 . 4 . 2 9 5 Detach 20 | . 1 2 . 5 . 1 7 4 Swap 23 | . 1 5 . 4 1 . 12 . Drop 59 | . 4 3 . 11 8 4 28 1 Fire 238 | 11 36 44 . 37 . . 92 18 Melee 187 | . . . . 28 7 9 86 57 Ram 5 | . . . . . . . 5 . Kick 2 | . 2 . . . . . . . Crush . | . . . . . . . . . Escape Stasis 17 | . . . . 6 . . 1 10 Rewire 4 | . . . . 4 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / *Min x2 / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -7/Recycling -5/Factory -4/Factory -3/Research -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 14) 123 | -11/Scrapyard | Entered Materials 123 | -10/Materials | Evolved 1 slot: Utility x1 310 | -10/Materials | Build established: Hacker-Mutant 549 | -10/Materials | Identified exit to Mines 549 | -10/Materials | Discovered exit to Mines (range 14) 938 | -10/Materials | Identified exit to Materials 938 | -10/Materials | Discovered exit to Materials (range 16) 1052 | -10/Materials | Discovered exit to Mines (range 9) 1092 | -10/Materials | Repaired Hvy. EM Pulse Gun 1126 | -10/Materials | Repaired Spread Laser 1153 | -10/Materials | Repaired Aluminum Leg 1299 | -10/Materials | Discovered exit to Materials (range 13) 1553 | -10/Materials | Identified exit to Subcaves 1553 | -10/Materials | Discovered exit to Subcaves (range 3) 1574 | -10/Materials | Entered Subcaves 1616 | -10/Subcaves | Learned location of Zion (-6) 1616 | -10/Subcaves | Met a Zionite searching for "candidates" 1616 | -10/Subcaves | Identified exit to Materials 1616 | -10/Subcaves | Discovered exit to Materials (range 11) 1864 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1978 | -10/Subcaves | Learned 2 Materials zone layouts 2023 | -10/Subcaves | Discovered exit to Materials (range 8) 2089 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2212 | -10/Subcaves | Learned location of Storage (-7) 2415 | -10/Subcaves | Identified exit to Recycling 2415 | -10/Subcaves | Discovered exit to Recycling (range 13) 2483 | -10/Subcaves | Entered Recycling 2484 | -7/Recycling | Joined Warlord attack on 0b10 via Recycling 2659 | -7/Recycling | Identified exit to Factory 2659 | -7/Recycling | Discovered exit to Factory (range 16) 2688 | -7/Recycling | Entered Factory 2688 | -5/Factory | Evolved 10 slots: Power x1, Propulsion x2, Utility x7 3215 | -5/Factory | Garrison activated, responded to threat 3441 | -5/Factory | P-70 Sage assimilated allied 8K-1VD(b) 3793 | -5/Factory | Fabricated W-16 Scout? 3829 | -5/Factory | Identified exit to Factory 3829 | -5/Factory | Discovered exit to Factory (range 15) 3954 | -5/Factory | Entered another Factory area 3954 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4099 | -4/Factory | Build established: Scavenger-Mutant 4153 | -4/Factory | Identified exit to Research 4153 | -4/Factory | Discovered exit to Research (range 3) 4154 | -4/Factory | Entered Research 4154 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4481 | -3/Research | Identified exit to Research 4481 | -3/Research | Discovered exit to Research (range 5) 4484 | -3/Research | Entered another Research area 4484 | -2/Research | Spotted B-90 Cyclops 4484 | -2/Research | Evolved 2 slots: Utility x2 4518 | -2/Research | Lost 7 parts (1p2n3u1w) 4929 | -2/Research | Build established: Scavenger-Gladiator 4942 | -2/Research | Repaired Lgt. Antimatter Reactor 4946 | -2/Research | Spotted B-90 Cyclops 5170 | -2/Research | Lost 5 parts (2n3u) 5309 | -2/Research | Lost 3 parts (1n2u) 5339 | -2/Research | Found Prototype Reactor 5428 | -2/Research | Garrison activated, responded to threat 5933 | -2/Research | Build established: Scavenger-Scout 6144 | -2/Research | Identified exit to Access 6144 | -2/Research | Discovered exit to Access (range 12) 6370 | -2/Research | Lost 3 parts (1p1n1u) 6535 | -2/Research | Found Prototype Processor 6535 | -2/Research | Identified Exp. Target Analyzer 6652 | -2/Research | Garrison activated, responded to threat 6734 | -2/Research | First assault squad dispatched 6763 | -2/Research | Identified exit to Quarantine 6763 | -2/Research | Discovered exit to Quarantine (range 11) 6763 | -2/Research | Spotted B-90 Cyclops 6787 | -2/Research | Build established: Scavenger-Mutant 6975 | -2/Research | Entered Access 6975 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 7137 | -1/Access | Build established: Hacker-Mutant 7215 | -1/Access | Lost 7 parts (2p1n3u1w) 7406 | -1/Access | Garrison activated, responded to threat 7430 | -1/Access | Found Quantum Capacitor 7433 | -1/Access | Lost 5 parts (2n2u1w) 7574 | -1/Access | Found Prototype Device 7574 | -1/Access | Identified Exp. Terrain Scanner 7595 | -1/Access | Lost 4 parts (3u1w) 7656 | -1/Access | Found Prototype Slashing Weapon 7656 | -1/Access | Identified Nanosword 7725 | -1/Access | Search patrols dispatched 7969 | -1/Access | Spotted B-99 Colossus 7975 | -1/Access | Search patrols dispatched 7975 | -1/Access | Spotted B-99 Colossus 7986 | -1/Access | Energy Cycler disabled 7996 | -1/Access | Identified exit to Surface 7996 | -1/Access | Discovered exit to Surface (range 4) 8003 | *** | Escaped! Last Messages --------------- 07986_ Penetrated by Slug. 07986_ Slug penetrates Sealed Heavy Doors. 07987_ Acquired 7 matter. 07987_ Penetrated by Slug. 07987_ Slug penetrates Sealed Heavy Doors. 07987_ Penetrated by Slug. 07987_ Slug penetrates Sealed Heavy Doors. 07988_ Acquired 3 matter. 07989_ Slug penetrates Sealed Heavy Doors. 07989_ Penetrated by Slug. 07991_ Slug penetrates Sealed Heavy Doors. 07991_ Penetrated by Slug. 07991_ Slug penetrates Sealed Heavy Doors. 07991_ Penetrated by Slug. 07992_ Impulse Thruster Array destroyed. 07993_ Slug penetrates Sealed Heavy Doors. 07996_ Main Access Shell breached. 07996_ EXIT=FOUND: SURFACE 07998_ Slug penetrates Sealed Heavy Doors. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | ???/ #??????#?????#???????????#??#??????????????? | | ???# #??????#?????#??#??????????????#???????????? | | ???# #??????##########?#??#????????????????????#? | | #### ######## ##???#???#?#????#??????????? | | # #??????????????????????????? | | # #??????#?#???????????"?????? | | ##### # #????????????????? ????????? | | ###?# + #?#???#??????????#???????? ? | | ""#?# # #??#???????????#???????????? | | "#?# # #?????????#???????? ???????? | | !!! ""#?# # #???#?????????????? ???????? | | !!! T#?# # #???#??#???????????????????? | | !! 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"?"" #?# !%# | | ###????#??# ######""##########??########### /*+ | | ?????????## #????###" ####?????#???#?# !## | | ???#??????# ????#?######### #?????????#???# # | | ????#?????# #??????#???#??#"########??????# # | | ?????#??#?# ????????????#?# ##?????# # | | ????????#?# #????? ????? ?# #??????# # | | ??????????# #????? ??????# #??????# # | | ?????#?#??# ????????S??"??# " #????#?# # | | ?#????????# ?#????????????# """ #?#????# # | | ??#?????#? ???????????? # """ ##?????# + | | ??????#??? ???????? ??? ?# " #??#?#?#^^ # | | ????????? ?????? ?????? ?# #??????# ^# | | ????#????????????????? ????# #??????# # | | ??????????????? ??? ???????# " ######## # | | ?#?????#?????#?? ??????????# """ # # | | ????????#?????#???? ???????# """ + # | | ???????????????????????????# " # ## | | ???#?????#???????#?????????# # ## | | ????????????????????#??????# #### ###### | | ??????????? ????#??????????# #??# ###### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 120 Energy Generation 62 Energy Capacity 595 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 30 Terrain Scan Density 210 ECM Strength 2 Jamming Range 16 Power Amplification 30 Additional Mass Support 12 Corruption Block 15 Armor Coverage 600 Resistance: KI 60 Resistance: TH 35 Resistance: EX 85 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 70 Targeting Accuracy 6 Melee Accuracy 12 Target Analysis 12 Energy Filtering 30 Particle Charging 37 Kinecelleration 40 Offensive Hacking 30 Item Schematics ----------------- None Robot Schematics ------------------ W-16 Scout | -10/Materials | Hacked Fabricated ------------ W-16 Scout | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Denied? Epsilon Run Challenges ------------ None Game ------ Seed PowerPrecisionMatrix Manual? 0 Play Time 01:51:10 Cumulative 45.5 hours Start 2024.05.18 @ 23:51:19 End 2024.05.26 @ 09:43:46 Sessions 6 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 21 Rogue 0 Adventurer 19 Explorer 2 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 44 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: eec9bda6-1550-426e-96af-05975d095cf7