Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.28 @ 10:21:09 Player: Malth Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (33) 6600 Robots Destroyed (86) 430 Value Destroyed (2533) 2533 Prototype IDs (42) 840 Alien Tech Used (4) 800 Bonus (4361) 4361 TOTAL SCORE: 20064 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 7 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Win 3000 Friendly Fire -10 Cogmind --------- Core Integrity 1496/1600 Matter 75/300 Energy 261/345 System Corruption 2% Temperature Warning (310) Movement Flying (6) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Fusion Reactor Micro Antimatter Reactor > --- PROPULSION (7) --- Improved Surge Thruster Biomechanical Wings Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Electron Diverter Experimental Q-thruster > --- UTILITY (14) ----- Experimental Cooling System Small Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Improved Reaction Control System Improved Propulsion Shielding Light Regenerative Plating Light Regenerative Plating Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Ghost Barrier > --- WEAPON (2) ------- Chainsword > --- INVENTORY (8) ---- Light Ion Engine Light Ion Engine Cooled VTOL Module Experimental Q-thruster Improved Hacking Suite Chainsword Peak State ------------ > --- POWER ------------ Fusion Reactor Micro Antimatter Reactor > --- PROPULSION ------- Improved Surge Thruster Biomechanical Wings Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Electron Diverter Experimental Q-thruster > --- UTILITY ---------- Experimental Cooling System Small Storage Unit Advanced Sensor Array Improved Signal Interpreter Advanced Melee Analysis Suite Improved Reaction Control System Improved Propulsion Shielding Light Regenerative Plating Light Regenerative Plating Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite Ghost Barrier > --- WEAPON ----------- Chainsword > --- INVENTORY -------- Light Ion Engine Light Ion Engine Cooled VTOL Module Experimental Q-thruster Improved Hacking Suite Chainsword [Rating: 143] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Reactor Fusion Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit Cooled VTOL Module Utility Hacking Suite Device Advanced Sensor Array Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Improved Propulsion Shielding Artifact Phase Redirector Weapon Chainsword Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Chainsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . . . 2 . . . . 2 . . . 2 . . . . . . 2 . 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 5 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . Utility 12 | . . . 1 . 1 1 . . . . . . 2 . . . . 1 . . . 2 . . . . . . 1 . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 162 | . 7 3 29 8 16 3 . 26 . . . . 9 1 . 1 . 5 1 12 . 8 . 6 2 . 4 1 8 3 2 3 4 Power 24 | . 1 1 4 3 1 . . 2 . . . . 1 . . . . 1 . 3 . 1 . 2 1 . 1 . 1 . . 1 . Engine 13 | . 1 1 4 2 . . . 2 . . . . . . . . . . . 1 . . . 1 . . . . 1 . . . . Core 8 | . . . . 1 1 . . . . . . . 1 . . . . 1 . 1 . 1 . 1 1 . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . Propulsion 41 | . 1 2 10 . 6 . . 9 . . . . 1 1 . . . 2 1 1 . . . . . . 2 . 1 1 1 . 2 Treads 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 11 | . 1 2 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 26 | . . . . . 4 . . 9 . . . . 1 1 . . . 2 1 1 . . . . . . 2 . 1 1 1 . 2 Utility 57 | . 2 . 1 1 5 3 . 9 . . . . 6 . . . . 2 . 7 . 5 . 2 1 . 1 1 6 2 1 . 2 Device 15 | . . . 1 1 1 1 . 1 . . . . 1 . . . . 1 . 4 . 2 . . . . . 1 . . 1 . . Storage 3 | . 1 . . . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Processor 6 | . 1 . . . . 1 . 1 . . . . . . . . . . . . . 2 . . . . . . . . . . 1 Hackware 13 | . . . . . 1 1 . 3 . . . . 1 . . . . 1 . 1 . . . . . . . . 5 . . . . Protection 19 | . . . . . 2 . . 4 . . . . 3 . . . . . . 2 . 1 . 2 1 . 1 . 1 1 . . 1 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Weapon 40 | . 3 . 14 4 4 . . 6 . . . . 1 . . 1 . . . 1 . 2 . 2 . . . . . . . 2 . Energy Gun 20 | . 2 . 12 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon 6 | . . . 1 . . . . 2 . . . . . . . . . . . 1 . 1 . 1 . . . . . . . . . Ballistic Gun 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . 2 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 7 | . . . . . . . . 3 . . . . 1 . . . . . . . . 1 . 1 . . . . . . . 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . . 1 . 2 . . . . . . . . . . . 8 . . . . 1 . 3 . . 2 . 2 . Parts Lost 35 | . 4 . 6 1 11 2 . 3 . 1 . . 1 . . . . 1 1 . . 2 . . . . . 2 . . . . . Power 4 | . 1 . . . 1 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Propulsion 14 | . 1 . 3 1 5 . . 2 . . . . 1 . . . . . 1 . . . . . . . . . . . . . . Utility 8 | . . . . . 2 1 . 1 . . . . . . . . . . . . . 2 . . . . . 2 . . . . . Weapon 9 | . 2 . 3 . 3 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 5 | . 2 . 3 1 5 1 . 2 . 1 . . 1 . . . . 1 1 . . 2 . . . . . 1 . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 88 | . 96 100 96 91 74 50 46 74 100 92 92 92 92 93 93 96 100 85 88 88 94 92 94 90 89 89 89 85 90 93 93 95 96 Engine 6 | . 13 14 11 8 6 . . 5 7 7 7 7 . . . . . 2 . 2 5 5 5 5 5 5 3 . 4 4 4 2 . Core 1 | . . . . 2 1 . . . . . . . 5 6 6 6 6 5 11 5 5 4 5 5 5 5 3 . . . . . . Leg 9 | . 28 28 28 25 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17 | . . . . . 3 15 15 25 38 38 38 38 33 33 33 33 33 25 23 23 23 21 21 21 21 21 23 26 28 26 30 30 28 Device 5 | . . . 9 11 4 . 7 2 . . . . 3 6 6 6 6 4 5 5 5 9 10 10 10 10 10 10 9 9 11 13 12 Storage 6 | . 14 14 11 11 9 7 7 . . . . . . 6 6 6 6 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 Processor 9 | . 11 14 11 11 9 14 7 7 15 15 15 15 7 6 6 6 6 5 5 5 5 6 10 10 10 10 10 6 4 4 4 4 8 Hackware 11 | . . . . . 7 4 . 15 15 15 15 15 18 20 20 20 20 23 23 23 23 21 21 19 15 15 15 15 18 23 21 21 20 Protection 4 | . . . . . 1 7 7 4 7 7 7 7 14 6 6 6 6 5 5 4 5 7 5 6 10 10 9 10 9 8 8 8 12 Energy Gun 6 | . 8 28 19 20 14 . . . . . . . . . . . . . . 2 5 2 . . . . . . . . . . . Ballistic Gun 1 | . 19 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . 5 7 7 7 7 6 6 6 6 6 5 5 5 5 7 10 5 5 5 5 5 4 4 4 4 4 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 42 | 12 17 17 27 24 22 8 8 19 17 17 10 10 20 20 20 23 23 27 27 28 28 32 25 30 29 29 31 31 34 34 35 40 42 Greatest Support 53 | 20 20 30 40 30 40 8 8 22 22 22 20 20 26 23 23 23 23 32 32 32 32 34 32 32 32 34 32 39 45 45 52 41 53 Greatest Overweight (x) 8 | . . . 2 1 1 2 . 1 . . . . . . . . . 1 . . . 8 . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | . 10 10 10 10 10 8 8 8 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | . 8 10 10 10 9 8 8 5 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Most Carried 10 | . 8 10 10 10 10 5 5 8 3 5 5 5 7 7 6 6 7 8 7 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Average Carried 7 | . 7 9 9 9 8 3 5 4 3 3 5 5 5 6 6 5 6 7 6 7 8 7 8 8 8 8 7 7 6 7 7 7 5 Final Capacity 10 | 8 10 10 10 10 8 8 8 5 5 5 5 5 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 10 | 6 8 10 10 10 2 5 5 3 3 5 5 5 7 6 6 5 7 7 6 8 8 8 8 8 8 8 8 7 7 8 8 8 6 Class Distribution -------------------- 40% | Hacker-Sprinter 22% | Mutant 22% | Scavenger-Mutant 6% | Hacker-Scout 5% | Wizard-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Sprinter | -4/Factory Hacker-Scout | -4/Waste Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Sprinter | -3/Proximity Caves Hacker-Sprinter | -3/Research Wizard-Mutant | -3/Quarantine Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Testing Wizard-Sprinter | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Matter Collected 1916 | 200 216 30 288 106 66 . . 248 19 187 . 3 67 36 . 5 10 20 . . 50 32 . 4 . 55 . 116 . . 139 19 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2740 | . 458 44 1185 210 309 . . 69 . 62 . . . . . . . 20 . . . 146 . 4 . . . 94 . . 139 . . Parts 174 | . 25 5 68 16 19 . . 10 . 3 . . . . . . . 5 . . . 13 . . . . . 5 . . 5 . . Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . . Prevented 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Combat Hostiles Destroyed 67 | . 12 3 27 7 9 . . 4 . . . . . . . . . . . . . 5 . . . . . . . . . . . Melee 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Guns 43 | . 12 3 24 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 19 | . . . . 7 5 . . 4 . . . . . . . . . . . . . 3 . . . . . . . . . . . Classes Destroyed 12 | . 4 . 4 1 . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . Worker 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 2 . . Builder 3 | . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 6 | . 1 . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 4 | . . . 2 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . Swarmer 21 | . 6 3 4 4 . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Cutter 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Grunt 30 | . 6 . 14 3 6 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 10 | . . . 7 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . . Best Kill Streak 7 | . 3 2 7 7 7 . . 4 . . . . . . . . . 1 . . . 6 . . . . . . . . 2 . . Combat Bots Only 7 | . 3 2 7 4 6 . . 4 . . . . . . . . . . . . . 5 . . . . . . . . . . . Max Kills in Single Turn 4 | . 1 1 1 4 2 . . 1 . 1 . . . . . . . 1 . . . 3 . . . . . 1 . . 1 . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . 4 2 . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Hostile Shots Fired 616 | . 56 5 137 17 54 28 . 81 2 8 . 21 25 8 . . . 32 11 . 2 52 . 5 8 8 . 18 16 . . 12 10 Missed 280 | . 10 2 31 5 11 20 . 40 2 6 . 13 15 4 . . . 20 10 . 1 35 . 5 6 7 . 10 13 . . 9 5 Damage Taken 5440 | . 532 26 1327 194 823 93 . 469 . 30 . 88 140 59 . . . 218 15 . 21 678 . . 47 16 . 170 77 . . 67 350 Core 1016 | . 64 10 219 10 226 37 . 107 . . . 11 20 29 . . . . . . . 179 . . . . . . . . . . 104 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 213 | . . . . . 20 22 . 81 . . . 38 . . . . . . . . . 52 . . . . . . . . . . . Regen/Repaired (Parts) 449 | . . . . . . . . 83 . . . . . . . . . 17 . 14 . 123 . . 12 11 . 22 35 62 . . 70 Core Remaining (%) 83 | 100 . 70 . 42 58 . . . . . . 77 . . . . 94 . . . 100 . . . . . . 84 . 100 . 100 93 Volleys Fired 161 | . 39 4 80 6 17 . . 11 . . . . . . . . . . . . . 2 . 2 . . . . . . . . . Largest 2 | . 2 2 2 2 2 . . 1 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Hottest 131 | . 60 80 131 126 126 . . 69 . . . . . . . . . . . . . 88 . 88 . . . . . . . . . Shots Fired 296 | . 78 8 160 7 28 . . 11 . . . . . . . . . . . . . 2 . 2 . . . . . . . . . Gun 267 | . 78 8 156 2 22 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Cannon 13 | . . . 4 . . . . 6 . . . . . . . . . . . . . 1 . 2 . . . . . . . . . Launcher 16 | . . . . 5 6 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 63 | . 55 . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 204 | . 23 8 148 2 22 . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Explosive 16 | . . . . 5 6 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 13 | . . . 4 . . . . 6 . . . . . . . . . . . . . 1 . 2 . . . . . . . . . Robot Hit Streak 24 | . 6 7 19 5 24 . . 2 . . . . . . . . . . . . . . . 1 . . . . . . . . . Robot Miss Streak 4 | . 4 2 4 1 2 . . 3 . . . . . . . . . . . . . 3 . 1 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 215 | . 50 6 110 3 24 . . 4 1 3 . . . . . . . 1 . . . 4 . 1 . . . 4 . . 4 . . Core Hits 129 | . 27 3 43 17 19 . . 8 . 2 . . . . . . . 1 . . . 6 . . . . . 1 . . 2 . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 5 | . . . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Burn 5 | . . . 4 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee Attacks 120 | . . . . . . . . 18 9 3 . 3 8 4 . 1 4 15 4 . . 14 . 1 2 7 . 10 2 4 6 3 2 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 116 | . . . . . . . . 18 9 3 . 3 8 4 . . 1 15 4 . . 14 . 1 2 7 . 10 2 4 6 3 2 Piercing 4 | . . . . . . . . . . . . . . . . 1 3 . . . . . . . . . . . . . . . . Sneak Attacks 13 | . . . . . . . . . 1 3 . . . . . . . . . . . 1 . . . . . 4 . . 4 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6235 | . 618 79 1862 568 851 . . 576 85 246 . . . . . . . 47 . . . 535 . 68 . . . 349 . . 351 . . Guns 2811 | . 618 79 1773 18 323 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 195 | . . . 77 . . . . 50 . . . . . . . . . . . . . . . 68 . . . . . . . . . Explosions 1855 | . . . . 550 528 . . 428 . . . . . . . . . . . . . 349 . . . . . . . . . . . Melee 1362 | . . . . . . . . 98 85 246 . . . . . . . 47 . . . 186 . . . . . 349 . . 351 . . Ramming 12 | . . . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 528 | . 440 . 88 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2632 | . 178 79 1685 18 323 . . . . . . . . . . . . . . . . 349 . . . . . . . . . . . Explosive 1506 | . . . . 550 528 . . 428 . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 195 | . . . 77 . . . . 50 . . . . . . . . . . . . . . . 68 . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 1362 | . . . . . . . . 98 85 246 . . . . . . . 47 . . . 186 . . . . . 349 . . 351 . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . 3 3 . . . . . . . . 2 2 2 2 . 1 1 1 . 3 11 11 11 11 11 11 . . . . 2 Average Corruption 4 | . . . 2 3 . . . . . . . . 2 2 2 2 . 1 1 1 . 2 4 11 11 11 11 11 . . . . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 49 | . . . 9 4 . . . . . . . . 6 4 . . . . 1 1 . 1 . 9 4 4 2 4 . . . . . Message Errors 8 | . . . 3 1 . . . . . . . . 1 1 . . . . . . . . . . . 1 1 . . . . . . Matter Fused 12 | . . . 1 1 . . . . . . . . 1 1 . . . . . 1 . 1 . 2 1 1 . 2 . . . . . Heat Flow Errors 3 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Energy Discharges 6 | . . . 1 . . . . . . . . . 2 1 . . . . . . . . . 1 . . 1 . . . . . . Parts Rejected 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 10 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . 6 1 . . 1 . . . . . Data Loss (major) 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Misfires 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alerts 3 | . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Weapon Failures 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 489 | . . . . 11 . . . 61 82 65 . . . . . . . . . . . . . 13 . . . 131 . . 126 . . Projectiles 13 | . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . Explosions 11 | . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 465 | . . . . . . . . 61 82 65 . . . . . . . . . . . . . . . . . 131 . . 126 . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 545 | . . . . 63 78 . . 7 . . . . . . . . . . . . . 283 . . . . . . . . . . 114 Shots 10 | . . . . 2 3 . . 1 . . . . . . . . . . . . . 3 . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 377 | . 43 36 377 21 147 . . 50 43 57 1 9 297 . . . . 44 34 . . 72 . 72 3 28 . 179 266 253 26 2 219 Average Temperature 59 | . 18 16 113 14 68 . . 15 5 17 1 1 52 . . . . 22 16 . . 31 . 35 3 15 . 73 85 99 14 2 51 Received Heat Transfer 1308 | . 195 . 534 54 306 36 . 69 . . . 18 30 . . . . . . . . 9 . . 18 . . 9 21 . . . 9 Effects 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 19 | . . . 18 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 5639 | . 400 175 3950 37 777 . . . . . . . . . . . . . . . . 300 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Peak Influence 566 | . 195 151 514 419 446 469 175 532 . . . . 237 . . . . 333 . . . 566 150 232 . . . . 360 202 132 164 272 Initial 300 | . . 48 58 200 163 202 160 122 . . . . 9 . . . . 300 . . . . 105 105 . . . . . 202 84 74 98 Average 190 | . 79 93 251 308 293 310 167 183 . . . . 134 . . . . 251 . . . 223 115 161 . . . . 178 84 102 108 193 Maximum Alert Level 2 | . . . 2 2 2 2 . 2 . . . . 1 . . . . 1 . . . 2 . 1 . . . . 1 1 . . 1 Low Security (%) 55 | . 100 100 25 . 21 . 100 63 . . . . 64 . . . . 31 . . . 52 100 78 . . . . 51 90 100 100 66 Level 1 37 | . . . 67 66 57 86 . 28 . . . . 35 . . . . 68 . . . 20 . 21 . . . . 48 9 . . 33 Level 2 6 | . . . 7 33 20 13 . 7 . . . . . . . . . . . . . 27 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 2 1 3 . 3 2 . 4 . . . . 4 . . . . . . . . 1 . 3 . . . . 3 . . 2 2 Investigation 12 | . . 1 1 . 1 . . 2 . . . . 3 . . . . . . . . . . 1 . . . . 1 . . 2 . Extermination 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement 17 | . 2 . 2 . 2 2 . 1 . . . . 1 . . . . . . . . 1 . 2 . . . . 2 . . . 2 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Distress Signals 12 | . . . 2 . . 1 . . . . . . 1 . . . . 1 . . . 1 . 1 . . . . 3 . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 298 | . 20 8 36 7 17 22 4 26 6 7 . 3 19 1 . . 2 11 10 . 1 21 5 8 6 9 . 6 18 3 3 10 9 Peak Tracking Total 15 | . 3 3 8 4 8 7 5 13 4 7 . 2 14 1 . . 2 8 6 . 1 15 5 4 6 9 . 6 9 3 3 6 9 Tactical Retreats 41 | . 1 1 1 . 1 4 . 6 1 1 . 1 3 . . . . 2 3 . . 4 . 1 2 1 . . 7 . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Traps Triggered 11 | . 1 . 2 . 1 1 . 1 . . . . 1 . . . . . . . . 1 . . . . . . . . . 1 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . 3 . . . . 2 . . . . . 9 . . . . 1 . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Disabled 21 | . . . 1 1 . . . 4 . . . . . . . . . . . . . 6 . 1 1 . . . . 4 . 2 1 Max in Single Turn 6 | . . . 1 1 . . . 2 . . . . . . . . . . . . . 6 . 1 1 . . . . 1 . 1 1 Garrison Access 8 | . . . . . 1 . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . 1 1 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Machines Accessed 108 | . 3 1 4 . 4 4 . 17 . . 4 . 12 1 . . . 8 . 6 . 6 . 4 1 . 9 . 7 7 2 5 3 Terminals 58 | . 2 1 2 . 2 3 . 11 . . . . 8 . . . . 5 . . . 5 . 3 . . . . 5 6 1 3 1 Fabricators 9 | . . . . . . 1 . 2 . . . . 2 . . . . 1 . . . . . 1 . . . . 1 . . 1 . Repair Stations 7 | . . . 1 . . . . 2 . . . . . . . . . 1 . . . 1 . . . . . . . 1 . . 1 Recycling Units 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . . . . Garrison Access 8 | . . . . . 1 . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . 1 1 1 Total Hacks 371 | . 7 2 9 . 11 11 . 47 . . 27 . 38 1 . . . 32 . 6 . 24 . 24 1 . 48 . 24 29 8 16 6 Successful 276 | . 2 . 7 . 9 4 . 31 . . 27 . 22 1 . . . 22 . 6 . 17 . 10 1 . 48 . 18 25 8 12 6 Failed 94 | . 5 2 2 . 2 7 . 16 . . . . 15 . . . . 10 . . . 7 . 14 . . . . 6 4 . 4 . Catastrophic 12 | . . 1 . . 1 1 . 2 . . . . 3 . . . . . . . . 3 . 1 . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Manual 159 | . 5 2 3 . 9 7 . 21 . . . . 25 . . . . 16 . 1 . 14 . 13 . . . . 13 14 4 10 2 Terminals 220 | . 6 2 4 . 8 10 . 28 . . . . 31 . . . . 25 . . . 21 . 20 . . . . 17 27 7 11 3 Fabricators 21 | . . . . . . 1 . 4 . . . . 4 . . . . 1 . . . . . 4 . . . . 3 . . 4 . Repair Stations 17 | . . . 1 . . . . 5 . . . . . . . . . 4 . . . 3 . . . . . . . 2 . . 2 Recycling Units 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 17 | . . . 4 . . . . 9 . . . . . . . . . . . . . . . . . . . . 4 . . . . Garrison Access 10 | . . . . . 1 . . 1 . . . . 3 . . . . 2 . . . . . . . . . . . . 1 1 1 Terminal Hacks 157 | . . . 1 . 1 2 . 6 . . 27 . 8 1 . . . 11 . 6 . 9 . 3 1 . 48 . 5 16 6 5 1 Record 54 | . . . . . . . . . . . 11 . . . . . . . . 4 . . . . 1 . 36 . . 2 . . . Part Schematic 19 | . . . . . . . . 1 . . 11 . 1 . . . . 1 . . . . . . . . 4 . . 1 . . . Robot Schematic 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 9 | . . . . . . . . . . . 3 . 1 . . . . . . . . . . . . . 4 . . 1 . . . Open Door 3 | . . . . . . . . . . . . . . 1 . . . . . 2 . . . . . . . . . . . . . Open DSF 4 | . . . . . . . . 2 . . . . . . . . . . . . . 1 . 1 . . . . . . . . . Level Access Points 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 1 Branch Access Points 9 | . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . 1 . . . . . . 1 1 1 1 . Emergency Access Points 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . Machine Index 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . . . . . . . . . Terminal Index 4 | . . . . . 1 . . . . . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 10 | . . . . . . . . 1 . . . . 2 . . . . 2 . . . 2 . . . . . . . 2 1 . . Unreport Threat 5 | . . . . . . . . . . . . . . . . . . 2 . . . 2 . . . . . . . 1 . . . Locate Traps 7 | . . . . . . 1 . . . . . . . . . . . 1 . . . 1 . . . . . . . 2 2 . . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Surveillance Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Patrol Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recall Investigation 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . 1 . . 2 . Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . 2 . 1 . Fabricator Hacks 14 | . . . . . . . . 4 . . . . 4 . . . . . . . . . . 2 . . . . 2 . . 2 . Load Schematic 7 | . . . . . . . . 2 . . . . 2 . . . . . . . . . . 1 . . . . 1 . . 1 . Build 7 | . . . . . . . . 2 . . . . 2 . . . . . . . . . . 1 . . . . 1 . . 1 . Repair Station Hacks 14 | . . . . . . . . 4 . . . . . . . . . 3 . . . 3 . . . . . . . 2 . . 2 Scan Component 7 | . . . . . . . . 2 . . . . . . . . . 1 . . . 2 . . . . . . . 1 . . 1 Repair 6 | . . . . . . . . 2 . . . . . . . . . 1 . . . 1 . . . . . . . 1 . . 1 Refit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Report Inventory 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 16 | . . . 4 . . . . 9 . . . . . . . . . . . . . . . . . . . . 3 . . . . Insert Component 6 | . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . . Analyze 10 | . . . 2 . . . . 6 . . . . . . . . . . . . . . . . . . . . 2 . . . . Garrison Access Hacks 8 | . . . . . 1 . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . 1 1 1 Seal Access 8 | . . . . . 1 . . 1 . . . . 2 . . . . 1 . . . . . . . . . . . . 1 1 1 Unauthorized Hacks 65 | . 1 . 2 . 6 2 . 7 . . . . 8 . . . . 7 . . . 5 . 5 . . . . 8 7 1 4 2 Terminals 62 | . 1 . 2 . 5 2 . 7 . . . . 8 . . . . 7 . . . 5 . 5 . . . . 7 7 1 3 2 Track 23 | . . . . . 1 1 . 2 . . . . 3 . . . . 3 . . . 3 . 2 . . . . 2 4 . 1 1 Assimilate 5 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . 1 . . . . 2 . . . . Botnet 26 | . 1 . 2 . 2 1 . 4 . . . . 4 . . . . 2 . . . 1 . 1 . . . . 2 2 1 2 1 Disrupt 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operators 6 | . . . . . 1 . . 1 . . . . 1 . . . . 1 . . . . . 1 . . . . . 1 . . . Fabricators 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Prioritize 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 64 | . 2 1 4 . 2 4 . 14 . . . . 8 . . . . 5 . . . 4 . 3 . . . . 7 5 . 3 2 Full Trace Events 10 | . . 1 1 . . . . 2 . . . . 3 . . . . . . . . . . 1 . . . . 1 . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 36 | . . . 2 . . . . 4 . . 11 . 1 . . 12 . 1 . . . . . . . . 4 . . 1 . . . Parts Built 9 | . . . . . . . . 4 . . . . 2 . . . . . . . . . . 1 . . . . 1 . . 1 . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 366 | . . . . . . . . 104 . . . . 124 . . . . . . . . . . 76 . . . . 25 . . 37 . Total Part Build Rating 33 | . . . . . . . . 10 . . . . 4 . . . . . . . . . . 5 . . . . 5 . . 9 . Parts Repaired 5 | . . . . . . . . 1 . . . . . . . . . 1 . . . 1 . . . . . . . 1 . . 1 Time 211 | . . . . . . . . 44 . . . . . . . . . 50 . . . 44 . . . . . . . 50 . . 23 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 6 | . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . 1 . . . . Part Schematics Acquired 5 | . . . 2 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total Allies 6 | . . 2 . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . 2 . . . . Largest Group 2 | . . 2 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . Highest-Rated Group 76 | . . 41 10 . . . . . . . . . . . . . . 10 . . . . . . . . . . 76 . . . . Highest-Rated Ally 45 | . . 31 10 . . . . . . . . . . . . . . 10 . . . . . . . . . . 45 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Damage 104 | . . 104 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 14 | . . . . 1 . . . . 2 2 . 2 . . . 2 1 . . . 2 . . . 1 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Turns Passed 7124 | . 675 396 1028 142 395 275 25 739 91 109 19 387 379 186 46 143 70 270 63 226 79 223 19 152 89 108 67 93 223 132 69 102 104 Spaces Moved 13405 | 1 414 295 438 95 291 648 66 1542 300 426 80 605 879 392 197 600 242 576 192 596 282 589 68 336 283 313 206 243 829 320 254 372 435 Core 2 | . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Treads 143 | . . . 36 . 107 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 1272 | 1 414 295 402 95 65 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 11988 | . . . . . 119 647 66 1542 300 426 80 605 879 392 197 600 242 576 192 596 282 588 68 336 283 313 206 243 829 320 254 372 435 Fastest Speed 6 | 120 120 120 120 120 34 37 37 17 17 17 23 23 6 19 23 23 23 20 20 28 28 25 28 28 28 25 24 14 6 6 6 17 6 Average Speed 35 | 120 120 120 124 122 101 37 37 30 22 22 23 23 21 22 23 23 23 25 26 28 28 28 28 28 28 27 26 23 19 19 16 17 13 Slowest Speed 450 | 120 120 120 260 190 190 150 37 120 23 23 23 23 23 23 23 23 23 77 28 28 28 450 28 28 28 28 28 24 24 20 17 17 14 Overloaded Moves 292 | . . . . . . . . 26 11 12 . . 10 1 . . . 35 11 . . 42 . . . 25 . 22 44 18 6 . 29 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 97 | . . . . . 6 15 . 10 . . . . 8 1 . . . 8 . . 1 6 . 7 . 1 . 1 18 1 3 8 3 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 2 70 74 47 35 38 24 65 46 55 59 69 73 25 55 37 75 43 23 38 92 58 22 85 10 69 58 63 53 26 50 9 39 16 Regions Visited 33 Branch Regions 19 Pre-discovered Areas 11 | . . 1 . 1 . . . . 1 . 1 . . . . 1 1 . . . 1 . . . . 1 3 . . . . . . Known Exits Taken 28 | . 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 21 | . . . . . . . . . 1 5 . 3 . 1 . 2 3 . . . 2 . . . 1 2 . 1 . . . . . Spaces Dug 94 | . . . . . 9 . . 14 8 . . 3 8 4 . . 2 14 4 . . 8 . 1 1 7 . 6 2 . 1 1 1 Terrain Destroyed 240 | . . . . 42 25 . . 41 8 . . 3 8 4 . . 2 14 4 . . 53 . 1 1 7 . 6 2 . 1 1 17 Melee 85 | . . . . . . . . 14 8 . . 3 8 4 . . 2 14 4 . . 8 . 1 1 7 . 6 2 . 1 1 1 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 155 | . . . . 42 25 . . 27 . . . . . . . . . . . . . 45 . . . . . . . . . . 16 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp War Pro Fac Was Fac Upp Upp Zhi Pro Res Qua Res Tes Acc Total 15156 | . 516 330 758 111 356 667 65 1764 308 432 79 847 1046 480 196 602 249 671 196 655 280 619 67 381 288 321 219 263 871 382 267 397 473 Wait 1240 | . 39 22 175 . 32 26 . 152 . 2 . 240 146 84 . . 3 75 . 33 . 6 . 40 . 3 . 11 39 50 7 24 31 Move 13182 | . 413 294 437 94 278 619 65 1520 299 425 79 604 863 389 196 599 241 559 191 595 279 579 67 321 282 310 205 240 792 317 247 355 428 Hop 93 | . . . . . 6 14 . 10 . . . . 7 1 . . . 8 . . 1 4 . 7 . 1 . 1 18 1 3 8 3 Pick Up 69 | . 11 3 12 . 1 3 . 10 . 2 . . 4 . . . 2 2 . 1 . 4 . . . . 2 . 5 2 2 1 2 Fast Attach 80 | . 2 . 9 2 4 4 . 14 . . . . 5 1 . 1 . 2 . 10 . 4 . 1 3 . 4 . 6 4 . 2 2 Attach 39 | . 3 . 6 . 9 . . 4 . . . . 3 . . . . 2 1 1 . 3 . . . . . 1 2 . 2 . 2 Detach 18 | . . . . 1 1 . . 3 . . . . 3 . . . . 2 . 4 . 1 . 1 . . 2 . . . . . . Swap 48 | . 2 3 14 6 3 . . 8 . . . . 1 . . . . 1 . 1 . 1 . 5 . . 1 . . . . 1 1 Drop 101 | . 7 4 19 2 5 1 . 13 . . . . 6 1 . 1 . 5 . 10 . 2 . 3 1 . 5 . 7 4 . 3 2 Fire 161 | . 39 4 80 6 17 . . 11 . . . . . . . . . . . . . 2 . 2 . . . . . . . . . Melee 118 | . . . . . . . . 18 9 3 . 3 8 4 . 1 3 15 4 . . 13 . 1 2 7 . 10 2 4 6 3 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 6 | . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min / Sto) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: Upp x2) -4/Waste -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: *Res x2 / Arm / *Qua x2) -3/Quarantine -2/Research (discovered 5 exits: Acc x3 / *Tes x2) -2/Testing -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 101 | -10/Materials | Discovered new exit (range 6) 302 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 3) 424 | -10/Materials | Identified exit to Materials 612 | -10/Materials | Discovered exit to Materials (range 8) 674 | -10/Materials | Identified exit to Mines 676 | -10/Materials | Entered Mines 677 | -10/Mines | Learned location of Storage (-9) 1027 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1049 | -10/Mines | Discovered exit to Materials (range 6) 1072 | -10/Mines | Entered Materials 1072 | -9/Materials | Accompanied by 1 ally 1072 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1121 | -9/Materials | Build established: Scavenger-Mutant 1281 | -9/Materials | Identified exit to Mines 1281 | -9/Materials | Identified exit to Storage 1322 | -9/Materials | Discovered new exit (range 16) 1344 | -9/Materials | Identified exit to Materials 1525 | -9/Materials | Lost 3 parts (2n1w) 1538 | -9/Materials | Destroyed 7 combat bots 1936 | -9/Materials | Core integrity fell below 50% 2100 | -9/Materials | Entered Mines 2224 | -9/Mines | Learned location of Zion (-6) 2226 | -9/Mines | Discovered exit to Materials (range 10) 2242 | -9/Mines | Entered Materials 2242 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2553 | -8/Materials | Lost 3 parts (1p1n1w) 2606 | -8/Materials | Lost 5 parts (2n1u2w) 2631 | -8/Materials | Discovered new exit (range 15) 2636 | -8/Materials | Identified exit to Factory 2637 | -8/Materials | Entered Factory 2637 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2674 | -7/Factory | Discovered new exit (range 15) 2912 | -7/Factory | Sucked down chute 2912 | -7/Factory | Entered Waste 2915 | -7/Waste | Spotted C-40 Crusher 2923 | -7/Waste | Spotted C-40 Crusher 2925 | -7/Waste | Spotted C-40 Crusher 2931 | -7/Waste | Discovered new exit (range 16) 2931 | -7/Waste | Spotted C-40 Crusher 2934 | -7/Waste | Build established: Mutant 2936 | -7/Waste | Identified exit to Factory 2937 | -7/Waste | Entered Factory 2964 | -7/Factory | Discovered new exit (range 8) 2967 | -7/Factory | Identified exit to Lower Caves 3069 | -7/Factory | Identified exit to DSF 3107 | -7/Factory | Discovered new exit (range 5) 3337 | -7/Factory | Fabricated VTOL Module (x2) 3484 | -7/Factory | Fabricated Surge Thruster (x2) 3543 | -7/Factory | Build established: Hacker-Sprinter 3567 | -7/Factory | Repaired Imp. Propulsion Shielding 3676 | -7/Factory | Entered Lower Caves 3678 | -7/Lower Caves | Learned 8 Factory zone layouts 3683 | -7/Lower Caves | Encountered a Warlord checkpoint 3764 | -7/Lower Caves | Discovered new exit (range 14) 3767 | -7/Lower Caves | Identified exit to Lower Caves 3767 | -7/Lower Caves | Entered another Lower Caves area 3788 | -7/Lower Caves | Encountered a Warlord checkpoint 3869 | -7/Lower Caves | Learned Factory emergency access door positions 3871 | -7/Lower Caves | Discovered new exit (range 9) 3874 | -7/Lower Caves | Identified exit to Data Miner 3876 | -7/Lower Caves | Entered Data Miner 3876 | -7/Data Miner | Discovered new exit (range 6) 3878 | -7/Data Miner | Identified exit to Proximity Caves 3881 | -7/Data Miner | Met Data Miner 3885 | -7/Data Miner | Learned location of Section 7 (-2) 3885 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3889 | -7/Data Miner | Received God Mode back door access code from Data Miner 3895 | -7/Data Miner | Entered Proximity Caves 4076 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4227 | -6/Proximity Caves | Learned location of 1 exit from Factory 4258 | -6/Proximity Caves | Learned 8 Factory zone layouts 4280 | -6/Proximity Caves | Discovered new exit (range 10) 4282 | -6/Proximity Caves | Identified exit to Factory 4282 | -6/Proximity Caves | Entered Factory 4282 | -6/Factory | Evolved 2 slots: Utility x2 4283 | -6/Factory | Identified exit to Lower Caves 4284 | -6/Factory | Identified exit to Factory 4380 | -6/Factory | Fabricated Hacking Suite (x1) 4512 | -6/Factory | Identified exit to Extension 4607 | -6/Factory | Fabricated Sml. Storage Unit (x1) 4636 | -6/Factory | Central database locked down 4661 | -6/Factory | Entered Lower Caves 4846 | -6/Lower Caves | Discovered new exit (range 3) 4847 | -6/Lower Caves | Identified exit to Lower Caves 4847 | -6/Lower Caves | Entered another Lower Caves area 4891 | -6/Lower Caves | Discovered new exit (range 10) 4892 | -6/Lower Caves | Identified exit to Zion 4893 | -6/Lower Caves | Entered Zion 4907 | -6/Zion | System corruption cleaned by Quarantine Array 4940 | -6/Zion | Learned Factory security intel 4965 | -6/Zion | Given the Hacking Drone Bay 4967 | -6/Zion | Found CR-A16's Pointy Stick 5034 | -6/Zion | Discovered new exit (range 13) 5036 | -6/Zion | Identified exit to Proximity Caves 5036 | -6/Zion | Entered Proximity Caves 5038 | -5/Proximity Caves | Spotter reported a threat 5040 | -5/Proximity Caves | Spotter reported a threat 5047 | -5/Proximity Caves | Learned location of Warlord (-5) 5104 | -5/Proximity Caves | Discovered exit to Factory (range 14) 5106 | -5/Proximity Caves | Entered Factory 5106 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 5176 | -5/Factory | Repaired Adv. Sensor Array 5219 | -5/Factory | Identified exit to Upper Caves 5376 | -5/Factory | Entered Upper Caves 5378 | -5/Upper Caves | Ambushed by wild Derelicts 5423 | -5/Upper Caves | Spotted B-75 Beast 5438 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 5438 | -5/Upper Caves | Identified exit to Warlord 5439 | -5/Upper Caves | Entered Warlord 5450 | -5/Warlord | System corruption cleaned by Quarantine Array 5513 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 5526 | -5/Warlord | Visited the Vortex Lab 5528 | -5/Warlord | Found Prototype Energy Cannon 5528 | -5/Warlord | Identified Vortex Driver 5534 | -5/Warlord | Warlord's base attacked by MAIN.C 5562 | -5/Warlord | Met Warlord 5570 | -5/Warlord | Opened Warlord's prototype stash 5572 | -5/Warlord | Found Prototype Hackware 5572 | -5/Warlord | Identified Ghost Barrier 5578 | -5/Warlord | Found Prototype Device 5578 | -5/Warlord | Identified System Purifier 5583 | -5/Warlord | Found Prototype Device 5583 | -5/Warlord | Identified Exp. Cloaking Device 5591 | -5/Warlord | Found Prototype Reactor 5591 | -5/Warlord | Identified Vortex Chain Reactor 5632 | -5/Warlord | Opened side exit 5663 | -5/Warlord | Discovered new exit (range 9) 5664 | -5/Warlord | Identified exit to Proximity Caves 5665 | -5/Warlord | Entered Proximity Caves 5695 | -4/Proximity Caves | Learned location of Quarantine (-3) 5695 | -4/Proximity Caves | Learned Research stockpile data 5734 | -4/Proximity Caves | Discovered new exit (range 12) 5737 | -4/Proximity Caves | Identified exit to Factory 5744 | -4/Proximity Caves | Entered Factory 5744 | -4/Factory | Evolved 2 slots: Utility x2 5792 | -4/Factory | Repaired Lyr. Light Armor Plating 5795 | -4/Factory | Identified exit to DSF 5944 | -4/Factory | Identified exit to Upper Caves 5967 | -4/Factory | Sucked down chute 5967 | -4/Factory | Entered Waste 5968 | -4/Waste | Spotted C-40 Crusher 5977 | -4/Waste | Spotted C-40 Crusher 5979 | -4/Waste | Spotted C-40 Crusher 5979 | -4/Waste | Spotted C-40 Crusher 5980 | -4/Waste | Discovered new exit (range 22) 5982 | -4/Waste | EMP discharged 5982 | -4/Waste | System corruption reached 10% 5982 | -4/Waste | Spotted C-40 Crusher 5982 | -4/Waste | Spotted C-40 Crusher 5986 | -4/Waste | Identified exit to Factory 5986 | -4/Waste | Entered Factory 6004 | -4/Factory | Identified exit to DSF 6044 | -4/Factory | Discovered exit to Upper Caves (range 8) 6103 | -4/Factory | Fabricated Lgt. Regenerative Plating (x1) 6138 | -4/Factory | Entered Upper Caves 6188 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6215 | -4/Upper Caves | Discovered new exit (range 9) 6217 | -4/Upper Caves | Identified exit to Upper Caves 6222 | -4/Upper Caves | Found Alien Artifact 6222 | -4/Upper Caves | Identified Dimensional Node Initializer 6222 | -4/Upper Caves | Initialized slip node 6227 | -4/Upper Caves | Entered another Upper Caves area 6245 | -4/Upper Caves | Build established: Hacker-Scout 6284 | -4/Upper Caves | Spotted B-86 Titan 6300 | -4/Upper Caves | Learned location of Testing (-2) 6332 | -4/Upper Caves | Discovered new exit (range 12) 6334 | -4/Upper Caves | Identified exit to Zhirov 6335 | -4/Upper Caves | Entered Zhirov 6335 | -4/Zhirov | Discovered new exit (range 3) 6336 | -4/Zhirov | Identified exit to Proximity Caves 6347 | -4/Zhirov | Learned location of Command (-1) 6360 | -4/Zhirov | Found Alien Artifact 6360 | -4/Zhirov | Identified Integrated Dissipator 6360 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6402 | -4/Zhirov | Entered Proximity Caves 6430 | -3/Proximity Caves | Spotted B-86 Titan 6494 | -3/Proximity Caves | Discovered new exit (range 6) 6495 | -3/Proximity Caves | Identified exit to Research 6495 | -3/Proximity Caves | Entered Research 6495 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6496 | -3/Research | Identified exit to Armory 6571 | -3/Research | Discovered new exit (range 13) 6574 | -3/Research | Identified exit to Research 6608 | -3/Research | Spotted B-86 Titan 6609 | -3/Research | Discovered exit to Research (range 13) 6646 | -3/Research | Identified exit to Quarantine 6705 | -3/Research | Fabricated Lgt. Regenerative Plating (x1) 6710 | -3/Research | Spotted B-86 Titan 6718 | -3/Research | Entered Quarantine 6787 | -3/Quarantine | Repaired Imp. Surge Thruster 6812 | -3/Quarantine | Cryocooling Duct disabled 6815 | -3/Quarantine | Cryocooling Duct disabled 6827 | -3/Quarantine | Ambient heat levels rising (+20) 6827 | -3/Quarantine | Non-combat units ordered to evacuate 6830 | -3/Quarantine | Ambient heat levels rising (+20) 6830 | -3/Quarantine | Combat units ordered to evacuate 6830 | -3/Quarantine | Found Alien Artifact 6837 | -3/Quarantine | Identified Subatomic Replicator 6839 | -3/Quarantine | Found Alien Artifact 6839 | -3/Quarantine | Identified Phase Redirector 6850 | -3/Quarantine | Entered Research 6850 | -2/Research | Warlord forces began assault on 0b10 6850 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 6889 | -2/Research | Identified exit to Testing 6889 | -2/Research | Identified exit to Access 6919 | -2/Research | Entered Testing 6940 | -2/Testing | Found Prototype Energy Gun 6940 | -2/Testing | Identified Tachyon Dispersion Ray 6969 | -2/Testing | Fabricated Exp. Q-thruster (x1) 6986 | -2/Testing | Found Prototype Slashing Weapon 6986 | -2/Testing | Identified Vibroblade 7021 | -2/Testing | Entered Access 7021 | -1/Access | Evolved 2 slots: Utility x2 7024 | -1/Access | Used Subatomic Replicator to replicate Exp. Q-thruster 7033 | -1/Access | Energy Cycler disabled 7079 | -1/Access | Repaired Cld. VTOL Module 7088 | -1/Access | Build established: Wizard-Sprinter 7092 | -1/Access | Identified exit to Surface 7125 | *** | Escaped! Last Messages --------------- >>Trojan(Botnet) Trojan loaded successfully. Testing... Terminal linked with 0 systems. Awaiting botnet instructions. >>Trojan(Track) Trojan loaded successfully. Testing... Tracking enabled and active. 07100_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 07102_ Knocked back. 07116_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 07123_ Triggered Shock Trap. 07123_ The floor emits a surge of raw power. 07123_ System corrupted (+1). 07124_ Slug penetrates Wall. 07125_ Terminal disabled. 07125_ The Access Shell folds into the floor. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? #?????? | | ????????????????????????????????????????? #?????? | | ????????????????????????????????????????? #?????? | | ????????????????????????????????????????? #?????? | | ????????????????????????????????????????? #?????? | | ????????????????????????????????????????? #?????? | | ????????????????????????????????????????# #?????? | | ????????????????????????????????????????# u#?????? | | ????????????????????????????????????????# ######? | | ???????????????????????????????????????## ## | | ??????????????########################## # | | ????????????? # | | ????????????? H # | | ????????????????????# "####""### # | | ????????????????????# ""#?######## ## | | ????????????????????# ""#?# # ## | | ????????????????????# T#?# # ## | | ????????????????????# ""#?# " ## ] | | ????????????????????# ""#?# # ## ? | | ???????????????????## ""### # ## ? | | ???????????????????# ## ?# ## ?? | | ???????????????????## ### ?# ## ?? | | ????????????????????# #?# ??# ####??? | | ????????????????????# #?# ??# #?????? | | ????????????????????# #?# ???# #????## | | ????????????????????# @" #?# ???# #????# | | ????????????????????# "" #?###????# #????# | | ????????????????????# #??????### ###??# | | ????????????????????# #??????# #??# | | ????????????????????# #??????# #??# | | ????????????????????#""""""""""#??????# #### | | ??????????????????????????????????????# + | | ??????????????????????????????????????# #### | | ??????????????????????????????????????# #??# | | ??????????????????????????????????????###+####??## | | ??????????????????????????????????????? ?????? | | ?????????????????????????????????????# ???? | | ?????????????????????????????????????# #??? | | ?????????????????????????????????????#!!! #??? | | ?????????????????????????????????????#!!! #??? | | ?????????????????????????????????????#!!! #??? | | ?????????????????????????????????????# #??? | | ?????????????????????????????????????# #??? | | ?????????????????????????????????????# #??? | | ?????????????????????????????????????##########??? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 107 Coolant Potential 50 Energy Generation 37 Energy Capacity 345 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Propulsion Shielding 66 Evasion (%) 77 Melee Accuracy 8 Recoil Reduction 2 Offensive Hacking 48 Defensive Hacking 31 Item Schematics ----------------- VTOL Module | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Surge Thruster | -7/Factory | Hacked Cld. VTOL Module | -7/Factory | Scanalyzed Imp. Propulsion Shielding | -7/Factory | Scanalyzed Chainsword | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Imp. Heavy Machine Gun | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Matter Compressor | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Dispersion Rifle | -7/Data Miner | Free Sml. Storage Unit | -6/Factory | Hacked Adv. Heat Sink | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Imp. Trap Scanner | -6/Zion | Archive Imp. Shock Absorption System | -6/Zion | Archive Bore Cannon | -6/Zion | Archive Imp. Force Field | -6/Zion | Archive Fusion Compressor | -6/Zion | Archive Mass Driver | -6/Zion | Archive Variable Charge Gun | -6/Zion | Archive Imp. Medium Treads | -6/Zion | Archive Imp. Dynamic Insulation System | -6/Zion | Archive Adv. Hacking Suite | -5/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Exp. Q-thruster | -3/Quarantine | Hacked Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -6/Zion | Archive M-22 Extractor | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ VTOL Module | x2 | -7/Factory Surge Thruster | x2 | -7/Factory Hacking Suite | x1 | -6/Factory Sml. Storage Unit | x1 | -6/Factory Lgt. Regenerative Plating | x1 | -4/Factory Lgt. Regenerative Plating | x1 | -3/Research Exp. Q-thruster | x1 | -2/Testing Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Subatomic Replicator Phase Redirector Achievements -------------- None Challenges ------------ None Game ------ Seed RainbowGravityRailgun Manual? 0 Play Time 03:46:30 Cumulative 404.7 hours Start 2024.06.28 @ 00:42:26 End 2024.06.28 @ 10:21:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 270 Rogue 270 Adventurer 0 Explorer 0 Win Type 0 Total 49 Types 38/4/4/1/2/0/0/0/0 Lore% 76 Gallery% 75 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f3ddb33-1277-4f90-b051-fb26be991349