Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 10:37:44 Player: Sooty Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (124) 620 Value Destroyed (4390) 4390 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (483) 483 TOTAL SCORE: 9213 Bonus ------- High Alert Combat Kills 283 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 28/100 System Corruption 0% Temperature Cool (12) Movement Core (200) Ox3 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Active Sensor Suite Advanced Targeting Computer > --- WEAPON (5) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Graphene Brace Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Particle Reactor > --- PROPULSION ------- Armored Treads Biometal Medium Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Advanced Targeting Computer Advanced Component Analysis Suite Corruption Screen > --- WEAPON ----------- Heavy Laser Cooled Plasma Cannon Minigun > --- INVENTORY -------- Active Sensor Suite Improved Heavy Armor Plating Graphene Brace Relay Coupler [NC] Relay Coupler [Sentry] Advanced Remote Datajack Enhanced Force Lance [Rating: 64] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Light Particle Reactor Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Flight Unit Utility Corruption Screen Device Improved Heat Sink Storage Medium Storage Unit Processor Corruption Screen Protection Hardened Light Armor Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Cooled Plasma Cannon Ballistic Gun Minigun Ballistic Cannon Assault Cannon Special Weapon Improved Remote Datajack Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Slots Evolved 8 | . . 2 2 2 . . 2 . Power 1 | . . . . . . . 1 . Propulsion 1 | . . 1 . . . . . . Utility 3 | . . 1 1 . . . 1 . Weapon 3 | . . . 1 2 . . . . Parts Attached 109 | 3 5 20 21 22 . . 11 27 Power 19 | 1 . 4 3 4 . . 1 6 Engine 13 | 1 . 4 3 3 . . . 2 Core 5 | . . . . 1 . . 1 3 Reactor 1 | . . . . . . . . 1 Propulsion 30 | 1 3 6 5 8 . . 3 4 Treads 16 | . . 1 5 4 . . 3 3 Leg 3 | 1 . . . 1 . . . 1 Wheel 3 | . . . . 3 . . . . Hover 1 | . 1 . . . . . . . Flight 7 | . 2 5 . . . . . . Utility 28 | . . 4 8 5 . . 2 9 Device 16 | . . 3 5 . . . . 8 Storage 2 | . . . 1 1 . . . . Processor 3 | . . . 1 1 . . 1 . Hackware . | . . . . . . . . . Protection 7 | . . 1 1 3 . . 1 1 Artifact . | . . . . . . . . . Weapon 32 | 1 2 6 5 5 . . 5 8 Energy Gun 11 | 1 . 1 5 3 . . . 1 Energy Cannon 3 | . . . . . . . 1 2 Ballistic Gun 10 | . 2 5 . 1 . . . 2 Ballistic Cannon 3 | . . . . . . . 2 1 Launcher . | . . . . . . . . . Special Weapon 2 | . . . . . . . 1 1 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 2 | . . . . 1 . . . 1 Special Melee Weapon 1 | . . . . . . . 1 . Unidentified Prototypes 3 | . . 2 . . . . 1 . Parts Lost 60 | . . 13 4 16 2 . 1 24 Power 11 | . . 2 . 3 . . 1 5 Propulsion 18 | . . 5 1 5 1 . . 6 Utility 14 | . . 2 3 2 1 . . 6 Weapon 17 | . . 4 . 6 . . . 7 Highest Loss Streak 9 | . . 8 2 7 1 . 1 9 To Critical Strikes 1 | . . . 1 . . . . . Average Backups 6 | 1 4 2 4 7 9 9 8 6 Power . | . 1 . . . . . . . Propulsion . | . 1 . . . 1 1 . . Utility 2 | . . . . 2 3 3 2 2 Weapon 3 | . 1 1 3 4 4 4 5 2 Tool/Special . | . . . . . . . . . Unused Backups 9 | 1 . 2 3 . . . . 3 Power 1 | . . 1 . . . . . . Propulsion 1 | . . 1 . . . . . . Utility 2 | . . . . . . . . 2 Weapon 5 | 1 . . 3 . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 71 | . 57 59 75 81 69 61 65 70 Engine 6 | . 14 9 9 6 7 7 4 4 Treads 13 | . . 1 17 12 22 15 14 10 Flight 1 | . 6 20 2 . . . . . Device 6 | . . 8 14 7 . . . 8 Storage 5 | . . . 2 7 7 7 6 5 Processor 9 | . . . 3 8 15 15 14 12 Protection 2 | . . 1 3 5 . . 2 1 Energy Gun 10 | . 2 1 22 25 7 7 . 2 Energy Cannon 2 | . . . . . . . 3 6 Ballistic Gun 3 | . 23 17 . 1 . . . 4 Ballistic Cannon 1 | . . . . . . . 4 4 Piercing Weapon 2 | . . . . 1 7 7 6 2 Peak Build Rating 64 | 3 5 15 26 32 25 21 45 64 Average Rating 27 | 2 4 7 16 27 22 21 30 46 On Entrance 16 | . 3 5 7 21 25 21 21 41 Avg Prop Armor Cover (%) 15 | . . 16 15 . . . . . Naked Turns 5 | . . 5 . . . . . . Heaviest Build 63 | 5 5 16 28 49 20 19 33 63 Greatest Support 72 | 10 10 14 60 60 60 40 72 72 Greatest Overweight (x) 14 | . 1 1 1 14 . . . 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 5 5 5 8 10 10 10 10 10 Average Capacity 8 | 5 5 5 5 9 10 10 10 9 Most Carried 10 | 4 5 5 8 10 9 9 10 10 Average Carried 7 | 2 4 2 4 7 9 9 8 7 Final Capacity 10 | 5 5 5 8 10 10 10 10 5 Final Carried 9 | 3 5 3 7 9 9 9 8 2 Class Distribution -------------------- 34% | Scavenger-Mutant 20% | Gunner 18% | Mutant 13% | Tank 6% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Tank | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Gunner | -6/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Matter Collected 2134 | 230 28 253 334 324 5 . 78 882 Remotely . | . . . . . . . . . Salvage Created 4345 | . 47 571 863 1309 105 . 110 1340 Parts 243 | . 4 40 54 80 1 . 2 62 Haulers Intercepted 1 | . . 1 . . . . . . Recyclers Shooed 4 | . . . . 1 . . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 1 | . . . . . 1 . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Combat Hostiles Destroyed 93 | . 2 14 20 22 1 . 3 31 Melee 9 | . . . . 4 1 . . 4 Guns 53 | . 2 12 19 16 . . . 4 Cannons 25 | . . . . . . . 3 22 AOE 3 | . . 2 1 . . . . . Classes Destroyed 15 | . 2 4 5 2 . . . 2 Worker 13 | . . . 3 10 . . . . Builder 3 | . . . . 3 . . . . Tunneler 1 | . . . 1 . . . . . Hauler 1 | . . 1 . . . . . . Recycler 6 | . . 1 2 3 . . . . Operator 4 | . 1 . 2 . . . . 1 Watcher 3 | . . 1 2 . . . . . Swarmer 20 | . 2 6 3 . . . . 9 Cutter 3 | . . . . . . . . 3 Grunt 40 | . . 8 9 13 . . . 10 Duelist 4 | . . . 1 . . . . 3 Sentry 12 | . . . 6 5 . . . 1 Specialist 4 | . . . . . . . . 4 Hunter 4 | . . . 1 1 1 . 1 . Programmer 6 | . . . . 3 . . 2 1 Best Kill Streak 10 | . 2 6 7 10 1 . 1 5 Combat Bots Only 7 | . 2 5 7 7 1 . 1 5 Max Kills in Single Turn 2 | . 1 2 1 2 1 . 1 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 1 . . . . . Melee 1 | . . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Hostile Shots Fired 1086 | . 17 182 101 292 26 1 20 447 Missed 277 | . 4 43 20 71 2 . 3 134 Hits 809 | . 13 139 81 221 24 1 17 313 Melee 22 | . . . 1 . . . . 21 Projectile 787 | . 13 139 80 221 24 1 17 292 AOE 3 | . . . . . . . . 3 Critical Strikes 27 | . . 3 5 4 . . 3 12 Actively Blocked 4 | . . . . . . . 1 3 Damage Taken 10410 | . 104 1354 1243 2414 219 17 292 4767 Core 1854 | . 40 324 220 403 . 17 40 810 Absorbed by Shields 73 | . . 40 33 . . . . . Redirected to Shielding 50 | . . . . . . . 38 12 Ignored by Resistances 237 | . . . . 142 . . . 95 Regen/Repaired (Parts) 79 | . . 36 43 . . . . . Core Remaining (%) 60 | 100 84 19 60 . . 40 . . Volleys Fired 315 | . 12 58 56 69 . . 16 104 Largest 5 | . 2 2 3 5 . . 2 4 Hottest 321 | . 40 46 195 321 . . 74 204 Shots Fired 677 | . 22 110 135 175 . . 28 207 Gun 513 | . 22 110 135 175 . . . 71 Cannon 159 | . . . . . . . 25 134 Launcher . | . . . . . . . . . Special 5 | . . . . . . . 3 2 Kinetic 266 | . 20 105 . 34 . . 24 83 Thermal 399 | . . . 135 141 . . 1 122 Explosive . | . . . . . . . . . Electromagnetic 7 | . 2 5 . . . . . . Robot Hit Streak 18 | . 4 18 18 18 . . 7 13 Robot Miss Streak 5 | . 3 4 5 4 . . 2 4 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 1 3 3 2 . . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . . . Shots Hit Robots 511 | . 12 77 106 145 5 . 26 140 Core Hits 373 | . 3 36 148 117 3 . 8 58 Critical Kills 3 | . . 1 . . . . . 2 Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 26 | . . 2 1 8 . . 4 11 Burn 9 | . . . 1 5 . . . 3 Meltdown 1 | . . . . . . . . 1 Destroy 3 | . . 2 . . . . . 1 Blast 8 | . . . . . . . 4 4 Impale 5 | . . . . 3 . . . 2 Melee Attacks 70 | . . . . 22 12 1 13 22 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 66 | . . . . 22 12 1 9 22 Sneak Attacks 6 | . . . . 1 . . 4 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10447 | . 111 857 1659 2861 143 . 508 4308 Guns 5749 | . 111 769 1572 2395 . . . 902 Cannons 3166 | . . . . . . . 425 2741 Explosions 175 | . . 88 87 . . . . . Melee 1354 | . . . . 463 143 . 83 665 Ramming 3 | . . . . 3 . . . . Kinetic 3126 | . 81 756 . 389 . . 392 1508 Thermal 5834 | . . 88 1572 2006 . . 33 2135 Explosive 87 | . . . 87 . . . . . Electromagnetic 43 | . 30 13 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing 1354 | . . . . 463 143 . 83 665 Highest Corruption . | . . . . . . . . . Average Corruption . | . . . . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked 6 | . . . . 3 . . 3 . Overload Shots 8 | . . . . . . . . 8 Overflow Damage 219 | . . 2 87 22 . . 7 101 Projectiles 18 | . . . . . . . 7 11 Explosions 89 | . . 2 87 . . . . . Melee 112 | . . . . 22 . . . 90 Knockbacks 9 | . . . . . . . 4 5 Impact . | . . . . . . . . . Kinetic 9 | . . . . . . . 4 5 Secondary . | . . . . . . . . . Self-Inflicted Damage 138 | . . 25 113 . . . . . Shots 2 | . . 1 1 . . . . . Rammed 2 | . . . . 2 . . . . Targets Rammed 3 | . . . . 3 . . . . Kicked 1 | . . . . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 451 | . 8 38 347 451 . . . 365 Average Temperature 112 | . 3 11 118 144 . . . 111 Received Heat Transfer 2467 | . 6 361 501 693 12 9 . 885 Effects 10 | . . . . 7 . . . 3 Shutdowns 1 | . . . . 1 . . . . Energy Bleed 2 | . . . . 2 . . . . Interference 5 | . . . . 3 . . . 2 Short Circuit 2 | . . . . 1 . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . 2 . . . 1 Combat Hostiles 3 | . . . . 2 . . . 1 Parts Melted 16 | . . . 1 5 . . . 10 Heat Transferred 9404 | . . 100 2317 3774 . . 50 3163 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Maximum Alert Level 3 | . . . 1 1 . . . 3 Low Security (%) 75 | 100 100 100 95 87 . . 100 29 Level 1 9 | . . . 4 12 . . . 19 Level 2 8 | . . . . . . . . 29 Level 3 6 | . . . . . . . . 21 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 875 | . 50 173 299 217 . . 42 875 Initial 128 | . . 8 62 128 . . . 9 Average 182 | . 10 105 117 101 . . 5 428 Influence Increases 3020 | . 55 435 665 665 35 . 110 1055 Destroy 0b10 Robot/C 1860 | . 40 280 400 440 20 . 60 620 Destroy 0b10 Robot/NC 160 | . 5 15 50 80 5 . . 5 Destroy Leader 378 | . 10 54 114 130 10 . 30 30 Successful Hack 20 | . . 5 3 12 . . . . Disable Machine 120 | . . . 30 . . . 15 75 Anti-Garrison Action 150 | . . . . . . . . 150 Destroy Structure 92 | . . 6 23 3 . . 5 55 Lose Combat Pursuer 240 | . . 75 45 . . . . 120 Influence Decreases 2195 | . 35 307 530 750 233 . 96 244 Entered New Map 332 | . . 12 86 155 74 . . 5 Time Decay 1274 | . 35 165 404 435 149 . 86 . Lost Part 589 | . . 130 40 160 10 . 10 239 Squads Dispatched 17 | . . 2 5 9 . . 1 . Investigation 4 | . . 2 2 . . . . . Extermination 3 | . . . . 2 . . 1 . Reinforcement 3 | . . . 2 1 . . . . Assault . | . . . . . . . . . Garrison 7 | . . . 1 6 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Distress Signals 9 | . 1 2 3 1 . . 2 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 136 | . 8 22 33 23 2 1 7 40 Peak Tracking Total 10 | . 5 10 8 4 1 1 2 6 Tactical Retreats 9 | . . 3 2 . . . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Traps Triggered 6 | . . 2 . . . . . 4 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Machines Disabled 10 | . . . 2 . . . 1 7 Max in Single Turn 2 | . . . 2 . . . 1 1 Garrison Relay 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Machines Accessed 12 | . 1 3 3 2 . . 2 1 Terminals 5 | . 1 2 . 1 . . . 1 Fabricators . | . . . . . . . . . Repair Stations 3 | . . 1 2 . . . . . Recycling Units 1 | . . . . . . . 1 . Scanalyzers 2 | . . . 1 1 . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 30 | . 4 5 9 6 . . 4 2 Successful 24 | . 4 4 9 2 . . 4 1 Failed 6 | . . 1 . 4 . . . 1 Catastrophic 1 | . . . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . 1 . . . . . . Terminals 10 | . 4 2 . 2 . . . 2 Fabricators . | . . . . . . . . . Repair Stations 9 | . . 3 6 . . . . . Recycling Units 3 | . . . . . . . 3 . Scanalyzers 7 | . . . 3 4 . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 8 | . 4 2 . 1 . . . 1 Record 3 | . 3 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . Open DSF 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . . . . . . 1 Alert Level 1 | . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . 2 6 . . . . . Scan Component 5 | . . 1 4 . . . . . Repair 3 | . . 1 2 . . . . . Recycling Unit Hacks 3 | . . . . . . . 3 . Process 1 | . . . . . . . 1 . Report Inventory 1 | . . . . . . . 1 . Retrieve Matter 1 | . . . . . . . 1 . Scanalyzer 4 | . . . 3 1 . . . . Insert Component 1 | . . . . 1 . . . . Retrieve Study 3 | . . . 3 . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used . | . . . . . . . . . Hacking Detections 9 | . 1 2 3 1 . . 1 1 Full Trace Events 2 | . . . 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . . 3 . . . . . Parts Repaired 3 | . . 1 2 . . . . . Time 90 | . . 26 64 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 2 | . . . . . . . 2 . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked 5 | . . . . . . . 4 1 Non-combat 5 | . . . . . . . 4 1 Combat . | . . . . . . . . . Robot Hacks Applied 7 | . . . . . . . 5 2 parse_system 3 | . . . . . . . 3 . no_distress 2 | . . . . . . . 1 1 find_recycling 1 | . . . . . . . 1 . check_alert 1 | . . . . . . . . 1 Relay Couplers Released 9 | . . . . . . . 4 5 Machine Destruction 5 | . . . . . . . . 5 Programmers 4 | . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Active Infowar (turns) 11 | . . . . . . . . 11 A.S.S. 11 | . . . . . . . . 11 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Turns Passed 6202 | 90 184 391 963 1212 909 161 771 1521 Spaces Moved 3184 | 71 262 344 445 460 550 100 421 531 Core 21 | 7 2 7 . 1 . . . 4 Treads 2227 | . . . 344 388 550 100 421 424 Legs 195 | 64 8 . . 20 . . . 103 Wheels 51 | . . . . 51 . . . . Hover 161 | . 161 . . . . . . . Flight 529 | . 91 337 101 . . . . . Fastest Speed 34 | 50 37 34 57 95 160 160 155 145 Average Speed 142 | 113 54 42 136 166 160 160 159 205 Slowest Speed 750 | 120 120 120 200 750 160 160 160 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 3 | . . 3 . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 30 | 5 40 39 37 12 65 19 11 49 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 8 | . . . . . 3 . 4 1 Terrain Destroyed 51 | . . 4 28 . 3 . 5 11 Melee 7 | . . . . . 3 . 4 . Projectile 12 | . . . . . . . 1 11 AOE 32 | . . 4 28 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Gar Total 4166 | 81 285 492 692 727 561 100 483 745 Wait 304 | . 1 41 128 118 . . 3 13 Move 3170 | 70 261 337 444 459 549 99 421 530 Hop 3 | . . 3 . . . . . . Pick Up 104 | 7 3 21 21 24 . . 10 18 Fast Attach 22 | . 2 1 9 1 . . 2 7 Attach 83 | 3 3 15 8 18 . . 12 24 Detach 12 | . 2 1 2 1 . . 1 5 Swap 22 | . . 6 8 4 . . . 4 Drop 52 | 1 1 9 16 8 . . 5 12 Fire 315 | . 12 58 56 69 . . 16 104 Melee 70 | . . . . 22 12 1 13 22 Ram 1 | . . . . 1 . . . . Kick 1 | . . . . 1 . . . . Crush 1 | . . . . 1 . . . . Escape Stasis 6 | . . . . . . . . 6 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/Garrison (discovered 1 exit: [*Ext]) History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 3) 275 | -10/Materials | Entered another Materials area 275 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 308 | -9/Materials | Build established: Mutant 316 | -9/Materials | Repaired Lgt. Ion Engine 418 | -9/Materials | Lost 5 parts (1p3n1u) 575 | -9/Materials | Core integrity fell below 50% 598 | -9/Materials | Core integrity fell below 20% 628 | -9/Materials | Lost 8 parts (1p2n1u4w) 645 | -9/Materials | Discovered new exit (range 11) 666 | -9/Materials | Entered another Materials area 666 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 712 | -8/Materials | Repaired Shield Generator 1154 | -8/Materials | Build established: Scavenger-Gunner 1431 | -8/Materials | Discovered new exit (range 7) 1540 | -8/Materials | Repaired Spread Laser+ 1558 | -8/Materials | Garrison activated, responded to threat 1629 | -8/Materials | Destroyed 7 combat bots 1629 | -8/Materials | Entered Factory 1629 | -7/Factory | Evolved 2 slots: Weapon x2 1947 | -7/Factory | Build established: Tank 2338 | -7/Factory | Garrison activated, responded to threat 2466 | -7/Factory | Lost 7 parts (1p2n1u3w) 2467 | -7/Factory | Destroyed 7 combat bots 2469 | -7/Factory | Garrison activated, responded to threat 2718 | -7/Factory | Lost 7 parts (1p3n1u2w) 2728 | -7/Factory | Core integrity fell below 50% 2785 | -7/Factory | Garrison activated, responded to threat 2811 | -7/Factory | Discovered new exit (range 8) 2841 | -7/Factory | Entered Lower Caves 2976 | -7/Lower Caves | Build established: Scavenger-Mutant 3678 | -7/Lower Caves | Spotted B-75 Beast 3740 | -7/Lower Caves | Discovered new exit (range 7) 3750 | -7/Lower Caves | Entered another Lower Caves area 3785 | -7/Lower Caves | Encountered a Warlord checkpoint 3851 | -7/Lower Caves | Discovered new exit (range 7) 3911 | -7/Lower Caves | Entered Factory 3911 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4682 | -6/Factory | Identified exit to Garrison 4682 | -6/Factory | Entered Garrison 4792 | -6/Garrison | Triggered checkpoint 4841 | -6/Garrison | Build established: Gunner 4898 | -6/Garrison | Triggered checkpoint 4910 | -6/Garrison | Garrison Relay disabled 4994 | -6/Garrison | Lost 9 parts (2p2n2u3w) 5140 | -6/Garrison | H-XX Assembler disabled 5213 | -6/Garrison | Found Prototype Device 5364 | -6/Garrison | Triggered checkpoint 5602 | -6/Garrison | Triggered checkpoint 5855 | -6/Garrison | Identified Active Sensor Suite 5962 | -6/Garrison | Discovered new exit (range 15) 6018 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6104 | -6/Garrison | Triggered checkpoint 6114 | -6/Garrison | Core integrity fell below 50% 6147 | -6/Garrison | Lost 3 parts (1p1n1w) 6189 | -6/Garrison | Core integrity fell below 20% 6203 | -6/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 06108_ S-27 Virus destroyed. 06116_ Lgt. Particle Reactor destroyed. 06126_ Destroyed VTOL Module. 06128_ S-27 Virus destroyed. 06131_ Acquired Lgt. Nuclear Core. 06152_ Corruption Screen destroyed. 06163_ Imp. Heavy Armor Plating destroyed. 06166_ Cld. Plasma Cannon destroyed. 06176_ Lgt. Nuclear Core destroyed. 06183_ Biometal Medium Treads destroyed. 06186_ Destroyed Imp. Heat Sink. 06186_ Med. Storage Unit destroyed. 06189_ Y-54 Guardian destroyed. [Achievement: Some Acronyms Are Better Than Others] 06193_ Relay Coupler [NC] fries itself. 06194_ Relay Coupler [Sentry] fries itself. 06195_ Acquired Graphene Brace. 06198_ Acquired Adv. Remote Datajack. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??##??????###??????????????????????? | | ??#"""????# #?????????????????????? | | ??## ####;+#?????????????????????? | | ??# !########??????????????? | | ??# = "#??????????????? | | ??????#####@%####"T"#??????????????? | | ??????????#Y #?????##??????????????? | | ??????????# ###???????????????????? | | ??????????# ==%#???????????????????? | | ??????????# #???????????????????? | | ??????????# [%#???????????????????? | | ??????????# ###???????????????????? | | ??????????# #?????????????????????? | | ??????????# #?##################### | | ??????????#^^#?# # | | ??????????#^ ### # | | ??????????# ; " # | | ??????????# ### # | | ??????????# #?# # | | ??????????# #?# # | | ??????????# #?# # | | ??????????# ### # | | ??????????# %/ | | ??????????# = = % < | | ??????????# ### ! ! # | | ??????????# ??# # | | ??????????# ??# # | | ??????????# ??# # | | ??????????# ??# # | | ??????????? ??# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 29 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Additional Mass Support 6 Corruption Block 8 Armor Coverage 600 Resistance: KI 30 Propulsion Shielding 33 Evasion (%) 63 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 10% | -9/Materials Shield Generator | 56% | -8/Materials Spread Laser | 62% | -8/Materials Studied --------- Spread Laser | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Pulse Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Botjacking I Laugh At Your Crits Junior Dev Just Browsing Overwhelming Some Acronyms Are Better Than Others That Tickles Universal Adapter Challenges ------------ None Game ------ Seed CooledTargetingChip Manual? 0 Play Time 01:29:18 Cumulative 31.5 hours Start 2025.10.23 @ 21:44:57 End 2025.10.24 @ 10:37:44 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 25 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 399a346f-f2bc-4572-a84b-094d8f3a814c