Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.11 @ 23:34:16 Player: Ev Result: Smashed by cave-in Performance ------------- Evolutions (0) 0 Regions Visited (2) 400 Robots Destroyed (29) 145 Value Destroyed (518) 518 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (5000) 5000 TOTAL SCORE: 6143 Bonus ------- Prayed to X0-1V1 5000 Cogmind --------- Core Integrity 0/150 Matter 296/300 Energy 1400/1400 System Corruption 18% Temperature Cool (0) Movement Treading (240) Ox1 Location -10/Subcaves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Treads > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (21) --- Subdweller Power Source Improved Treads Improved Treads Spiked Treads Heat Sink Large Storage Unit Small Battery (100) High-capacity Matter Pod (200) Visual Processing Unit Subdweller Optics Improved Terrain Scanner Terrain Scan Processor Seismic Detector Transport Network Coupler Power Shielding Shield Generator Shield Generator EM Pulse Gun EM Pulse Gun Datajack Scrap Shield Fragment (48) Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- High-capacity Storage Unit X0-1V1's Piety Tracker > --- WEAPON ----------- Subdweller Beam Cannon Flamer > --- INVENTORY -------- Subdweller Power Source Improved Treads Improved Treads Spiked Treads Heat Sink Large Storage Unit Small Battery High-capacity Matter Pod Visual Processing Unit Subdweller Optics Improved Terrain Scanner Terrain Scan Processor Seismic Detector Transport Network Coupler Power Shielding Shield Generator Shield Generator EM Pulse Gun EM Pulse Gun Datajack Scrap Shield Fragment [Rating: 26] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device X0-1V1's Piety Tracker Storage High-capacity Storage Unit Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Special Weapon Flamer Special Melee Weapon Datajack Build | -11 -10 -10 ------- Run | Yrd Mat Sub Slots Evolved . | . . . Power . | . . . Propulsion . | . . . Utility . | . . . Weapon . | . . . Parts Attached 34 | 6 26 2 Power 3 | 1 2 . Engine 2 | 1 1 . Core 1 | . 1 . Reactor . | . . . Propulsion 10 | 2 8 . Treads 5 | . 5 . Leg 2 | . 2 . Wheel 3 | 2 1 . Hover . | . . . Flight . | . . . Utility 8 | 1 7 . Device 3 | . 3 . Storage 5 | 1 4 . Processor . | . . . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 13 | 2 9 2 Energy Gun 6 | 2 4 . Energy Cannon 1 | . . 1 Ballistic Gun 3 | . 3 . Ballistic Cannon 1 | . 1 . Launcher . | . . . Special Weapon 1 | . . 1 Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes 1 | . 1 . Corrupted Parts 1 | . 1 . System Corruption 1 | . 1 . Parts Lost 9 | . 4 5 Power 1 | . . 1 Propulsion 2 | . 1 1 Utility 1 | . . 1 Weapon 5 | . 3 2 Highest Loss Streak 5 | . 2 5 To Critical Strikes . | . . . Average Backups 15 | 3 16 19 Power . | . . 1 Propulsion 2 | . 2 2 Utility 10 | 1 10 13 Weapon 1 | 1 1 2 Tool/Special . | . . . Unused Backups 34 | 2 13 19 Power 5 | 1 2 2 Propulsion 5 | 1 2 2 Utility 19 | . 6 13 Weapon 4 | . 2 2 Tool/Special 1 | . 1 . Average Slot Usage (%) 96 | . 97 90 Engine 7 | . 7 11 Core 5 | . 6 . Treads 24 | . 24 25 Leg 1 | . 1 . Wheel 1 | . 1 . Device 4 | . 3 11 Storage 22 | . 23 14 Energy Gun 21 | . 21 20 Ballistic Gun 1 | . 1 . Ballistic Cannon 3 | . 3 . Peak Build Rating 26 | 7 24 26 Average Rating 14 | 5 13 21 On Entrance 10 | . 7 24 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 69 | 13 69 56 Greatest Support 46 | 26 46 46 Greatest Overweight (x) 8 | . 8 1 Average Overweight (x) . | . . 1 Largest Inventory Capacity 21 | 8 21 21 Average Capacity 17 | 7 17 21 Most Carried 21 | 8 21 21 Average Carried 16 | 3 17 20 Final Capacity 21 | 8 21 21 Final Carried 21 | 8 21 21 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Resources | -11 -10 -10 ----------- Run | Yrd Mat Sub Matter Collected 1005 | 291 603 111 Remotely . | . . . Salvage Created 828 | 210 568 50 Parts 63 | 17 45 1 Haulers Intercepted 2 | . 2 . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed 8 | . . 8 Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -10 ------- Run | Yrd Mat Sub Combat Hostiles Destroyed 14 | . 13 1 Guns 10 | . 9 1 Cannons 4 | . 4 . Classes Destroyed 9 | 3 6 . Worker 2 | 2 . . Tunneler 5 | 5 . . Hauler 2 | . 2 . Recycler 1 | 1 . . Operator 2 | . 2 . Watcher 3 | . 3 . Swarmer 5 | . 5 . Grunt 7 | . 7 . Subdweller 2 | . 1 1 Best Kill Streak 4 | 3 4 1 Combat Bots Only 3 | . 3 1 Max Kills in Single Turn 2 | 2 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -10 -------- Run | Yrd Mat Sub Hostile Shots Fired 88 | . 84 4 Missed 25 | . 23 2 Hits 63 | . 61 2 Projectile 63 | . 61 2 Critical Strikes 1 | . 1 . Damage Taken 1692 | . 806 886 Core 225 | . 68 157 Absorbed by Shields . | . . . Regen/Repaired (Parts) 223 | . 223 . Core Remaining (%) 100 | 100 . . Volleys Fired 89 | 20 49 20 Largest 2 | 2 2 2 Hottest 100 | 90 95 100 Shots Fired 159 | 40 96 23 Gun 122 | 40 76 6 Cannon 30 | . 20 10 Launcher . | . . . Special 7 | . . 7 Kinetic 49 | . 49 . Thermal 58 | 40 1 17 Explosive . | . . . Electromagnetic 52 | . 46 6 Robot Hit Streak 8 | 8 7 7 Robot Miss Streak 4 | 2 4 . Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 86 | 24 57 5 Core Hits 43 | 9 29 5 Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 3 | 3 . . Burn 3 | 3 . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1283 | 289 941 53 Guns 967 | 289 625 53 Cannons 246 | . 246 . Explosions 70 | . 70 . Melee . | . . . Ramming . | . . . Kinetic 497 | . 497 . Thermal 374 | 289 85 . Explosive . | . . . Electromagnetic 412 | . 359 53 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 18 | . 3 18 Average Corruption 3 | . 2 4 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 20 | . 15 5 Message Errors 3 | . 1 2 Matter Fused 7 | . 6 1 Heat Flow Errors 5 | . 5 . Energy Discharges 2 | . 2 . Data Loss (minor) 3 | . 1 2 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks 2 | . 2 . Impact . | . . . Kinetic 2 | . 2 . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 300 | 250 300 . Average Temperature 84 | 112 72 . Received Heat Transfer 321 | . 321 . Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 1 | . 1 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 1078 | 991 87 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 2 | . 2 . Alert | -11 -10 -10 ------- Run | Yrd Mat Sub Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 . Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 138 | 15 138 . Initial . | . . . Average 27 | 3 29 . Influence Increases 523 | 40 483 . Destroy 0b10 Robot/C 240 | . 240 . Destroy 0b10 Robot/NC 75 | 40 35 . Destroy Leader 60 | . 60 . Successful Hack 33 | . 33 . Select Force Hacks 60 | . 60 . Disable Machine 15 | . 15 . Destroy Structure 10 | . 10 . Lose Combat Pursuer 30 | . 30 . Influence Decreases 523 | 40 483 . Time Decay 483 | 40 443 . Lost Part 40 | . 40 . Squads Dispatched 5 | . 5 . Investigation 4 | . 4 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -10 --------- Run | Yrd Mat Sub Distress Signals 4 | . 4 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 23 | . 21 2 Peak Tracking Total 4 | . 4 2 Tactical Retreats 1 | . 1 . Traps | -11 -10 -10 ------- Run | Yrd Mat Sub Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed 6 | . 6 . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -10 ---------- Run | Yrd Mat Sub Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -10 --------- Run | Yrd Mat Sub Machines Accessed 8 | . 8 . Terminals 5 | . 5 . Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 41 | . 41 . Successful 25 | . 25 . Failed 16 | . 16 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 29 | . 29 . Terminals 24 | . 24 . Fabricators . | . . . Repair Stations 14 | . 14 . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 3 . Prototype ID Bank 2 | . 2 . Disarm Traps 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 12 | . 12 . Scan Component 6 | . 6 . Repair 6 | . 6 . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 10 | . 10 . Terminals 8 | . 8 . Track 3 | . 3 . Botnet 3 | . 3 . Operators 2 | . 2 . Fabricators . | . . . Repair Stations . | . . . Recycling Units 2 | . 2 . Tunnel 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered 1 | . 1 . Used . | . . . Hacking Detections 7 | . 7 . Full Trace Events 5 | . 5 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired 6 | . 6 . Time 180 | . 180 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -10 ------------ Run | Yrd Mat Sub Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -10 -------- Run | Yrd Mat Sub Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . X0-1V1 Amusement Gains 71 | . 11 60 Good Acts 3 | . 2 1 Intel | -11 -10 -10 ------- Run | Yrd Mat Sub Active Infowar (turns) 237 | . 237 . Terrain 181 | . 181 . Seismic 56 | . 56 . Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -10 ------------- Run | Yrd Mat Sub Turns Passed 2584 | 173 2151 260 Spaces Moved 970 | 97 802 71 Core 9 | 6 3 . Treads 734 | . 663 71 Legs 71 | . 71 . Wheels 156 | 91 65 . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 80 240 Average Speed 198 | 87 208 240 Slowest Speed 450 | 90 450 240 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins 5 | . . 5 Cave-ins Triggered 5 | . . 5 Exploration Rate (%) 33 | 3 91 7 Regions Visited 2 Branch Regions 1 Pre-discovered Areas 2 | . 2 . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 9 | . . 9 Terrain Destroyed 19 | . 10 9 Melee . | . . . Projectile 9 | . . 9 AOE 10 | . 10 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -10 --------- Run | Yrd Mat Sub Total 1478 | 146 1199 133 Wait 270 | 6 234 30 Move 967 | 96 801 70 Hop . | . . . Pick Up 68 | 16 47 5 Fast Attach 11 | . 11 . Attach 13 | 6 7 . Detach 3 | . 3 . Swap 14 | . 12 2 Drop 42 | 2 35 5 Fire 89 | 20 49 20 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis 1 | . . 1 Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / [*Sub]) -10/Subcaves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 22 | -11/Scrapyard | Discovered new exit (range 16) 174 | -11/Scrapyard | Entered Materials 459 | -10/Materials | Discovered new exit (range 11) 731 | -10/Materials | Build established: Mutant 774 | -10/Materials | Derelicts attacked the area 929 | -10/Materials | Discovered new exit (range 7) 936 | -10/Materials | Discovered new exit (range 15) 1293 | -10/Materials | Discovered new exit (range 13) 1660 | -10/Materials | Repaired Imp. Treads 1687 | -10/Materials | Repaired EM Pulse Gun 1722 | -10/Materials | Repaired Imp. Treads 1749 | -10/Materials | Repaired EM Pulse Gun 1783 | -10/Materials | Repaired Imp. Treads 1816 | -10/Materials | Repaired Visual Processing Unit 1978 | -10/Materials | Discovered new exit (range 7) 1995 | -10/Materials | Prayed at D.C.S.S. Altar Unit 2173 | -10/Materials | Inventory capacity permanently improved by X0-1V1 (+1; -100 max core) 2325 | -10/Materials | Entered Subcaves 2326 | -10/Subcaves | Approached by a straggling Scientist 2350 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 2547 | -10/Subcaves | Crushed by falling debris 2550 | -10/Subcaves | Crushed by falling debris 2550 | -10/Subcaves | Core integrity fell below 50% 2550 | -10/Subcaves | System corruption reached 10% 2551 | -10/Subcaves | Crushed by falling debris 2551 | -10/Subcaves | Core integrity fell below 20% 2561 | -10/Subcaves | X0-1V1 activates XOMVISION 2567 | -10/Subcaves | Crushed by falling debris 2586 | -10/Subcaves | Crushed by falling debris 2586 | -10/Subcaves | Smashed by cave-in Last Messages --------------- 02547_ X0-1V1 is amused. 02550_ The unstable cave ceiling collapses. 02550_ Crushed by falling debris. 02550_ Sub. Beam Cannon destroyed. 02550_ System corrupted by crushing effect (+4). 02551_ The unstable cave ceiling collapses. 02551_ Crushed by falling debris. 02561_ Suggestive images of robots vie for attention in your data streams. 02561_ X0-1V1: "Enjoy your XOMVISION!" 02565_ TGU8&&JOWN,CKPKV&W5O % TPFFQ 02567_ The unstable cave ceiling collapses. 02567_ Crushed by falling debris. 02567_ Flamer destroyed. 02567_ System corrupted by crushing effect (+5). YI-Y0L(c): "I think it's somewhere southeast of here" 02586_ The unstable cave ceiling collapses. 02586_ Crushed by falling debris. 02586_ X0-1V1 giggles madly! Map ----- +----------------------------------------------------+ | #??# #????????????????????????????????????? | | #### ##???????????????????????????????????? | | ## #???????????????????????????????????? | | #???????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | ##????????????????????????????????????? | | ##?????????????????????????????????????? | | # ## #??????????????????????????????????????? | | ###### ##?????????????????????????????????????? | | ?????## #?????????????????????????????????????? | | ??????# ##?????####???????????????????????????? | | ????### ##???## ##??????????????????????????? | | #### #???# #??????????????????????????? | | # #???# ???????????????????????????? | | # ##?### #????????????????????????????? | | ### #### #????????????????????????????? | | #??## ####?????????????????????????? | | #????# #?????????????????????????? | | ##?????## #?????????????????????????? | | ##????????#### #?????????????????????????? | | ?????????????## ##????????????????????????? | | ??????????????# c #????????????????????????? | | ??????????????## ####""##???????????????????????? | | ???????????????####??## ###??????????????????????? | | ???????t?t????????????###@##?????????????????????? | | ????????????s???????????#####????????????????????? | | ????????????s????????????## #????????????????????? | | ??????????????????????????###????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 1550 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 18% | -10/Materials EM Pulse Gun | 73% | -10/Materials Imp. Treads | 74% | -10/Materials EM Pulse Gun | 51% | -10/Materials Imp. Treads | 86% | -10/Materials Visual Processing Unit | 95% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PlatingSwordNukerbomber Manual? 0 Play Time 00:38:25 Cumulative 78.4 hours Start 2026.08.11 @ 22:37:25 End 2026.08.11 @ 23:34:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 137 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 33 Achievement% 27 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 16542c71-de07-4ddd-98a4-51a4924dc127