Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.09 @ 00:01:27 Player: Zaros426 Result: Destroyed by Executioner with Helical Railgun Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (108) 540 Value Destroyed (2632) 2632 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (966) 966 TOTAL SCORE: 9258 Bonus ------- Follower Combat Kills 187 Aligned with FarCom 300 MAIN.C Attacked Warlord 500 Friendly Fire -21 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 737/740 System Corruption 62% Temperature Cool (0) Movement Rolling (130) Ox2 Location -5/Warlord Parts ------- > --- POWER (2) -------- Neutrino Core Reinforced Antimatter Reactor > --- PROPULSION (4) --- Compact Wheel Compact Wheel Compact Wheel > --- UTILITY (9) ------ Advanced Heat Sink Advanced Heat Sink Huge Storage Unit Compact Battery Improved Transmission Jammer Improved Phase Shifter Improved Medium Armor Plating > --- WEAPON (2) ------- Heavy Beamcaster Longsword +1 > --- INVENTORY (25) --- Compact Wheel Cryofiber Web High-capacity Storage Unit Compact Battery (200) Launcher Guidance Computer Improved Remote Force Field Point Defense System Heavy Explosive Trap Heavy Explosive Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Dirty Bomb Trap Fire Trap Fire Trap Fire Trap Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Treads Armored Treads Armored Huge Wheel > --- UTILITY ---------- Armored Scrap Engine Huge Storage Unit Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Phase Shifter Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Cooled Plasma Cannon Longsword +1 > --- INVENTORY -------- Light Fission Core Light Fission Core Wheel Compact Wheel Cryofiber Web Improved Coolant Injector High-capacity Storage Unit Compact Battery High-capacity Matter Pod Structural Scanner Improved Sensor Array Terrain Scanner Advanced Salvage Targeting Computer Launcher Guidance Computer Microactuators Improved Transmission Jammer Improved Transmission Jammer ECM Suite Hardlight Generator Force Field Shock Rifle Heavy Rocket Launcher Heavy Explosive Trap Heavy Explosive Trap Heavy Explosive Trap [Rating: 84] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Constructs Flight Unit VTOL Module Utility Advanced Terrain Scan Processor Device Improved Transmission Jammer Storage Huge Storage Unit Processor Advanced Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Longsword +1 Energy Gun Wave Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Slashing Weapon Longsword +1 Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Slots Evolved 10 | . . . . . 4 2 . . 4 . . . Power 1 | . . . . . . . . . 1 . . . Propulsion 2 | . . . . . . . . . 2 . . . Utility 7 | . . . . . 4 2 . . 1 . . . Weapon . | . . . . . . . . . . . . . Parts Attached 160 | 8 11 2 1 1 14 10 16 5 51 16 9 16 Power 22 | 1 2 1 . . 1 . 1 . 9 4 1 2 Engine 10 | 1 1 . . . . . 1 . 5 2 . . Core 10 | . 1 1 . . 1 . . . 4 1 1 1 Reactor 2 | . . . . . . . . . . 1 . 1 Propulsion 35 | 2 4 . . . . 4 . 1 13 2 4 5 Treads 9 | . . . . . . 2 . . 4 . 1 2 Leg 2 | . . . . . . . . . . . 2 . Wheel 23 | 2 4 . . . . 2 . 1 9 2 . 3 Hover . | . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . 1 . Utility 82 | 2 4 1 . . 9 5 13 4 25 8 3 8 Device 45 | 1 . . . . 3 2 9 2 16 6 2 4 Storage 14 | 1 3 1 . . 2 . 1 1 1 1 . 3 Processor 4 | . 1 . . . . 1 . . 2 . . . Hackware . | . . . . . . . . . . . . . Protection 19 | . . . . . 4 2 3 1 6 1 1 1 Artifact . | . . . . . . . . . . . . . Weapon 21 | 3 1 . 1 1 4 1 2 . 4 2 1 1 Energy Gun 8 | 2 . . . . 1 1 . . 2 1 . 1 Energy Cannon 2 | . . . . . . . 1 . 1 . . . Ballistic Gun 2 | 1 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 6 | . . . . 1 3 . . . 1 1 . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 2 | . . . 1 . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . 1 . Unidentified Prototypes 3 | . . . 1 . 1 . 1 . . . . . Corrupted Parts 2 | . . . . . . . . . . 1 . 1 System Corruption 24 | . . . . . . . . . . 10 . 14 Parts Lost 53 | . 4 . . . . 1 1 . 14 17 6 10 Power 9 | . 1 . . . . . . . 3 3 1 1 Propulsion 16 | . 1 . . . . . . . 5 6 3 1 Utility 23 | . 1 . . . . 1 1 . 4 7 2 7 Weapon 5 | . 1 . . . . . . . 2 1 . 1 Highest Loss Streak 8 | . 2 . . . . 1 1 . 6 8 6 8 To Critical Strikes 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 79 | . 98 100 100 100 92 92 94 84 88 80 67 58 Engine 3 | . 9 4 . . . . 6 7 5 1 4 . Core 3 | . 4 9 14 14 9 7 . . 4 3 . . Wheel 10 | . 28 28 28 28 18 12 15 7 17 14 . . Device 15 | . 8 . . . 13 15 15 14 21 18 17 22 Storage 7 | . 14 14 14 14 9 7 7 7 5 5 5 5 Processor 14 | . 5 14 14 14 9 9 15 15 12 17 17 15 Protection 5 | . . . . . 15 20 17 15 5 3 5 . Energy Gun 1 | . 6 . . . 3 1 4 . 2 3 . . Ballistic Gun 3 | . 20 28 24 . . . . . . . . . Slashing Weapon 5 | . . . 3 14 9 7 7 7 5 5 5 5 Special Melee Weapon 2 | . . . . . . . . . . . 5 4 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 139 | 14 29 47 49 51 106 79 124 119 129 135 108 139 Greatest Support 60 | 20 32 32 32 32 32 43 32 32 60 40 30 51 Greatest Overweight (x) 34 | . 1 1 1 1 3 2 3 4 5 33 34 29 Average Overweight (x) 3 | . . . 1 1 1 1 2 3 1 4 21 13 Largest Inventory Capacity 25 | 8 20 20 20 20 25 20 25 25 25 25 25 25 Average Capacity 23 | 7 14 17 20 20 20 20 24 25 25 25 25 23 Most Carried 25 | 5 15 18 20 20 22 20 24 25 25 25 25 24 Average Carried 19 | 2 11 16 19 20 19 19 21 23 22 19 17 22 Final Capacity 25 | 8 15 20 20 20 20 20 25 25 25 25 25 25 Final Carried 25 | 3 14 18 20 20 20 20 23 25 20 19 24 19 Scrap Engine Consumption 64 | . . . . . . . . 39 25 . . . Constructs Created 8 | . . . . . . . . . 8 . . . Constructs Modified 3 | . . . . . . . . . 3 . . . Class Distribution -------------------- 39% | Infiltrator-Mutant 28% | Mutant 12% | Scavenger-Assassin 11% | Assassin 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Assassin | -8/Materials Assassin | -7/Factory Assassin | -7/Storage Mutant | -7/Recycling Scavenger-Assassin | -5/Factory Scavenger-Assassin | -5/Upper Caves Infiltrator-Mutant | -5/Upper Caves Infiltrator-Mutant | -5/Warlord Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 ----------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Matter Collected 2872 | 293 262 225 . 65 152 59 231 77 486 284 448 290 Remotely . | . . . . . . . . . . . . . Salvage Created 4681 | 145 312 117 . 12 249 59 557 1124 936 894 276 . Parts 267 | 8 21 6 . 1 23 . 38 37 73 48 12 . Haulers Intercepted 3 | . . . . . . . 2 . 1 . . . Recyclers Shooed 2 | . . . . . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 58 | . . . . . . . . . . 42 16 . Prevented 6 | . . . . . . . . . . 6 . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Combat Hostiles Destroyed 61 | . 9 3 . . 10 1 5 1 7 22 3 . Melee 36 | . . . . . 6 1 5 1 7 13 3 . Guns 14 | . 9 3 . . . . . . . 2 . . AOE 11 | . . . . . 4 . . . . 7 . . Classes Destroyed 12 | 2 3 . . . 1 . 3 . 2 1 . . Worker 8 | . . . . . . . 1 . 7 . . . Builder 9 | . . . . . . . 2 1 6 . . . Tunneler 5 | 3 . . . 1 . . . . 1 . . . Hauler 3 | . . . . . . . 2 . 1 . . . Recycler 13 | 1 . . . . . . 2 9 1 . . . Minesweeper 2 | . . . . . . . . . . 1 1 . Watcher 7 | . 3 . . . 1 . 1 . 2 . . . Swarmer 30 | . 6 . . . 7 . . . . 15 2 . Grunt 16 | . 3 3 . . 1 1 3 . . 4 1 . Sentry 7 | . . . . . 2 . 2 1 1 1 . . Hunter 5 | . . . . . . . . . 5 . . . Programmer 3 | . . . . . . . . . 1 2 . . Best Kill Streak 10 | 2 4 2 . 1 6 1 2 3 7 10 2 . Combat Bots Only 10 | . 3 2 . . 6 1 2 1 2 10 2 . Max Kills in Single Turn 3 | 1 1 1 . 1 2 1 1 1 2 3 1 . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . 2 . . . . 3 . . Melee 1 | . . . . . 1 1 1 1 1 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Hostile Shots Fired 552 | . 50 6 . . 54 . 64 9 159 142 56 12 Missed 139 | . 10 . . . 16 . 22 3 33 40 14 1 Damage Taken 6740 | . 392 81 . . 410 217 491 39 2168 1693 657 592 Core 1235 | . 73 25 . . 58 . 61 . 209 450 99 260 Absorbed by Shields 428 | . . . . . . . 52 . 187 189 . . Redirected to Shielding 111 | . . . . . . . 60 6 45 . . . Regen/Repaired (Parts) 74 | . 26 . . . . . . 5 43 . . . Core Remaining (%) 85 | 100 . . . 60 89 . . 91 . . . . Volleys Fired 98 | 13 46 10 . . 2 . . . 14 13 . . Largest 2 | 2 2 2 . . 1 . . . 1 1 . . Hottest 81 | 70 70 40 . . 30 . . . 81 81 . . Shots Fired 168 | 26 88 20 . 1 2 . . . 15 15 . 1 Gun 154 | 26 88 20 . . . . . . 11 8 . 1 Cannon 2 | . . . . . . . . . 2 . . . Launcher 12 | . . . . 1 2 . . . 2 7 . . Special . | . . . . . . . . . . . . . Kinetic 93 | 13 60 20 . . . . . . . . . . Thermal 55 | 13 28 . . . . . . . 5 8 . 1 Explosive 5 | . . . . 1 2 . . . 2 . . . Electromagnetic 15 | . . . . . . . . . 8 7 . . Robot Hit Streak 11 | 11 8 8 . 3 4 . . . 9 4 . . Robot Miss Streak 5 | 2 5 2 . . . . . . 2 2 . 1 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 261 | 21 51 13 . 1 13 1 26 22 56 35 9 13 Core Hits 125 | 6 20 9 . 1 8 1 11 13 21 26 7 2 Critical Kills 1 | . . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 14 | . 1 1 . . . . 2 . 4 4 1 1 Burn 1 | . 1 . . . . . . . . . . . Destroy 1 | . . 1 . . . . . . . . . . Sever 12 | . . . . . . . 2 . 4 4 1 1 Melee Attacks 193 | . . . . . 24 3 31 22 56 30 14 13 Impact . | . . . . . . . . . . . . . Slashing 193 | . . . . . 24 3 31 22 56 30 14 13 Piercing . | . . . . . . . . . . . . . Sneak Attacks 39 | . . . . . . 1 7 12 17 1 1 . Combat Hostiles 3 | . . . . . . 1 1 . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11250 | 220 485 95 . 30 757 82 1603 1768 3321 1864 588 437 Guns 1012 | 220 485 95 . . . . . . 47 144 . 21 Cannons 65 | . . . . . . . . . 65 . . . Explosions 876 | . . . . 30 227 . . . 247 372 . . Melee 9297 | . . . . . 530 82 1603 1768 2962 1348 588 416 Ramming . | . . . . . . . . . . . . . Kinetic 450 | 69 286 95 . . . . . . . . . . Thermal 604 | 151 199 . . . . . . . 89 144 . 21 Explosive 504 | . . . . 30 227 . . . 247 . . . Electromagnetic 395 | . . . . . . . . . 23 372 . . Impact . | . . . . . . . . . . . . . Slashing 9297 | . . . . . 530 82 1603 1768 2962 1348 588 416 Piercing . | . . . . . . . . . . . . . Highest Corruption 62 | . 3 3 3 3 . 1 2 2 5 18 18 62 Average Corruption 11 | . 2 3 3 3 . 1 1 2 4 9 18 22 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 477 | . 18 13 14 10 . 3 5 18 19 64 228 85 Message Errors 135 | . 9 4 1 1 . 1 2 7 4 20 64 22 Matter Fused 112 | . 2 1 3 1 . 1 1 4 6 18 52 23 Heat Flow Errors 59 | . 1 2 4 2 . 1 . 2 1 9 30 7 Energy Discharges 62 | . 2 1 3 4 . . 1 1 3 5 33 9 Parts Fused 5 | . . . . . . . . . . 1 2 2 Data Loss (minor) 55 | . . 2 2 1 . . 1 1 3 5 28 12 Data Loss (major) 29 | . . . 1 . . . . 3 . 2 17 6 Misfires 7 | . 2 . . 1 . . . . 1 2 . 1 Alerts 11 | . 1 3 . . . . . . 1 2 2 2 Misdirections 1 | . . . . . . . . . . . . 1 Weapon Failures 1 | . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 1352 | . . . . . 54 . 169 328 678 123 . . Projectiles . | . . . . . . . . . . . . . Explosions 15 | . . . . . 12 . . . 1 2 . . Melee 1337 | . . . . . 42 . 169 328 677 121 . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 38 | . . . . . . . . . 29 9 . . Shots 3 | . . . . . . . . . 2 1 . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 277 | 90 217 222 188 269 277 251 7 264 200 200 194 171 Average Temperature 77 | 38 54 51 79 117 134 116 7 119 75 83 84 86 Received Heat Transfer 754 | . 117 48 . . 117 . 166 6 4 251 45 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 1506 | 444 666 . . . . . . . 137 222 . 37 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Peak Influence 322 | 20 225 117 . 9 322 146 188 74 127 . . . Initial 86 | . 13 5 . . . 86 34 39 21 . . . Average 53 | 7 78 11 . 7 101 94 71 30 48 . . . Maximum Alert Level 1 | . 1 . . . 1 . . . . . . . Low Security (%) 99 | 100 96 100 . 100 95 100 100 100 100 . . . Level 1 . | . 3 . . . 4 . . . . . . . Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . . . 5 3 2 . 4 . . . Investigation 11 | . 1 . . . 4 3 1 . 2 . . . Extermination 2 | . . . . . . . . . 2 . . . Reinforcement 2 | . . . . . 1 . 1 . . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Distress Signals 9 | . 2 . . . 2 . 3 . 1 . . 1 Communications Jammed 5 | . . . . . . . . . 3 . . 2 Distress Signals 5 | . . . . . . . . . 3 . . 2 Times Spotted 130 | . 18 4 . . 22 1 13 1 16 23 8 24 Peak Tracking Total 11 | . 4 2 . . 9 2 3 1 3 10 5 11 Tactical Retreats 7 | . 1 . . . 2 1 1 . . . 1 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Traps Triggered 13 | . 3 . . . 1 1 3 . 4 . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused 4 | . . . . . . . . . . 3 . 1 Traps Extracted . | . . . . . . . . . . . . . Installed 5 | . . . . . . . . . . 3 . 2 Triggered 20 | . . . . . . . . . . 4 . 16 Most Traps Carried 17 | . . 3 3 3 3 3 3 3 3 12 17 17 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 ---------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Machines Disabled 1 | . . . . . . . 1 . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Machines Accessed 34 | . 8 . . . 4 4 4 10 3 1 . . Terminals 22 | . 7 . . . 3 3 4 5 . . . . Fabricators 1 | . . . . . . . . . 1 . . . Repair Stations 3 | . 1 . . . . 1 . . 1 . . . Recycling Units 6 | . . . . . . . . 5 1 . . . Scanalyzers 1 | . . . . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 98 | . 20 . . . 20 12 10 25 10 1 . . Successful 57 | . 16 . . . 14 7 4 8 7 1 . . Failed 41 | . 4 . . . 6 5 6 17 3 . . . Catastrophic 7 | . . . . . 1 2 1 3 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 4 | . . . 3 . . . 1 . . . . . Terminals 64 | . 18 . . . 14 8 10 14 . . . . Fabricators 4 | . . . . . . . . . 4 . . . Repair Stations 8 | . 2 . . . . 4 . . 2 . . . Recycling Units 15 | . . . . . . . . 11 4 . . . Scanalyzers 6 | . . . . . 6 . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 35 | . 14 . . . 8 5 4 3 . 1 . . Record 13 | . 2 . . . 3 4 1 3 . . . . Robot Analysis 2 | . 1 . . . 1 . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . . . Open Door 3 | . . . . . . . 2 . . 1 . . Emergency Access Points 2 | . 1 . . . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Locate Traps 4 | . 4 . . . . . . . . . . . Dispatch Records 1 | . . . . . 1 . . . . . . . Security Status 1 | . . . . . 1 . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . Assault Status 1 | . . . . . . . 1 . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . Network Status 1 | . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . 1 . . . Repair Station Hacks 6 | . 2 . . . . 2 . . 2 . . . Scan Component 4 | . 1 . . . . 2 . . 1 . . . Repair 2 | . 1 . . . . . . . 1 . . . Recycling Unit Hacks 8 | . . . . . . . . 5 3 . . . Process 2 | . . . . . . . . 1 1 . . . Report Inventory 3 | . . . . . . . . 2 1 . . . Retrieve Matter 2 | . . . . . . . . 1 1 . . . Retrieve Components 1 | . . . . . . . . 1 . . . . Scanalyzer 6 | . . . . . 6 . . . . . . . Insert Component 3 | . . . . . 3 . . . . . . . Analyze 3 | . . . . . 3 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 28 | . 6 . . . 4 4 4 8 2 . . . Full Trace Events 9 | . . . . . 3 3 1 . 2 . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . . 1 . . . Time 76 | . 26 . . . . . . . 50 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 59 | . . . . . . . . 25 34 . . . Retrieved Matter 34 | . . . . . . . . . 34 . . . Retrieved Components 1 | . . . . . . . . 1 . . . . Parts Scanalyzed 3 | . . . . . 3 . . . . . . . Part Schematics Acquired 3 | . . . . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 ------------ Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 -------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Total Allies 12 | . . 2 . . . . 10 . . . . . Largest Group 10 | . . 2 2 . . . 10 . . . . . Highest-Rated Group 173 | . . 45 45 . . . 173 . . . . . Highest-Rated Ally 31 | . . 31 31 . . . 29 . . . . . Total Orders 10 | . . . . . . . 10 . . . . . STAY 4 | . . . . . . . 4 . . . . . ROAM 1 | . . . . . . . 1 . . . . . FOLLOW 2 | . . . . . . . 2 . . . . . GUARD 1 | . . . . . . . 1 . . . . . AID 1 | . . . . . . . 1 . . . . . EXPLORE 1 | . . . . . . . 1 . . . . . Ally Attacks 53 | . . 10 . . . . 43 . . . . . Total Damage 783 | . . 146 . . . . 637 . . . . . Kills 5 | . . 1 . . . . 4 . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 ------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Robot Analysis Total 2 | . 1 . . . 1 . . . . . . . Derelict Logs Recovered 7 | . . 1 . 2 . . . . . 2 2 . Drone Launches 18 | . . . . . . . 18 . . . . . Drone Recoveries 4 | . . . . . . . 4 . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 ------------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Turns Passed 17578 | 95 1035 808 734 459 705 558 692 1134 1540 2294 5612 1912 Spaces Moved 7112 | 48 849 576 631 398 425 343 369 728 892 1155 467 231 Core 464 | 11 . . . . . . . . . 47 275 131 Treads 56 | . . . . . . 10 . . 2 . 29 15 Legs 179 | . . . . . . . . . . . 163 16 Wheels 6413 | 37 849 576 631 398 425 333 369 728 890 1108 . 69 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 80 100 115 115 115 130 130 145 108 110 330 50 Average Speed 220 | 73 96 106 115 115 122 133 143 145 119 185 1192 739 Slowest Speed 1750 | 80 100 115 115 115 145 245 145 160 325 1700 1750 1500 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 57 | 4 98 98 92 70 50 9 41 97 18 97 60 16 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 3 | . . 2 . . . . . . . 1 . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 7 | . . 1 . 2 . . . . . 2 2 . Spaces Dug 22 | . . . . . 11 2 2 . 4 . 3 . Terrain Destroyed 61 | . . . . 4 19 2 2 . 31 . 3 . Melee 19 | . . . . . 8 2 2 . 4 . 3 . Projectile . | . . . . . . . . . . . . . AOE 42 | . . . . 4 11 . . . 27 . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -5 -5 -5 -5 --------- Run | Yrd Mat Min Exi Min Mat Fac Sto Rec Fac Upp Upp War Total 8674 | 84 986 753 640 398 585 440 500 785 1293 1294 498 418 Wait 908 | 4 54 158 1 . 98 78 65 20 238 59 1 132 Move 7100 | 47 848 575 630 397 424 342 368 727 891 1154 466 231 Hop . | . . . . . . . . . . . . . Pick Up 128 | 11 21 6 5 . 12 5 7 5 18 12 8 18 Fast Attach 46 | . 1 . . . 1 . 2 1 19 3 6 13 Attach 52 | 7 4 . . . 5 4 3 2 15 7 3 2 Detach 6 | . . . . . 1 . 1 . 3 . . 1 Swap 62 | 1 6 2 1 1 8 6 11 2 17 6 . 1 Drop 69 | 1 6 2 3 . 10 2 5 6 22 7 . 5 Fire 98 | 13 46 10 . . 2 . . . 14 13 . . Melee 193 | . . . . . 24 3 31 22 56 30 14 13 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap 5 | . . . . . . . . . . 3 . 2 Miscellaneous 7 | . . . . . . . 7 . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord (discovered 1 exit: *Pro) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 4) 266 | -10/Materials | Repaired Wheel? 362 | -10/Materials | Discovered new exit (range 13) 529 | -10/Materials | Build established: Scavenger-Mutant 542 | -10/Materials | Discovered new exit (range 6) 669 | -10/Materials | Discovered new exit (range 15) 739 | -10/Materials | Identified exit to Materials 813 | -10/Materials | Discovered exit to Materials (range 7) 985 | -10/Materials | Build established: Mutant 1044 | -10/Materials | Identified exit to Mines 1131 | -10/Materials | Entered Mines 1198 | -10/Mines | Met a Derelict bent on vengeance 1456 | -10/Mines | Discovered exit to Materials (range 5) 1556 | -10/Mines | Found a hidden stash of uninstalled traps 1735 | -10/Mines | Discovered exit to Materials (range 5) 1872 | -10/Mines | Learned location of Storage (-7) 1904 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1904 | -10/Mines | Discovered new exit (range 5) 1907 | -10/Mines | Identified exit to Exiles 1939 | -10/Mines | Entered Exiles 1939 | -10/Exiles | Accompanied by 2 allies 1969 | -10/Exiles | Led the pair of lost Derelicts to a safe place 1976 | -10/Exiles | Discovered new exit (range 14) 1988 | -10/Exiles | Identified exit to Mines 2013 | -10/Exiles | Met 8R-AWN 2032 | -10/Exiles | Met EX-HEX 2089 | -10/Exiles | Met EX-DEC 2112 | -10/Exiles | Visited The Gauntlet 2271 | -10/Exiles | Discovered exit to Mines (range 12) 2367 | -10/Exiles | Met EX-BIN 2441 | -10/Exiles | Aligned with FarCom system 2442 | -10/Exiles | Given EX-Vault access code 2469 | -10/Exiles | Opened EX-Vault 2474 | -10/Exiles | Found Prototype Slashing Weapon 2475 | -10/Exiles | Identified Longsword +1 2503 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2673 | -10/Exiles | Left Exiles lab with Longsword +1 2673 | -10/Exiles | Entered Mines 2754 | -9/Mines | Learned Materials security intel 2800 | -9/Mines | Identified exit to Materials 2818 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3132 | -9/Mines | Entered Materials 3132 | -8/Materials | Evolved 4 slots: Utility x4 3452 | -8/Materials | Build established: Assassin 3833 | -8/Materials | Discovered new exit (range 4) 3835 | -8/Materials | Identified exit to Factory 3837 | -8/Materials | Entered Factory 3837 | -7/Factory | Evolved 2 slots: Utility x2 4365 | -7/Factory | Discovered new exit (range 12) 4394 | -7/Factory | Identified exit to Storage 4395 | -7/Factory | Entered Storage 4698 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 4987 | -7/Storage | Lost 14 allies 5084 | -7/Storage | Discovered new exit (range 3) 5085 | -7/Storage | Identified exit to Recycling 5087 | -7/Storage | Entered Recycling 5090 | -7/Recycling | Found Scrap Engine 5472 | -7/Recycling | Build established: Mutant 6057 | -7/Recycling | Discovered new exit (range 13) 6220 | -7/Recycling | Identified exit to Factory 6221 | -7/Recycling | Entered Factory 6221 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 6613 | -5/Factory | Build established: Assassin 7103 | -5/Factory | Lost 6 parts (1p2n2u1w) 7166 | -5/Factory | Lost 5 parts (1p3n1w) 7468 | -5/Factory | Build established: Scavenger-Assassin 7513 | -5/Factory | Repaired Force Field 7688 | -5/Factory | Discovered new exit (range 13) 7760 | -5/Factory | Identified exit to Upper Caves 7761 | -5/Factory | Entered Upper Caves 7819 | -5/Upper Caves | Destroyed 10 combat bots 7928 | -5/Upper Caves | Lost 3 parts (2n1u) 8106 | -5/Upper Caves | Learned 4 Factory zone layouts 8214 | -5/Upper Caves | Learned location of Armory (-3) 9240 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9262 | -5/Upper Caves | Core integrity fell below 50% 9347 | -5/Upper Caves | Lost 8 parts (2p1n4u1w) 9477 | -5/Upper Caves | System corruption reached 10% 9554 | -5/Upper Caves | Build established: Mutant 9647 | -5/Upper Caves | Discovered new exit (range 15) 10038 | -5/Upper Caves | Identified exit to Upper Caves 10055 | -5/Upper Caves | Entered another Upper Caves area 10362 | -5/Upper Caves | Build established: Infiltrator-Mutant 10372 | -5/Upper Caves | Identified exit to Warlord 11756 | -5/Upper Caves | Learned location of 1 exit from Factory 15344 | -5/Upper Caves | Build established: Scavenger-Mutant 15397 | -5/Upper Caves | Encountered a Warlord checkpoint 15558 | -5/Upper Caves | Lost 6 parts (1p3n2u) 15667 | -5/Upper Caves | Entered Warlord 15780 | -5/Warlord | Build established: Infiltrator-Mutant 16414 | -5/Warlord | Discovered new exit (range 8) 16504 | -5/Warlord | Identified exit to Proximity Caves 16967 | -5/Warlord | Warlord's base attacked by MAIN.C 17317 | -5/Warlord | Warlord forces counterattacked 17359 | -5/Warlord | System corruption reached 30% 17367 | -5/Warlord | Core integrity fell below 20% 17407 | -5/Warlord | Spotted Striker 17414 | -5/Warlord | Lost 8 parts (7u1w) 17472 | -5/Warlord | Lost 13 allies 17482 | -5/Warlord | Spotted Striker 17578 | -5/Warlord | Spotted Executioner 17578 | -5/Warlord | Spotted Executioner 17579 | -5/Warlord | Destroyed by Executioner with Helical Railgun Last Messages --------------- 17555_ Acquired Corrupted Com. Wheel. 17557_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 17559_ Acquired Corrupted Imp. Remote Force Field. 17566_ System corrupted: Substantial component data lost. 17567_ ANNOUNCEMENT: Detected 1 Melee squad, 1 Saboteur squad, 1 Grunt squad, 1 Hunter squad, with prototype support. 17567_ Acquired Lgt. Treads. 17569_ Acquired Com. Wheel. 17572_ HX-87D(l) destroyed. 17574_ Dropped Imp. Treads. 17574_ Dropped Lgt. Treads. 17575_ Dropped Corrupted Med. Treads. 17575_ Dropped Med. Treads. 17575_ Slug penetrates J3-9DD(g). 17576_ MR-3I7(l) Flexi-carbon Leg blown off. 17576_ MR-3I7(l) Neutrino Core blown off. 17576_ MR-3I7(l) Phasing Sabre blown off. 17577_ Acquired 10 matter. 17577_ MR-3I7(l) destroyed. 17579_ Slug penetrates J3-9DD(g). 17579_ J3-9DD(g) destroyed. 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"??"##### =##*#=%%=! ? | | ???????????????### ####==[*; | | ???????????????###% ###?[!%%!; | | ??????????????#### ###? =*% ;## | | ??????????????### !=##?? %*/;#? | | ?????????????### !%###? ]e=###? | | ?????????????##" ####? E%g###? | | ?????????????## ###?? %E!=##?? | | ?????????????#" ##???" *g=##?? | | ?????????#### " "##????%=g;##?? | | ?????????#### "% "##??### ###?? | | ?????????## # "####### ##?? | | ?????????## "" ###### ##?? | | ???????#### " #### ##?? | | ??????######" "# ### ##?? | | ??????### # ""## ## ##?? | | ??????## # ## ## ##?? | | ??????## #### ## ###?? | | ??????## ## #### ###?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 35 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 14 Armor Coverage 975 Weapon Shielding 66 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 50 Armor Integrity Analysis 30 Recoil Reduction 2 Item Schematics ----------------- Rnf. Deuterium Engine | -8/Materials | Scanalyzed Lgt. Fission Core | -8/Materials | Scanalyzed Shock Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle Maybe Next Time I'll Detach My Launcher The More The Merrier Z1$+NX3F=JRE3_ZNQR \\IAMDERELICT Challenges ------------ None Game ------ Seed ColdZhirovRailgun Manual? 0 Play Time 02:55:39 Cumulative 26.9 hours Start 2024.04.08 @ 18:11:36 End 2024.04.09 @ 00:01:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 71c70e6e-a9e7-43f4-972d-09510c5b37e3