Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.08 @ 11:47:18 Player: 277 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (27) 135 Value Destroyed (749) 749 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (72) 72 TOTAL SCORE: 3896 Bonus ------- Follower Combat Kills 72 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 284/290 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (5) ------ Visual Processing Unit Advanced Targeting Computer Improved Melee Analysis Suite Target Analyzer Hacking Suite > --- WEAPON (2) ------- Ripper Ripper > --- INVENTORY (4) ---- Improved Heat Sink Makeshift Armor Plating Makeshift Armor Plating System Backup Module Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Armored Huge Wheel Gravmag System > --- UTILITY ---------- Visual Processing Unit Advanced Targeting Computer Improved Melee Analysis Suite Target Analyzer Hacking Suite > --- WEAPON ----------- Ripper Ripper > --- INVENTORY -------- Improved Heat Sink Makeshift Armor Plating Makeshift Armor Plating System Backup Module [Rating: 46] Favorites ----------- Power Nuclear Core Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Flight Unit Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Hacking Suite Device Weight Redist. System Processor Visual Processing Unit Hackware Hacking Suite Weapon Ripper Energy Gun Small Laser Ballistic Gun Light Assault Rifle Special Weapon Mining Laser Slashing Weapon Ripper Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . 1 . . . Propulsion 2 | . . 1 . . 1 . . Utility 3 | . . 1 . 1 1 . . Weapon . | . . . . . . . . Parts Attached 45 | 4 9 1 4 9 2 12 4 Power 8 | . 1 . 1 2 . 3 1 Engine 4 | . 1 . 1 . . 2 . Core 4 | . . . . 2 . 1 1 Reactor . | . . . . . . . . Propulsion 15 | 2 4 . 1 1 . 4 3 Treads 2 | 2 . . . . . . . Leg 4 | . . . . . . 2 2 Wheel 1 | . . . . . . 1 . Hover 2 | . . . . . . 1 1 Flight 6 | . 4 . 1 1 . . . Utility 10 | . 2 1 . 3 1 3 . Device 2 | . . . . 1 . 1 . Storage . | . . . . . . . . Processor 5 | . 1 1 . . 1 2 . Hackware 3 | . 1 . . 2 . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 12 | 2 2 . 2 3 1 2 . Energy Gun 6 | 2 1 . . 2 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 1 | . . . 1 . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 3 | . . . . 1 . 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 21 | . 1 . 3 6 1 7 3 Power 5 | . . . 1 1 1 1 1 Propulsion 6 | . . . . 2 . 2 2 Utility 3 | . . . . 1 . 2 . Weapon 7 | . 1 . 2 2 . 2 . Highest Loss Streak 5 | . 1 . 3 4 1 5 3 Average Slot Usage (%) 73 | . 70 88 97 75 58 65 91 Engine 4 | . 3 11 10 4 . 3 7 Core 4 | . . . . 7 7 5 6 Treads 2 | . 20 . . . . . . Leg 2 | . . . . . . 1 11 Wheel 1 | . . . . . . 1 7 Hover 2 | . . . . . . 5 3 Flight 6 | . 6 22 31 19 7 . . Device 1 | . . . . 4 7 2 . Processor 20 | . 5 22 22 15 9 24 30 Hackware 7 | . 5 11 11 9 15 7 7 Energy Gun 3 | . 15 11 . 4 2 . . Ballistic Gun 1 | . . . 9 7 . . . Slashing Weapon 7 | . . . . 3 7 11 15 Special Melee Weapon 2 | . 11 11 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 23 | 3 5 5 5 14 10 23 23 Greatest Support 28 | 3 8 8 12 18 10 28 28 Greatest Overweight (x) 2 | . 1 . . . . 2 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 Most Carried 4 | 2 4 1 2 4 3 4 4 Average Carried 3 | . 2 1 1 2 2 3 4 Final Capacity 4 | 4 4 4 4 4 4 4 4 Final Carried 4 | 2 2 1 2 2 3 4 4 Class Distribution -------------------- 47% | Derelict-Mutant 25% | Mutant 20% | Scavenger-Mutant 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Mutant | -7/Factory Derelict-Mutant | -7/Lower Caves Derelict-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Low Low Matter Collected 601 | 240 67 . 56 97 . 101 40 Remotely . | . . . . . . . . Salvage Created 1001 | 107 308 . 34 241 43 165 103 Parts 65 | 4 25 . 4 17 3 9 3 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 4 | . . . . . . 3 1 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Combat Hostiles Destroyed 20 | . 7 . 3 5 1 2 2 Melee 7 | . . . . 2 1 2 2 Guns 12 | . 7 . 2 3 . . . Cannons 1 | . . . 1 . . . . Classes Destroyed 12 | 2 5 . . 2 1 1 1 Worker 2 | . 1 . . 1 . . . Tunneler 1 | 1 . . . . . . . Recycler 1 | 1 . . . . . . . Operator 2 | . 2 . . . . . . Drone 1 | . . . . 1 . . . Watcher 1 | . 1 . . . . . . Swarmer 6 | . 3 . 3 . . . . Grunt 6 | . 4 . . 1 . . 1 Sentry 3 | . . . . 3 . . . Hunter 1 | . . . . . . . 1 Programmer 2 | . . . . . 1 1 . Fireman 1 | . . . . . . 1 . Best Kill Streak 3 | 2 3 . 3 1 1 1 1 Combat Bots Only 3 | . 3 . 3 1 1 1 1 Max Kills in Single Turn 1 | 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Damage Taken 2121 | . 186 71 94 442 34 785 509 Core 903 | . 29 29 22 114 23 560 126 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 88 | 100 88 . 87 79 . . . Volleys Fired 86 | 7 41 3 8 24 . 3 . Largest 2 | 2 2 1 1 2 . 1 . Hottest 100 | 80 80 40 100 85 . 50 . Shots Fired 114 | 14 47 3 8 39 . 3 . Gun 112 | 14 47 3 6 39 . 3 . Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 2 | . . . 2 . . . . Kinetic 15 | . . . . 15 . . . Thermal 38 | 7 10 3 8 10 . . . Explosive . | . . . . . . . . Electromagnetic 61 | 7 37 . . 14 . 3 . Robot Hit Streak 19 | 6 12 5 3 19 . 10 . Robot Miss Streak 3 | 1 3 . 2 3 . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 107 | 9 30 5 4 39 1 11 8 Core Hits 58 | 2 16 2 3 23 1 8 3 Critical Hits 1 | . . . . . . . 1 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 Melee Attacks 39 | . 3 4 . 6 1 11 14 Impact . | . . . . . . . . Slashing 32 | . . . . 6 1 11 14 Piercing . | . . . . . . . . Sneak Attacks 6 | . 3 1 . 1 1 . . Combat Hostiles 2 | . . . . 1 1 . . Follow-up Attacks 2 | . . . . . . . 2 Damage Inflicted 2153 | 138 507 35 55 615 96 415 292 Guns 1023 | 105 423 34 31 384 . 46 . Cannons . | . . . . . . . . Explosions 117 | 33 84 . . . . . . Melee 987 | . . . . 231 96 368 292 Ramming 2 | . . 1 . . . 1 . Kinetic 62 | . . . . 62 . . . Thermal 429 | 69 161 34 55 110 . . . Explosive . | . . . . . . . . Electromagnetic 673 | 69 346 . . 212 . 46 . Impact . | . . . . . . . . Slashing 987 | . . . . 231 96 368 292 Piercing . | . . . . . . . . Highest Corruption 6 | . . . . 6 . . . Average Corruption 6 | . . . . 6 . . . Corruption Purged . | . . . . . . . . Effects 3 | . . . . 3 . . . Message Errors 2 | . . . . 2 . . . Matter Fused 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 72 | 8 11 . . 53 . . . Projectiles . | . . . . . . . . Explosions 19 | 8 11 . . . . . . Melee 53 | . . . . 53 . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 7 | . 7 . . . . . . Shots 1 | . 1 . . . . . . Rammed 2 | . . 1 . . . 1 . Targets Rammed 2 | . . 1 . . . 1 . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 175 | 9 31 . 12 175 . 128 3 Average Temperature 40 | 4 6 . 7 67 . 33 3 Received Heat Transfer 1306 | . 69 9 . 153 6 808 261 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . 1 . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 695 | 125 225 75 125 145 . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | 1 2 . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Peak Influence 258 | 10 258 143 95 210 130 . . Average Influence 116 | 3 142 129 92 117 107 . . Maximum Alert Level 1 | . 1 . . 1 . . . Low Security (%) 86 | 100 67 100 100 92 100 . . Level 1 13 | . 32 . . 7 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 6 | . 3 1 . 1 1 . . Investigation . | . . . . . . . . Extermination . | . . . . . . . . Reinforcement 6 | . 3 1 . 1 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Distress Signals 3 | . . . . 3 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 76 | . 15 13 4 24 2 14 4 Peak Tracking Total 11 | . 3 11 3 7 3 6 3 Tactical Retreats 12 | . 1 1 1 5 . 4 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Low Low Machines Disabled 2 | . 2 . . . . . . Max in Single Turn 1 | . 1 . . . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Machines Accessed 13 | . 5 2 . 4 1 1 . Terminals 5 | . 2 1 . 2 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 3 | . 2 . . 1 . . . Scanalyzers 2 | . . 1 . 1 . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 36 | . 15 6 . 12 2 1 . Successful 24 | . 10 5 . 8 . 1 . Failed 12 | . 5 1 . 4 2 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 18 | . 8 4 . 4 2 . . Terminals 14 | . 4 4 . 6 . . . Fabricators . | . . . . . . . . Repair Stations 7 | . 7 . . . . . . Recycling Units 5 | . 4 . . 1 . . . Scanalyzers 7 | . . 2 . 5 . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 2 | . . . . 1 . 1 . Prototype ID Bank 1 | . . . . 1 . . . Open Door 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 6 | . 6 . . . . . . Scan Component 3 | . 3 . . . . . . Repair 3 | . 3 . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 7 | . . 2 . 5 . . . Insert Component 4 | . . 1 . 3 . . . Analyze 3 | . . 1 . 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 27 | . 12 7 . 6 2 . . Terminals 6 | . 2 3 . 1 . . . Track 4 | . 2 1 . 1 . . . Botnet 1 | . . 1 . . . . . Operators 1 | . . 1 . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 3 | . 2 . . 1 . . . Mask 3 | . 2 . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 4 1 . 3 1 . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 3 | . . 1 . 2 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 3 | . 3 . . . . . . Time 84 | . 84 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 3 | . . 1 . 2 . . . Part Schematics Acquired 3 | . . 1 . 2 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . Robots Hacked 2 | . 1 1 . . . . . Non-combat 2 | . 1 1 . . . . . Combat . | . . . . . . . . Robot Hacks Applied 4 | . 2 2 . . . . . parse_system 1 | . 1 . . . . . . no_distress 2 | . 1 1 . . . . . check_alert 1 | . . 1 . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Low Low Total Allies 3 | . . . 3 . . . . Largest Group 3 | . . . 3 3 . . . Highest-Rated Group 40 | . . . 40 40 . . . Highest-Rated Ally 16 | . . . 16 16 . . . Total Orders 10 | . . . . 10 . . . GOTO 10 | . . . . 10 . . . Ally Attacks 19 | . . . . 19 . . . Total Damage 201 | . . . . 201 . . . Kills 2 | . . . . 2 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Low Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . . 2 . . 2 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Low Low Turns Passed 2748 | 52 389 90 202 353 57 1253 352 Spaces Moved 2781 | 43 295 113 444 388 107 1145 246 Core 655 | 43 244 . . . 2 366 . Treads . | . . . . . . . . Legs 111 | . . . . . . . 111 Wheels 419 | . . . . . . 292 127 Hover 459 | . . . . . . 451 8 Flight 1137 | . 51 113 444 388 105 36 . Fastest Speed 34 | 50 37 37 34 34 40 40 100 Average Speed 70 | 50 48 37 36 37 40 96 123 Slowest Speed 180 | 50 120 37 37 40 50 180 150 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 17 | . . 2 7 6 2 . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 3 47 10 72 42 3 98 35 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 4 | . 1 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . . 1 1 . Scrap Searched 9 | . . . 2 . . 6 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 8 | . 8 . . . . . . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 8 | . 8 . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Low Low Total 3355 | 57 489 152 460 541 115 1263 278 Wait 399 | 1 137 33 10 112 6 88 12 Move 2742 | 42 294 109 430 375 102 1144 246 Hop 16 | . . 2 6 6 2 . . Pick Up 15 | 3 3 . 2 4 1 2 . Fast Attach 32 | 3 6 . 3 4 2 12 2 Attach 6 | 1 2 1 1 1 . . . Detach . | . . . . . . . . Swap 7 | . 1 . . 4 . . 2 Drop 13 | . 2 . . 5 . 2 4 Fire 86 | 7 41 3 8 24 . 3 . Melee 37 | . 3 4 . 6 1 11 12 Ram 1 | . . . . . . 1 . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 53 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 13) 320 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 11) 347 | -10/Materials | Identified exit to Materials 377 | -10/Materials | Repaired Flight Unit 404 | -10/Materials | Repaired Flight Unit 438 | -10/Materials | Repaired Visual Processing Unit 442 | -10/Materials | Entered another Materials area 442 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 530 | -9/Materials | Discovered new exit (range 5) 531 | -9/Materials | Identified exit to Mines 532 | -9/Materials | Entered Mines 577 | -9/Mines | Met a Derelict bent on vengeance 583 | -9/Mines | Lost 3 parts (1p2w) 585 | -9/Mines | Learned location of 1 exit from Materials 592 | -9/Mines | Discovered new exit (range 8) 638 | -9/Mines | Learned Materials security intel 700 | -9/Mines | Build established: Scavenger-Mutant 723 | -9/Mines | Discovered new exit (range 15) 728 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 729 | -9/Mines | Identified exit to Materials 734 | -9/Mines | Entered Materials 734 | -8/Materials | Accompanied by 3 allies 734 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 735 | -8/Materials | Identified exit to Factory 962 | -8/Materials | Lost 4 parts (1p2n1w) 1087 | -8/Materials | Entered Factory 1087 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1128 | -7/Factory | Discovered new exit (range 16) 1144 | -7/Factory | Entered Lower Caves 1146 | -7/Lower Caves | Ambushed by wild Derelicts 1219 | -7/Lower Caves | Lost 5 parts (1p2n1u1w) 1254 | -7/Lower Caves | Learned Factory interactive machine intel 1286 | -7/Lower Caves | Core integrity fell below 50% 1444 | -7/Lower Caves | Core integrity fell below 20% 1452 | -7/Lower Caves | Build established: Mutant 1682 | -7/Lower Caves | Discovered new exit (range 6) 1689 | -7/Lower Caves | Encountered a Warlord checkpoint 1760 | -7/Lower Caves | Build established: Derelict-Mutant 2397 | -7/Lower Caves | Entered another Lower Caves area 2675 | -7/Lower Caves | Learned Factory trap positions 2749 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02545_ Found 44 Matter. 02545_ Found Carbon-fiber Leg. 02545_ Found Imp. Reclamation Unit. 02545_ Found Actuator Array. 02546_ Dropped Gravmag System. 02548_ Acquired Carbon-fiber Leg. 02549_ Acquired 10 matter. 02675_ Acquired derelict log, extracted data. Data stored: Factory trap records. 02714_ C-30 ARC bursts open, deploying its payload. 02714_ G-50 Soldier unfolds itself. 02714_ G-47 Trooper unfolds itself. 02724_ Ripper follow-up attack on G-50 Soldier. 02735_ Lgt. Nuclear Core destroyed. 02735_ Ripper follow-up attack on G-50 Soldier. 02738_ G-50 Soldier destroyed. 02739_ Carbon-fiber Leg destroyed. 02747_ Arm. Huge Wheel destroyed. 02749_ G-47 Trooper suffers critical hit. 02749_ Destroyed Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????? ??????????????????????????????????? | | ?????????????? ?????????????????????????????????? | | ??????????????? ????????????????????????????????? | | ???????????????? ???????????????? ##????????????? | | ????????????????? ??????????????? #????????????? | | ?????????????????? ????????????? #????????????? | | ??????????????????? ??????????? #????????????? | | ???????????????????? ?????????? ##???????????? | | ????????????????????#"????????? #???????????? | | ????????????????????#%"??####?? #????????????? | | ????????????????????? ### ### #????????????? | | ???????????????????# ## g g #?????????????? | | ????????????????????# %@ #?????????????? | | ???????????? #### #???????? ???? | | ???????? ???????????## ##??????? ???? | | ?????????????????????????## #????#### #???? | | ??????????????????????????# ##???# #???? | | ??????????????????????????# ##???# #????? | | ??????????????????????????# ##?## #?????? | | ??????????????????????????# ## ## #??? | | ??????????????????????????# ??? | | ??????????????????????????## #??? | | ???????????????????????????## ## ????? | | ????????????????????????????## #?????????? | | ?????????????????????????????## #?????????? | | ??????????????????????????????# ## ###???????? | | ??????????????????????????????### ### #???????? | | ????????????????????????????????# ## #???????? | | ????????????????????????????????## #????????? | | ?????????????????????????????????# ####????????? | | ?????????????????????????????????## ##??????????? | | ?????????????????????????????????## #????????### | | ??????????????????????????????#### #????????# # | | ????????????????????????????### ##?????### | | ???????????????????????????## ####### | | ???????????????????????????# # ## | | ???????????????????????????#### # # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Evasion (%) 63 Targeting Accuracy 8 Melee Accuracy 6 Target Analysis 5 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Mining Laser | -9/Materials | Scanalyzed Flight Unit | -8/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhaseRiotLog Manual? 0 Play Time 00:45:39 Cumulative 182.0 hours Start 2020.02.06 @ 18:36:17 End 2020.02.08 @ 11:47:18 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 122 Rogue 122 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 51 Gallery% 66 Achievement% 48 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 70f2ead3-00a0-43bf-9301-d9617ab78945