Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.23 @ 07:12:43 Player: WetFingerGun Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1390) 1390 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3960 Bonus ------- None Cogmind --------- Core Integrity 616/700 Matter 210/300 Energy 290/290 System Corruption 4% Temperature Hot (219) Movement Walking (195) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Aluminum Leg Improved Titanium Leg > --- UTILITY (4) ------ Small Storage Unit Improved Sensor Array Signal Interpreter > --- WEAPON (4) ------- Heavy Laser Heavy Ion Cannon Flak Gun Heavy Missile Launcher > --- INVENTORY (8) ---- Light Nuclear Core Light Nuclear Core Light Armor Plating Subdweller Beam Cannon Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Sensor Array Signal Interpreter > --- WEAPON ----------- Heavy Laser Heavy Ion Cannon Flak Gun Heavy Missile Launcher > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Aluminum Leg Light Armor Plating Subdweller Beam Cannon [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Protection Scrap Shield Weapon Slug Cannon Energy Gun Particle Gun Energy Cannon Subdweller Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Slug Cannon Launcher Heavy Missile Launcher Special Weapon Enhanced Flamer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 6 | . . . . 6 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 2 | . . . . 2 Weapon 2 | . . . . 2 Parts Attached 41 | 7 11 4 1 18 Power 7 | 1 2 . . 4 Engine 5 | 1 2 . . 2 Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 11 | 2 4 . . 5 Treads 2 | . . . . 2 Leg 9 | 2 4 . . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 9 | 2 2 1 1 3 Device 4 | 1 1 . 1 1 Storage 1 | 1 . . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 14 | 2 3 3 . 6 Energy Gun 4 | 1 2 . . 1 Energy Cannon 2 | . . 1 . 1 Ballistic Gun 2 | 1 . . . 1 Ballistic Cannon 3 | . 1 2 . . Launcher 1 | . . . . 1 Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . . . . 1 Unidentified Prototypes . | . . . . . Parts Lost 9 | . 1 . . 8 Power 1 | . . . . 1 Propulsion 4 | . . . . 4 Utility 1 | . . . . 1 Weapon 3 | . 1 . . 2 Highest Loss Streak 3 | . 1 . . 3 To Critical Strikes . | . . . . . Average Backups 6 | 3 7 5 5 6 Power . | . 1 . . 1 Propulsion 1 | 1 2 . . 1 Utility 2 | . 2 3 2 1 Weapon 1 | . 1 . 1 1 Tool/Special . | . . . . . Unused Backups 7 | . 3 4 . . Power 2 | . 2 . . . Propulsion 3 | . . 3 . . Utility 1 | . . 1 . . Weapon 1 | . 1 . . . Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 99 85 85 92 Engine 13 | . 14 14 14 13 Treads 3 | . . . . 12 Leg 21 | . 28 28 28 7 Device 6 | . 5 . . 14 Storage 6 | . 14 . . 7 Processor 4 | . 8 . . 6 Protection 5 | . . 13 13 . Energy Gun 6 | . 16 9 . 1 Energy Cannon 7 | . . 8 14 7 Ballistic Cannon 9 | . 11 9 14 4 Special Melee Weapon 1 | . . . . 3 Peak Build Rating 39 | 7 11 13 13 39 Average Rating 16 | 4 8 11 12 29 On Entrance 8 | . 7 11 13 13 Naked Turns . | . . . . . Heaviest Build 51 | 15 17 38 38 51 Greatest Support 40 | 20 20 20 20 40 Greatest Overweight (x) 1 | 1 . 1 1 1 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 6 | 7 8 5 5 8 Most Carried 8 | 6 8 8 6 8 Average Carried 6 | 3 7 4 5 6 Final Capacity 8 | 8 8 5 8 8 Final Carried 8 | 6 8 5 6 5 Class Distribution -------------------- 52% | Mutant 22% | Scavenger-Mutant 18% | Scavenger-Skirmisher 6% | Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -9/Recycling Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -10 -9 -7 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1367 | 279 403 76 139 470 Remotely . | . . . . . Salvage Created 1968 | 95 663 . 382 828 Parts 106 | 5 48 . 21 32 Haulers Intercepted 3 | . 2 . . 1 Recyclers Shooed 3 | . 1 . 1 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 15 | . . 15 . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 32 | . 16 . 3 13 Guns 7 | . 6 . . 1 Cannons 21 | . 10 . 3 8 AOE 3 | . . . . 3 Classes Destroyed 12 | 2 6 . 1 3 Worker 1 | . . . . 1 Builder 4 | . 1 . 3 . Tunneler 4 | 1 1 . . 2 Hauler 3 | . 2 . . 1 Recycler 7 | 1 1 . 1 4 Mechanic 1 | . 1 . . . Watcher 2 | . 2 . . . Swarmer 7 | . 6 . . 1 Grunt 20 | . 10 . . 10 Duelist 1 | . . . . 1 Sentry 3 | . . . 3 . Programmer 1 | . . . . 1 Best Kill Streak 8 | 2 8 . 3 7 Combat Bots Only 6 | . 6 . 2 3 Max Kills in Single Turn 3 | 1 1 . 1 3 Gunslinging . | . . . . . Exploded 2 | . . . . 2 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -7 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 221 | . 75 17 13 116 Missed 61 | . 19 5 3 34 Hits 160 | . 56 12 10 82 Projectile 160 | . 56 12 10 82 Critical Strikes 9 | . 1 1 2 5 Damage Taken 2010 | . 641 139 141 1089 Core 237 | . 153 . . 84 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 90 | . . . . 90 Core Remaining (%) 69 | 100 . . 38 . Volleys Fired 143 | 3 65 7 17 51 Largest 4 | 2 2 2 2 4 Hottest 201 | 70 115 120 120 201 Shots Fired 308 | 6 120 14 36 132 Gun 110 | 6 64 4 . 36 Cannon 175 | . 56 10 36 73 Launcher 9 | . . . . 9 Special 14 | . . . . 14 Kinetic 124 | 3 56 5 19 41 Thermal 175 | 3 64 9 17 82 Explosive 9 | . . . . 9 Electromagnetic . | . . . . . Robot Hit Streak 13 | 4 13 8 4 6 Robot Miss Streak 4 | . 4 4 4 4 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 156 | 4 67 4 18 63 Core Hits 87 | 3 29 1 9 45 Critical Kills 2 | . . . 1 1 Critical Parts Destroyed 4 | . . . 2 2 Critical Strikes 17 | . 10 1 3 3 Burn 10 | . 9 1 . . Meltdown 1 | . . . . 1 Destroy 5 | . . . 3 2 Blast 1 | . 1 . . . Melee Attacks 3 | . . . . 3 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Follow-up Attacks . | . . . . . Damage Inflicted 4087 | 52 1063 53 536 2383 Guns 993 | 52 500 53 . 388 Cannons 2191 | . 563 . 507 1121 Explosions 752 | . . . . 752 Melee . | . . . . . Ramming 41 | . . . 29 12 Kinetic 1264 | 13 563 . 206 482 Thermal 2030 | 39 500 53 301 1137 Explosive 752 | . . . . 752 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . 1 1 1 4 Average Corruption 1 | . 1 1 1 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . 1 1 5 6 Message Errors 3 | . . . . 3 Matter Fused 4 | . 1 1 2 . Data Loss (minor) 2 | . . . . 2 Data Loss (major) 2 | . . . 1 1 Misfires 2 | . . . 2 . Overload Shots . | . . . . . Overflow Damage 98 | . 4 . 26 68 Projectiles 70 | . 4 . 26 40 Explosions 28 | . . . . 28 Melee . | . . . . . Knockbacks 14 | . 9 . . 5 Impact 1 | . . . . 1 Kinetic 12 | . 8 . . 4 Secondary 1 | . 1 . . . Self-Inflicted Damage 65 | . . . . 65 Shots 3 | . . . . 3 Rammed 1 | . . . . 1 Targets Rammed 5 | . . . 4 1 Kicked 4 | . . . 4 . Crushed . | . . . . . Highest Temperature 508 | 18 375 6 508 407 Average Temperature 110 | 9 92 6 157 116 Received Heat Transfer 897 | . 303 24 117 453 Effects 14 | . 3 . 6 5 Shutdowns 3 | . . . 1 2 Interference 5 | . 2 . . 3 Matter Decay 1 | . 1 . . . Damage (minor) 1 | . . . 1 . Damage (major) 4 | . . . 4 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 7 | . 3 . . 4 Heat Transferred 4944 | 111 1961 222 407 2243 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Maximum Alert Level 1 | . . . . 1 Low Security (%) 98 | 100 100 . 100 96 Level 1 1 | . . . . 3 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 318 | 5 175 . 50 318 Initial 16 | . . . 16 10 Average 54 | . 101 . 5 52 Influence Increases 1242 | 10 485 60 109 578 Destroy 0b10 Robot/C 640 | . 320 . 60 260 Destroy 0b10 Robot/NC 120 | 10 40 . 30 40 Destroy Leader 110 | . 78 . . 32 Successful Hack 13 | . . . 5 8 Disable Machine 120 | . . . . 120 Destroy Structure 104 | . 2 . 14 88 Lose Combat Pursuer 135 | . 45 60 . 30 Influence Decreases 954 | 10 356 153 119 316 Entered New Map 99 | . . 63 20 16 Time Decay 779 | 10 346 90 99 234 Lost Part 76 | . 10 . . 66 Squads Dispatched 10 | . 3 . . 7 Investigation 4 | . 3 . . 1 Extermination 2 | . . . . 2 Reinforcement 3 | . . . . 3 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . . 2 Haulers Reinforced 1 | . . . . 1 Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Distress Signals 2 | . 1 . . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 66 | . 24 17 3 22 Peak Tracking Total 7 | . 6 6 2 7 Tactical Retreats 6 | . 2 2 . 2 Traps | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 1 | . 1 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -7 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 8 | . . . . 8 Max in Single Turn 4 | . . . . 4 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 13 | . 7 1 2 3 Terminals 8 | . 6 . 1 1 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units 3 | . 1 . 1 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 31 | . 16 5 3 7 Successful 14 | . 3 5 2 4 Failed 17 | . 13 . 1 3 Catastrophic 4 | . 4 . . . Database Lockouts . | . . . . . Manual 11 | . 9 . 2 . Terminals 17 | . 14 . 2 1 Fabricators . | . . . . . Repair Stations 3 | . . . . 3 Recycling Units 6 | . 2 . 1 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 10 | . 3 5 1 1 Record 6 | . 1 5 . . Open DSF 1 | . . . . 1 Emergency Access Points 1 | . . . 1 . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks 2 | . . . 1 1 Retrieve Components 2 | . . . 1 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 7 . 1 1 Full Trace Events 3 | . 2 . . 1 Feedback Events 1 | . 1 . . . Corruption 1 | . 1 . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . . 1 Time 32 | . . . . 32 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 4 | . . . 2 2 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -7 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked 1 | . . . . 1 Non-combat . | . . . . . Combat 1 | . . . . 1 Robot Hacks Applied 1 | . . . . 1 parse_system 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 1 | . . . . 1 Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -7 -------- Run | Yrd Mat Sub Rec Fac Total Allies 1 | . . . . 1 Largest Group 1 | . . . . 1 Highest-Rated Group 16 | . . . . 16 Highest-Rated Ally 16 | . . . . 16 Total Orders 2 | . . . . 2 GUARD 1 | . . . . 1 AID 1 | . . . . 1 Ally Attacks 4 | . . . . 4 Total Damage 27 | . . . . 27 Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -7 ------- Run | Yrd Mat Sub Rec Fac Active Infowar (turns) 1133 | 15 700 . . 418 Sensors 418 | . . . . 418 Seismic 174 | 15 159 . . . T.N.C. 541 | . 541 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -7 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 3400 | 84 900 663 743 1010 Spaces Moved 1588 | 64 557 309 353 305 Core 31 | 31 . . . . Treads 275 | . . . . 275 Legs 1282 | 33 557 309 353 30 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 190 120 Average Speed 167 | 87 120 188 190 225 Slowest Speed 240 | 120 120 190 190 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 4 78 28 75 9 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 2 . . Known Exits Taken 1 | . . 1 . . Unknown Exits Taken 3 | 1 1 . 1 . Scrap Searched 5 | . . 5 . . Spaces Dug . | . . . . . Terrain Destroyed 117 | . . 3 12 102 Melee . | . . . . . Projectile 29 | . . 3 12 14 AOE 88 | . . . . 88 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -7 --------- Run | Yrd Mat Sub Rec Fac Total 2030 | 85 674 377 389 505 Wait 175 | . 19 43 10 103 Move 1584 | 63 556 308 352 305 Hop . | . . . . . Pick Up 41 | 12 8 4 3 14 Fast Attach 7 | 1 2 4 . . Attach 23 | 6 2 . 2 13 Detach 1 | . 1 . . . Swap 20 | . 8 . . 12 Drop 26 | . 13 9 1 3 Fire 143 | 3 65 7 17 51 Melee 3 | . . . . 3 Ram . | . . . . . Kick 4 | . . . 4 . Crush 1 | . . . . 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous 2 | . . 2 . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -9/Recycling -7/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 85 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Discovered new exit (range 12) 319 | -10/Materials | Build established: Mutant 496 | -10/Materials | Core integrity fell below 50% 519 | -10/Materials | Discovered new exit (range 11) 733 | -10/Materials | Discovered new exit (range 13) 817 | -10/Materials | Build established: Scavenger-Mutant 972 | -10/Materials | Discovered new exit (range 15) 985 | -10/Materials | Entered Subcaves 986 | -10/Subcaves | Approached by a straggling Scientist 1080 | -10/Subcaves | Discovered new exit (range 10) 1123 | -10/Subcaves | Ambushed by swarm of Subdwellers 1315 | -10/Subcaves | Visited Clippyterm 1320 | -10/Subcaves | Identified exit to Recycling 1320 | -10/Subcaves | Identified exit to Materials 1320 | -10/Subcaves | Learned location of Extension (-6) 1456 | -10/Subcaves | Learned location of Zion (-6) 1456 | -10/Subcaves | Met a Zionite searching for "candidates" 1490 | -10/Subcaves | Build established: Mutant 1502 | -10/Subcaves | Learned Materials emergency access door positions 1622 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 1648 | -10/Subcaves | Entered Recycling 1649 | -9/Recycling | Met a Zionite searching for Scraptown 2300 | -9/Recycling | Discovered new exit (range 15) 2391 | -9/Recycling | Entered Factory 2391 | -7/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 2464 | -7/Factory | Repaired Sub. Beam Cannon 2763 | -7/Factory | Build established: Scavenger-Skirmisher 3376 | -7/Factory | Garrison activated, responded to threat 3401 | -7/Factory | Self-destructed Last Messages --------------- 03391_ K-01 Serf collects debris. 03391_ U-05 Engineer lays Concrete. 03394_ Slug penetrates Wall. 03394_ U-05 Engineer lays Concrete. 03394_ L-41 Fighter suffers critical hit (Meltdown). 03394_ Microactuators melted. 03394_ U-05 Engineer lays Concrete. 03395_ K-01 Serf collects debris. 03395_ U-05 Engineer lays Concrete. 03397_ Slug penetrates Wall. 03397_ U-05 Engineer lays Concrete. 03398_ Imp. Deuterium Engine destroyed. 03398_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 03398_ K-01 Serf collects debris. 03399_ U-05 Engineer lays Concrete. 03400_ Imp. Heat Sink destroyed. 03400_ Aluminum Leg destroyed. 03400_ U-05 Engineer lays Concrete. 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Beam Cannon | 10% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- A New Friend Challenges ------------ None Game ------ Seed BurstTerrorBrace Manual? 0 Play Time 00:37:14 Cumulative 17.1 hours Start 2025.05.23 @ 06:35:43 End 2025.05.23 @ 07:12:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d12b9dc3-bc6c-4123-91d3-a5dd02614870