Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.16 @ 11:08:29

Player: Nomad

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (15)      75
Value Destroyed (452)      452
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1467

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     183/300
Energy                     80/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (3) ------
        Weight Redist. System
>       --- WEAPON (2) -------
  Light Cannon
>       --- INVENTORY (4) ----
        Wheel
        Wheel

 Peak State 
------------
>        --- POWER ------------
   Light Nuclear Core
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
         Weight Redist. System
         Weight Redist. System
>        --- WEAPON -----------
  Medium Laser
         Assault Rifle
>        --- INVENTORY --------
         Wheel
         Wheel
   Light Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Weight Redist. System
  Device                   Weight Redist. System
  Protection               Weapon Shielding
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
Parts Attached             17   | 5   10  2   
  Power                    4    | 1   2   1   
    Engine                 3    | 1   1   1   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | 2   2   .   
    Treads                 .    | .   .   .   
    Leg                    4    | 2   2   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | .   3   .   
    Device                 2    | .   2   .   
    Storage                .    | .   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   1   .   
    Artifact               .    | .   .   .   
  Weapon                   6    | 2   3   1   
    Energy Gun             1    | 1   .   .   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          4    | 1   3   .   
    Ballistic Cannon       1    | .   .   1   
    Launcher               .    | .   .   .   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 9    | .   2   7   
  Power                    3    | .   1   2   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   3    | .   1   2   
  Highest Loss Streak      7    | .   1   7   
Average Slot Usage (%)     95   | .   98  78  
  Engine                   13   | .   12  18  
  Leg                      26   | .   28  17  
  Device                   20   | .   22  11  
  Protection               6    | .   5   10  
  Energy Gun               4    | .   5   .   
  Ballistic Gun            22   | .   22  20  
Naked Turns                .    | .   .   .   
Heaviest Build             13   | 9   10  13  
  Greatest Support         26   | 3   3   26  
  Greatest Overweight (x)  3    | 2   3   .   
  Average Overweight (x)   1    | 1   2   .   
Largest Inventory Capacity 4    | 4   4   4   
  Average Capacity         4    | 4   4   4   
  Most Carried             4    | 3   4   3   
  Average Carried          3    | 1   3   2   
  Final Capacity           4    | 4   4   4   
  Final Carried            4    | 3   4   2   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Scr Mat Mat 
Matter Collected           504  | 228 169 107 
  Remotely                 .    | .   .   .   
Salvage Created            529  | .   332 197 
  Parts                    32   | .   21  11  
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  13   | .   9   4   
  Guns                     13   | .   9   4   
Classes Destroyed          4    | .   3   1   
  Watcher                  2    | .   1   1   
  Swarmer                  3    | .   3   .   
  Grunt                    9    | .   6   3   
  Sentry                   1    | .   .   1   
Best Kill Streak           5    | .   5   2   
  Combat Bots Only         5    | .   5   2   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               1448 | .    435  1013 
  Core                     525  | .    123  402  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         75   | 100  50   .    
Volleys Fired              71   | .    40   31   
  Largest                  2    | .    2    2    
  Hottest                  70   | .    70   40   
Shots Fired                131  | .    79   52   
  Gun                      125  | .    79   46   
  Cannon                   6    | .    .    6    
  Launcher                 .    | .    .    .    
  Special                  .    | .    .    .    
  Kinetic                  102  | .    50   52   
  Thermal                  29   | .    29   .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         11   | .    9    11   
  Robot Miss Streak        3    | .    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        1    | .    1    .    
    Max Gunslinging Chain  1    | .    1    .    
Shots Hit Robots           91   | .    49   42   
  Core Hits                27   | .    18   9    
  Critical Hits            .    | .    .    .    
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1105 | .    538  567  
  Guns                     1019 | .    538  481  
  Cannons                  86   | .    .    86   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  884  | .    317  567  
  Thermal                  221  | .    221  .    
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            24   | .    .    24   
  Projectiles              24   | .    .    24   
  Explosions               .    | .    .    .    
  Melee                    .    | .    .    .    
Knockbacks                 1    | .    .    1    
  Impact                   .    | .    .    .    
  Kinetic                  1    | .    .    1    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        38   | .    38   34   
  Average Temperature      15   | .    14   16   
  Received Heat Transfer   759  | .    207  552  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             .    | .    .    .    
  Heat Transferred         666  | .    666  .    
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             219  | .   219 137 
  Initial                  .    | .   .   .   
  Average                  65   | .   73  46  
Maximum Alert Level        1    | .   1   .   
  Low Security (%)         97   | 100 96  100 
  Level 1                  2    | .   3   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              27   | .   18  9   
  Peak Tracking Total      4    | .   3   4   
  Tactical Retreats        3    | .   2   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          .    | .   .   .   
  Max in Single Turn       .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          9    | .   7   2   
  Terminals                9    | .   7   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                24   | .   17  7   
  Successful               12   | .   8   4   
  Failed                   12   | .   9   3   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                24   | .   17  7   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             12   | .   8   4   
  Prototype ID Bank        1    | .   1   .   
  Emergency Access Points  2    | .   1   1   
  Alert Level              1    | .   .   1   
  Locate Traps             5    | .   5   .   
  Dispatch Records         2    | .   1   1   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         8    | .   6   2   
  Full Trace Events        1    | .   .   1   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               1562 | 82   1221 259  
Spaces Moved               785  | 51   608  126  
  Core                     659  | 51   608  .    
  Treads                   .    | .    .    .    
  Legs                     126  | .    .    126  
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   50   120  
  Average Speed            157  | 138  167  120  
  Slowest Speed            200  | 150  200  120  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       31   | 3    77   15   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          .    | .    .    .    
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Total                      985  | 63  740 182 
  Wait                     89   | .   66  23  
  Move                     783  | 50  607 126 
  Hop                      .    | .   .   .   
  Pick Up                  19   | 8   11  .   
  Fast Attach              .    | .   .   .   
  Attach                   17   | 5   10  2   
  Detach                   .    | .   .   .   
  Swap                     .    | .   .   .   
  Drop                     6    | .   6   .   
  Fire                     71   | .   40  31  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials

 History 
---------
 Turn | Location      | Event
   28 | -11/Scrapyard | Discovered new exit (range 15)
   83 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  456 | -10/Materials | Discovered new exit (range 12)
  770 | -10/Materials | Discovered new exit (range 16)
 1230 | -10/Materials | Discovered new exit (range 15)
 1304 | -10/Materials | Entered another Materials area
 1304 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
 1531 | -9/Materials  | Core integrity fell below 50%
 1553 | -9/Materials  | Core integrity fell below 20%
 1563 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Aluminum Leg destroyed.
U-05 Engineer lays Concrete.
T-07 Excavator is excavating.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall. <x2>
Lgt. Ion Engine destroyed.
T-07 Excavator is excavating.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
Ion Engine destroyed.
U-05 Engineer builds a Wall.
G-34 Mercenary destroyed.
Assault Rifle destroyed.
R-06 Scavenger collects Ion Engine.
R-06 Scavenger collects Sml. Laser.
Weapon Shielding destroyed.
Assault Rifle destroyed.
G-34 Mercenary knocked back.
Destroyed Ion Engine.
Destroyed Sml. Laser.

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ????????????????????????????????????????????????   |
| ??????????????????????  ????????????????????????   |
| ??????????????????????  ????????????????????????   |
| ??????????????????????  ????????????????????????   |
| ?????????????????????#  #???????????????????????   |
| ?????????????????????#  #???????????????????????   |
| ??????? ##      #????#  #         #?????????????   |
| ??????? ##############  / """"""" #?????????????   |
|  ###+##########     ##  # """"""" #?????????????   |
|                     ##  # """"""" #?????????????   |
|                  T  ##  # """"""" #?????????????   |
|                     ##  # """"""" #?????????????   |
| ?##########/###     ##  #         #?????????????   |
| ???????#      ##   ###  #######/###?????????????   |
| ???????#      ##   #?#  #@      #???????????????   |
| ???+???+  """ ##   #?#  g %     #???????????????   |
| ???????#  """ ##   ###  # g     #???????????????   |
| ???????#  """ ##    t   #########???????????????   |
| ???????#      ##   ###+##########???????????????   |
| ???????#########   #   *        #???????????????   |
| ?????########### % # "" """ """ #???????????????   |
| ???+               # "T """ """ #???????????????   |
| ?????###########   # "" """ """ #???????????????   |
| ???????????????#   #            #???????????????   |
| ???????????????#   ##############???????????????   |
| ???????????#####   #?#     ########?????????????   |
| ???????????#//     #?#            #?????????????   |
| ???????????#//     #?#            #?????????????   |
| ???????????#//     #?#            #?????????????   |
| ???????????#//     #?#     #####  #?????????????   |
| ???????????#//     #?##   ##???#  #?????????????   |
| ???????????#//     #??#   #????#  #?????????????   |
| ???????????#####   #??#   #????#  #?????????????   |
| ???????????????#   #??#   #????#  #?????????????   |
| ???????????????#   #??#   #????#  #?????????????   |
| ???????????????#   #??#   #????#  #?????????????   |
| ???????????????#   #??#   #????#  #?????????????   |
| ??????##########   #??#   #?????  #?????????????   |
| ??????#        #   #??#   #?????  #?????????????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Weapon Shielding           33
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LaserAluminumMicroactuators
  Manual?         0
Play Time         00:17:51
  Cumulative      1.7 hours
  Start           2022.01.16 @ 10:50:23
  End             2022.01.16 @ 11:08:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             1
Gallery%          3
Achievement%      1
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 6b0d5a04-5a1a-4a98-8e7b-23fa6d63805f