Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2021.12.30 @ 18:36:07 // Winter2021/Sauler Player: aoemica Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (99) 495 Value Destroyed (6203) 6203 Prototype IDs (113) 2260 Alien Tech Used (13) 2600 Bonus (28279) 28279 TOTAL SCORE: 48937 Bonus ------- Triggered High Security 500 High Alert Combat Kills 541 Follower Combat Kills 4115 Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed A4 700 Destroyed Architect 15000 Win 3000 Friendly Fire -21677 Cogmind --------- Core Integrity 854/1600 Matter 415/425 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location Near Former Tau Ceti IV Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (9) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Desublimator Heavy Regenerative Plating Omega Cannon Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- High-density Centrium Heavy Treads High-density Centrium Leg High-density Centrium Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Experimental Biometal Leg Zionite Supercomposite Leg > --- UTILITY ---------- Huge Storage Unit Spectral Analyzer Experimental Targeting Computer Improved Armor Integrity Analyzer Advanced Particle Charger Experimental Weapon Cycler Zionite Weapon Casing Zionite Shade Armor Experimental Powered Armor Experimental Powered Armor Experimental Powered Armor Advanced Force Field > --- WEAPON ----------- Zionite Alpha Cannon Mk. II Zionite Alpha Cannon Mk. II > --- INVENTORY -------- Improved Quantum Reactor Improved Quantum Reactor Improved Quantum Reactor Zionite Supercomposite Leg Zionite Supercomposite Leg Desublimator Zionite Biocell Array Structural Scanner Experimental Targeting Computer Precision Energy Filter Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Zionite Shade Armor Experimental Powered Armor Heavy Regenerative Plating Zionite Alpha Cannon Mk. II Hypervelocity Multirail Omega Cannon [Rating: 266] Favorites ----------- Power Zero-point Reactor Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Zero-point Reactor Propulsion Experimental Biometal Leg Treads Armored Heavy Treads Leg Experimental Biometal Leg Flight Unit Improved Cesium-ion Thruster Utility Spectral Analyzer Device Structural Scanner Storage Huge Storage Unit Processor Spectral Analyzer Hackware Improved System Shield Protection Zionite Weapon Casing Artifact Spacefold Activator Weapon Zionite Alpha Cannon Mk. II Energy Gun Zionite Phaser-H Energy Cannon Zionite Alpha Cannon Mk. II Ballistic Gun Helical Railgun Ballistic Cannon Omega Cannon Launcher Mini Grenade Launcher Special Weapon Improved Plasma Cutter Slashing Weapon Scythe Piercing Weapon Lance Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac DSF Fac Ext Res Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . . . 4 2 . 2 . . . . 2 . 2 . 2 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 7 | . . . . . 2 1 . 1 . . . . 1 . 1 . . 1 . . . . . Utility 10 | . . . . . 2 1 . 1 . . . . 1 . 1 . 1 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 327 | . 3 2 2 6 7 12 11 4 . 4 3 . 3 4 14 4 5 16 21 17 17 96 76 Power 34 | . . . . 2 1 3 3 . . 1 . . . 1 3 3 1 3 . . 2 10 1 Engine 8 | . . . . 2 1 . 1 . . . . . . 1 . . . 2 . . 1 . . Core 13 | . . . . . . 3 2 . . 1 . . . . 3 3 1 . . . . . . Reactor 13 | . . . . . . . . . . . . . . . . . . 1 . . 1 10 1 Propulsion 48 | . . 2 . 2 2 6 1 3 . . . . 2 1 1 1 1 5 1 1 3 12 4 Treads 5 | . . 2 . . . . . . . . . . . . . . . . . . . 1 2 Leg 11 | . . . . . . . . . . . . . . . . . . . . . . 9 2 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 32 | . . . . 2 2 6 1 3 . . . . 2 1 1 1 1 5 1 1 3 2 . Utility 150 | . 1 . . . 2 2 1 1 . 3 . . 1 . 6 . 3 7 8 11 8 47 49 Device 87 | . . . . . 1 1 . 1 . 2 . . 1 . 5 . 3 6 6 4 2 23 32 Storage 7 | . . . . . . . . . . . . . . . . . . . . 2 1 4 . Processor 12 | . 1 . . . 1 . . . . 1 . . . . . . . . 2 . 1 5 1 Hackware 5 | . . . . . . . . . . . . . . . . . . . . . 3 2 . Protection 31 | . . . . . . 1 1 . . . . . . . 1 . . 1 . 1 . 10 16 Artifact 8 | . . . . . . . . . . . . . . . . . . . . 4 1 3 . Weapon 95 | . 2 . 2 2 2 1 6 . . . 3 . . 2 4 . . 1 12 5 4 27 22 Energy Gun 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Energy Cannon 26 | . . . . . . . 1 . . . . . . . . . . . 4 4 . 6 11 Ballistic Gun 26 | . 1 . 1 1 1 . . . . . . . . 1 . . . . 4 . 2 4 11 Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . 1 . . 2 . Launcher 10 | . 1 . . 1 . 1 4 . . . 2 . . . . . . . . . . 1 . Special Weapon 11 | . . . . . . . . . . . 1 . . . 2 . . . 1 . 1 6 . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . 1 . 1 . . . . . . 1 2 . . . . . . . . Piercing Weapon 11 | . . . . . . . . . . . . . . . . . . 1 2 1 1 6 . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 55 | . . . . . . 2 6 . . 1 1 . . 1 . . . 2 8 3 . 27 4 Corrupted Parts 3 | . . . . . . . . . . . . . . . 1 1 1 . . . . . . System Corruption 13 | . . . . . . . . . . . . . . . 4 2 7 . . . . . . Parts Lost 21 | . . . . 1 . 2 . . . . . . . 1 2 1 . 1 1 1 . 7 4 Power 6 | . . . . . . . . . . . . . . . 1 1 . 1 . . . 3 . Propulsion 5 | . . . . . . 1 . . . . . . . 1 . . . . 1 1 . 1 . Utility 8 | . . . . . . . . . . . . . . . 1 . . . . . . 3 4 Weapon 2 | . . . . 1 . 1 . . . . . . . . . . . . . . . . . Highest Loss Streak 6 | . . . . 1 . 1 . . . . . . . 1 1 1 . 1 1 1 . 6 1 Average Slot Usage (%) 87 | . 67 71 71 74 76 93 98 97 100 97 100 100 97 100 93 94 84 93 92 91 83 81 95 Engine 1 | . . . . 7 9 . . . . . . . . 2 . . . 4 8 8 7 . . Core 2 | . . . . . . 6 7 6 6 8 12 12 11 8 9 9 9 4 . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . 3 4 4 1 6 11 Treads 1 | . . 7 28 10 . . . . . . . . . . . . . . . . . 1 3 Leg 9 | . 28 21 . . . . . . . . . . . . . . . . . . . 11 26 Flight 20 | . . . . 14 33 37 38 40 40 38 37 37 35 38 38 40 32 33 32 32 27 16 . Device 16 | . . . . . 3 13 15 17 20 18 18 18 22 22 23 25 24 29 29 23 19 14 14 Storage 2 | . . . . . . . . . . . . . . . . . . . . 1 3 5 3 Processor 9 | . 10 14 14 14 13 15 15 13 13 12 12 12 11 11 10 10 9 8 8 8 6 9 11 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . 3 2 . Protection 5 | . . . . . . 5 5 6 6 6 6 6 5 5 1 . . 2 4 3 . 4 14 Energy Cannon 1 | . . . . . . . . . . . . . . . . . . . . 1 . 2 6 Ballistic Gun 1 | . 28 28 18 14 9 2 . . . . . . . 5 5 5 4 4 2 . . . . Slashing Weapon 1 | . . . . . 7 7 6 6 6 6 6 6 5 5 4 5 4 2 . . . . . Naked Turns 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 Heaviest Build 211 | 2 2 2 2 8 8 18 20 21 21 27 27 27 28 33 37 46 49 54 59 62 54 209 211 Greatest Support 218 | 3 3 3 3 8 17 24 24 29 29 29 29 29 39 41 47 47 49 59 61 70 60 218 218 Greatest Overweight (x) 15 | . . . . 1 . . . . . . . . . . . . . . 15 1 . 11 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 25 25 Average Capacity 13 | 7 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 7 10 16 24 Most Carried 25 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 25 25 Average Carried 11 | 3 4 4 5 4 4 4 4 4 5 4 4 5 4 4 4 4 4 4 4 6 9 12 24 Final Capacity 25 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 10 10 25 5 Final Carried 25 | 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 5 5 5 10 10 25 5 Class Distribution -------------------- 34% | Scavenger-Mutant 13% | Scout 9% | Commander-Scout 8% | Commander-Sprinter 7% | Scavenger-Scout 5% | Scavenger-Ninja 5% | Alien-Ninja 3% | Scavenger-Sprinter 3% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Sprinter | -8/Materials Scavenger-Sprinter | -7/Factory Scavenger-Sprinter | -7/Storage Scout | -6/Factory Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Scout | -5/Factory Scout | -5/DSF Scout | -4/Factory Scout | -4/Extension Scavenger-Scout | -3/Research Scavenger-Ninja | -2/Research Scavenger-Ninja | -2/Testing Alien-Ninja | -2/Section 7 Alien-Ninja | -1/Access Scavenger-Mutant | -1/Command Scavenger-Mutant | -1/Access_0 Resources | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac DSF Fac Ext Res Res Tes Sec Acc Com Ac0 Matter Collected 5083 | 200 2 19 27 20 145 92 145 . 58 60 30 10 . 10 182 99 62 155 215 293 372 1742 1145 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7256 | . . . . 20 181 135 288 . . . . 105 . . 457 152 . 314 244 293 389 1359 3319 Parts 399 | . . . . 4 10 13 15 . . . . 2 . . 12 5 . 10 15 11 29 80 193 Haulers Intercepted 12 | . . . . . 3 . 5 . . . . . . . 1 . . 3 . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . . . . . 2 1 . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac DSF Fac Ext Res Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 57 | . . . . 3 . 4 . . . . . 2 . . 4 . . . . . 2 9 33 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Guns 34 | . . . . 1 . . . . . . . . . . . . . . . . 2 9 22 Cannons 11 | . . . . . . . . . . . . . . . . . . . . . . . 11 AOE 11 | . . . . 2 . 3 . . . . . 2 . . 4 . . . . . . . . Classes Destroyed 14 | . . . . 1 3 1 1 . . . . 1 . . 1 . . . . . 2 3 1 Worker 5 | . . . . . . . 2 . . . . . . . . . . . . . 3 . . Builder 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . Hauler 12 | . . . . . 3 . 5 . . . . . . . 1 . . 3 . . . . . Recycler 8 | . . . . . . . . . . . . . . . 2 1 . . 1 2 . 2 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Operator 4 | . . . . . 1 . . . . . . . . . . . . 1 . . 2 . . Watcher 5 | . . . . . 1 1 . . . . . . . . 1 . . . 1 . 1 . . Swarmer 12 | . . . . 3 . 4 . . . . . . . . 4 . . . . . . 1 . Grunt 5 | . . . . . . . . . . . . 2 . . . . . . . . . 3 . Demolisher 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Programmer 4 | . . . . . . . . . . . . . . . . . . . . . 2 2 . Enhanced Grunt 17 | . . . . . . . . . . . . . . . . . . . . . . . 17 Enhanced Sentry 4 | . . . . . . . . . . . . . . . . . . . . . . . 4 Enhanced Hunter 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . Martyr 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Best Kill Streak 5 | . . . . 3 3 4 2 . . . . 2 . . 5 1 . 2 1 1 4 3 3 Combat Bots Only 4 | . . . . 3 . 4 . . . . . 2 . . 4 . . . . . 2 3 3 Max Kills in Single Turn 2 | . . . . 2 1 2 1 . . . . 2 . . 2 1 . 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . 2 . . . . . 2 . . 2 . . . . . . . . Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . . . . . . . . 2 5 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) A5 (-1/Access_0) A4 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac DSF Fac Ext Res Res Tes Sec Acc Com Ac0 Damage Taken 9638 | . 342 . . 88 19 403 79 63 21 . . 133 . 159 563 209 19 87 27 1137 239 774 5276 Core 1649 | . 98 . . 17 . 51 6 12 . . . 19 . . 68 47 . . . 702 32 244 353 Absorbed by Shields 5324 | . . . . . . . . . . . . . . 54 . . . . . . . . 5270 Reduced by Siege Mode 41 | . . . . . . . . . . . . . . . . . . . . . . . 41 Core Remaining (%) 83 | 100 . . . 54 100 . 91 . . . . 96 . 100 . 90 100 . . 51 . . 53 Volleys Fired 516 | . 1 . 2 5 1 2 . . 2 . . 1 . . 5 3 1 . . 13 2 220 258 Largest 2 | . 1 . 2 1 1 1 . . 1 . . 1 . . 1 1 1 . . 1 1 2 2 Hottest 180 | . 30 . 40 33 33 30 . . 30 . . 30 . . 40 38 38 . . 100 50 180 180 Shots Fired 711 | . 1 . 4 5 1 2 . . 2 . . 1 . . 5 3 1 . . 13 2 226 445 Gun 119 | . . . 4 4 . . . . . . . . . . 1 3 1 . . . 2 44 60 Cannon 412 | . . . . . . . . . . . . . . . . . . . . 13 . 14 385 Launcher 8 | . 1 . . 1 1 2 . . 2 . . 1 . . . . . . . . . . . Special 172 | . . . . . . . . . . . . . . . 4 . . . . . . 168 . Kinetic 116 | . . . 4 4 . . . . . . . . . . 1 3 1 . . 4 2 37 60 Thermal 169 | . . . . . . . . . . . . . . . . . . . . 9 . 160 . Explosive 11 | . 1 . . 1 1 2 . . 2 . . 1 . . 3 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Phasic 406 | . . . . . . . . . . . . . . . . . . . . . . 21 385 Robot Hit Streak 50 | . . . 1 2 . . . . . . . . . . 5 6 . . . . 3 50 31 Robot Miss Streak 8 | . . . 3 5 . . . . . . . . . . . 1 1 . . . 2 3 8 Penetration Max 2 | . . . . . . . . . . . . . . . . . . . . . . 2 1 Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 576 | . . . 3 2 11 7 15 . . . . . . . 19 3 . 8 3 2 10 201 292 Core Hits 264 | . 1 . 1 4 5 7 7 . . . . 3 . . 9 2 . 4 3 2 9 78 129 Critical Kills 32 | . . . . . . . . . . . . . . . . . . . . . 2 8 22 Critical Parts Destroyed 52 | . . . . . . . . . . . . . . . . . . . . . . 16 36 Critical Strikes 113 | . . . . . 1 . . . . . . . . . 3 . . . . . 3 44 62 Destroy 93 | . . . . . . . . . . . . . . . . . . . . . 2 29 62 Sever 18 | . . . . . 1 . . . . . . . . . 3 . . . . . . 14 . Puncture 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Intensify 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 232 | . . . 2 . 17 21 32 8 6 4 1 . . . 22 1 3 16 12 27 8 52 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 121 | . . . . . 17 21 32 8 6 4 1 . . . 22 1 3 6 . . . . . Piercing 109 | . . . . . . . . . . . . . . . . . . 10 12 27 8 52 . Sneak Attacks 42 | . . . 2 . 3 3 8 . . . . . . . 6 1 . 4 1 2 5 7 . Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 30792 | . 99 1 6 188 614 654 1035 . . . . 231 . . 1470 133 . 646 327 216 856 3294 21022 Guns 1507 | . . . 6 12 . . . . . . . . . . 36 30 . . . . 14 619 790 Cannons 20232 | . . . . . . . . . . . . . . . . . . . . . . . 20232 Explosions 1174 | . 80 . . 176 30 239 . . . . . 231 . . 418 . . . . . . . . Melee 5972 | . . . . . 584 415 1035 . . . . . . . 933 103 . 646 327 216 842 871 . Ramming 20 | . 19 1 . . . . . . . . . . . . . . . . . . . . . Kinetic 1243 | . . . 6 12 . . . . . . . . . . 36 30 . . . . 14 355 790 Thermal 1804 | . . . . . . . . . . . . . . . . . . . . . . 1804 . Explosive 1174 | . 80 . . 176 30 239 . . . . . 231 . . 418 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3251 | . . . . . 584 415 1035 . . . . . . . 1016 103 . 98 . . . . . Piercing 2804 | . . . . . . . . . . . . . . . . . . 548 327 216 842 871 . Phasic 20496 | . . . . . . . . . . . . . . . . . . . . . . 264 20232 Highest Corruption 10 | . . . . . . . . . . . . . . . 6 10 7 . . . . . . Average Corruption 6 | . . . . . . . . . . . . . . . 5 7 7 . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . Effects 22 | . . . . . . . . . . . . . . . 7 15 . . . . . . . Message Errors 6 | . . . . . . . . . . . . . . . 1 5 . . . . . . . Matter Fused 6 | . . . . . . . . . . . . . . . 2 4 . . . . . . . Heat Flow Errors 4 | . . . . . . . . . . . . . . . 1 3 . . . . . . . Energy Discharges 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . Data Loss (minor) 3 | . . . . . . . . . . . . . . . 2 1 . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1832 | . . . . . 41 63 232 . . . . . . . 308 . . . . . 43 228 917 Projectiles 923 | . . . . . . . . . . . . . . . . . . . . . . 6 917 Explosions 29 | . . . . . . . . . . . . . . . 29 . . . . . . . . Melee 880 | . . . . . 41 63 232 . . . . . . . 279 . . . . . 43 222 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 75 | . 20 . . 33 . . . . 22 . . . . . . . . . . . . . . Shots 3 | . 1 . . 1 . . . . 1 . . . . . . . . . . . . . . Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 10 | . 9 1 . . . . . . . . . . . . . . . . . . . . . Kicked 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 287 | . 2 . . . . . . . . . . . . . 206 228 2 287 . 181 178 178 158 Average Temperature 93 | . 2 . . . . . . . . . . . . . 106 91 2 130 . 90 98 106 55 Received Heat Transfer 635 | . 201 . . . 9 36 18 12 . . . 9 . . 12 24 . 9 . 18 9 . 278 Siege Activations 5 | . . . . . . . . . . . . . . . . . . . . . . . 5 Total Turns 90 | . . . . . . . . . . . . . . . . . . . . . . . 90 Longest Duration 37 | . . . . . . . . . . . . . . . . . . . . . . . 37 Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . . . . . 1 . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 Heat Transferred 5735 | . . . . . . . . . . . . . . . . . . . . . . 5735 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac DSF Fac Ext Res Res Tes Sec Acc Com Ac0 Peak Influence 1835 | . 133 56 . 75 250 808 580 470 . . . . 66 46 716 746 676 892 828 837 811 1835 . Initial 518 | . . 51 . . 29 113 367 263 . . . . 66 46 18 288 321 380 501 451 451 518 . Average 569 | . 54 53 . 67 136 408 469 372 . . . . 66 41 511 519 506 567 702 611 623 1082 . Maximum Alert Level 5 | . . . . . 1 3 2 2 . . . . . . 3 3 2 3 3 3 3 5 . Low Security (%) 6 | 100 100 100 . 100 89 40 . . . . . . 100 100 11 . . . . . . . . Level 1 4 | . . . . . 10 17 10 52 . . . . . . 7 22 24 18 . . . . . Level 2 27 | . . . . . . 21 89 47 . . . . . . 78 67 75 67 50 74 77 3 . Level 3 6 | . . . . . . 20 . . . . . . . . 2 10 . 14 49 25 22 1 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . 3 . Level 5 51 | . . . . . . . . . . . . . . . . . . . . . . 88 . High Security 1 | . . . . . . . . . . . . . . . . . . . . . . 2 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 1 . . . . 5 . 2 . . . . . . 8 2 . 3 1 4 5 8 . Investigation 9 | . . . . . . 4 . 2 . . . . . . . 1 . . . 2 . . . Extermination 4 | . . . . . . . . . . . . . . . 1 . . 1 . . 1 1 . Reinforcement 13 | . 1 . . . . 1 . . . . . . . . 3 . . 2 . 1 3 2 . Assault 12 | . . . . . . . . . . . . . . . 3 1 . . 1 1 1 5 . Garrison 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac DSF Fac Ext Res Res Tes Sec Acc Com Ac0 Distress Signals 18 | . . . . . 1 1 . . . . . . . . 1 1 . . . . 1 13 . Communications Jammed 78 | . . . . . . . . . . . . . . . . . . . 26 8 1 43 . Distress Signals 77 | . . . . . . . . . . . . . . . . . . . 26 8 . 43 . Times Spotted 303 | . 15 . . 3 8 23 4 5 2 . . 7 . 1 15 15 8 15 11 36 29 28 78 Peak Tracking Total 21 | . 6 . 2 3 6 9 5 5 3 . . 4 . 1 5 5 5 4 3 21 11 7 5 Tactical Retreats 39 | . 2 . . . 1 5 1 2 . . . . . . 3 . 1 3 1 5 8 2 5 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac DSF Fac Ext Res Res Tes Sec Acc Com Ac0 Traps Triggered 12 | . . . . . 1 . . . . . . . . 1 2 . . . . 2 . 6 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac DSF Fac Ext Res Res Tes Sec Acc Com Ac0 Machines Disabled 44 | . . . . . 2 . 2 . . . . . . . 7 2 1 2 7 9 . 6 6 Max in Single Turn 2 | . . . . . 2 . 1 . . . . . . . 1 . . . 1 1 . 2 1 Garrison Access 4 | . . . . . 1 1 . . . . . . . . 1 . . 1 . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac DSF Fac Ext Res Res Tes Sec Acc Com Ac0 Machines Accessed 48 | . 1 1 2 . 1 6 4 9 . . . . 1 . 5 4 . 3 3 2 3 3 . Terminals 25 | . 1 1 . . . 4 3 6 . . . . 1 . 1 4 . . . 2 . 2 . Fabricators 8 | . . . . . . . . 3 . . . . . . 2 . . . 2 . 1 . . Repair Stations 4 | . . . . . . 1 1 . . . . . . . . . . 1 . . . 1 . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 1 . . . . . . . . 1 . . 2 1 . 2 . . Total Hacks 102 | . 5 1 2 . 2 14 14 24 . . . . 4 . 10 7 . 3 6 2 4 4 . Successful 44 | . 3 1 2 . 1 2 8 10 . . . . 1 . 5 2 . 2 1 2 1 3 . Failed 58 | . 2 . . . 1 12 6 14 . . . . 3 . 5 5 . 1 5 . 3 1 . Catastrophic 13 | . . . . . . 6 . 2 . . . . . . . 1 . . 2 . 1 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . Manual 193 | . 1 . 1 . . 5 3 19 . . . . . . 14 . 9 18 30 24 53 16 . Terminals 60 | . 5 1 . . . 12 11 15 . . . . 4 . 1 7 . . . 2 . 2 . Fabricators 20 | . . . . . . . . 9 . . . . . . 6 . . . 4 . 1 . . Repair Stations 7 | . . . . . . 1 3 . . . . . . . . . . 1 . . . 2 . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 12 | . . . . . 2 1 . . . . . . . . 2 . . 2 2 . 3 . . Terminal Hacks 18 | . 3 1 2 . . . 3 1 . . . . 1 . 1 2 . . . 2 . 2 . Record 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Open Door 6 | . . . . . . . 1 . . . . . . . 1 2 . . . 2 . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Zone Layout 3 | . 1 1 . . . . 1 . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Fabricator Hacks 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . Network Status 2 | . . . . . . . . 1 . . . . . . 1 . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . Scan Component 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Repair 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . . 1 . . 1 . . . . . Seal Access 3 | . . . . . 1 . . . . . . . . . 1 . . 1 . . . . . Unauthorized Hacks 19 | . . . . . . 2 3 8 . . . . . . 2 . . 1 1 . 1 1 . Terminals 7 | . . . . . . 1 2 4 . . . . . . . . . . . . . . . Track 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Botnet 5 | . . . . . . 1 2 2 . . . . . . . . . . . . . . . Operators 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Fabricators 6 | . . . . . . . . 4 . . . . . . 1 . . . 1 . . . . Liberate 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Fabnet 4 | . . . . . . . . 2 . . . . . . 1 . . . 1 . . . . Haulers 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . Mechanics 3 | . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Mask 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 . . . . . . . . . . . . . . 1 . . Watchers 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Jam 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 1 . . . . 5 4 8 . . . . 1 . 4 3 . 1 2 . 3 . . Full Trace Events 6 | . . . . . . 3 . 2 . . . . . . . 1 . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . 4 . . . . . . . . 5 3 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 114 | . . . . . . . . . . . 14 . . . . . . 8 13 28 51 . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . Time 44 | . . . . . . . 44 . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac DSF Fac Ext Res Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 21 | . . . 2 . . . . . . . . . . . 1 . . . . . 1 17 . Non-combat 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Combat 20 | . . . 1 . . . . . . . . . . . 1 . . . . . 1 17 . Robot Hacks Applied 9 | . . . 2 . . . . . . . . . . . 1 . . . . . . 6 . parse_system 9 | . . . 2 . . . . . . . . . . . 1 . . . . . . 6 . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 6 | . . . . . . . . . . . . 6 6 6 2 2 . . . . 3 3 3 Autooverrided 12 | . . . . . . . . . . . . . . . . . . . . . 1 11 . Robots Rewired 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . Allies Hacked 4 | . . . . . . . . . . . . . . . 1 . . . . . . 3 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac DSF Fac Ext Res Res Tes Sec Acc Com Ac0 Total Allies 90 | . . . . . . . . . . . 7 . . . 1 11 3 4 . . 3 61 . Largest Group 31 | . . . . . . . . . . . 7 7 . . 1 7 7 4 3 . 2 31 . Highest-Rated Group 3003 | . . . . . . . . . . . 222 210 . . 146 391 391 369 334 . 302 3003 . Highest-Rated Ally 269 | . . . . . . . . . . . 39 39 . . 146 146 128 114 114 . 269 269 . Zionite Dispatches 6 | . . . . . . . . . . . . . . . 1 . 1 2 . . 2 . . Light 2 | . . . . . . . . . . . . . . . . . 1 1 . . . . . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . Hero 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Trap Resupply 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . Total Orders 39 | . . . . . . . . . . . . . . . . . . 1 . . . 38 . STAY 23 | . . . . . . . . . . . . . . . . . . . . . . 23 . FOLLOW 15 | . . . . . . . . . . . . . . . . . . . . . . 15 . DROP 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Ally Attacks 542 | . . . . . . . . . . . . 16 . . 33 56 40 31 22 . 6 338 . Total Damage 36949 | . . . . . . . . . . . . 792 . . 2214 4159 2226 1496 1034 . 180 24848 . Kills 132 | . . . . . . . . . . . . 3 . . 15 22 12 7 6 . 1 66 . Allies Corrupted 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac DSF Fac Ext Res Res Tes Sec Acc Com Ac0 Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . 1 2 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 40 | . . . . . . . . . . . . . . . 1 . 2 4 8 7 14 4 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . Branch Access 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . Emergency Access 4 | . . . . . . . . . . . . . . . . . . 1 1 . 1 1 . Guard Positions 4 | . . . . . . . . . . . . . . . . . 1 1 . . 1 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Component Schematics 6 | . . . . . . . . . . . . . . . . . . . 1 2 3 . . Prototype Schematics 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . Unaware Schematics 2 | . . . . . . . . . . . . . . . . . . . . 1 1 . . Unaware Analyses 3 | . . . . . . . . . . . . . . . . . . . 2 . 1 . . Trap Installations 3 | . . . . . . . . . . . . . . . . . . 1 . 1 1 . . Active Terminals 3 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 . Active Garrisons 3 | . . . . . . . . . . . . . . . 1 . . . 1 1 . . . Depthwide Sectors/0 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . . . 1 1 1 . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac DSF Fac Ext Res Res Tes Sec Acc Com Ac0 Turns Passed 13638 | 4 130 142 166 45 191 282 226 135 147 214 442 100 18 26 603 572 296 361 377 482 571 6140 1968 Spaces Moved 21669 | 1 221 271 246 56 395 748 328 415 487 781 970 373 58 79 909 486 521 1382 867 1481 1843 7470 1281 Core 782 | 1 221 271 246 4 . . . . . . . . . . . . . . 4 . . 24 11 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs 3643 | . . . . . . . . . . . . . . . . . . . . . . 2373 1270 Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight 17197 | . . . . 52 395 748 328 415 487 781 970 373 58 79 909 486 521 1382 863 1436 1841 5073 . Fastest Speed 7 | 50 50 50 50 37 29 23 23 20 25 25 25 25 19 19 17 16 16 13 13 7 12 15 50 Average Speed 34 | 50 50 50 50 45 30 25 23 24 25 25 25 25 20 19 21 18 18 15 17 14 15 45 101 Slowest Speed 800 | 50 50 50 50 120 34 27 23 25 25 25 25 25 21 19 22 19 19 17 800 79 16 600 104 Overloaded Moves 16 | . . . . . . . . . . . . . . . . . . . . 10 6 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 52 | . . . . . 3 4 3 . . 3 . 1 . . 7 . . 15 3 6 6 1 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 Spacefolds 17 | . . . . . . . . . . . . . . . . . . . . 16 1 . . Exploration Rate (%) 50 | 2 54 63 63 15 31 31 61 18 66 74 89 54 3 87 18 63 10 41 77 84 63 91 64 Regions Visited 23 Branch Regions 13 Pre-discovered Areas 15 | . . . 1 . . . . . 1 . 5 . . . . . . . 4 2 2 . . Known Exits Taken 17 | . 1 . . . 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 . 1 1 1 . . . . . . . . . . . . . . . . . 1 . Scrap Searched 15 | . . 1 . . . . . . 3 5 4 2 . . . . . . . . . . . Spaces Dug 172 | . 10 . . 11 8 17 6 7 34 4 . . . . 8 . 2 8 3 19 . 11 24 Terrain Destroyed 390 | . 10 . . 11 8 17 6 7 34 4 . 7 . . 11 3 2 8 3 23 1 93 142 Melee 73 | . . . . . 1 9 6 7 6 4 . . . . 5 . 2 8 3 15 . 7 . Projectile 162 | . . . . . . . . . . . . . . . 1 3 . . . 8 . 15 135 AOE 145 | . 10 . . 11 7 8 . . 28 . . 7 . . 5 . . . . . . 69 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Exi Min Mat Fac Sto Fac Low Low Zio Pro Fac DSF Fac Ext Res Res Tes Sec Acc Com Ac0 Total 26769 | 6 236 277 282 69 433 806 426 435 500 789 1168 376 63 88 1272 963 717 1493 1075 1656 2111 9836 1692 Wait 3538 | . . . 31 . 12 13 48 5 6 . 188 4 . . 310 317 180 81 139 112 228 1825 39 Move 21513 | . 220 270 245 55 388 740 321 414 486 774 969 370 57 78 894 485 520 1352 860 1440 1828 7467 1280 Hop 49 | . . . . . 3 3 3 . . 3 . 1 . . 7 . . 14 3 5 6 1 . Pick Up 87 | . 2 2 . 1 2 5 1 1 . 1 1 . 1 1 2 1 2 3 7 7 7 26 14 Fast Attach 182 | . 1 . . 2 6 5 10 3 . 2 3 . 2 2 4 2 3 10 15 16 8 68 20 Attach 58 | . . 2 . 2 1 2 1 1 . 1 . . 1 1 4 . 1 3 2 7 7 15 7 Detach 83 | 2 . . . 1 1 1 . 1 . . 2 . 1 . 4 . 1 . 4 8 4 50 3 Swap 98 | . 2 . 2 2 . 5 . . . 2 . . . 1 6 2 1 3 4 . 2 14 52 Drop 193 | 4 1 2 . 1 2 9 10 2 . 2 4 . 1 2 6 2 5 11 23 13 10 64 19 Fire 516 | . 1 . 2 5 1 2 . . 2 . . 1 . . 5 3 1 . . 13 2 220 258 Melee 232 | . . . 2 . 17 21 32 8 6 4 1 . . . 22 1 3 16 12 27 8 52 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 9 | . 9 . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Escape Stasis 59 | . . . . . . . . . . . . . . 3 8 . . . 6 8 1 33 . Rewire 151 | . . . . . . . . . . . . . . . . 150 . . . . . 1 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [Mat] / *Min x2) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Sto / *Low) -7/Storage -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/DSF -4/Factory (discovered 2 exits: *Ext / Arm) -4/Extension (discovered 2 exits: *Res / *Cet) -3/Research (discovered 3 exits: *Res / Qua x2) -2/Research -2/Testing -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Identified exit to Mines 81 | -10/Materials | Discovered new exit (range 15) 135 | -10/Materials | Entered Mines 182 | -10/Mines | Discovered new exit (range 16) 253 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 275 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 275 | -10/Mines | Discovered new exit (range 5) 277 | -10/Mines | Entered Exiles 285 | -10/Exiles | Discovered new exit (range 17) 291 | -10/Exiles | Met 8R-AWN 302 | -10/Exiles | Met EX-HEX 316 | -10/Exiles | Build established: Mutant 318 | -10/Exiles | Met EX-BIN 324 | -10/Exiles | Aligned with FarCom system 325 | -10/Exiles | Given EX-Vault access code 337 | -10/Exiles | Opened EX-Vault 348 | -10/Exiles | Warned to stay clear of 0b10 Research branches 358 | -10/Exiles | Exiles lab attacked by MAIN.C 367 | -10/Exiles | Learned location of Zion (-6) 401 | -10/Exiles | Discovered new exit (range 10) 439 | -10/Exiles | Attacked by the Exiles 443 | -10/Exiles | Entered Mines 478 | -9/Mines | Discovered new exit (range 9) 488 | -9/Mines | Entered Materials 488 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 523 | -8/Materials | Discovered new exit (range 17) 679 | -8/Materials | Identified exit to Factory 679 | -8/Materials | Entered Factory 679 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 890 | -7/Factory | Discovered new exit (range 4) 891 | -7/Factory | Identified exit to Lower Caves 940 | -7/Factory | Discovered new exit (range 4) 959 | -7/Factory | Identified exit to Storage 961 | -7/Factory | Entered Storage 1050 | -7/Storage | Repaired Imp. Medium Armor Plating 1071 | -7/Storage | Build established: Scavenger-Sprinter 1123 | -7/Storage | Found Prototype Launcher 1123 | -7/Storage | Identified Rocket Array 1182 | -7/Storage | Discovered new exit (range 5) 1186 | -7/Storage | Identified exit to Factory 1187 | -7/Storage | Entered Factory 1187 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1312 | -6/Factory | Identified exit to Lower Caves 1322 | -6/Factory | Entered Lower Caves 1323 | -6/Lower Caves | Encountered a Warlord checkpoint 1467 | -6/Lower Caves | Discovered new exit (range 9) 1469 | -6/Lower Caves | Identified exit to Lower Caves 1469 | -6/Lower Caves | Entered another Lower Caves area 1534 | -6/Lower Caves | Build established: Scout 1534 | -6/Lower Caves | Learned Factory stockpile data 1540 | -6/Lower Caves | Found Alien Artifact 1540 | -6/Lower Caves | Identified Core Expander 1540 | -6/Lower Caves | Installed Core Expander, added new Power slot 1644 | -6/Lower Caves | Encountered a Warlord checkpoint 1652 | -6/Lower Caves | Learned Factory stockpile data 1682 | -6/Lower Caves | Discovered new exit (range 5) 1683 | -6/Lower Caves | Identified exit to Zion 1683 | -6/Lower Caves | Entered Zion 1689 | -6/Zion | Gained Derelict followers 1714 | -6/Zion | Discovered new exit (range 10) 1747 | -6/Zion | Learned location of Quarantine (-3) 1762 | -6/Zion | Found Prototype Special Weapon 1762 | -6/Zion | Identified RU-N14's Throwing Claymores 1814 | -6/Zion | Learned location of Testing (-2) 1855 | -6/Zion | Given A8's code to call for help 1873 | -6/Zion | Imprinted 1875 | -6/Zion | Declared Zion's savior 1887 | -6/Zion | Learned location of Warlord (-4) 2125 | -6/Zion | Identified exit to Proximity Caves 2125 | -6/Zion | Entered Proximity Caves 2125 | -5/Proximity Caves | Accompanied by 7 allies 2155 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2223 | -5/Proximity Caves | Discovered new exit (range 8) 2224 | -5/Proximity Caves | Identified exit to Factory 2225 | -5/Proximity Caves | Entered Factory 2225 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2234 | -5/Factory | Identified exit to DSF 2243 | -5/Factory | Entered DSF 2265 | -5/DSF | Discovered new exit (range 14) 2267 | -5/DSF | Additional patrols routed to DSF 2269 | -5/DSF | Identified exit to Factory 2269 | -5/DSF | Entered Factory 2269 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2270 | -4/Factory | Identified exit to Armory 2322 | -4/Factory | Zion hero teleported in (NK-0LA) 2388 | -4/Factory | Garrison activated, responded to threat 2490 | -4/Factory | Retrieved Zion intel report: Active Garrisons 2519 | -4/Factory | First assault squad dispatched 2697 | -4/Factory | Discovered new exit (range 6) 2697 | -4/Factory | Identified exit to Extension 2872 | -4/Factory | Entered Extension 2872 | -4/Extension | Accompanied by 1 ally (NK-0LA) 2947 | -4/Extension | Spotted B-86 Titan 2959 | -4/Extension | Allies destroyed B-86 Titan 2965 | -4/Extension | Spotted B-86 Titan 2999 | -4/Extension | Allies destroyed B-86 Titan 3045 | -4/Extension | Rescued a captive Derelict 3046 | -4/Extension | Rescued a captive Derelict 3122 | -4/Extension | First assault squad dispatched 3214 | -4/Extension | Rescued a captive Derelict 3215 | -4/Extension | Rescued a captive Derelict 3221 | -4/Extension | Rescued a captive Derelict 3378 | -4/Extension | Discovered new exit (range 10) 3378 | -4/Extension | Discovered new exit (range 6) 3405 | -4/Extension | Identified exit to Research 3412 | -4/Extension | Identified exit to Cetus 3444 | -4/Extension | System corruption reached 10% 3444 | -4/Extension | Entered Research 3444 | -3/Research | Accompanied by 7 allies (NK-0LA) 3444 | -3/Research | Evolved 2 slots: Power x1, Utility x1 3470 | -3/Research | Spotted B-86 Titan 3504 | -3/Research | Allies destroyed B-86 Titan 3677 | -3/Research | Build established: Scavenger-Scout 3697 | -3/Research | Spotted B-86 Titan 3717 | -3/Research | Retrieved Zion intel report: Branch Access 3717 | -3/Research | Identified exit to Quarantine 3732 | -3/Research | Discovered new exit (range 17) 3735 | -3/Research | Identified exit to Research 3736 | -3/Research | Retrieved Zion intel report: Guard Positions 3737 | -3/Research | Zion Light squad teleported in 3740 | -3/Research | Entered another Research area 3740 | -2/Research | Accompanied by 3 allies 3740 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 3768 | -2/Research | Zion Trap Resupply teleported in 3974 | -2/Research | Retrieved Zion intel report: Trap Installations 4023 | -2/Research | Spotted B-90 Cyclops 4047 | -2/Research | Retrieved Zion intel report: Guard Positions 4050 | -2/Research | Retrieved Zion intel report: Prototype Schematics 4057 | -2/Research | Retrieved Zion intel report: Emergency Access 4058 | -2/Research | Zion Light squad teleported in 4084 | -2/Research | Discovered new exit (range 13) 4085 | -2/Research | Identified exit to Testing 4101 | -2/Research | Entered Testing 4101 | -2/Testing | Accompanied by 3 allies 4107 | -2/Testing | Found Prototype Energy Cannon 4107 | -2/Testing | Identified Cld. Nova Cannon 4128 | -2/Testing | Found Prototype Energy Cannon 4128 | -2/Testing | Identified Imp. Potential Cannon 4130 | -2/Testing | Found Imp. Potential Cannon 4157 | -2/Testing | Retrieved Zion intel report: Active Terminals 4162 | -2/Testing | Retrieved Zion intel report: Active Garrisons 4163 | -2/Testing | Spotted PX-5T7WEBT9NS 4170 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 4174 | -2/Testing | Found Spectral Analyzer 4177 | -2/Testing | Found Prototype Device 4177 | -2/Testing | Identified Exp. Thermal Shield 4227 | -2/Testing | Found Antimissile System 4231 | -2/Testing | Retrieved Zion intel report: Emergency Access 4246 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/0 4246 | -2/Testing | Retrieved Zion intel report: Depthwide Sectors/-1 4251 | -2/Testing | Found Prototype Energy Cannon 4251 | -2/Testing | Identified Disintegrator 4324 | -2/Testing | Retrieved Zion intel report: Unaware Analyses 4332 | -2/Testing | Found Prototype Ballistic Gun 4332 | -2/Testing | Identified Hyp. Multirail 4340 | -2/Testing | Retrieved Zion intel report: Component Schematics 4345 | -2/Testing | Found Prototype Ballistic Cannon 4345 | -2/Testing | Identified Omega Cannon 4351 | -2/Testing | First assault squad dispatched 4381 | -2/Testing | Spotted Fortress 4395 | -2/Testing | Discovered new exit (range 6) 4457 | -2/Testing | Identified exit to Section 7 4478 | -2/Testing | Entered Section 7 4537 | -2/Section 7 | Found Alien Artifact 4537 | -2/Section 7 | Identified Integrated Dissipator 4537 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 4565 | -2/Section 7 | Found Alien Artifact 4565 | -2/Section 7 | Identified Core Reset Matrix 4565 | -2/Section 7 | Used Core Reset Matrix 4569 | -2/Section 7 | Sensed 18 artifacts in vicinity 4647 | -2/Section 7 | Spotted S7 Guard 4647 | -2/Section 7 | Found Integrated Thermoelectric Network 4647 | -2/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 4686 | -2/Section 7 | Spotted Alpha 7 4728 | -2/Section 7 | First assault squad dispatched 4742 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 4755 | -2/Section 7 | Found Integrated Reactor 4755 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 4760 | -2/Section 7 | Spotted B-90 Cyclops 4777 | -2/Section 7 | Found Spacefold Activator 4781 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 4789 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 4793 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 4803 | -2/Section 7 | Found Integrity Redistributor 4838 | -2/Section 7 | Discovered new exit (range 13) 4838 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 4839 | -2/Section 7 | Spotted S7 Guard 4842 | -2/Section 7 | Found Core Membrane 4842 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 4858 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 4862 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 4864 | -2/Section 7 | Spotted Executioner 4864 | -2/Section 7 | Spotted Executioner 4872 | -2/Section 7 | Found Transdimensional Reconstructor 4879 | -2/Section 7 | Found Matter Drive 4911 | -2/Section 7 | Spotted B-99 Colossus 4924 | -2/Section 7 | Found LRC Matter Compressor 4924 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 4960 | -2/Section 7 | Identified exit to Access 4960 | -2/Section 7 | Entered Access 4960 | -1/Access | Evolved 2 slots: Utility x2 4991 | -1/Access | Retrieved Zion intel report: Guard Positions 4997 | -1/Access | Retrieved Zion intel report: Emergency Access 5021 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/0 5058 | -1/Access | Retrieved Zion intel report: Trap Installations 5122 | -1/Access | Spotted B-99 Colossus 5123 | -1/Access | Spotted B-99 Colossus 5123 | -1/Access | Spotted B-99 Colossus 5161 | -1/Access | Retrieved Zion intel report: Active Terminals 5173 | -1/Access | Build established: Alien-Ninja 5312 | -1/Access | Retrieved Zion intel report: Main Access 5312 | -1/Access | Identified exit to Surface 5316 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 5362 | -1/Access | Retrieved Zion intel report: Prototype Schematics 5364 | -1/Access | Spotted B-99 Colossus 5450 | -1/Access | Retrieved Zion intel report: Branch Access 5450 | -1/Access | Identified exit to Command 5460 | -1/Access | First assault squad dispatched 5460 | -1/Access | Retrieved Zion intel report: Unaware Schematics 5464 | -1/Access | Retrieved Zion intel report: Component Schematics 5491 | -1/Access | Retrieved Zion intel report: Unaware Analyses 5518 | -1/Access | Retrieved Zion intel report: Component Schematics 5521 | -1/Access | Retrieved Zion intel report: Component Schematics 5522 | -1/Access | Zion Trap Resupply teleported in 5530 | -1/Access | Zion Experimental squad teleported in 5531 | -1/Access | Entered Command 5531 | -1/Command | Accompanied by 2 allies 5568 | -1/Command | Retrieved Zion intel report: Active Terminals 5599 | -1/Command | Retrieved Zion intel report: Emergency Access 5718 | -1/Command | Retrieved Zion intel report: Guard Positions 5719 | -1/Command | Spotted B-99 Colossus 5731 | -1/Command | Spotted B-99 Colossus 5748 | -1/Command | Build established: Alien-Sprinter 5757 | -1/Command | Phase Generator disabled 5833 | -1/Command | Disengaged cave seal 5839 | -1/Command | Disengaged cave seal 5883 | -1/Command | Allies destroyed B-99 Colossus 5940 | -1/Command | Allies destroyed B-99 Colossus 6031 | -1/Command | First assault squad dispatched 6070 | -1/Command | Retrieved Zion intel report: Main Access 6087 | -1/Command | High security lockdown imminent 6093 | -1/Command | Spotted M Guard 6093 | -1/Command | Spotted M Guard 6093 | -1/Command | Spotted Combat Programmer 6093 | -1/Command | Spotted Combat Programmer 6127 | -1/Command | Allies destroyed Combat Programmer 6133 | -1/Command | Allies destroyed Combat Programmer 6139 | -1/Command | Allies destroyed M Guard 6141 | -1/Command | Allies destroyed M Guard 6141 | -1/Command | All MAIN.C guards destroyed 6166 | -1/Command | Lost 6 parts (3p1n2u) 6167 | -1/Command | High security lockdown engaged 6201 | -1/Command | Met MAIN.C 6211 | -1/Command | 0b10 Conduit disabled 6212 | -1/Command | Allies destroyed MAIN.C Shell 6212 | -1/Command | MAIN.C activated Command garrisons 6223 | -1/Command | Found Prototype Protection 6223 | -1/Command | Identified Zio. Heavy Carapace 6229 | -1/Command | Allies destroyed MAIN.C 6420 | -1/Command | Build established: Commander-Sprinter 7323 | -1/Command | Found Unknown Device 7323 | -1/Command | Identified Launcher Loader 7376 | -1/Command | Found Prototype Reactor 7376 | -1/Command | Identified Singularity Reactor 7510 | -1/Command | Build established: Commander-Scout 7550 | -1/Command | Found Prototype Protection 7550 | -1/Command | Identified Hvy. Regenerative Plating 7730 | -1/Command | Spotted B-99 Colossus 8150 | -1/Command | Allies destroyed B-99 Colossus 8228 | -1/Command | Found Zio. Weapon Casing 8232 | -1/Command | Found Prototype Processor 8232 | -1/Command | Identified Exp. Core Analyzer 8235 | -1/Command | Found Prototype Processor 8235 | -1/Command | Identified Exp. Targeting Computer 8263 | -1/Command | Found Zio. Weapon Casing 8314 | -1/Command | Found Prototype Device 8314 | -1/Command | Identified Exp. Weapon Cycler 8316 | -1/Command | Found Prototype Device 8316 | -1/Command | Identified Exp. Hardlight Generator 8318 | -1/Command | Found Prototype Device 8318 | -1/Command | Identified Exp. Cloaking Device 8320 | -1/Command | Found Prototype Device 8320 | -1/Command | Identified Beam Splitter 8579 | -1/Command | Found Prototype Protection 8579 | -1/Command | Identified Zio. Shade Armor 8784 | -1/Command | Found Corrupted Prototype Energy Cannon 8784 | -1/Command | Identified Zio. Alpha Cannon Mk. II 8998 | -1/Command | Found Prototype Reactor 8998 | -1/Command | Identified Zero-point Reactor 9000 | -1/Command | Found Zero-point Reactor 9241 | -1/Command | Found Corrupted Zio. Alpha Cannon Mk. II 9271 | -1/Command | Found Zio. Alpha Cannon Mk. II 9300 | -1/Command | Found Zio. Weapon Casing 9310 | -1/Command | Found Zio. Shade Armor 9338 | -1/Command | Found Zio. Shade Armor 9340 | -1/Command | Found Zio. Shade Armor 9369 | -1/Command | Build established: Scavenger-Mutant 9370 | -1/Command | Found Exp. Weapon Cycler 10364 | -1/Command | Found Exp. Targeting Computer 10368 | -1/Command | Found Omega Cannon 11314 | -1/Command | Found Zio. Shade Armor 11621 | -1/Command | Found Zio. Shade Armor 11665 | -1/Command | Warped through subspace to slip node 11665 | -1/Command | Discovered new exit (range 4) 11668 | -1/Command | Found Zio. Weapon Casing 11671 | -1/Command | Entered Access_0 11672 | -1/Access_0 | Architect warped through subspace 11672 | -1/Access_0 | Sensed 4 artifacts in vicinity 11693 | -1/Access_0 | Destroyed A8 11744 | -1/Access_0 | Architect warped through subspace 11786 | -1/Access_0 | Architect warped through subspace 11810 | -1/Access_0 | Subspace Access Node disabled 11837 | -1/Access_0 | Architect warped through subspace 11873 | -1/Access_0 | Architect warped through subspace 11907 | -1/Access_0 | Architect warped through subspace 11920 | -1/Access_0 | Found Prototype Protection 11922 | -1/Access_0 | Found Prototype Protection 11927 | -1/Access_0 | Identified Exp. Powered Armor (x2) 11937 | -1/Access_0 | A6 warped into view 11951 | -1/Access_0 | Destroyed A6 11955 | -1/Access_0 | Architect warped through subspace 12002 | -1/Access_0 | Architect warped through subspace 12057 | -1/Access_0 | Architect warped through subspace 12108 | -1/Access_0 | Architect warped through subspace 12141 | -1/Access_0 | Found Prototype Device 12150 | -1/Access_0 | A5 warped into view 12155 | -1/Access_0 | Destroyed A5 12164 | -1/Access_0 | Architect warped through subspace 12205 | -1/Access_0 | Subspace Access Node disabled 12219 | -1/Access_0 | Architect warped through subspace 12297 | -1/Access_0 | Architect warped through subspace 12336 | -1/Access_0 | Found Core Regenerator 12336 | -1/Access_0 | Used Core Regenerator, restored core integrity (+400) 12369 | -1/Access_0 | Architect warped through subspace 12442 | -1/Access_0 | Architect warped through subspace 12515 | -1/Access_0 | Architect warped through subspace 12569 | -1/Access_0 | Found Exp. Powered Armor 12591 | -1/Access_0 | Architect warped through subspace 12646 | -1/Access_0 | Architect warped through subspace 12690 | -1/Access_0 | A4 warped into view 12722 | -1/Access_0 | Architect warped through subspace 12729 | -1/Access_0 | Destroyed A4 12799 | -1/Access_0 | Architect warped through subspace 12803 | -1/Access_0 | Used Integrity Redistributor, redistributed integrity from core (-297) 12859 | -1/Access_0 | Architect warped through subspace 12914 | -1/Access_0 | Architect warped through subspace 12959 | -1/Access_0 | Architect warped through subspace 13000 | -1/Access_0 | Architect warped through subspace 13034 | -1/Access_0 | Architect warped through subspace 13076 | -1/Access_0 | Architect warped through subspace 13109 | -1/Access_0 | Found Exp. Powered Armor 13111 | -1/Access_0 | Found Exp. Powered Armor 13131 | -1/Access_0 | Architect warped through subspace 13175 | -1/Access_0 | Architect warped through subspace 13220 | -1/Access_0 | Architect warped through subspace 13269 | -1/Access_0 | Architect warped through subspace 13300 | -1/Access_0 | Architect warped through subspace 13328 | -1/Access_0 | Architect warped through subspace 13348 | -1/Access_0 | Architect warped through subspace 13363 | -1/Access_0 | Architect warped through subspace 13383 | -1/Access_0 | Architect warped through subspace 13410 | -1/Access_0 | Architect warped through subspace 13445 | -1/Access_0 | Architect warped through subspace 13464 | -1/Access_0 | Found Prototype Device 13464 | -1/Access_0 | Identified Exp. Thermal Shield 13467 | -1/Access_0 | Found Exp. Thermal Shield 13477 | -1/Access_0 | Subspace Access Node disabled 13558 | -1/Access_0 | Architect warped through subspace 13595 | -1/Access_0 | Subspace Access Node disabled 13630 | -1/Access_0 | Destroyed Architect 13631 | -1/Access_0 | Architect triggered a singularity event 13632 | -1/Access_0 | Released all parts (25) 13633 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 13634 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 13634 | -1/Access_0 | Warped through subspace to slip node 13634 | -1/Access_0 | Discovered exit to Surface (range 8) 13639 | *** | Escaped singularity! Last Messages --------------- 13632_ Released Imp. Quantum Reactor. 13632_ Imp. Quantum Reactor crushed and broken. 13632_ Released Adv. Force Field. 13632_ Adv. Force Field crushed and broken. 13632_ Released Zio. Weapon Casing. 13632_ Zio. Weapon Casing crushed and broken. 13632_ Released Prc. Energy Filter. 13632_ Prc. Energy Filter crushed and broken. 13633_ A0_COM: 9. 13633_ Acquired 137 matter. 13633_ Acquired data core, extracted unknown sensor trigger ID. 13634_ A0_COM: 8. 13634_ Acquired Hpw. Transdimensional Reconstructor. 13634_ Warped through subspace, drawn to slip node. 13634_ EXIT=FOUND: SURFACE 13635_ A0_COM: 7. 13636_ A0_COM: 6. 13637_ A0_COM: 5. 13638_ A0_COM: 4. 13639_ A0_COM: 3. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 133 Coolant Potential 120 Energy Generation 95 Energy Capacity 630 Matter Stores 925 Matter Capacity 925 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 4 Power Amplification 30 Armor Coverage 2050 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Weapon Shielding 100 Point Defense Rating 240 Weapon Cycling 30 Evasion (%) 81 Targeting Accuracy 24 Target Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 2 Energy Filtering 50 Particle Charging 30 Stasis Canceling 2 Offensive Hacking 36 Defensive Hacking 26 Item Schematics ----------------- Phase Shifter | -2/Section 7 | Z-intel Cloaking Device | -2/Section 7 | Z-intel Imp. Arc Projector | -2/Section 7 | Z-intel Mni. Drone Bay | -2/Section 7 | Z-intel EM Shield | -2/Section 7 | Z-intel Adv. Reaction Control System | -2/Section 7 | Z-intel Power Sword | -2/Section 7 | Z-intel Adv. Hacking Suite | -2/Section 7 | Z-intel Lyr. Heavy Armor Plating | -2/Section 7 | Z-intel Component Analysis Suite | -2/Section 7 | Z-intel Arm. Medium Treads | -2/Section 7 | Z-intel Hardlight Generator | -2/Section 7 | Z-intel Quantum Capacitor | -2/Section 7 | Z-intel Field Propulsion Array | -2/Section 7 | Z-intel Fusion Compressor | -2/Section 7 | Z-intel Arm. Heavy Treads | -2/Section 7 | Z-intel Tesla Rifle | -2/Section 7 | Z-intel Dispersion Rifle | -2/Section 7 | Z-intel Lgt. Quantum Reactor | -2/Section 7 | Z-intel Micro-nuke Launcher | -2/Section 7 | Z-intel Imp. System Shield | -2/Section 7 | Z-intel Hcp. Storage Unit | -2/Section 7 | Z-intel Quantum Rifle | -2/Section 7 | Z-intel Adv. Particle Charger | -2/Section 7 | Z-intel Com. Wheel | -2/Section 7 | Z-intel Antigrav Array | -2/Section 7 | Z-intel Adv. Salvage Targeting Computer | -2/Section 7 | Z-intel Imp. Stasis Canceller | -2/Section 7 | Z-intel Tiamat Missile Launcher | -1/Access | Z-intel Exp. Optical Array | -1/Access | Z-intel Electron Diverter | -1/Access | Z-intel Imp. Energy Mantle | -1/Access | Z-intel Imp. Matter Neutralizer | -1/Access | Z-intel Com. Tesla Bomb Launcher | -1/Access | Z-intel Exp. Power Amplifier | -1/Access | Z-intel Helical Railgun | -1/Access | Z-intel Com. Linear Accelerator | -1/Access | Z-intel Lyr. Medium Armor Plating | -1/Access | Z-intel Matter Neutralizer | -1/Access | Z-intel Adv. System Shield | -1/Access | Z-intel Hyp. Mass Driver | -1/Access | Z-intel Imp. System Backup Module | -1/Access | Z-intel Adv. Target Analyzer | -1/Access | Z-intel Force Lance | -1/Access | Z-intel Imp. Target Analyzer | -1/Access | Z-intel Nova Cannon | -1/Access | Z-intel Adv. Datajack | -1/Access | Z-intel Adv. Force Field | -1/Access | Z-intel Linear Gravjet | -1/Access | Z-intel Adv. Sensor Array | -1/Access | Z-intel Imp. Power Shielding | -1/Access | Z-intel Adv. Focal Shield | -1/Access | Z-intel Imp. Component Analysis Suite | -1/Access | Z-intel Hacking Suite | -1/Access | Z-intel Imp. Heavy Siege Treads | -1/Access | Z-intel Gravmag Array | -1/Access | Z-intel Adv. Targeting Computer | -1/Access | Z-intel Imp. Shock Absorption System | -1/Access | Z-intel Com. Battery | -1/Access | Z-intel Stasis Beam | -1/Access | Z-intel Imp. Linear Gravjet | -1/Access | Z-intel Imp. Fusion Compressor | -1/Access | Z-intel Adv. Weight Redist. System | -1/Access | Z-intel Stasis Projector | -1/Access | Z-intel Point Defense System | -1/Access | Z-intel Imp. Melee Analysis Suite | -1/Access | Z-intel Maneuvering Thrusters | -1/Access | Z-intel Cmb. Antigrav System | -1/Access | Z-intel Energy Filter | -1/Access | Z-intel Adv. Thermal Shield | -1/Access | Z-intel Adv. Drone Bay | -1/Access | Z-intel Biometal Leg | -1/Access | Z-intel Adv. Heavy Treads | -1/Access | Z-intel Armor Integrity Analyzer | -1/Access | Z-intel Field Propulsion Drive | -1/Access | Z-intel Gamma Bomb Array | -1/Access | Z-intel Imp. Remote Shield | -1/Access | Z-intel Biometal Medium Treads | -1/Access | Z-intel Imp. Thermal Shield | -1/Access | Z-intel Robot Schematics ------------------ R-10 Processor | -2/Section 7 | Z-intel Y-72 Warden | -2/Section 7 | Z-intel A-02 Transporter | -2/Section 7 | Z-intel G-73 Enforcer | -2/Section 7 | Z-intel K-01 Serf | -2/Section 7 | Z-intel A-15 Conveyor | -1/Access | Z-intel A-27 Freighter | -1/Access | Z-intel S-43 Plague | -1/Access | Z-intel Fabricated ------------ Nothing Alien Tech Used ----------------- Core Expander Integrated Dissipator Core Reset Matrix Integrated Thermoelectric Network Integrated Reactor Spacefold Activator Core Membrane Matter Drive LRC Matter Compressor Transdimensional Reconstructor Core Regenerator Integrity Redistributor High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberPhysicsRedirector Manual? 0 Play Time 03:18:31 Cumulative 586.2 hours Start 2021.12.30 @ 13:46:42 End 2021.12.30 @ 18:36:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2021/Sauler Game No. 261 Rogue 260 Adventurer 1 Explorer 0 Win Type 6 Total 58 Types 19/6/9/3/1/0/19/1/0 Lore% 96 Gallery% 99 Achievement% 86 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7d831f4-fe84-4f66-bc61-0fe9c777c9fa