Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.17 @ 03:10:41 Player: cinereoux Result: Destroyed by H-88 Terminator with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (18) 3600 Robots Destroyed (320) 1600 Value Destroyed (14136) 14136 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (3645) 3645 TOTAL SCORE: 28241 Bonus ------- High Alert Combat Kills 2511 Follower Combat Kills 96 Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Friendly Fire -62 Cogmind --------- Core Integrity 0/1600 Matter 90/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (14) ----- Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Myomer Leg Enhanced Quantum Rifle Compact HERF Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Antimatter Reactor Particle Reactor > --- PROPULSION ------- Myomer Leg Myomer Leg Experimental Myomer Leg Centrium Leg Centrium Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Experimental Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Centrium Medium Armor Plating Advanced Hardlight Generator Hacking Suite High-powered Tractor Beam > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Quantum Rifle Advanced Micro-nuke Launcher > --- INVENTORY -------- Micro Antimatter Reactor Quantum Reactor Quantum Reactor Myomer Leg Myomer Leg Myomer Leg Myomer Leg Myomer Leg Impulse Thruster High-capacity Matter Pod Advanced EM Disruption Field Gamma Rifle Compact HERF Cannon Compact HERF Cannon Compact HERF Cannon Enhanced Nova Cannon KE Penetrator Railgun [Rating: 192] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Multireflex Exoskeleton Wheel Compact Wheel Flight Unit Impulse Thruster Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Experimental Signal Interpreter Hackware Hacking Suite Protection Active Cooling Armor Weapon Heavy Assault Cannon Energy Gun Heavy Dispersion Rifle Energy Cannon Beam Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Assault Cannon Launcher Advanced Micro-nuke Launcher Slashing Weapon Vibroblade Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . 2 . . . 4 . . . . 2 2 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . . . . . Propulsion 3 | . . . 1 . 1 . . . . . . . . 1 . . . . Utility 12 | . . . 1 . 1 . . . 3 . . . . . 2 1 2 2 Weapon 2 | . . . . . . . . . . . . . . 1 . 1 . . Parts Attached 218 | 6 8 . 20 10 12 19 1 4 24 4 . 5 8 5 3 38 26 25 Power 28 | 1 1 . 4 . 1 2 . . 6 1 . . 2 1 . 5 2 2 Engine 13 | 1 . . 2 . 1 1 . . 5 1 . . 2 . . . . . Core 4 | . 1 . 2 . . 1 . . . . . . . . . . . . Reactor 11 | . . . . . . . . . 1 . . . . 1 . 5 2 2 Propulsion 45 | 2 . . 8 1 4 8 . 2 5 . . . . 1 . 4 6 4 Treads 26 | 2 . . 6 1 4 8 . 2 3 . . . . . . . . . Leg 16 | . . . . . . . . . 2 . . . . 1 . 4 6 3 Wheel 2 | . . . 2 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 1 | . . . . . . . . . . . . . . . . . . 1 Utility 88 | 1 2 . 5 5 3 5 1 2 8 3 . 5 2 . 3 18 10 15 Device 37 | . . . 2 1 2 2 . 1 3 3 . . 1 . 1 8 5 8 Storage 6 | 1 1 . . . . 1 . . . . . . . . 1 1 1 . Processor 10 | . . . . 1 . . 1 1 1 . . 4 . . 1 . . 1 Hackware 2 | . . . . . . . . . . . . 1 . . . . 1 . Protection 33 | . 1 . 3 3 1 2 . . 4 . . . 1 . . 9 3 6 Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 57 | 2 5 . 3 4 4 4 . . 5 . . . 4 3 . 11 8 4 Energy Gun 14 | 2 1 . 2 . 1 . . . 1 . . . . . . 3 2 2 Energy Cannon 5 | . 1 . . 1 2 . . . . . . . . . . . 1 . Ballistic Gun 19 | . 3 . . 1 . 1 . . 1 . . . 2 1 . 5 3 2 Ballistic Cannon 13 | . . . 1 2 1 1 . . 1 . . . 2 2 . 3 . . Launcher 5 | . . . . . . 2 . . 2 . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 21 | . . . 1 1 . 2 . . 4 2 . 3 . 1 . 1 4 2 Corrupted Parts 3 | . . . . . . . . . . . . . . . . 3 . . System Corruption 15 | . . . . . . . . . . . . . . . . 15 . . Parts Lost 82 | . . . 8 5 . 1 . . 10 . . . . . . 16 13 29 Power 11 | . . . 2 . . 1 . . 3 . . . . . . 3 1 1 Propulsion 14 | . . . 3 1 . . . . 2 . . . . . . 1 2 5 Utility 36 | . . . 2 1 . . . . 3 . . . . . . 7 4 19 Weapon 21 | . . . 1 3 . . . . 2 . . . . . . 5 6 4 Highest Loss Streak 14 | . . . 5 5 . 1 . . 3 . . . . . . 5 6 14 To Critical Strikes 2 | . . . 1 . . . . . . . . . . . . 1 . . Average Backups 18 | 2 11 18 18 18 18 18 19 18 17 17 18 19 19 18 18 18 18 18 Power 1 | . 1 2 1 1 1 1 2 2 2 1 1 1 1 1 2 1 1 2 Propulsion 3 | 1 2 2 3 4 3 4 4 4 4 2 3 3 3 2 2 2 5 5 Utility 8 | . 3 8 9 8 8 9 9 8 7 7 7 8 9 10 8 11 8 5 Weapon 4 | . 3 6 4 4 5 3 4 3 3 6 6 6 5 5 5 2 3 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 68 | . 3 . 8 . 6 4 1 8 9 . 2 1 2 1 2 6 3 12 Power 10 | . 2 . 1 . . 1 . 1 . . . . . . . 1 1 3 Propulsion 19 | . . . 1 . 1 . . . 6 . 1 1 1 . . 3 2 3 Utility 16 | . 1 . 2 . 1 2 1 5 1 . . . . . 2 . . 1 Weapon 23 | . . . 4 . 4 1 . 2 2 . 1 . 1 1 . 2 . 5 Tool/Special . | . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 98 100 96 100 93 89 90 90 80 73 73 72 73 75 77 82 88 93 Engine 6 | . 5 . . 11 9 5 9 9 11 13 13 13 13 9 5 . . . Core 1 | . 8 14 10 . . 3 . . . . . . . . . . . . Reactor 2 | . . . . . . . . . 1 . . . . 1 5 7 8 7 Treads 16 | . 27 28 19 33 36 35 36 36 20 . . . . . . . . . Leg 7 | . . . . . . . . . 2 13 13 13 13 17 15 13 14 19 Device 10 | . . . 10 10 8 9 9 9 11 6 6 6 5 4 6 17 19 19 Storage 7 | . 14 14 11 11 9 9 9 9 6 6 6 6 6 5 5 4 4 3 Processor 9 | . . . . . 9 9 9 9 10 13 13 12 13 11 14 11 8 9 Protection 8 | . 13 14 11 11 9 9 9 9 7 6 6 6 6 5 8 5 13 14 Energy Gun 3 | . 9 . 9 3 1 . . . . 6 6 6 6 3 . 2 2 6 Ballistic Gun 4 | . 12 14 1 6 1 . . . . 6 6 6 3 9 5 6 12 8 Ballistic Cannon 5 | . . . 6 11 6 8 9 9 5 . . . 2 2 10 8 . . Peak Build Rating 192 | 6 11 11 17 18 24 26 28 37 104 100 101 106 106 116 127 151 161 192 Average Rating 76 | 5 9 11 14 16 22 25 26 31 61 97 97 101 102 109 121 140 150 171 On Entrance 63 | . 6 11 11 17 16 23 26 28 37 92 97 97 106 102 113 123 133 159 Avg Prop Armor Cover (%) 9 | . . . 10 . . . . 5 . . . . . . 2 2 2 16 Naked Turns . | . . . . . . . . . . . . . . . . . . . Heaviest Build 156 | 12 52 52 59 60 65 65 64 64 107 106 106 106 112 117 131 156 131 156 Greatest Support 135 | 40 40 40 63 63 83 83 83 86 96 72 72 72 72 87 87 100 135 135 Greatest Overweight (x) 3 | . 2 1 3 . . . . . 2 1 1 1 1 1 1 1 1 1 Average Overweight (x) . | . . 1 . . . . . . . 1 1 1 1 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 Most Carried 20 | 5 19 18 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Carried 18 | 3 11 18 18 18 19 19 20 19 19 18 19 19 19 19 19 19 18 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Final Carried 20 | 4 18 18 20 18 20 20 20 20 18 19 20 20 20 20 20 18 20 5 Scrap Suit Usage (%) 6 | . . . . . . . . . 77 . . . . . . . . . Parts Cannibalized 6 | . . . . . . . . . 6 . . . . . . . . . Class Distribution -------------------- 57% | Mutant 15% | Scavenger-Tank 13% | Scavenger-Mutant 8% | Skirmisher 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Zion Mutant | -5/Proximity Caves Skirmisher | -5/Factory Skirmisher | -4/Factory Tank | -3/Research Scavenger-Tank | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 12247 | 245 167 48 504 187 308 1055 42 70 1407 198 55 64 338 139 581 3145 1884 1810 Remotely 3693 | . . . . . . . . . 159 . . . . . 130 2256 . 1148 Salvage Created 13696 | 68 468 . 792 120 696 1141 163 . 1849 54 . . 231 139 496 3181 2135 2163 Parts 672 | 2 27 . 44 7 46 70 6 . 70 1 . . 11 6 18 131 115 118 Haulers Intercepted 15 | . 1 . 3 . 2 6 . . 2 . . . . . . 1 . . Recyclers Shooed 32 | . 1 . 3 2 1 3 1 . 9 . . . . . 1 6 5 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 13 | . . . . . . . . . . 1 6 1 5 . . . . . Prevented 4 | . . . . . . . . . . . 4 . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 230 | . 4 . 22 6 13 23 2 . 27 1 . . 10 2 9 39 25 47 Guns 85 | . 4 . 10 3 . . . . 1 1 . . 4 2 1 15 21 23 Cannons 84 | . . . 11 3 10 23 2 . 18 . . . . . 4 13 . . AOE 57 | . . . . . 2 . . . 8 . . . 6 . 4 9 4 24 Classes Destroyed 20 | 1 3 . 3 1 2 3 . . 4 . . . 1 . . 1 . 1 Worker 19 | . . . . . . 1 . . 4 . . . . . 1 7 1 5 Builder 17 | . . . . . 1 . . . 3 . . . . . 2 3 . 8 Tunneler 3 | . . . . . . . . . 1 . . . . . . 1 1 . Hauler 15 | . 1 . 3 . 2 6 . . 2 . . . . . . 1 . . Recycler 26 | 1 3 . . . 2 2 1 . 6 . . . . . 1 7 3 . Mechanic 3 | . . . . . . 1 . . . . . . . . . 1 . 1 Operator 1 | . . . . . . 1 . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . 1 . . . . . Watcher 6 | . 1 . . . . 1 . . 1 . . . . 1 1 . . 1 Swarmer 33 | . . . 6 . 3 2 . . . . . . 5 . . 3 . 14 Saboteur 1 | . . . . . . . . . . . . . . . . . . 1 Grunt 71 | . 4 . 7 4 2 8 . . 9 . . . 4 . 3 14 6 10 Brawler 2 | . . . 1 . . . . . 1 . . . . . . . . . Duelist 6 | . . . . 2 1 1 . . 1 . . . . . . . . 1 Protector 2 | . . . . . . . . . 1 . . . . . . . . 1 Sentry 42 | . . . 8 . 6 12 2 . 5 1 . . . . 2 2 3 1 Specialist 1 | . . . . . . . . . 1 . . . . . . . . . Hunter 16 | . . . . . 1 . . . 4 . . . . . . 6 . 5 Programmer 54 | . . . . . . . . . 5 . . . . 2 4 13 16 14 Behemoth 1 | . . . . . . . . . . . . . . . . 1 . . Best Kill Streak 20 | 1 3 . 4 3 6 4 2 . 16 1 . . 5 2 10 8 8 20 Combat Bots Only 13 | . 2 . 3 3 5 3 1 . 9 1 . . 5 2 7 5 4 13 Max Kills in Single Turn 10 | 1 1 . 2 1 3 1 1 . 10 1 . . 3 1 3 3 2 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . . . 2 . . . 6 . . . 3 . 3 3 2 4 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Acc Hostile Shots Fired 2088 | . 37 . 120 75 57 100 2 . 341 36 . . 36 10 53 428 191 602 Missed 615 | . 11 . 28 9 19 27 1 . 121 15 . . 10 4 15 115 49 191 Hits 1473 | . 26 . 92 66 38 73 1 . 220 21 . . 26 6 38 313 142 411 Melee 26 | . . . . 11 . . . . 2 . . . . . . . . 13 Projectile 1447 | . 26 . 92 55 38 73 1 . 218 21 . . 26 6 38 313 142 398 Critical Strikes 78 | . 1 . 2 2 . 3 . . 11 . . . 1 . 1 19 13 25 Part Disruptions 9 | . . . . . . . . . . . . . . . 1 3 1 4 Damage Taken 24584 | . 364 . 1149 970 622 1073 15 . 3543 133 10 . 509 119 744 4815 2657 7861 Core 2767 | . 53 . 119 96 136 135 . . 188 7 . . . . 61 196 176 1600 Absorbed by Shields 3628 | . . . . . . . . . . . . . . . 24 1508 336 1760 Redirected to Shielding 100 | . . . . . . . . . . . . . . . . . . 100 Ignored by Resistances 952 | . . . . . . . . . . 38 . . . . 29 515 334 36 Regen/Repaired (Parts) 162 | . . . . . . 102 . . 60 . . . . . . . . . Core Remaining (%) 79 | 100 . 78 . 46 . . . 50 . . . . 77 100 94 84 87 . Volleys Fired 789 | 5 31 . 80 31 37 95 4 . 114 5 2 . 20 9 25 154 71 106 Largest 4 | 2 2 . 2 2 2 1 1 . 2 2 2 . 2 3 3 4 4 4 Hottest 289 | 80 85 . 100 133 126 50 50 . 119 119 119 . 138 144 127 234 289 234 Shots Fired 1604 | 10 59 . 144 55 48 95 4 . 116 13 5 1 36 28 66 418 228 278 Gun 940 | 10 57 . 70 12 4 . . . 8 13 5 1 23 27 20 237 214 239 Cannon 604 | . 2 . 74 43 44 94 4 . 102 . . . 9 1 42 171 9 9 Launcher 60 | . . . . . . 1 . . 6 . . . 4 . 4 10 5 30 Special . | . . . . . . . . . . . . . . . . . . . Kinetic 1097 | . 29 . 62 29 22 94 4 . 106 6 2 1 16 19 62 343 175 127 Thermal 355 | . 12 . 82 26 . . . . 4 7 3 . 16 9 . 27 48 121 Explosive 60 | . . . . . . 1 . . 6 . . . 4 . 4 10 5 30 Electromagnetic 92 | 10 18 . . . 26 . . . . . . . . . . 38 . . Robot Hit Streak 29 | 3 11 . 16 7 16 16 11 . 29 4 4 . 5 7 5 12 13 15 Robot Miss Streak 7 | 3 2 . 5 4 2 2 1 . 2 2 1 1 4 2 4 7 5 6 Penetration Max 2 | . . . . . . . . . 1 . . . . . 1 2 2 2 Secondary Targets 8 | . . . . . . . . . . . . . . . . . 5 3 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . 1 1 Shots Hit Robots 965 | 4 43 . 107 41 37 73 3 . 84 6 4 . 20 16 34 227 128 138 Core Hits 599 | 2 19 . 76 23 23 30 3 . 65 3 . . 19 6 25 114 62 129 Critical Kills 41 | . . . . . . . . . 1 . . . 3 1 . 15 16 5 Critical Parts Destroyed 38 | . . . . . . . . . . 1 1 . 1 1 1 11 17 5 Critical Strikes 157 | . . . . 1 5 15 1 . 12 2 2 . 5 2 9 55 36 12 Burn 3 | . . . . . . . . . . . . . . . . 3 . . Destroy 87 | . . . . . . . . . 1 2 2 . 5 2 1 26 36 12 Blast 63 | . . . . 1 4 15 1 . 11 . . . . . 8 23 . . Corrupt 4 | . . . . . 1 . . . . . . . . . . 3 . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 42492 | 52 535 . 1740 805 1599 3819 151 . 6234 154 91 . 1369 410 2150 8643 4024 10716 Guns 13887 | 51 495 . 833 165 67 . . . 143 154 91 . 437 410 246 3445 3279 4071 Cannons 15390 | . 18 . 907 625 1314 3758 151 . 4300 . . . 153 . 907 3217 40 . Explosions 12942 | . 21 . . . 188 39 . . 1754 . . . 779 . 997 1887 694 6583 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 273 | 1 1 . . 15 30 22 . . 37 . . . . . . 94 11 62 Kinetic 22323 | . 184 . 702 420 919 3758 151 . 4353 34 31 . 201 202 1153 5656 2546 2013 Thermal 5937 | . 161 . 1038 370 111 . . . 90 120 60 . 389 208 . 559 773 2058 Explosive 12680 | . . . . . 77 39 . . 1754 . . . 779 . 997 1757 694 6583 Electromagnetic 1279 | 51 189 . . . 462 . . . . . . . . . . 577 . . Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 48 | . 2 2 . . . . . . 6 6 6 6 . 2 9 48 18 20 Average Corruption 9 | . 2 2 . . . . . . 4 6 6 6 . 1 5 18 13 7 Corruption Purged . | . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 288 | . 8 2 . . . . . . 32 25 18 3 . 4 10 86 51 49 Message Errors 62 | . 2 . . . . . . . 8 9 3 . . 1 2 17 10 10 Matter Fused 64 | . 1 . . . . . . . 9 3 4 . . 1 5 17 14 10 Heat Flow Errors 29 | . 2 . . . . . . . 4 2 2 . . 1 . 7 4 7 Energy Discharges 29 | . 1 . . . . . . . 2 3 3 . . . 2 8 4 6 Parts Rejected 6 | . . . . . . . . . 1 . . . . . . 3 . 2 Parts Fused 6 | . . . . . . . . . 2 1 1 . . . . 1 . 1 Data Loss (minor) 26 | . . . . . . . . . 4 2 3 2 . . . 7 5 3 Data Loss (major) 15 | . . 1 . . . . . . . 2 1 . . . . 5 5 1 Misfires 15 | . 1 . . . . . . . . 3 1 1 . 1 . 3 4 1 Alerts 5 | . 1 1 . . . . . . . . . . . . . . 1 2 Misdirections 5 | . . . . . . . . . . . . . . . . 3 . 2 Weapon Failures 26 | . . . . . . . . . 2 . . . . . 1 15 4 4 Overload Shots . | . . . . . . . . . . . . . . . . . . . Overflow Damage 1767 | . . . 1 20 31 315 . . 548 . . . 15 . 65 312 5 455 Projectiles 1032 | . . . 1 20 10 315 . . 428 . . . . . 37 221 . . Explosions 735 | . . . . . 21 . . . 120 . . . 15 . 28 91 5 455 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 83 | . . . 5 7 . 8 . . 23 . . . . . 7 32 . 1 Impact 3 | . . . . . . . . . 1 . . . . . . 1 . 1 Kinetic 77 | . . . 5 7 . 7 . . 22 . . . . . 7 29 . . Secondary 3 | . . . . . . 1 . . . . . . . . . 2 . . Self-Inflicted Damage 482 | . . . . . 118 . . . . . . . . . . 159 . 205 Shots 7 | . . . . . 2 . . . . . . . . . . 3 . 2 Rammed 15 | 1 2 . . 2 2 3 . . 5 . . . . . . . . . Targets Rammed 31 | 1 2 . . 2 2 3 . . 7 . . . . . . 10 1 3 Kicked 16 | . . . . . . . . . 2 . . . . . . 10 1 3 Crushed . | . . . . . . . . . . . . . . . . . . . Highest Temperature 415 | 90 342 . 338 319 46 16 . . 260 51 96 . 6 17 . 415 378 266 Average Temperature 85 | 47 129 . 71 114 15 10 . . 92 50 50 . 6 17 . 98 81 54 Received Heat Transfer 3334 | . 228 . 402 330 153 351 9 . 606 60 . . 144 . 30 298 246 477 Effects 17 | . 4 . 2 2 . . . . . . . . . . . 9 . . Shutdowns 2 | . 1 . . . . . . . . . . . . . . 1 . . Energy Bleed 3 | . . . 2 . . . . . . . . . . . . 1 . . Interference 8 | . 3 . . 2 . . . . . . . . . . . 3 . . Matter Decay 1 | . . . . . . . . . . . . . . . . 1 . . Short Circuit 2 | . . . . . . . . . . . . . . . . 2 . . Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 1 . . . . . . . . . . 3 . . Combat Hostiles 2 | . . . . . 1 . . . . . . . . . . 1 . . Parts Fried 13 | 1 3 . . . 2 . . . . . . . . . . 7 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . 1 . . . . . . . . . . . . 1 . . Combat Hostiles 2 | . . . 1 . . . . . . . . . . . . 1 . . Parts Melted 15 | . . . 6 . 1 . . . . . . . . 1 . 1 1 5 Heat Transferred 8192 | . 383 . 1685 580 150 . . . 111 148 74 . 407 222 . 1250 888 2294 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 1 . . . 2 . . . . . . . . . . 1 . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Acc Maximum Alert Level 4 | . . . 1 . . 1 . . 2 . . . . . 1 3 3 4 Low Security (%) 63 | 100 100 100 91 100 100 66 100 . 76 . . . . 100 62 44 . . Level 1 13 | . . . 8 . . 33 . . 1 . . . . . 37 26 10 19 Level 2 16 | . . . . . . . . . 22 . . . . . . 15 67 46 Level 3 6 | . . . . . . . . . . . . . . . . 13 21 22 Level 4 1 | . . . . . . . . . . . . . . . . . . 11 Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 1524 | 5 52 . 219 81 154 346 129 . 600 . . . . 192 334 882 743 1524 Initial 486 | . . . . 81 . 24 129 . . . . . . 192 . 159 486 441 Average 233 | . 6 . 70 14 90 148 23 . 175 . . . . 59 115 311 601 674 Influence Increases 8748 | 5 167 . 686 141 447 910 72 . 1010 20 21 . 245 226 430 1503 898 1967 Destroy 0b10 Robot/C 4580 | . 80 . 440 120 260 460 40 . 520 20 20 . 200 40 180 780 500 920 Destroy 0b10 Robot/NC 470 | 5 25 . 15 . 25 60 5 . 90 . . . 10 5 25 100 25 80 Destroy Leader 1120 | . 24 . 136 20 94 164 . . 134 . . . 30 12 52 162 120 172 Allied During Kill 8 | . . . . . 2 . . . . . 1 . 5 . . . . . Successful Hack 158 | . 18 . . . 13 25 26 . 57 . . . . . . . 19 . Disable Machine 480 | . 15 . 15 . 15 90 . . 135 . . . . 15 45 105 30 15 Destroy Structure 1347 | . 5 . 5 1 38 36 1 . 44 . . . . 4 128 326 204 555 Advance Influence 150 | . . . . . . . . . . . . . . 150 . . . . Partial Spotted 15 | . . . . . . 15 . . . . . . . . . . . . Lose Combat Pursuer 420 | . . . 75 . . 60 . . 30 . . . . . . 30 . 225 Influence Decreases 7237 | 5 167 . 478 349 389 635 405 . 431 577 43 . 177 294 127 940 1028 1192 Entered New Map 1430 | . . . . 127 . 34 204 . . 215 5 . . 26 . 144 380 295 Time Decay 5004 | 5 167 . 413 182 369 591 201 . 343 362 38 . 177 268 127 636 518 607 Lost Part 783 | . . . 65 40 . 10 . . 88 . . . . . . 160 130 290 Lost Ally 20 | . . . . . 20 . . . . . . . . . . . . . Squads Dispatched 48 | . . . 1 . . 3 . . 13 . . . . 2 2 9 6 12 Investigation 5 | . . . . . . 2 . . 1 . . . . . 1 1 . . Extermination 19 | . . . . . . . . . 4 . . . . 1 1 4 4 5 Reinforcement 15 | . . . 1 . . 1 . . 5 . . . . 1 . 4 1 2 Assault 6 | . . . . . . . . . . . . . . . . . 1 5 Garrison 3 | . . . . . . . . . 3 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . 1 . . . . . . 1 1 2 Haulers Reinforced 2 | . . . . . . . . . . . . . . . . 2 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 26 | . . . 3 . 4 3 . . 1 . . . . . 2 6 5 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 362 | . 8 . 37 6 14 34 1 . 42 1 1 . 11 3 15 51 34 104 Peak Tracking Total 18 | . 3 . 5 3 7 4 1 . 6 1 1 . 5 2 6 6 7 18 Tactical Retreats 14 | . . . 4 . . 3 . . 1 . . . . . . 2 . 4 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 10 | . 3 . . . . 1 . . 2 . . . . . 1 3 . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 32 | . 1 . 1 . 1 6 . . 9 . . . . 1 3 7 2 1 Max in Single Turn 3 | . 1 . 1 . 1 1 . . 3 . . . . 1 1 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 60 | . 4 . 2 . 3 11 8 9 8 . 2 . . 3 1 4 3 2 Terminals 38 | . 3 . 2 . 3 8 6 . 7 . . . . 2 . 3 3 1 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . . . . . . 2 . . 1 . . . . 1 . . . . Recycling Units 2 | . 1 . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . . . . . . 1 . 1 Total Hacks 216 | . 18 . 5 . 11 29 43 59 18 . 8 . . 7 1 6 8 3 Successful 148 | . 11 . 3 . 4 13 33 59 9 . 8 . . 1 1 1 4 1 Failed 68 | . 7 . 2 . 7 16 10 . 9 . . . . 6 . 5 4 2 Catastrophic 15 | . . . . . . 4 2 . 3 . . . . 1 . 3 2 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . Manual 45 | . 7 . 3 . 9 8 6 . 5 . . . . 3 1 2 1 . Terminals 109 | . 16 . 5 . 11 20 19 . 17 . . . . 6 . 5 8 2 Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations 9 | . . . . . . 7 . . 1 . . . . 1 . . . . Recycling Units 3 | . 2 . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 2 . . . . . . . . . 1 . 1 Terminal Hacks 129 | . 7 . 2 . 1 8 31 59 7 . 8 . . 1 . 1 4 . Record 91 | . 1 . . . . . 24 58 . . 7 . . . . . 1 . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . 1 . 1 . . . 1 . . . . . . . . . . . Open Door 3 | . . . . . . 2 . . . . 1 . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . 1 . Branch Access Points 4 | . 1 . . . . 1 1 . 1 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . 1 . Terminal Index 2 | . . . . . . . 1 . 1 . . . . . . . . . Repair Station Index 1 | . . . . . . . 1 . . . . . . . . . . . Alert Level 7 | . 1 . . . . 2 1 . 1 . . . . 1 . 1 . . Locate Traps 3 | . . . . . . 2 . . . . . . . . . . 1 . Maintenance Status 1 | . 1 . . . . . . . . . . . . . . . . . Transport Status 3 | . 1 . . . . . . . 2 . . . . . . . . . Hauler Manifests 4 | . . . . . 1 1 . . 2 . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . 1 . . . . . . . . . . . Proto ID Catalog 1 | . . . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . . . . . . . . . Scan Component 3 | . . . . . . 3 . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . . . . . . 1 Unauthorized Hacks 13 | . 3 . 1 . 3 1 2 . 2 . . . . . 1 . . . Terminals 12 | . 3 . 1 . 3 1 2 . 2 . . . . . . . . . Track 2 | . . . . . . . 1 . 1 . . . . . . . . . Botnet 9 | . 2 . 1 . 3 1 1 . 1 . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 . . . Fedlink 1 | . . . . . . . . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 42 | . 4 . 2 . 3 9 6 . 8 . . . . 3 . 4 2 1 Full Trace Events 3 | . . . . . . 2 . . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . . . 3 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . . . . 15 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . Time 32 | . . . . . . 32 . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 6 | . . . . 2 . . . . . . 2 2 . . . . . . Largest Group 2 | . . . . 2 2 . . . . . 2 2 2 . . . . . Highest-Rated Group 56 | . . . . 35 35 . . . . . 56 51 51 . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . 31 31 31 . . . . . Initial UFD Resources 47 | . . . . . . . . . 23 23 23 23 26 26 28 41 45 47 Total Orders . | . . . . . . . . . . . . . . . . . . . Ally Attacks 30 | . . . . . 11 . . . . . 8 . 11 . . . . . Total Damage 657 | . . . . . 126 . . . . . 165 . 366 . . . . . Kills 3 | . . . . . . . . . . . 1 . 2 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Acc Active Infowar (turns) 9468 | . . . . . . . . . . 756 532 1250 840 738 551 2010 1142 1649 Optics 2041 | . . . . . . . . . . . . 9 . . 533 1499 . . Sensors 8778 | . . . . . . . . . . 756 532 1250 840 738 364 1507 1142 1649 Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . 2 . . . . . 1 . 2 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 24726 | 123 1324 91 1051 937 1135 2084 1055 3318 1948 824 591 1933 1041 774 551 2546 1436 1964 Spaces Moved 11950 | 62 509 38 460 512 534 961 650 2063 859 442 322 1065 466 387 225 892 615 888 Core 109 | 5 . . . . . . . . . . . . . . . . . 104 Treads 6199 | 57 509 38 168 512 534 961 650 2063 707 . . . . . . . . . Legs 5343 | . . . . . . . . . 152 442 322 1065 466 387 225 892 615 777 Wheels 292 | . . . 292 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 7 | . . . . . . . . . . . . . . . . . . 7 Fastest Speed 40 | 50 160 240 115 160 160 160 160 155 160 180 180 180 180 183 180 180 114 40 Average Speed 169 | 151 229 240 134 160 160 160 160 159 164 180 180 180 180 183 182 180 175 159 Slowest Speed 320 | 160 320 240 160 160 160 160 160 160 250 180 180 180 180 183 183 183 187 186 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . . . 2 Potential Cave-ins 5 | . . . . . . . . . 2 . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 3 76 9 43 99 42 93 98 96 23 62 59 86 59 9 10 27 23 32 Regions Visited 18 Branch Regions 9 Pre-discovered Areas 7 | . . . . 1 . . . . . . . 5 1 . . . . . Known Exits Taken 15 | . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . . . . . . Scrap Searched 18 | . . 1 . 2 . . . 7 . 4 1 2 1 . . . . . Spaces Dug 43 | . . . . . . . . . 4 . . . . . . 9 6 24 Terrain Destroyed 842 | . 5 . 2 1 36 42 1 . 48 3 1 . 75 2 100 202 80 244 Melee . | . . . . . . . . . . . . . . . . . . . Projectile 202 | . . . 2 1 10 29 1 . 26 3 1 . 7 2 21 68 18 13 AOE 636 | . 5 . . . 26 13 . . 22 . . . 68 . 79 133 60 230 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Acc Total 15111 | 79 612 39 766 576 772 1375 660 2091 1230 460 330 1081 633 436 318 1560 861 1232 Wait 1498 | . 28 2 157 11 140 257 4 . 143 . . 4 116 26 34 374 77 125 Move 11929 | 61 508 37 459 511 533 960 649 2062 859 441 321 1064 465 386 224 891 614 884 Hop 2 | . . . . . . . . . . . . . . . . . . 2 Pick Up 228 | 6 18 . 26 6 19 10 1 8 32 4 3 1 7 3 11 27 26 20 Fast Attach 78 | 4 8 . 3 . 2 5 . 2 11 . . 5 1 2 . 17 9 9 Attach 125 | 2 3 . 12 10 5 4 . . 20 2 . . 1 2 4 23 18 19 Detach 47 | . 5 . 1 2 3 2 . . 4 1 . 5 . 1 2 8 6 7 Swap 162 | . 2 . 6 1 6 14 1 4 8 6 2 1 14 4 9 32 19 33 Drop 223 | . 7 . 22 2 25 25 1 15 33 1 2 1 9 3 9 24 20 24 Fire 789 | 5 31 . 80 31 37 95 4 . 114 5 2 . 20 9 25 154 71 106 Melee . | . . . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . Kick 15 | . . . . . . . . . 1 . . . . . . 10 1 3 Crush 15 | 1 2 . . 2 2 3 . . 5 . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / [*Sub]) -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -8/Storage (discovered 2 exits: *Fac / *Rec) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 53 | -11/Scrapyard | Discovered new exit (range 13) 124 | -11/Scrapyard | Entered Materials 125 | -10/Materials | Met a group of wandering Federalists 278 | -10/Materials | Discovered new exit (range 6) 317 | -10/Materials | Build established: Mutant 870 | -10/Materials | Identified exit to Mines 1053 | -10/Materials | Discovered new exit (range 10) 1311 | -10/Materials | Discovered new exit (range 6) 1448 | -10/Materials | Entered Mines 1482 | -10/Mines | Discovered new exit (range 7) 1539 | -10/Mines | Entered Materials 1539 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1632 | -9/Materials | Lost 5 parts (2p2n1u) 1885 | -9/Materials | Discovered new exit (range 16) 2311 | -9/Materials | Discovered new exit (range 14) 2386 | -9/Materials | Build established: Scavenger-Mutant 2590 | -9/Materials | Entered Mines 2642 | -9/Mines | Learned Materials stockpile data 2789 | -9/Mines | Found DCF Scrap (13 items) 2833 | -9/Mines | Discovered new exit (range 7) 2934 | -9/Mines | Core integrity fell below 50% 2966 | -9/Mines | Lost 5 parts (1n1u3w) 3057 | -9/Mines | Found a hidden stash of uninstalled traps 3145 | -9/Mines | Build established: Mutant 3154 | -9/Mines | Discovered new exit (range 10) 3275 | -9/Mines | Learned location of Storage (-8) 3505 | -9/Mines | Identified exit to Materials 3527 | -9/Mines | Entered Materials 3527 | -8/Materials | Accompanied by 2 allies 3527 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3532 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3835 | -8/Materials | Build established: Scavenger-Mutant 4225 | -8/Materials | Discovered new exit (range 16) 4241 | -8/Materials | Discovered new exit (range 15) 4421 | -8/Materials | Identified exit to Storage 4528 | -8/Materials | Identified exit to Factory 4662 | -8/Materials | Entered Storage 4895 | -8/Storage | Repaired Imp. Treads 5711 | -8/Storage | Discovered exit to Factory (range 16) 6511 | -8/Storage | Identified exit to Recycling 6743 | -8/Storage | Used back door to open Recycling access 6744 | -8/Storage | Build established: Mutant 6746 | -8/Storage | Entered Recycling 6747 | -8/Recycling | Met a Zionite searching for Scraptown 6864 | -8/Recycling | Discovered new exit (range 6) 6870 | -8/Recycling | Identified exit to Factory 7753 | -8/Recycling | Scanned before Scraplab entrance 7780 | -8/Recycling | Entered Scraplab 7796 | -8/Recycling | Discovered new exit (range 3) 7798 | -8/Recycling | Identified exit to Scraptown 7801 | -8/Recycling | Entered Scraptown 8131 | -8/Scraptown | Visited UFD Registry 8157 | -8/Scraptown | Visited Awakened 8208 | -8/Scraptown | Visited Assassins FH 8852 | -8/Scraptown | Discovered exit to Factory (range 5) 8955 | -8/Scraptown | Visited TADAMA 8993 | -8/Scraptown | Visited Spacefarers 9070 | -8/Scraptown | Visited Bundlers 9292 | -8/Scraptown | Visited Comm Corps 9380 | -8/Scraptown | Visited Cyclists 9649 | -8/Scraptown | Registered with UFD as "Electrocell" 9680 | -8/Scraptown | Entered Cyclist Reading Room 9798 | -8/Scraptown | Visited Scrapoid Research Area 9856 | -8/Scraptown | Visited LU-1G1's Boring Crew 9936 | -8/Scraptown | Visited Scrap Suit Storage 10022 | -8/Scraptown | Discovered exit to Factory (range 5) 10158 | -8/Scraptown | Visited Modified Component R&D 10200 | -8/Scraptown | Visited Research Penetration Think Tank 10241 | -8/Scraptown | Visited Infowarlord's Domain 10252 | -8/Scraptown | Found Exp. Signal Interpreter 10294 | -8/Scraptown | Received an X-ray algorithm 10313 | -8/Scraptown | Visited Science Guys 10371 | -8/Scraptown | Visited Junk Repository 10459 | -8/Scraptown | Visited Junk Repository 10936 | -8/Scraptown | Met Optimus 10936 | -8/Scraptown | Accepted into 0bPrime 11020 | -8/Scraptown | Found Scrap Suit 11092 | -8/Scraptown | Found Scrap Suit 11114 | -8/Scraptown | Civil war broke out across Scraptown 11119 | -8/Scraptown | Entered Factory 11119 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 11614 | -6/Factory | Garrison activated, responded to threat 12433 | -6/Factory | Lost 3 parts (1p1n1u) 12490 | -6/Factory | Cargo convoy interrupted 12628 | -6/Factory | Found Prototype Protection 12628 | -6/Factory | Identified Active Cooling Armor 12661 | -6/Factory | Found Prototype Launcher 12665 | -6/Factory | Found Prototype Device 12679 | -6/Factory | Destroyed 9 combat bots 12786 | -6/Factory | Identified exit to Lower Caves 12896 | -6/Factory | Identified Adv. Micro-nuke Launcher 13067 | -6/Factory | Entered Lower Caves 13072 | -6/Lower Caves | Identified Exp. Thermal Shield 13081 | -6/Lower Caves | Found DCF Scrap (15 items) 13308 | -6/Lower Caves | Learned location of 1 exit from Factory 13552 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13855 | -6/Lower Caves | Discovered new exit (range 9) 13868 | -6/Lower Caves | Identified exit to Lower Caves 13891 | -6/Lower Caves | Entered another Lower Caves area 14004 | -6/Lower Caves | Discovered new exit (range 4) 14007 | -6/Lower Caves | Identified exit to Factory 14102 | -6/Lower Caves | Entered an active Warlord outpost 14106 | -6/Lower Caves | A Commander dispatched an escort 14130 | -6/Lower Caves | Learned 8 Factory zone layouts 14130 | -6/Lower Caves | Learned Factory emergency access door positions 14130 | -6/Lower Caves | Learned Research security intel 14130 | -6/Lower Caves | Learned Extension security intel 14253 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14464 | -6/Lower Caves | Discovered new exit (range 11) 14480 | -6/Lower Caves | Identified exit to Zion 14482 | -6/Lower Caves | Entered Zion 14482 | -6/Zion | Accompanied by 1 ally 14483 | -6/Zion | Commander's escort returned to base 14549 | -6/Zion | System corruption cleaned by Quarantine Array 14781 | -6/Zion | Discovered new exit (range 9) 14794 | -6/Zion | Identified exit to Proximity Caves 15195 | -6/Zion | Found Spectral Analyzer 15211 | -6/Zion | Found Prototype Processor 15211 | -6/Zion | Identified Exp. Targeting Computer 15228 | -6/Zion | Found Prototype Processor 15228 | -6/Zion | Identified Exp. Melee Analysis Suite 15239 | -6/Zion | Found Prototype Hackware 15239 | -6/Zion | Identified Exp. Hacking Suite 15334 | -6/Zion | Learned Factory trap positions 15361 | -6/Zion | Learned location of Warlord (-5) 15590 | -6/Zion | Gained Derelict followers 15919 | -6/Zion | Learned location of Quarantine (-3) 16115 | -6/Zion | Turned away by Imprinter 16415 | -6/Zion | Entered Proximity Caves 16415 | -5/Proximity Caves | Accompanied by 2 allies 16417 | -5/Proximity Caves | Spotter reported a threat 16625 | -5/Proximity Caves | Found DCF Scrap (13 items) 16804 | -5/Proximity Caves | Spotted B-75 Beast 16835 | -5/Proximity Caves | Allies destroyed B-75 Beast 17161 | -5/Proximity Caves | Learned location of Armory (-4) 17380 | -5/Proximity Caves | Discovered exit to Factory (range 15) 17456 | -5/Proximity Caves | Entered Factory 17456 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 17457 | -5/Factory | Identified exit to Factory 17459 | -5/Factory | Loaded intel: 84 trap records 17744 | -5/Factory | Build established: Skirmisher 18230 | -5/Factory | Entered another Factory area 18230 | -4/Factory | Evolved 2 slots: Utility x2 18432 | -4/Factory | Loaded intel: 8 recycling unit locations 18628 | -4/Factory | Destroyed 7 combat bots 18719 | -4/Factory | Discovered new exit (range 8) 18776 | -4/Factory | Identified exit to Research 18781 | -4/Factory | Entered Research 18781 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 20177 | -3/Research | System corruption reached 10% 20271 | -3/Research | Build established: Tank 20619 | -3/Research | Lost 3 parts (1n2u) 20839 | -3/Research | Spotted B-86 Titan 20867 | -3/Research | Destroyed B-86 Titan 20899 | -3/Research | Found Hvy. Reflective Plating 20903 | -3/Research | System corruption reached 30% 21150 | -3/Research | Lost 5 parts (2p1u2w) 21313 | -3/Research | Discovered new exit (range 7) 21324 | -3/Research | Identified exit to Research 21327 | -3/Research | Entered another Research area 21327 | -2/Research | Evolved 2 slots: Utility x2 21444 | -2/Research | Build established: Scavenger-Tank 21500 | -2/Research | Found Prototype Launcher 21500 | -2/Research | Identified Mni. Smartbomb Launcher 21740 | -2/Research | Lost 3 parts (1n1u1w) 21754 | -2/Research | System corruption reached 10% 21859 | -2/Research | Found Prototype Launcher 21860 | -2/Research | Identified Tesla Bomb Launcher 22107 | -2/Research | Lost 6 parts (1p2u3w) 22327 | -2/Research | First assault squad dispatched 22365 | -2/Research | Identified exit to Access 22763 | -2/Research | Entered Access 22763 | -1/Access | Evolved 2 slots: Utility x2 23293 | -1/Access | Destroyed 13 combat bots 23763 | -1/Access | First assault squad dispatched 24199 | -1/Access | Energy Cycler disabled 24241 | -1/Access | System corruption reached 10% 24293 | -1/Access | Lost 4 parts (3u1w) 24473 | -1/Access | Lost 3 parts (2n1u) 24678 | -1/Access | Destroyed 7 combat bots 24681 | -1/Access | Core integrity fell below 50% 24712 | -1/Access | Core integrity fell below 20% 24721 | -1/Access | Lost 14 parts (1p3n8u2w) 24727 | -1/Access | Destroyed by H-88 Terminator with Heavy Machine Gun Last Messages --------------- 24693_ Slug penetrates Wall. 24697_ Acquired Centrium Leg. 24699_ Slug penetrates Wall. 24700_ Wall collapses. 24702_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 5H. 24702_ Slug penetrates Wall. 24704_ MR TO9CU<55A#81AHC/ MEFZGYYP2U3M 24711_ Slug penetrates Wall. 24720_ M-36 Artificer repairs L-61 Swordsman. 24722_ Slug penetrates Wall. 24723_ Slug penetrates G-73 Enforcer. 24723_ Penetrated by Slug. 24725_ System corrupted: Centrium Leg rejected. 24725_ Slug penetrates Wall. 24725_ Hacking Suite destroyed. 24726_ Penetrated by Slug. 24726_ M-36 Artificer repairs H-88 Terminator. 24727_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#####???????????????????????????? | | ???????????????? ???????????????????????????? | | ??????????????? ########???????????????????? | | ??????????????? "" # !!#???????????????????? | | ?????????????# """ # !]#???????????????????? | | ?????????????# "T #? ????????????????????? | | ?????????????# """ #? ????????????????????? | | ??????????????? "" !#?? ?????????????????????? | | ????????????????? #?? ?????????????????????? | | ??????????????????? ####+###???????????????????? | | ??????????????????###+## #???????????????????? | | ????????????####### ###### #????????? | | ????????????+ #????????? | | ????????????#### ###### #????????? | | ????????????#### #### ## #???????????????????? | | ????????????+ ## #??# #### ###???????????????????? | | ????????????# ##+####+#??# #?????????????????????? | | ????????????# # #??# #?????????????????????? | | ????????????# / ! ! #??# #?????????????????????? | | ????????????# # #??#h#?????????????????????? | | ????????????# ##### ######/#######???????????????? | | ????????????# + @ #???????????????? | | ????????????# # #???????????????? | | ????????????# # mh #???????????????? | | #####???????# # h #???????????????? | | #???????# #= """"" #???????????????? | | #???????# #g """"" #???????????????? | | #???????# / """"" #???????????????? | | #???????# g#g """"" #???????????????? | | #???????# # lp""""" #???????????????? | | ######### h # p #???????????????? | | ## m # #???????????????? | | ## # #???????????????? | | # ##############???????????????? | | #????????????????????????????? | | #????????????????????????????? | | #????????????????????????????? | | # #????????????????????????????? | | ########????????????????????????????? | | #???????????????????????????????????? | | #???????????????????????????????????? | | +???????????????????????????????????? | | # ??????????????????????????????????? | | % # ??????????????????????????????????? | | * #? ?????????????????????????????????? | | #? ?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 116 Energy Generation 43 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 1275 Resistance: TH 30 Core Shielding 30 Weapon Cycling 25 Evasion (%) 65 Targeting Accuracy 6 Melee Accuracy 12 Target Analysis 12 Recoil Reduction 4 Energy Filtering 50 Particle Charging 15 Offensive Hacking 16 Item Schematics ----------------- Arm. Medium Treads | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Focal Shield | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Hvy. Flak Cannon | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Energy Well | -6/Zion | Archive Adv. System Shield | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Hvy. Gauss Cannon | -6/Zion | Archive Hvy. Phase Cannon | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Hvy. Machine Gun | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Robot Schematics ------------------ M-22 Extractor | -6/Zion | Archive T-07 Excavator | -6/Zion | Archive R-06 Scavenger | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Treads | 34% | -8/Storage Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bob, First Of His Name Bumper Bots Civilization 2243 Construction Begets Destruction DATA ERROR: Steam Global Achievement% Explosive Keycard For Emergencies Only Ghost 'Em Heavy Suspicion I Have A Map? Jackpot Link The Feds Look Less Dangerous Next Time Organ Harvest Overwhelming Spot Them First There's More Where That Came From Throw Away The Key Uncivil War You Again You May Approach The Wall Challenges ------------ None Game ------ Seed HardlightMakeshiftCompactor Manual? 0 Play Time 04:06:15 Cumulative 49.4 hours Start 2026.04.15 @ 17:43:44 End 2026.04.17 @ 03:10:41 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 54 Rogue 54 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/1/0/0/0/0/0/0/0 Lore% 29 Gallery% 35 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b661d658-3429-40a9-9875-ac0cd6d0200a