Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.22 @ 19:46:27 Player: Zirov Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (176) 880 Value Destroyed (5881) 5881 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (669) 669 TOTAL SCORE: 12450 Bonus ------- High Alert Combat Kills 369 Met Data Miner 300 Cogmind --------- Core Integrity 891/1000 Matter 250/300 Energy 300/300 System Corruption 2% Temperature Cool (9) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (1) -------- Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Armored Leg > --- UTILITY (8) ------ Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Target Analyzer Point Defense System > --- WEAPON (4) ------- KE Penetrator Advanced Assault Cannon > --- INVENTORY (15) --- High-capacity Matter Pod (200) Improved Sensor Array Shock Absorption System Magnetic Acceleration Cannon Mass Driver Tri-rail Accelerator Heavy Missile Launcher Power Maul Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Advanced Targeting Computer Target Analyzer Improved Reaction Control System Point Defense System > --- WEAPON ----------- Coil Gun Coil Gun Coil Gun KE Penetrator > --- INVENTORY -------- Angular Momentum Engine Light Neutrino Core High-capacity Matter Pod Reaction Control System Shock Absorption System Long-range Tractor Beam Long-range Tractor Beam Advanced Assault Cannon Gauss Cannon Tri-rail Accelerator Heavy Rocket Launcher Heavy Missile Launcher Power Maul [Rating: 81] Favorites ----------- Power Light Nuclear Core Engine Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Heavy Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . 2 . 2 2 . . . . 2 2 Power . | . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . 1 . Utility 6 | . . 1 . 1 2 . . . . . 2 Weapon 2 | . . 1 . . . . . . . 1 . Parts Attached 129 | 7 3 30 14 12 6 1 . . 9 29 18 Power 11 | 1 . 3 1 1 . . . . 1 2 2 Engine 4 | 1 . 1 . . . . . . . 1 1 Core 6 | . . 2 1 1 . . . . 1 . 1 Reactor 1 | . . . . . . . . . . 1 . Propulsion 29 | 3 1 4 2 1 3 . . . 3 9 3 Treads 3 | 2 1 . . . . . . . . . . Leg 26 | 1 . 4 2 1 3 . . . 3 9 3 Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 44 | 1 1 11 5 5 3 1 . . 2 8 7 Device 23 | . . 4 5 1 1 1 . . 1 3 7 Storage 4 | 1 . 3 . . . . . . . . . Processor 7 | . 1 . . 1 2 . . . . 3 . Hackware . | . . . . . . . . . . . . Protection 10 | . . 4 . 3 . . . . 1 2 . Artifact . | . . . . . . . . . . . . Weapon 45 | 2 1 12 6 5 . . . . 3 10 6 Energy Gun 3 | . . 1 2 . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 31 | 2 1 8 4 4 . . . . 1 8 3 Ballistic Cannon 4 | . . 2 . . . . . . 1 . 1 Launcher 7 | . . 1 . 1 . . . . 1 2 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . 1 1 . . . . . . 1 Parts Lost 32 | . . 3 4 1 1 . . . 7 4 12 Power 2 | . . . . . . . . . 1 . 1 Propulsion 8 | . . . 2 . . . . . 3 . 3 Utility 11 | . . 2 . . 1 . . . 2 2 4 Weapon 11 | . . 1 2 1 . . . . 1 2 4 Highest Loss Streak 6 | . . 1 3 1 1 . . . 3 2 6 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 98 | . 96 97 98 99 99 100 100 100 97 95 97 Engine 2 | . 14 2 . . . . . . . 4 . Core 5 | . . 8 11 9 7 7 7 7 5 . . Treads 1 | . 28 2 . . . . . . . . . Leg 20 | . . 18 21 27 23 23 23 23 22 22 22 Device 9 | . . 9 21 11 7 7 7 7 6 5 14 Storage 8 | . 14 11 11 9 7 7 7 7 7 6 5 Processor 12 | . 10 1 . 6 21 23 23 23 23 20 22 Protection 6 | . . 8 . 9 7 7 7 7 6 6 2 Ballistic Gun 24 | . 27 25 27 26 23 23 23 23 19 22 19 Ballistic Cannon 2 | . . 5 3 . . . . . 2 . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 61 | 12 12 41 36 46 47 47 47 47 47 60 61 Greatest Support 71 | 40 40 40 40 47 57 55 55 55 55 66 71 Greatest Overweight (x) 1 | . . 1 1 . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 6 8 9 15 15 15 15 15 15 15 15 15 Most Carried 15 | 2 6 11 15 15 15 15 15 15 15 15 15 Average Carried 11 | 1 3 8 13 14 14 15 15 15 12 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 6 11 15 15 15 15 15 15 10 13 9 Class Distribution -------------------- 31% | Tank 25% | Gunner 18% | Scavenger-Gunner 16% | Skirmisher 4% | Scavenger-Skirmisher 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -9/Storage Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Tank | -6/Proximity Caves Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Matter Collected 5821 | 252 150 1676 436 456 267 354 97 . 308 1203 622 Remotely 348 | . . . . . . . . . . . 348 Salvage Created 7226 | . 209 2050 1217 491 305 271 182 . 342 1642 517 Parts 379 | . 19 111 61 36 16 13 7 . 12 71 33 Haulers Intercepted 11 | . . 5 3 2 1 . . . . . . Recyclers Shooed 10 | . . 4 1 1 . . . . . 4 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . 1 7 . 7 . . Prevented 2 | . . . . . . 2 . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 130 | . 3 35 17 10 7 6 5 . 12 24 11 Guns 110 | . 3 30 14 7 7 6 5 . 6 23 9 Cannons 8 | . . 1 3 . . . . . 2 . 2 AOE 12 | . . 4 . 3 . . . . 4 1 . Classes Destroyed 15 | . 3 6 1 1 1 1 . . 1 1 . Worker 6 | . . . 1 2 . . . . . 1 2 Builder 7 | . 2 1 . 1 . . . . . 1 2 Hauler 11 | . . 5 3 2 1 . . . . . . Recycler 8 | . . 4 3 . . . . . . 1 . Minesweeper 1 | . . . . . . . . . 1 . . Operator 4 | . 1 2 . . . . . . . 1 . Watcher 9 | . . 5 . 1 . . . . . 3 . Swarmer 31 | . . 7 . 4 3 . 3 . 7 2 5 Grunt 47 | . 3 15 6 1 3 1 1 . 3 14 . Brawler 4 | . . 3 . . . . . . . 1 . Duelist 1 | . . . . . . . . . . 1 . Sentry 33 | . . 10 11 4 . . 1 . 1 4 2 Hunter 2 | . . . . 1 . 1 . . . . . Programmer 8 | . . . . . 1 . . . 1 2 4 Thug 1 | . . . . . . 1 . . . . . Fireman 3 | . . . . . . 3 . . . . . Best Kill Streak 7 | . 2 7 7 6 3 3 5 . 5 6 7 Combat Bots Only 7 | . 2 7 5 4 3 3 5 . 4 6 5 Max Kills in Single Turn 3 | . 1 2 2 2 2 1 2 . 3 2 2 Gunslinging 1 | . . . . . 1 . 1 . . . . Exploded 3 | . . 2 . 2 . . . . 3 1 . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Damage Taken 7253 | . 105 1287 852 260 218 431 125 . 691 1576 1708 Core 673 | . . 168 195 . 18 . 18 . 59 106 109 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 257 | . . 162 . . . . . . . 95 . Core Remaining (%) 80 | 100 100 . 9 100 . . . . 86 87 . Volleys Fired 367 | . 17 112 43 29 17 25 6 . 20 64 34 Largest 4 | . 2 3 3 3 3 3 3 . 3 4 4 Hottest 135 | . 40 93 135 73 63 63 63 . 86 120 132 Shots Fired 1133 | . 34 336 129 87 51 75 18 . 53 241 109 Gun 1063 | . 34 316 111 84 51 75 18 . 42 240 92 Cannon 55 | . . 15 18 . . . . . 8 . 14 Launcher 15 | . . 5 . 3 . . . . 3 1 3 Special . | . . . . . . . . . . . . Kinetic 1083 | . 34 313 112 84 51 75 18 . 50 240 106 Thermal 35 | . . 18 17 . . . . . . . . Explosive 15 | . . 5 . 3 . . . . 3 1 3 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 27 | . 9 14 27 7 19 14 6 . 8 21 12 Robot Miss Streak 9 | . 4 9 2 7 6 3 2 . 3 5 3 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 17 | . . 2 2 . 1 . 3 . 1 8 . Max Gunslinging Chain 1 | . . 1 1 . 1 . 1 . 1 1 . Shots Hit Robots 711 | . 22 191 93 46 31 53 13 . 34 159 69 Core Hits 317 | . 11 80 38 27 14 14 10 . 20 75 28 Critical Kills 7 | . . 2 . . . . . . 1 2 2 Critical Parts Destroyed 18 | . . 1 . 1 1 . . . 2 7 6 Critical Strikes 33 | . . 3 5 1 1 . . . 3 11 9 Burn 4 | . . . 4 . . . . . . . . Destroy 27 | . . 3 . 1 1 . . . 3 11 8 Blast 2 | . . . 1 . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15171 | . 289 3183 1630 1241 584 1108 222 . 1001 3871 2042 Guns 12870 | . 289 2663 1304 872 584 1108 222 . 559 3721 1548 Cannons 746 | . . 122 245 . . . . . 80 . 299 Explosions 1523 | . . 380 73 369 . . . . 362 144 195 Melee . | . . . . . . . . . . . . Ramming 32 | . . 18 8 . . . . . . 6 . Kinetic 13185 | . 289 2609 1294 872 584 1108 222 . 639 3721 1847 Thermal 543 | . . 176 255 . . . . . . . 112 Explosive 1411 | . . 380 73 369 . . . . 362 144 83 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . 1 2 . . . . . . 1 2 Average Corruption 1 | . . 1 1 . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 19 | . . 8 5 . . . . . . 1 5 Message Errors 2 | . . 1 1 . . . . . . . . Matter Fused 7 | . . 3 2 . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . . . . . 2 Energy Discharges 2 | . . 1 1 . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . 1 Data Loss (minor) 2 | . . 1 1 . . . . . . . . Data Loss (major) 1 | . . 1 . . . . . . . . . Misfires 1 | . . 1 . . . . . . . . . Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 124 | . . . . 84 . . . . 11 . 29 Projectiles . | . . . . . . . . . . . . Explosions 124 | . . . . 84 . . . . 11 . 29 Melee . | . . . . . . . . . . . . Knockbacks 2 | . . 1 . . . . . . 1 . . Impact 1 | . . 1 . . . . . . . . . Kinetic 1 | . . . . . . . . . 1 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 237 | . . 42 61 19 . . . . 34 12 69 Shots 10 | . . 3 1 1 . . . . 1 1 3 Rammed . | . . . . . . . . . . . . Targets Rammed 7 | . . 3 2 . . . . . . 2 . Kicked 7 | . . 3 2 . . . . . . 2 . Crushed . | . . . . . . . . . . . . Highest Temperature 309 | . 2 309 244 83 22 99 . . 117 261 164 Average Temperature 69 | . 1 77 80 29 7 31 . . 54 59 77 Received Heat Transfer 2350 | . 60 396 333 54 81 448 18 . 150 612 198 Effects 1 | . . 1 . . . . . . . . . Energy Bleed 1 | . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . 4 . . . . . . . . Heat Transferred 1419 | . . 518 851 . . . . . . . 50 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Peak Influence 755 | . 117 755 465 390 353 . . . . 743 484 Initial 322 | . . 49 130 126 177 . . . . 63 322 Average 254 | . 51 310 269 268 184 . . . . 220 255 Maximum Alert Level 3 | . . 3 2 1 1 . . . . 3 2 Low Security (%) 44 | 100 100 28 27 28 70 . . . . 59 50 Level 1 40 | . . 51 63 71 29 . . . . 15 23 Level 2 14 | . . 17 9 . . . . . . 20 26 Level 3 1 | . . 2 . . . . . . . 4 . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 21 | . 1 5 1 . 2 . . . . 6 6 Investigation 7 | . . 2 1 . 1 . . . . 2 1 Extermination 3 | . . . . . 1 . . . . 1 1 Reinforcement 4 | . 1 2 . . . . . . . . 1 Assault 1 | . . 1 . . . . . . . . . Garrison 6 | . . . . . . . . . . 3 3 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . 1 1 Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Distress Signals 9 | . 1 4 1 . . . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 181 | . 7 48 20 14 8 7 5 . 14 36 22 Peak Tracking Total 7 | . 3 6 5 6 3 4 5 . 5 5 7 Tactical Retreats 10 | . 1 3 . 1 . 1 . . 2 1 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 8 | . 2 1 1 . . . . . . 2 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 18 | . . 2 3 1 1 . . . . 7 4 Max in Single Turn 6 | . . 1 1 1 1 . . . . 6 3 Garrison Access 1 | . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 41 | . 1 12 10 . 3 1 . 4 . 7 3 Terminals 24 | . 1 7 9 . 1 1 . . . 3 2 Fabricators 2 | . . . . . 2 . . . . . . Repair Stations 2 | . . 1 . . . . . . . 1 . Recycling Units 3 | . . 2 1 . . . . . . . . Scanalyzers 3 | . . 2 . . . . . . . 1 . Garrison Access 3 | . . . . . . . . . . 2 1 Total Hacks 129 | . 3 41 17 . 8 2 . 30 . 20 8 Successful 82 | . 1 30 6 . 3 2 . 30 . 8 2 Failed 46 | . 2 10 11 . 5 . . . . 12 6 Catastrophic 14 | . 1 3 3 . 2 . . . . 3 2 Database Lockouts 1 | . . 1 . . . . . . . . . Manual 20 | . . 12 3 . . . . . . 5 . Terminals 61 | . 3 23 16 . 2 2 . . . 9 6 Fabricators 6 | . . . . . 6 . . . . . . Repair Stations 8 | . . 6 . . . . . . . 2 . Recycling Units 8 | . . 7 1 . . . . . . . . Scanalyzers 9 | . . 5 . . . . . . . 4 . Garrison Access 7 | . . . . . . . . . . 5 2 Terminal Hacks 58 | . 1 14 5 . 1 2 . 30 . 3 2 Record 15 | . . . . . . 2 . 11 . 2 . Part Schematic 11 | . . 1 . . . . . 10 . . . Robot Schematic 6 | . . . . . . . . 6 . . . Robot Analysis 1 | . 1 . . . . . . . . . . Prototype ID Bank 4 | . . 1 . . . . . 3 . . . Open Door 4 | . . . 4 . . . . . . . . Branch Access Points 2 | . . 1 . . . . . . . . 1 Emergency Access Points 1 | . . 1 . . . . . . . . . Alert Level 2 | . . 1 . . . . . . . 1 . Unreport Threat 5 | . . 3 1 . . . . . . . 1 Locate Traps 2 | . . 2 . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . Registered Components 2 | . . 1 . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . Build 1 | . . . . . 1 . . . . . . Repair Station Hacks 7 | . . 5 . . . . . . . 2 . Scan Component 4 | . . 3 . . . . . . . 1 . Repair 3 | . . 2 . . . . . . . 1 . Recycling Unit Hacks 7 | . . 6 1 . . . . . . . . Report Inventory 5 | . . 4 1 . . . . . . . . Retrieve Components 2 | . . 2 . . . . . . . . . Scanalyzer 7 | . . 5 . . . . . . . 2 . Insert Component 5 | . . 3 . . . . . . . 2 . Analyze 2 | . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . Hacking Detections 29 | . 1 9 6 . 3 1 . . . 6 3 Full Trace Events 6 | . . 3 . . 1 . . . . 1 1 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 13 | . . 3 . . . . . 10 . . . Parts Built 2 | . . . . . 2 . . . . . . Authchips . | . . . . . . . . . . . . Time 47 | . . . . . 47 . . . . . . Total Part Build Rating 10 | . . . . . 10 . . . . . . Parts Repaired 3 | . . 2 . . . . . . . 1 . Time 114 | . . 76 . . . . . . . 38 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 19 | . . 19 . . . . . . . . . Parts Scanalyzed 4 | . . 2 . . . . . . . 2 . Part Schematics Acquired 2 | . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . 3 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Total Allies 1 | . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . 1 . . Highest-Rated Group 96 | . . . . . . . . . 96 . . Highest-Rated Ally 96 | . . . . . . . . . 96 . . Total Orders 2 | . . . 2 . . . . . . . . EXPLORE 2 | . . . 2 . . . . . . . . Ally Attacks 4 | . . . . . . . . . 4 . . Total Damage 50 | . . . . . . . . . 50 . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 2 . . . . Drone Launches 2 | . . . 2 . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Turns Passed 11411 | 97 365 3704 897 685 1041 1095 410 106 478 1620 913 Spaces Moved 6969 | 60 190 2170 477 413 779 836 329 89 319 786 521 Core 9 | 9 . . . . . . . . . . . Treads 497 | 48 190 259 . . . . . . . . . Legs 6463 | 3 . 1911 477 413 779 836 329 89 319 786 521 Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 130 130 126 120 120 120 120 120 120 120 Average Speed 134 | 141 160 143 133 126 122 120 120 120 121 157 120 Slowest Speed 200 | 160 160 200 200 126 126 120 120 120 190 190 190 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 48 | 5 32 94 80 33 20 93 51 76 57 24 13 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . Known Exits Taken 8 | . . 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . . . Scrap Searched 4 | . . . . . . 3 1 . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 192 | . . 45 8 25 . . . . 24 63 27 Melee . | . . . . . . . . . . . . Projectile 28 | . . . 2 3 . . . . 2 7 14 AOE 164 | . . 45 6 22 . . . . 22 56 13 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Sto Mat Fac Low Low Dat Pro Fac Fac Total 8290 | 70 216 2556 643 529 846 887 334 88 374 1020 727 Wait 657 | . 3 195 93 52 19 25 . . 26 103 141 Move 6958 | 59 189 2169 476 412 778 835 328 88 318 785 521 Hop . | . . . . . . . . . . . . Pick Up 79 | 2 4 20 10 10 13 . . . 1 12 7 Fast Attach 28 | 7 3 8 . . . . . . 1 5 4 Attach 39 | . . 5 5 3 3 . . . 6 5 12 Detach 6 | 1 . 1 . . . . . . . 2 2 Swap 63 | . . 17 9 10 3 1 . . 2 19 2 Drop 81 | 1 . 26 5 13 13 1 . . . 18 4 Fire 367 | . 17 112 43 29 17 25 6 . 20 64 34 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick 7 | . . 3 2 . . . . . . 2 . Crush . | . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . 5 . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / *Min / *Sto) -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 6) 463 | -10/Materials | Entered another Materials area 463 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 777 | -9/Materials | Build established: Tank 1369 | -9/Materials | Identified exit to Mines 1369 | -9/Materials | Identified exit to Storage 1728 | -9/Materials | Destroyed 7 combat bots 1917 | -9/Materials | Discovered new exit (range 9) 2065 | -9/Materials | Repaired Titanium Leg 2105 | -9/Materials | Repaired Titanium Leg 2463 | -9/Materials | First assault squad dispatched 2463 | -9/Materials | Discovered new exit (range 8) 2729 | -9/Materials | Central database locked down 3685 | -9/Materials | Build established: Skirmisher 4167 | -9/Materials | Entered Storage 4266 | -9/Storage | Build established: Scavenger-Skirmisher 4356 | -9/Storage | Core integrity fell below 50% 4462 | -9/Storage | Lost 3 parts (1n2w) 4756 | -9/Storage | Build established: Scavenger-Gunner 4897 | -9/Storage | Core integrity fell below 20% 5027 | -9/Storage | Discovered new exit (range 15) 5064 | -9/Storage | Entered Materials 5064 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5572 | -8/Materials | Build established: Skirmisher 5702 | -8/Materials | Discovered new exit (range 16) 5744 | -8/Materials | Identified exit to Factory 5749 | -8/Materials | Entered Factory 5749 | -7/Factory | Evolved 2 slots: Utility x2 5835 | -7/Factory | Fabricated Flexi-carbon Leg? 6148 | -7/Factory | Build established: Gunner 6260 | -7/Factory | Discovered new exit (range 8) 6267 | -7/Factory | Identified exit to Lower Caves 6790 | -7/Factory | Entered Lower Caves 6805 | -7/Lower Caves | Learned Factory stockpile data 6813 | -7/Lower Caves | Spotted B-75 Beast 7644 | -7/Lower Caves | Discovered new exit (range 11) 7668 | -7/Lower Caves | Identified exit to Lower Caves 7699 | -7/Lower Caves | Ambushed by wild Derelicts 7885 | -7/Lower Caves | Entered another Lower Caves area 7890 | -7/Lower Caves | Learned Factory non-interactive machine intel 8182 | -7/Lower Caves | Learned Factory emergency access door positions 8211 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8269 | -7/Lower Caves | Discovered new exit (range 14) 8283 | -7/Lower Caves | Identified exit to Data Miner 8295 | -7/Lower Caves | Entered Data Miner 8295 | -7/Data Miner | Discovered new exit (range 6) 8300 | -7/Data Miner | Identified exit to Proximity Caves 8318 | -7/Data Miner | Met Data Miner 8355 | -7/Data Miner | Learned location of Section 7 (-3) 8355 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 8375 | -7/Data Miner | Received God Mode back door access code from Data Miner 8401 | -7/Data Miner | Entered Proximity Caves 8559 | -6/Proximity Caves | Escorted by Enhanced Grunt 8559 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8686 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 8760 | -6/Proximity Caves | Lost 3 parts (1p2n) 8866 | -6/Proximity Caves | Discovered new exit (range 12) 8878 | -6/Proximity Caves | Identified exit to Factory 8879 | -6/Proximity Caves | Entered Factory 8879 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8882 | -6/Factory | Loaded intel: 185 non-interactive machine locations 8939 | -6/Factory | Build established: Tank 9347 | -6/Factory | Build established: Skirmisher 9792 | -6/Factory | Garrison activated, responded to threat 9888 | -6/Factory | Incoming investigation squad redirected 9958 | -6/Factory | Repaired Carbon-fiber Leg 9984 | -6/Factory | Spotted B-75 Beast 10167 | -6/Factory | Build established: Scavenger-Gunner 10428 | -6/Factory | Discovered new exit (range 19) 10497 | -6/Factory | Identified exit to Factory 10499 | -6/Factory | Entered another Factory area 10499 | -5/Factory | Evolved 2 slots: Utility x2 10905 | -5/Factory | Lost 3 parts (1n1u1w) 10978 | -5/Factory | Identified exit to Upper Caves 11353 | -5/Factory | Incoming investigation squad redirected 11412 | -5/Factory | Self-destructed Last Messages --------------- 11397_ K-01 Serf collects debris. 11398_ Acquired 72 matter. 11398_ K-01 Serf collects debris. 11400_ Acquired 2 matter. 11400_ Slug penetrates Wall. 11400_ K-01 Serf collects debris. 11401_ K-01 Serf cleans the Power Conduit. 11402_ Slug penetrates Y-64 Sentinel. 11403_ Acquired 3 matter. 11403_ K-01 Serf cleans the Power Conduit. 11405_ Slug penetrates Y-64 Sentinel. 11405_ Penetrated by Slug. 11406_ K-01 Serf cleans the Power Conduit. 11408_ K-01 Serf collects debris. 11408_ Penetrated by Slug. 11409_ K-01 Serf cleans the Power Conduit. 11410_ Acquired 4 matter. 11411_ K-01 Serf collects debris. 11412_ Lrn. Tractor Beam destroyed. 11412_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????? ?????????????########## | | ???????????????????????? ?????????????? | | ???????????????????????? *??????????????# | | ????????????????????????#A#??????????????# | | ????????????????????????#Y##?????????????# """ | | ????????????????????????# ;#?????????????# """ | | ????????????????????????#=#??????????????# """ | | ???????????????????????##/############???# | | ??????????????????????# #@Y ku ""G"" #???# | | ?????????????????????# ##| " " "" "" #???# | | ????????????????????# #?# k" " g##### | | ???????????????????# #??# " " u + ! | | ???????????????????##???# " " # | | ????????????????????????# " " u | | ????????????????????????# " " # | | ????????????????????????# " " # | | ????????????????????????# " " # """"" | | ????????????????????????# " " # """"" | | ????????????????????????# # """ | | ????????????????????????# # | | ????????????????????????############## """"" | | ?????????????????????????????????????# """"" | | ?????????????????????????????????????# """ | | ?????????????????????????????????????# | | ???????????????????????????????####### ! """ | | ???????????????????????????????? """ | | ??????????????????????????????? """ | | ???????????????????H??????????? | | ??????????????????????????????? """" | | ??????????????????????????????? """" | | ???????????????????????????????####### """ | | ?????????????????????????????????????# | | ?????????????????????????????????????# """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 21 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: EX 25 Point Defense Rating 80 Evasion (%) 60 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- Titanium Leg | -9/Materials | Scanalyzed Hrd. Light Armor Plating | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Hacked Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Recalibrator | -7/Data Miner | Free Imp. Remote Datajack | -7/Data Miner | Free Wave Gun | -7/Data Miner | Free Field Propulsion Array | -7/Data Miner | Free Robot Schematics ------------------ Y-54 Guardian | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free D-63 Destroyer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free Fabricated ------------ Flexi-carbon Leg | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! The Oracle Challenges ------------ None Game ------ Seed UtilityInsulationClaw Manual? 0 Play Time 02:00:51 Cumulative 21.8 hours Start 2022.09.22 @ 17:11:48 End 2022.09.22 @ 19:46:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54b11b72-c97e-45ed-a3d7-4f7fa86c6131