Cogmind - Beta 13 --- EXPLORER MODE // 2024.05.16 @ 23:34:53 Player: Gregathol Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (265) 1325 Value Destroyed (14944) 14944 Prototype IDs (38) 760 Alien Tech Used (6) 1200 Bonus (8598) 8598 TOTAL SCORE: 33727 Bonus ------- High Alert Combat Kills 53 Follower Combat Kills 45 Used Core Reset Matrix 3000 Scanned by Researcher 500 Met Sigix 2000 Win 3000 Cogmind --------- Core Integrity 890/1600 Matter 566/600 Energy 234/240 System Corruption 14% Temperature Cool (4) Movement Walking (190) Ox1 Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION (6) --- Advanced Heavy Siege Treads Myomer Leg Myomer Leg > --- UTILITY (14) ----- Advanced Heat Sink Advanced Cooling System Large Storage Unit Improved Matter Compressor Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter Transport Network Coupler Advanced Target Analyzer Graphene Brace Advanced Thermal Shield Experimental System Shield > --- WEAPON (4) ------- Gamma Rifle Heavy Laser Heavy Dispersion Rifle Enhanced Quantum Rifle > --- INVENTORY (15) --- Light Antimatter Reactor Centrium Wheel Advanced Transmission Jammer Improved Arc Projector Enhanced Nova Cannon Core Cannon Advanced Remote Datajack Lance Peak State ------------ > --- POWER ------------ Light Quantum Reactor Improved Quantum Reactor > --- PROPULSION ------- Advanced Heavy Siege Treads Advanced Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Power Amplifier Experimental Heat Sink Huge Storage Unit Advanced Energy Well Long-range Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Matter Filter Experimental Transmission Jammer Advanced Reaction Control System Centrium Light Armor Plating Experimental System Shield Advanced Recalibrator > --- WEAPON ----------- Disintegrator Sigix Broadsword > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Quantum Reactor Matter Drive Biometal Medium Treads Experimental Biometal Heavy Treads Experimental Heat Sink Terrabomb Terrabomb Terrabomb Gamma Rifle Gamma Rifle Quantum Rifle Nova Cannon Core Cannon Hypervelocity Railgun Helical Railgun Sigix Containment Pod Sigix Containment Pod [Rating: 250] Favorites ----------- Power Light Antimatter Reactor Engine Hybrid Deuterium Engine Power Core Light Fission Core Reactor Light Antimatter Reactor Propulsion Improved Heavy Siege Treads Treads Improved Heavy Siege Treads Leg Improved Carbon-fiber Leg Hover Unit Improved Antigrav System Utility Advanced Signal Interpreter Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Experimental System Shield Protection Improved Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Advanced KE Penetrator Ballistic Cannon Hardcell Cannon Launcher Fusion Bomb Launcher Special Weapon Advanced Remote Datajack Impact Weapon Powered Hammer Slashing Weapon Sigix Broadsword Piercing Weapon Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Slots Evolved 19 | . 1 2 2 2 2 2 2 2 . 2 . 2 Power 1 | . . . . . . 1 . . . . . . Propulsion 4 | . . . . 2 . . . 1 . 1 . . Utility 12 | . 1 1 2 . 2 . 2 1 . 1 . 2 Weapon 2 | . . 1 . . . 1 . . . . . . Parts Attached 369 | 7 3 7 6 14 5 16 32 38 33 8 47 153 Power 54 | 1 1 . 1 2 1 2 6 7 6 . 9 18 Engine 13 | 1 1 . 1 2 1 2 1 . . . 3 1 Core 4 | . . . . . . . 3 . . . . 1 Reactor 37 | . . . . . . . 2 7 6 . 6 16 Propulsion 80 | 2 1 1 2 3 1 3 11 14 2 3 6 31 Treads 19 | . . . . . . . 1 2 1 3 5 7 Leg 37 | 2 1 1 2 3 1 3 7 12 1 . 1 3 Wheel . | . . . . . . . . . . . . . Hover 24 | . . . . . . . 3 . . . . 21 Flight . | . . . . . . . . . . . . . Utility 144 | 2 1 1 2 6 2 5 9 11 16 3 24 62 Device 74 | . . . 1 2 . 4 5 7 10 3 9 33 Storage 15 | 1 . . . . . . . 2 . . 4 8 Processor 24 | . 1 1 . 1 1 . 2 1 3 . 2 12 Hackware 4 | . . . 1 . . . . . 1 . 2 . Protection 27 | 1 . . . 3 1 1 2 1 2 . 7 9 Artifact . | . . . . . . . . . . . . . Weapon 91 | 2 . 5 1 3 1 6 6 6 9 2 8 42 Energy Gun 28 | . . 2 1 . . 1 1 2 2 . 3 16 Energy Cannon 24 | . . . . 2 . 2 1 1 1 1 2 14 Ballistic Gun 17 | 2 . 3 . . . 1 2 . 2 1 1 5 Ballistic Cannon 13 | . . . . 1 1 1 2 3 2 . 1 2 Launcher 1 | . . . . . . . . . 1 . . . Special Weapon 2 | . . . . . . . . . . . 1 1 Impact Weapon 1 | . . . . . . 1 . . . . . . Slashing Weapon 3 | . . . . . . . . . 1 . . 2 Piercing Weapon 2 | . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 35 | . . 2 . 1 . 2 2 1 10 . 13 4 Parts Lost 88 | . 1 1 . 1 . 7 3 14 6 1 3 51 Power 14 | . 1 . . . . 1 1 2 1 . . 8 Propulsion 17 | . . . . . . 2 1 1 . . . 13 Utility 38 | . . . . 1 . 2 1 5 5 1 3 20 Weapon 19 | . . 1 . . . 2 . 6 . . . 10 Highest Loss Streak 20 | . 1 1 . 1 . 7 2 7 4 1 2 20 To Critical Strikes 3 | . . . . . . . . . . . . 3 Average Slot Usage (%) 88 | . 98 94 98 99 96 96 89 91 81 80 82 82 Engine 2 | . 11 10 8 7 6 10 2 . . . . . Reactor 4 | . . . . . . . 2 6 8 8 7 6 Treads 4 | . . . . . . . . 2 12 11 11 5 Leg 11 | . 25 20 16 28 25 21 18 17 . . . . Hover 2 | . . . . . . . . . . . . 8 Device 17 | . . . 8 9 12 14 20 21 20 20 21 21 Storage 7 | . 12 10 8 7 6 5 5 7 9 8 8 6 Processor 11 | . 11 16 16 14 15 13 10 13 8 12 11 11 Hackware 1 | . . . 6 3 . . . . 2 1 3 3 Protection 5 | . 12 10 8 7 10 9 7 2 3 4 3 3 Energy Gun 4 | . . 1 12 8 6 3 5 3 2 4 4 2 Energy Cannon 3 | . . . . 5 6 6 5 2 . 1 3 3 Ballistic Gun 4 | . 25 26 11 . . 4 4 3 4 . . . Ballistic Cannon 2 | . . . . 6 6 6 2 4 4 2 . . Slashing Weapon 1 | . . . . . . . . . 2 4 4 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 182 | 18 20 24 27 35 44 64 94 153 167 158 169 182 Greatest Support 249 | 20 20 20 36 74 74 73 81 150 185 225 235 249 Greatest Overweight (x) 22 | 4 . 1 1 . . 1 22 1 1 1 1 6 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 25 | 10 10 10 10 10 10 10 10 25 25 25 25 25 Average Capacity 15 | 9 10 10 10 10 10 10 10 13 25 25 25 16 Most Carried 25 | 1 5 10 10 10 10 10 10 11 25 25 25 25 Average Carried 13 | . 2 6 9 9 10 8 9 9 21 23 24 15 Final Capacity 25 | 10 10 10 10 10 10 10 10 25 25 25 25 15 Final Carried 25 | 1 5 9 10 10 10 7 10 11 25 24 25 9 Class Distribution -------------------- 25% | Hacker-Mutant 18% | Hacker-Gunner 14% | Hacker-Tank 12% | Scavenger-Tank 8% | Scavenger-Gunner 7% | Hacker-Skirmisher 4% | Scavenger-Mutant 3% | Hacker-Gladiator 3% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Tank | -4/Factory Scavenger-Tank | -3/Research Hacker-Mutant | -3/Quarantine Scavenger-Mutant | -2/Research Hacker-Mutant | -2/Testing Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Matter Collected 7838 | 260 179 120 118 384 36 489 632 1221 1453 204 395 2347 Remotely 20 | . . . . . . . . . . 20 . . Salvage Created 14380 | . 270 223 68 773 27 1011 1342 1940 1753 895 1903 4175 Parts 710 | . 18 20 6 24 . 28 78 87 84 37 98 230 Haulers Intercepted 3 | . . . . . . 1 . . . . 1 1 Recyclers Shooed 3 | . . . . . . . . 1 1 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Combat Hostiles Destroyed 206 | . 6 7 1 15 . 13 25 32 23 10 18 56 Melee 39 | . . . . . . . . . 6 8 11 14 Guns 68 | . 6 7 1 6 . 4 10 12 11 1 2 8 Cannons 82 | . . . . 9 . 6 10 18 5 1 4 29 AOE 5 | . . . . . . . 4 . 1 . . . Classes Destroyed 20 | . 3 1 1 4 . 5 . 3 1 . 1 1 Worker 11 | . . . . . . 1 2 1 2 1 1 3 Builder 11 | . . . . . . 1 2 2 2 . 2 2 Tunneler 1 | . . . . . . . . 1 . . . . Hauler 3 | . . . . . . 1 . . . . 1 1 Recycler 6 | . . . . . . 1 . . 1 2 1 1 Mechanic 1 | . . . . 1 . . . . . . . . Operator 4 | . . . 1 . . . 1 . . . 1 1 Watcher 18 | . 2 1 . 1 1 2 2 2 2 . 3 2 Swarmer 39 | . 2 3 . . . . 8 5 . 4 2 15 Saboteur 1 | . . . . . . . . . . . . 1 Grunt 54 | . 4 2 . 8 . 4 . 10 7 5 7 7 Brawler 2 | . . . . 1 . 1 . . . . . . Duelist 3 | . . . . 2 . 1 . . . . . . Researcher 4 | . . . . . . . . . 2 . 2 . Sentry 15 | . . 2 1 3 . 1 3 3 . . . 2 Specialist 2 | . . . . . . . . 2 . . . . Hunter 37 | . . . . . . 4 4 6 6 . 3 14 Programmer 47 | . . . . 1 . 2 10 5 7 1 5 16 Heavy 1 | . . . . . . . . 1 . . . . Q-Series 2 | . . . . . . . . . . . 1 1 Lightning 3 | . . . . . . . . . 3 . . . Best Kill Streak 7 | . 3 5 1 3 1 4 7 6 7 6 5 6 Combat Bots Only 6 | . 2 5 1 3 . 3 4 4 5 4 4 6 Max Kills in Single Turn 3 | . 1 1 1 2 1 2 3 2 2 1 1 2 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . 1 . . . Melee 1 | . . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Hostile Shots Fired 2370 | . 64 28 4 114 . 141 170 336 257 45 213 998 Missed 697 | . 16 5 2 42 . 20 54 93 60 20 91 294 Damage Taken 21029 | . 312 195 19 630 . 1420 1485 2945 1767 339 1979 9938 Core 2233 | . 35 25 . 189 . 84 207 526 175 14 268 710 Absorbed by Shields 505 | . . . . . . . . . 505 . . . Reduced by Siege Mode 150 | . . . . . . . . . . . . 150 Redirected to Shielding 239 | . 5 5 . . . 122 . . 107 . . . Ignored by Resistances 13978 | . 206 120 12 317 . 836 1002 2076 1893 230 1253 6033 Regen/Repaired (Parts) 1632 | . . . . . . . . . 165 114 708 645 Core Remaining (%) 81 | 100 86 93 100 73 100 91 82 . 37 . 80 55 Volleys Fired 487 | . 25 12 3 37 1 32 56 103 75 6 28 109 Largest 4 | . 2 3 3 3 3 4 4 4 4 2 2 4 Hottest 395 | . 40 107 147 189 189 269 261 304 378 188 207 395 Shots Fired 1334 | . 50 30 9 111 3 127 159 295 191 12 57 290 Gun 742 | . 50 30 9 49 1 39 103 161 125 6 29 140 Cannon 590 | . . . . 62 2 88 56 134 65 6 28 149 Launcher 1 | . . . . . . . . . 1 . . . Special 1 | . . . . . . . . . . . . 1 Kinetic 608 | . 50 28 4 37 1 64 52 142 161 4 1 64 Thermal 597 | . . 2 5 74 2 41 107 97 14 6 53 196 Explosive 1 | . . . . . . . . . 1 . . . Electromagnetic 127 | . . . . . . 22 . 56 15 2 3 29 Robot Hit Streak 41 | . 10 19 22 39 35 41 38 32 26 13 33 40 Robot Miss Streak 4 | . 2 1 . 1 . 2 3 3 3 1 1 4 Penetration Max 1 | . . . . . . 1 1 1 1 . . 1 Secondary Targets 3 | . . 1 . . . . . . . . . 2 Max Gunslinging Chain 1 | . . 1 . . . . . . . . . 1 Shots Hit Robots 1109 | . 33 25 6 91 3 108 116 223 126 25 95 258 Core Hits 455 | . 14 11 2 34 1 30 54 85 58 13 39 114 Critical Kills 24 | . . . . . . . 1 8 10 . 1 4 Critical Parts Destroyed 33 | . 1 . . . . 3 3 5 11 . . 10 Critical Strikes 102 | . 1 . . 4 2 5 7 22 31 1 5 24 Burn 6 | . . . . 2 1 . 3 . . . . . Meltdown 5 | . . . . . . . . . . . 1 4 Destroy 50 | . 1 . . . . . 4 13 21 . . 11 Blast 19 | . . . . 2 1 2 . 8 6 . . . Corrupt 4 | . . . . . . . . 1 2 . . 1 Smash 3 | . . . . . . 3 . . . . . . Sever 13 | . . . . . . . . . 2 1 4 6 Impale 2 | . . . . . . . . . . . . 2 Melee Attacks 189 | . . . . . . 13 . . 46 17 52 61 Impact 13 | . . . . . . 13 . . . . . . Slashing 156 | . . . . . . . . . 46 17 52 41 Piercing 20 | . . . . . . . . . . . . 20 Sneak Attacks 11 | . . . . . . 1 . . 1 3 4 2 Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 Damage Inflicted 41434 | . 429 416 108 2192 74 3111 4486 6568 6468 1835 5234 10513 Guns 12127 | . 417 416 108 880 20 629 2026 2630 1542 141 746 2572 Cannons 16331 | . . . . 1312 54 1730 1486 3918 2259 231 874 4467 Explosions 1785 | . . . . . . 150 970 . 665 . . . Melee 10875 | . . . . . . 589 . . 1947 1463 3614 3262 Ramming 316 | . 12 . . . . 13 4 20 55 . . 212 Kinetic 10239 | . 417 376 15 696 30 1076 1153 3455 2016 144 33 828 Thermal 16705 | . . 40 93 1496 44 820 2786 2415 1679 141 1533 5658 Explosive 926 | . . . . . . 113 432 . 381 . . . Electromagnetic 2373 | . . . . . . 500 111 678 390 87 54 553 Impact 589 | . . . . . . 589 . . . . . . Slashing 9699 | . . . . . . . . . 1947 1463 3614 2675 Piercing 587 | . . . . . . . . . . . . 587 Highest Corruption 20 | . . 5 . . . 3 4 11 20 . 6 14 Average Corruption 8 | . . 5 . . . 2 4 10 15 . 5 7 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 30 | . . . . . . . . . 30 . . . Effects 239 | . . 3 . . . 6 8 26 70 . 35 91 Message Errors 55 | . . 2 . . . 2 . 5 14 . 11 21 Matter Fused 49 | . . 1 . . . . 3 7 15 . 5 18 Heat Flow Errors 26 | . . . . . . 4 1 3 4 . 2 12 Energy Discharges 30 | . . . . . . . . 1 12 . 7 10 Parts Rejected 5 | . . . . . . . . . . . . 5 Parts Fused 4 | . . . . . . . 1 . 1 . . 2 Data Loss (minor) 33 | . . . . . . . 2 3 12 . 7 9 Data Loss (major) 4 | . . . . . . . . . . . 1 3 Misfires 10 | . . . . . . . . 2 4 . 1 3 Alerts 8 | . . . . . . . 1 2 3 . 1 1 Misdirections 3 | . . . . . . . . 1 1 . . 1 Weapon Failures 12 | . . . . . . . . 2 4 . . 6 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 2753 | . . . . 32 . 367 66 84 525 357 598 724 Projectiles 709 | . . . . 32 . 97 11 84 331 16 . 138 Explosions 91 | . . . . . . 14 55 . 22 . . . Melee 1953 | . . . . . . 256 . . 172 341 598 586 Knockbacks 55 | . . . . 3 . 12 . 19 12 2 . 7 Impact 9 | . . . . . . 6 . . . . . 3 Kinetic 42 | . . . . 3 . 5 . 19 10 2 . 3 Secondary 4 | . . . . . . 1 . . 2 . . 1 Self-Inflicted Damage 361 | . . . . . . 85 126 . 66 . . 84 Shots 8 | . . . . . . 2 4 . 2 . . . Rammed 9 | . . . . . . . . . 2 . . 7 Targets Rammed 19 | . 2 . . . . 2 1 4 2 . . 8 Kicked 10 | . 2 . . . . 2 1 4 . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 967 | . 23 51 126 664 93 623 676 967 348 . 213 601 Average Temperature 197 | . 6 13 55 168 48 204 203 265 78 . 44 189 Received Heat Transfer 2376 | . 213 81 9 327 . 162 54 540 225 45 171 549 Effects 157 | . . . . 11 . 10 41 63 1 . . 31 Shutdowns 54 | . . . . 1 . 5 15 19 . . . 14 Energy Bleed 12 | . . . . 1 . 1 3 3 . . . 4 Interference 38 | . . . . 4 . . 13 13 . . . 8 Matter Decay 14 | . . . . 1 . 1 4 6 . . . 2 Short Circuit 8 | . . . . 1 . 1 3 2 . . . 1 Damage (minor) 13 | . . . . 2 . 2 2 5 1 . . 1 Damage (major) 14 | . . . . . . . . 13 . . . 1 Damage (core) 4 | . . . . 1 . . 1 2 . . . . Siege Activations 1 | . . . . . . . . . . . . 1 Total Turns 10 | . . . . . . . . . . . . 10 Longest Duration 10 | . . . . . . . . . . . . 10 Robots Corrupted 3 | . . . . . . 1 . 2 . . . . Combat Hostiles 3 | . . . . . . 1 . 2 . . . . Parts Fried 25 | . . . . . . 14 . 10 1 . . . Impact Corruptions 16 | . . . . . . 14 . . . . . 2 Robots Melted 7 | . . . . . . . 1 . . . 1 5 Combat Hostiles 7 | . . . . . . . 1 . . . 1 5 Parts Melted 58 | . . . 1 7 1 . 16 5 . . 6 22 Heat Transferred 19310 | . . 74 185 2989 161 1470 3913 2844 422 185 1776 5291 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Peak Influence 539 | . 204 173 92 165 47 298 539 392 378 312 305 335 Initial 131 | . . . 19 30 10 . 36 118 88 40 131 88 Average 123 | . 95 39 65 81 25 68 144 199 123 146 154 134 Maximum Alert Level 2 | . 1 . . . . 1 2 1 1 1 1 1 Low Security (%) 76 | 100 98 100 100 100 100 95 67 50 75 70 83 63 Level 1 22 | . 1 . . . . 4 27 49 24 29 16 36 Level 2 . | . . . . . . . 5 . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 40 | . . 2 . 2 . 2 8 5 7 1 4 9 Investigation 3 | . . . . . . . . 1 1 . . 1 Extermination 17 | . . . . 1 . 2 4 1 3 . 2 4 Reinforcement 15 | . . 2 . 1 . . 1 3 3 1 2 2 Assault 1 | . . . . . . . . . . . . 1 Garrison 4 | . . . . . . . 3 . . . . 1 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . . . . 1 . . 1 Haulers Reinforced 2 | . . . . . . . . 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Distress Signals 13 | . 1 . 1 1 . 3 2 3 1 . 1 . Communications Jammed 74 | . . . . . . . 14 38 . . 21 1 Distress Signals 73 | . . . . . . . 14 37 . . 21 1 Times Spotted 293 | . 10 9 5 18 2 23 31 41 36 12 28 78 Peak Tracking Total 9 | . 4 4 4 3 2 7 3 4 5 5 5 9 Tactical Retreats 20 | . 1 . . 1 . 1 1 4 1 . 1 10 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Traps Triggered 9 | . . . . 1 . 1 1 1 1 . 1 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Machines Disabled 40 | . . . . . . 3 15 2 12 1 2 5 Max in Single Turn 4 | . . . . . . 1 4 1 2 1 1 1 Garrison Access 6 | . . . . . . . . 1 1 . . 4 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Machines Accessed 32 | . 2 . 1 2 2 3 1 4 9 . 1 7 Terminals 19 | . 1 . 1 . 2 2 . 2 8 . 1 2 Fabricators 3 | . . . . 1 . . 1 1 . . . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units 3 | . 1 . . . . 1 . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 6 | . . . . . . . . 1 1 . . 4 Total Hacks 62 | . 3 . 2 2 6 4 1 12 15 . 3 14 Successful 41 | . 2 . 2 1 5 2 1 10 11 . . 7 Failed 21 | . 1 . . 1 1 2 . 2 4 . 3 7 Catastrophic 6 | . . . . . . 1 . . 1 . 2 2 Database Lockouts . | . . . . . . . . . . . . . Manual 9 | . . . . . 2 2 . . 2 . 3 . Terminals 39 | . 1 . 2 . 6 3 . 8 12 . 3 4 Fabricators 3 | . . . . 1 . . 1 1 . . . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units 4 | . 2 . . . . 1 . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . Garrison Access 15 | . . . . . . . . 3 3 . . 9 Terminal Hacks 29 | . . . 2 . 5 1 . 7 10 . . 4 Record 13 | . . . . . 2 . . 2 8 . . 1 Prototype ID Bank 1 | . . . . . 1 . . . . . . . Open Door 3 | . . . . . . . . 1 1 . . 1 Open DSF 1 | . . . . . . 1 . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . . 1 . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Alert Level 3 | . . . . . 1 . . . 1 . . 1 Locate Traps 1 | . . . . . . . . 1 . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . Investigation Status 1 | . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . 1 . . . . Fabricator Hacks 3 | . . . . 1 . . 1 1 . . . . Network Status 1 | . . . . . . . . 1 . . . . Build 2 | . . . . 1 . . 1 . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 3 | . 2 . . . . 1 . . . . . . Report Inventory 2 | . 1 . . . . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . . . 2 1 . . 3 Seal Access 5 | . . . . . . . . 1 1 . . 3 Coupler Status 1 | . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 3 | . . . 1 . . . 1 . . . . 1 Used . | . . . . . . . . . . . . . Hacking Detections 23 | . 1 . 1 2 2 3 . 2 6 . 1 5 Full Trace Events 3 | . . . . . . . . 1 1 . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . . Robots Built 4 | . . . . 4 . . . . . . . . Authchips . | . . . . . . . . . . . . . Time 134 | . . . . 134 . . . . . . . . Total Robot Build Rating 16 | . . . . 16 . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . 3 . 7 . Parts Built 1 | . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . Time 128 | . . . . . . . 128 . . . . . Total Part Build Rating 8 | . . . . . . . 8 . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 9 | . 9 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . 1 Non-combat 1 | . . . . . . . . . . . . 1 Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . . 1 parse_system 1 | . . . . . . . . . . . . 1 Relay Couplers Released 4 | . . . . . . . . . . . . 4 Programmers 4 | . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Total Allies 4 | . . . . 4 . . . . . . . . Largest Group 4 | . . . . 4 . . . . . . . . Highest-Rated Group 48 | . . . . 48 . . . . . . . . Highest-Rated Ally 12 | . . . . 12 . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 46 | . . . . 46 . . . . . . . . Total Damage 523 | . . . . 523 . . . . . . . . Kills 1 | . . . . 1 . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Turns Passed 14157 | 72 509 563 253 1306 414 1085 1730 1565 1911 341 1141 3267 Spaces Moved 7523 | 43 348 276 182 904 273 730 819 789 785 142 466 1766 Core 9 | 8 . . . . . . 1 . . . . . Treads 2205 | . . . . . . . . 87 785 142 466 725 Legs 4361 | 35 348 276 182 904 273 730 814 702 . . . 97 Wheels . | . . . . . . . . . . . . . Hover 948 | . . . . . . . 4 . . . . 944 Flight . | . . . . . . . . . . . . . Fastest Speed 40 | 50 120 120 120 120 115 110 112 112 168 180 165 40 Average Speed 141 | 143 120 181 121 121 115 115 178 126 177 180 165 130 Slowest Speed 1150 | 250 120 190 190 122 122 185 1150 270 270 270 270 400 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . Teleports 1 | . . . . . . . . . 1 . . . Exploration Rate (%) 25 | 3 51 36 20 21 8 20 20 18 66 3 37 32 Regions Visited 12 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 21 | . . . . . . . . . 13 1 3 4 Terrain Destroyed 317 | . . . . 5 . 39 118 24 102 1 5 23 Melee 21 | . . . . . . . . . 13 1 3 4 Projectile 155 | . . . . 5 . 11 28 24 66 . 2 19 AOE 141 | . . . . . . 28 90 . 23 . . . Terrain Rammed 4 | . . . . . . . . . 4 . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Qua Res Tes Acc Total 9607 | 50 387 315 213 1028 369 873 973 1151 1054 181 677 2336 Wait 620 | . 7 6 9 53 89 63 25 188 32 . 25 123 Move 7510 | 42 347 275 181 903 272 729 818 788 784 141 465 1765 Hop . | . . . . . . . . . . . . . Pick Up 125 | 1 3 9 6 9 . 8 12 10 30 3 11 23 Fast Attach 224 | 7 2 4 2 1 2 5 15 15 16 5 38 112 Attach 70 | . . 1 1 4 . 7 5 10 13 3 3 23 Detach 26 | . . . . . . 1 2 . 9 . 1 13 Swap 82 | . 1 2 3 9 3 4 12 13 7 . 6 22 Drop 246 | . . 6 8 11 2 9 27 20 30 6 48 79 Fire 487 | . 25 12 3 37 1 32 56 103 75 6 28 109 Melee 187 | . . . . . . 13 . . 46 17 52 59 Ram 10 | . . . . . . . . . 4 . . 6 Kick 10 | . 2 . . . . 2 1 4 . . . 1 Crush 3 | . . . . . . . . . 2 . . 1 Escape Stasis 7 | . . . . 1 . . . . 6 . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Fac x4) -5/Factory -4/Factory -3/Research (discovered 2 exits: *Res / *Qua) -3/Quarantine -2/Research -2/Testing -1/Access (discovered 2 exits: *Sur / Com) To Fleet Rendezvous History --------- Turn | Location | Event 28 | -11/Scrapyard | Identified exit to Materials 28 | -11/Scrapyard | Discovered exit to Materials (range 15) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Evolved 1 slot: Utility x1 316 | -10/Materials | Build established: Hacker-Mutant 564 | -10/Materials | Identified exit to Materials 564 | -10/Materials | Discovered exit to Materials (range 8) 582 | -10/Materials | Entered another Materials area 582 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 854 | -9/Materials | Identified exit to Mines 854 | -9/Materials | Discovered exit to Mines (range 7) 1054 | -9/Materials | Identified exit to Materials 1054 | -9/Materials | Discovered exit to Materials (range 16) 1145 | -9/Materials | Entered another Materials area 1145 | -8/Materials | Evolved 2 slots: Utility x2 1371 | -8/Materials | Identified exit to Factory 1371 | -8/Materials | Discovered exit to Factory (range 5) 1398 | -8/Materials | Entered Factory 1398 | -7/Factory | Evolved 2 slots: Propulsion x2 1420 | -7/Factory | Build established: Hacker-Skirmisher 1818 | -7/Factory | Fabricated S-27 Virus (x4) 1987 | -7/Factory | Lost 3 allies 2448 | -7/Factory | Build established: Hacker-Gunner 2676 | -7/Factory | Identified exit to Factory 2676 | -7/Factory | Discovered exit to Factory (range 16) 2704 | -7/Factory | Entered another Factory area 2704 | -6/Factory | Evolved 2 slots: Utility x2 2865 | -6/Factory | Identified exit to Factory 3118 | -6/Factory | Entered another Factory area 3118 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3965 | -5/Factory | Lost 7 parts (1p2n2u2w) 4057 | -5/Factory | Identified exit to Factory 4057 | -5/Factory | Discovered exit to Factory (range 11) 4203 | -5/Factory | Entered another Factory area 4203 | -4/Factory | Evolved 2 slots: Utility x2 4595 | -4/Factory | Build established: Hacker-Tank 4605 | -4/Factory | Fabricated Gamma Rifle? 5079 | -4/Factory | Garrison activated, responded to threat 5192 | -4/Factory | Identified exit to Research 5192 | -4/Factory | Discovered exit to Research (range 14) 5933 | -4/Factory | Entered Research 5933 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 6081 | -3/Research | Build established: Scavenger-Tank 6787 | -3/Research | Build established: Scavenger-Gunner 6922 | -3/Research | Lost 7 parts (3u4w) 6939 | -3/Research | System corruption reached 10% 7039 | -3/Research | Lost 4 parts (2p1n1w) 7312 | -3/Research | Identified exit to Research 7312 | -3/Research | Discovered exit to Research (range 16) 7369 | -3/Research | Build established: Scavenger-Tank 7481 | -3/Research | Identified exit to Quarantine 7481 | -3/Research | Discovered exit to Quarantine (range 7) 7498 | -3/Research | Entered Quarantine 7536 | -3/Quarantine | Found Fusion Bomb Launcher 7619 | -3/Quarantine | Scanned by Researcher 7722 | -3/Quarantine | Found Alien Energy Cannon 7722 | -3/Quarantine | Identified Core Cannon 7749 | -3/Quarantine | Core integrity fell below 50% 7801 | -3/Quarantine | Lost 4 parts (4u) 8045 | -3/Quarantine | Found Alien Slashing Weapon 8050 | -3/Quarantine | Identified Sigix Broadsword 8129 | -3/Quarantine | Found Alien Artifact 8131 | -3/Quarantine | Identified Subatomic Replicator 8385 | -3/Quarantine | Found Sigix Corpse 8432 | -3/Quarantine | Build established: Hacker-Mutant 8443 | -3/Quarantine | Found Alien Artifact 8445 | -3/Quarantine | Identified Transdimensional Reconstructor 8445 | -3/Quarantine | Warped through subspace 8597 | -3/Quarantine | Met incapacitated Sigix Warrior 8597 | -3/Quarantine | Lockdown squad dispatched 8652 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 8656 | -3/Quarantine | Unlocked Sigix quarantine chamber 8690 | -3/Quarantine | Spotted Lightning 8694 | -3/Quarantine | Spotted Lightning 8705 | -3/Quarantine | Spotted Lightning 8741 | -3/Quarantine | Destroyed Lightning 8744 | -3/Quarantine | Destroyed Lightning 8772 | -3/Quarantine | Destroyed Lightning 8780 | -3/Quarantine | Found Prototype Processor 8790 | -3/Quarantine | Found Prototype Device 8883 | -3/Quarantine | Found Alien Reactor 8883 | -3/Quarantine | Identified Matter Drive 9063 | -3/Quarantine | Found Alien Artifact 9063 | -3/Quarantine | Identified Core Reset Matrix 9063 | -3/Quarantine | Used Core Reset Matrix 9067 | -3/Quarantine | Sensed 13 artifacts in vicinity 9071 | -3/Quarantine | Identified Exp. Targeting Computer 9098 | -3/Quarantine | Identified Exp. Phase Shifter 9119 | -3/Quarantine | Discovered exit to Research (range 15) 9219 | -3/Quarantine | Found Terrabomb 9238 | -3/Quarantine | Found Terrabomb 9254 | -3/Quarantine | Found Terrabomb 9409 | -3/Quarantine | Entered Research 9409 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9720 | -2/Research | Identified exit to Testing 9720 | -2/Research | Discovered exit to Testing (range 11) 9750 | -2/Research | Entered Testing 9851 | -2/Testing | Build established: Scavenger-Mutant 10124 | -2/Testing | Found Prototype Hackware 10124 | -2/Testing | Identified Exp. System Shield 10173 | -2/Testing | Crushed by falling debris 10193 | -2/Testing | Found Prototype Device 10193 | -2/Testing | Identified Exp. Transmission Jammer 10426 | -2/Testing | Build established: Hacker-Mutant 10740 | -2/Testing | Found Prototype Energy Cannon 10786 | -2/Testing | Found Prototype Device 10786 | -2/Testing | Identified Exp. Thermal Shield 10790 | -2/Testing | Found Unknown Piercing Weapon 10860 | -2/Testing | Identified exit to Access 10860 | -2/Testing | Discovered exit to Access (range 3) 10891 | -2/Testing | Entered Access 10891 | -1/Access | Evolved 2 slots: Utility x2 10893 | -1/Access | Used Subatomic Replicator to replicate Sigix Containment Pod 10980 | -1/Access | Identified Enh. Force Lance 11094 | -1/Access | Identified Disintegrator 11115 | -1/Access | Build established: Hacker-Gladiator 11601 | -1/Access | Build established: Hacker-Gunner 11921 | -1/Access | Build established: Hacker-Mutant 11961 | -1/Access | Found Unknown Protection 11962 | -1/Access | Identified Powered Armor 12202 | -1/Access | Identified exit to Command 12517 | -1/Access | Lost 20 parts (2p3n10u5w) 12827 | -1/Access | Build established: Scavenger-Gunner 13405 | -1/Access | System corruption reached 10% 13469 | -1/Access | Lost 3 parts (3u) 13649 | -1/Access | Spotted B-99 Colossus 13685 | -1/Access | Lost 4 parts (1p1n2u) 13944 | -1/Access | Lost 13 parts (2p6n2u3w) 13998 | -1/Access | Lost 3 parts (1p1n1w) 14149 | -1/Access | Identified exit to Surface 14149 | -1/Access | Discovered exit to Surface (range 6) 14158 | *** | Heading to fleet! Last Messages --------------- 14050_ System corrupted: Component data lost. 14055_ Acquired Unknown Hover Unit. 14055_ Identified Imp. Linear Gravjet. 14056_ Dropped Imp. Linear Gravjet. 14070_ Kicked K-01 Serf. 14071_ System corrupted: Substantial component data lost. 14093_ Dropped Gamma Rifle. 14093_ Acquired Unknown Energy Cannon. 14093_ Identified Enh. Nova Cannon. 14097_ Acquired Gamma Rifle. 14116_ 5CU65O18PLHY8QUR5>QBZ/ASG%R T 14143_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 14144_ C&GZ>W9RKMPAE>BNICQ9 14149_ The Access Shell folds into the floor. 14149_ EXIT=FOUND: SURFACE [Achievement: 20k Club] [Achievement: 30k Club] [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ????????????????????????????# ## #???# "+ | | ????????????????????????????# ## #???#"%# | | ????????????????????????????###########+##### "# | | ??????????????????????????????????# # ### | | ??????????????????????????????????# # #?? | | ??????????????????????????????????# # #?? | | ??????????????????????????????????# # #?? | | ??????????????????????????????????# # #?? | | ??????????????????????????????????# # #?? | | ??????????????????????????????????# # #?? | | ???????????####A#######################+##### ### | | ???????????# | | ???????????# | | ??????????????????### ""#####+#### ####### | | ????????????????????# ""#?# #? #?????? | | ????????????????????# ""#?# #? #?????? | | ????????????????????# T#?# #?? #?????? | | ????????????????????# ""#?# #?? #?????? | | ????????????????????# ""#?# #?? #?????? | | ???????????????????## ""### #???#?????? | | ???????????????????# ## #?????????? | | ???????????????????## ### #?????????? | | ????????????????????# #?# #?????????? | | ????????????????????# #?# #?????????? | | ????????????????????# #?# #?????????? | | ????????????????????# @" #?# #?????????? | | ????????????????????# "" #?#######?????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????#""""""""""#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????BB????BB???????????????????? | | ??????????????????????BB????BB???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 122 Energy Generation 66 Energy Capacity 1200 Matter Stores 600 Matter Capacity 600 Sight Range 20 Robot Scan Range 18 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 22 Cloak Strength 3 Power Amplification 40 Additional Mass Support 9 EM Shielding 4 Corruption Containment 12 Armor Coverage 1100 Resistance: KI 60 Resistance: TH 65 Resistance: EX 35 Resistance: EM 55 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 33 Weapon Shielding 66 Point Defense Rating 160 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 65 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 12 Recoil Reduction 12 Matter Filtering 30 Kinecelleration 40 Salvage Targeting 3 Offensive Hacking 32 Defensive Hacking 16 Item Schematics ----------------- Centrium Heavy Treads | -2/Testing | Archive Exp. Biometal Leg | -2/Testing | Archive Adv. KE Penetrator | -2/Testing | Archive Adv. Myomer Leg | -2/Testing | Archive Adv. Plasma Rifle | -2/Testing | Archive Beam Splitter | -2/Testing | Archive Cld. Nuclear Pulse Thruster | -2/Testing | Archive Robot Schematics ------------------ None Fabricated ------------ S-27 Virus | x4 | -7/Factory | Preloaded Gamma Rifle | x1 | -4/Factory | Preloaded Alien Tech Used ----------------- Core Cannon Sigix Broadsword Subatomic Replicator Transdimensional Reconstructor Matter Drive Core Reset Matrix Achievements -------------- 20k Club 30k Club Alien Roots Deadly Force Denied? False Reunion Home At Last? Knowing Is Half The Battle Ooh, Shiny! Part-time Excavator Rockin' Loadout Subspace Traveler Tank Turtlemind Ultimate Loadout Challenges ------------ None Game ------ Seed MakeshiftScanInitializer Manual? 0 Play Time 03:14:31 Cumulative 117.0 hours Start 2024.05.15 @ 14:17:29 End 2024.05.16 @ 23:34:53 Sessions 7 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 95 Rogue 71 Adventurer 23 Explorer 1 Win Type 2 Total 1 Types 0/0/1/0/0/0/0/0/0 Lore% 14 Gallery% 45 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ab18c4c-fc52-4784-be17-fede8939e988