Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.19 @ 21:33:36 Player: SnailSD Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (49) 245 Value Destroyed (1421) 1421 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1294) 1294 TOTAL SCORE: 6400 Bonus ------- Follower Combat Kills 194 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/850 Matter 194/300 Energy 251/290 System Corruption 8% Temperature Critical (1003) Movement Treading (410) Ox3 Location -6/DSF Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Treads > --- UTILITY (6) ------ Large Storage Unit Active Sensor Suite Hacking Suite > --- WEAPON (4) ------- Gatling Laser Plasma Cannon Plasma Cannon Gauss Rifle > --- INVENTORY (15) --- Micro Nuclear Core Light Fission Core Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Improved Thermal Generator Large Storage Unit Recalibrator Improved Field Recycling Unit (0) Plasma Cannon Rocket Launcher Datajack Mace Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- Large Storage Unit Active Sensor Suite Hacking Suite > --- WEAPON ----------- Gatling Laser Plasma Cannon Plasma Cannon Plasma Cannon > --- INVENTORY -------- Light Fission Core Light Treads Light Treads Armored Treads Armored Treads Armored Treads Armored Treads Armored Treads Improved Thermal Generator Large Storage Unit Recalibrator Improved Field Recycling Unit Rocket Launcher Datajack Mace [Rating: 68] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Armor Integrity Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 4 | . . . . . . 4 . Weapon 2 | . . 2 . . . . . Parts Attached 53 | 8 6 7 3 6 4 5 14 Power 8 | 2 1 1 . . 1 1 2 Engine 8 | 2 1 1 . . 1 1 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 10 | 2 2 . 1 . 2 . 3 Treads 10 | 2 2 . 1 . 2 . 3 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 2 2 . . 2 1 4 3 Device 8 | 1 1 . . 1 . 3 2 Storage 2 | 1 1 . . . . . . Processor 1 | . . . . . . . 1 Hackware 1 | . . . . . . 1 . Protection 2 | . . . . 1 1 . . Artifact . | . . . . . . . . Weapon 21 | 2 1 6 2 4 . . 6 Energy Gun 3 | . . 1 . 1 . . 1 Energy Cannon 7 | . . 3 . . . . 4 Ballistic Gun 7 | 2 1 2 1 . . . 1 Ballistic Cannon 3 | . . . . 3 . . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 Corrupted Parts 2 | . . . . . . . 2 System Corruption 7 | . . . . . . . 7 Parts Lost 19 | . 5 . 1 . 2 . 11 Power 5 | . 2 . . . 1 . 2 Propulsion 6 | . 2 . 1 . . . 3 Utility 3 | . . . . . 1 . 2 Weapon 5 | . 1 . . . . . 4 Highest Loss Streak 9 | . 3 . 1 . 1 . 9 To Critical Strikes 1 | . 1 . . . . . . Average Backups 14 | 5 12 13 14 15 14 12 11 Power 1 | 1 3 2 2 2 1 . . Propulsion 2 | 3 4 6 4 2 2 2 3 Utility 4 | . 2 3 3 5 5 5 3 Weapon 3 | . 1 1 3 4 4 4 2 Tool/Special . | . . . . . . . . Unused Backups 23 | . 5 1 3 1 . . 13 Power 2 | . . . . . . . 2 Propulsion 12 | . 1 1 3 . . . 7 Utility 6 | . 4 . . . . . 2 Weapon 2 | . . . . 1 . . 1 Tool/Special 1 | . . . . . . . 1 Average Slot Usage (%) 95 | . 87 99 95 99 94 79 78 Engine 10 | . 8 11 11 11 11 9 8 Treads 21 | . 22 22 17 22 22 20 17 Device 6 | . 13 11 11 7 . 6 9 Storage 10 | . 14 11 11 11 11 6 6 Protection 3 | . . . . 3 6 6 1 Energy Gun 8 | . . 3 . 10 11 6 8 Energy Cannon 3 | . . 15 22 . . . 10 Ballistic Gun 4 | . 27 23 17 . . . . Ballistic Cannon 23 | . . . . 31 32 20 3 Peak Build Rating 68 | 9 10 15 16 30 29 43 68 Average Rating 24 | 7 7 13 14 25 26 38 49 On Entrance 17 | . 9 8 15 15 27 29 40 Naked Turns . | . . . . . . . . Heaviest Build 69 | 14 29 43 43 58 59 64 69 Greatest Support 60 | 40 40 40 40 40 40 60 60 Greatest Overweight (x) 15 | 1 1 1 2 1 1 1 15 Average Overweight (x) . | . . . . . 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 Most Carried 15 | 8 15 15 15 15 15 14 15 Average Carried 14 | 5 12 13 14 14 14 10 11 Final Capacity 15 | 8 15 15 15 15 15 15 15 Final Carried 15 | 8 14 15 15 15 15 10 15 Class Distribution -------------------- 21% | Derelict-Tank 20% | Derelict-Gunner 19% | Derelict-Skirmisher 12% | Skirmisher 11% | Mutant 7% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Skirmisher | -9/Mines Derelict-Skirmisher | -7/Zion Derelict-Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Scavenger-Skirmisher | -6/DSF Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Matter Collected 1408 | 327 199 129 116 70 203 . 364 Remotely . | . . . . . . . . Salvage Created 1896 | 130 305 413 134 . 193 . 721 Parts 100 | 6 26 17 9 . 10 . 32 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 1 | . 1 . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 15 | . . . . . 15 . . Prevented 3 | . . . . . 3 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Combat Hostiles Destroyed 41 | . 8 5 10 . 6 . 12 Guns 16 | . 8 2 1 . . . 5 Cannons 12 | . . 2 5 . 2 . 3 AOE 13 | . . 1 4 . 4 . 4 Classes Destroyed 17 | 3 4 3 1 . 1 . 5 Worker 1 | 1 . . . . . . . Builder 1 | . 1 . . . . . . Tunneler 2 | 2 . . . . . . . Hauler 1 | . . 1 . . . . . Recycler 4 | 1 1 1 1 . . . . Carrier 1 | . . . . . 1 . . Mechanic 1 | . . 1 . . . . . Operator 1 | . 1 . . . . . . Swarmer 16 | . 5 . 6 . 5 . . Grunt 11 | . 3 2 . . 1 . 5 Brawler 1 | . . . . . . . 1 Sentry 4 | . . 3 . . . . 1 Specialist 2 | . . . . . . . 2 Hunter 1 | . . . . . . . 1 Programmer 1 | . . . . . . . 1 Heavy 1 | . . . . . . . 1 Assembled 4 | . . . 4 . . . . Best Kill Streak 6 | 1 6 4 6 . 4 . 3 Combat Bots Only 6 | . 6 1 3 . 4 . 3 Max Kills in Single Turn 2 | 1 1 1 2 . 2 . 1 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 2 . 2 . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Hostile Shots Fired 420 | . 120 24 26 . 87 . 163 Missed 128 | . 31 11 6 . 39 . 41 Hits 292 | . 89 13 20 . 48 . 122 Projectile 292 | . 89 13 20 . 48 . 122 Critical Strikes 8 | . 1 2 . . 1 . 4 Part Disruptions 7 | . . . . . . . 7 Damage Taken 4315 | . 824 181 229 . 557 . 2524 Core 1130 | . 151 . 60 . 33 . 886 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 71 | 100 39 . . . 76 . . Volleys Fired 142 | 17 56 13 12 . 9 . 35 Largest 4 | 2 2 4 4 . 4 . 4 Hottest 320 | 40 40 191 155 . 202 . 320 Shots Fired 325 | 34 97 49 35 . 30 . 80 Gun 216 | 34 97 34 13 . 7 . 31 Cannon 95 | . . 15 20 . 21 . 39 Launcher 14 | . . . 2 . 2 . 10 Special . | . . . . . . . . Kinetic 209 | 34 97 31 13 . 21 . 13 Thermal 55 | . . 3 . . 7 . 45 Explosive 14 | . . . 2 . 2 . 10 Electromagnetic 47 | . . 15 20 . . . 12 Robot Hit Streak 8 | 7 7 7 4 . 7 . 8 Robot Miss Streak 7 | 2 6 2 3 . 3 . 7 Penetration Max 1 | . . . . . 1 . . Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 173 | 21 52 27 14 . 13 . 46 Core Hits 94 | 8 22 10 10 . 9 . 35 Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 7 | . 2 . . . 3 . 2 Critical Strikes 11 | . 2 . . . 6 . 3 Burn 1 | . . . . . . . 1 Destroy 10 | . 2 . . . 6 . 2 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4289 | 222 499 481 577 . 557 . 1953 Guns 1481 | 222 499 182 29 . 46 . 503 Cannons 1168 | . . 253 198 . 259 . 458 Explosions 1640 | . . 46 350 . 252 . 992 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1237 | 222 499 161 29 . 259 . 67 Thermal 1019 | . . 67 163 . 46 . 743 Explosive 1431 | . . . 187 . 252 . 992 Electromagnetic 602 | . . 253 198 . . . 151 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . 1 . 8 Average Corruption 3 | . . . . . 1 . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . . . 5 . 12 Message Errors 5 | . . . . . 2 . 3 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 4 | . . . . . 2 . 2 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . 2 Data Loss (major) 1 | . . . . . 1 . . Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 79 | . . . 74 . . . 5 Projectiles 6 | . . . 6 . . . . Explosions 73 | . . . 68 . . . 5 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 60 | . . . 60 . . . . Shots 2 | . . . 2 . . . . Rammed 1 | . 1 . . . . . . Targets Rammed 1 | . 1 . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1003 | . 15 239 247 . 288 . 1003 Average Temperature 153 | . 7 72 94 . 117 . 267 Received Heat Transfer 727 | . 168 75 40 . 96 . 348 Effects 27 | . . . . . . . 27 Shutdowns 5 | . . . . . . . 5 Energy Bleed 2 | . . . . . . . 2 Interference 6 | . . . . . . . 6 Matter Decay 4 | . . . . . . . 4 Short Circuit 3 | . . . . . . . 3 Damage (minor) 1 | . . . . . . . 1 Damage (major) 1 | . . . . . . . 1 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 1 | . . 1 . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . . . . . 5 Heat Transferred 1893 | . . 100 200 . 74 . 1519 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . 1 1 . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Maximum Alert Level 1 | . . . . . . 1 1 Low Security (%) 83 | 100 100 100 100 . . . 31 Level 1 16 | . . . . . . 100 68 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Sterilizations 1 | . . . . . . . 1 Peak Influence 393 | 5 115 50 147 . . 318 393 Initial 318 | . . 9 15 . . 318 222 Average 92 | . 46 27 86 . . 318 236 Influence Increases 1683 | 20 230 160 187 . 445 300 341 Destroy 0b10 Robot/C 880 | . 160 100 120 . 260 . 240 Destroy 0b10 Robot/NC 75 | 20 15 15 5 . 10 . 10 Destroy Leader 192 | . 40 42 10 . 50 . 50 Allied During Kill 125 | . . . . . 125 . . Disable Machine 30 | . 15 . 15 . . . . Destroy Structure 66 | . . 3 22 . . . 41 Advance Influence 300 | . . . . . . 300 . Lose Combat Pursuer 15 | . . . 15 . . . . Influence Decreases 1290 | 20 207 143 215 12 415 12 266 Entered New Map 159 | . . 14 25 12 . 12 96 Time Decay 881 | 20 157 129 180 . 395 . . Lost Part 190 | . 50 . 10 . 20 . 110 Lost Ally 60 | . . . . . . . 60 Squads Dispatched 5 | . 1 2 . . . . 2 Investigation 1 | . . 1 . . . . . Extermination . | . . . . . . . . Reinforcement 4 | . 1 1 . . . . 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Distress Signals 2 | . 1 1 . . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 63 | . 18 11 10 . 11 . 13 Peak Tracking Total 6 | . 6 4 4 . 4 . 4 Tactical Retreats 1 | . . . 1 . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Traps Triggered 3 | . . 1 . . . . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Machines Disabled 3 | . 1 . 1 . . . 1 Max in Single Turn 1 | . 1 . 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Machines Accessed 3 | . 1 1 . . . 1 . Terminals 2 | . 1 . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 3 | . 1 1 . . . 1 . Successful 1 | . . . . . . 1 . Failed 2 | . 1 1 . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 3 | . 1 1 . 1 . . . Terminals 2 | . 1 . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . . . . 1 . Open DSF 1 | . . . . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac DSF Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 4 3 3 Highest-Rated Group 149 | . . . . 149 149 111 111 Highest-Rated Ally 38 | . . . . 38 38 38 38 Total Orders . | . . . . . . . . Ally Attacks 28 | . . . . . 28 . . Total Damage 487 | . . . . . 487 . . Kills 9 | . . . . . 9 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Active Infowar (turns) 2691 | 143 463 284 378 1265 . . 158 Sensors 2285 | . 358 284 378 1265 . . . A.S.S. 158 | . . . . . . . 158 Terrain 248 | 143 105 . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 4 | . . . . 1 3 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Turns Passed 6091 | 243 465 284 378 2546 1735 17 423 Spaces Moved 2431 | 112 161 128 156 1074 692 5 103 Core 10 | 4 . . . . . . 6 Treads 2421 | 108 161 128 156 1074 692 5 97 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 240 246 170 Average Speed 226 | 156 182 163 208 235 242 246 268 Slowest Speed 800 | 160 240 240 320 240 250 246 800 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 51 | 7 34 16 45 89 83 . 87 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . . 2 . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 10 | . . . 2 3 5 . . Spaces Dug . | . . . . . . . . Terrain Destroyed 93 | . . 3 24 . 13 . 53 Melee . | . . . . . . . . Projectile 9 | . . . . . 4 . 5 AOE 84 | . . 3 24 . 9 . 48 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac DSF Total 2772 | 145 250 176 184 1093 731 11 182 Wait 50 | . 3 18 3 3 17 . 6 Move 2424 | 111 160 127 155 1073 691 4 103 Hop . | . . . . . . . . Pick Up 47 | 9 15 4 4 2 4 . 9 Fast Attach 31 | 6 2 3 2 6 . . 12 Attach 19 | 1 4 2 1 . 2 6 3 Detach 3 | . 1 . . . . 1 1 Swap 14 | 1 1 3 2 1 4 . 2 Drop 37 | . 7 6 5 8 4 . 7 Fire 142 | 17 56 13 12 . 9 . 35 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 1 | . 1 . . . . . . Escape Stasis 4 | . . . . . . . 4 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Low x2 / DSF) -6/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 244 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 512 | -10/Materials | Core integrity fell below 50% 542 | -10/Materials | Lost 3 parts (1p1n1w) 684 | -10/Materials | Discovered new exit (range 16) 709 | -10/Materials | Entered another Materials area 709 | -9/Materials | Evolved 2 slots: Weapon x2 956 | -9/Materials | Discovered new exit (range 16) 993 | -9/Materials | Entered Mines 1000 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1008 | -9/Mines | Build established: Skirmisher 1180 | -9/Mines | Assembled infested the area 1360 | -9/Mines | Discovered new exit (range 3) 1361 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1371 | -9/Mines | Entered Zion 1572 | -7/Zion | Discovered new exit (range 10) 1789 | -7/Zion | Build established: Derelict-Skirmisher 1974 | -7/Zion | Learned location of 1 exit from Factory 2034 | -7/Zion | Learned location of Warlord (-4) 2653 | -7/Zion | Found Prototype Device 2653 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2907 | -7/Zion | Met Imprinter 2957 | -7/Zion | Imprinted 2959 | -7/Zion | Build established: Derelict-Gunner 2960 | -7/Zion | Declared Zion's savior 3472 | -7/Zion | Build established: Derelict-Tank 3917 | -7/Zion | Entered Proximity Caves 3917 | -6/Proximity Caves | Accompanied by 4 allies 3919 | -6/Proximity Caves | Spotter reported a threat 3921 | -6/Proximity Caves | Spotter reported a threat 4258 | -6/Proximity Caves | Learned Factory garrison access intel 4464 | -6/Proximity Caves | Learned 4 Factory zone layouts 4608 | -6/Proximity Caves | Learned Factory emergency access door positions 4657 | -6/Proximity Caves | Build established: Derelict-Gunner 5083 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5524 | -6/Proximity Caves | Build established: Scavenger-Tank 5607 | -6/Proximity Caves | Discovered new exit (range 8) 5652 | -6/Proximity Caves | Entered Factory 5652 | -6/Factory | Accompanied by 3 allies 5652 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 5653 | -6/Factory | Identified exit to Lower Caves 5656 | -6/Factory | Loaded intel: 4 garrison access locations 5669 | -6/Factory | Identified exit to DSF 5669 | -6/Factory | Entered DSF 5669 | -6/DSF | Accompanied by 3 allies 5697 | -6/DSF | Additional patrols routed to DSF 5755 | -6/DSF | Lost 3 allies 5837 | -6/DSF | Lost 9 parts (2p2n1u4w) 5919 | -6/DSF | Found Prototype Device 5919 | -6/DSF | Identified Active Sensor Suite 5978 | -6/DSF | Sterilization system engaged 5998 | -6/DSF | Ambient heat levels rising (+10) 6013 | -6/DSF | Ambient heat levels rising (+10) 6028 | -6/DSF | Ambient heat levels rising (+10) 6038 | -6/DSF | Discovered new exit (range 16) 6043 | -6/DSF | Ambient heat levels rising (+10) 6058 | -6/DSF | Ambient heat levels rising (+10) 6063 | -6/DSF | Core integrity fell below 50% 6073 | -6/DSF | Ambient heat levels rising (+10) 6082 | -6/DSF | Core integrity fell below 20% 6088 | -6/DSF | Ambient heat levels rising (+10) 6093 | -6/DSF | Core destroyed Last Messages --------------- 06078_ Overheating: Matter decay (-11). 06079_ Power failure, Imp. Deuterium Engine shutdown. 06080_ Acquired 40 matter. 06082_ Overheating: Core damaged (-85). 06083_ Acquired 28 matter. 06084_ Power failure, Imp. Deuterium Engine shutdown. 06085_ IV%SL%TX