Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 20:32:29 Player: kasaphescent Result: Destroyed by MAIN.C with High-powered Disruptor Cannon Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (370) 1850 Value Destroyed (20092) 20092 Prototype IDs (45) 900 Alien Tech Used (4) 800 Bonus (13124) 13124 TOTAL SCORE: 45666 Bonus ------- Triggered High Security 500 High Alert Combat Kills 7415 Follower Combat Kills 219 Met Data Miner 300 Met MAIN.C 5000 Friendly Fire -310 Cogmind --------- Core Integrity 0/1600 Matter 613/700 Energy 99/100 System Corruption 72% Temperature Cool (9) Movement Core (50) Location -1/Command Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (11) ----- Advanced Matter Compressor > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Vortex Chain Reactor > --- PROPULSION ------- Armored Heavy Treads Biometal Heavy Treads Enhanced Armored Heavy Treads High-density Centrium Heavy Treads > --- UTILITY ---------- Advanced Cooling System Advanced Coolant Injector High-capacity Storage Unit Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer SHELL Armor Thermal Barrier Experimental Force Field > --- WEAPON ----------- Compact Linear Accelerator Graviton Cannon Sigix Broadsword > --- INVENTORY -------- Vortex Chain Reactor Advanced Heavy Treads High-density Centrium Heavy Treads Advanced Matter Compressor Heavy Regenerative Plating EM Disruption Field Long-range Tractor Beam Disintegrator Railgun Railgun Railgun Hypervelocity Multirail Gamma Bomb Array Sigix Broadsword [Rating: 241] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Neutrino Core Reactor Vortex Chain Reactor Propulsion Myomer Leg Treads High-density Centrium Heavy Treads Leg Myomer Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection SHELL Armor Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Graviton Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Impact Mace Slashing Weapon Sigix Broadsword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 2 2 . 2 . . 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Propulsion 6 | . . . 2 1 . . . . . . . . . . . 1 . . . . 2 . Utility 9 | . . . . 1 . . . . 1 . . . . 2 2 1 . 2 . . . . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Parts Attached 330 | 6 6 16 8 20 8 . . 4 26 2 3 5 8 22 20 8 24 57 24 9 12 42 Power 28 | 1 . 1 1 2 . . . 1 2 . . . . 2 4 1 2 6 4 . . 1 Engine 9 | 1 . 1 . 2 . . . 1 1 . . . . 2 . 1 . . . . . . Core 3 | . . . 1 . . . . . . . . . . . 2 . . . . . . . Reactor 16 | . . . . . . . . . 1 . . . . . 2 . 2 6 4 . . 1 Propulsion 63 | 2 3 5 4 1 . . . . 9 1 . 1 1 5 6 1 1 14 2 3 1 3 Treads 15 | . . . . . . . . . . . . . . . . . . 6 2 3 1 3 Leg 44 | 2 3 5 4 1 . . . . 9 1 . 1 1 5 6 1 1 4 . . . . Wheel 4 | . . . . . . . . . . . . . . . . . . 4 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 122 | 1 3 1 2 4 1 . . . 7 . . . 3 10 6 5 8 24 12 4 11 20 Device 80 | . 1 1 2 1 1 . . . 6 . . . 2 5 2 . 3 17 9 2 10 18 Storage 8 | 1 2 . . 1 . . . . . . . . . . . 1 1 . . . 1 1 Processor 14 | . . . . 2 . . . . . . . . . 1 3 2 1 2 2 1 . . Hackware 4 | . . . . . . . . . . . . . . . . . . 4 . . . . Protection 16 | . . . . . . . . . 1 . . . 1 4 1 2 3 1 1 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 117 | 2 . 9 1 13 7 . . 3 8 1 3 4 4 5 4 1 13 13 6 2 . 18 Energy Gun 29 | . . 4 . 8 . . . 1 2 . . 3 2 2 . . 7 . . . . . Energy Cannon 12 | . . . . . . . . . . . . . . . . . . 8 1 . . 3 Ballistic Gun 36 | 2 . 5 1 2 4 . . 1 2 1 2 . 1 3 3 1 3 2 . . . 3 Ballistic Cannon 12 | . . . . . . . . . . . . 1 . . . . 1 1 2 1 . 6 Launcher 15 | . . . . 1 3 . . 1 1 . 1 . 1 . . . . 2 . 1 . 4 Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Slashing Weapon 9 | . . . . 2 . . . . 2 . . . . . . . . . 3 . . 2 Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 . 1 . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 37 | . . 2 . 2 . . . . 2 . . . . 3 . 1 9 6 8 3 . 1 Parts Lost 48 | . . 1 . 1 . . . 1 . . . . . 3 4 . 1 16 3 . . 18 Power 6 | . . 1 . . . . . 1 . . . . . . 1 . . 2 . . . 1 Propulsion 13 | . . . . . . . . . . . . . . 1 1 . 1 6 . . . 4 Utility 18 | . . . . . . . . . . . . . . 2 2 . . 5 2 . . 7 Weapon 11 | . . . . 1 . . . . . . . . . . . . . 3 1 . . 6 Highest Loss Streak 14 | . . 1 . 1 . . . 1 . . . . . 1 3 . 1 6 1 . . 14 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Average Slot Usage (%) 87 | . 97 99 100 99 100 100 100 99 98 98 100 99 100 99 98 96 94 73 70 68 66 61 Engine 4 | . 14 10 5 4 7 7 7 6 7 6 6 6 6 9 4 4 2 . . . . . Reactor 3 | . . . . . . . . . 4 6 6 6 6 1 2 . 3 7 7 4 4 3 Treads 4 | . . . . . . . . . . . . . . . . . . 6 13 13 16 15 Leg 20 | . 28 21 36 37 38 38 38 38 33 33 33 33 33 29 26 28 28 9 . . . . Device 11 | . 11 11 9 7 7 7 7 7 10 13 13 13 9 15 15 9 8 8 16 16 14 14 Storage 5 | . 14 11 9 7 7 7 7 7 6 6 6 6 6 5 5 4 4 4 4 4 4 3 Processor 8 | . . . . 7 7 7 7 7 2 . . . . 5 13 21 23 12 11 13 12 8 Protection 3 | . . . . . . . . . 6 6 6 6 9 5 5 2 1 4 4 3 4 3 Energy Gun 7 | . . 21 18 14 15 15 15 15 13 8 6 14 19 11 9 2 1 . . . . . Ballistic Gun 8 | . 28 21 18 15 14 15 15 14 10 16 19 11 6 11 10 15 9 2 . . . . Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . 1 3 4 7 8 4 Naked Turns 22 | . . . . . . . . . . . . . . . . . . . . . . 22 Heaviest Build 257 | 14 30 35 37 67 67 66 66 66 94 94 101 98 98 97 100 87 139 175 156 150 249 257 Greatest Support 330 | 20 20 20 54 83 68 68 68 68 92 94 94 99 99 104 128 150 150 240 270 270 305 330 Greatest Overweight (x) 6 | 1 1 3 . . . . . . 1 1 1 1 . 1 . . . 6 . . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . 1 . . . . Largest Inventory Capacity 30 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 30 30 Average Capacity 20 | 7 11 15 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 23 28 Most Carried 23 | 7 15 15 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 23 23 Average Carried 18 | 4 10 14 14 15 19 20 20 19 19 20 19 20 19 19 19 17 19 19 19 20 20 19 Final Capacity 30 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 30 5 Final Carried 22 | 7 15 14 15 19 20 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 22 . Class Distribution -------------------- 22% | Scavenger-Tank 21% | Scavenger-Gladiator 13% | Mutant 11% | Scavenger-Skirmisher 7% | Gunner 6% | Scavenger-Gunner 4% | Scavenger-Mutant 3% | Hacker-Mutant 3% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Data Miner Scavenger-Skirmisher | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -6/Zion Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Gunner | -3/Research Mutant | -3/Testing Mutant | -2/Research Scavenger-Gladiator | -2/Quarantine Scavenger-Gladiator | -2/Section 7 Scavenger-Gladiator | -1/Access Scavenger-Gladiator | -1/Command Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Matter Collected 12583 | 278 671 444 160 358 192 43 . 96 455 20 63 50 190 618 709 428 703 3711 542 778 721 1353 Remotely 2193 | . . . . . . . . . . . . . 100 . . . . 771 202 . 103 1017 Salvage Created 18370 | 59 679 721 280 411 174 . . 99 460 . 5 . 747 1347 1527 228 394 3303 1085 1641 1536 3674 Parts 766 | 2 37 50 12 22 8 . . 6 23 . 1 . 24 36 69 12 18 116 50 62 81 137 Haulers Intercepted 8 | . 1 2 . . . . . . . . . . . 2 . . . 3 . . . . Recyclers Shooed 22 | . 4 3 . 1 . . . . 3 . . . . 2 2 . 1 5 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 28 | . . . . . 5 . . 6 . . . . 17 . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Combat Hostiles Destroyed 299 | . 12 10 4 9 10 . . 3 4 . 1 . 18 17 22 5 7 53 13 26 29 56 Melee 32 | . . . . . . . . . . . . . . . . . . . 3 16 10 3 Guns 92 | . 12 10 4 6 2 . . 1 4 . 1 . 9 17 21 5 . . . . . . Cannons 129 | . . . . . . . . . . . . . . . . . 7 44 9 8 18 43 AOE 30 | . . . . 3 8 . . 2 . . . . 8 . . . . 5 . . 1 3 Classes Destroyed 24 | 1 4 4 . 1 1 . . . 1 . 1 . 2 2 . . . 2 2 2 . 1 Worker 17 | . . 1 1 1 . . . . . . . . . 1 2 . . 4 . . 4 3 Builder 11 | . 1 2 . . . . . . . . . . . . 1 . . 5 . 1 1 . Tunneler 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Hauler 8 | . 1 2 . . . . . . . . . . . 2 . . . 3 . . . . Recycler 21 | 1 2 2 . 1 . . . . 2 . . . . 1 1 . 2 7 1 . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Operator 3 | . . . . . . . . . . . . . . 1 . . 1 1 . . . . Watcher 10 | . . 3 1 . . . . . 1 . . . . . 1 . . 4 . . . . Swarmer 54 | . 3 4 . 4 8 . . 2 . . . . 4 5 4 4 . 4 . 4 4 4 Cutter 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Saboteur 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 Grunt 86 | . 9 4 3 . 1 . . . 2 . . . 4 5 7 . . 7 2 14 5 23 Brawler 12 | . . . . . . . . . . . . . 4 . . . . 2 . 1 3 2 Duelist 11 | . . 1 . . . . . . 1 . . . 2 . . . . 1 2 1 . 3 Protector 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Sentry 22 | . . 1 1 4 1 . . 1 . . . . 2 4 2 1 . 2 . 1 . 2 Specialist 6 | . . . . . . . . . . . . . . . . . . 6 . . . . Hunter 26 | . . . . . . . . . . . . . . 3 3 . . 12 1 . . 7 Programmer 73 | . . . . 1 . . . . 1 . . . 2 . 6 . 7 18 6 4 17 11 Heavy 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 Fortress 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Samaritan 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Thief 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Thug 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Fireman 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 18 | 1 3 4 2 4 4 . . 2 3 . 1 . 9 9 5 4 3 18 6 4 6 16 Combat Bots Only 16 | . 3 3 2 4 4 . . 2 3 . 1 . 9 8 4 4 3 5 6 4 5 16 Max Kills in Single Turn 5 | 1 1 2 1 1 3 . . 2 2 . 1 . 5 2 3 2 1 4 1 1 2 3 Gunslinging 1 | . . . . . . . . . . . . . . . 1 1 . . . . . . Exploded 4 | . . . . 1 3 . . 2 . . . . 4 . . . . 2 . . 1 1 Melee 1 | . . . . . . . . . . . . . . . . . . . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Damage Taken 32289 | . 397 395 216 422 483 . . 173 333 173 9 . 565 1184 1481 242 287 6959 3982 1202 1622 12164 Core 2485 | . 42 72 35 . 69 . . 31 20 . . . 88 88 85 . 25 237 42 23 17 1611 Absorbed by Shields 9226 | . . . . . . . . . 133 179 9 . 168 . 67 . . 1166 570 1305 1170 4459 Reduced by Siege Mode 1170 | . . . . . . . . . . . . . . . . . . 125 294 92 109 550 Redirected to Shielding 55 | . . . . . . . . . . . . . . . . 55 . . . . . . Regen/Repaired (Parts) 9588 | . . . . . . . . . . . . . . . . . 24 3050 2658 734 807 2315 Core Remaining (%) 89 | 100 83 82 93 . . . . 85 . . . . 87 91 92 . 98 . . 79 . . Volleys Fired 771 | 3 64 40 15 22 17 . . 6 31 . 3 . 23 45 57 7 32 156 31 39 40 140 Largest 4 | 2 2 4 4 4 4 . . 4 4 . 3 . 4 4 4 4 3 3 3 2 2 2 Hottest 325 | 40 40 143 146 192 192 . . 187 181 . 136 . 258 210 168 126 163 325 295 140 140 190 Shots Fired 1748 | 6 128 160 58 76 37 . . 21 87 . 7 . 71 175 209 28 34 181 63 66 80 261 Gun 1057 | 6 128 160 58 73 28 . . 20 83 . 6 . 67 175 209 28 11 5 . . . . Cannon 648 | . . . . . . . . . . . . . . . . . 20 170 63 62 80 253 Launcher 40 | . . . . 3 9 . . 1 4 . 1 . 4 . . . . 6 . 4 . 8 Special 3 | . . . . . . . . . . . . . . . . . 3 . . . . . Kinetic 1073 | 6 128 80 30 36 12 . . 10 50 . 4 . 12 89 115 24 30 137 29 62 80 139 Thermal 632 | . . 80 28 37 16 . . 10 33 . 2 . 55 86 94 4 1 38 34 . . 114 Explosive 26 | . . . . 3 9 . . 1 4 . 1 . 4 . . . . 4 . . . . Electromagnetic 14 | . . . . . . . . . . . . . . . . . . 2 . 4 . 8 Robot Hit Streak 62 | 5 15 9 6 10 11 . . 11 11 . 2 . 9 9 21 17 22 26 62 13 33 34 Robot Miss Streak 13 | . 4 3 2 5 5 . . 4 7 . 9 . 13 5 2 3 2 3 1 3 1 6 Penetration Max 2 | . . . . . . . . . . . . . . 2 1 1 . 2 . . . . Secondary Targets 12 | . 2 . . . . . . . . . . . 1 3 4 2 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . 1 1 1 1 . . . . . . Shots Hit Robots 1364 | 5 90 87 33 58 26 . . 14 43 . 3 . 51 117 150 19 21 151 86 92 89 229 Core Hits 723 | 2 31 33 13 34 24 . . 6 26 . 2 . 56 82 58 11 8 95 31 50 38 123 Critical Kills 11 | . 1 . . . . . . . . . . . . 3 2 . . 3 1 . . 1 Critical Parts Destroyed 13 | . . . . 1 . . . . . . . . . 7 5 . . . . . . . Critical Strikes 139 | . 1 3 1 1 . . . . 1 . . . 2 18 15 1 4 30 7 12 19 24 Burn 22 | . . 3 1 . . . . . 1 . . . 2 6 8 1 . . . . . . Meltdown 5 | . . . . . . . . . . . . . . . . . . 3 1 . . 1 Destroy 21 | . 1 . . 1 . . . . . . . . . 12 7 . . . . . . . Blast 76 | . . . . . . . . . . . . . . . . . 4 27 3 7 14 21 Sever 15 | . . . . . . . . . . . . . . . . . . . 3 5 5 2 Melee Attacks 192 | . . . . 2 . . . . 1 . . . . . 2 . 12 . 37 47 52 39 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 178 | . . . . 2 . . . . 1 . . . . . . . . . 37 47 52 39 Piercing 14 | . . . . . . . . . . . . . . . 2 . 12 . . . . . Sneak Attacks 9 | . . . . . . . . . . . . . . . . . 1 . . 4 3 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 62942 | 60 1133 1096 471 1409 1023 . . 420 733 . 84 . 2487 2319 4078 482 1986 14712 4957 6215 6578 12699 Guns 13186 | 60 1133 1096 471 986 374 . . 268 733 . 39 . 1056 2308 4045 482 . 135 . . . . Cannons 31624 | . . . . . . . . . . . . . . . . . 1911 12863 2260 2158 3296 9136 Explosions 6751 | . . . . 423 649 . . 152 . . 45 . 1431 . . . . 1611 . 470 692 1278 Melee 11164 | . . . . . . . . . . . . . . . . . 75 . 2697 3587 2590 2215 Ramming 217 | . . . . . . . . . . . . . . 11 33 . . 103 . . . 70 Kinetic 31648 | 60 1133 473 258 464 171 . . 94 309 . 27 . 194 831 2242 410 1911 12032 874 2158 3296 4711 Thermal 13420 | . . 623 213 522 203 . . 174 424 . 12 . 862 1477 1803 72 . 966 1386 . 178 4505 Explosive 4535 | . . . . 423 649 . . 152 . . 45 . 1431 . . . . 1321 . . 514 . Electromagnetic 1958 | . . . . . . . . . . . . . . . . . . 290 . 470 . 1198 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 11089 | . . . . . . . . . . . . . . . . . . . 2697 3587 2590 2215 Piercing 75 | . . . . . . . . . . . . . . . . . 75 . . . . . Highest Corruption 72 | . . . . . . . . 1 . . . . . . 6 . 2 19 26 33 21 72 Average Corruption 16 | . . . . . . . . 1 . . . . . . 4 . 1 13 22 27 8 34 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Effects 298 | . . . . . . . . 1 . . . . . . 18 . 1 62 50 52 45 69 Message Errors 64 | . . . . . . . . . . . . . . . 3 . . 14 10 8 13 16 Matter Fused 68 | . . . . . . . . 1 . . . . . . 6 . . 12 13 16 8 12 Heat Flow Errors 22 | . . . . . . . . . . . . . . . 2 . . 6 4 2 4 4 Energy Discharges 32 | . . . . . . . . . . . . . . . 1 . . 9 6 4 7 5 Parts Rejected 10 | . . . . . . . . . . . . . . . . . 1 2 1 2 1 3 Data Loss (minor) 33 | . . . . . . . . . . . . . . . 1 . . 6 5 6 5 10 Data Loss (major) 14 | . . . . . . . . . . . . . . . 1 . . 4 1 3 1 4 Misfires 12 | . . . . . . . . . . . . . . . . . . 3 3 2 1 3 Alerts 8 | . . . . . . . . . . . . . . . 1 . . 3 1 1 2 . Misdirections 16 | . . . . . . . . . . . . . . . . . . 2 5 2 2 5 Weapon Failures 19 | . . . . . . . . . . . . . . . 3 . . 1 1 6 1 7 Overload Shots 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Overflow Damage 5147 | . . . . 25 . . . 29 . . . . 43 . . . 507 2404 151 505 916 567 Projectiles 3559 | . . . . . . . . . . . . . . . . . 507 2271 89 84 376 232 Explosions 227 | . . . . 25 . . . 29 . . . . 43 . . . . 130 . . . . Melee 1361 | . . . . . . . . . . . . . . . . . . 3 62 421 540 335 Knockbacks 160 | . . . . . . . . . . . . . . . . . 8 60 14 7 30 41 Impact 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 Kinetic 139 | . . . . . . . . . . . . . . . . . 7 50 13 7 26 36 Secondary 19 | . . . . . . . . . . . . . . . . . 1 9 1 . 4 4 Self-Inflicted Damage 428 | . . . . 20 78 . . . . . . . 38 73 . . . 47 . 13 38 121 Shots 24 | . . . . 1 2 . . . . . . . 1 1 . . . 1 . 4 1 13 Rammed 7 | . . . . . . . . . . . . . . . . . . 6 . . . 1 Targets Rammed 10 | . . . . . . . . . . . . . . 1 2 . . 6 . . . 1 Kicked 3 | . . . . . . . . . . . . . . 1 2 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 483 | . 4 317 150 393 30 . . 48 289 . . . 483 276 356 161 322 467 198 130 183 163 Average Temperature 91 | . 2 33 30 134 19 . . 20 90 . . . 183 70 107 72 110 98 67 69 88 42 Received Heat Transfer 2493 | . 162 105 117 72 33 . . 6 54 12 . . 136 216 130 . . 256 279 292 52 571 Effects 15 | . . . . . . . . . . . . . 11 . 1 . . 3 . . . . Shutdowns 4 | . . . . . . . . . . . . . 2 . . . . 2 . . . . Energy Bleed 3 | . . . . . . . . . . . . . 2 . 1 . . . . . . . Interference 3 | . . . . . . . . . . . . . 3 . . . . . . . . . Short Circuit 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Damage (major) 4 | . . . . . . . . . . . . . 4 . . . . . . . . . Siege Activations 36 | . . . . . . . . . . . . . . . . . . 5 6 6 9 10 Total Turns 1220 | . . . . . . . . . . . . . . . . . . 121 193 243 264 399 Longest Duration 109 | . . . . . . . . . . . . . . . . . . 38 83 57 63 109 Robots Corrupted 9 | . . . . . . . . . . . . . . . . . . 1 . 2 . 6 Combat Hostiles 9 | . . . . . . . . . . . . . . . . . . 1 . 2 . 6 Parts Fried 32 | . . . . . . . . . . . . . . . . . . 10 . 5 . 17 Impact Corruptions 11 | . . . . . . . . . . . . . . . . . 2 7 . . . 2 Robots Melted 8 | . . . . . . . . . . . . . 1 1 1 . . 3 1 . . 1 Combat Hostiles 7 | . . . . . . . . . . . . . 1 . 1 . . 3 1 . . 1 Parts Melted 53 | . . 1 . 1 . . . . 2 . . . 5 16 16 . 1 6 2 . . 3 Heat Transferred 21128 | . . 2072 703 1242 485 . . 361 995 . 25 . 1850 3730 3856 250 . 851 1034 . 100 3574 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Peak Influence 2039 | 5 328 332 243 276 . . . . 291 . . . . 456 627 438 275 1318 952 1035 1159 2039 Initial 741 | . 3 81 90 109 . . . . . . . . . 56 149 318 133 143 735 433 620 741 Average 524 | . 187 193 163 155 . . . . 80 . . . . 226 307 332 174 702 810 721 777 1488 Maximum Alert Level 5 | . 1 1 1 1 . . . . 1 . . . . 2 2 2 1 4 3 3 4 5 Low Security (%) 34 | 100 68 56 59 80 . . . . 86 . . . . 42 47 . 61 26 . . . . Level 1 16 | . 31 43 40 19 . . . . 13 . . . . 48 16 77 38 2 . . . . Level 2 14 | . . . . . . . . . . . . . . 8 35 22 . 11 . 52 45 . Level 3 24 | . . . . . . . . . . . . . . . . . . 45 100 47 47 20 Level 4 6 | . . . . . . . . . . . . . . . . . . 14 . . 6 39 Level 5 2 | . . . . . . . . . . . . . . . . . . . . . . 33 High Security . | . . . . . . . . . . . . . . . . . . . . . . 6 Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 65 | . 3 . 1 1 . . . . 2 . . . 1 9 4 . 2 13 4 4 10 11 Investigation 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . . Extermination 26 | . . . . 1 . . . . 1 . . . . 1 3 . 2 4 3 2 5 4 Reinforcement 18 | . 2 . 1 . . . . . 1 . . . . 4 1 . . 7 . . 1 1 Assault 16 | . . . . . . . . . . . . . 1 . . . . 2 1 2 4 6 Garrison 3 | . . . . . . . . . . . . . . 3 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 10 | . . . . . . . . . . . . . . 1 . . . 1 1 2 3 2 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 3 | . . . . . . . . . . . . . . 2 . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Distress Signals 22 | . 2 . . . . . . . 2 . . . . 1 1 . 1 7 1 . 2 5 Communications Jammed 36 | . . . . . . . . . . . . . . . 36 . . . . . . . Distress Signals 35 | . . . . . . . . . . . . . . . 35 . . . . . . . Times Spotted 482 | . 19 15 6 10 11 . . 5 14 1 1 . 21 27 40 5 12 91 20 43 44 97 Peak Tracking Total 16 | . 8 3 3 4 4 . . 3 4 1 1 . 10 8 7 4 3 9 8 6 6 16 Tactical Retreats 37 | . 1 1 . . . . . . . 1 . . . 1 4 . . 13 1 6 5 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Traps Triggered 8 | . 1 2 . . . . . . . . . . . . 1 . . 1 . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 7 | . . . 1 . . . . 3 . . . . . . . . . 3 . . . . Exploded 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Machines Disabled 35 | . 1 . . . . . . . 3 . . . 1 1 3 . 10 1 4 5 3 3 Max in Single Turn 1 | . 1 . . . . . . . . . . . 1 1 1 . 1 1 1 1 1 1 Garrison Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Machines Accessed 49 | . . . 2 6 1 . 4 . 4 . . . . 3 1 . 6 7 5 3 4 3 Terminals 32 | . . . 2 3 . . . . 3 . . . . 1 1 . 3 5 5 3 3 3 Fabricators 6 | . . . . 2 . . . . . . . . . 1 . . 1 1 . . 1 . Repair Stations 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . Total Hacks 123 | . . . 3 16 1 . 29 . 10 . . . . 8 2 . 12 18 11 4 5 4 Successful 63 | . . . 3 8 1 . 29 . 5 . . . . 2 . . 5 4 3 1 1 1 Failed 60 | . . . . 8 . . . . 5 . . . . 6 2 . 7 14 8 3 4 3 Catastrophic 17 | . . . . 2 . . . . . . . . . 1 . . . 3 3 3 3 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 52 | . . . 1 12 . . . . 6 . . . . 3 2 . 6 15 3 1 2 1 Terminals 70 | . . . 3 8 . . . . 7 . . . . 3 2 . 9 16 11 4 3 4 Fabricators 13 | . . . . 7 . . . . . . . . . 2 . . 1 1 . . 2 . Repair Stations 3 | . . . . . . . . . . . . . . . . . 2 1 . . . . Recycling Units 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . . . . 3 . . . . . . . . Terminal Hacks 44 | . . . 3 1 1 . 29 . 2 . . . . . . . 3 1 2 1 . 1 Record 14 | . . . . . . . 11 . 1 . . . . . . . . . 1 1 . . Part Schematic 10 | . . . . . . . 10 . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Open Door 3 | . . . . . 1 . . . . . . . . . . . 1 . . . . 1 Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Locate Traps 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . Fabricator Hacks 3 | . . . . 1 . . . . . . . . . 1 . . . . . . 1 . Network Status 2 | . . . . 1 . . . . . . . . . 1 . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . 2 . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . . . . 4 . . . . 1 . . . . 1 . . 2 3 1 . . . Terminals 11 | . . . . 3 . . . . 1 . . . . 1 . . 2 3 1 . . . Botnet 11 | . . . . 3 . . . . 1 . . . . 1 . . 2 3 1 . . . Fabricators 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Fabnet 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 36 | . . . 1 4 . . . . 3 . . . . 3 1 . 5 7 4 3 4 1 Full Trace Events 1 | . . . . . . . . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 10 . . . . . . . . . 2 . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Programmers 3 | . . . . . . . . . . . . . . . . . . 3 . . . . Fabnet Peak Effective % 3 | . . . . . . . . 3 3 3 3 3 1 1 . . . . . . . . Robots Rewired 5 | . . . . 2 . . . . . . . . 2 . . . 1 . . . . . Allies Hacked 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Total Allies 10 | . . . . 2 . . . 1 . . . 4 2 . . . 1 . . . . . Largest Group 4 | . . . . 2 . . . 1 1 . . 4 4 . . . 1 1 . . . . Highest-Rated Group 139 | . . . . 33 . . . 96 96 . . 105 105 . . . 139 139 . . . . Highest-Rated Ally 139 | . . . . 21 . . . 96 96 . . 32 32 . . . 139 139 . . . . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . 2 . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 54 | . . . . 1 . . . 8 17 . . . 23 . . . 3 2 . . . . Total Damage 1532 | . . . . 16 . . . 164 494 . . . 512 . . . 290 56 . . . . Kills 12 | . . . . . . . . 2 7 . . . 2 . . . 1 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . 1 2 . 1 . 2 1 1 1 . . . . . . . . . Drone Launches 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Turns Passed 19437 | 94 704 747 321 941 732 503 108 462 1207 477 337 1176 917 886 1033 431 1080 2204 1006 963 1954 1154 Spaces Moved 10492 | 55 291 291 173 551 514 387 84 323 667 295 176 878 622 492 600 260 720 1078 440 343 920 332 Core 41 | 2 . . . . . . . . . . . . . . . . . . . . . 39 Treads 2412 | . . . . . . . . . . . . . . . . . . 416 440 343 920 293 Legs 7806 | 53 291 291 173 551 514 387 84 323 667 295 176 878 622 492 600 260 720 429 . . . . Wheels 233 | . . . . . . . . . . . . . . . . . . 233 . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 123 127 130 130 130 130 122 122 122 126 126 122 120 120 120 120 150 160 158 50 Average Speed 139 | 125 155 190 125 127 130 130 130 130 149 160 180 131 126 124 120 120 120 144 152 162 158 148 Slowest Speed 330 | 190 190 330 130 128 130 130 130 130 200 190 192 192 126 195 122 120 120 190 160 163 158 232 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 38 | 4 44 32 22 15 66 67 74 59 20 41 36 83 83 20 19 7 66 31 42 23 23 17 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 3 | . . . . . . 1 1 . . . . 1 . . . . . . . . . . Known Exits Taken 3 | . . . 1 . . . . 1 1 . . . . . . . . . . . . . Unknown Exits Taken 19 | 1 1 1 . 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . . . . . . 3 . 2 1 2 4 . . . . . . . . . Spaces Dug 136 | . . . . 7 . . . . 47 . 19 . 11 . 4 . 6 24 . 5 12 1 Terrain Destroyed 452 | . . . . 10 48 . . 7 47 . 19 . 38 16 47 1 6 75 4 11 63 60 Melee 25 | . . . . 1 . . . . 1 . . . . . 2 . 4 . . 4 12 1 Projectile 148 | . . . . 1 . . . 1 . . . . . 1 45 1 2 23 4 7 12 51 AOE 279 | . . . . 8 48 . . 6 46 . 19 . 38 15 . . . 52 . . 39 8 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -3 -3 -2 -2 -2 -1 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Res Tes Res Qua Sec Acc Com Total 13558 | 71 421 401 246 737 545 387 83 350 813 301 189 907 702 673 825 369 895 1540 645 583 1235 640 Wait 1360 | 1 38 27 34 98 4 1 . 16 54 . 6 10 26 87 119 80 64 189 84 139 201 82 Move 10470 | 54 290 290 172 550 513 386 83 322 666 294 175 877 621 491 599 259 719 1077 439 342 919 332 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 132 | 7 13 11 9 15 2 . . 1 11 2 1 5 2 8 7 4 11 13 6 . 4 . Fast Attach 128 | 6 1 8 1 3 . . . . 6 1 . 3 . 7 7 6 17 29 17 9 3 4 Attach 60 | . . 3 2 3 1 . . 1 2 . . . 1 5 1 2 2 14 3 . 3 17 Detach 39 | . . . . . . . . . 2 . . . . . . 5 4 19 3 1 3 2 Swap 145 | . 5 5 5 14 7 . . 3 18 1 3 2 7 10 12 . 5 14 5 2 6 21 Drop 218 | . 10 17 8 16 1 . . 1 22 3 1 10 4 19 19 6 28 23 20 4 4 2 Fire 771 | 3 64 40 15 22 17 . . 6 31 . 3 . 23 45 57 7 32 156 31 39 40 140 Melee 192 | . . . . 2 . . . . 1 . . . . . 2 . 12 . 37 47 52 39 Ram 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Kick 3 | . . . . . . . . . . . . . . 1 2 . . . . . . . Crush 6 | . . . . . . . . . . . . . . . . . . 5 . . . 1 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . Rewire 33 | . . . . 14 . . . . . . . . 18 . . . 1 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -4/Factory -3/Research -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access -1/Command History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 95 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 653 | -10/Materials | Discovered new exit (range 7) 799 | -10/Materials | Entered another Materials area 799 | -9/Materials | Evolved 2 slots: Weapon x2 1165 | -9/Materials | Build established: Scavenger-Gunner 1503 | -9/Materials | Build established: Gunner 1543 | -9/Materials | Discovered new exit (range 3) 1546 | -9/Materials | Entered another Materials area 1546 | -8/Materials | Evolved 2 slots: Propulsion x2 1835 | -8/Materials | Identified exit to Factory 1867 | -8/Materials | Entered Factory 1867 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1947 | -7/Factory | Discovered new exit (range 11) 2203 | -7/Factory | Build established: Skirmisher 2265 | -7/Factory | Discovered new exit (range 15) 2616 | -7/Factory | Build established: Scavenger-Skirmisher 2808 | -7/Factory | Entered Lower Caves 3045 | -7/Lower Caves | Learned Factory terminal intel 3303 | -7/Lower Caves | Spotted B-75 Beast 3339 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3397 | -7/Lower Caves | Encountered a Warlord checkpoint 3397 | -7/Lower Caves | Discovered new exit (range 6) 3540 | -7/Lower Caves | Entered another Lower Caves area 3630 | -7/Lower Caves | Learned 12 Factory zone layouts 3972 | -7/Lower Caves | Discovered new exit (range 11) 4043 | -7/Lower Caves | Entered Data Miner 4043 | -7/Data Miner | Discovered new exit (range 6) 4063 | -7/Data Miner | Met Data Miner 4098 | -7/Data Miner | Learned location of Section 7 (-2) 4098 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4116 | -7/Data Miner | Received God Mode back door access code from Data Miner 4151 | -7/Data Miner | Entered Proximity Caves 4258 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4259 | -6/Proximity Caves | Escorted by Enhanced Grunt 4446 | -6/Proximity Caves | Identified exit to Factory 4542 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 4613 | -6/Proximity Caves | Entered Factory 4613 | -6/Factory | Accompanied by 1 ally 4613 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4614 | -6/Factory | Identified exit to Lower Caves 4615 | -6/Factory | Loaded intel: 26 terminal locations 5180 | -6/Factory | Discovered exit to Lower Caves (range 13) 5196 | -6/Factory | Build established: Scavenger-Tank 5820 | -6/Factory | Entered Lower Caves 5839 | -6/Lower Caves | Learned Factory machine intel 5893 | -6/Lower Caves | Spotted B-75 Beast 6252 | -6/Lower Caves | Learned Factory stockpile data 6278 | -6/Lower Caves | Discovered new exit (range 12) 6297 | -6/Lower Caves | Entered another Lower Caves area 6306 | -6/Lower Caves | Learned Factory emergency access door positions 6623 | -6/Lower Caves | Discovered new exit (range 7) 6634 | -6/Lower Caves | Entered Zion 6682 | -6/Zion | Learned Factory emergency access door positions 6825 | -6/Zion | Discovered new exit (range 11) 7026 | -6/Zion | Found CR-A16's Pointy Stick 7709 | -6/Zion | Build established: Derelict-Tank 7728 | -6/Zion | Gained Derelict followers 7810 | -6/Zion | Entered Proximity Caves 7810 | -5/Proximity Caves | Accompanied by 4 allies 7944 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 7983 | -5/Proximity Caves | Destroyed 9 combat bots 8164 | -5/Proximity Caves | Learned Factory trap positions 8256 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8330 | -5/Proximity Caves | Build established: Scavenger-Tank 8470 | -5/Proximity Caves | Spotted B-75 Beast 8710 | -5/Proximity Caves | Discovered new exit (range 8) 8727 | -5/Proximity Caves | Entered Factory 8727 | -5/Factory | Evolved 2 slots: Utility x2 8728 | -5/Factory | Loaded intel: 100 trap records 8731 | -5/Factory | Loaded intel: 265 machine locations 8762 | -5/Factory | Incoming investigation squad redirected 8804 | -5/Factory | Garrison activated, responded to threat 9332 | -5/Factory | Spotted B-75 Beast 9359 | -5/Factory | Noticed a derelict Sapper rigging charges 9387 | -5/Factory | Discovered new exit (range 21) 9488 | -5/Factory | Destroyed 8 combat bots 9613 | -5/Factory | Entered another Factory area 9613 | -4/Factory | Evolved 2 slots: Utility x2 10568 | -4/Factory | Build established: Scavenger-Gunner 10587 | -4/Factory | Discovered new exit (range 16) 10646 | -4/Factory | Entered Research 10646 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 10673 | -3/Research | Lost 3 parts (1p1n1u) 10941 | -3/Research | Build established: Gunner 10979 | -3/Research | Discovered new exit (range 22) 11077 | -3/Research | Entered Testing 11178 | -3/Testing | Found Prototype Ballistic Gun 11178 | -3/Testing | Identified Hyp. Multirail 11300 | -3/Testing | Found Prototype Energy Cannon 11372 | -3/Testing | Found Prototype Energy Cannon 11437 | -3/Testing | Found Prototype Energy Gun 11437 | -3/Testing | Identified Hyp. EM Gauss Rifle 11593 | -3/Testing | Found Prototype Energy Gun 11593 | -3/Testing | Identified Tachyon Dispersion Ray 11638 | -3/Testing | Found Prototype Ballistic Cannon 11638 | -3/Testing | Identified Omega Cannon 11852 | -3/Testing | Spotted PG-X1ZFRHU24J 11952 | -3/Testing | Rewired PG-X1ZFRHU24J 12005 | -3/Testing | Discovered new exit (range 13) 12007 | -3/Testing | Build established: Mutant 12071 | -3/Testing | Found Prototype Protection 12071 | -3/Testing | Identified SHELL Armor 12078 | -3/Testing | Found Prototype Protection 12157 | -3/Testing | Entered Research 12157 | -2/Research | Accompanied by 1 ally 12157 | -2/Research | Evolved 2 slots: Utility x2 12271 | -2/Research | Spotted B-90 Cyclops 12471 | -2/Research | Identified Disintegrator 12473 | -2/Research | Identified Potential Cannon 12907 | -2/Research | First assault squad dispatched 12934 | -2/Research | Lost 4 parts (2n1u1w) 12953 | -2/Research | System corruption reached 10% 12989 | -2/Research | Lost 6 parts (1p2n3u) 13028 | -2/Research | Identified Hvy. Regenerative Plating 13099 | -2/Research | Found Prototype Hackware 13099 | -2/Research | Identified Exp. Hacking Suite 13157 | -2/Research | Found Gamma Bomb Array 13216 | -2/Research | Found Prototype Processor 13577 | -2/Research | Identified Spectral Analyzer 13667 | -2/Research | Spotted B-90 Cyclops 13955 | -2/Research | Build established: Hacker-Mutant 14248 | -2/Research | Discovered new exit (range 15) 14264 | -2/Research | Incoming assault squad redirected 14361 | -2/Research | Entered Quarantine 14524 | -2/Quarantine | Found Alien Artifact 14656 | -2/Quarantine | First assault squad dispatched 14671 | -2/Quarantine | Incoming assault squad redirected 14811 | -2/Quarantine | Found Alien Slashing Weapon 14811 | -2/Quarantine | Identified Sigix Broadsword 14951 | -2/Quarantine | Discovered new exit (range 7) 15045 | -2/Quarantine | Spotted Fortress 15153 | -2/Quarantine | Destroyed Fortress 15167 | -2/Quarantine | Found Prototype Reactor 15167 | -2/Quarantine | Identified Vortex Chain Reactor 15187 | -2/Quarantine | Identified Subatomic Replicator 15187 | -2/Quarantine | Used Subatomic Replicator to replicate Sigix Broadsword 15199 | -2/Quarantine | Found Vortex Chain Reactor 15206 | -2/Quarantine | Found Prototype Device 15206 | -2/Quarantine | Identified Exp. Force Field 15210 | -2/Quarantine | Found Prototype Device 15210 | -2/Quarantine | Identified Thermal Barrier 15329 | -2/Quarantine | Discovered new exit (range 6) 15367 | -2/Quarantine | Entered Section 7 15447 | -2/Section 7 | Found Alien Artifact 15447 | -2/Section 7 | Identified Integrated Reactor 15447 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 15782 | -2/Section 7 | Build established: Scavenger-Gladiator 15867 | -2/Section 7 | First assault squad dispatched 15940 | -2/Section 7 | Incoming assault squad redirected 16045 | -2/Section 7 | Found Alien Artifact 16045 | -2/Section 7 | Identified Integrated Mediator 16045 | -2/Section 7 | Installed Integrated Mediator, increased core attachment efficiency. 16156 | -2/Section 7 | System corruption reached 30% 16191 | -2/Section 7 | Incoming assault squad redirected 16299 | -2/Section 7 | Discovered new exit (range 6) 16330 | -2/Section 7 | Entered Access 16330 | -1/Access | Evolved 2 slots: Propulsion x2 16830 | -1/Access | First assault squad dispatched 17128 | -1/Access | Incoming assault squad redirected 17301 | -1/Access | Incoming assault squad redirected 17711 | -1/Access | System corruption reached 10% 17994 | -1/Access | Energy Cycler disabled 18140 | -1/Access | Incoming assault squad redirected 18259 | -1/Access | Discovered new exit (range 8) 18284 | -1/Access | Entered Command 18584 | -1/Command | First assault squad dispatched 18607 | -1/Command | Destroyed 16 combat bots 18803 | -1/Command | System corruption reached 30% 18845 | -1/Command | Incoming assault squad redirected 19070 | -1/Command | Destroyed 13 combat bots 19136 | -1/Command | Incoming assault squad redirected 19205 | -1/Command | Destroyed 8 combat bots 19285 | -1/Command | Spotted M Guard 19285 | -1/Command | Spotted M Guard 19285 | -1/Command | Spotted Combat Programmer 19288 | -1/Command | Spotted Combat Programmer 19358 | -1/Command | High security lockdown imminent 19392 | -1/Command | 0b10 Conduit disabled 19404 | -1/Command | Met MAIN.C 19404 | -1/Command | Released all parts (11) 19412 | -1/Command | Core integrity fell below 50% 19419 | -1/Command | Lost 14 parts (1p4n4u5w) 19435 | -1/Command | Core integrity fell below 20% 19438 | -1/Command | High security lockdown engaged 19438 | -1/Command | Destroyed by MAIN.C with High-powered Disruptor Cannon Last Messages --------------- 19404_ Released EM Disruption Field. 19404_ Released Railgun. 19404_ Released Com. Linear Accelerator. 19405_ Penetrated by EMDS Slug. 19405_ P-80 Master resets Combat Programmer, system corruption cleaned. 19408_ ALERT: Machine network offline. 19410_ EMDS Slug penetrates 0b10 Conduit. 19419_ P-80 Master resets Combat Programmer, system corruption cleaned. 19419_ Penetrated by EMDS Slug. 19420_ LTLNQE7C