Cogmind - Beta 11 X3 --- EXPLORER MODE // 2021.04.17 @ 23:58:55 Player: Krytoss Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (25) 5000 Robots Destroyed (113) 565 Value Destroyed (3868) 3868 Prototype IDs (42) 840 Alien Tech Used (6) 1200 Bonus (8812) 8812 TOTAL SCORE: 24785 Bonus ------- High Alert Combat Kills 158 Follower Combat Kills 54 Met Data Miner 300 Met Imprinter 300 Used Core Reset Matrix 3000 Met Sigix 2000 Win 3000 Cogmind --------- Core Integrity 1137/1600 Matter 271/300 Energy 169/170 System Corruption 22% Temperature Cool (3) Movement Flying (35) Location To Fleet Rendezvous Parts ------- > --- POWER (1) -------- Light Antimatter Reactor > --- PROPULSION (7) --- Nuclear Pulse Array Impulse Thruster Impulse Thruster Array > --- UTILITY (15) ----- Structural Scanner Enhanced Optical Array Advanced Signal Interpreter Advanced Salvage Targeting Computer > --- WEAPON (3) ------- Lance Plasma Lance Enhanced Force Lance > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Field Propulsion Array Q-thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Advanced Heat Sink Structural Scanner Enhanced Optical Array Advanced Signal Interpreter Advanced Signal Interpreter Advanced Salvage Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Improved Maneuvering Thrusters Improved Maneuvering Thrusters Point Defense System Hacking Suite Matter Drive > --- WEAPON ----------- Lance Plasma Lance Enhanced Force Lance > --- INVENTORY -------- Light Antimatter Reactor Nuclear Pulse Array Impulse Thruster Terrabomb [Rating: 175] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Xenon Bombardment Thruster Leg Aluminum Leg Flight Unit Xenon Bombardment Thruster Utility Advanced Targeting Computer Device Advanced Sensor Array Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Artifact Matter Drive Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Makeshift Axe Piercing Weapon Plasma Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Qua Sec Res Tes Acc Slots Evolved 19 | . 1 2 . . . 2 2 . . . . 2 . . . . 2 2 . 2 . . 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 5 | . . 1 . . . 1 . . . . . . . . . . . . . 1 . . 1 . 1 Utility 13 | . 1 1 . . . 1 2 . . . . 2 . . . . 2 2 . 1 . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 213 | . 6 11 1 1 . 31 22 1 2 . 1 16 4 3 5 . 10 10 18 7 6 6 9 3 40 Power 21 | . 2 1 . . . 3 3 . . . . 1 1 1 . . 2 . 2 1 . 1 . . 3 Engine 5 | . 2 1 . . . . . . . . . . 1 1 . . . . . . . . . . . Core 11 | . . . . . . 3 3 . . . . 1 . . . . 2 . 2 . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 3 Propulsion 82 | . 1 3 1 1 . 15 11 . 1 . . 3 . . 1 . 4 2 10 2 2 1 5 2 17 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 25 | . 1 3 1 1 . 15 4 . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 57 | . . . . . . . 7 . 1 . . 3 . . 1 . 4 2 10 2 2 1 5 2 17 Utility 76 | . 2 3 . . . 10 6 . . . 1 10 . 1 2 . 3 7 3 3 4 3 3 . 15 Device 41 | . 1 . . . . 3 3 . . . 1 5 . 1 2 . 2 3 2 3 2 1 2 . 10 Storage 6 | . 1 1 . . . 3 1 . . . . . . . . . . . . . . . . . . Processor 16 | . . 2 . . . . 1 . . . . 3 . . . . 1 2 1 . 1 1 . . 4 Hackware 6 | . . . . . . 1 1 . . . . 2 . . . . . 2 . . . . . . . Protection 4 | . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . Artifact 3 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 Weapon 34 | . 1 4 . . . 3 2 1 1 . . 2 3 1 2 . 1 1 3 1 . 1 1 1 5 Energy Gun 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 6 | . 1 3 . . . 2 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 8 | . . . . . . . . 1 . . . 1 1 . 1 . . 1 2 . . . 1 . . Special Weapon 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Impact Weapon 2 | . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . Slashing Weapon 6 | . . . . . . . 2 . 1 . . . 1 . . . 1 . 1 . . . . . . Piercing Weapon 8 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 5 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . . . . . . . . . . . 1 . 1 . 1 . . 2 2 . 1 . . Corrupted Parts 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . System Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Lost 39 | . . . . . . . . . . . . . . . . . 2 1 4 . 3 1 2 3 23 Power 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 Propulsion 11 | . . . . . . . . . . . . . . . . . . . 2 . 1 . 1 1 6 Utility 22 | . . . . . . . . . . . . . . . . . . 1 2 . 1 1 1 1 15 Weapon 3 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 . Highest Loss Streak 13 | . . . . . . . . . . . . . . . . . 1 1 3 . 1 1 2 3 13 Average Slot Usage (%) 93 | . 100 100 100 100 100 99 100 100 100 100 100 100 100 99 100 100 88 95 96 89 90 78 69 68 68 Engine 2 | . 12 10 10 10 10 . . . . . . . . 6 6 6 1 . . . . . . . . Core 3 | . . . . . . 7 7 7 7 7 7 6 5 . . . 2 5 4 3 . . . . . Leg 13 | . 25 30 30 30 30 33 16 . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . . 11 28 28 28 28 25 25 25 25 25 22 20 19 22 16 13 11 12 13 Device 8 | . 12 10 10 10 10 8 7 7 7 7 7 8 6 5 6 6 4 9 8 7 12 10 8 12 12 Storage 6 | . 12 10 10 10 10 8 6 7 7 7 7 6 6 6 6 6 5 5 5 4 4 4 4 4 . Processor 20 | . 12 20 20 20 20 16 21 21 21 21 21 25 25 25 25 25 23 25 26 27 28 24 16 16 20 Hackware 9 | . . . . . . 3 14 14 14 14 14 15 18 18 18 18 16 22 22 13 13 13 12 12 4 Ballistic Gun 6 | . 12 15 20 20 20 15 8 . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . 4 7 7 7 2 6 6 6 6 1 2 4 4 3 . 3 4 . Slashing Weapon 1 | . . . . . . . 5 9 7 7 7 6 6 4 . . 3 5 4 2 . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . 4 6 4 . . 1 4 4 4 2 8 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 55 | 19 30 33 33 33 33 55 55 22 21 21 21 24 24 24 24 23 32 22 22 31 32 38 47 46 52 Greatest Support 73 | 20 26 36 46 46 46 73 69 24 24 24 24 24 24 24 24 24 24 34 26 32 39 39 47 46 55 Greatest Overweight (x) 6 | . 1 . . . . . . . . . . . . . . . 1 . 6 . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 15 15 15 15 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 12 | . 14 15 15 15 15 17 15 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 6 Most Carried 20 | . 15 15 15 15 15 20 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Carried 12 | . 13 14 14 15 15 17 15 9 10 10 10 9 9 9 9 10 9 9 9 8 9 9 9 9 5 Final Capacity 20 | 10 15 15 15 15 15 20 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 20 | 7 13 15 15 15 15 20 10 10 10 10 10 10 10 10 10 10 10 10 8 8 10 10 9 9 . Class Distribution -------------------- 41% | Hacker-Scout 32% | Hacker-Mutant 7% | Scavenger-Mutant 5% | Hacker-Skirmisher 5% | Wizard-Ninja Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Mutant | -9/Exiles Hacker-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Lower Caves Hacker-Scout | -7/Data Miner Hacker-Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Wizard-Ninja | -4/Factory Wizard-Ninja | -4/Armory Hacker-Scout | -3/Research Hacker-Scout | -3/Quarantine Hacker-Scout | -3/Section 7 Hacker-Scout | -2/Research Hacker-Scout | -2/Testing Hacker-Scout | -1/Access Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Qua Sec Res Tes Acc Matter Collected 3740 | 183 106 165 34 . 40 896 219 53 . . 19 120 111 60 40 . 455 130 170 25 105 40 227 158 384 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 3925 | . 259 135 16 . 57 1528 229 26 . . . 246 78 . . . 139 98 88 . 21 36 218 . 751 Parts 262 | . 21 9 5 . 6 91 12 6 . . . 10 7 . . . 8 10 4 . 2 3 12 . 56 Haulers Intercepted 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Qua Sec Res Tes Acc Combat Hostiles Destroyed 72 | . 7 2 . . 2 25 2 3 . . . 6 4 . . . 4 . . . . . 6 . 11 Melee 17 | . . . . . . . 1 . . . . . 1 . . . 4 . . . . . . . 11 Guns 37 | . 7 2 . . 2 25 1 . . . . . . . . . . . . . . . . . . AOE 18 | . . . . . . . . 3 . . . 6 3 . . . . . . . . . 6 . . Classes Destroyed 13 | . 2 2 1 . 1 4 3 . . . . . . . . . . . . . . . . . . Worker 9 | . . . . . 1 1 2 . . . . 1 . . . . . 2 . . . . 1 . 1 Builder 5 | . . . . . . . 1 . . . . . . . . . . . . . 1 . 1 . 2 Tunneler 2 | . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . Hauler 4 | . . . . . . 4 . . . . . . . . . . . . . . . . . . . Recycler 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Operator 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 Watcher 18 | . . 1 . . . 4 1 . . . . 3 . . . . 2 2 2 . . 1 1 . 1 Swarmer 30 | . 2 . . . 2 4 . 3 . . . 4 3 . . . 4 . . . . . 3 . 5 Grunt 18 | . 5 2 . . . 8 . . . . . 2 1 . . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 10 | . . . . . . 9 . . . . . . . . . . . . . . . . . . 1 Hunter 5 | . . . . . . 3 . . . . . . . . . . . . . . . . 2 . . Programmer 8 | . . . . . . . 2 . . . . . . . . . . . . . . . 1 . 5 Best Kill Streak 6 | . 2 2 1 . 2 3 2 3 . . . 4 3 . . . 2 3 1 . 1 1 6 . 3 Combat Bots Only 3 | . 2 2 . . 2 3 1 3 . . . 3 3 . . . 2 . . . . . 3 . 3 Max Kills in Single Turn 5 | . 1 1 1 . 1 2 1 2 . . . 3 2 . . . 1 1 1 . 1 1 5 . 2 Gunslinging 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 2 . . . 3 2 . . . . . . . . . 3 . . Melee 2 | . . . . . . . 1 . . . . . 1 . . . 1 . . . . . . . 2 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Qua Sec Res Tes Acc Damage Taken 6556 | . 103 79 11 . 9 1094 103 . 44 . 38 132 22 . . . 465 163 229 32 420 374 354 414 2470 Core 1347 | . 6 15 . . . 176 20 . 22 . . 61 . . . . 119 40 53 . 136 111 54 71 463 Absorbed by Shields 12 | . . . . . . . . . . . . . . . . . . . 12 . . . . . . Core Remaining (%) 87 | 100 97 . . . 96 68 . . . . 94 . . . . 92 88 . 91 . . 71 . 91 71 Volleys Fired 163 | . 13 12 4 . 5 101 2 3 . . . 3 2 . . . 3 2 . . 2 . 9 2 . Largest 2 | . 2 2 2 . 2 2 2 1 . . . 1 1 . . . 1 1 . . 1 . 1 1 . Hottest 68 | . 60 68 46 . 46 68 46 30 . . . 30 30 . . . 30 30 . . 30 . 46 46 . Shots Fired 300 | . 26 24 8 . 10 202 4 3 . . . 3 2 . . . 3 2 . . 2 . 9 2 . Gun 274 | . 26 24 8 . 10 202 4 . . . . . . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 26 | . . . . . . . . 3 . . . 3 2 . . . 3 2 . . 2 . 9 2 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 247 | . 13 15 8 . 10 197 4 . . . . . . . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 26 | . . . . . . . . 3 . . . 3 2 . . . 3 2 . . 2 . 9 2 . Electromagnetic 27 | . 13 9 . . . 5 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 70 | . 14 18 20 . 14 61 65 67 . . . 70 . . . . 2 4 . . 6 . 11 3 . Robot Miss Streak 1 | . 1 . 1 . . 1 . . . . . . . . . . 1 . . . . . 1 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 362 | . 21 17 6 . 10 177 18 2 . . . 10 1 . . . 15 11 12 . 4 4 8 2 44 Core Hits 185 | . 11 5 2 . 3 67 8 4 . . . 11 5 . . . 6 6 3 . 6 2 22 4 20 Critical Hits 16 | . 1 . 1 . . 1 2 . . . . . . . . . . . 1 . 1 1 1 . 7 Critical Kills 5 | . 1 . . . . 1 1 . . . . . . . . . . . . . . . . . 2 Critical Parts Destroyed 11 | . . . 1 . . . 1 . . . . . . . . . . . 1 . 1 1 1 . 5 Melee Attacks 264 | . . . . . . . 22 . . . . 22 7 . . . 27 16 18 . 24 13 5 1 109 Impact 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . Slashing 100 | . . . . . . . 22 . . . . 17 7 . . . 20 16 18 . . . . . . Piercing 159 | . . . . . . . . . . . . . . . . . 7 . . . 24 13 5 1 109 Sneak Attacks 13 | . . . . . . . 5 . . . . 1 . . . . . 1 . . 1 . . . 5 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks 16 | . . . . . . . 2 . . . . . . . . . 2 . . . . . . . 12 Damage Inflicted 12806 | . 290 330 88 . 154 2501 1037 260 . . . 850 303 . . . 654 691 554 . 333 205 1412 372 2772 Guns 3381 | . 290 284 88 . 154 2484 81 . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 3149 | . . 46 . . . . . 260 . . . 453 255 . . . 110 221 . . 125 . 1307 372 . Melee 6259 | . . . . . . . 956 . . . . 397 48 . . . 544 470 554 . 208 205 105 . 2772 Ramming 17 | . . . . . . 17 . . . . . . . . . . . . . . . . . . . Kinetic 3051 | . 156 169 88 . 154 2403 81 . . . . . . . . . . . . . . . . . . Thermal 129 | . . 46 . . . . . . . . . . . . . . . 83 . . . . . . . Explosive 3020 | . . . . . . . . 260 . . . 453 255 . . . 110 138 . . 125 . 1307 372 . Electromagnetic 330 | . 134 115 . . . 81 . . . . . . . . . . . . . . . . . . . Impact 151 | . . . . . . . . . . . . 151 . . . . . . . . . . . . . Slashing 2649 | . . . . . . . 956 . . . . 246 48 . . . 375 470 554 . . . . . . Piercing 3459 | . . . . . . . . . . . . . . . . . 169 . . . 208 205 105 . 2772 Highest Corruption 22 | . . . . . . 2 1 1 1 1 1 . . . . . . 1 3 . 1 1 . . 22 Average Corruption 1 | . . . . . . 1 1 1 1 1 1 . . . . . . 1 1 . 1 1 . . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 38 | . . . . . . 11 . 1 1 . 1 . . . . . . . 2 . . 3 . . 19 Message Errors 18 | . . . . . . 5 . 1 1 . . . . . . . . . 1 . . 3 . . 7 Matter Fused 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Heat Flow Errors 5 | . . . . . . 1 . . . . . . . . . . . . . . . . . . 4 Energy Discharges 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . Data Loss (minor) 8 | . . . . . . 2 . . . . 1 . . . . . . . 1 . . . . . 4 Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1019 | . . 26 . . . . 203 . . . . 130 . . . . 90 152 85 . . . 107 9 217 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 212 | . . 26 . . . . . . . . . . . . . . . 70 . . . . 107 9 . Melee 807 | . . . . . . . 203 . . . . 130 . . . . 90 82 85 . . . . . 217 Knockbacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Impact 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 25 | . . . . . . . . . . . . . . . . . 25 . . . . . . . . Shots 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kicked 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 263 | . 24 19 . . . 141 5 . . . 5 8 4 . . . 9 . . 2 . . 1 . 263 Average Temperature 29 | . 14 9 . . . 14 5 . . . 5 3 4 . . . 9 . . 2 . . 1 . 68 Received Heat Transfer 999 | . 66 57 . . . 459 12 . . . 12 42 9 . . . 72 24 9 9 99 39 63 . 27 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 100 | . . 50 . . . . . . . . . . . . . . . 50 . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Qua Sec Res Tes Acc Peak Influence 727 | . 178 148 8 . 70 279 217 . . . . 469 . . . . 301 308 182 18 309 424 727 454 514 Initial 306 | . . 11 8 . . 19 . . . . . 7 . . . . . 47 110 18 5 130 185 306 206 Average 120 | . 63 66 5 . 38 82 44 . . . . 87 . . . . 117 133 90 9 76 278 352 366 281 Maximum Alert Level 3 | . . . . . . 1 1 . . . . 2 . . . . 1 1 . . 1 2 3 2 2 Low Security (%) 76 | . 100 100 100 . 100 89 95 . . . . 95 . . . . 69 68 100 100 94 23 17 . 16 Level 1 19 | . . . . . . 10 4 . . . . . . . . . 30 31 . . 5 74 39 80 65 Level 2 4 | . . . . . . . . . . . . 4 . . . . . . . . . 2 36 19 18 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . 7 . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 27 | . . 4 . . . 5 2 . . . . 2 . . . . 1 1 . . 6 1 . 2 3 Investigation 4 | . . 1 . . . 1 . . . . . . . . . . . . . . 1 1 . . . Extermination 10 | . . . . . . . 2 . . . . 2 . . . . 1 . . . 2 . . . 3 Reinforcement 12 | . . 3 . . . 4 . . . . . . . . . . . 1 . . 2 . . 2 . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Qua Sec Res Tes Acc Distress Signals 18 | . . 6 . . . 3 . . . . . . . . . . 1 2 1 . 2 1 . . 2 Communications Jammed 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . Distress Signals 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . Times Spotted 303 | . 9 10 3 . 2 42 13 3 1 . 1 13 6 . . . 23 20 15 1 37 25 18 9 52 Peak Tracking Total 25 | . 2 4 1 . . 4 6 3 1 . 1 5 2 . . . 8 9 8 1 25 12 6 8 10 Tactical Retreats 52 | . . . . . . 1 2 . 1 . 1 2 3 . . . 8 3 2 . 7 5 3 . 14 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Qua Sec Res Tes Acc Traps Triggered 13 | . 1 . . . . 2 1 . . . . 1 . . . . . . 5 . 3 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . Reused 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . 1 2 . . . 1 . . 1 . . . . 3 . . . 1 Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Qua Sec Res Tes Acc Machines Disabled 16 | . . . . . . . . . . . . 1 1 . . . . 2 1 . 4 3 2 1 1 Max in Single Turn 2 | . . . . . . . . . . . . 1 1 . . . . 2 1 . 1 1 2 1 1 Garrison Access 5 | . . . . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Qua Sec Res Tes Acc Machines Accessed 77 | . 5 3 . . . 13 8 . 1 4 . 11 . 1 . . 3 . 6 2 3 7 2 2 6 Terminals 48 | . 5 2 . . . 8 7 . . . . 4 . . . . 1 . 4 2 3 6 2 1 3 Fabricators 5 | . . . . . . . . . . . . 2 . . . . 1 . 1 . . . . . 1 Repair Stations 6 | . . . . . . 2 1 . . . . . . . . . . . 1 . . . . 1 1 Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 6 | . . 1 . . . 2 . . . . . 2 . . . . . . . . . . . . 1 Garrison Access 5 | . . . . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . . Total Hacks 288 | . 16 8 . . . 32 31 . 1 32 . 71 . 1 . . 6 . 36 6 10 16 5 8 9 Successful 217 | . 10 7 . . . 22 20 . 1 32 . 60 . 1 . . 3 . 29 4 6 8 3 7 4 Failed 71 | . 6 1 . . . 10 11 . . . . 11 . . . . 3 . 7 2 4 8 2 1 5 Catastrophic 14 | . 1 . . . . 1 . . . . . . . . . . 1 . 2 . 1 4 1 1 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 110 | . 15 4 . . . 13 22 . . . . 25 1 . 1 . 1 . 6 2 5 10 . 3 2 Terminals 175 | . 16 5 . . . 21 29 . . . . 37 . . . . 1 . 21 6 10 15 5 6 3 Fabricators 20 | . . . . . . . . . . . . 11 . . . . 2 . 5 . . . . . 2 Repair Stations 21 | . . . . . . 4 2 . . . . . . . . . . . 10 . . . . 2 3 Recycling Units 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzers 30 | . . 3 . . . 6 . . . . . 20 . . . . . . . . . . . . 1 Garrison Access 7 | . . . . . . 1 . . . . . 2 . . . . 3 . . . . 1 . . . Terminal Hacks 125 | . 8 3 . . . 10 12 . 1 32 . 26 . 1 . . . . 13 2 5 6 3 3 . Record 19 | . . . . . . . . . . 11 . . . . . . . . 1 . 2 2 1 2 . Part Schematic 25 | . . . . . . . 5 . . 10 . 9 . . . . . . . . . . . 1 . Robot Schematic 8 | . . . . . . . . . . 8 . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 19 | . 8 1 . . . 4 1 . . 3 . 1 . . . . . . 1 . . . . . . Open Door 5 | . . . . . . . . . 1 . . . . 1 . . . . . . 1 2 . . . Level Access Points 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . Branch Access Points 4 | . . . . . . . 1 . . . . . . . . . . . 1 . . 1 1 . . Emergency Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Machine Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Terminal Index 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Alert Level 7 | . . . . . . 1 1 . . . . 4 . . . . . . 1 . . . . . . Unreport Threat 8 | . . . . . . . . . . . . 4 . . . . . . 3 1 . . . . . Locate Traps 4 | . . 1 . . . 1 1 . . . . . . . . . . . . . 1 . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Dispatch Records 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Investigation Status 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Recall Investigation 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . Registered Components 2 | . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . Zone Layout 3 | . . . . . . . . . . . . 1 . . . . . . 1 1 . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Hacks 13 | . . . . . . . . . . . . 6 . . . . 2 . 4 . . . . . 1 Load Schematic 8 | . . . . . . . . . . . . 4 . . . . 1 . 2 . . . . . 1 Build 5 | . . . . . . . . . . . . 2 . . . . 1 . 2 . . . . . . Repair Station Hacks 19 | . . . . . . 3 2 . . . . . . . . . . . 10 . . . . 2 2 Scan Component 10 | . . . . . . 2 1 . . . . . . . . . . . 5 . . . . 1 1 Repair 9 | . . . . . . 1 1 . . . . . . . . . . . 5 . . . . 1 1 Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Scanalyzer 29 | . . 2 . . . 6 . . . . . 20 . . . . . . . . . . . . 1 Insert Component 13 | . . 1 . . . 3 . . . . . 8 . . . . . . . . . . . . 1 Analyze 16 | . . 1 . . . 3 . . . . . 12 . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . . Seal Access 5 | . . . . . . 1 . . . . . 2 . . . . 1 . . . . 1 . . . Unauthorized Hacks 25 | . 2 2 . . . 2 6 . . . . 5 . . . . . . 2 2 1 1 . 2 . Terminals 24 | . 2 1 . . . 2 6 . . . . 5 . . . . . . 2 2 1 1 . 2 . Assimilate 4 | . . . . . . 1 3 . . . . . . . . . . . . . . . . . . Botnet 13 | . 2 1 . . . . 2 . . . . 3 . . . . . . 2 1 . 1 . 1 . Operators 7 | . . . . . . 1 1 . . . . 2 . . . . . . . 1 1 . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 56 | . 5 2 . . . 10 7 . . . . 8 . . . . 2 . 6 2 3 3 1 2 5 Full Trace Events 3 | . . . . . . 1 . . . . . . . . . . . . . . 1 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 8 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 39 | . . 3 . . . 3 5 . . 10 . 17 . . . . . . . . . . . 1 . Parts Built 6 | . . . . . . . . . . . . 2 . . . . 2 . 2 . . . . . . Matter 844 | . . . . . . . . . . . . 168 . . . . 168 . 508 . . . . . . Time 215 | . . . . . . . . . . . . 42 . . . . 42 . 131 . . . . . . Total Part Build Rating 27 | . . . . . . . . . . . . 8 . . . . 8 . 11 . . . . . . Parts Repaired 9 | . . . . . . 1 1 . . . . . . . . . . . 5 . . . . 1 1 Time 247 | . . . . . . 51 22 . . . . . . . . . . . 107 . . . . 33 34 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 12 | . . 1 . . . 3 . . . . . 8 . . . . . . . . . . . . . Part Schematics Acquired 12 | . . 1 . . . 3 . . . . . 8 . . . . . . . . . . . . . Parts Damaged 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Qua Sec Res Tes Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . 1 4 . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Qua Sec Res Tes Acc Total Allies 11 | . . . 2 . . . 1 . . . 1 . . . . . . 1 4 . 2 . . . . Largest Group 4 | . . . 2 1 . . 1 . . . 1 . . . . . . 1 4 . 2 . . . . Highest-Rated Group 190 | . . . 49 31 . . 26 . . . 95 . . . . . . 12 188 . 190 . . . . Highest-Rated Ally 95 | . . . 31 31 . . 26 . . . 95 . . . . . . 12 47 . 95 . . . . Total Orders 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . STAY 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Ally Attacks 30 | . . . 3 . . . . . . . 4 . . . . . . 2 11 . 10 . . . . Total Damage 838 | . . . 21 . . . . . . . 47 . . . . . . 40 326 . 404 . . . . Kills 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Qua Sec Res Tes Acc Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 . . . . . . . . . 1 1 2 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Qua Sec Res Tes Acc Turns Passed 11955 | . 614 494 164 523 365 2416 1041 196 155 28 117 817 389 85 379 128 502 314 586 86 517 396 250 114 1279 Spaces Moved 16050 | 1 294 361 117 413 240 1528 1277 272 453 90 320 1818 619 246 1166 244 778 611 816 155 776 885 538 155 1877 Core 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 3444 | 1 294 361 117 413 240 1528 490 . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 12602 | . . . . . . . 787 272 453 90 320 1818 619 246 1166 244 778 611 815 155 776 882 538 155 1877 Fastest Speed 28 | 120 120 120 120 126 126 125 28 31 31 31 31 31 31 31 31 31 31 31 31 28 28 37 33 35 28 Average Speed 53 | 120 188 120 122 126 126 125 65 31 31 31 31 31 31 31 31 31 40 31 32 28 33 37 36 35 33 Slowest Speed 350 | 120 200 120 126 126 126 130 125 31 31 31 31 31 31 31 31 31 111 31 350 28 37 37 117 35 119 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 30 | . . . . . . . . . 2 . . 3 . . . . 6 5 3 . 2 3 4 . 2 Cave-ins Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 Teleports 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Microwarps 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 47 | 2 48 36 40 79 54 98 36 44 57 73 47 49 78 41 87 46 16 13 37 4 75 65 25 35 39 Regions Visited 25 Branch Regions 15 Pre-discovered Areas 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . . . . Known Exits Taken 25 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 18 | . . . . . 1 . . 2 2 . 2 . 2 5 4 . . . . . . . . . . Spaces Dug 109 | . . . . . . . 6 . . . . 14 5 . . . 9 7 4 . 15 6 3 . 40 Terrain Destroyed 361 | . . 5 . . . . 6 40 . . . 38 14 . . . 33 52 4 . 25 6 69 29 40 Melee 109 | . . . . . . . 6 . . . . 14 5 . . . 9 7 4 . 15 6 3 . 40 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 252 | . . 5 . . . . . 40 . . . 24 9 . . . 24 45 . . 10 . 66 29 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -3 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Arm Res Qua Sec Res Tes Acc Total 18738 | . 331 401 130 415 292 1845 1462 381 466 89 337 2047 808 255 1183 295 930 708 1110 196 991 931 569 209 2357 Wait 1746 | . 2 . 4 . 48 126 74 102 9 . 16 171 168 . 5 52 112 72 216 30 141 15 2 47 334 Move 15963 | . 293 360 116 412 239 1527 1276 271 448 89 319 1811 618 245 1165 243 765 601 810 154 771 876 531 154 1869 Hop 26 | . . . . . . . . . 2 . . 3 . . . . 6 4 2 . 2 3 2 . 2 Pick Up 110 | . 9 8 2 1 . 22 25 2 2 . . 9 2 2 2 . 3 1 3 2 2 4 2 1 6 Fast Attach 94 | . 1 . . . . 7 2 . . . . 1 3 1 4 . 4 3 15 2 7 7 6 2 29 Attach 37 | . . 2 . . . 5 2 . . . . 2 1 . . . 2 2 2 3 1 . 4 1 10 Detach 16 | . . . . . . 2 . . . . . . 1 . . . . . . 1 3 3 2 . 4 Swap 88 | . 5 9 1 1 . 19 18 1 2 . 1 13 . 2 1 . 4 5 1 2 . 1 . . 2 Drop 172 | . 8 10 3 1 . 35 27 2 3 . 1 13 6 5 6 . 7 1 1 2 4 9 6 1 21 Fire 163 | . 13 12 4 . 5 101 2 3 . . . 3 2 . . . 3 2 . . 2 . 9 2 . Melee 224 | . . . . . . . 18 . . . . 21 7 . . . 24 16 18 . 24 13 5 1 77 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 89 | . . . . . . . 18 . . . . . . . . . . . 34 . 34 . . . 3 Rewire 9 | . . . . . . . . . . . . . . . . . . 1 8 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac x2) -4/Factory (discovered 2 exits: *Upp / *Arm) -4/Armory (discovered 2 exits: *Res x2) -3/Research -3/Quarantine -3/Section 7 -2/Research (discovered 2 exits: *Tes x2) -2/Testing -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 1 | -11/Scrapyard | Identified exit to Materials 1 | -11/Scrapyard | Discovered exit to Materials (range 0) 1 | -11/Scrapyard | Entered Materials 1 | -10/Materials | Evolved 1 slot: Utility x1 303 | -10/Materials | Build established: Hacker-Mutant 585 | -10/Materials | Identified exit to Materials 585 | -10/Materials | Discovered exit to Materials (range 7) 615 | -10/Materials | Entered another Materials area 615 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 861 | -9/Materials | Met 8R-AWN 1005 | -9/Materials | Identified exit to Mines 1005 | -9/Materials | Discovered exit to Mines (range 8) 1109 | -9/Materials | Entered Mines 1111 | -9/Mines | Followed 8R-AWN into the Mines 1204 | -9/Mines | Assembled infested the area 1213 | -9/Mines | Learned Materials emergency access door positions 1234 | -9/Mines | Identified exit to Materials 1234 | -9/Mines | Discovered exit to Materials (range 11) 1265 | -9/Mines | Identified exit to Exiles 1265 | -9/Mines | Discovered exit to Exiles (range 5) 1273 | -9/Mines | Entered Exiles 1273 | -9/Exiles | Accompanied by 1 ally 1290 | -9/Exiles | Identified exit to Mines 1290 | -9/Exiles | Discovered exit to Mines (range 16) 1303 | -9/Exiles | Led the pair of lost Derelicts to a safe place 1304 | -9/Exiles | Welcomed by 8R-AWN 1325 | -9/Exiles | Met EX-HEX 1392 | -9/Exiles | Met EX-DEC 1423 | -9/Exiles | Visited The Gauntlet 1519 | -9/Exiles | Met EX-BIN 1750 | -9/Exiles | Discovered exit to Mines (range 15) 1796 | -9/Exiles | Entered Mines 1962 | -8/Mines | Discovered exit to Materials (range 17) 2161 | -8/Mines | Entered Materials 2161 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2728 | -8/Materials | Identified exit to Factory 2728 | -8/Materials | Discovered exit to Factory (range 17) 2798 | -8/Materials | Repaired Imp. Assault Rifle 2925 | -8/Materials | Build established: Scavenger-Mutant 3497 | -8/Materials | Discovered exit to Factory (range 10) 3789 | -8/Materials | Build established: Hacker-Mutant 4158 | -8/Materials | Discovered exit to Factory (range 18) 4577 | -8/Materials | Entered Factory 4577 | -7/Factory | Evolved 2 slots: Utility x2 4886 | -7/Factory | Build established: Hacker-Skirmisher 5298 | -7/Factory | Identified exit to Lower Caves 5502 | -7/Factory | Identified exit to Factory 5513 | -7/Factory | Build established: Hacker-Scout 5566 | -7/Factory | Repaired Xenon Bombardment Thruster 5618 | -7/Factory | Entered Lower Caves 5633 | -7/Lower Caves | Encountered a Warlord checkpoint 5810 | -7/Lower Caves | Identified exit to Lower Caves 5810 | -7/Lower Caves | Discovered exit to Lower Caves (range 13) 5814 | -7/Lower Caves | Entered another Lower Caves area 5835 | -7/Lower Caves | Encountered a Warlord checkpoint 5951 | -7/Lower Caves | Identified exit to Data Miner 5951 | -7/Lower Caves | Discovered exit to Data Miner (range 14) 5969 | -7/Lower Caves | Entered Data Miner 5969 | -7/Data Miner | Identified exit to Proximity Caves 5969 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 5975 | -7/Data Miner | Met Data Miner 5984 | -7/Data Miner | Learned location of Section 7 (-3) 5984 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5989 | -7/Data Miner | Received God Mode back door access code from Data Miner 5997 | -7/Data Miner | Entered Proximity Caves 6002 | -6/Proximity Caves | Spotted B-75 Beast 6013 | -6/Proximity Caves | Escorted by Enhanced Grunt 6096 | -6/Proximity Caves | Discovered exit to Factory (range 14) 6114 | -6/Proximity Caves | Entered Factory 6114 | -6/Factory | Evolved 2 slots: Utility x2 6348 | -6/Factory | Fabricated Xenon Bombardment Thruster (x2) 6517 | -6/Factory | Local fabrication network quarantined 6534 | -6/Factory | Identified exit to Factory 6534 | -6/Factory | Discovered exit to Factory (range 7) 6877 | -6/Factory | Identified exit to Lower Caves 6877 | -6/Factory | Discovered exit to Lower Caves (range 4) 6931 | -6/Factory | Entered Lower Caves 7099 | -6/Lower Caves | Encountered a Warlord checkpoint 7204 | -6/Lower Caves | Learned Factory trap positions 7213 | -6/Lower Caves | Spotted B-75 Beast 7301 | -6/Lower Caves | Identified exit to Lower Caves 7301 | -6/Lower Caves | Discovered exit to Lower Caves (range 8) 7304 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 7310 | -6/Lower Caves | Found Prototype Special Weapon 7312 | -6/Lower Caves | Identified Molecular Deconstructor 7320 | -6/Lower Caves | Entered another Lower Caves area 7366 | -6/Lower Caves | Learned location of 1 exit from Factory 7385 | -6/Lower Caves | Found Prototype Device 7403 | -6/Lower Caves | Identified exit to Zion 7403 | -6/Lower Caves | Discovered exit to Zion (range 7) 7405 | -6/Lower Caves | Entered Zion 7418 | -6/Zion | Given the Hacking Drone Bay 7421 | -6/Zion | Found Prototype Device 7421 | -6/Zion | Identified Hacking Drone Bay 7439 | -6/Zion | Identified exit to Proximity Caves 7439 | -6/Zion | Discovered exit to Proximity Caves (range 18) 7483 | -6/Zion | Learned location of Quarantine (-3) 7488 | -6/Zion | Learned 4 Factory zone layouts 7528 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7564 | -6/Zion | Given A8's code to call for help 7573 | -6/Zion | Received a hallucinogenic algorithm 7589 | -6/Zion | Learned Factory emergency access door positions 7784 | -6/Zion | Entered Proximity Caves 7912 | -5/Proximity Caves | Entered Factory 7912 | -5/Factory | Evolved 2 slots: Utility x2 7913 | -5/Factory | Identified exit to Factory 7915 | -5/Factory | Loaded intel: 101 trap records 7916 | -5/Factory | Identified Heart of Steel 8205 | -5/Factory | Fabricated Mic. Nuclear Core? 8414 | -5/Factory | Entered another Factory area 8414 | -4/Factory | Evolved 2 slots: Utility x2 8692 | -4/Factory | Identified exit to Upper Caves 8692 | -4/Factory | Discovered exit to Upper Caves (range 17) 8720 | -4/Factory | Identified exit to Armory 8720 | -4/Factory | Discovered exit to Armory (range 14) 8728 | -4/Factory | Entered Armory 8731 | -4/Armory | Identified exit to Research 8844 | -4/Armory | Repaired Mic. Nuclear Core 8865 | -4/Armory | Build established: Wizard-Ninja 8869 | -4/Armory | Repaired Mni. Grenade Launcher 8889 | -4/Armory | Repaired Adv. Weight Redist. System 8915 | -4/Armory | Repaired Nuclear Pulse Thruster 8942 | -4/Armory | Repaired Nuclear Pulse Thruster 9112 | -4/Armory | Fabricated Enh. Optical Array (x1) 9250 | -4/Armory | Spotted B-86 Titan 9253 | -4/Armory | Lost 3 parts (2n1u) 9288 | -4/Armory | Fabricated Plasma Sword? 9314 | -4/Armory | Entered Research 9314 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9355 | -3/Research | Identified exit to Quarantine 9355 | -3/Research | Discovered exit to Quarantine (range 18) 9400 | -3/Research | Entered Quarantine 9598 | -3/Quarantine | Build established: Hacker-Scout 9681 | -3/Quarantine | Garrison activated, responded to threat 9731 | -3/Quarantine | Met incapacitated Sigix Warrior 9731 | -3/Quarantine | Lockdown squad dispatched 9737 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 9741 | -3/Quarantine | Enhanced Grunt warped into view, answering call for help 9756 | -3/Quarantine | Found Alien Artifact 9756 | -3/Quarantine | Identified Transdimensional Reconstructor 9756 | -3/Quarantine | Warped through subspace 9806 | -3/Quarantine | Found Alien Artifact 9806 | -3/Quarantine | Identified Core Reset Matrix 9806 | -3/Quarantine | Used Core Reset Matrix 9810 | -3/Quarantine | Sensed 12 artifacts in vicinity 9857 | -3/Quarantine | Found Phase Redirector 9874 | -3/Quarantine | Incoming investigation squad redirected 9888 | -3/Quarantine | Spotted Fortress 9915 | -3/Quarantine | Identified exit to Section 7 9915 | -3/Quarantine | Discovered exit to Section 7 (range 6) 9917 | -3/Quarantine | Entered Section 7 9918 | -3/Section 7 | Sensed 18 artifacts in vicinity 10008 | -3/Section 7 | Spotted B-86 Titan 10018 | -3/Section 7 | Found Microwarp Drive 10110 | -3/Section 7 | Spotted Executioner 10111 | -3/Section 7 | Spotted Executioner 10126 | -3/Section 7 | Spotted B-99 Colossus 10160 | -3/Section 7 | Found Terrabomb 10160 | -3/Section 7 | Used Terrabomb 10162 | -3/Section 7 | Found Terrabomb 10164 | -3/Section 7 | Found Terrabomb 10168 | -3/Section 7 | Found Transdimensional Reconstructor 10168 | -3/Section 7 | Warped through subspace 10191 | -3/Section 7 | Found Matter Drive 10203 | -3/Section 7 | Spotted Striker 10206 | -3/Section 7 | Spotted Striker 10216 | -3/Section 7 | Spotted Executioner 10225 | -3/Section 7 | Spotted Executioner 10270 | -3/Section 7 | Spotted Alpha 7 10270 | -3/Section 7 | Spotted Alpha 7 10293 | -3/Section 7 | Identified exit to Research 10293 | -3/Section 7 | Discovered exit to Research (range 9) 10313 | -3/Section 7 | Entered Research 10313 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10400 | -2/Research | Spotted B-90 Cyclops 10455 | -2/Research | Spotted B-90 Cyclops 10471 | -2/Research | Used Terrabomb 10479 | -2/Research | Found Unknown Piercing Weapon 10503 | -2/Research | Identified exit to Testing 10563 | -2/Research | Entered Testing 10602 | -2/Testing | Repaired Plasma Lance 10671 | -2/Testing | Identified exit to Access 10671 | -2/Testing | Discovered exit to Access (range 16) 10677 | -2/Testing | Entered Access 10677 | -1/Access | Evolved 2 slots: Propulsion x1, Weapon x1 10704 | -1/Access | Lost 3 parts (1n1u1w) 10711 | -1/Access | Identified Enh. Force Lance 10848 | -1/Access | Found Unknown Launcher 10854 | -1/Access | Spotted B-99 Colossus 11006 | -1/Access | Lost 5 parts (2n3u) 11694 | -1/Access | Repaired Impulse Thruster Array 11925 | -1/Access | Spotted B-99 Colossus 11925 | -1/Access | Spotted B-99 Colossus 11929 | -1/Access | Used Terrabomb 11932 | -1/Access | Crushed by falling debris 11933 | -1/Access | System corruption reached 10% 11933 | -1/Access | Crushed by falling debris 11933 | -1/Access | Crushed by falling debris 11944 | -1/Access | Identified exit to Surface 11944 | -1/Access | Discovered exit to Surface (range 4) 11956 | *** | Heading to fleet! Last Messages --------------- 11933_ The unstable cave ceiling collapses. 11933_ Crushed by falling debris. 11933_ Field Propulsion Array destroyed. 11933_ System corrupted by crushing effect (+2). 11934_ 5UVE88EA1P#/QMLTRT6UKI GAR 1JYCPBH2NN 11936_ Terminal disabled. 11936_ Slug penetrates B-99 Colossus. 11936_ Penetrated by Slug. 11936_ Slug penetrates Terminal. 11937_ Adv. Heat Sink destroyed. 11937_ Lgt. Particle Reactor destroyed. 11937_ Penetrated by Slug. 11937_ Slug penetrates Wave Collapse Detector. 11940_ Slug penetrates Sealed Heavy Doors. 11944_ Main Access Shell breached. 11944_ EXIT=FOUND: SURFACE 11952_ System corrupted: Matter fused (-9). 11954_ Slug penetrates Main Access Shell. [Achievement: Home At Last?] [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ???????????? ???????????????????????????????????? | | ?????????? # ???????????????????????????????????? | | ?????????? # ##?????????????????????????????????? | | ?????????? + ##???????????????????????????? | | ?????????? # ##????????????????????????????###### | | ?????????? # ##???????????????????????????? | | ?????????? # ##???????????????????### | | ??????????## ##???#""""""""""""#??########+ ##### | | ?????????? # ##???## ##??## # | | ?????????? # ##???## ##??## # | | ?????????? + ##???## """ "" ###?## # | | ?????????? # ##???## ?" ###### " # | | ?????????? # ##???## ?" @" ;##### """ # | | ?????????? # ##???????" "" " ; ; """ # | | ?????????? # ##???## ?" " ; " # | | ?????????? # ####### """""" # | | ?????????? # ##### # | | ############ #### """""""""" " "" # | | ############ ### ??????????" ""T"" # | | ## ?????????" """ # | | # """""""""" # ## | | ############/## ## | | #### ==! = # # | | ??## =]! # | | ??## =!! | | ??## "" | | ??## ! "" # | | ??## "" | | #### T | | ####!! "" | | =[+% " | | ####|= " " """""""" | | #### !""""T"""" | | ??## !! | | ??##########% | | ??### !! | | ???## !!! = | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Jamming Range 12 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Point Defense Rating 80 Evasion (%) 73 Targeting Accuracy 16 Melee Accuracy 8 Target Analysis 8 Core Analysis 8 Matter Filtering 30 Energy Filtering 30 Kinecelleration 30 Salvage Targeting 3 Stasis Canceling 2 Offensive Hacking 50 Defensive Hacking 26 Item Schematics ----------------- Zero-point Reactor | -2/Testing | Hacked Robot Schematics ------------------ None Fabricated ------------ Xenon Bombardment Thruster | x2 | -6/Factory Mic. Nuclear Core | x2 | -5/Factory Enh. Optical Array | x1 | -4/Armory Plasma Sword | x1 | -4/Armory Alien Tech Used ----------------- Transdimensional Reconstructor Core Reset Matrix Phase Redirector Microwarp Drive Terrabomb Matter Drive Achievements -------------- Ambidextrous False Reunion Home At Last? Nope Overachiever Challenges ------------ None Game ------ Seed IonicInsulatedRouter Manual? 0 Play Time 03:48:09 Cumulative 177.7 hours Start 2021.04.16 @ 21:18:05 End 2021.04.17 @ 23:58:55 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 84 Rogue 68 Adventurer 0 Explorer 16 Win Type 2 Total 4 Types 3/0/1/0/0/0/0/0/0 Lore% 60 Gallery% 65 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: dd3abe40-e4f0-4c15-b8c5-8dddf45d49a0