Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.23 @ 10:16:54 // Winter2021/Sauler

Player: 7604

Result: Destroyed by C-40 Crusher with Compactor

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (9)        1800
Robots Destroyed (175)     875
Value Destroyed (5253)     5253
Prototype IDs (41)         820
Alien Tech Used (0)        0
Bonus (1277)               1277
              TOTAL SCORE: 11525

 Bonus
-------
High Alert Combat Kills    1039
Aligned with FarCom        300
Friendly Fire              -62

 Cogmind 
---------
Core Integrity             0/700
Matter                     189/300
Energy                     100/100
System Corruption          41%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Waste

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
           Fission Core
     Light Treads
           Target Analyzer
           Hardlight Generator
  Improved Remote Datajack

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
>            --- PROPULSION -------
       Light Treads
       Light Treads
       Light Treads
>            --- UTILITY ----------
             Huge Storage Unit
             Machine Analyzer
    Improved Target Analyzer
    Improved Utility Shielding
    Hardened Heavy Armor Plating
>            --- WEAPON -----------
             Flak Gun
    Improved Remote Datajack
             Longsword +1
>            --- INVENTORY --------
       Micro Fission Core
       Light Treads
       Light Treads
       Light Treads
             Cooling System
    Improved Terrain Scanner
    Advanced Terrain Scan Processor
    Advanced Terrain Scan Processor
             Armor Integrity Analyzer
             Kinecellerator
             Weapon Cycler
    Hardened Medium Armor Plating
    Improved Light Armor Plating
    Improved Light Armor Plating
     Layered Light Armor Plating
             Graphene Brace
             Hacking Suite
             System Shield
             Tractor Beam
    Improved Recalibrator
   Precision Beam Rifle
             Flak Cannon
    Improved Grenade Launcher
       Heavy Rocket Launcher
             Powered Hammer
[Rating: 53]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Huge Storage Unit
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Processor                Improved Target Analyzer
  Protection               Medium Armor Plating
Weapon                     Gauss Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Powered Hammer
  Slashing Weapon          Longsword +1
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   1   .   .   
  Utility                  4    | .   .   .   2   .   .   .   1   1   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   1   .   
Parts Attached             182  | 7   9   5   21  5   8   5   41  77  4   
  Power                    12   | 1   2   1   .   .   1   .   3   3   1   
    Engine                 7    | 1   2   .   .   .   1   .   1   2   .   
    Core                   5    | .   .   1   .   .   .   .   2   1   1   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               46   | 2   2   .   2   2   2   .   10  25  1   
    Treads                 36   | 2   1   .   2   2   2   .   10  16  1   
    Leg                    6    | .   1   .   .   .   .   .   .   5   .   
    Wheel                  4    | .   .   .   .   .   .   .   .   4   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  50   | 2   1   1   10  1   2   .   10  23  .   
    Device                 18   | 1   .   1   6   1   2   .   4   3   .   
    Storage                4    | 1   1   .   1   .   .   .   .   1   .   
    Processor              5    | .   .   .   .   .   .   .   1   4   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             23   | .   .   .   3   .   .   .   5   15  .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   74   | 2   4   3   9   2   3   5   18  26  2   
    Energy Gun             10   | 2   2   2   2   .   .   .   .   2   .   
    Energy Cannon          12   | .   .   .   6   1   1   3   1   .   .   
    Ballistic Gun          2    | .   .   .   .   .   .   .   1   1   .   
    Ballistic Cannon       18   | .   .   .   .   .   .   .   11  7   .   
    Launcher               17   | .   2   1   1   1   1   2   5   2   2   
    Special Weapon         4    | .   .   .   .   .   .   .   .   4   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   .   5   .   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   5   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   .   .   .   1   1   .   
  Corrupted Parts          2    | 1   .   1   .   .   .   .   .   .   .   
    System Corruption      4    | 1   .   3   .   .   .   .   .   .   .   
Parts Lost                 46   | .   .   1   1   5   .   1   5   28  5   
  Power                    6    | .   .   .   .   1   .   .   2   2   1   
  Propulsion               11   | .   .   .   .   2   .   .   1   8   .   
  Utility                  17   | .   .   .   .   2   .   .   2   11  2   
  Weapon                   12   | .   .   1   1   .   .   1   .   7   2   
  Highest Loss Streak      5    | .   .   1   1   5   .   1   2   5   4   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   2   .   
Average Slot Usage (%)     93   | .   100 99  99  92  86  99  91  90  52  
  Engine                   4    | .   14  9   .   .   10  11  1   3   .   
  Core                     4    | .   .   4   11  8   .   .   7   2   7   
  Treads                   22   | .   28  28  22  21  22  22  26  18  9   
  Device                   12   | .   14  14  21  8   21  22  14  4   .   
  Storage                  9    | .   14  14  11  11  11  11  9   6   4   
  Processor                2    | .   .   .   .   .   .   .   2   7   .   
  Protection               12   | .   .   .   10  19  11  11  12  18  15  
  Energy Gun               4    | .   27  27  7   .   .   .   .   .   .   
  Energy Cannon            5    | .   .   .   14  21  .   15  4   .   .   
  Ballistic Gun            1    | .   .   .   .   .   .   .   .   3   4   
  Ballistic Cannon         5    | .   .   .   .   .   .   .   13  8   .   
  Impact Weapon            1    | .   .   .   .   .   .   .   .   2   4   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   4   4   
Peak Build Rating          53   | 9   10  13  25  24  23  24  37  53  43  
  Average Rating           29   | 5   9   10  23  22  18  23  33  44  30  
  On Entrance              18   | .   9   10  11  24  16  22  24  33  38  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             141  | 13  30  32  112 113 102 104 124 141 121 
  Greatest Support         63   | 40  40  40  40  40  40  40  63  60  60  
  Greatest Overweight (x)  11   | .   1   .   2   2   2   2   2   11  2   
  Average Overweight (x)   1    | .   .   .   1   2   2   2   1   2   1   
Largest Inventory Capacity 25   | 8   15  15  25  25  25  25  25  25  25  
  Average Capacity         23   | 7   12  15  24  25  25  25  25  24  19  
  Most Carried             25   | 2   15  15  25  25  25  25  25  25  23  
  Average Carried          21   | .   9   12  22  24  23  24  24  22  17  
  Final Capacity           25   | 8   15  15  25  25  25  25  25  25  5   
  Final Carried            25   | 2   13  15  25  25  23  25  24  22  5   

 Class Distribution 
--------------------
 50% | Mutant
 40% | Scavenger-Mutant
  7% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
           Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Waste

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  
Matter Collected           4547 | 270  145  .    292  80   .    182  1384 2184 10   
  Remotely                 713  | .    .    .    .    .    .    .    .    713  .    
Salvage Created            5784 | 25   420  8    634  136  .    239  1353 2911 58   
  Parts                    311  | 4    39   3    42   7    .    8    78   130  .    
Haulers Intercepted        3    | .    1    .    1    .    .    .    1    .    .    
Recyclers Shooed           6    | .    .    .    2    .    .    1    1    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Combat Hostiles Destroyed  114  | .   10  3   11  5   .   7   31  47  .   
  Melee                    24   | .   .   .   .   .   .   .   .   24  .   
  Guns                     9    | .   4   .   4   .   .   .   .   1   .   
  Cannons                  51   | .   .   .   4   2   .   2   24  19  .   
  AOE                      26   | .   6   3   3   3   .   5   5   1   .   
Classes Destroyed          17   | 1   6   .   2   1   .   .   4   3   .   
  Worker                   13   | .   2   .   .   1   .   .   1   9   .   
  Builder                  6    | .   .   .   .   .   .   .   2   4   .   
  Tunneler                 5    | 1   1   .   .   1   .   1   1   .   .   
  Hauler                   3    | .   1   .   1   .   .   .   1   .   .   
  Recycler                 13   | .   .   .   1   1   .   1   4   6   .   
  Mechanic                 3    | .   .   .   .   .   .   .   .   2   1   
  Operator                 4    | .   1   .   2   .   .   .   .   1   .   
  Watcher                  14   | .   3   .   5   .   .   .   3   3   .   
  Swarmer                  27   | .   6   3   3   4   .   3   7   1   .   
  Grunt                    47   | .   4   .   5   .   .   4   14  20  .   
  Brawler                  6    | .   .   .   .   .   .   .   1   5   .   
  Duelist                  2    | .   .   .   .   .   .   .   .   2   .   
  Sentry                   15   | .   .   .   3   .   .   .   7   5   .   
  Demolisher               1    | .   .   .   .   1   .   .   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   1   2   .   
  Programmer               10   | .   .   .   .   .   .   .   .   10  .   
  Heavy                    3    | .   .   .   .   .   .   .   1   2   .   
Best Kill Streak           8    | 1   4   3   4   4   .   8   6   7   1   
  Combat Bots Only         6    | .   3   3   3   4   .   6   4   6   .   
Max Kills in Single Turn   4    | 1   4   2   3   2   .   3   3   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   3   2   3   2   .   2   3   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  
Hostile Shots Fired        645   | .    28   5    33   11   .    29   137  398  4    
  Missed                   178   | .    9    .    13   3    .    10   38   105  .    
Damage Taken               9020  | .    198  54   311  843  .    341  1581 5266 426  
  Core                     1086  | .    27   .    29   63   .    60   184  483  240  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  61    | .    .    .    .    .    .    .    .    61   .    
  Ignored by Resistances   167   | .    .    .    .    .    .    .    .    167  .    
  Regen/Repaired (Parts)   816   | .    .    .    76   .    .    .    228  512  .    
Core Remaining (%)         79    | 100  .    89   .    .    .    62   66   .    .    
Volleys Fired              244   | 2    28   2    34   7    .    8    80   80   3    
  Largest                  3     | 2    2    1    2    2    .    2    2    3    3    
  Hottest                  150   | 80   80   30   150  150  .    150  150  144  106  
Shots Fired                528   | 4    55   2    67   12   .    16   157  208  7    
  Gun                      99    | 4    53   .    28   .    .    .    .    12   2    
  Cannon                   400   | .    .    .    38   10   .    10   153  189  .    
  Launcher                 24    | .    2    2    1    2    .    6    4    2    5    
  Special                  5     | .    .    .    .    .    .    .    .    5    .    
  Kinetic                  325   | .    .    .    .    .    .    .    123  200  2    
  Thermal                  105   | .    .    .    54   10   .    10   30   1    .    
  Explosive                24    | .    2    2    1    2    .    6    4    2    5    
  Electromagnetic          69    | 4    53   .    12   .    .    .    .    .    .    
  Robot Hit Streak         19    | 3    12   4    19   3    .    6    18   10   4    
  Robot Miss Streak        7     | .    2    .    2    1    .    3    4    7    2    
  Penetration Max          1     | .    .    .    .    .    .    .    1    1    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           420   | 3    37   2    47   6    4    8    97   211  5    
  Core Hits                217   | 1    25   3    25   9    .    15   50   88   1    
  Critical Kills           4     | .    .    .    .    .    .    .    2    2    .    
  Critical Parts Destroyed 2     | .    .    .    .    .    .    .    .    1    1    
  Critical Strikes         48    | .    .    .    2    .    .    .    18   27   1    
    Burn                   1     | .    .    .    1    .    .    .    .    .    .    
    Meltdown               2     | .    .    .    .    .    .    .    2    .    .    
    Blast                  30    | .    .    .    .    .    .    .    16   14   .    
    Corrupt                1     | .    .    .    1    .    .    .    .    .    .    
    Smash                  4     | .    .    .    .    .    .    .    .    3    1    
    Sever                  10    | .    .    .    .    .    .    .    .    10   .    
Melee Attacks              132   | .    .    .    .    .    4    .    .    126  2    
  Impact                   31    | .    .    .    .    .    .    .    .    30   1    
  Slashing                 97    | .    .    .    .    .    .    .    .    96   1    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            25    | .    .    .    .    .    4    .    .    20   1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           15833 | 40   837  208  1401 452  .    957  3348 7970 620  
  Guns                     1045  | 40   542  .    370  .    .    .    .    71   22   
  Cannons                  6766  | .    .    .    764  206  .    150  2790 2856 .    
  Explosions               2985  | .    295  205  246  246  .    807  500  186  500  
  Melee                    4938  | .    .    .    .    .    .    .    .    4840 98   
  Ramming                  99    | .    .    3    21   .    .    .    58   17   .    
  Kinetic                  5161  | .    .    .    .    .    .    .    2230 2909 22   
  Thermal                  2065  | .    26   .    1105 206  .    150  560  18   .    
  Explosive                2846  | .    269  205  133  246  .    807  500  186  500  
  Electromagnetic          724   | 40   542  .    142  .    .    .    .    .    .    
  Impact                   1038  | .    .    .    .    .    .    .    .    940  98   
  Slashing                 3900  | .    .    .    .    .    .    .    .    3900 .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         41    | 1    4    7    1    9    9    9    .    32   41   
  Average Corruption       10    | 1    2    4    1    2    9    9    .    17   36   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    
  Effects                  308   | .    21   12   10   10   34   26   .    187  8    
    Message Errors         69    | .    8    3    3    1    9    4    .    40   1    
    Matter Fused           75    | .    6    2    1    4    12   7    .    42   1    
    Heat Flow Errors       45    | .    1    1    1    .    2    6    .    33   1    
    Energy Discharges      38    | .    2    4    3    3    4    1    .    20   1    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    3    1    
    Parts Fused            7     | .    1    .    .    .    .    1    .    5    .    
    Data Loss (minor)      35    | .    1    2    .    .    3    5    .    24   .    
    Data Loss (major)      13    | .    1    .    2    1    4    .    .    5    .    
    Misfires               13    | .    1    .    .    1    .    1    .    9    1    
    Alerts                 5     | .    .    .    .    .    .    .    .    5    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    1    1    
    Weapon Failures        2     | .    .    .    .    .    .    1    .    .    1    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1175  | .    .    7    37   .    .    47   141  843  100  
  Projectiles              117   | .    .    .    22   .    .    .    66   29   .    
  Explosions               158   | .    .    7    15   .    .    47   75   12   2    
  Melee                    900   | .    .    .    .    .    .    .    .    802  98   
Knockbacks                 59    | .    .    .    .    .    .    .    26   33   .    
  Impact                   5     | .    .    .    .    .    .    .    .    5    .    
  Kinetic                  42    | .    .    .    .    .    .    .    22   20   .    
  Secondary                12    | .    .    .    .    .    .    .    4    8    .    
Self-Inflicted Damage      640   | .    .    16   39   70   .    81   146  32   256  
  Shots                    14    | .    .    1    1    2    .    2    2    1    5    
  Rammed                   13    | .    .    1    4    .    .    .    7    1    .    
Targets Rammed             17    | .    .    1    5    .    .    .    9    2    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    
  Crushed                  4     | .    .    .    1    .    .    .    2    1    .    
Highest Temperature        297   | 36   135  255  297  242  91   118  142  289  100  
  Average Temperature      74    | 20   37   133  72   94   41   44   25   86   28   
  Received Heat Transfer   2070  | .    75   .    138  .    .    144  630  1083 .    
  Effects                  4     | .    .    .    .    .    .    .    .    4    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    1    .    
    Interference           3     | .    .    .    .    .    .    .    .    3    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    2    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    2    .    
  Parts Fried              11    | .    4    .    3    .    .    .    .    2    2    
  Impact Corruptions       8     | .    .    .    .    .    .    .    .    7    1    
Robots Melted              2     | .    .    .    .    .    .    .    2    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    2    .    .    
  Parts Melted             6     | .    .    .    3    .    .    .    3    .    .    
  Heat Transferred         3136  | .    50   .    1717 296  .    222  814  37   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2     | .    1    .    1    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-------                    Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  
Peak Influence             1216 | 5    200  78   253  158  .    210  715  1216 428  
  Initial                  423  | .    3    1    .    54   .    .    81   309  423  
  Average                  393  | 1    61   58   108  84   .    85   286  849  422  
Maximum Alert Level        4    | .    1    .    1    .    .    1    3    4    2    
  Low Security (%)         51   | 100  99   100  92   100  .    93   46   .    .    
  Level 1                  9    | .    .    .    7    .    .    6    24   7    .    
  Level 2                  14   | .    .    .    .    .    .    .    28   21   100  
  Level 3                  17   | .    .    .    .    .    .    .    .    49   .    
  Level 4                  7    | .    .    .    .    .    .    .    .    21   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    1    .    1    .    .    .    4    18   .    
  Investigation            5    | .    .    .    .    .    .    .    1    4    .    
  Extermination            7    | .    .    .    .    .    .    .    .    7    .    
  Reinforcement            7    | .    1    .    1    .    .    .    2    3    .    
  Assault                  4    | .    .    .    .    .    .    .    1    3    .    
  Garrison                 1    | .    .    .    .    .    .    .    .    1    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    1    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Distress Signals           11   | .   .   .   2   .   .   1   6   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              197  | .   19  3   34  6   .   8   49  72  6   
  Peak Tracking Total      6    | .   3   3   5   4   .   6   5   5   6   
  Tactical Retreats        7    | .   .   .   1   .   .   .   2   4   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Traps Triggered            7    | .   2   .   .   .   .   .   1   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                3    | .   .   .   .   .   .   .   .   3   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Machines Disabled          12   | .   1   .   2   .   .   .   5   4   .   
  Max in Single Turn       2    | .   1   .   1   .   .   .   2   1   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   2   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Machines Accessed          45   | .   8   1   11  .   2   .   10  13  .   
  Terminals                25   | .   6   .   7   .   .   .   6   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          6    | .   .   .   2   .   .   .   1   3   .   
  Recycling Units          7    | .   2   .   1   .   .   .   2   2   .   
  Scanalyzers              3    | .   .   .   1   .   .   .   1   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
Total Hacks                128  | .   20  1   34  .   2   .   41  30  .   
  Successful               75   | .   15  1   20  .   2   .   27  10  .   
  Failed                   53   | .   5   .   14  .   .   .   14  20  .   
    Catastrophic           10   | .   .   .   2   .   .   .   .   8   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   71   | .   14  .   24  .   1   .   24  8   .   
  Terminals                74   | .   16  .   22  .   .   .   26  10  .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          20   | .   .   .   5   .   .   .   5   10  .   
  Recycling Units          12   | .   4   .   2   .   .   .   2   4   .   
  Scanalyzers              15   | .   .   .   5   .   .   .   8   2   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   4   .   
Terminal Hacks             19   | .   3   1   5   .   2   .   8   .   .   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   
  Part Schematic           6    | .   .   .   1   .   .   .   5   .   .   
  Robot Analysis           6    | .   2   .   2   .   .   .   2   .   .   
  Open Door                1    | .   .   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       12   | .   .   .   4   .   .   .   4   4   .   
  Scan Component           7    | .   .   .   2   .   .   .   2   3   .   
  Repair                   5    | .   .   .   2   .   .   .   2   1   .   
Recycling Unit Hacks       8    | .   4   .   1   .   .   .   2   1   .   
  Retrieve Matter          1    | .   1   .   .   .   .   .   .   .   .   
  Retrieve Components      7    | .   3   .   1   .   .   .   2   1   .   
Scanalyzer                 13   | .   .   .   4   .   .   .   7   2   .   
  Insert Component         6    | .   .   .   2   .   .   .   3   1   .   
  Analyze                  7    | .   .   .   2   .   .   .   4   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         23   | .   8   .   6   .   .   .   6   3   .   
  Terminals                22   | .   8   .   6   .   .   .   6   2   .   
    Botnet                 8    | .   2   .   2   .   .   .   2   2   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   
    Skim                   13   | .   5   .   4   .   .   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   .   
    Jam                    1    | .   .   .   .   .   .   .   .   1   .   
Data Cores Recovered       2    | .   1   .   1   .   .   .   .   .   .   
  Used                     2    | .   1   .   1   .   .   .   .   .   .   
Hacking Detections         40   | .   7   .   11  .   .   .   9   13  .   
  Full Trace Events        2    | .   .   .   1   .   .   .   .   1   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   .   .   3   .   .   .   7   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   2   .   .   .   2   1   .   
  Time                     178  | .   .   .   88  .   .   .   64  26  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     31   | .   6   .   7   .   .   .   11  7   .   
Parts Scanalyzed           6    | .   .   .   2   .   .   .   3   1   .   
  Part Schematics Acquired 6    | .   .   .   2   .   .   .   3   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              7    | .   .   .   .   .   4   .   .   3   .   
  Non-combat               6    | .   .   .   .   .   3   .   .   3   .   
  Combat                   1    | .   .   .   .   .   1   .   .   .   .   
Robot Hacks Applied        7    | .   .   .   .   .   4   .   .   3   .   
  parse_system             4    | .   .   .   .   .   4   .   .   .   .   
  find_chute               3    | .   .   .   .   .   .   .   .   3   .   
Relay Couplers Released    10   | .   .   .   .   .   .   .   .   10  .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   2   .   
  Programmers              8    | .   .   .   .   .   .   .   .   8   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Total Allies               3    | .   .   .   .   3   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   .   .   .   .   .   
  Highest-Rated Group      40   | .   .   .   .   40  .   .   .   .   .   
  Highest-Rated Ally       16   | .   .   .   .   16  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               6    | .   .   .   .   6   .   .   .   .   .   
  Total Damage             78   | .   .   .   .   78  .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Was 
Robot Analysis Total       6    | .   2   .   2   .   .   .   2   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  
Turns Passed               15181 | 91   1301 524  2702 767  1049 789  2973 4853 132  
Spaces Moved               5128  | 49   663  305  794  229  322  206  966  1533 61   
  Core                     44    | 6    .    .    .    .    .    .    .    .    38   
  Treads                   4616  | 43   663  305  794  229  322  206  966  1065 23   
  Legs                     59    | .    .    .    .    .    .    .    .    59   .    
  Wheels                   409   | .    .    .    .    .    .    .    .    409  .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  320  320  320  240  120  100  
  Average Speed            252   | 146  173  160  303  320  320  320  240  259  184  
  Slowest Speed            540   | 160  240  160  320  320  320  320  320  540  325  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       55    | 3    96   75   74   44   65   48   66   34   45   
  Regions Visited          9
    Branch Regions         4
  Pre-discovered Areas     2     | .    .    1    .    .    1    .    .    .    .    
  Known Exits Taken        4     | .    .    1    1    1    .    1    .    .    .    
  Unknown Exits Taken      4     | 1    1    .    .    .    1    .    1    .    .    
Scrap Searched             2     | .    .    .    .    1    .    1    .    .    .    
Spaces Dug                 48    | .    .    .    .    27   .    .    7    14   .    
Terrain Destroyed          342   | .    12   11   23   29   .    66   109  54   38   
  Melee                    14    | .    .    .    .    .    .    .    .    14   .    
  Projectile               107   | .    .    .    7    2    .    4    60   34   .    
  AOE                      221   | .    12   11   16   27   .    62   49   6    38   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  
Total                      6744 | 61   762  339  1015 253  340  320  1459 2122 73   
  Wait                     745  | 1    48   18   111  10   3    99   293  162  .    
  Move                     5120 | 48   662  304  793  228  321  205  965  1533 61   
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  150  | 3    10   5    27   2    1    3    26   73   .    
  Fast Attach              62   | 6    1    1    7    .    .    .    14   31   2    
  Attach                   61   | 1    1    1    4    2    5    1    12   32   2    
  Detach                   34   | .    2    1    2    .    2    .    7    16   4    
  Swap                     59   | .    7    3    10   3    3    4    15   14   .    
  Drop                     122  | .    3    3    22   1    .    .    38   55   .    
  Fire                     244  | 2    28   2    34   7    .    8    80   80   3    
  Melee                    127  | .    .    .    .    .    4    .    .    122  1    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    17   | .    .    1    5    .    .    .    9    2    .    
  Escape Stasis            2    | .    .    .    .    .    .    .    .    2    .    
  Rewire                   1    | .    .    .    .    .    1    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub)
-10/Mines (discovered 3 exits: *Mat x2 / Sub)
-9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / Sto)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste

 History 
---------
  Turn | Location      | Event
     3 | -11/Scrapyard | Discovered new exit (range 15)
    92 | -11/Scrapyard | Entered Materials
   304 | -10/Materials | Build established: Mutant
   318 | -10/Materials | Discovered new exit (range 9)
   493 | -10/Materials | Discovered new exit (range 16)
   787 | -10/Materials | Discovered new exit (range 5)
   794 | -10/Materials | Discovered new exit (range 16)
   799 | -10/Materials | Learned location of 2 exits from Mines
   843 | -10/Materials | Identified exit to Materials
   843 | -10/Materials | Learned location of 2 exits from Materials
   878 | -10/Materials | Loaded intel: 15 trap records
   914 | -10/Materials | Learned Storage security intel
   917 | -10/Materials | Learned Storage security intel
   936 | -10/Materials | Learned 2 Storage zone layouts
   960 | -10/Materials | Learned 2 Storage zone layouts
  1393 | -10/Materials | Entered Mines
  1395 | -10/Mines     | Identified exit to Subcaves
  1491 | -10/Mines     | Learned Materials stockpile data
  1545 | -10/Mines     | Found a hidden stash of uninstalled traps
  1705 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  1747 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
  1826 | -10/Mines     | Learned location of Storage (-9)
  1917 | -10/Mines     | Entered Materials
  1917 | -9/Materials  | Evolved 2 slots: Utility x2
  1918 | -9/Materials  | Identified exit to Materials
  1919 | -9/Materials  | Identified exit to Mines
  1919 | -9/Materials  | Identified exit to Storage
  2293 | -9/Materials  | Discovered exit to Mines (range 12)
  3056 | -9/Materials  | Repaired Particle Charger
  3111 | -9/Materials  | Repaired Lgt. Angular Momentum Engine
  4619 | -9/Materials  | Entered Mines
  4621 | -9/Mines      | Met a Derelict bent on vengeance
  4621 | -9/Mines      | Identified exit to Exiles
  4891 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  5134 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
  5186 | -9/Mines      | Assembled infested the area
  5223 | -9/Mines      | Crushed by falling debris
  5242 | -9/Mines      | Lost 3 allies
  5254 | -9/Mines      | Lost 5 parts (1p2n2u)
  5386 | -9/Mines      | Entered Exiles
  5473 | -9/Exiles     | Met 8R-AWN
  5528 | -9/Exiles     | Met EX-HEX
  5643 | -9/Exiles     | Met EX-BIN
  5672 | -9/Exiles     | Build established: Scavenger-Mutant
  5689 | -9/Exiles     | Aligned with FarCom system
  5693 | -9/Exiles     | Given EX-Vault access code
  5773 | -9/Exiles     | Opened EX-Vault
  5792 | -9/Exiles     | Found Longsword +1
  5860 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
  6182 | -9/Exiles     | Met EX-DEC
  6285 | -9/Exiles     | Learned location of Zion (-6)
  6391 | -9/Exiles     | Discovered new exit (range 14)
  6435 | -9/Exiles     | Left Exiles lab with Longsword +1
  6435 | -9/Exiles     | Entered Mines
  7056 | -8/Mines      | Discovered exit to Materials (range 15)
  7224 | -8/Mines      | Entered Materials
  7224 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  8393 | -8/Materials  | Build established: Mutant
  9007 | -8/Materials  | Repaired Hvy. Armor Plating?
  9051 | -8/Materials  | Repaired Lgt. Treads
  9087 | -8/Materials  | Discovered new exit (range 15)
  9624 | -8/Materials  | First assault squad dispatched
  9829 | -8/Materials  | Discovered new exit (range 13)
 10197 | -8/Materials  | Entered Factory
 10197 | -7/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 10513 | -7/Factory    | Build established: Tank
 11075 | -7/Factory    | Cargo convoy interrupted
 11327 | -7/Factory    | System corruption reached 10%
 11403 | -7/Factory    | Garrison activated, responded to threat
 11454 | -7/Factory    | Lost 3 parts (2u1w)
 11517 | -7/Factory    | Lost 5 parts (2n2u1w)
 11560 | -7/Factory    | Lost 3 parts (1n2w)
 11654 | -7/Factory    | Lost 3 parts (1p1n1u)
 11800 | -7/Factory    | Build established: Scavenger-Mutant
 12539 | -7/Factory    | Core integrity fell below 50%
 13831 | -7/Factory    | First assault squad dispatched
 13982 | -7/Factory    | Lost 5 parts (1p3u1w)
 14258 | -7/Factory    | Repaired Huge Storage Unit
 14286 | -7/Factory    | System corruption reached 30%
 15050 | -7/Factory    | Sucked down chute
 15050 | -7/Factory    | Entered Waste
 15065 | -7/Waste      | EMP discharged
 15124 | -7/Waste      | Spotted C-40 Crusher
 15138 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 15141 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 15142 | -7/Waste      | Core integrity fell below 20%
 15144 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 15162 | -7/Waste      | Spotted C-40 Crusher
 15165 | -7/Waste      | EMP discharged
 15173 | -7/Waste      | Spotted C-40 Crusher
 15175 | -7/Waste      | Lost 4 parts (2u2w)
 15176 | -7/Waste      | Spotted C-40 Crusher
 15177 | -7/Waste      | Spotted C-40 Crusher
 15177 | -7/Waste      | Spotted C-40 Crusher
 15182 | -7/Waste      | Crushed by Compactor (1 part destroyed)
 15182 | -7/Waste      | Destroyed by C-40 Crusher with Compactor

 Last Messages 
---------------
15140_ The unstable cave ceiling collapses. <x2>
15141_ Imp. Light Armor Plating crushed.
15141_ Insulated Plating crushed.
15144_ The unstable cave ceiling collapses.
15144_ Hvy. Rocket Launcher crushed. <x2>
15144_ Huge Storage Unit crushed.
15147_ Tractor Beam crushed.
15147_ Kinecellerator crushed.
15147_ Imp. Shield Generator crushed.
15147_ Lyr. Light Armor Plating crushed.
15149_ System corrupted: Matter fused (-6).
15149_ Adv. Terrain Scan Processor crushed.
15149_ Flak Cannon crushed.
15150_ Lgt. Treads crushed.
15155_ ALERT: Foreign system detected. Charging
  EMP.
15159_ The unstable cave ceiling collapses.
15165_ System corrupted (+5).
15166_ System corrupted: Heat flow error (+126).
15182_ Mic. Fission Core crushed.

 Map 
-----
+----------------------------------------------------+
| ??#    #???????   ???????????????????????????????? |
| ??#    #???????    #?????????????????????????????? |
| ??#    #???????    #?????????????????????????????? |
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| #      #??????#    #?????????????????????????????? |
| #      #??????#    #?????????????????????????????? |
| #      ###????#    #?????????????????????????????? |
|        # #????#    #?????????????????????????????? |
|        # #????#    #?????????????????????????????? |
|   #      #????#    #?????????????????????????????? |
|    /     #????#    #?????????????????????????????? |
|  !!!     ###??#    #?????????????????????????????? |
|  !!] " #   ####    #?????????? #?????????????????? |
|  =!!               #?????????? #?????????????????? |
|   !!               #?????????  #?????????????????? |
|                    #?????????  #?????????????????? |
|                    #????????   #?????????????????? |
| ###        ####    #????????   #?????????????????? |
| ??#       ##??#    #????????   #?????????????????? |
| ??#    ####???#    #???????    #?????????????????? |
| ??#    #??????#    #???????    #?????????????????? |
| ??#  ] #??????#    ########    ######## ?????????? |
| ?      #??????#   CC           CC       ?????????? |
| #      #??????#   CC    CC  CC CC        ????????? |
| #      #??????#    CC   CC  CC CC        ????????? |
| #      #??????#    CC    @     CC        ????????? |
| ###    #??????#    ########    ###???????????????? |
| ??#    #??????#    #?????????  #?????????????????? |
| ??#    #??????#    #???????????#?????????????????? |
| ??#    ???????#    #?????????????????????????????? |
| ???    ???????#    #?????????????????????????????? |
| ??????????????      ?????????????????????????????? |
| ?????????????        ????????????????????????????? |
| ????????????#        #???????????????????????????? |
| ????????????#        #???????????????????????????? |
| ????????????#        #???????????????????????????? |
| ????????????#        #???????????????????????????? |
| ????????????#        #???????????????????????????? |
| ????????????#        #???????????????????????????? |
| ????????????##########???????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             1125
Resistance: KI             30
Resistance: EM             15
Utility Shielding          66
Evasion (%)                40
Target Analysis            6
Armor Integrity Analysis   30
Recoil Reduction           3
Energy Filtering           30
Particle Charging          15
Trap Extractor Capacity    6

 Item Schematics 
-----------------
            Plasma Cutter | -9/Materials | Hacked
         Particle Charger | -9/Materials | Scanalyzed
            System Shield | -9/Materials | Scanalyzed
       Hvy. Armor Plating | -8/Materials | Scanalyzed
             Gauss Cannon | -8/Materials | Scanalyzed
   Imp. Utility Shielding | -8/Materials | Scanalyzed
        Huge Storage Unit | -8/Materials | Hacked
              Arm. Treads | -8/Materials | Hacked
           Cooling System | -8/Materials | Hacked
          Hcp. Matter Pod | -8/Materials | Hacked
 Hrd. Heavy Armor Plating | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SpacefoldHugeArray
  Manual?         0
Play Time         01:30:01
  Cumulative      195.0 hours
  Start           2025.01.22 @ 14:01:18
  End             2025.01.23 @ 10:16:54
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2021/Sauler
Game No.          103
  Rogue           40
  Adventurer      63
  Explorer        0
Win Type          -
  Total           8
  Types           7/0/0/1/0/0/0/0/0
Lore%             73
Gallery%          71
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Terminus
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ddb87417-4a05-440a-a3e3-260a52933d1f