Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.24 @ 18:34:52 Player: VVRLD_D35TR0YER Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (26) 5200 Robots Destroyed (258) 1290 Value Destroyed (8398) 8398 Prototype IDs (69) 1380 Alien Tech Used (2) 400 Bonus (8739) 8739 TOTAL SCORE: 29907 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1266 Follower Combat Kills 3974 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -1401 Cogmind --------- Core Integrity 0/1600 Matter 15/300 Energy 99/100 System Corruption 20% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- Experimental Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Zionite Light DM Reactor Launcher Loader Subatomic Replicator Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Centrium Leg Centrium Leg Improved Antigrav System Q-thruster Q-thruster Q-thruster Q-thruster > --- UTILITY ---------- Compact Battery Experimental Signal Interpreter Improved Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Experimental Melee Analysis Suite Experimental Melee Analysis Suite Experimental Core Analyzer Advanced Reaction Control System Force Field > --- WEAPON ----------- Nova Cannon > --- INVENTORY -------- Zionite Light DM Reactor Launcher Loader Subatomic Replicator Neutron Missile Launcher [Rating: 154] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Armored Treads Treads Armored Treads Leg Centrium Leg Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Flight Unit Q-thruster Utility Core Analyzer Device Weapon Cycler Storage High-capacity Storage Unit Processor Core Analyzer Hackware Improved System Shield Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Cooled Plasma Rifle Energy Cannon Nova Cannon Ballistic Gun Minigun Ballistic Cannon Gauss Cannon Launcher Mini Smartbomb Launcher Special Weapon Molecular Deconstructor Impact Weapon Powered Hammer Slashing Weapon Greatsword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Arm Lab Res Res Qua Acc Slots Evolved 18 | . . . . 4 2 . . . . 2 . . . . . . 2 . . 2 . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Propulsion 5 | . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . 2 . . Utility 10 | . . . . 2 1 . . . . 1 . . . . . . 1 . . 1 . . 2 . . 2 Weapon 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Attached 395 | 6 10 4 8 27 10 . 14 9 2 28 4 45 5 2 1 5 42 8 1 7 42 . 24 39 12 40 Power 34 | 1 1 . 1 3 2 . . . . 2 . 4 . . . . 6 . . 1 4 . . 6 1 2 Engine 12 | 1 1 . 1 3 2 . . . . 2 . 2 . . . . . . . . . . . . . . Core 8 | . . . . . . . . . . . . 2 . . . . 5 . . 1 . . . . . . Reactor 14 | . . . . . . . . . . . . . . . . . 1 . . . 4 . . 6 1 2 Propulsion 85 | 2 3 1 2 6 1 . 1 1 1 7 . 8 1 1 . . 8 1 . 1 6 . 7 6 2 19 Treads 25 | . 3 1 1 4 1 . 1 1 1 6 . 2 . . . . . . . . . . . . . 4 Leg 4 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Wheel 6 | . . . 1 2 . . . . . 1 . 1 . . . . . . . . . . . . . 1 Hover 40 | . . . . . . . . . . . . 5 1 1 . . 8 1 . 1 6 . 4 6 2 5 Flight 10 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 7 Utility 145 | 1 3 . . 9 3 . 4 2 . 13 1 19 1 1 . 2 18 2 1 3 13 . 13 14 9 13 Device 73 | . . . . 2 2 . 1 1 . 5 . 8 1 1 . 2 11 1 1 1 12 . 7 7 3 7 Storage 12 | 1 2 . . 1 . . . . . 1 . . . . . . 2 . . . . . . 2 1 2 Processor 26 | . 1 . . 3 1 . . . . . 1 4 . . . . 2 1 . . . . 6 3 3 1 Hackware 5 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . 3 Protection 29 | . . . . 3 . . 3 1 . 7 . 5 . . . . 3 . . 2 1 . . 2 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 131 | 2 3 3 5 9 4 . 9 6 1 6 3 14 3 . 1 3 10 5 . 2 19 . 4 13 . 6 Energy Gun 12 | . . . 1 . . . . 1 . . . 2 . . . . 2 1 . 1 1 . . 3 . . Energy Cannon 16 | . 1 . . . . . . . . . 1 6 . . . . 2 . . . 1 . . 3 . 2 Ballistic Gun 31 | 2 1 3 3 7 4 . 5 3 1 1 . . . . . . . . . . . . 1 . . . Ballistic Cannon 18 | . 1 . . 1 . . 4 2 . 4 . . . . . . . 3 . . . . . 3 . . Launcher 26 | . . . . 1 . . . . . 1 1 2 1 . . 1 5 1 . 1 4 . 2 4 . 2 Special Weapon 4 | . . . 1 . . . . . . . . . 1 . 1 1 . . . . . . . . . . Impact Weapon 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . Slashing Weapon 4 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . 2 Piercing Weapon 14 | . . . . . . . . . . . 1 2 1 . . 1 1 . . . 7 . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 37 | . . . . 2 2 . . 1 . 1 1 3 1 . . 1 6 1 . 2 3 . 1 8 3 1 Corrupted Parts 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . System Corruption 9 | . . . . . . . . . . . 5 . . . . . . . . . 4 . . . . . Parts Lost 87 | . 1 2 3 2 1 . 2 . . 2 6 1 . 1 . 1 12 1 . . 4 . 9 9 7 23 Power 9 | . 1 . . 1 . . . . . 1 1 . . . . . 1 . . . . . 1 2 . 1 Propulsion 36 | . . 1 1 . . . 1 . . . 1 . . . . . 4 . . . 4 . 4 4 5 11 Utility 28 | . . . . . 1 . 1 . . 1 1 1 . 1 . 1 3 . . . . . 3 3 2 10 Weapon 14 | . . 1 2 1 . . . . . . 3 . . . . . 4 1 . . . . 1 . . 1 Highest Loss Streak 14 | . 1 2 2 1 1 . 1 . . 1 6 1 . 1 . 1 4 1 . . 1 . 6 5 4 14 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Average Slot Usage (%) 91 | . 95 99 99 99 99 100 99 99 100 95 57 72 85 84 80 85 87 89 92 87 90 94 77 76 67 57 Engine 5 | . 10 14 14 8 6 7 7 7 7 5 2 3 . . . . . . . . . . . . . . Treads 14 | . 28 27 20 15 23 23 23 23 23 19 5 2 . . . . . . . . . . . . . 2 Hover 5 | . . . . . . . . . . . . 15 19 19 20 20 22 23 23 21 17 21 15 19 12 4 Device 6 | . . . . . 6 7 7 8 15 8 3 9 13 11 13 14 14 5 5 5 12 15 15 3 4 4 Storage 6 | . 20 14 14 9 7 7 7 7 7 5 2 . . . . . 3 5 5 5 5 5 2 2 . 1 Processor 16 | . 7 14 14 17 15 15 15 15 15 5 10 16 20 20 20 20 17 26 29 26 21 21 23 34 29 26 Protection 4 | . . . . 8 7 7 6 5 . 10 6 3 6 6 6 3 2 . . 4 1 . . 1 5 . Ballistic Gun 15 | . 17 13 22 35 29 30 26 21 18 16 2 . . . . . . . . . . . . . . . Ballistic Cannon 5 | . 7 8 . . . . 3 8 11 17 12 . . . . . . 7 15 10 . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . 6 12 13 13 12 7 5 5 5 12 21 11 . . . Peak Build Rating 154 | 6 8 14 25 39 52 53 56 65 56 86 85 76 84 84 84 87 100 99 87 102 120 120 134 149 133 154 Average Rating 60 | 4 7 12 19 34 50 51 53 55 55 81 53 60 80 83 67 83 90 86 85 92 105 120 104 116 114 107 On Entrance 63 | . 6 8 14 22 39 51 53 55 56 55 85 19 74 84 84 84 80 83 86 83 93 120 120 78 132 60 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 147 | 12 29 29 36 67 72 71 87 77 77 147 147 41 40 40 40 45 53 45 45 49 81 78 89 68 50 39 Greatest Support 240 | 20 40 40 40 48 76 76 76 76 68 108 28 40 40 40 40 40 56 59 59 59 59 53 57 80 40 240 Greatest Overweight (x) 12 | . . . 1 3 . . 1 1 1 5 5 1 . . . 1 1 . . . 2 1 1 12 1 4 Average Overweight (x) . | . . . . 1 . . . . 1 1 . . . . . . . . . . . 1 . . . . Largest Inventory Capacity 25 | 8 15 15 15 20 20 20 20 20 20 25 25 5 5 5 5 5 10 10 10 10 10 10 10 5 15 5 Average Capacity 15 | 7 11 15 15 18 20 20 20 20 20 23 15 5 5 5 5 5 8 10 10 10 10 10 8 5 5 5 Most Carried 25 | 6 11 15 15 20 20 20 20 20 20 25 25 5 5 5 5 5 10 10 10 10 10 10 10 5 5 5 Average Carried 14 | 2 9 14 14 17 19 19 19 19 19 21 14 4 5 4 5 4 7 9 9 9 9 10 7 4 4 4 Final Capacity 25 | 8 15 15 15 20 20 20 20 20 20 25 5 5 5 5 5 5 10 10 10 10 10 10 5 5 5 5 Final Carried 25 | 6 10 15 14 20 20 20 20 20 20 25 5 5 5 5 5 5 9 10 10 10 10 10 5 5 5 5 Class Distribution -------------------- 41% | Gunner 22% | Mutant 12% | Gladiator 11% | Executioner 3% | Messiah-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Zion Gunner | -6/Proximity Caves Executioner | -6/Factory Mutant | -6/Waste Gladiator | -6/Factory Gladiator | -6/Lower Caves Gladiator | -6/Lower Caves Gladiator | -6/Data Miner Gladiator | -5/Proximity Caves Gladiator | -5/Factory Gunner | -5/Waste Messiah-Scout | -5/Factory Messiah-Scout | -4/Factory Gladiator | -4/Armory Gladiator | -4/Lab Gladiator | -3/Research Messiah-Scout | -2/Research Messiah-Mutant | -2/Quarantine Mutant | -1/Access Resources | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Arm Lab Res Res Qua Acc Matter Collected 9429 | 186 461 205 286 1264 210 162 611 178 100 1661 409 452 108 111 . 189 638 5 119 29 747 . 95 708 292 203 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10585 | . 564 81 115 1754 402 136 465 . 45 1486 486 454 97 52 . 319 1673 . 237 29 471 . 72 725 283 639 Parts 534 | . 31 8 7 113 21 8 22 . . 83 . 22 7 3 . 12 89 . 11 5 16 . 6 38 3 29 Haulers Intercepted 18 | . 1 . . 5 . . . . . 4 . 1 . . . 1 5 . . . . . . . . 1 Recyclers Shooed 8 | . 2 . . . . . . . . . . 1 . . . . 1 . . . . . . 1 2 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 83 | . . . 12 . . 14 24 2 13 . . . 7 . . 11 . . . . . . . . . . Prevented 3 | . . . . . . . 2 . 1 . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Arm Lab Res Res Qua Acc Combat Hostiles Destroyed 158 | . 11 6 3 31 5 4 10 . 1 22 2 6 4 1 . 6 17 . . . 11 . . 8 . 10 Melee 19 | . . . . . . . . . . . . 6 3 . . 1 5 . . . 3 . . . . 1 Guns 69 | . 7 6 3 31 5 4 9 . 1 2 . . . . . . . . . . . . . 1 . . Cannons 20 | . 4 . . . . . 1 . . 15 . . . . . . . . . . . . . . . . AOE 45 | . . . . . . . . . . 5 2 . . . . 4 12 . . . 6 . . 7 . 9 Classes Destroyed 24 | . 7 . 1 4 . 1 2 . . 4 1 . . . . 1 . . 1 . 1 . 1 . . . Worker 26 | . 1 . . . . . . . . 6 . 2 . . . . 6 . 3 . . . 1 4 1 2 Builder 21 | . 2 . . 1 . . . . . 6 . . . . . . 4 . . 1 . . 1 6 . . Tunneler 5 | . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . 3 Hauler 18 | . 1 . . 5 . . . . . 4 . 1 . . . 1 5 . . . . . . . . 1 Recycler 13 | . 1 . . 1 1 . . . . 1 . . . . . . 3 . 1 . . . . 2 2 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Operator 8 | . . . . 1 1 . . . . 2 . 1 . . . . 1 . . 1 1 . . . . . Drone 5 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 4 Watcher 10 | . 1 . . 3 . . . . . 3 . 1 . . . . 1 . . . . . . . . 1 Swarmer 37 | . 3 6 . 9 . 4 . . . 1 . 2 3 . . . 4 . . . 3 . . 2 . . Saboteur 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Grunt 68 | . 8 . . 14 4 . 8 . 1 11 . 2 . . . 5 5 . . . 1 . . 5 . 4 Brawler 3 | . . . . . . . . . . 2 . . . . . . 1 . . . . . . . . . Duelist 3 | . . . . 1 . . . . . 1 . . . . . . . . . . 1 . . . . . Protector 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Sentry 13 | . . . . 7 1 . . . . 1 . 1 . . . . . . . . 1 . . 1 . 1 Demolisher 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Hunter 7 | . . . . . . . 1 . . 2 . . 1 . . . 2 . . . 1 . . . . . Programmer 11 | . . . . . . . . . . 2 . 1 . . . . 5 . . . 2 . . . . 1 Behemoth 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Compactor 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Subdweller 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Decomposer 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Samaritan 2 | . . . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 11 | . 5 3 1 7 4 4 4 . 1 8 2 3 3 1 . 6 8 . 3 1 6 . 1 11 2 10 Combat Bots Only 7 | . 3 3 1 7 4 4 4 . 1 7 2 2 3 1 . 5 5 . . . 5 . . 4 . 5 Max Kills in Single Turn 6 | . 2 1 1 2 1 1 1 . 1 4 1 1 1 1 . 3 6 . 1 1 3 . 1 4 1 4 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . . . . . 3 1 . . . . 3 4 . . . 3 . . 3 . 2 Melee 1 | . . . . . . . . . . . . 1 1 . . 1 1 . . . 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Arm Lab Res Res Qua Acc Hostile Shots Fired 1487 | . 73 27 22 69 28 10 93 . 9 127 7 43 22 29 . 29 139 1 21 20 25 . 199 65 58 371 Missed 572 | . 13 9 3 14 10 2 25 . 5 43 1 20 12 18 . 13 61 . 11 13 7 . 78 16 32 166 Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Damage Taken 18556 | . 695 140 459 731 196 130 1293 . 29 1513 391 368 203 133 . 304 1596 39 126 148 717 . 2051 1017 1019 5258 Core 4059 | . 83 . 151 65 11 49 100 . . 61 . 59 17 . . 42 229 10 34 15 139 . 789 132 455 1618 Absorbed by Shields 108 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . 103 Redirected to Shielding 260 | . . . . . . . . . . 148 . . . . . . . . . . 4 . . 108 . . Ignored by Resistances 202 | . . . . . . . . . . 50 . . . . . . 69 . . 6 12 . 65 . . . Regen/Repaired (Parts) 406 | . . . . 203 . . . . . 84 . . . . . . 20 83 16 . . . . . . . Core Remaining (%) 67 | 100 . . 6 88 . . . . 77 . . . . . . 78 . . 72 . . 86 39 . 59 . Volleys Fired 345 | . 56 12 18 63 11 7 30 1 4 47 10 3 4 4 . 7 11 . . . 10 . 5 16 11 15 Largest 6 | . 2 2 2 4 4 4 4 1 4 6 4 1 1 1 . 1 1 . . . 1 . 1 2 1 1 Hottest 227 | . 95 59 125 100 98 100 192 48 154 227 180 69 43 . . 43 80 . . . 80 . 49 226 113 113 Shots Fired 988 | . 112 22 33 252 44 28 120 1 16 227 40 4 4 4 . 7 11 . 1 . 10 . 5 22 11 14 Gun 680 | . 77 21 29 252 44 28 92 . 11 116 . . . . . . 2 . . . . . 1 6 1 . Cannon 232 | . 35 1 . . . . 28 1 5 105 30 4 . . . . . . 1 . . . . 7 10 5 Launcher 62 | . . . . . . . . . . 6 10 . 1 . . 4 9 . . . 10 . 4 9 . 9 Special 14 | . . . 4 . . . . . . . . . 3 4 . 3 . . . . . . . . . . Kinetic 869 | . 103 22 27 252 44 28 120 1 16 221 30 . . . . . . . 1 . . . 1 3 . . Thermal 43 | . 9 . 6 . . . . . . . . . . . . . 2 . . . . . . 10 11 5 Explosive 62 | . . . . . . . . . . 6 10 . 1 . . 4 9 . . . 10 . 4 9 . 9 Electromagnetic 4 | . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Robot Hit Streak 16 | . 10 5 7 16 8 6 10 . 5 9 8 2 3 5 . 1 1 . . . 2 . 3 6 8 6 Robot Miss Streak 6 | . 3 6 2 4 1 5 3 . 2 5 2 1 1 . . 3 4 . 1 . . . 1 1 1 . Penetration Max 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Secondary Targets 13 | . 1 . . 5 2 1 4 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 2 | . 1 . . 2 1 1 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 648 | . 76 8 25 149 26 11 72 . 10 109 26 19 6 6 . 5 47 . 11 2 16 . 3 9 3 9 Core Hits 436 | . 26 7 8 72 16 6 27 . 5 84 12 11 3 1 . 9 45 . 5 1 25 . 6 29 1 37 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Critical Strikes 22 | . 1 . . 1 . . 4 . . 9 . . . . . . 4 . 1 . 1 . 1 . . . Destroy 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Blast 14 | . 1 . . . . . 4 . . 9 . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impale 6 | . . . . . . . . . . . . . . . . . 4 . 1 . . . 1 . . . Melee Attacks 189 | . . . . . . . . . . . . 26 8 4 . 13 72 2 22 5 29 1 4 . . 3 Impact 11 | . . . . . . . . . . . . . . . . . . . . . 11 . . . . . Slashing 6 | . . . . . . . . . . . . 2 1 . . . . . . . . . . . . 3 Piercing 172 | . . . . . . . . . . . . 24 7 4 . 13 72 2 22 5 18 1 4 . . . Sneak Attacks 42 | . . . . . . . . . . . . 5 1 2 . 1 18 . 10 1 1 . 2 . . 1 Combat Hostiles 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . Follow-up Attacks 10 | . . . . . . . . . . . . 1 2 . . 1 . . . . 5 . 1 . . . Damage Inflicted 29556 | . 1204 156 405 2551 428 210 1393 . 221 4968 2318 1217 257 261 . 605 4224 . 835 123 2240 . 803 2558 160 2419 Guns 6587 | . 713 141 371 2540 428 190 880 . 135 1058 . . . . . . . . . . . . 8 90 33 . Cannons 3737 | . 467 . . . . . 513 . 86 1488 711 63 . . . . . . . . . . . 167 127 115 Explosions 12504 | . . . . . . . . . . 2380 1607 . . . . 393 1715 . . . 1467 . 601 2301 . 2040 Melee 6520 | . . . . . . . . . . . . 1154 257 261 . 212 2479 . 835 123 773 . 194 . . 232 Ramming 174 | . 24 15 . 11 . 20 . . . 42 . . . . . . 30 . . . . . . . . 32 Kinetic 9644 | . 1057 141 371 2540 428 190 1393 . 221 2546 711 . . . . . . . . . . . 8 38 . . Thermal 1098 | . 123 . 34 . . . . . . 297 . . . . . . . . . . . . . 369 160 115 Explosive 11829 | . . . . . . . . . . 1855 1607 . . . . 393 1715 . . . 1467 . 601 2151 . 2040 Electromagnetic 291 | . . . . . . . . . . 228 . 63 . . . . . . . . . . . . . . Impact 336 | . . . . . . . . . . . . . . . . . . . . . 336 . . . . . Slashing 352 | . . . . . . . . . . . . 62 58 . . . . . . . . . . . . 232 Piercing 5832 | . . . . . . . . . . . . 1092 199 261 . 212 2479 . 835 123 437 . 194 . . . Highest Corruption 20 | . . . . 2 . . . . . 1 17 18 18 18 18 18 9 9 9 4 11 11 4 1 1 20 Average Corruption 7 | . . . . 1 . . . . . 1 6 17 18 18 18 18 4 9 9 4 8 11 4 1 1 8 Corruption Purged 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 188 | . . . . 10 . . . . . 7 4 56 11 11 2 10 20 4 8 3 21 1 . 1 1 18 Message Errors 35 | . . . . 2 . . . . . 3 2 10 . . . 1 3 1 2 . 4 . . 1 . 6 Matter Fused 50 | . . . . 3 . . . . . 1 1 12 2 4 1 1 8 1 3 1 8 1 . . 1 2 Heat Flow Errors 24 | . . . . 4 . . . . . 1 1 7 4 1 . 1 2 . . 1 2 . . . . . Energy Discharges 23 | . . . . . . . . . . . . 10 2 . . 2 3 1 . . 5 . . . . . Parts Rejected 4 | . . . . . . . . . . . . 1 1 1 . . . . . . . . . . . 1 Parts Fused 3 | . . . . . . . . . . . . 2 . 1 . . . . . . . . . . . . Data Loss (minor) 25 | . . . . . . . . . . . . 9 2 2 . 2 4 1 1 . 2 . . . . 2 Data Loss (major) 4 | . . . . . . . . . . . . . . 2 . . . . 1 1 . . . . . . Misfires 4 | . . . . . . . . . . 2 . 1 . . . . . . 1 . . . . . . . Alerts 3 | . . . . 1 . . . . . . . 1 . . 1 . . . . . . . . . . . Misdirections 12 | . . . . . . . . . . . . 3 . . . 3 . . . . . . . . . 6 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Overflow Damage 2018 | . 1 . . . . 14 . . . 254 . 133 15 116 . . 490 . 294 44 260 . 115 186 10 86 Projectiles 107 | . 1 . . . . . . . . 74 . 7 . . . . . . . . . . . 15 10 . Explosions 568 | . . . . . . . . . . 180 . . . . . . 49 . . . 55 . 27 171 . 86 Melee 1343 | . . . . . . 14 . . . . . 126 15 116 . . 441 . 294 44 205 . 88 . . . Knockbacks 15 | . 8 . . . . . . . 2 2 1 . . . . . . . . . 1 . . . . 1 Impact 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Kinetic 13 | . 8 . . . . . . . 2 2 1 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 766 | . . . . . . . . . . 165 140 . . . . . 30 . . . . . 123 150 . 158 Shots 14 | . . . . . . . . . . 5 3 . . . . . . . . . . . 2 2 . 2 Rammed 16 | . 3 3 . 2 . 1 . . . 3 . . . . . . . . . . . . . . . 4 Targets Rammed 17 | . 4 3 . 2 . 1 . . . 3 . . . . . . . . . . . . . . . 4 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 462 | . 126 . 18 354 236 280 436 26 125 307 155 260 247 271 . 196 200 . . 231 256 . 8 336 462 114 Average Temperature 106 | . 56 . 8 83 88 127 176 16 61 121 25 78 101 138 . 74 62 . . 96 72 . 5 108 143 52 Received Heat Transfer 2838 | . 342 . 123 333 108 . 306 . 6 435 . 84 . 12 . 138 324 . 45 9 63 . 87 144 . 279 Effects 17 | . . . . . . . 8 . . 2 . . . . . . . . . . . . . 1 6 . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Energy Bleed 4 | . . . . . . . 1 . . 1 . . . . . . . . . . . . . 1 1 . Interference 9 | . . . . . . . 4 . . 1 . . . . . . . . . . . . . . 4 . Matter Decay 3 | . . . . . . . 2 . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 . . . . . . . . . . . . . . 2 . . . . . Combat Hostiles 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Parts Fried 4 | . . . . . . 1 . . . . . . . . . . . . . . 3 . . . . . Impact Corruptions 10 | . . . . . . 3 . . . . . . . . . . . . . . 7 . . . . . Robots Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 2 . Heat Transferred 1242 | . 259 . 240 . . . . . . 200 . . . . . . . . . . . . . 284 148 111 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . 2 . . Alert | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Arm Lab Res Res Qua Acc Peak Influence 1790 | . 207 120 . 605 409 . . . . 1183 446 705 . . . . 731 321 364 265 1167 . 516 1126 803 1790 Initial 633 | . . . . . 253 . . . . 93 414 238 . . . . 259 255 210 159 129 . . 218 633 334 Average 358 | . 68 16 . 229 256 . . . . 456 391 480 . . . . 436 286 272 215 697 . 219 432 719 785 Maximum Alert Level 5 | . 1 . . 2 2 . . . . 4 2 3 . . . . 3 1 1 1 4 . 2 4 3 5 Low Security (%) 35 | 100 95 100 . 57 12 . . . . 35 . . . . . . 2 . . 50 6 . 40 . . . Level 1 28 | . 4 . . 28 70 . . . . 13 48 40 . . . . 38 100 100 50 6 . 52 62 . 27 Level 2 20 | . . . . 14 17 . . . . 17 51 43 . . . . 55 . . . 31 . 6 23 30 29 Level 3 12 | . . . . . . . . . . 29 . 15 . . . . 3 . . . 46 . . 13 69 16 Level 4 2 | . . . . . . . . . . 3 . . . . . . . . . . 9 . . 1 . 19 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 71 | . 2 1 . 4 2 . . . . 16 . 7 . . . . 8 . 3 2 5 . 3 4 2 12 Investigation 18 | . . 1 . 1 . . . . . 2 . 2 . . . . 1 . 2 2 3 . 1 . 1 2 Extermination 17 | . . . . . 1 . . . . 6 . 1 . . . . 3 . . . 1 . 1 1 . 3 Reinforcement 23 | . 2 . . 3 1 . . . . 6 . . . . . . 3 . 1 . 1 . 1 1 1 3 Assault 8 | . . . . . . . . . . 2 . 1 . . . . 1 . . . . . . 1 . 3 Garrison 5 | . . . . . . . . . . . . 3 . . . . . . . . . . . 1 . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Data Miner Redirects 8 | . . . . . . . . . . . . . . . . . 2 . . 1 2 . . . . 3 Construction Impeded 6 | . . . . . . . . . . 2 . . . . . . 1 . . . . . 1 1 . 1 Haulers Reinforced 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Arm Lab Res Res Qua Acc Distress Signals 21 | . . . . 3 . . . . . . . . . . . . 2 . 1 . 8 . . 3 . 4 Communications Jammed 3 | . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Distress Signals 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Times Spotted 501 | . 21 6 4 47 7 5 11 . 11 44 6 38 3 1 . 13 48 6 8 10 32 . 25 26 15 114 Peak Tracking Total 24 | . 4 3 2 6 4 4 4 . 3 6 4 7 2 1 . 5 9 6 5 9 5 . 12 6 13 24 Tactical Retreats 48 | . 1 . . 3 . 1 1 . . 1 . 4 . . . 1 10 . 1 1 1 . 6 . . 17 Traps | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Arm Lab Res Res Qua Acc Traps Triggered 16 | . . . . 1 . . . . . 7 . 2 . . . . 2 . 1 1 . . . 1 . 1 Indirectly 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Machines | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Arm Lab Res Res Qua Acc Machines Disabled 50 | . . . 1 6 . . . . . 25 . 2 1 . . . . . . . 8 . 1 1 3 2 Max in Single Turn 6 | . . . 1 1 . . . . . 6 . 1 1 . . . . . . . 1 . 1 . 1 . Garrison Access 2 | . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Hacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Arm Lab Res Res Qua Acc Machines Accessed 53 | . 2 1 1 9 6 1 . . . 3 . 7 . 1 3 . 5 . 3 1 6 . 1 . 1 2 Terminals 13 | . 2 . . 5 5 . . . . . . . . . . . . . . . 1 . . . . . Fabricators 13 | . . . . . 1 . . . . 1 . 1 . . . . 3 . 2 1 3 . . . . 1 Repair Stations 8 | . . . . 1 . . . . . 1 . 2 . . . . 1 . 1 . 1 . . . 1 . Recycling Units 7 | . . . . 2 . . . . . . . 3 . . . . . . . . 1 . . . . 1 Scanalyzers 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . 1 . 1 . . . . . . . . . . 1 . . . Total Hacks 131 | . 10 1 1 26 14 1 . . . 6 . 11 . 1 20 . 14 . 8 4 9 . 1 . 2 2 Successful 84 | . 6 1 1 14 8 1 . . . 6 . 5 . 1 20 . 9 . 7 . 3 . 1 . . 1 Failed 47 | . 4 . . 12 6 . . . . . . 6 . . . . 5 . 1 4 6 . . . 2 1 Catastrophic 10 | . . . . 2 2 . . . . . . 2 . . . . 1 . . 1 2 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 190 | . 8 . . 13 7 . . 1 . 23 . 32 1 . . . 26 . 12 3 22 . 9 7 12 14 Terminals 38 | . 10 . . 16 11 . . . . . . . . . . . . . . . 1 . . . . . Fabricators 35 | . . . . . 3 . . . . 3 . 3 . . . . 10 . 6 4 5 . . . . 1 Repair Stations 17 | . . . . 4 . . . . . 2 . 3 . . . . 2 . 2 . 2 . . . 2 . Recycling Units 9 | . . . . 3 . . . . . . . 4 . . . . . . . . 1 . . . . 1 Scanalyzers 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Garrison Access 6 | . . . . 3 . . . . . 1 . 1 . . . . . . . . . . 1 . . . Terminal Hacks 35 | . 3 1 1 4 3 1 . . . . . . . 1 20 . . . . . 1 . . . . . Record 6 | . . . . . . . . . . . . . . . 6 . . . . . . . . . . . Part Schematic 9 | . . . . . . . . . . . . . . . 9 . . . . . . . . . . . Robot Schematic 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . . . . 3 . . . . . . . . . . . Open Door 4 | . . 1 . . . 1 . . . . . . . 1 . . . . . . 1 . . . . . Branch Access Points 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 3 | . 1 . . 2 . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 11 | . . . . . 2 . . . . 1 . 2 . . . . 2 . 3 . 1 . . . . . Network Status 6 | . . . . . 1 . . . . 1 . 1 . . . . 1 . 1 . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Build 4 | . . . . . 1 . . . . . . 1 . . . . 1 . 1 . . . . . . . Repair Station Hacks 11 | . . . . 4 . . . . . 2 . . . . . . 2 . 2 . 1 . . . . . Scan Component 6 | . . . . 2 . . . . . 1 . . . . . . 1 . 1 . 1 . . . . . Repair 5 | . . . . 2 . . . . . 1 . . . . . . 1 . 1 . . . . . . . Recycling Unit Hacks 6 | . . . . 3 . . . . . . . 3 . . . . . . . . . . . . . . Report Inventory 5 | . . . . 2 . . . . . . . 3 . . . . . . . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Insert Component 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Analyze 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . 3 . . 2 3 . . . . 3 . . . . . . 3 . 2 . . . 1 . . 1 Terminals 8 | . 3 . . 2 3 . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 7 | . 2 . . 2 3 . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . . . . 2 . . . . . . 3 . 2 . . . . . . 1 Liberate 2 | . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . Haulers 4 | . . . . . . . . . . 1 . . . . . . 2 . 1 . . . . . . . Overload 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . Decoy 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Jam 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 38 | . 2 . . 7 6 . . . . 2 . 4 . . . . 5 . 3 1 5 . 1 . 1 1 Full Trace Events 8 | . . . . 3 . . . . . . . 1 . . . . . . 1 1 1 . . . 1 . Feedback Events 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Corruption 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 25 | . . . . . . . . 4 . 3 . 10 . . 2 . . . . . . . . . 6 . Robots Built 4 | . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 219 | . . . . . . . . . . . . . . . . . 152 . 67 . . . . . . . Total Robot Build Rating 18 | . . . . . . . . . . . . . . . . . 10 . 8 . . . . . . . Part Schematics Acquired 36 | . . . . . . . . 15 . . . . . . 9 . 1 . 10 . . . . . 1 . Parts Built 4 | . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 170 | . . . . . 117 . . . . . . 53 . . . . . . . . . . . . . . Total Part Build Rating 26 | . . . . . 14 . . . . . . 12 . . . . . . . . . . . . . . Parts Repaired 5 | . . . . 2 . . . . . 1 . . . . . . 1 . 1 . . . . . . . Time 213 | . . . . 76 . . . . . 44 . . . . . . 25 . 68 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Arm Lab Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Arm Lab Res Res Qua Acc Total Allies 110 | . . 1 1 . . . . 12 . 6 1 4 . . . . 8 18 2 . 7 . 9 1 . 40 Largest Group 18 | . . 1 1 1 . . . 12 12 6 3 3 . . . . 2 18 2 . 5 1 6 3 1 10 Highest-Rated Group 904 | . . 31 19 19 . . . 375 375 280 93 205 . . . . 170 638 75 . 501 158 576 351 149 904 Highest-Rated Ally 167 | . . 31 19 19 . . . 40 40 70 31 135 . . . . 85 50 50 . 165 158 158 167 149 115 Zionite Dispatches 18 | . . . . . . . . . . 2 . 3 . . . . 3 . . . 2 . 3 1 . 4 Heavy 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Light 9 | . . . . . . . . . . 1 . . . . . . 1 . . . 1 . 3 . . 3 Recon 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Demo 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . Hero 3 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . . Hacking Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Orders 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 2 ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 DROP 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . 1 Ally Attacks 760 | . . 3 8 5 . . . . 42 107 60 42 . . . . 25 70 12 . 103 . 57 49 10 167 Total Damage 26185 | . . 43 110 59 . . . . 1217 1815 912 1714 . . . . 988 4040 242 . 4271 . 2277 3117 763 4617 Kills 150 | . . . . 1 . . . . 16 15 1 18 . . . . 5 11 3 . 21 . 11 18 4 26 Allies Corrupted 6 | . . . . . . . . . . . . . . . . . . . . . 1 . 2 . . 3 Allies Melted 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Arm Lab Res Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 1 . . 1 . 1 1 . . . 1 . . 1 . . . . . . . . . . Drone Launches 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 24 | . . . . . . . . . . 4 . 7 . . . . 3 . 1 . 4 . . 1 3 1 Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Branch Access 4 | . . . . . . . . . . . . 1 . . . . . . . . 1 . . 1 . 1 Emergency Access 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 2 | . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Unaware Schematics 5 | . . . . . . . . . . 1 . 3 . . . . . . . . . . . . 1 . Unaware Analyses 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Arm Lab Res Res Qua Acc Turns Passed 20124 | 71 810 1349 730 2512 912 393 1117 2376 864 2365 124 1182 261 255 46 210 1155 189 298 100 731 24 409 399 430 812 Spaces Moved 14979 | 51 368 810 468 985 440 227 607 961 344 1079 108 1444 433 419 84 254 1525 349 408 147 640 22 444 478 559 1325 Core 825 | 6 . . . . . . . . . . 91 62 . . . . . . . . . . 97 1 170 398 Treads 5475 | . 368 810 210 747 440 227 607 961 344 758 . 1 . . . . . . . . . . . . . 2 Legs 46 | 45 . . . . . . . . . . . . . . . . . . . . . . . . . 1 Wheels 835 | . . . 258 238 . . . . . 321 17 1 . . . . . . . . . . . . . . Hover 6959 | . . . . . . . . . . . . 1380 433 419 84 254 1525 349 408 147 640 22 206 415 370 307 Flight 839 | . . . . . . . . . . . . . . . . . . . . . . . 141 62 19 617 Fastest Speed 30 | 50 160 160 120 130 163 163 163 163 246 160 50 50 52 52 52 52 43 48 48 48 48 105 30 30 40 31 Average Speed 113 | 111 160 160 139 217 163 163 167 243 246 193 68 63 52 52 52 52 46 48 48 48 83 105 68 53 60 51 Slowest Speed 650 | 120 160 160 250 330 163 163 243 246 246 246 175 145 52 52 52 102 102 48 48 48 166 105 110 650 108 300 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 47 | 5 68 94 21 77 10 38 71 86 50 35 77 40 70 64 74 59 41 97 15 7 59 6 15 14 52 40 Regions Visited 26 Branch Regions 13 Pre-discovered Areas 21 | . . 1 . . . . . 3 . 5 . 11 . . 1 . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 1 . . . . . . 1 . . . . . . . . . . . 1 1 . Unknown Exits Taken 17 | 1 1 1 1 . . 1 1 1 1 . . . 1 1 1 1 . . 1 1 1 1 1 . . . Scrap Searched 22 | . . 1 3 . . 3 5 4 1 . . . 1 2 . 2 . . . . . . . . . . Spaces Dug 86 | . . . . . . . . . . 1 . 5 . 1 . 4 20 2 11 3 5 . 29 . 3 2 Terrain Destroyed 745 | . . . . . . . 10 . . 99 62 5 13 1 . 59 59 2 11 3 95 . 85 85 4 152 Melee 51 | . . . . . . . . . . . . 5 . 1 . 4 19 2 11 3 5 . 1 . . . Projectile 55 | . . . . . . . 10 . . 34 2 . . . . . 1 . . . . . . 2 4 2 AOE 638 | . . . . . . . . . . 65 60 . 13 . . 55 38 . . . 90 . 84 83 . 150 Terrain Rammed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Walls Destroyed 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Min Sub Mat Fac Low Low Zio Pro Fac Was Fac Low Low Dat Pro Fac Was Fac Fac Arm Lab Res Res Qua Acc Total 17140 | 62 476 840 510 1248 616 243 663 998 357 1257 131 1673 448 440 85 296 1811 364 464 163 789 22 535 599 639 1411 Wait 799 | . 19 . 6 107 137 5 5 17 4 59 3 90 . 12 . 16 118 . 33 2 35 . 39 38 40 14 Move 14935 | 50 367 809 467 984 439 226 606 960 343 1079 107 1443 432 418 83 253 1525 348 407 146 639 21 443 477 558 1305 Hop 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 10 Pick Up 160 | 6 11 9 5 32 8 1 3 2 1 18 2 14 . 1 . 1 21 2 1 1 7 . 6 6 2 . Fast Attach 226 | 6 2 1 2 11 5 . 2 6 1 11 2 33 3 1 1 3 14 6 . 5 22 . 14 28 9 38 Attach 66 | . 1 2 3 6 3 . 1 . . 7 . 8 . 1 . . 14 1 . 1 1 . 3 9 3 2 Detach 44 | . . . . 3 1 . . . . 4 3 8 1 . . . 5 1 . . 2 . 1 9 2 4 Swap 105 | . 7 1 3 10 2 . 11 3 1 10 2 4 2 . . 2 14 1 1 1 19 . 7 2 2 . Drop 243 | . 9 3 5 30 10 3 5 9 3 19 2 34 1 . 1 4 19 3 . 2 24 . 15 14 12 16 Fire 345 | . 56 12 18 63 11 7 30 1 4 47 10 3 4 4 . 7 11 . . . 10 . 5 16 11 15 Melee 164 | . . . . . . . . . . . . 23 5 3 . 10 69 2 22 5 19 1 2 . . 3 Ram 5 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 4 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 13 | . 4 3 . 2 . 1 . . . 3 . . . . . . . . . . . . . . . . Escape Stasis 13 | . . . . . . . . . . . . 13 . . . . . . . . . . . . . . Rewire 12 | . . . 1 . . . . . . . . . . . . . . . . . 11 . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Sub) -10/Subcaves -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -4/Factory (discovered 2 exits: Ext / *Arm) -4/Armory -4/Lab -3/Research -2/Research (discovered 2 exits: *Qua x2) -2/Quarantine -1/Access (discovered 1 exit: Com) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 14) 628 | -10/Materials | Discovered new exit (range 7) 882 | -10/Materials | Entered Mines 904 | -10/Mines | Met a Derelict shopkeep closing up shop 953 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 957 | -10/Mines | Found Prototype Device 1095 | -10/Mines | Learned 2 Materials zone layouts 1122 | -10/Mines | Discovered new exit (range 4) 1402 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1443 | -10/Mines | Found a hidden stash of uninstalled traps 1499 | -10/Mines | Discovered new exit (range 4) 1675 | -10/Mines | Received a Mining Laser from a helpful Derelict 2222 | -10/Mines | Discovered new exit (range 5) 2231 | -10/Mines | Entered Subcaves 2345 | -10/Subcaves | Learned location of 1 exit from Materials 2615 | -10/Subcaves | Visited 4L-MR0's lab 2637 | -10/Subcaves | Found Gun Armor 2907 | -10/Subcaves | Core integrity fell below 50% 2917 | -10/Subcaves | Core integrity fell below 20% 2925 | -10/Subcaves | Discovered new exit (range 8) 2961 | -10/Subcaves | Entered Materials 2961 | -8/Materials | Accompanied by 1 ally 2961 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2962 | -8/Materials | Identified exit to Factory 3258 | -8/Materials | Build established: Gunner 3420 | -8/Materials | Identified Exp. Sensor Array 4426 | -8/Materials | Discovered exit to Factory (range 5) 4892 | -8/Materials | Repaired Arm. Treads 4931 | -8/Materials | Repaired Hrd. Medium Armor Plating 5142 | -8/Materials | Destroyed 7 combat bots 5473 | -8/Materials | Entered Factory 5473 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5967 | -7/Factory | Fabricated Force Lance (x2) 6149 | -7/Factory | Identified exit to Lower Caves 6385 | -7/Factory | Entered Lower Caves 6517 | -7/Lower Caves | Encountered a Warlord checkpoint 6723 | -7/Lower Caves | Discovered new exit (range 16) 6757 | -7/Lower Caves | Found Prototype Device 6778 | -7/Lower Caves | Entered another Lower Caves area 6801 | -7/Lower Caves | Discovered new exit (range 7) 7181 | -7/Lower Caves | Encountered a Warlord checkpoint 7633 | -7/Lower Caves | Spotted B-75 Beast 7719 | -7/Lower Caves | Destroyed B-75 Beast 7881 | -7/Lower Caves | Discovered new exit (range 8) 7895 | -7/Lower Caves | Entered Zion 8346 | -7/Zion | Learned location of Data Miner (-6) 8428 | -7/Zion | Gained Derelict followers 8555 | -7/Zion | Learned Factory interactive machine intel 8632 | -7/Zion | Gained Derelict followers 8735 | -7/Zion | Received a visual enhancement algorithm 8801 | -7/Zion | Learned location of Testing (-3) 9015 | -7/Zion | Learned location of Warlord (-5) 9111 | -7/Zion | Met Imprinter 9160 | -7/Zion | Imprinted 9163 | -7/Zion | Declared Zion's savior 9339 | -7/Zion | Found Prototype Energy Gun 9339 | -7/Zion | Identified Storm Laser 10227 | -7/Zion | Discovered new exit (range 13) 10271 | -7/Zion | Entered Proximity Caves 10271 | -6/Proximity Caves | Accompanied by 12 allies 10352 | -6/Proximity Caves | Learned Factory garrison access intel 10359 | -6/Proximity Caves | Lost 4 allies 11103 | -6/Proximity Caves | Discovered new exit (range 12) 11110 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11135 | -6/Proximity Caves | Entered Factory 11135 | -6/Factory | Accompanied by 6 allies 11135 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11136 | -6/Factory | Loaded intel: 52 interactive machine locations 11136 | -6/Factory | Attached Gun Armor, gained temporary slots: Weapon x2 11137 | -6/Factory | Loaded intel: 4 garrison access locations 11211 | -6/Factory | Repaired Gauss Cannon 11427 | -6/Factory | Build established: Executioner 11483 | -6/Factory | Lost 3 allies 11688 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 11689 | -6/Factory | Zion Light squad teleported in 11798 | -6/Factory | Zion Recon squad teleported in 11984 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 12304 | -6/Factory | Found Prototype Protection 12304 | -6/Factory | Identified Zio. Weapon Casing 12391 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 12531 | -6/Factory | Retrieved Zion intel report: Emergency Access 12535 | -6/Factory | First assault squad dispatched 12612 | -6/Factory | Terminal network hard line cut 12752 | -6/Factory | Destroyed 7 combat bots 13420 | -6/Factory | Allied Derelicts emerged from ambush trap array 13500 | -6/Factory | Sucked down chute 13500 | -6/Factory | Entered Waste 13501 | -6/Waste | Met a frightened Derelict 13515 | -6/Waste | EMP discharged 13523 | -6/Waste | Spotted C-40 Crusher 13527 | -6/Waste | Spotted C-40 Crusher 13530 | -6/Waste | Destroyed C-40 Crusher 13532 | -6/Waste | Spotted C-40 Crusher 13534 | -6/Waste | Destroyed C-40 Crusher 13537 | -6/Waste | Spotted C-40 Crusher 13541 | -6/Waste | Spotted C-40 Crusher 13560 | -6/Waste | 3 allies followed down the chute 13562 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13564 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 13565 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13567 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 13571 | -6/Waste | Crushed by Compactor (1 part destroyed) 13590 | -6/Waste | Allies destroyed C-40 Crusher 13602 | -6/Waste | Lost 6 parts (1p1n1u3w) 13612 | -6/Waste | System corruption reached 10% 13615 | -6/Waste | EMP discharged 13616 | -6/Waste | Spotted C-40 Crusher 13620 | -6/Waste | Discovered new exit (range 10) 13624 | -6/Waste | Entered Factory 13629 | -6/Factory | Zion hero teleported in (AD-0RF) 13836 | -6/Factory | Build established: Mutant 13894 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 13895 | -6/Factory | Zion Hacking Resupply teleported in 14103 | -6/Factory | Found Launcher Loader 14170 | -6/Factory | Fabricated Imp. Thermal Shield (x2) 14322 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 14323 | -6/Factory | Zion Demo squad teleported in 14324 | -6/Factory | First assault squad dispatched 14355 | -6/Factory | Spotted B-75 Beast 14364 | -6/Factory | Build established: Gladiator 14369 | -6/Factory | Allies destroyed B-75 Beast 14472 | -6/Factory | Garrison activated, responded to threat 14485 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 14537 | -6/Factory | Found Prototype Launcher 14537 | -6/Factory | Identified Rocket Array 14664 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 14670 | -6/Factory | Retrieved Zion intel report: Active Garrisons 14788 | -6/Factory | Retrieved Zion intel report: Branch Access 14788 | -6/Factory | Identified exit to Lower Caves 14799 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 14806 | -6/Factory | Entered Lower Caves 14892 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 14898 | -6/Lower Caves | Found Prototype Special Weapon 14898 | -6/Lower Caves | Identified Molecular Deconstructor 14998 | -6/Lower Caves | Learned Factory garrison access intel 15059 | -6/Lower Caves | Discovered new exit (range 17) 15067 | -6/Lower Caves | Entered another Lower Caves area 15070 | -6/Lower Caves | Discovered new exit (range 14) 15080 | -6/Lower Caves | Encountered a Warlord checkpoint 15186 | -6/Lower Caves | Spotted B-75 Beast 15253 | -6/Lower Caves | Destroyed B-75 Beast 15317 | -6/Lower Caves | Discovered new exit (range 7) 15322 | -6/Lower Caves | Entered Data Miner 15322 | -6/Data Miner | Discovered new exit (range 7) 15330 | -6/Data Miner | Met Data Miner 15342 | -6/Data Miner | Learned location of Section 7 (-2) 15342 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 15350 | -6/Data Miner | Received God Mode back door access code from Data Miner 15368 | -6/Data Miner | Entered Proximity Caves 15371 | -5/Proximity Caves | Spotter reported a threat 15380 | -5/Proximity Caves | Learned Factory trap positions 15509 | -5/Proximity Caves | Spotted B-75 Beast 15562 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 15570 | -5/Proximity Caves | Discovered new exit (range 16) 15578 | -5/Proximity Caves | Entered Factory 15578 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15579 | -5/Factory | Loaded intel: 95 trap records 15580 | -5/Factory | Loaded intel: 4 garrison access locations 15663 | -5/Factory | Zion Heavy squad teleported in 15838 | -5/Factory | Repaired Hvy. Pick 15878 | -5/Factory | Search patrols dispatched 15979 | -5/Factory | Zion Demo squad teleported in 16003 | -5/Factory | Fabricated R-10 Processor? 16046 | -5/Factory | Found Prototype Launcher 16046 | -5/Factory | Identified Mni. Smartbomb Launcher 16048 | -5/Factory | Found Mni. Smartbomb Launcher 16050 | -5/Factory | Found Mni. Smartbomb Launcher 16054 | -5/Factory | Lost 4 parts (1n1u2w) 16162 | -5/Factory | Lost 3 parts (1p1n1u) 16339 | -5/Factory | Incoming investigation squad redirected 16383 | -5/Factory | Discovered new exit (range 14) 16469 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 16478 | -5/Factory | First assault squad dispatched 16481 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 16503 | -5/Factory | Spotted B-75 Beast 16506 | -5/Factory | Retrieved Zion intel report: Trap Installations 16507 | -5/Factory | Zion Light squad teleported in 16548 | -5/Factory | Lost 3 allies 16667 | -5/Factory | Incoming assault squad redirected 16733 | -5/Factory | Sucked down chute 16733 | -5/Factory | Manually triggered Chute Trap 16733 | -5/Factory | Entered Waste 16747 | -5/Waste | Found Prototype Device 16747 | -5/Waste | Identified Exp. EM Disruption Field 16770 | -5/Waste | Spotted C-40 Crusher 16781 | -5/Waste | Spotted C-40 Crusher 16783 | -5/Waste | Spotted C-40 Crusher 16807 | -5/Waste | Spotted C-40 Crusher 16810 | -5/Waste | Spotted C-40 Crusher 16811 | -5/Waste | Spotted C-40 Crusher 16814 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 16824 | -5/Waste | Warlord forces began an assault 16886 | -5/Waste | Discovered new exit (range 21) 16922 | -5/Waste | Entered Factory 16922 | -5/Factory | Accompanied by 2 allies 16985 | -5/Factory | Zion dispatch access revoked 16996 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 17080 | -5/Factory | Repaired Broken Exp. EM Disruption Field 17164 | -5/Factory | Spotted B-75 Beast 17182 | -5/Factory | Fabricated Y-54 Guardian? 17195 | -5/Factory | Discovered new exit (range 23) 17220 | -5/Factory | Entered another Factory area 17220 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17221 | -4/Factory | Identified exit to Extension 17262 | -4/Factory | Build established: Messiah-Scout 17301 | -4/Factory | Found Prototype Launcher 17301 | -4/Factory | Identified Com. Tesla Bomb Launcher 17316 | -4/Factory | Discovered new exit (range 8) 17317 | -4/Factory | Incoming investigation squad redirected 17320 | -4/Factory | Entered Armory 17321 | -4/Armory | Met VL-GR5, who suggested a friendly competition 17341 | -4/Armory | Zion Light squad teleported in 17348 | -4/Armory | Zion hero teleported in (ME-RLN) 17390 | -4/Armory | Retrieved Zion intel report: Unaware Analyses 17399 | -4/Armory | Incoming investigation squad redirected 17422 | -4/Armory | Found Zio. Weapon Casing 17438 | -4/Armory | Retrieved Zion intel report: Guard Positions 17456 | -4/Armory | Retrieved Zion intel report: Emergency Access 17505 | -4/Armory | Incoming investigation squad redirected 17548 | -4/Armory | System corruption reached 10% 17552 | -4/Armory | Lost the competition with VL-GR5 17742 | -4/Armory | ME-RLN assimilated hostile D-63 Destroyer 17788 | -4/Armory | Retrieved Zion intel report: Branch Access 18018 | -4/Armory | Discovered new exit (range 9) 18019 | -4/Armory | Build established: Gladiator 18051 | -4/Armory | Entered Lab 18051 | -4/Lab | Accompanied by 1 ally (ME-RLN) 18051 | -4/Lab | Discovered new exit (range 9) 18071 | -4/Lab | Unable to decrypt terminal 18075 | -4/Lab | Entered Research 18075 | -3/Research | Accompanied by 1 ally (ME-RLN) 18075 | -3/Research | Evolved 2 slots: Utility x2 18119 | -3/Research | Zion Light squad teleported in 18251 | -3/Research | Spotted B-86 Titan 18355 | -3/Research | Lost 6 parts (1p2n2u1w) 18433 | -3/Research | Core integrity fell below 50% 18448 | -3/Research | Zion Light squad teleported in 18455 | -3/Research | Discovered new exit (range 15) 18457 | -3/Research | Zion Light squad teleported in 18484 | -3/Research | Entered another Research area 18484 | -2/Research | Accompanied by 3 allies 18484 | -2/Research | Evolved 2 slots: Propulsion x2 18514 | -2/Research | Lost 3 allies 18546 | -2/Research | Found Prototype Processor 18546 | -2/Research | Identified Exp. Core Analyzer 18550 | -2/Research | Retrieved Zion intel report: Branch Access 18550 | -2/Research | Identified exit to Quarantine 18551 | -2/Research | Zion hero teleported in (P1-3CE) 18567 | -2/Research | Found Prototype Processor 18567 | -2/Research | Identified Exp. Signal Interpreter 18671 | -2/Research | Spotted B-90 Cyclops 18744 | -2/Research | Allies destroyed B-90 Cyclops 18768 | -2/Research | Lost 5 parts (2p2n1u) 18772 | -2/Research | Found Zio. Weapon Casing 18777 | -2/Research | First assault squad dispatched 18813 | -2/Research | Found Launcher Loader 18834 | -2/Research | Garrison activated, responded to threat 18860 | -2/Research | Lost 4 parts (2n2u) 18883 | -2/Research | Entered Quarantine 18883 | -2/Quarantine | Accompanied by 1 ally (P1-3CE) 18914 | -2/Quarantine | Found Prototype Processor 18914 | -2/Quarantine | Identified Exp. Melee Analysis Suite 18917 | -2/Quarantine | Found Exp. Melee Analysis Suite 18933 | -2/Quarantine | Retrieved Zion intel report: Trap Installations 18994 | -2/Quarantine | Scanned by Researcher 19015 | -2/Quarantine | Cryocooling Duct disabled 19017 | -2/Quarantine | Cryocooling Duct disabled 19030 | -2/Quarantine | Ambient heat levels rising (+20) 19030 | -2/Quarantine | Non-combat units ordered to evacuate 19032 | -2/Quarantine | Ambient heat levels rising (+20) 19032 | -2/Quarantine | Combat units ordered to evacuate 19047 | -2/Quarantine | Retrieved Zion intel report: Main Access 19047 | -2/Quarantine | Identified exit to Access 19053 | -2/Quarantine | Build established: Messiah-Mutant 19125 | -2/Quarantine | Found Alien Artifact 19125 | -2/Quarantine | Identified Subatomic Replicator 19132 | -2/Quarantine | Quarantine Guard activated 19167 | -2/Quarantine | Spotted Quarantine Guard 19188 | -2/Quarantine | Spotted Quarantine Guard 19188 | -2/Quarantine | Spotted Quarantine Guard 19188 | -2/Quarantine | Spotted Quarantine Guard 19188 | -2/Quarantine | Spotted Quarantine Guard 19201 | -2/Quarantine | Spotted Quarantine Guard 19208 | -2/Quarantine | Spotted Quarantine Guard 19214 | -2/Quarantine | Spotted Quarantine Guard 19223 | -2/Quarantine | Cryocooling Duct disabled 19238 | -2/Quarantine | Ambient heat levels rising (+20) 19252 | -2/Quarantine | Lost 3 parts (2n1u) 19265 | -2/Quarantine | Retrieved Zion intel report: Unaware Schematics 19288 | -2/Quarantine | Spotted Quarantine Guard 19296 | -2/Quarantine | Spotted Quarantine Guard 19306 | -2/Quarantine | Found Alien Artifact 19306 | -2/Quarantine | Identified Core Reset Matrix 19306 | -2/Quarantine | Used Core Reset Matrix 19309 | -2/Quarantine | Discovered exit to Access (range 8) 19310 | -2/Quarantine | Detected hypermatrix surge 19310 | -2/Quarantine | Sensed 2 artifacts in vicinity 19313 | -2/Quarantine | Entered Access 19313 | -1/Access | Evolved 2 slots: Utility x2 19343 | -1/Access | Lost 4 parts (3n1u) 19477 | -1/Access | Build established: Mutant 19578 | -1/Access | Incoming investigation squad redirected 19589 | -1/Access | Search patrols dispatched 19735 | -1/Access | Incoming investigation squad redirected 19772 | -1/Access | Retrieved Zion intel report: Branch Access 19772 | -1/Access | Identified exit to Command 19773 | -1/Access | Zion Light squad teleported in 19799 | -1/Access | Spotted B-99 Colossus 19802 | -1/Access | Zion Light squad teleported in 19815 | -1/Access | Zion Light squad teleported in 19815 | -1/Access | Allies destroyed B-99 Colossus 19848 | -1/Access | First assault squad dispatched 19854 | -1/Access | Zion Zionite Resupply teleported in 19875 | -1/Access | Incoming assault squad redirected 19914 | -1/Access | System corruption reached 10% 19931 | -1/Access | Lost 10 allies 19932 | -1/Access | Energy Cycler disabled 19932 | -1/Access | Core integrity fell below 50% 19944 | -1/Access | Emitted hypermatrix ping 19949 | -1/Access | Assembled emerged from beneath the floor 19956 | -1/Access | Assembled emerged from beneath the floor 19963 | -1/Access | Lost 14 parts (1p4n8u1w) 20006 | -1/Access | Lost 9 allies 20081 | -1/Access | Core integrity fell below 20% 20090 | -1/Access | Assembled emerged from beneath the floor 20104 | -1/Access | Garrison activated, responded to threat 20116 | -1/Access | Assembled emerged from beneath the floor 20121 | -1/Access | High security lockdown imminent 20125 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 20104_ ALERT: Activating Garrison Access A006. 20106_ System corrupted: Q-thruster rejected. 20106_ Knocked back. 20106_ as-26102 destroyed. 20107_ ALERT: Significant disruption in Zone 3J, assault force dispatched. 20107_ Adv. Melee Analysis Suite destroyed. 20107_ S-43 Plague destroyed. 20108_ Slug penetrates Wall. 20116_ Assembled emerge from beneath the floor. 20116_ as-70660 destroyed. 20119_ Slug penetrates Wall. 20119_ Slug penetrates C-57 Dissector. 20120_ Slug penetrates Wall. 20120_ Impulse Thruster Array destroyed. 20120_ Slug penetrates as-05856. 20120_ Slug penetrates Swarm Drone. 20120_ Swarm Drone destroyed. 20121_ ALERT: High security lockdown imminent, T-100. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????###########??????????????????????????????? | | ????????# #########??#???????????????????? | | ????????# # ## #???????????????????? | | ??####??# " # R +???????????????????? | | ?? ] ??# """ # @## #???????????????????? | | ? ?# """ + #??????????????????????? | | ? """ ?# "%*%#s #??????????????????????? | | """ ??# % # #??????????????????????? | | R" ?# = # #??????????????????????? | | """ ############## ###???#####??????????????? | | "" !#?# = #ssn#????? ??????????????? | | #?# [ + + ??? #????????????? | | [ #?# # # ? =#????????????? | | ########## # # #????????????? | | # ] # #? ! #????????????? | | # # #????????????? | | # g # ?????????????????? | | ############ #??????????????????????? | | #??######## g ##########?????????????? | | ## #??# #?????????????? | | ?# #?## #?????????????? | | ?#### #?"" #?????????????? | | ????# #?"" #?????????????? | | ????# ##"" ###########?????????????? | | ????# ##G ########?????????????????? | | ????# ##"" # #?????????????????? | | ????# #?"" #! #?????????????????? | | ?####+##+##"" "" =[%# #?????????????????? | | ?# ### "" %%%/ #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 45 Energy Capacity 350 Matter Stores 364 Matter Capacity 550 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 410 Jamming Range 16 Corruption Containment 12 Corruption Block 20 Armor Coverage 660 Resistance: KI 25 Resistance: TH 30 Resistance: EM 75 Weapon Shielding 100 Point Defense Rating 80 Weapon Cycling 15 Melee Speed Boost 40 Phase Shifting 5 Evasion (%) 73 Targeting Accuracy 15 Melee Accuracy 54 Core Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 7 Particle Charging 25 Defensive Hacking 26 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Force Lance | x2 | -7/Factory | Preloaded Imp. Thermal Shield | x2 | -6/Factory | Preloaded R-10 Processor | x2 | -5/Factory | Preloaded Y-54 Guardian | x2 | -5/Factory Alien Tech Used ----------------- Subatomic Replicator Core Reset Matrix Achievements -------------- Freeware Friend Of Zion No Explosion For You Challenges ------------ None Game ------ Seed ResetTeslaSaw Manual? 0 Play Time 03:01:53 Cumulative 191.1 hours Start 2025.04.24 @ 15:32:20 End 2025.04.24 @ 18:34:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 199 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 74 Achievement% 65 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8bad17d0-31b4-48d2-8b07-1c595aa0bd72