Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.12 @ 22:16:35

Player: neutral

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (34)      170
Value Destroyed (906)      906
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (299)                299
              TOTAL SCORE: 2475

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    99

 Cogmind 
---------
Core Integrity             0/400
Matter                     135/300
Energy                     265/265
System Corruption          0%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
  Improved Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (2) ------
           Salvage Targeting Computer
           Salvage Targeting Computer
>          --- WEAPON (2) -------
      Mini Grenade Launcher
           Great Maul
>          --- INVENTORY (5) ----
     Small Laser
     Light Assault Rifle
      Mini Grenade Launcher
           Great Maul

 Peak State 
------------
>         --- POWER ------------
    Light Ion Engine
>         --- PROPULSION -------
          Aluminum Leg
          Aluminum Leg
          Aluminum Leg
  Armored Wheel
>         --- UTILITY ----------
          Salvage Targeting Computer
          Salvage Targeting Computer
>         --- WEAPON -----------
     Mini Grenade Launcher
     Mini Grenade Launcher
>         --- INVENTORY --------
    Small Laser
    Light Assault Rifle
          Great Maul
          Great Maul
[Rating: 14]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Wheel
Utility                    Salvage Targeting Computer
  Processor                Salvage Targeting Computer
Weapon                     Mini Grenade Launcher
  Energy Gun               EM Pulse Gun
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Great Maul

 Build                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             21   | 4   3   9   5   
  Power                    5    | 1   1   2   1   
    Engine                 5    | 1   1   2   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               8    | 2   .   5   1   
    Treads                 1    | .   .   1   .   
    Leg                    6    | 2   .   3   1   
    Wheel                  1    | .   .   1   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  2    | .   2   .   .   
    Device                 .    | .   .   .   .   
    Storage                .    | .   .   .   .   
    Processor              2    | .   2   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 1   .   2   3   
    Energy Gun             1    | 1   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   .   2   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 10   | .   5   2   3   
  Power                    4    | .   2   1   1   
  Propulsion               5    | .   2   1   2   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   1   .   .   
  Highest Loss Streak      5    | .   5   1   3   
  To Critical Strikes      1    | .   1   .   .   
Average Slot Usage (%)     70   | .   74  62  76  
  Engine                   6    | .   13  1   6   
  Leg                      18   | .   26  12  20  
  Wheel                    5    | .   .   10  5   
  Processor                22   | .   22  22  22  
  Energy Gun               3    | .   12  .   .   
  Launcher                 10   | .   .   15  14  
  Impact Weapon            2    | .   .   .   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             12   | 7   7   5   12  
  Greatest Support         30   | 20  20  30  20  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             4    | 3   3   4   4   
  Average Carried          3    | 1   2   2   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            4    | 3   2   4   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -9  -9  
-----------                Run  | Jun Mat Mat Sto 
Matter Collected           432  | 109 .   119 204 
  Remotely                 .    | .   .   .   .   
Salvage Created            641  | .   .   276 365 
  Parts                    66   | .   .   36  30  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Combat Hostiles Destroyed  29   | .   .   16  13  
  Melee                    2    | .   .   .   2   
  AOE                      26   | .   .   16  10  
Classes Destroyed          8    | .   .   6   2   
  Worker                   1    | .   .   .   1   
  Builder                  3    | .   .   1   2   
  Mechanic                 1    | .   .   1   .   
  Swarmer                  10   | .   .   6   4   
  Grunt                    11   | .   .   7   4   
  Brawler                  1    | .   .   1   .   
  Duelist                  1    | .   .   .   1   
  Sentry                   6    | .   .   2   4   
Best Kill Streak           7    | .   .   6   7   
  Combat Bots Only         6    | .   .   6   6   
Max Kills in Single Turn   4    | .   .   3   4   
  Gunslinging              .    | .   .   .   .   
  Exploded                 4    | .   .   3   4   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Jun  Mat  Mat  Sto  
Damage Taken               1269 | .    506  522  241  
  Core                     571  | .    167  308  96   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         66   | 100  33   .    .    
Volleys Fired              25   | .    2    16   7    
  Largest                  2    | .    1    2    2    
  Hottest                  60   | .    40   60   60   
Shots Fired                30   | .    2    19   9    
  Gun                      2    | .    2    .    .    
  Cannon                   .    | .    .    .    .    
  Launcher                 28   | .    .    19   9    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  .    | .    .    .    .    
  Explosive                28   | .    .    19   9    
  Electromagnetic          2    | .    2    .    .    
  Robot Hit Streak         9    | .    .    7    9    
  Robot Miss Streak        1    | .    1    1    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           28   | .    .    13   15   
  Core Hits                48   | .    2    25   21   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    
  Critical Strikes         1    | .    .    .    1    
    Smash                  1    | .    .    .    1    
Melee Attacks              12   | .    .    .    12   
  Impact                   12   | .    .    .    12   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    .    1    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        2    | .    .    .    2    
Damage Inflicted           2271 | .    10   1102 1159 
  Guns                     .    | .    .    .    .    
  Cannons                  .    | .    .    .    .    
  Explosions               1856 | .    .    1102 754  
  Melee                    405  | .    .    .    405  
  Ramming                  10   | .    10   .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  .    | .    .    .    .    
  Explosive                1856 | .    .    1102 754  
  Electromagnetic          .    | .    .    .    .    
  Impact                   405  | .    .    .    405  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            76   | .    .    7    69   
  Projectiles              .    | .    .    .    .    
  Explosions               34   | .    .    7    27   
  Melee                    42   | .    .    .    42   
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      109  | .    .    92   17   
  Shots                    4    | .    .    3    1    
  Rammed                   .    | .    .    .    .    
Targets Rammed             13   | .    13   .    .    
  Kicked                   13   | .    13   .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        9    | .    9    5    1    
  Average Temperature      5    | .    7    5    1    
  Received Heat Transfer   267  | .    69   147  51   
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       3    | .    .    .    3    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         .    | .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Peak Influence             717  | .   105 624 717 
  Initial                  259  | .   .   29  259 
  Average                  274  | .   43  336 436 
Maximum Alert Level        3    | .   .   2   3   
  Low Security (%)         38   | 100 100 20  .   
  Level 1                  22   | .   .   21  45  
  Level 2                  33   | .   .   57  40  
  Level 3                  4    | .   .   .   14  
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          4    | .   1   3   .   
  Investigation            1    | .   .   1   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   2   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Sto 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              44   | .   11  20  13  
  Peak Tracking Total      6    | .   6   5   6   
  Tactical Retreats        3    | .   3   .   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Jun Mat Mat Sto 
Machines Disabled          5    | .   .   2   3   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Sto 
Machines Accessed          1    | .   1   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                1    | .   1   .   .   
  Successful               1    | .   1   .   .   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             1    | .   1   .   .   
  Record                   1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         .    | .   .   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Jun Mat Mat Sto 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Jun Mat Mat Sto 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Jun Mat Mat Sto 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -9  
-------------              Run  | Jun Mat Mat Sto 
Turns Passed               801  | 45  208 282 266 
Spaces Moved               598  | 38  156 228 176 
  Core                     36   | 12  4   20  .   
  Treads                   .    | .   .   .   .   
  Legs                     464  | 26  152 110 176 
  Wheels                   98   | .   .   98  .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  50  50  120 
  Average Speed            110  | 97  118 100 120 
  Slowest Speed            120  | 120 120 120 120 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       25   | 3   37  29  34  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          188  | .   .   126 62  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      188  | .   .   126 62  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -9  
---------                  Run  | Jun Mat Mat Sto 
Total                      672  | 44  173 257 198 
  Wait                     2    | .   .   2   .   
  Move                     595  | 37  155 227 176 
  Hop                      .    | .   .   .   .   
  Pick Up                  5    | 3   .   2   .   
  Fast Attach              17   | 4   2   9   2   
  Attach                   1    | .   1   .   .   
  Detach                   .    | .   .   .   .   
  Swap                     3    | .   .   .   3   
  Drop                     1    | .   .   1   .   
  Fire                     25   | .   2   16  7   
  Melee                    10   | .   .   .   10  
  Ram                      .    | .   .   .   .   
  Kick                     13   | .   13  .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
    7 | -11/Junkyard  | Discovered new exit (range 16)
   46 | -11/Junkyard  | Entered Materials
  236 | -10/Materials | Discovered new exit (range 16)
  240 | -10/Materials | Core integrity fell below 50%
  254 | -10/Materials | Entered another Materials area
  254 | -9/Materials  | Evolved 2 slots: Propulsion x2
  283 | -9/Materials  | Lost 5 parts (2p2n1w)
  322 | -9/Materials  | Build established: Mutant
  367 | -9/Materials  | Core integrity fell below 50%
  493 | -9/Materials  | Discovered new exit (range 12)
  536 | -9/Materials  | Entered Storage
  657 | -9/Storage    | Core integrity fell below 20%
  694 | -9/Storage    | Lost 3 parts (1p2n)
  802 | -9/Storage    | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
00758_ K-01 Serf collects debris.
00759_ U-05 Engineer lays Concrete. <x2>
00760_ Acquired 50 matter.
00762_ K-01 Serf collects debris.
00762_ U-05 Engineer lays Concrete. <x2>
00764_ U-05 Engineer builds a Wall.
00764_ Sneak attack on U-05 Engineer.
00764_ U-05 Engineer destroyed.
00765_ K-01 Serf collects debris. <x2>
00767_ The unstable cave ceiling collapses.
00768_ Acquired Imp. Ion Engine.
00769_ K-01 Serf collects debris.
00770_ Acquired 12 matter.
00770_ K-01 Serf collects debris.
00771_ The unstable cave ceiling collapses.
00773_ K-01 Serf collects debris. <x2>
00777_ R-06 Scavenger inserts Heat Sink into recycling unit.
00778_ K-01 Serf collects debris.
00781_ U-05 Engineer builds a Wall.
00782_ K-01 Serf collects debris.

 Map 
-----
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|                       ???#   #????# """ "          |
|                       ???#   #????#  =  #####      |
|                       ???#   ####### ####???#      |
|                       ???#         ###??????####   |
|                       ?###+#+##    #?????????""""  |
|                       ?# @    #?   #????????"""""  |
|                       ?#  """ +??     ??????"""""  |
|                       #Y  """ #???##?##??????      |
|                       ##  """ #??????????????      |
|                       ?#      #??????????????      |
|                       ?########??????????????##### |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              207
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                55
Salvage Targeting          2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CompositeDispersionCloak
  Manual?         0
Play Time         00:17:15
  Cumulative      2.4 hours
  Start           2023.03.12 @ 22:02:21
  End             2023.03.12 @ 22:16:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          7
Achievement%      5
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          76x56
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7642c4b9-cdaf-4d14-a944-75943bb2d339