Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 13:18:39 Player: Xorko Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1872) 1872 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (784) 784 TOTAL SCORE: 6616 Bonus ------- Follower Combat Kills 407 Entered DSFs 500 Friendly Fire -123 Cogmind --------- Core Integrity 0/850 Matter 31/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Improved Medium Treads Carbon-fiber Leg Armored Leg Large Storage Unit Pulse Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Armored Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Particle Charger Advanced ECM Suite Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Phase Cannon Gauss Rifle Flak Gun > --- INVENTORY -------- Improved Medium Treads Carbon-fiber Leg Armored Leg Large Storage Unit Pulse Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Advanced EMP Blaster Missile Launcher [Rating: 52] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Fission Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Advanced EMP Blaster Build | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Slots Evolved 8 | . . 2 . 2 . 2 . 2 Power . | . . . . . . . . . Propulsion 2 | . . 1 . . . 1 . . Utility 4 | . . 1 . 1 . . . 2 Weapon 2 | . . . . 1 . 1 . . Parts Attached 104 | 5 3 24 10 3 19 5 25 10 Power 8 | 1 1 1 . . 2 . 2 1 Engine 7 | 1 1 1 . . 2 . 2 . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 37 | 2 . 11 3 . 4 3 9 5 Treads . | . . . . . . . . . Leg 37 | 2 . 11 3 . 4 3 9 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 1 3 3 2 6 . 3 1 Device 8 | . . 1 . 1 4 . 1 1 Storage 4 | 1 . . 2 1 . . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 8 | . 1 2 1 . 2 . 2 . Artifact . | . . . . . . . . . Weapon 39 | 1 1 9 4 1 7 2 11 3 Energy Gun 12 | . 1 5 . 1 2 . 3 . Energy Cannon 3 | . . 1 . . . 1 . 1 Ballistic Gun 16 | 1 . 3 2 . 4 1 4 1 Ballistic Cannon . | . . . . . . . . . Launcher 8 | . . . 2 . 1 . 4 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 3 . . 1 . . . Parts Lost 27 | . . 4 1 . 2 . 4 16 Power 2 | . . . . . . . . 2 Propulsion 7 | . . 1 . . . . 1 5 Utility 10 | . . 2 1 . 2 . 1 4 Weapon 8 | . . 1 . . . . 2 5 Highest Loss Streak 9 | . . 2 1 . 1 . 4 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 95 | . 94 94 96 100 99 100 94 73 Engine 9 | . 14 11 11 9 9 7 6 4 Leg 28 | . 28 31 32 27 27 30 28 22 Device 9 | . . 7 11 15 10 23 10 10 Storage 14 | . 14 11 16 21 17 7 7 6 Protection 8 | . 13 11 3 . 6 . 9 8 Energy Gun 7 | . 9 6 . 9 8 7 10 7 Energy Cannon 1 | . . 5 . . . 4 2 1 Ballistic Gun 15 | . 14 10 20 18 17 17 13 9 Naked Turns . | . . . . . . . . . Heaviest Build 52 | 9 16 23 34 38 49 52 52 48 Greatest Support 66 | 20 20 45 43 38 38 53 66 65 Greatest Overweight (x) 6 | . . . . . 1 . 2 6 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 15 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 10 10 Most Carried 10 | 5 8 8 10 10 10 9 10 10 Average Carried 9 | 3 7 7 8 9 9 8 9 8 Final Capacity 10 | 8 8 8 10 10 10 10 10 10 Final Carried 10 | 5 8 8 10 10 10 8 9 9 Class Distribution -------------------- 43% | Scavenger-Tank 35% | Mutant 8% | Scavenger-Skirmisher 6% | Scavenger-Gunner 4% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Tank | -7/DSF Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Matter Collected 1684 | 204 46 353 204 . 510 . 367 . Remotely . | . . . . . . . . . Salvage Created 2823 | . 46 744 170 . 499 . 1119 245 Parts 125 | . 3 37 12 . 26 . 36 11 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 2 | . . 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Combat Hostiles Destroyed 40 | . 1 10 7 . 9 . 9 4 Guns 26 | . 1 5 5 . 9 . 5 1 Cannons 7 | . . 4 . . . . 2 1 AOE 6 | . . . 2 . . . 2 2 Classes Destroyed 12 | . 1 4 1 . 2 . 4 . Worker 2 | . . . . . 1 . . 1 Recycler 3 | . . 3 . . . . . . Mechanic 1 | . . . . . 1 . . . Watcher 2 | . . 1 . . 1 . . . Swarmer 2 | . . . 2 . . . . . Cutter 2 | . . . . . . . 2 . Grunt 22 | . 1 5 4 . 5 . 3 4 Duelist 2 | . . 1 1 . . . . . Sentry 8 | . . 4 . . 4 . . . Specialist 2 | . . . . . . . 2 . Programmer 1 | . . . . . . . 1 . Heavy 1 | . . . . . . . 1 . Best Kill Streak 4 | . 1 4 3 . 2 . 4 3 Combat Bots Only 4 | . 1 4 3 . 2 . 4 2 Max Kills in Single Turn 2 | . 1 1 1 . 2 . 2 2 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 1 . . . 2 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Hostile Shots Fired 343 | . 10 54 36 . 50 . 34 159 Missed 94 | . 5 12 9 . 11 . 11 46 Damage Taken 5535 | . 57 688 395 . 578 . 1286 2531 Core 1708 | . . 82 131 . 95 . 539 861 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 70 | 100 100 . 46 . 82 . 23 . Volleys Fired 126 | . 3 39 16 . 39 . 17 12 Largest 4 | . 2 2 2 . 3 . 4 4 Hottest 201 | . 70 133 53 . 120 . 201 191 Shots Fired 320 | . 6 78 32 . 115 . 62 27 Gun 267 | . 6 61 26 . 114 . 44 16 Cannon 31 | . . 17 . . . . 7 7 Launcher 22 | . . . 6 . 1 . 11 4 Special . | . . . . . . . . . Kinetic 171 | . 3 29 26 . 76 . 29 8 Thermal 104 | . 3 41 . . 38 . 15 7 Explosive 12 | . . . 6 . . . 6 . Electromagnetic 33 | . . 8 . . 1 . 12 12 Robot Hit Streak 20 | . 5 19 20 . 12 . 8 8 Robot Miss Streak 5 | . . 2 2 . 4 . 4 5 Penetration Max 1 | . . . . . 1 . 1 . Secondary Targets 1 | . . . 1 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 188 | . 5 55 22 . 62 . 29 15 Core Hits 102 | . 3 25 13 . 25 . 21 15 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . Critical Strikes 5 | . 1 3 . . 1 . . . Burn 4 | . 1 3 . . . . . . Destroy 1 | . . . . . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4537 | . 51 823 586 . 1243 . 1055 779 Guns 2782 | . 51 557 284 . 1240 . 440 210 Cannons 487 | . . 266 . . . . 81 140 Explosions 1265 | . . . 302 . . . 534 429 Melee . | . . . . . . . . . Ramming 3 | . . . . . 3 . . . Kinetic 1721 | . 12 187 284 . 873 . 260 105 Thermal 1232 | . 39 489 . . 367 . 197 140 Explosive 888 | . . . 302 . . . 390 196 Electromagnetic 693 | . . 147 . . . . 208 338 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 Average Corruption 1 | . . . . . . . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 141 | . . . 20 . . . 3 118 Projectiles . | . . . . . . . . . Explosions 141 | . . . 20 . . . 3 118 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 282 | . . . 19 . . . . 263 Shots 6 | . . . 1 . . . . 5 Rammed . | . . . . . . . . . Targets Rammed 1 | . . . . . 1 . . . Kicked 1 | . . . . . 1 . . . Crushed . | . . . . . . . . . Highest Temperature 1960 | . 109 466 4 . 330 . 1960 631 Average Temperature 244 | . 63 183 2 . 107 . 533 368 Received Heat Transfer 1422 | . 18 213 75 . 378 . 27 711 Effects 63 | . . 5 . . 4 . 35 19 Shutdowns 11 | . . 2 . . . . 7 2 Energy Bleed 8 | . . 1 . . 1 . 3 3 Interference 6 | . . . . . 3 . . 3 Matter Decay 10 | . . 1 . . . . 7 2 Short Circuit 6 | . . . . . . . 4 2 Damage (minor) 9 | . . 1 . . . . 5 3 Damage (major) 6 | . . . . . . . 4 2 Damage (core) 7 | . . . . . . . 5 2 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . 1 . . . . 1 . Combat Hostiles 1 | . . 1 . . . . . . Parts Melted 1 | . . 1 . . . . . . Heat Transferred 2775 | . 185 1295 . . 777 . 370 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Peak Influence 361 | . 105 281 244 94 361 110 243 289 Initial 127 | . . 44 61 94 39 110 77 127 Average 153 | . 13 143 194 94 175 110 165 170 Maximum Alert Level 1 | . . 1 1 . 1 . 1 1 Low Security (%) 64 | 100 100 81 50 100 51 100 55 75 Level 1 35 | . . 18 50 . 48 . 44 24 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . Squads Dispatched 10 | . 1 1 . . 3 . 2 3 Investigation 4 | . . . . . 2 . . 2 Extermination 1 | . . . . . . . . 1 Reinforcement 5 | . 1 1 . . 1 . 2 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Distress Signals 4 | . 1 2 . . 1 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 88 | . 9 18 8 . 30 . 9 14 Peak Tracking Total 8 | . 4 6 3 . 4 . 3 8 Tactical Retreats 6 | . 2 . . . 2 . . 2 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Traps Triggered 3 | . . . . . 3 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Machines Disabled 10 | . . . . . 2 . 2 6 Max in Single Turn 3 | . . . . . 2 . 1 3 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Machines Accessed 9 | . . . . . 6 1 . 2 Terminals 7 | . . . . . 6 1 . . Fabricators 2 | . . . . . . . . 2 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 22 | . . . . . 16 1 . 5 Successful 15 | . . . . . 11 1 . 3 Failed 7 | . . . . . 5 . . 2 Catastrophic 1 | . . . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 17 | . . . . . 16 1 . . Fabricators 5 | . . . . . . . . 5 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 12 | . . . . . 11 1 . . Robot Schematic 1 | . . . . . 1 . . . Prototype ID Bank 1 | . . . . . 1 . . . Open Door 2 | . . . . . 2 . . . Open DSF 1 | . . . . . . 1 . . Alert Level 1 | . . . . . 1 . . . Unreport Threat 1 | . . . . . 1 . . . Dispatch Records 1 | . . . . . 1 . . . Recall Reinforcements 1 | . . . . . 1 . . . Hauler Manifests 1 | . . . . . 1 . . . Zone Layout 2 | . . . . . 2 . . . Fabricator Hacks 3 | . . . . . . . . 3 Load Schematic 2 | . . . . . . . . 2 Build 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . . . . . 3 . . 2 Full Trace Events 4 | . . . . . 2 . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . Robots Built 1 | . . . . . . . . 1 Authchips . | . . . . . . . . . Time 81 | . . . . . . . . 81 Total Robot Build Rating 1 | . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Total Allies 11 | . . . . . 10 . . 1 Largest Group 10 | . . . . . 10 1 1 1 Highest-Rated Group 173 | . . . . . 173 10 10 10 Highest-Rated Ally 29 | . . . . . 29 10 10 10 Total Orders . | . . . . . . . . . Ally Attacks 112 | . . . . . 112 . . . Total Damage 1319 | . . . . . 1319 . . . Kills 16 | . . . . . 16 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches 6 | . . . . . . . 6 . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Turns Passed 3984 | 59 343 614 354 31 1933 31 312 307 Spaces Moved 2071 | 42 217 337 237 23 882 21 141 171 Core 24 | 8 . . . . . . . 16 Treads . | . . . . . . . . . Legs 2047 | 34 217 337 237 23 882 21 141 155 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 Average Speed 147 | 106 120 120 120 120 180 120 127 134 Slowest Speed 350 | 120 120 120 120 120 190 120 260 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 4 46 26 66 3 93 2 82 7 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched 1 | . . . 1 . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 128 | . . . 44 . . . 31 53 Melee . | . . . . . . . . . Projectile 3 | . . . . . . . . 3 AOE 125 | . . . 44 . . . 31 50 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac DSF Fac Total 2739 | 56 294 477 272 26 1136 25 227 226 Wait 338 | . 64 38 5 . 169 . 31 31 Move 2063 | 41 216 336 236 22 881 20 140 171 Hop . | . . . . . . . . . Pick Up 46 | 10 5 17 2 . 5 . 5 2 Fast Attach 24 | . 2 5 3 2 6 . 3 3 Attach 20 | 5 . 4 . 1 . 2 5 3 Detach 1 | . . . . 1 . . . . Swap 61 | . 1 16 7 . 13 3 17 4 Drop 54 | . 3 22 3 . 17 . 9 . Fire 126 | . 3 39 16 . 39 . 17 12 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 1 | . . . . . 1 . . . Crush . | . . . . . . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat x2]) -9/Materials -9/Mines -8/Materials -8/Storage (discovered 2 exits: *Fac / [Rec]) -7/Factory -7/DSF -6/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 14) 60 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 8) 314 | -10/Materials | Build established: Mutant 385 | -10/Materials | Discovered new exit (range 15) 403 | -10/Materials | Entered another Materials area 403 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 866 | -9/Materials | Discovered new exit (range 15) 1017 | -9/Materials | Entered Mines 1025 | -9/Mines | Met a Derelict bent on vengeance 1087 | -9/Mines | Identified exit to Materials 1177 | -9/Mines | Core integrity fell below 50% 1371 | -9/Mines | Entered Materials 1371 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1372 | -8/Materials | Discovered new exit (range 8) 1402 | -8/Materials | Entered Storage 1635 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 1987 | -8/Storage | Lost 3 allies 2124 | -8/Storage | Build established: Scavenger-Tank 2630 | -8/Storage | Discovered new exit (range 16) 3191 | -8/Storage | Discovered new exit (range 8) 3335 | -8/Storage | Entered Factory 3335 | -7/Factory | Accompanied by 1 ally 3335 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3366 | -7/Factory | Identified exit to DSF 3366 | -7/Factory | Entered DSF 3366 | -7/DSF | Accompanied by 1 ally 3388 | -7/DSF | Additional patrols routed to DSF 3472 | -7/DSF | Lost 4 allies 3516 | -7/DSF | Lost 4 parts (1n1u2w) 3541 | -7/DSF | Sterilization system engaged 3561 | -7/DSF | Ambient heat levels rising (+10) 3574 | -7/DSF | Discovered new exit (range 16) 3576 | -7/DSF | Ambient heat levels rising (+10) 3591 | -7/DSF | Ambient heat levels rising (+10) 3606 | -7/DSF | Ambient heat levels rising (+10) 3621 | -7/DSF | Ambient heat levels rising (+10) 3636 | -7/DSF | Ambient heat levels rising (+10) 3651 | -7/DSF | Ambient heat levels rising (+10) 3666 | -7/DSF | Ambient heat levels rising (+10) 3668 | -7/DSF | Core integrity fell below 50% 3678 | -7/DSF | Entered Factory 3678 | -6/Factory | Evolved 2 slots: Utility x2 3833 | -6/Factory | Fabricated O-16 Technician? 3920 | -6/Factory | Lost 7 parts (1p1n2u3w) 3938 | -6/Factory | Core integrity fell below 50% 3971 | -6/Factory | Core integrity fell below 20% 3985 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 03931_ Particle Charger destroyed. 03932_ The unstable cave ceiling collapses. 03932_ Critical hit (Burn: +37). 03933_ K-01 Serf collects debris. 03935_ G-50 Soldier IFF system glitched. 03936_ K-01 Serf collects debris. 03938_ Nuclear Reactor explodes. 03938_ Destroyed Wheel. 03938_ K-01 Serf destroyed. 03938_ Subcomponent Replicator disabled. 03938_ G-50 Soldier destroyed. 03945_ The unstable cave ceiling collapses. 03948_ Arm. Leg destroyed. 03950_ G-50 Soldier destroyed. 03951_ Critical hit (Burn: +37). 03954_ Adv. EMP Blaster destroyed. 03963_ Adv. ECM Suite destroyed. 03965_ Broken Arm. Leg destroyed. 03967_ Critical hit (Burn: +37). 03980_ G-50 Soldier IFF system glitched. 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Y" #?????????????????????? | | ?????## # """ #?????????????????????? | | ?????# + #?????????????????????? | | ?????#T # #?????????????????????? | | ?????## # "" #?????????????????????? | | ####### # " #?????????????????????? | | # " #?????????????????????? | | # #?????#???????????????? | | # % #?? #???????????????? | | # # ] #???????????????? | | ######???????????????? | | ####+##### ! # #??????????????? | | # [%= """ #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ O-16 Technician | -8/Storage | Hacked Fabricated ------------ O-16 Technician | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control My Command Is Your Wish Release The Drones! The More The Merrier Challenges ------------ None Game ------ Seed SalvageDataDerivative Manual? 0 Play Time 00:43:14 Cumulative 15.9 hours Start 2024.05.31 @ 12:35:47 End 2024.05.31 @ 13:18:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 28 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bd741ccc-574a-4801-9582-cd457d5327a2