Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.08.30 @ 19:16:05 Player: F-forge Result: Destroyed by X-62 Marksman with Pulse Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (167) 835 Value Destroyed (4655) 4655 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (700) 700 TOTAL SCORE: 9050 Bonus ------- High Alert Combat Kills 205 Follower Combat Kills 524 Friendly Fire -29 Cogmind --------- Core Integrity 0/700 Matter 253/300 Energy 220/220 System Corruption 14% Temperature Cool (72) Movement Walking (330) Ox3 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (5) ------ Large Storage Unit Target Analyzer System Shield > --- WEAPON (2) ------- Particle Gun Improved Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Light Treads Terrain Scan Processor Terrain Scan Processor Shield Generator Relay Coupler [Sentry] (22) Autogun Improved Datajack Katana Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Trap Scanner Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Shock Rifle Heavy Laser > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Light Treads Improved Heat Sink Terrain Scan Processor Terrain Scan Processor Target Analyzer Shield Generator Relay Coupler [Sentry] Particle Gun Improved Spread Laser Autogun Improved Assault Rifle Improved Datajack Katana [Rating: 44] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 . 1 . Utility 3 | . . . 1 . 1 1 Weapon . | . . . . . . . Parts Attached 94 | 7 1 3 17 16 3 47 Power 20 | 1 . 1 4 3 . 11 Engine 14 | 1 . 1 4 3 . 5 Core 6 | . . . . . . 6 Reactor . | . . . . . . . Propulsion 27 | 2 . . 7 4 . 14 Treads 7 | . . . . . . 7 Leg 20 | 2 . . 7 4 . 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 24 | 2 1 1 3 2 2 13 Device 8 | 1 . . 1 1 . 5 Storage 3 | 1 1 . 1 . . . Processor 6 | . . . 1 1 1 3 Hackware 5 | . . . . . 1 4 Protection 2 | . . 1 . . . 1 Artifact . | . . . . . . . Weapon 23 | 2 . 1 3 7 1 9 Energy Gun 9 | 2 . . 1 1 . 5 Energy Cannon 2 | . . . . 2 . . Ballistic Gun 6 | . . 1 1 2 . 2 Ballistic Cannon 3 | . . . . . 1 2 Launcher 1 | . . . . 1 . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . 1 . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . . 4 . 1 Parts Lost 42 | . . . 5 . . 37 Power 7 | . . . 1 . . 6 Propulsion 10 | . . . 1 . . 9 Utility 14 | . . . . . . 14 Weapon 11 | . . . 3 . . 8 Highest Loss Streak 8 | . . . 2 . . 8 To Critical Strikes . | . . . . . . . Average Backups 12 | 2 7 9 9 14 14 13 Power . | . . . . . . . Propulsion 2 | 1 2 4 3 5 4 1 Utility 3 | . 1 2 2 3 5 5 Weapon 3 | . 3 2 2 4 4 4 Tool/Special . | . . . . . . . Unused Backups 27 | . 1 1 2 9 5 9 Power . | . . . . . . . Propulsion 11 | . . . 2 4 4 1 Utility 4 | . . . . . . 4 Weapon 9 | . 1 1 . 5 1 1 Tool/Special 3 | . . . . . . 3 Average Slot Usage (%) 95 | . 100 99 97 99 99 90 Engine 8 | . 14 13 10 11 9 5 Core 2 | . . . . . . 5 Treads 7 | . . . . . . 18 Leg 22 | . 28 28 33 32 35 10 Device 13 | . 14 13 12 10 9 16 Storage 9 | . 14 14 11 11 9 7 Processor 6 | . . . 9 11 9 3 Hackware 2 | . . . . . 9 5 Energy Gun 5 | . 28 14 7 5 . 2 Energy Cannon 1 | . . . . 5 8 . Ballistic Gun 5 | . . 13 11 10 3 . Ballistic Cannon 3 | . . . . . 5 7 Peak Build Rating 44 | 7 8 11 13 22 28 44 Average Rating 23 | 5 7 8 11 17 27 34 On Entrance 12 | . 7 8 9 13 21 28 Avg Prop Armor Cover (%) . | . . . . . . . Naked Turns . | . . . . . . . Heaviest Build 54 | 12 17 19 30 35 39 54 Greatest Support 84 | 20 20 20 30 39 52 84 Greatest Overweight (x) 4 | 2 . 1 . 1 . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 15 Average Capacity 13 | 7 8 10 11 15 15 15 Most Carried 15 | 5 9 10 15 15 15 15 Average Carried 12 | 3 7 9 9 14 14 12 Final Capacity 15 | 8 10 10 15 15 15 15 Final Carried 15 | 5 9 10 15 15 15 10 Class Distribution -------------------- 34% | Mutant 25% | Scavenger-Mutant 18% | Hacker-Mutant 7% | Scavenger-Skirmisher 6% | Scavenger-Assassin 6% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Hacker-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Matter Collected 3790 | 270 10 94 450 674 133 2159 Remotely . | . . . . . . . Salvage Created 5771 | 133 211 115 1200 1123 314 2675 Parts 302 | 13 3 5 65 59 19 138 Haulers Intercepted 14 | . 1 . 4 5 1 3 Recyclers Shooed 6 | . . 1 1 4 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Combat Hostiles Destroyed 98 | . . 3 20 15 5 55 Melee 2 | . . . . . . 2 Guns 51 | . . 3 19 9 . 20 Cannons 38 | . . . . 6 2 30 AOE 5 | . . . . . 3 2 Classes Destroyed 15 | 3 2 2 4 1 . 3 Worker 19 | 2 . . 4 . 1 12 Builder 8 | . . . 2 . 1 5 Tunneler 3 | 2 . . . . . 1 Hauler 14 | . 1 . 4 5 1 3 Recycler 13 | 1 2 1 2 2 . 5 Operator 3 | . . . . 2 . 1 Watcher 7 | . 1 . 1 1 2 2 Swarmer 17 | . . 2 3 4 . 8 Grunt 52 | . . . 11 9 3 29 Brawler 3 | . . . 2 . . 1 Duelist 1 | . . . . . . 1 Sentry 14 | . . . 4 5 2 3 Specialist 8 | . . . . . . 8 Programmer 5 | . . . . . . 5 Assembled 1 | . . 1 . . . . Best Kill Streak 9 | 3 3 2 9 5 4 6 Combat Bots Only 6 | . . 2 6 4 3 5 Max Kills in Single Turn 3 | 1 1 1 2 2 3 2 Gunslinging . | . . . . . . . Exploded 2 | . . . . . 2 1 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Hostile Shots Fired 733 | . . 18 118 65 16 516 Missed 225 | . . 3 37 20 8 157 Hits 508 | . . 15 81 45 8 359 Melee 11 | . . . 4 . . 7 Projectile 497 | . . 15 77 45 8 352 AOE 7 | . . 3 . . . 4 Critical Strikes 13 | . . . 3 . . 10 Part Disruptions 1 | . . 1 . . . . Damage Taken 5982 | . . 173 801 434 88 4486 Core 1010 | . . 46 148 91 20 705 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1757 | . . 54 238 128 26 1311 Regen/Repaired (Parts) 185 | . . . . 185 . . Core Remaining (%) 79 | 100 . 81 . 40 96 . Volleys Fired 416 | 14 8 11 103 75 15 190 Largest 2 | 2 2 2 2 2 2 2 Hottest 138 | 90 90 73 123 91 108 138 Shots Fired 724 | 28 16 22 156 139 28 335 Gun 425 | 28 16 22 139 91 9 120 Cannon 269 | . . . . 39 17 213 Launcher 13 | . . . . 9 2 2 Special 17 | . . . 17 . . . Kinetic 403 | . . 11 88 66 13 225 Thermal 296 | 28 16 11 68 64 13 96 Explosive 13 | . . . . 9 2 2 Electromagnetic 12 | . . . . . . 12 Robot Hit Streak 28 | 13 7 12 28 13 15 28 Robot Miss Streak 5 | 1 1 3 2 2 3 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . . 1 . . 1 Max Gunslinging Chain 1 | . . . 1 . . 1 Shots Hit Robots 576 | 23 12 15 123 94 21 288 Core Hits 248 | 6 7 6 48 43 17 121 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . Critical Strikes 24 | 2 . . 3 . . 19 Burn 7 | 2 . . 2 . . 3 Destroy 1 | . . . 1 . . . Blast 14 | . . . . . . 14 Sever 2 | . . . . . . 2 Melee Attacks 49 | . . . . 8 . 41 Impact . | . . . . . . . Slashing 49 | . . . . 8 . 41 Piercing . | . . . . . . . Sneak Attacks 14 | . . . . . . 14 Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12922 | 269 141 227 1842 1885 597 7961 Guns 5034 | 269 141 227 1626 837 57 1877 Cannons 5548 | . . . . 701 338 4509 Explosions 951 | . . . . 263 202 486 Melee 1157 | . . . . 72 . 1085 Ramming 16 | . . . . 12 . 4 Kinetic 6759 | . . 138 1096 646 171 4708 Thermal 4060 | 269 141 89 746 892 224 1699 Explosive 782 | . . . . 263 202 317 Electromagnetic 148 | . . . . . . 148 Impact . | . . . . . . . Slashing 1157 | . . . . 72 . 1085 Piercing . | . . . . . . . Highest Corruption 14 | . . . 2 2 . 14 Average Corruption 7 | . . . 2 2 . 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 118 | . . . 1 20 . 97 Message Errors 20 | . . . . 5 . 15 Matter Fused 34 | . . . . 8 . 26 Heat Flow Errors 8 | . . . 1 2 . 5 Energy Discharges 13 | . . . . 2 . 11 Parts Rejected 2 | . . . . . . 2 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 18 | . . . . 1 . 17 Data Loss (major) 5 | . . . . 1 . 4 Misfires 8 | . . . . 1 . 7 Alerts 1 | . . . . . . 1 Misdirections 2 | . . . . . . 2 Weapon Failures 6 | . . . . . . 6 Overload Shots . | . . . . . . . Overflow Damage 463 | . . . 10 13 . 440 Projectiles 156 | . . . 10 13 . 133 Explosions 85 | . . . . . . 85 Melee 222 | . . . . . . 222 Knockbacks 55 | . . . . . 1 54 Impact . | . . . . . . . Kinetic 53 | . . . . . 1 52 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 300 | . . . . 39 . 261 Shots 8 | . . . . 3 . 5 Rammed . | . . . . . . . Targets Rammed 4 | . . . 1 2 . 1 Kicked 4 | . . . 1 2 . 1 Crushed . | . . . . . . . Highest Temperature 346 | 240 120 80 209 239 126 346 Average Temperature 66 | 100 51 33 39 60 48 79 Received Heat Transfer 2258 | . . 29 330 174 36 1689 Effects 2 | . . . . . . 2 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted 2 | . . . 1 . . 1 Combat Hostiles 2 | . . . 1 . . 1 Parts Melted 13 | 2 3 . 1 1 . 6 Heat Transferred 8862 | 879 384 259 2082 1683 407 3168 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Maximum Alert Level 2 | . . . . 1 . 2 Low Security (%) 74 | 100 100 100 100 47 100 67 Level 1 14 | . . . . 52 . 6 Level 2 10 | . . . . . . 25 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 565 | 10 10 40 156 343 163 565 Initial 85 | . 2 . . 44 85 47 Average 146 | . 1 5 61 201 114 199 Influence Increases 4074 | 25 24 55 626 1174 208 1962 Destroy 0b10 Robot/C 2300 | . . 40 400 660 100 1100 Destroy 0b10 Robot/NC 350 | 25 20 5 65 65 25 145 Destroy Leader 564 | . 4 10 90 184 36 240 Allied During Kill 84 | . . . . 84 . . Successful Hack 100 | . . . 30 39 15 16 Disable Machine 126 | . . . 18 36 . 72 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 160 | . . . 8 46 17 89 Lose Combat Pursuer 240 | . . . 15 60 15 150 Influence Decreases 3557 | 20 29 55 502 1060 323 1568 Entered New Map 312 | . 3 . . 80 153 76 Time Decay 2553 | 20 26 55 452 660 170 1170 Lost Part 372 | . . . 50 . . 322 Lost Ally 170 | . . . . 170 . . Purge Threat 150 | . . . . 150 . . Squads Dispatched 35 | . 1 . . 7 2 25 Investigation 4 | . 1 . . . 1 2 Extermination 4 | . . . . . . 4 Reinforcement 15 | . . . . 4 1 10 Assault 3 | . . . . 2 . 1 Garrison 9 | . . . . 1 . 8 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Distress Signals 8 | . . . 4 3 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 158 | . 2 7 24 42 9 74 Peak Tracking Total 5 | . 1 3 5 5 3 5 Tactical Retreats 13 | . . . 1 1 1 10 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Traps Triggered 8 | . 1 . 1 . 1 5 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . . 1 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Objects Rigged 4 | . . . 4 . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Disabled 15 | . . . 2 4 . 9 Max in Single Turn 2 | . . . 1 1 . 2 Garrison Access 2 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Machines Accessed 38 | . 2 . 9 15 4 8 Terminals 27 | . 2 . 8 10 2 5 Fabricators 1 | . . . . . . 1 Repair Stations 2 | . . . . 2 . . Recycling Units 3 | . . . 1 2 . . Scanalyzers 3 | . . . . . 2 1 Garrison Access 2 | . . . . 1 . 1 Total Hacks 99 | . 7 . 24 39 10 19 Successful 68 | . 3 . 13 29 9 14 Failed 31 | . 4 . 11 10 1 5 Catastrophic 2 | . . . 2 . . . Database Lockouts . | . . . . . . . Manual 48 | . 6 . 18 11 3 10 Terminals 74 | . 7 . 22 27 4 14 Fabricators 2 | . . . . . . 2 Repair Stations 9 | . . . . 9 . . Recycling Units 4 | . . . 2 2 . . Scanalyzers 8 | . . . . . 6 2 Garrison Access 2 | . . . . 1 . 1 Terminal Hacks 26 | . 1 . 6 14 1 4 Record 2 | . 1 . . 1 . . Part Schematic 4 | . . . 1 3 . . Robot Analysis 3 | . . . 1 2 . . Prototype ID Bank 1 | . . . 1 . . . Open Door 3 | . . . . 3 . . Level Access Points 2 | . . . 1 . . 1 Branch Access Points 3 | . . . 1 . 1 1 Garrison Index 1 | . . . . . . 1 Unreport Threat 1 | . . . . 1 . . Locate Traps 3 | . . . 1 2 . . Disarm Traps 1 | . . . . 1 . . Zone Layout 2 | . . . . 1 . 1 Fabricator Hacks 2 | . . . . . . 2 Load Schematic 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 7 | . . . . 7 . . Scan Component 4 | . . . . 4 . . Repair 3 | . . . . 3 . . Recycling Unit Hacks 3 | . . . 1 2 . . Retrieve Components 3 | . . . 1 2 . . Scanalyzer 8 | . . . . . 6 2 Insert Component 2 | . . . . . 2 . Analyze 1 | . . . . . 1 . Retrieve Study 5 | . . . . . 3 2 Garrison Access Hacks 2 | . . . . 1 . 1 Unlock Access 1 | . . . . . . 1 Seal Access 1 | . . . . 1 . . Unauthorized Hacks 20 | . 2 . 6 5 2 5 Terminals 20 | . 2 . 6 5 2 5 Assimilate 2 | . . . 1 . 1 . Botnet 17 | . 2 . 4 5 1 5 Detonate 1 | . . . 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used 1 | . . . . . . 1 Hacking Detections 29 | . 2 . 7 9 4 7 Full Trace Events 2 | . . . . . . 2 Feedback Events 1 | . . . . . . 1 Hackware Fried 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . 1 3 . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 25 | . . . . . . 25 Total Part Build Rating 2 | . . . . . . 2 Part Studies Acquired 5 | . . . . . 3 2 Parts Repaired 3 | . . . . 3 . . Time 84 | . . . . 84 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 22 | . . . 9 13 . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Total Allies 13 | . . . 1 12 . . Largest Group 10 | . . . 1 10 . . Highest-Rated Group 134 | . . . 10 134 . . Highest-Rated Ally 31 | . . . 10 31 . . Total Orders . | . . . . . . . Ally Attacks 119 | . . . . 119 . . Total Damage 1236 | . . . . 1236 . . Kills 22 | . . . . 22 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Active Infowar (turns) 5600 | 70 215 372 1088 1321 344 2190 Optics 2878 | . . . 953 1321 344 260 Sensors 1569 | . . . . 585 344 640 Terrain 1145 | . . . 134 . . 1011 Traps 1927 | . . . . . . 1927 Seismic 4124 | 70 215 372 1088 710 . 1669 Robot Analysis Total 3 | . . . 1 2 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Turns Passed 6059 | 130 215 384 1088 1321 344 2577 Spaces Moved 3148 | 66 152 233 595 723 239 1140 Core 11 | 11 . . . . . . Treads 661 | . . . . . . 661 Legs 2476 | 55 152 233 595 723 239 479 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 105 90 Average Speed 126 | 111 120 120 120 120 105 141 Slowest Speed 450 | 150 120 190 120 190 120 450 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 38 | 4 37 44 49 88 23 24 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . Spaces Dug 30 | . . . 7 2 . 21 Terrain Destroyed 160 | . . . 7 47 21 85 Melee 19 | . . . . 2 . 17 Projectile 30 | . . . 7 . . 23 AOE 111 | . . . . 45 21 45 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Total 4391 | 91 169 315 788 1035 307 1686 Wait 503 | . 2 59 54 159 32 197 Move 3142 | 65 151 232 594 722 238 1140 Hop . | . . . . . . . Pick Up 66 | 5 5 3 9 15 9 20 Fast Attach 42 | 7 . 3 2 3 . 27 Attach 33 | . . . 5 1 2 25 Detach . | . . . . . . . Swap 76 | . 1 2 12 26 4 31 Drop 59 | . 2 5 8 24 7 13 Fire 416 | 14 8 11 103 75 15 190 Melee 49 | . . . . 8 . 41 Ram 1 | . . . . . . 1 Kick 4 | . . . 1 2 . 1 Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: Mat x3 / *Min / *Sto) -9/Storage -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / Low x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 131 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 6) 346 | -10/Materials | Entered Mines 347 | -10/Mines | Assembled infested the area 681 | -10/Mines | Learned Materials non-interactive machine intel 726 | -10/Mines | Discovered new exit (range 4) 730 | -10/Mines | Entered Materials 730 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 731 | -9/Materials | Loaded intel: 36 non-interactive machine locations 981 | -9/Materials | Identified exit to Mines 981 | -9/Materials | Identified exit to Storage 981 | -9/Materials | Identified exit to Materials 1700 | -9/Materials | Build established: Scavenger-Mutant 1818 | -9/Materials | Entered Storage 1818 | -9/Storage | Accompanied by 1 ally 1943 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2093 | -9/Storage | Repaired Aluminum Leg 2121 | -9/Storage | Repaired Seismic Detector 2129 | -9/Storage | Met a pair of Derelict thieves 2244 | -9/Storage | Lost 3 allies 2249 | -9/Storage | Build established: Commander-Mutant 2370 | -9/Storage | Murdered 3 allies 2697 | -9/Storage | Garrison activated, responded to threat 2724 | -9/Storage | Core integrity fell below 50% 2783 | -9/Storage | Build established: Mutant 3003 | -9/Storage | Discovered exit to Materials (range 17) 3087 | -9/Storage | Repaired Imp. Aluminum Leg? 3139 | -9/Storage | Entered Materials 3139 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3424 | -8/Materials | Build established: Hacker-Mutant 3426 | -8/Materials | Discovered new exit (range 12) 3483 | -8/Materials | Entered Factory 3483 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3559 | -7/Factory | Hacking Suite fried by hacking feedback 3586 | -7/Factory | Identified exit to Lower Caves 3586 | -7/Factory | Identified exit to Factory 3750 | -7/Factory | System corruption reached 10% 3782 | -7/Factory | Lost 6 parts (2p1n3u) 4224 | -7/Factory | Garrison activated, responded to threat 4338 | -7/Factory | Cargo convoy interrupted 4652 | -7/Factory | Fabricated Sensor Array (x2) 5037 | -7/Factory | Garrison activated, responded to threat 5191 | -7/Factory | Garrison activated, responded to threat 5264 | -7/Factory | Lost 4 parts (1n1u2w) 5371 | -7/Factory | Build established: Scavenger-Mutant 5371 | -7/Factory | Identified exit to Garrison 5426 | -7/Factory | Lost 3 parts (1p1u1w) 5523 | -7/Factory | Core integrity fell below 50% 5757 | -7/Factory | Core integrity fell below 20% 5787 | -7/Factory | Lost 8 parts (2p2n4u) 6055 | -7/Factory | Garrison activated, responded to threat 6060 | -7/Factory | Destroyed by X-62 Marksman with Pulse Rifle Last Messages --------------- 06053_ Connecting with Scanalyzer... >>Study(VSS Leg) Identified VSS Leg... Downloading performance data... Effective improvements: -15 time/move >>Study(Particle Gun) Identified Particle Gun... Downloading performance data... Effective improvements: +10% accuracy 06054_ VSS Leg+ destroyed. 06055_ X-62 Marksman calls for garrison reinforcements. 06055_ ALERT: Activating Garrison Access F004. 06057_ Penetrated by Slug. 06057_ VSS Leg+ destroyed. 06058_ X-62 Marksman suffers critical hit (Burn). 06058_ X-62 Marksman destroyed. 06060_ Penetrated by Slug. 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""" ???????????????? | | ????# ?????# ""%#????"" ???????????????? | | ????# ?????# [!#?????? ???????????????? | | ?????? ?????##+####??????????????????????? | | ???????? ?????? ??????????????????????????? | | ?????????????????? #?????????????????????????? | | ????????????????? ??????????????????????????? | | ????????????????? ??????????????????????????? | | ????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????? ??????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 26 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 33 Evasion (%) 57 Target Analysis 5 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- Sensor Array | -9/Materials | Hacked Imp. Deuterium Engine | -9/Storage | Hacked VSS Leg | -9/Storage | Hacked Arm. Treads | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Sensor Array | x2 | -7/Factory Repaired ---------- Aluminum Leg | 22% | -9/Storage Seismic Detector | 20% | -9/Storage Imp. Aluminum Leg | 1% | -9/Storage Studied --------- Imp. Aluminum Leg | -8/Materials | Hacked Katana | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked VSS Leg | -7/Factory | Hacked Particle Gun | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetRagnarokCorpse Manual? 0 Play Time 01:13:52 Cumulative 74.6 hours Start 2026.08.30 @ 18:02:27 End 2026.08.30 @ 19:16:05 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 46 Rogue 0 Adventurer 46 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 37 Achievement% 31 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 22a7b8eb-57f7-4c15-8d46-4125480730e9