Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.20 @ 18:26:36 Player: Morgweiler Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (94) 470 Value Destroyed (2490) 2490 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1875) 1875 TOTAL SCORE: 9395 Bonus ------- High Alert Combat Kills 697 Follower Combat Kills 1319 Friendly Fire -141 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 6% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Advanced Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- (None) Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Combat Airjet Combat Airjet Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Advanced Signal Interpreter Advanced Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Improved Maneuvering Thrusters > --- WEAPON ----------- Hardcell Cannon Hardcell Cannon > --- INVENTORY -------- Antigrav System Kinecellerator Gatling Laser Mining Laser [Rating: 80] Favorites ----------- Power Light Fission Core Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Hover Unit Combat Airjet Flight Unit VTOL Module Utility Experimental Targeting Computer Device Improved Maneuvering Thrusters Storage Small Storage Unit Processor Experimental Targeting Computer Protection Light Armor Plating Weapon Hardcell Cannon Energy Gun Improved Medium Laser Energy Cannon Proton Cannon Ballistic Gun Autogun Ballistic Cannon Hardcell Cannon Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Slots Evolved 10 | . . . 2 2 2 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 3 | . . . . . 1 1 . . 1 Utility 6 | . . . 2 2 1 . . . 1 Weapon . | . . . . . . . . . . Parts Attached 110 | 8 2 1 15 19 12 8 1 24 20 Power 18 | 1 . . . 3 1 4 . 4 5 Engine 10 | 1 . . . 2 1 2 . 3 1 Core 8 | . . . . 1 . 2 . 1 4 Reactor . | . . . . . . . . . . Propulsion 26 | 2 . . 1 5 3 1 . 9 5 Treads . | . . . . . . . . . . Leg 14 | 2 . . 1 3 . . . 3 5 Wheel 3 | . . . . 2 1 . . . . Hover 5 | . . . . . . . . 5 . Flight 4 | . . . . . 2 1 . 1 . Utility 31 | 2 2 . 8 7 2 2 . 5 3 Device 11 | 1 . . 2 2 2 1 . 1 2 Storage 2 | 1 . . . . . . . 1 . Processor 11 | . 1 . 2 3 . 1 . 3 1 Hackware . | . . . . . . . . . . Protection 7 | . 1 . 4 2 . . . . . Artifact . | . . . . . . . . . . Weapon 35 | 3 . 1 6 4 6 1 1 6 7 Energy Gun 14 | 1 . . 4 3 . 1 . 2 3 Energy Cannon 4 | . . . . . . . . 1 3 Ballistic Gun 12 | 2 . 1 2 1 3 . 1 1 1 Ballistic Cannon 5 | . . . . . 3 . . 2 . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 . 2 1 Parts Lost 41 | . . . 1 3 10 . . 4 23 Power 7 | . . . . . 1 . . 1 5 Propulsion 14 | . . . . 1 3 . . 3 7 Utility 11 | . . . 1 1 4 . . . 5 Weapon 9 | . . . . 1 2 . . . 6 Highest Loss Streak 19 | . . . 1 1 10 . . 3 19 Average Slot Usage (%) 91 | . 100 100 97 98 69 66 73 92 89 Engine 6 | . 14 14 11 2 6 6 6 5 . Core 4 | . . . . 6 . 3 6 6 7 Leg 12 | . 28 28 22 7 . . . 1 24 Wheel 2 | . . . . 9 9 . . . . Hover 4 | . . . . . . . . 14 . Flight 3 | . . . . . 6 16 20 5 . Device 9 | . 10 . 7 7 14 13 13 12 8 Storage 5 | . 14 14 11 9 3 . . . 5 Processor 23 | . 2 14 11 33 15 19 20 32 28 Protection 2 | . 1 . 12 3 2 . . . . Energy Gun 5 | . . . 14 10 2 . . . 5 Ballistic Gun 6 | . 28 28 6 7 4 6 6 1 . Ballistic Cannon 2 | . . . . . 2 . . 8 . Naked Turns . | . . . . . . . . . . Heaviest Build 52 | 11 13 10 27 21 25 18 18 52 46 Greatest Support 90 | 20 20 20 20 32 42 18 18 72 90 Greatest Overweight (x) 5 | . . . 1 1 3 2 . 3 5 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 6 4 4 8 8 Average Capacity 5 | 5 6 6 6 6 4 4 4 4 8 Most Carried 6 | 4 6 6 6 6 6 4 4 4 3 Average Carried 4 | 2 5 6 5 5 4 3 4 3 1 Final Capacity 8 | 6 6 6 6 6 4 4 4 8 8 Final Carried 6 | 4 6 6 6 6 4 4 4 1 . Class Distribution -------------------- 47% | Scavenger-Mutant 42% | Mutant 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Sprinter | -6/Factory Sprinter | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Matter Collected 2097 | 298 74 58 217 373 194 80 . 531 272 Remotely . | . . . . . . . . . . Salvage Created 3254 | 69 74 48 879 899 17 . . 479 789 Parts 196 | 5 6 7 71 44 2 . . 28 33 Haulers Intercepted 2 | . . . 2 . . . . . . Recyclers Shooed 6 | 1 1 . 1 . . . . 2 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Combat Hostiles Destroyed 54 | . 1 3 14 15 3 . . 7 11 Guns 38 | . 1 3 14 15 . . . 1 4 Cannons 15 | . . . . . 3 . . 6 6 AOE 1 | . . . . . . . . . 1 Classes Destroyed 13 | 2 2 1 4 1 . . . 3 . Worker 14 | . 2 . 3 2 . . . 1 6 Builder 9 | . . . 4 2 . . . 2 1 Tunneler 1 | 1 . . . . . . . . . Hauler 2 | . . . 2 . . . . . . Recycler 7 | 1 . . 2 2 . . . 1 1 Operator 1 | . . . . . . . . 1 . Watcher 6 | . . . 2 1 . . . 2 1 Swarmer 20 | . . 3 7 4 3 . . . 3 Grunt 20 | . 1 . 1 10 . . . 2 6 Brawler 1 | . . . . 1 . . . . . Duelist 1 | . . . . . . . . 1 . Sentry 8 | . . . 6 . . . . . 2 Hunter 4 | . . . . . . . . 4 . Best Kill Streak 7 | 2 2 3 7 5 2 . . 4 6 Combat Bots Only 5 | . 1 3 5 5 2 . . 2 3 Max Kills in Single Turn 4 | 1 1 1 2 1 1 . . 2 4 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Damage Taken 6341 | . . 88 646 730 839 8 . 1011 3019 Core 1653 | . . 31 55 141 170 . . 252 1004 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 82 | 100 . 87 86 74 75 . . 70 . Volleys Fired 245 | 13 10 7 60 53 24 . . 32 46 Largest 2 | 2 2 2 2 2 2 . . 2 2 Hottest 161 | 40 40 40 112 121 104 . . 130 161 Shots Fired 442 | 26 20 14 109 105 36 . . 53 79 Gun 336 | 26 20 14 109 105 8 . . 6 48 Cannon 106 | . . . . . 28 . . 47 31 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 213 | 26 20 14 29 44 28 . . 51 1 Thermal 198 | . . . 80 61 8 . . 2 47 Explosive . | . . . . . . . . . . Electromagnetic 31 | . . . . . . . . . 31 Robot Hit Streak 34 | 4 4 4 12 23 9 . . 13 34 Robot Miss Streak 10 | 3 10 5 3 2 8 . . 2 2 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . 2 2 . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . Shots Hit Robots 310 | 11 6 6 75 84 19 . . 41 68 Core Hits 148 | 4 5 3 34 38 4 . . 18 42 Critical Hits 3 | . . . . . . . . 2 1 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 2 | . . . . . . . . 1 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8318 | 113 103 64 1248 1385 267 . . 1771 3367 Guns 4084 | 113 103 64 1248 1385 46 . . 56 1069 Cannons 2199 | . . . . . 221 . . 1155 823 Explosions 2018 | . . . . . . . . 560 1458 Melee . | . . . . . . . . . . Ramming 17 | . . . . . . . . . 17 Kinetic 2346 | 113 103 64 197 486 221 . . 1148 14 Thermal 3763 | . . . 1051 899 46 . . 467 1300 Explosive 1369 | . . . . . . . . 156 1213 Electromagnetic 823 | . . . . . . . . . 823 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . 3 . 4 4 4 5 Average Corruption 3 | . . . . 3 . 4 4 4 2 Corruption Purged . | . . . . . . . . . . Effects 36 | . . . . 4 . 2 3 26 1 Message Errors 11 | . . . . . . 1 1 8 1 Matter Fused 10 | . . . . 1 . . 1 8 . Heat Flow Errors 4 | . . . . . . 1 . 3 . Energy Discharges 4 | . . . . 1 . . . 3 . Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 3 | . . . . . . . 1 2 . Targeting Errors 3 | . . . . 2 . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 444 | . . . . . . . . 130 314 Projectiles 21 | . . . . . . . . 2 19 Explosions 423 | . . . . . . . . 128 295 Melee . | . . . . . . . . . . Knockbacks 5 | . . . . . 5 . . . . Impact . | . . . . . . . . . . Kinetic 5 | . . . . . 5 . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 317 | . . . . . . . . 166 151 Shots 4 | . . . . . . . . 2 2 Rammed 5 | . . . . . . . . . 5 Targets Rammed 5 | . . . . . . . . . 5 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 499 | . . . 358 102 21 . . 270 499 Average Temperature 96 | . . . 113 31 11 . . 49 153 Received Heat Transfer 1281 | . . . 162 315 . . . 105 699 Effects 10 | . . . 3 . . . . 3 4 Shutdowns 3 | . . . 1 . . . . . 2 Energy Bleed 1 | . . . . . . . . . 1 Interference 5 | . . . 2 . . . . 3 . Matter Decay 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 4 | . . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 14 | . . . 4 4 . . . . 6 Heat Transferred 6762 | . . . 2294 1924 111 . . 350 2083 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Peak Influence 1902 | 10 117 115 381 420 178 186 65 1902 1323 Initial 931 | . 6 45 44 160 178 81 65 45 931 Average 598 | 3 76 95 211 307 166 113 65 1264 1098 Maximum Alert Level 5 | . . . 1 2 . . . 5 4 Low Security (%) 36 | 100 100 100 40 8 100 100 100 4 . Level 1 23 | . . . 59 78 . . . 3 . Level 2 3 | . . . . 13 . . . 4 . Level 3 9 | . . . . . . . . 14 36 Level 4 24 | . . . . . . . . 58 63 Level 5 3 | . . . . . . . . 15 . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 28 | . 1 . . 3 . 1 . 12 11 Investigation 7 | . . . . 2 . 1 . 2 2 Extermination 2 | . . . . . . . . 1 1 Reinforcement 8 | . 1 . . 1 . . . 3 3 Assault 5 | . . . . . . . . 3 2 Garrison 6 | . . . . . . . . 3 3 Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 1 2 Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Distress Signals 7 | . . . 2 2 . . . 1 2 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 147 | . 7 3 21 21 4 13 . 38 40 Peak Tracking Total 11 | . 3 3 6 7 3 11 . 7 10 Tactical Retreats 13 | . . . 1 2 . 1 . 1 8 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Traps Triggered 3 | . . . . . . 2 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 3 | . . . 3 . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Machines Disabled 22 | . . . . 1 1 . . 13 7 Max in Single Turn 4 | . . . . 1 1 . . 4 2 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Machines Accessed 27 | . 4 . 4 3 2 3 . 9 2 Terminals 13 | . 3 . 2 3 . . . 4 1 Fabricators 3 | . . . . . . 1 . 1 1 Repair Stations 2 | . . . 1 . 1 . . . . Recycling Units 6 | . 1 . . . 1 1 . 3 . Scanalyzers 3 | . . . 1 . . 1 . 1 . Garrison Access . | . . . . . . . . . . Total Hacks 83 | . 14 . 16 8 6 6 . 19 14 Successful 45 | . 9 . 12 4 3 4 . 7 6 Failed 38 | . 5 . 4 4 3 2 . 12 8 Catastrophic 7 | . . . . 2 . . . 4 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 44 | . 12 . 10 8 . . . 8 6 Fabricators 12 | . . . . . . 2 . 2 8 Repair Stations 7 | . . . 3 . 4 . . . . Recycling Units 11 | . 2 . . . 2 1 . 6 . Scanalyzers 9 | . . . 3 . . 3 . 3 . Garrison Access . | . . . . . . . . . . Terminal Hacks 25 | . 8 . 7 4 . . . 3 3 Record 4 | . 1 . . 2 . . . 1 . Part Schematic 1 | . . . . . . . . . 1 Robot Analysis 1 | . 1 . . . . . . . . Prototype ID Bank 5 | . 1 . 1 1 . . . 1 1 Level Access Points 1 | . . . . 1 . . . . . Emergency Access Points 1 | . 1 . . . . . . . . Terminal Index 1 | . 1 . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . Locate Traps 2 | . . . 1 . . . . 1 . Disarm Traps 3 | . . . 3 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Recall Assault 1 | . . . . . . . . . 1 Hauler Manifests 1 | . . . 1 . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 1 3 Network Status 1 | . . . . . . . . . 1 Build 3 | . . . . . . . . 1 2 Repair Station Hacks 4 | . . . 2 . 2 . . . . Scan Component 2 | . . . 1 . 1 . . . . Repair 2 | . . . 1 . 1 . . . . Recycling Unit Hacks 5 | . 1 . . . 1 1 . 2 . Retrieve Components 5 | . 1 . . . 1 1 . 2 . Scanalyzer 7 | . . . 3 . . 3 . 1 . Insert Component 3 | . . . 1 . . 1 . 1 . Analyze 4 | . . . 2 . . 2 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 3 . 3 2 1 2 . 8 2 Full Trace Events 5 | . . . . 2 . 1 . 1 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 6 | . . . . . . . . . 6 Matter 504 | . . . . . . . . . 504 Time 268 | . . . . . . . . . 268 Total Robot Build Rating 24 | . . . . . . . . . 24 Part Schematics Acquired 3 | . . . 1 . . 1 . . 1 Parts Built 2 | . . . . . . . . 2 . Matter 234 | . . . . . . . . 234 . Time 117 | . . . . . . . . 117 . Total Part Build Rating 14 | . . . . . . . . 14 . Parts Repaired 2 | . . . 1 . 1 . . . . Time 83 | . . . 51 . 32 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 14 | . . . . . 2 3 . 9 . Parts Scanalyzed 3 | . . . 1 . . 1 . 1 . Part Schematics Acquired 2 | . . . 1 . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Total Allies 41 | . . . . . . . 20 15 6 Largest Group 20 | . . . . . . . 20 20 5 Highest-Rated Group 747 | . . . . . . . 747 747 181 Highest-Rated Ally 50 | . . . . . . . 50 50 46 Total Orders . | . . . . . . . . . . Ally Attacks 409 | . . . . . . . . 371 38 Total Damage 9462 | . . . . . . . . 8447 1015 Kills 57 | . . . . . . . . 50 7 Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Turns Passed 4208 | 138 263 145 714 652 286 193 105 1067 645 Spaces Moved 3794 | 74 185 102 328 334 341 494 174 1429 333 Core 17 | 4 . . . . 6 . . . 7 Treads . | . . . . . . . . . . Legs 1183 | 70 185 102 328 145 . . . 27 326 Wheels 274 | . . . . 189 85 . . . . Hover 813 | . . . . . . . . 813 . Flight 1507 | . . . . . 250 494 174 589 . Fastest Speed 29 | 50 120 120 120 100 34 32 32 29 124 Average Speed 73 | 116 120 120 125 108 52 33 32 53 126 Slowest Speed 300 | 120 120 120 150 150 200 200 32 210 300 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 11 | . . . . . 5 5 . 1 . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 26 | 5 26 34 26 29 6 17 85 32 7 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 113 | . . . . . . . . 32 81 Melee . | . . . . . . . . . . Projectile 5 | . . . . . . . . 5 . AOE 108 | . . . . . . . . 27 81 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Was Fac Fac Total 4771 | 98 209 112 521 522 404 521 223 1685 476 Wait 498 | . 4 2 98 87 26 10 47 164 60 Move 3767 | 73 184 101 327 333 330 487 173 1426 333 Hop 8 | . . . . . 5 2 . 1 . Pick Up 57 | 4 5 . 8 15 3 5 . 12 5 Fast Attach 53 | 7 1 . 6 4 6 5 1 11 12 Attach 14 | . . . . 2 4 1 . 3 4 Detach 12 | . . . . 1 2 1 1 4 3 Swap 43 | 1 1 1 9 13 2 2 . 10 4 Drop 69 | . 4 1 13 14 2 8 1 22 4 Fire 245 | 13 10 7 60 53 24 . . 32 46 Melee . | . . . . . . . . . . Ram 4 | . . . . . . . . . 4 Kick 1 | . . . . . . . . . 1 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 139 | -11/Scrapyard | Entered Materials 167 | -10/Materials | Discovered new exit (range 12) 252 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Build established: Mutant 401 | -10/Materials | Identified exit to Mines 402 | -10/Materials | Entered Mines 408 | -10/Mines | Learned location of Storage (-7) 538 | -10/Mines | Discovered new exit (range 5) 543 | -10/Mines | Identified exit to Materials 547 | -10/Mines | Entered Materials 547 | -9/Materials | Evolved 2 slots: Utility x2 999 | -9/Materials | Repaired Imp. Medium Laser 1109 | -9/Materials | Discovered new exit (range 15) 1259 | -9/Materials | Identified exit to Materials 1261 | -9/Materials | Entered another Materials area 1261 | -8/Materials | Evolved 2 slots: Utility x2 1656 | -8/Materials | Identified exit to Factory 1714 | -8/Materials | Build established: Scavenger-Mutant 1913 | -8/Materials | Entered Factory 1913 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1978 | -7/Factory | Discovered new exit (range 15) 2078 | -7/Factory | Lost 10 parts (1p3n4u2w) 2098 | -7/Factory | Identified exit to Factory 2135 | -7/Factory | Repaired Autogun 2199 | -7/Factory | Entered another Factory area 2199 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2392 | -6/Factory | Sucked down chute 2392 | -6/Factory | Entered Waste 2393 | -6/Waste | Joined by Warlord forces that had cleared the area 2440 | -6/Waste | Discovered new exit (range 16) 2447 | -6/Waste | Identified exit to Factory 2497 | -6/Waste | Entered Factory 2497 | -6/Factory | Accompanied by 20 allies 2508 | -6/Factory | Found Prototype Processor 2508 | -6/Factory | Identified Exp. Targeting Computer 2514 | -6/Factory | Found Exp. Targeting Computer 2516 | -6/Factory | Found Exp. Targeting Computer 2594 | -6/Factory | Build established: Sprinter 2800 | -6/Factory | Fabricated Hardcell Cannon (x2) 2847 | -6/Factory | First assault squad dispatched 3017 | -6/Factory | Build established: Scavenger-Mutant 3212 | -6/Factory | Allied Derelicts emerged from ambush trap array 3492 | -6/Factory | Discovered new exit (range 12) 3495 | -6/Factory | Spotted B-75 Beast 3524 | -6/Factory | Allies destroyed B-75 Beast 3551 | -6/Factory | Lost 3 parts (3n) 3555 | -6/Factory | Identified exit to Factory 3564 | -6/Factory | Entered another Factory area 3564 | -5/Factory | Accompanied by 5 allies 3564 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3586 | -5/Factory | Found Prototype Processor 3587 | -5/Factory | Identified Exp. Signal Interpreter 3745 | -5/Factory | Garrison activated, responded to threat 3864 | -5/Factory | First assault squad dispatched 3909 | -5/Factory | Fabricated L-41 Fighter? 4132 | -5/Factory | Fabricated L-41 Fighter? 4197 | -5/Factory | Core integrity fell below 50% 4206 | -5/Factory | Core integrity fell below 20% 4209 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 04200_ Autogun destroyed. 04200_ Slug penetrates Wall. 04202_ Penetrated by Slug. 04203_ Slug penetrates Wall. 04203_ P-70 Sage resets H-66 Slayer, system corruption cleaned. 04204_ Slammed into G-50 Soldier. 04204_ Exp. Targeting Computer permanently disabled. 04204_ Destabilizing: Short circuit. 04205_ Broken Exp. Targeting Computer destroyed. 04205_ Slammed into G-50 Soldier. 04206_ Penetrated by Slug. 04206_ Slug penetrates P-70 Sage. 04206_ Slug penetrates Wall. 04206_ Penetrated by Slug. 04207_ Slammed into G-50 Soldier. 04207_ Adv. Targeting Computer permanently disabled. 04207_ Destabilizing: Short circuit. 04208_ Slammed into P-70 Sage. 04209_ Slug penetrates G-50 Soldier. 04209_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????########## | | ????????????????????????????????????????# ""G"" | | ??####################################??# "" "" | | # #??# | | ###?## ! ! | | #############+########## # #### ##["["## | | ?# #??# ####### = | | ??# ! #??# =%"## | | ?# #??# = # | | "" """?# """ """ #?## A =! !% | | "" """ # """ """ #?## % h | | "" """ # """ """ #?## ! | | # #?## = %=[ | | "" """ # """ """ #?## !% | | "" """ # """ """ #?##=%! %! g # | | "" """ # """ """ #?##%p%%%= % % | | # #?##p@%################ * | | # #?# Yg! # ! % # # # | | +###########+#+######## # """ """" ### ### | | % % + """ "F " #?# | | ######% % # """ #?# | | #????#! % # ! #?# | | #????###%################?# | | #????# #+## ####????????# | | ###############???## #%% ##???????#+##+## | | #?????????????????# #%|% #?????????????? | | #?????????????????## = ##????????????? | | #??????????????????# # %= #????????????? | | #??????????????????# #% % ##????????????? | | #??????????????????# = #????????????? | | #??????????????????# #????????????? | | #??????????????????# ##????????????? | | #??????????????????### % #?????????????? | | ??????????????????? ????????????? | | ?????????????????? ???????????? | | ????????????????? """" !!! #??????????? | | ???????????????? """""" !! #??????????? | | ??????????????????? ""F "" !! #??????????? | | ??????????????????# ????? % #??????????? | | ??????????????????# ??????? """ #??????????? | | ??????????????????????????? """ ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Utility Shielding 66 Evasion (%) 74 Targeting Accuracy 44 Energy Filtering 30 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Imp. Maneuvering Thrusters | -6/Factory | Scanalyzed Adv. Datajack | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hardcell Cannon | x2 | -6/Factory | Preloaded L-41 Fighter | x3 | -5/Factory | Preloaded L-41 Fighter | x3 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Cya! My Command Is Your Wish Perfect Aim We Are Legion Challenges ------------ None Game ------ Seed DimensionalSpikedSabre Manual? 0 Play Time 01:16:30 Cumulative 31.7 hours Start 2020.09.20 @ 15:20:22 End 2020.09.20 @ 18:26:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 22 Adventurer 4 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 30 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 922c3c73-1ea5-44b2-a31a-a5707d90f07d