Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.20 @ 18:26:36

Player: Morgweiler

Result: Destroyed by H-66 Slayer with Gauss Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (94)      470
Value Destroyed (2490)     2490
Prototype IDs (13)         260
Alien Tech Used (0)        0
Bonus (1875)               1875
              TOTAL SCORE: 9395

 Bonus
-------
High Alert Combat Kills    697
Follower Combat Kills      1319
Friendly Fire              -141

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     100/100
System Corruption          6%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -5/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (8) ------
    Medium Storage Unit
  Advanced Signal Interpreter
  Advanced Targeting Computer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
               (None)

 Peak State 
------------
>              --- POWER ------------
               Angular Momentum Engine
               Neutrino Core
>              --- PROPULSION -------
        Combat Airjet
        Combat Airjet
               Gravmag Array
>              --- UTILITY ----------
      Advanced Heat Sink
      Advanced Signal Interpreter
      Advanced Targeting Computer
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Targeting Computer
      Improved Maneuvering Thrusters
>              --- WEAPON -----------
               Hardcell Cannon
               Hardcell Cannon
>              --- INVENTORY --------
               Antigrav System
               Kinecellerator
               Gatling Laser
               Mining Laser
[Rating: 80]

 Favorites 
-----------
Power                      Light Fission Core
  Engine                   Light Ion Engine
  Power Core               Light Fission Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Hover Unit               Combat Airjet
  Flight Unit              VTOL Module
Utility                    Experimental Targeting Computer
  Device                   Improved Maneuvering Thrusters
  Storage                  Small Storage Unit
  Processor                Experimental Targeting Computer
  Protection               Light Armor Plating
Weapon                     Hardcell Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Proton Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Hardcell Cannon

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Was Fac Fac 
Slots Evolved              10   | .   .   .   2   2   2   2   .   .   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   
  Propulsion               3    | .   .   .   .   .   1   1   .   .   1   
  Utility                  6    | .   .   .   2   2   1   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             110  | 8   2   1   15  19  12  8   1   24  20  
  Power                    18   | 1   .   .   .   3   1   4   .   4   5   
    Engine                 10   | 1   .   .   .   2   1   2   .   3   1   
    Core                   8    | .   .   .   .   1   .   2   .   1   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               26   | 2   .   .   1   5   3   1   .   9   5   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   
    Leg                    14   | 2   .   .   1   3   .   .   .   3   5   
    Wheel                  3    | .   .   .   .   2   1   .   .   .   .   
    Hover                  5    | .   .   .   .   .   .   .   .   5   .   
    Flight                 4    | .   .   .   .   .   2   1   .   1   .   
  Utility                  31   | 2   2   .   8   7   2   2   .   5   3   
    Device                 11   | 1   .   .   2   2   2   1   .   1   2   
    Storage                2    | 1   .   .   .   .   .   .   .   1   .   
    Processor              11   | .   1   .   2   3   .   1   .   3   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   
    Protection             7    | .   1   .   4   2   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   35   | 3   .   1   6   4   6   1   1   6   7   
    Energy Gun             14   | 1   .   .   4   3   .   1   .   2   3   
    Energy Cannon          4    | .   .   .   .   .   .   .   .   1   3   
    Ballistic Gun          12   | 2   .   1   2   1   3   .   1   1   1   
    Ballistic Cannon       5    | .   .   .   .   .   3   .   .   2   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   .   1   .   2   1   
Parts Lost                 41   | .   .   .   1   3   10  .   .   4   23  
  Power                    7    | .   .   .   .   .   1   .   .   1   5   
  Propulsion               14   | .   .   .   .   1   3   .   .   3   7   
  Utility                  11   | .   .   .   1   1   4   .   .   .   5   
  Weapon                   9    | .   .   .   .   1   2   .   .   .   6   
  Highest Loss Streak      19   | .   .   .   1   1   10  .   .   3   19  
Average Slot Usage (%)     91   | .   100 100 97  98  69  66  73  92  89  
  Engine                   6    | .   14  14  11  2   6   6   6   5   .   
  Core                     4    | .   .   .   .   6   .   3   6   6   7   
  Leg                      12   | .   28  28  22  7   .   .   .   1   24  
  Wheel                    2    | .   .   .   .   9   9   .   .   .   .   
  Hover                    4    | .   .   .   .   .   .   .   .   14  .   
  Flight                   3    | .   .   .   .   .   6   16  20  5   .   
  Device                   9    | .   10  .   7   7   14  13  13  12  8   
  Storage                  5    | .   14  14  11  9   3   .   .   .   5   
  Processor                23   | .   2   14  11  33  15  19  20  32  28  
  Protection               2    | .   1   .   12  3   2   .   .   .   .   
  Energy Gun               5    | .   .   .   14  10  2   .   .   .   5   
  Ballistic Gun            6    | .   28  28  6   7   4   6   6   1   .   
  Ballistic Cannon         2    | .   .   .   .   .   2   .   .   8   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             52   | 11  13  10  27  21  25  18  18  52  46  
  Greatest Support         90   | 20  20  20  20  32  42  18  18  72  90  
  Greatest Overweight (x)  5    | .   .   .   1   1   3   2   .   3   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 6   6   6   6   6   6   4   4   8   8   
  Average Capacity         5    | 5   6   6   6   6   4   4   4   4   8   
  Most Carried             6    | 4   6   6   6   6   6   4   4   4   3   
  Average Carried          4    | 2   5   6   5   5   4   3   4   3   1   
  Final Capacity           8    | 6   6   6   6   6   4   4   4   8   8   
  Final Carried            6    | 4   6   6   6   6   4   4   4   1   .   

 Class Distribution 
--------------------
 47% | Scavenger-Mutant
 42% | Mutant
  8% | Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
           Mutant | -7/Factory
         Sprinter | -6/Factory
         Sprinter | -6/Waste
 Scavenger-Mutant | -6/Factory
 Scavenger-Mutant | -5/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-----------                Run  | Scr Mat Min Mat Mat Fac Fac Was Fac Fac 
Matter Collected           2097 | 298 74  58  217 373 194 80  .   531 272 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            3254 | 69  74  48  879 899 17  .   .   479 789 
  Parts                    196  | 5   6   7   71  44  2   .   .   28  33  
Haulers Intercepted        2    | .   .   .   2   .   .   .   .   .   .   
Recyclers Shooed           6    | 1   1   .   1   .   .   .   .   2   1   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Was Fac Fac 
Combat Hostiles Destroyed  54   | .   1   3   14  15  3   .   .   7   11  
  Guns                     38   | .   1   3   14  15  .   .   .   1   4   
  Cannons                  15   | .   .   .   .   .   3   .   .   6   6   
  AOE                      1    | .   .   .   .   .   .   .   .   .   1   
Classes Destroyed          13   | 2   2   1   4   1   .   .   .   3   .   
  Worker                   14   | .   2   .   3   2   .   .   .   1   6   
  Builder                  9    | .   .   .   4   2   .   .   .   2   1   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   .   .   2   .   .   .   .   .   .   
  Recycler                 7    | 1   .   .   2   2   .   .   .   1   1   
  Operator                 1    | .   .   .   .   .   .   .   .   1   .   
  Watcher                  6    | .   .   .   2   1   .   .   .   2   1   
  Swarmer                  20   | .   .   3   7   4   3   .   .   .   3   
  Grunt                    20   | .   1   .   1   10  .   .   .   2   6   
  Brawler                  1    | .   .   .   .   1   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   1   .   
  Sentry                   8    | .   .   .   6   .   .   .   .   .   2   
  Hunter                   4    | .   .   .   .   .   .   .   .   4   .   
Best Kill Streak           7    | 2   2   3   7   5   2   .   .   4   6   
  Combat Bots Only         5    | .   1   3   5   5   2   .   .   2   3   
Max Kills in Single Turn   4    | 1   1   1   2   1   1   .   .   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   .   1   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Was  Fac  Fac  
Damage Taken               6341 | .    .    88   646  730  839  8    .    1011 3019 
  Core                     1653 | .    .    31   55   141  170  .    .    252  1004 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         82   | 100  .    87   86   74   75   .    .    70   .    
Volleys Fired              245  | 13   10   7    60   53   24   .    .    32   46   
  Largest                  2    | 2    2    2    2    2    2    .    .    2    2    
  Hottest                  161  | 40   40   40   112  121  104  .    .    130  161  
Shots Fired                442  | 26   20   14   109  105  36   .    .    53   79   
  Gun                      336  | 26   20   14   109  105  8    .    .    6    48   
  Cannon                   106  | .    .    .    .    .    28   .    .    47   31   
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  213  | 26   20   14   29   44   28   .    .    51   1    
  Thermal                  198  | .    .    .    80   61   8    .    .    2    47   
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          31   | .    .    .    .    .    .    .    .    .    31   
  Robot Hit Streak         34   | 4    4    4    12   23   9    .    .    13   34   
  Robot Miss Streak        10   | 3    10   5    3    2    8    .    .    2    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        4    | .    .    .    2    2    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    1    .    .    .    .    .    
Shots Hit Robots           310  | 11   6    6    75   84   19   .    .    41   68   
  Core Hits                148  | 4    5    3    34   38   4    .    .    18   42   
  Critical Hits            3    | .    .    .    .    .    .    .    .    2    1    
  Critical Kills           1    | .    .    .    .    .    .    .    .    1    .    
  Critical Parts Destroyed 2    | .    .    .    .    .    .    .    .    1    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           8318 | 113  103  64   1248 1385 267  .    .    1771 3367 
  Guns                     4084 | 113  103  64   1248 1385 46   .    .    56   1069 
  Cannons                  2199 | .    .    .    .    .    221  .    .    1155 823  
  Explosions               2018 | .    .    .    .    .    .    .    .    560  1458 
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ramming                  17   | .    .    .    .    .    .    .    .    .    17   
  Kinetic                  2346 | 113  103  64   197  486  221  .    .    1148 14   
  Thermal                  3763 | .    .    .    1051 899  46   .    .    467  1300 
  Explosive                1369 | .    .    .    .    .    .    .    .    156  1213 
  Electromagnetic          823  | .    .    .    .    .    .    .    .    .    823  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    .    3    .    4    4    4    5    
  Average Corruption       3    | .    .    .    .    3    .    4    4    4    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  36   | .    .    .    .    4    .    2    3    26   1    
    Message Errors         11   | .    .    .    .    .    .    1    1    8    1    
    Matter Fused           10   | .    .    .    .    1    .    .    1    8    .    
    Heat Flow Errors       4    | .    .    .    .    .    .    1    .    3    .    
    Energy Discharges      4    | .    .    .    .    1    .    .    .    3    .    
    Parts Rejected         1    | .    .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    1    2    .    
    Targeting Errors       3    | .    .    .    .    2    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            444  | .    .    .    .    .    .    .    .    130  314  
  Projectiles              21   | .    .    .    .    .    .    .    .    2    19   
  Explosions               423  | .    .    .    .    .    .    .    .    128  295  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    5    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5    | .    .    .    .    .    5    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      317  | .    .    .    .    .    .    .    .    166  151  
  Shots                    4    | .    .    .    .    .    .    .    .    2    2    
  Rammed                   5    | .    .    .    .    .    .    .    .    .    5    
Targets Rammed             5    | .    .    .    .    .    .    .    .    .    5    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        499  | .    .    .    358  102  21   .    .    270  499  
  Average Temperature      96   | .    .    .    113  31   11   .    .    49   153  
  Received Heat Transfer   1281 | .    .    .    162  315  .    .    .    105  699  
  Effects                  10   | .    .    .    3    .    .    .    .    3    4    
    Shutdowns              3    | .    .    .    1    .    .    .    .    .    2    
    Energy Bleed           1    | .    .    .    .    .    .    .    .    .    1    
    Interference           5    | .    .    .    2    .    .    .    .    3    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    .    .    .    .    .    .    4    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             14   | .    .    .    4    4    .    .    .    .    6    
  Heat Transferred         6762 | .    .    .    2294 1924 111  .    .    350  2083 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Was  Fac  Fac  
Peak Influence             1902 | 10   117  115  381  420  178  186  65   1902 1323 
  Initial                  931  | .    6    45   44   160  178  81   65   45   931  
  Average                  598  | 3    76   95   211  307  166  113  65   1264 1098 
Maximum Alert Level        5    | .    .    .    1    2    .    .    .    5    4    
  Low Security (%)         36   | 100  100  100  40   8    100  100  100  4    .    
  Level 1                  23   | .    .    .    59   78   .    .    .    3    .    
  Level 2                  3    | .    .    .    .    13   .    .    .    4    .    
  Level 3                  9    | .    .    .    .    .    .    .    .    14   36   
  Level 4                  24   | .    .    .    .    .    .    .    .    58   63   
  Level 5                  3    | .    .    .    .    .    .    .    .    15   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          28   | .    1    .    .    3    .    1    .    12   11   
  Investigation            7    | .    .    .    .    2    .    1    .    2    2    
  Extermination            2    | .    .    .    .    .    .    .    .    1    1    
  Reinforcement            8    | .    1    .    .    1    .    .    .    3    3    
  Assault                  5    | .    .    .    .    .    .    .    .    3    2    
  Garrison                 6    | .    .    .    .    .    .    .    .    3    3    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    .    .    .    1    2    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Was Fac Fac 
Distress Signals           7    | .   .   .   2   2   .   .   .   1   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              147  | .   7   3   21  21  4   13  .   38  40  
  Peak Tracking Total      11   | .   3   3   6   7   3   11  .   7   10  
  Tactical Retreats        13   | .   .   .   1   2   .   1   .   1   8   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Was Fac Fac 
Traps Triggered            3    | .   .   .   .   .   .   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   3   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Was Fac Fac 
Machines Disabled          22   | .   .   .   .   1   1   .   .   13  7   
  Max in Single Turn       4    | .   .   .   .   1   1   .   .   4   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   1   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Was Fac Fac 
Machines Accessed          27   | .   4   .   4   3   2   3   .   9   2   
  Terminals                13   | .   3   .   2   3   .   .   .   4   1   
  Fabricators              3    | .   .   .   .   .   .   1   .   1   1   
  Repair Stations          2    | .   .   .   1   .   1   .   .   .   .   
  Recycling Units          6    | .   1   .   .   .   1   1   .   3   .   
  Scanalyzers              3    | .   .   .   1   .   .   1   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Total Hacks                83   | .   14  .   16  8   6   6   .   19  14  
  Successful               45   | .   9   .   12  4   3   4   .   7   6   
  Failed                   38   | .   5   .   4   4   3   2   .   12  8   
    Catastrophic           7    | .   .   .   .   2   .   .   .   4   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                44   | .   12  .   10  8   .   .   .   8   6   
  Fabricators              12   | .   .   .   .   .   .   2   .   2   8   
  Repair Stations          7    | .   .   .   3   .   4   .   .   .   .   
  Recycling Units          11   | .   2   .   .   .   2   1   .   6   .   
  Scanalyzers              9    | .   .   .   3   .   .   3   .   3   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             25   | .   8   .   7   4   .   .   .   3   3   
  Record                   4    | .   1   .   .   2   .   .   .   1   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   
  Robot Analysis           1    | .   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   1   .   1   1   .   .   .   1   1   
  Level Access Points      1    | .   .   .   .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   
  Scanalyzer Index         1    | .   1   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   1   .   .   .   .   1   .   
  Disarm Traps             3    | .   .   .   3   .   .   .   .   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   .   .   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   1   3   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   
  Build                    3    | .   .   .   .   .   .   .   .   1   2   
Repair Station Hacks       4    | .   .   .   2   .   2   .   .   .   .   
  Scan Component           2    | .   .   .   1   .   1   .   .   .   .   
  Repair                   2    | .   .   .   1   .   1   .   .   .   .   
Recycling Unit Hacks       5    | .   1   .   .   .   1   1   .   2   .   
  Retrieve Components      5    | .   1   .   .   .   1   1   .   2   .   
Scanalyzer                 7    | .   .   .   3   .   .   3   .   1   .   
  Insert Component         3    | .   .   .   1   .   .   1   .   1   .   
  Analyze                  4    | .   .   .   2   .   .   2   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         21   | .   3   .   3   2   1   2   .   8   2   
  Full Trace Events        5    | .   .   .   .   2   .   1   .   1   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             6    | .   .   .   .   .   .   .   .   .   6   
    Matter                 504  | .   .   .   .   .   .   .   .   .   504 
    Time                   268  | .   .   .   .   .   .   .   .   .   268 
  Total Robot Build Rating 24   | .   .   .   .   .   .   .   .   .   24  
Part Schematics Acquired   3    | .   .   .   1   .   .   1   .   .   1   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   
    Matter                 234  | .   .   .   .   .   .   .   .   234 .   
    Time                   117  | .   .   .   .   .   .   .   .   117 .   
  Total Part Build Rating  14   | .   .   .   .   .   .   .   .   14  .   
Parts Repaired             2    | .   .   .   1   .   1   .   .   .   .   
  Time                     83   | .   .   .   51  .   32  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     14   | .   .   .   .   .   2   3   .   9   .   
Parts Scanalyzed           3    | .   .   .   1   .   .   1   .   1   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Was Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Was  Fac  Fac  
Total Allies               41   | .    .    .    .    .    .    .    20   15   6    
  Largest Group            20   | .    .    .    .    .    .    .    20   20   5    
  Highest-Rated Group      747  | .    .    .    .    .    .    .    747  747  181  
  Highest-Rated Ally       50   | .    .    .    .    .    .    .    50   50   46   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               409  | .    .    .    .    .    .    .    .    371  38   
  Total Damage             9462 | .    .    .    .    .    .    .    .    8447 1015 
  Kills                    57   | .    .    .    .    .    .    .    .    50   7    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Was Fac Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Was  Fac  Fac  
Turns Passed               4208 | 138  263  145  714  652  286  193  105  1067 645  
Spaces Moved               3794 | 74   185  102  328  334  341  494  174  1429 333  
  Core                     17   | 4    .    .    .    .    6    .    .    .    7    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    
  Legs                     1183 | 70   185  102  328  145  .    .    .    27   326  
  Wheels                   274  | .    .    .    .    189  85   .    .    .    .    
  Hover                    813  | .    .    .    .    .    .    .    .    813  .    
  Flight                   1507 | .    .    .    .    .    250  494  174  589  .    
  Fastest Speed            29   | 50   120  120  120  100  34   32   32   29   124  
  Average Speed            73   | 116  120  120  125  108  52   33   32   53   126  
  Slowest Speed            300  | 120  120  120  150  150  200  200  32   210  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            11   | .    .    .    .    .    5    5    .    1    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       26   | 5    26   34   26   29   6    17   85   32   7    
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    .    .    .    
  Known Exits Taken        6    | .    1    1    1    1    1    .    .    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    .    .    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          113  | .    .    .    .    .    .    .    .    32   81   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               5    | .    .    .    .    .    .    .    .    5    .    
  AOE                      108  | .    .    .    .    .    .    .    .    27   81   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Was  Fac  Fac  
Total                      4771 | 98   209  112  521  522  404  521  223  1685 476  
  Wait                     498  | .    4    2    98   87   26   10   47   164  60   
  Move                     3767 | 73   184  101  327  333  330  487  173  1426 333  
  Hop                      8    | .    .    .    .    .    5    2    .    1    .    
  Pick Up                  57   | 4    5    .    8    15   3    5    .    12   5    
  Fast Attach              53   | 7    1    .    6    4    6    5    1    11   12   
  Attach                   14   | .    .    .    .    2    4    1    .    3    4    
  Detach                   12   | .    .    .    .    1    2    1    1    4    3    
  Swap                     43   | 1    1    1    9    13   2    2    .    10   4    
  Drop                     69   | .    4    1    13   14   2    8    1    22   4    
  Fire                     245  | 13   10   7    60   53   24   .    .    32   46   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Ram                      4    | .    .    .    .    .    .    .    .    .    4    
  Kick                     1    | .    .    .    .    .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines
-9/Materials
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory
-6/Factory
-6/Waste
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
  139 | -11/Scrapyard | Entered Materials
  167 | -10/Materials | Discovered new exit (range 12)
  252 | -10/Materials | Discovered new exit (range 16)
  311 | -10/Materials | Build established: Mutant
  401 | -10/Materials | Identified exit to Mines
  402 | -10/Materials | Entered Mines
  408 | -10/Mines     | Learned location of Storage (-7)
  538 | -10/Mines     | Discovered new exit (range 5)
  543 | -10/Mines     | Identified exit to Materials
  547 | -10/Mines     | Entered Materials
  547 | -9/Materials  | Evolved 2 slots: Utility x2
  999 | -9/Materials  | Repaired Imp. Medium Laser
 1109 | -9/Materials  | Discovered new exit (range 15)
 1259 | -9/Materials  | Identified exit to Materials
 1261 | -9/Materials  | Entered another Materials area
 1261 | -8/Materials  | Evolved 2 slots: Utility x2
 1656 | -8/Materials  | Identified exit to Factory
 1714 | -8/Materials  | Build established: Scavenger-Mutant
 1913 | -8/Materials  | Entered Factory
 1913 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1978 | -7/Factory    | Discovered new exit (range 15)
 2078 | -7/Factory    | Lost 10 parts (1p3n4u2w)
 2098 | -7/Factory    | Identified exit to Factory
 2135 | -7/Factory    | Repaired Autogun
 2199 | -7/Factory    | Entered another Factory area
 2199 | -6/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 2392 | -6/Factory    | Sucked down chute
 2392 | -6/Factory    | Entered Waste
 2393 | -6/Waste      | Joined by Warlord forces that had cleared the area
 2440 | -6/Waste      | Discovered new exit (range 16)
 2447 | -6/Waste      | Identified exit to Factory
 2497 | -6/Waste      | Entered Factory
 2497 | -6/Factory    | Accompanied by 20 allies
 2508 | -6/Factory    | Found Prototype Processor
 2508 | -6/Factory    | Identified Exp. Targeting Computer
 2514 | -6/Factory    | Found Exp. Targeting Computer
 2516 | -6/Factory    | Found Exp. Targeting Computer
 2594 | -6/Factory    | Build established: Sprinter
 2800 | -6/Factory    | Fabricated Hardcell Cannon (x2)
 2847 | -6/Factory    | First assault squad dispatched
 3017 | -6/Factory    | Build established: Scavenger-Mutant
 3212 | -6/Factory    | Allied Derelicts emerged from ambush trap array
 3492 | -6/Factory    | Discovered new exit (range 12)
 3495 | -6/Factory    | Spotted B-75 Beast
 3524 | -6/Factory    | Allies destroyed B-75 Beast
 3551 | -6/Factory    | Lost 3 parts (3n)
 3555 | -6/Factory    | Identified exit to Factory
 3564 | -6/Factory    | Entered another Factory area
 3564 | -5/Factory    | Accompanied by 5 allies
 3564 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3586 | -5/Factory    | Found Prototype Processor
 3587 | -5/Factory    | Identified Exp. Signal Interpreter
 3745 | -5/Factory    | Garrison activated, responded to threat
 3864 | -5/Factory    | First assault squad dispatched
 3909 | -5/Factory    | Fabricated L-41 Fighter?
 4132 | -5/Factory    | Fabricated L-41 Fighter?
 4197 | -5/Factory    | Core integrity fell below 50%
 4206 | -5/Factory    | Core integrity fell below 20%
 4209 | -5/Factory    | Destroyed by H-66 Slayer with Gauss Rifle

 Last Messages 
---------------
04200_ Autogun destroyed.
04200_ Slug penetrates Wall.
04202_ Penetrated by Slug. <x2>
04203_ Slug penetrates Wall.
04203_ P-70 Sage resets H-66 Slayer, system corruption cleaned.
04204_ Slammed into G-50 Soldier.
04204_ Exp. Targeting Computer permanently disabled.
04204_ Destabilizing: Short circuit.
04205_ Broken Exp. Targeting Computer destroyed.
04205_ Slammed into G-50 Soldier.
04206_ Penetrated by Slug.
04206_ Slug penetrates P-70 Sage.
04206_ Slug penetrates Wall.
04206_ Penetrated by Slug.
04207_ Slammed into G-50 Soldier.
04207_ Adv. Targeting Computer permanently disabled.
04207_ Destabilizing: Short circuit.
04208_ Slammed into P-70 Sage.
04209_ Slug penetrates G-50 Soldier.
04209_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           59
Energy Generation          32
Energy Capacity            515
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             450
Utility Shielding          66
Evasion (%)                74
Targeting Accuracy         44
Energy Filtering           30

 Item Schematics 
-----------------
    Imp. Targeting Computer | -9/Materials | Scanalyzed
 Imp. Maneuvering Thrusters | -6/Factory   | Scanalyzed
              Adv. Datajack | -5/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hardcell Cannon | x2 | -6/Factory | Preloaded
    L-41 Fighter | x3 | -5/Factory | Preloaded
    L-41 Fighter | x3 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Cya!
My Command Is Your Wish
Perfect Aim
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              DimensionalSpikedSabre
  Manual?         0
Play Time         01:16:30
  Cumulative      31.7 hours
  Start           2020.09.20 @ 15:20:22
  End             2020.09.20 @ 18:26:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          31
  Rogue           22
  Adventurer      4
  Explorer        5
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          30
Achievement%      22
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 922c3c73-1ea5-44b2-a31a-a5707d90f07d