Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.31 @ 02:09:35

Player: Floating Point Exception

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (103)     515
Value Destroyed (2368)     2368
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (-94)                -94
              TOTAL SCORE: 5549

 Bonus
-------
High Alert Combat Kills    32
Friendly Fire              -126

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     150/150
System Corruption          0%
Temperature                Cool (6)
Movement                   Rolling (110) Ox1
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Micro Nuclear Core
>          --- PROPULSION (3) ---
           Carbon-fiber Leg
   Armored Huge Wheel
>          --- UTILITY (7) ------
    Medium Storage Unit
    Medium Storage Unit
  Advanced Visual Processing Unit
  Improved Sensor Array
  Advanced Signal Interpreter
           Hacking Suite
>          --- WEAPON (2) -------
           Scythe
           Great Axe
>          --- INVENTORY (12) ---
  Improved Gravmag System
  Advanced Visual Processing Unit
           Gauss Cannon
     Heavy Flak Cannon
           Scythe
           Great Axe

 Peak State 
------------
>          --- POWER ------------
     Micro Nuclear Core
>          --- PROPULSION -------
           Carbon-fiber Leg
   Armored Huge Wheel
>          --- UTILITY ----------
    Medium Storage Unit
    Medium Storage Unit
  Advanced Weight Redist. System
  Advanced Visual Processing Unit
  Improved Sensor Array
  Advanced Signal Interpreter
           Hacking Suite
>          --- WEAPON -----------
           Scythe
           Great Axe
>          --- INVENTORY --------
  Improved Gravmag System
  Advanced Visual Processing Unit
           Gauss Cannon
     Heavy Flak Cannon
           Scythe
           Great Axe
[Rating: 40]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Aluminum Leg
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Wheel                    Wheel
  Flight Unit              VTOL Module
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Core Shielding
Weapon                     Assault Cannon
  Energy Gun               Small Laser
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Slots Evolved              6    | .   .   2   2   2   .   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   
  Utility                  5    | .   .   1   2   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             77   | 6   9   28  13  3   1   17  
  Power                    10   | 1   2   6   .   .   .   1   
    Engine                 8    | 1   2   5   .   .   .   .   
    Core                   2    | .   .   1   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               20   | 2   2   9   1   .   1   5   
    Treads                 1    | .   .   1   .   .   .   .   
    Leg                    13   | .   2   7   .   .   .   4   
    Wheel                  5    | 2   .   1   1   .   .   1   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   
  Utility                  20   | 1   3   4   3   2   .   7   
    Device                 5    | .   .   1   1   .   .   3   
    Storage                8    | 1   2   3   .   .   .   2   
    Processor              3    | .   .   .   2   .   .   1   
    Hackware               3    | .   .   .   .   2   .   1   
    Protection             1    | .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   27   | 2   2   9   9   1   .   4   
    Energy Gun             4    | 2   .   2   .   .   .   .   
    Energy Cannon          2    | .   .   2   .   .   .   .   
    Ballistic Gun          5    | .   2   2   1   .   .   .   
    Ballistic Cannon       8    | .   .   3   4   1   .   .   
    Launcher               3    | .   .   .   3   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   .   .   1   
    Slashing Weapon        4    | .   .   .   1   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   .   .   
Parts Lost                 24   | .   4   7   5   .   4   4   
  Power                    4    | .   2   1   .   .   1   .   
  Propulsion               10   | .   1   3   3   .   2   1   
  Utility                  3    | .   .   .   .   .   .   3   
  Weapon                   7    | .   1   3   2   .   1   .   
  Highest Loss Streak      4    | .   4   1   3   .   4   1   
Average Slot Usage (%)     86   | .   93  94  90  82  61  53  
  Engine                   7    | .   9   8   9   7   4   .   
  Core                     1    | .   .   1   .   .   .   3   
  Leg                      20   | .   22  28  18  .   .   5   
  Wheel                    1    | .   4   .   .   7   4   3   
  Device                   5    | .   .   5   9   7   4   3   
  Storage                  21   | .   14  27  27  23  14  3   
  Processor                3    | .   .   .   9   7   7   14  
  Hackware                 1    | .   .   .   .   13  11  7   
  Protection               1    | .   13  .   .   .   .   .   
  Energy Gun               2    | .   2   5   .   .   .   .   
  Energy Cannon            2    | .   .   4   .   .   .   .   
  Ballistic Gun            7    | .   24  6   4   .   .   .   
  Ballistic Cannon         5    | .   .   5   12  7   4   .   
  Slashing Weapon          1    | .   .   .   .   7   7   9   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             70   | 9   21  65  70  65  65  29  
  Greatest Support         54   | 20  26  39  42  16  16  54  
  Greatest Overweight (x)  7    | .   1   5   7   4   4   1   
  Average Overweight (x)   1    | .   .   1   1   4   2   .   
Largest Inventory Capacity 22   | 6   10  22  22  22  22  12  
  Average Capacity         14   | 5   7   17  22  22  15  5   
  Most Carried             22   | 6   8   22  22  20  20  7   
  Average Carried          13   | 3   6   15  21  19  13  3   
  Final Capacity           22   | 6   10  22  22  22  4   12  
  Final Carried            22   | 6   8   22  21  20  4   6   

 Class Distribution 
--------------------
 46% | Mutant
 44% | Hauler-Mutant
  5% | Scavenger-Mutant
  3% | Assassin

 Dominant Class 
----------------
        Mutant | -10/Materials
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Waste
        Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  
Matter Collected           2429 | 209  405  880  481  .    .    454  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            3317 | .    586  1644 582  .    .    505  
  Parts                    215  | .    35   115  47   .    .    18   
Haulers Intercepted        8    | .    2    5    1    .    .    .    
Recyclers Shooed           6    | .    2    4    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Combat Hostiles Destroyed  63   | .   7   33  15  .   .   8   
  Melee                    8    | .   .   .   .   .   .   8   
  Guns                     24   | .   7   16  1   .   .   .   
  Cannons                  22   | .   .   17  5   .   .   .   
  AOE                      9    | .   .   .   9   .   .   .   
Classes Destroyed          12   | .   6   3   1   .   .   2   
  Worker                   7    | .   .   3   2   .   .   2   
  Builder                  4    | .   .   1   3   .   .   .   
  Tunneler                 1    | .   .   .   1   .   .   .   
  Hauler                   8    | .   2   5   1   .   .   .   
  Recycler                 6    | .   2   2   1   .   .   1   
  Operator                 5    | .   1   3   1   .   .   .   
  Drone                    1    | .   .   .   .   .   .   1   
  Watcher                  10   | .   2   4   4   .   .   .   
  Swarmer                  21   | .   2   11  8   .   .   .   
  Grunt                    30   | .   5   14  6   .   .   5   
  Sentry                   10   | .   .   8   1   .   .   1   
  Hunter                   1    | .   .   .   .   .   .   1   
Best Kill Streak           9    | .   3   6   9   .   .   5   
  Combat Bots Only         9    | .   2   4   9   .   .   4   
Max Kills in Single Turn   3    | .   1   3   3   .   .   1   
  Gunslinging              1    | .   .   1   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   .   .   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  
Damage Taken               4771 | .    518  1547 1260 13   110  1323 
  Core                     1363 | .    111  324  224  13   76   615  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         58   | 100  55   19   59   .    .    .    
Volleys Fired              248  | .    52   132  64   .    .    .    
  Largest                  2    | .    2    2    2    .    .    .    
  Hottest                  105  | .    63   105  96   .    .    .    
Shots Fired                489  | .    104  261  124  .    .    .    
  Gun                      281  | .    104  142  35   .    .    .    
  Cannon                   202  | .    .    119  83   .    .    .    
  Launcher                 6    | .    .    .    6    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  371  | .    98   155  118  .    .    .    
  Thermal                  73   | .    6    67   .    .    .    .    
  Explosive                6    | .    .    .    6    .    .    .    
  Electromagnetic          39   | .    .    39   .    .    .    .    
  Robot Hit Streak         20   | .    11   12   20   .    .    .    
  Robot Miss Streak        5    | .    5    5    5    .    .    .    
  Penetration Max          1    | .    .    .    1    .    .    .    
  Secondary Targets        3    | .    2    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    
Shots Hit Robots           324  | .    55   162  69   .    .    38   
  Core Hits                147  | .    21   70   43   .    .    13   
  Critical Hits            6    | .    1    1    4    .    .    .    
  Critical Kills           3    | .    1    .    2    .    .    .    
  Critical Parts Destroyed 3    | .    .    1    2    .    .    .    
Melee Attacks              50   | .    .    .    3    1    .    46   
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 50   | .    .    .    3    1    .    46   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            8    | .    .    .    .    .    .    8    
    Combat Hostiles        2    | .    .    .    .    .    .    2    
  Follow-up Attacks        2    | .    .    .    .    .    .    2    
Damage Inflicted           8431 | .    875  3347 2186 .    .    2023 
  Guns                     2541 | .    875  1249 417  .    .    .    
  Cannons                  2562 | .    .    1521 1041 .    .    .    
  Explosions               1305 | .    .    577  728  .    .    .    
  Melee                    2023 | .    .    .    .    .    .    2023 
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  3978 | .    854  1666 1458 .    .    .    
  Thermal                  683  | .    21   662  .    .    .    .    
  Explosive                1201 | .    .    473  728  .    .    .    
  Electromagnetic          546  | .    .    546  .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 2023 | .    .    .    .    .    .    2023 
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    2    .    .    .    .    
  Average Corruption       2    | .    .    2    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Effects                  2    | .    .    2    .    .    .    .    
    Message Errors         1    | .    .    1    .    .    .    .    
    Data Loss (minor)      1    | .    .    1    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            457  | .    .    78   72   .    .    307  
  Projectiles              40   | .    .    25   15   .    .    .    
  Explosions               110  | .    .    53   57   .    .    .    
  Melee                    307  | .    .    .    .    .    .    307  
Knockbacks                 14   | .    .    7    7    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  11   | .    .    6    5    .    .    .    
  Secondary                3    | .    .    1    2    .    .    .    
Self-Inflicted Damage      79   | .    .    34   45   .    .    .    
  Shots                    2    | .    .    1    1    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        66   | .    25   45   66   .    .    .    
  Average Temperature      13   | .    7    12   16   .    .    .    
  Received Heat Transfer   1380 | .    165  513  261  9    .    432  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              3    | .    .    3    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             1    | .    .    1    .    .    .    .    
  Heat Transferred         1474 | .    50   1424 .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    2    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Peak Influence             530  | .   78  404 530 294 117 274 
  Initial                  232  | .   .   29  142 232 102 53  
  Average                  200  | .   39  215 374 259 95  140 
Maximum Alert Level        2    | .   .   2   2   1   .   1   
  Low Security (%)         54   | 100 100 42  17  .   100 92  
  Level 1                  35   | .   .   54  30  100 .   7   
  Level 2                  9    | .   .   3   51  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          8    | .   2   3   1   .   .   2   
  Investigation            3    | .   1   1   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            5    | .   1   2   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac 
Distress Signals           11   | .   1   4   5   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              125  | .   15  50  31  5   6   18  
  Peak Tracking Total      10   | .   7   4   10  4   6   7   
  Tactical Retreats        9    | .   .   2   1   2   .   4   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Traps Triggered            4    | .   .   2   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Was Fac 
Machines Disabled          9    | .   .   6   3   .   .   .   
  Max in Single Turn       3    | .   .   3   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was Fac 
Machines Accessed          23   | .   4   12  3   2   .   2   
  Terminals                14   | .   2   9   1   1   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   1   1   .   .   1   
  Scanalyzers              4    | .   .   2   1   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                67   | .   8   33  16  6   .   4   
  Successful               42   | .   6   18  11  5   .   2   
  Failed                   25   | .   2   15  5   1   .   2   
    Catastrophic           4    | .   .   3   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   8    | .   .   4   4   .   .   .   
  Terminals                39   | .   6   23  6   2   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          10   | .   2   2   4   .   .   2   
  Scanalyzers              18   | .   .   8   6   4   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             16   | .   4   8   2   1   .   1   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   1   .   .   .   .   
  Unreport Threat          4    | .   1   3   .   .   .   .   
  Locate Traps             4    | .   1   2   1   .   .   .   
  Security Status          1    | .   .   1   .   .   .   .   
  Zone Layout              4    | .   1   1   1   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       7    | .   2   1   3   .   .   1   
  Retrieve Matter          1    | .   .   .   1   .   .   .   
  Retrieve Components      6    | .   2   1   2   .   .   1   
Scanalyzer                 16   | .   .   7   5   4   .   .   
  Insert Component         8    | .   .   4   2   2   .   .   
  Analyze                  8    | .   .   3   3   2   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         3    | .   .   2   1   .   .   .   
  Terminals                3    | .   .   2   1   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   
    Operators              2    | .   .   1   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         20   | .   2   12  2   2   .   2   
  Full Trace Events        1    | .   1   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   3   1   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     17   | .   12  3   .   .   .   2   
Parts Scanalyzed           7    | .   .   3   2   2   .   .   
  Part Schematics Acquired 6    | .   .   3   1   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Was Fac 
Total Allies               1    | .   .   1   .   .   .   .   
  Largest Group            1    | .   .   1   .   .   .   .   
  Highest-Rated Group      10   | .   .   10  .   .   .   .   
  Highest-Rated Ally       10   | .   .   10  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  
Turns Passed               4500 | 45   643  2145 728  147  180  612  
Spaces Moved               2490 | 40   398  1053 292  114  138  455  
  Core                     297  | 4    .    .    3    .    67   223  
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1682 | .    325  1034 270  .    .    53   
  Wheels                   511  | 36   73   19   19   114  71   179  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   120  110  120  100  50   
  Average Speed            131  | 77   112  152  168  120  112  89   
  Slowest Speed            400  | 80   120  240  400  120  250  120  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 3    51   88   29   4    72   19   
  Regions Visited          6
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    
Spaces Dug                 6    | .    .    1    3    1    .    1    
Terrain Destroyed          108  | .    .    44   62   1    .    1    
  Melee                    5    | .    .    .    3    1    .    1    
  Projectile               56   | .    .    16   40   .    .    .    
  AOE                      47   | .    .    28   19   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Was  Fac  
Total                      3150 | 51   491  1338 399  123  162  586  
  Wait                     162  | .    6    68   6    3    22   57   
  Move                     2485 | 39   397  1052 291  114  137  455  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  77   | 6    15   33   11   2    1    9    
  Fast Attach              32   | 6    3    11   3    .    .    9    
  Attach                   25   | .    3    7    3    3    1    8    
  Detach                   2    | .    .    .    .    .    .    2    
  Swap                     20   | .    3    10   7    .    .    .    
  Drop                     53   | .    12   25   11   .    1    4    
  Fire                     248  | .    52   132  64   .    .    .    
  Melee                    46   | .    .    .    3    1    .    42   
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / *Min x2)
-9/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-8/Materials
-7/Factory
-7/Waste
-7/Factory (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 14)
   46 | -11/Scrapyard | Entered Materials
  193 | -10/Materials | Lost 4 parts (2p1n1w)
  315 | -10/Materials | Build established: Mutant
  432 | -10/Materials | Identified exit to Mines
  575 | -10/Materials | Discovered new exit (range 11)
  689 | -10/Materials | Entered another Materials area
  689 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1041 | -9/Materials  | Discovered new exit (range 14)
 1269 | -9/Materials  | Discovered new exit (range 5)
 1631 | -9/Materials  | Discovered new exit (range 6)
 1762 | -9/Materials  | Core integrity fell below 50%
 1930 | -9/Materials  | Discovered new exit (range 9)
 2132 | -9/Materials  | Build established: Hauler-Mutant
 2698 | -9/Materials  | Core integrity fell below 20%
 2770 | -9/Materials  | Discovered new exit (range 13)
 2834 | -9/Materials  | Entered another Materials area
 2834 | -8/Materials  | Evolved 2 slots: Utility x2
 3017 | -8/Materials  | Destroyed 9 combat bots
 3412 | -8/Materials  | Discovered new exit (range 18)
 3562 | -8/Materials  | Entered Factory
 3562 | -7/Factory    | Evolved 2 slots: Utility x2
 3565 | -7/Factory    | Lost 3 parts (1n2w)
 3709 | -7/Factory    | Sucked down chute
 3709 | -7/Factory    | Entered Waste
 3713 | -7/Waste      | Spotted C-40 Crusher
 3769 | -7/Waste      | Spotted C-40 Crusher
 3771 | -7/Waste      | Spotted C-40 Crusher
 3775 | -7/Waste      | Spotted C-40 Crusher
 3816 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3819 | -7/Waste      | Crushed by Compactor (1 part destroyed, 2 dropped)
 3827 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 3845 | -7/Waste      | Spotted C-40 Crusher
 3845 | -7/Waste      | Spotted C-40 Crusher
 3858 | -7/Waste      | Lost 4 parts (1p2n1w)
 3870 | -7/Waste      | Discovered new exit (range 19)
 3889 | -7/Waste      | Entered Factory
 4040 | -7/Factory    | Core integrity fell below 50%
 4204 | -7/Factory    | Core integrity fell below 20%
 4352 | -7/Factory    | Build established: Mutant
 4409 | -7/Factory    | Discovered new exit (range 19)
 4432 | -7/Factory    | Identified exit to Factory
 4501 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
04371_ K-01 Serf collects debris. <x3>
04396_ Acquired 40 matter.
04398_ Connecting with Recycling Unit...
>>Retrieve(Components)
Retrieving 2 components...
    Hvy. Flak Cannon
    Imp. Gravmag System
04399_ Acquired Imp. Gravmag System.
04402_ Acquired Hvy. Flak Cannon.
04409_ EXIT=FOUND
04432_ EXIT=IDENTIFIED: FACTORY
04439_ Acquired Imp. Sensor Array.
04444_ Acquired 10 matter.
04465_ Adv. Weight Redist. System destroyed.
04480_ Y-54 Guardian destroyed.
04483_ Sneak attack on K-01 Serf.
04483_ Destroyed Wheel. <x2>
04486_ K-01 Serf destroyed.
04490_ Scythe follow-up attack on Y-54 Guardian. <x2>
04499_ Y-54 Guardian Imp. Light Armor Plating severed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Density       10
Additional Mass Support    9
Core Shielding             20
Evasion (%)                50
Offensive Hacking          20

 Item Schematics 
-----------------
             Hvy. Ion Engine | -9/Materials | Scanalyzed
               Hacking Suite | -9/Materials | Scanalyzed
     Imp. Signal Interpreter | -9/Materials | Scanalyzed
           Adv. Sensor Array | -8/Materials | Scanalyzed
 Adv. Visual Processing Unit | -7/Factory   | Scanalyzed
                 VTOL Module | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              TerrainDeliveryInterpreter
  Manual?         0
Play Time         00:52:42
  Cumulative      89.0 hours
  Start           2021.12.31 @ 01:18:50
  End             2021.12.31 @ 02:09:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             50
Gallery%          56
Achievement%      41
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9425e6de-002f-4749-b9ac-554e494002d4