Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.15 @ 09:55:02 Player: Hinzy Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (72) 360 Value Destroyed (1888) 1888 Prototype IDs (27) 540 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6688 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 100/100 System Corruption 18% Temperature Cool (0) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Heat Sink Machine Analyzer System Shield > --- WEAPON (2) ------- Hypervelocity Gauss Rifle Heavy Pick > --- INVENTORY (5) ---- VTOL Module Authchip [R/Combat] Authchip [R/Combat] Phase Cannon Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Armored Wheel Xenon Bombardment Thruster Biomechanical Wings > --- UTILITY ---------- Advanced Weight Redist. System Active Sensor Suite Improved Utility Shielding Hacking Suite Improved System Shield > --- WEAPON ----------- Heavy Pick Heavy Pick > --- INVENTORY -------- Scrap Suit Authchip [R/Combat] Authchip [R/Combat] Phase Cannon [Rating: 70] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Cesium-ion Thruster Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility System Shield Device Improved Sensor Array Storage Medium Storage Unit Processor Machine Analyzer Hackware System Shield Protection Utility Shielding Weapon Katana Energy Gun Advanced Beam Rifle Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Katana Piercing Weapon Heavy Pick Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . 2 . . . 4 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 1 . . . . . 1 Utility 5 | . . 1 . 2 . . . 2 Weapon . | . . . . . . . . . Parts Attached 129 | 1 31 14 . 43 . 5 8 27 Power 12 | . 2 2 . 3 . . 2 3 Engine 9 | . 2 2 . . . . 2 3 Core 3 | . . . . 3 . . . . Reactor . | . . . . . . . . . Propulsion 44 | . 13 4 . 14 . . 1 12 Treads 7 | . . . . 6 . . . 1 Leg 11 | . 6 3 . 2 . . . . Wheel 10 | . 3 . . 1 . . . 6 Hover 5 | . 4 . . . . . . 1 Flight 11 | . . 1 . 5 . . 1 4 Utility 33 | 1 6 1 . 10 . 3 3 9 Device 9 | 1 . . . 1 . 2 1 4 Storage 3 | . 3 . . . . . . . Processor 3 | . 1 . . . . 1 . 1 Hackware 9 | . . 1 . 3 . . 2 3 Protection 9 | . 2 . . 6 . . . 1 Artifact . | . . . . . . . . . Weapon 40 | . 10 7 . 16 . 2 2 3 Energy Gun 9 | . 4 2 . 2 . 1 . . Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 8 | . 5 2 . 1 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 5 | . . 2 . 3 . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon 12 | . . 1 . 10 . 1 . . Piercing Weapon 2 | . . . . . . . . 2 Special Melee Weapon 2 | . 1 . . . . . 1 . Unidentified Prototypes 2 | . . 1 . . . . . 1 Corrupted Parts 1 | . . . . . . . 1 . System Corruption 1 | . . . . . . . 1 . Parts Lost 33 | . 7 1 . 2 . 1 . 22 Power 6 | . 1 1 . 1 . . . 3 Propulsion 14 | . 4 . . 1 . . . 9 Utility 9 | . . . . . . 1 . 8 Weapon 4 | . 2 . . . . . . 2 Highest Loss Streak 6 | . 5 1 . 1 . 1 . 6 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 90 | . 97 98 100 92 81 97 91 63 Engine 7 | . 14 10 11 1 . . 8 3 Core 1 | . . . . 6 9 9 . . Treads 1 | . . . . 6 . . . 1 Leg 7 | . 6 22 22 8 . . . . Wheel 2 | . 7 . . 1 . . . 5 Hover 2 | . 13 . . . . . . 1 Flight 13 | . . 10 11 10 27 27 27 10 Device 4 | . 3 . . 1 . 7 8 9 Storage 8 | . 12 11 11 9 9 9 9 2 Processor 7 | . 10 11 11 4 . 5 8 1 Hackware 13 | . . 11 11 19 36 21 18 12 Protection 2 | . 1 . . 10 . . . 3 Energy Gun 5 | . 10 10 11 3 . 8 . . Ballistic Gun 3 | . 15 1 . 1 . . . . Impact Weapon 1 | . . . . . . . 5 2 Slashing Weapon 4 | . . 7 11 7 . 8 3 . Peak Build Rating 70 | 7 10 20 20 32 29 32 37 70 Average Rating 25 | 6 8 18 20 24 27 31 30 43 On Entrance 20 | 6 7 9 20 20 29 27 30 37 Naked Turns . | . . . . . . . . . Heaviest Build 29 | 13 18 19 19 29 15 22 22 22 Greatest Support 60 | 20 20 20 20 60 15 15 24 24 Greatest Overweight (x) 5 | . 5 . . 5 . 1 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 8 9 10 10 10 10 10 10 6 Most Carried 10 | 6 10 10 10 10 10 10 10 10 Average Carried 8 | 6 7 8 10 9 9 9 9 5 Final Capacity 10 | 8 10 10 10 10 10 10 10 5 Final Carried 10 | 6 6 10 10 9 10 10 10 5 Class Distribution -------------------- 35% | Scavenger-Mutant 29% | Hacker-Mutant 20% | Mutant 7% | Hacker-Sprinter 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Hacker-Sprinter | -8/Storage Hacker-Mutant | -8/Recycling Hacker-Mutant | -8/Scraptown Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Matter Collected 1740 | 189 426 260 . 263 . 115 256 231 Remotely . | . . . . . . . . . Salvage Created 2561 | 17 609 422 15 753 . 115 . 630 Parts 138 | 4 30 27 3 33 . 6 . 35 Haulers Intercepted 4 | . 1 1 . 2 . . . . Recyclers Shooed 2 | . 1 . . . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 50 | . 11 10 . 12 . 2 . 15 Melee 17 | . . 2 . 2 . 2 . 11 Guns 27 | . 11 6 . 10 . . . . AOE 2 | . . 2 . . . . . . Classes Destroyed 14 | 1 8 1 1 1 . . . 2 Worker 7 | . 1 2 . 1 . . . 3 Builder 2 | . . . 1 . . . . 1 Tunneler 1 | 1 . . . . . . . . Hauler 4 | . 1 1 . 2 . . . . Recycler 3 | . 1 . . 2 . . . . Mechanic 1 | . 1 . . . . . . . Operator 1 | . 1 . . . . . . . Watcher 3 | . 1 1 . . . . . 1 Swarmer 15 | . 3 3 . 3 . . . 6 Cutter 2 | . . . . . . . . 2 Grunt 20 | . 8 5 . 4 . . . 3 Sentry 10 | . . 2 . 4 . 2 . 2 Hunter 1 | . . . . 1 . . . . Programmer 2 | . . . . . . . . 2 Best Kill Streak 4 | 1 4 3 1 4 . 1 . 3 Combat Bots Only 4 | . 3 3 . 4 . 1 . 3 Max Kills in Single Turn 2 | 1 2 2 1 1 . 1 . 1 Gunslinging 1 | . 1 . . . . . . . Exploded 2 | . . 2 . . . . . . Melee 1 | . . 1 . 1 . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 496 | . 86 47 . 90 9 9 . 255 Missed 179 | . 16 14 . 22 7 3 . 117 Damage Taken 5033 | . 864 324 . 973 68 93 . 2711 Core 1452 | . 206 92 . 244 13 34 . 863 Absorbed by Shields 17 | . . . . . . . . 17 Redirected to Shielding 60 | . . . . 4 . . . 56 Core Remaining (%) 60 | 100 17 . 77 . . . 47 . Volleys Fired 149 | 2 70 20 2 54 1 . . . Largest 2 | 1 2 2 1 1 1 . . . Hottest 90 | 20 90 61 61 61 33 . . . Shots Fired 198 | 2 114 25 2 54 1 . . . Gun 185 | 2 114 21 2 46 . . . . Cannon . | . . . . . . . . . Launcher 13 | . . 4 . 8 1 . . . Special . | . . . . . . . . . Kinetic 70 | 2 55 10 . 3 . . . . Thermal 95 | . 39 11 2 43 . . . . Explosive 13 | . . 4 . 8 1 . . . Electromagnetic 20 | . 20 . . . . . . . Robot Hit Streak 9 | 1 9 5 1 9 . . . . Robot Miss Streak 6 | 1 4 6 1 2 1 . . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 212 | 1 77 24 2 56 . 6 . 46 Core Hits 84 | 1 26 14 1 24 . 2 . 16 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . 2 Critical Strikes 14 | . 3 1 . 4 . 2 . 4 Burn 5 | . 3 1 . 1 . . . . Smash 2 | . . . . . . . . 2 Sever 5 | . . . . 3 . 2 . . Impale 2 | . . . . . . . . 2 Melee Attacks 199 | . 3 21 4 41 . 6 . 124 Impact 43 | . . . . . . . . 43 Slashing 72 | . . 21 4 41 . 6 . . Piercing 79 | . . . . . . . . 79 Sneak Attacks 17 | . 3 2 1 4 . . . 7 Combat Hostiles . | . . . . . . . . . Follow-up Attacks 3 | . . . . . . . . 3 Damage Inflicted 5432 | 13 1009 778 84 1431 23 185 . 1909 Guns 1975 | 13 986 305 22 649 . . . . Cannons . | . . . . . . . . . Explosions 263 | . 23 199 . 18 23 . . . Melee 3194 | . . 274 62 764 . 185 . 1909 Ramming . | . . . . . . . . . Kinetic 671 | 13 509 117 . 32 . . . . Thermal 1163 | . 336 188 22 617 . . . . Explosive 240 | . . 199 . 18 23 . . . Electromagnetic 164 | . 164 . . . . . . . Impact 580 | . . . . . . . . 580 Slashing 1285 | . . 274 62 764 . 185 . . Piercing 1329 | . . . . . . . . 1329 Highest Corruption 18 | . . . . 2 2 2 1 18 Average Corruption 4 | . . . . 1 2 2 1 16 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 35 | . . . . 10 1 11 . 13 Message Errors 14 | . . . . 3 . 6 . 5 Matter Fused 5 | . . . . 1 . 2 . 2 Heat Flow Errors 7 | . . . . 1 . 1 . 5 Energy Discharges 1 | . . . . 1 . . . . Data Loss (minor) 4 | . . . . 1 1 2 . . Data Loss (major) 3 | . . . . 2 . . . 1 Alerts 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 567 | . . 38 22 61 . . . 446 Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 567 | . . 38 22 61 . . . 446 Knockbacks 5 | . . . . . . . . 5 Impact 5 | . . . . . . . . 5 Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 68 | . 22 6 . . 40 . . . Shots 3 | . 1 1 . . 1 . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 260 | . 260 56 14 197 . 255 . 245 Average Temperature 77 | . 86 19 10 67 . 136 . 103 Received Heat Transfer 1287 | . 393 69 . 459 18 9 . 339 Siege Activations . | . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 5 Combat Hostiles 4 | . . . . . . . . 4 Parts Fried 7 | . . . . . . . . 7 Impact Corruptions 11 | . . . . . . . . 11 Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 1 1 . 1 . . . . Heat Transferred 2936 | . 1160 407 37 1332 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Peak Influence 390 | 5 151 340 132 390 375 173 . 236 Initial 145 | . 3 63 132 1 137 145 . . Average 121 | 1 56 182 86 219 235 127 . 69 Maximum Alert Level 1 | . . 1 . 1 1 . . 1 Low Security (%) 80 | 100 100 56 100 34 48 100 . 96 Level 1 19 | . . 43 . 65 51 . . 3 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 16 | . 3 1 . 2 1 . . 9 Investigation 4 | . 2 1 . . . . . 1 Extermination 2 | . . . . . . . . 2 Reinforcement 7 | . 1 . . 2 1 . . 3 Assault . | . . . . . . . . . Garrison 3 | . . . . . . . . 3 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Distress Signals 11 | . . 3 1 3 3 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 118 | . 18 17 . 31 16 2 . 34 Peak Tracking Total 12 | . 3 4 . 6 12 1 . 9 Tactical Retreats 18 | . 3 2 . 4 2 . . 7 Traps | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Traps Triggered 5 | . 2 . . 2 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . Reused 1 | . . . . 1 . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Machines Disabled 3 | . . 1 . 1 . . . 1 Max in Single Turn 1 | . . 1 . 1 . . . 1 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Machines Accessed 39 | . 7 7 . 8 2 6 2 7 Terminals 33 | . 7 6 . 7 2 5 . 6 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 141 | . 21 26 . 41 6 20 2 25 Successful 80 | . 7 21 . 25 1 8 2 16 Failed 60 | . 14 5 . 16 5 12 . 8 Catastrophic 15 | . 3 1 . 1 1 5 . 4 Database Lockouts 1 | . . . . . . . . 1 Manual 110 | . 22 20 . 22 5 20 . 21 Terminals 127 | . 21 22 . 38 6 16 . 24 Fabricators 1 | . . . . . . . . 1 Repair Stations . | . . . . . . . . . Recycling Units 4 | . . . . . . 4 . . Scanalyzers 4 | . . 4 . . . . . . Garrison Access 3 | . . . . 3 . . . . Terminal Hacks 45 | . 6 10 . 15 . 4 2 8 Record 2 | . . . . . . . 1 1 Part Schematic 3 | . . . . . . 2 . 1 Robot Schematic 2 | . . 1 . 1 . . . . Robot Analysis 3 | . 1 1 . 1 . . . . Prototype ID Bank 10 | . 3 3 . 2 . 1 . 1 Branch Access Points 1 | . . 1 . . . . . . Emergency Access Points 1 | . . . . 1 . . . . Terminal Index 3 | . . 1 . 1 . . . 1 Fabricator Index 2 | . . 1 . . . . . 1 Alert Level 2 | . . . . 2 . . . . Unreport Threat 2 | . 1 . . . . . . 1 Locate Traps 2 | . . . . 2 . . . . Reprogram Traps 2 | . . . . 2 . . . . Maintenance Status 1 | . . . . . . . . 1 Recall Reinforcements 1 | . . 1 . . . . . . Recall Assault 1 | . . . . . . . . 1 Hauler Manifests 1 | . . . . 1 . . . . Zone Layout 5 | . 1 1 . 2 . 1 . . Derelict Proto ID Bank 1 | . . . . . . . 1 . Fabricator Hacks 1 | . . . . . . . . 1 Load Schematic 1 | . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . Report Inventory 1 | . . . . . . 1 . . Scanalyzer 4 | . . 4 . . . . . . Insert Component 2 | . . 2 . . . . . . Analyze 2 | . . 2 . . . . . . Garrison Access Hacks 2 | . . . . 2 . . . . Seal Access 1 | . . . . 1 . . . . Coupler Status 1 | . . . . 1 . . . . Unauthorized Hacks 27 | . 1 7 . 8 1 3 . 7 Terminals 25 | . 1 7 . 8 1 1 . 7 Track 3 | . . . . 1 1 . . 1 Botnet 9 | . 1 2 . 2 . 1 . 3 Skim 13 | . . 5 . 5 . . . 3 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . . 2 . . Monitor 1 | . . . . . . 1 . . Recyclers 1 | . . . . . . 1 . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 29 | . 7 6 . 5 2 4 . 5 Full Trace Events 5 | . 3 1 . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . 1 . 1 . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . 2 . . . 1 . 1 Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . Parts Damaged 1 | . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 2 | . 1 . . . . . . 1 Non-combat 2 | . 1 . . . . . . 1 Combat . | . . . . . . . . . Robot Hacks Applied 2 | . 1 . . . . . . 1 parse_system 1 | . . . . . . . . 1 no_distress 1 | . 1 . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Total Allies 2 | . . . . . 2 . . . Largest Group 2 | . . . . . 2 . . . Highest-Rated Group 62 | . . . . . 62 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 24 | . . . . . 24 . . . Total Damage 328 | . . . . . 328 . . . Kills 3 | . . . . . 3 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Robot Analysis Total 3 | . 1 1 . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Turns Passed 5865 | 38 1042 759 607 867 64 531 997 960 Spaces Moved 4532 | 28 656 464 237 659 184 469 1062 773 Core 6 | . 4 . . . . . . 2 Treads 29 | . . . . 29 . . . . Legs 943 | 28 90 464 237 124 . . . . Wheels 586 | . 375 . . 48 . . . 163 Hover 291 | . 187 . . . . . . 104 Flight 2677 | . . . . 458 184 469 1062 504 Fastest Speed 29 | 120 95 120 120 29 29 29 29 29 Average Speed 89 | 120 107 120 120 74 29 99 91 61 Slowest Speed 440 | 120 300 120 120 440 29 109 109 125 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 5 | . . . . . 4 . . 1 Cave-ins Triggered 5 | . . . . . . . . 5 Exploration Rate (%) 49 | 4 78 54 26 45 39 92 79 27 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . 1 . . . 1 . . Unknown Exits Taken 6 | 1 1 . 1 1 1 . 1 . Scrap Searched 10 | . . . 1 . . . 9 . Spaces Dug 108 | . . 13 . 43 . . . 52 Terrain Destroyed 206 | . . 49 . 93 12 . . 52 Melee 82 | . . 13 . 17 . . . 52 Projectile . | . . . . . . . . . AOE 124 | . . 36 . 76 12 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Min Mat Sto Rec Scr Fac Total 5840 | 30 874 615 551 930 190 521 1092 1037 Wait 682 | . 78 66 309 77 7 38 5 102 Move 4512 | 27 655 463 236 658 176 468 1061 768 Hop 4 | . . . . . 3 . . 1 Pick Up 55 | . 18 13 . 13 1 2 6 2 Fast Attach 55 | 1 10 4 . 13 . 2 4 21 Attach 33 | . 4 3 . 17 . 1 2 6 Detach 20 | . 1 3 . 12 1 1 . 2 Swap 41 | . 17 7 . 13 . 2 2 . Drop 86 | . 18 15 . 32 1 1 12 7 Fire 149 | 2 70 20 2 54 1 . . . Melee 193 | . 3 21 4 41 . 6 . 118 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 10 | . . . . . . . . 10 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Mines -8/Materials -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 39 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 6) 384 | -10/Materials | Discovered new exit (range 7) 892 | -10/Materials | Core integrity fell below 50% 923 | -10/Materials | Lost 5 parts (1p3n1w) 999 | -10/Materials | Discovered new exit (range 15) 1054 | -10/Materials | Core integrity fell below 20% 1081 | -10/Materials | Entered another Materials area 1081 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1363 | -9/Materials | Discovered new exit (range 4) 1364 | -9/Materials | Build established: Scavenger-Mutant 1620 | -9/Materials | Identified exit to Mines 1826 | -9/Materials | Discovered new exit (range 11) 1840 | -9/Materials | Entered Mines 1858 | -9/Mines | Discovered new exit (range 13) 2272 | -9/Mines | Excavation squad dispatched 2272 | -9/Mines | A large section of the Mines collapsed 2447 | -9/Mines | Entered Materials 2447 | -8/Materials | Evolved 2 slots: Utility x2 3274 | -8/Materials | Discovered new exit (range 7) 3314 | -8/Materials | Entered Storage 3318 | -8/Storage | Met a pair of Derelict thieves 3376 | -8/Storage | Used back door to open Recycling access 3376 | -8/Storage | Discovered new exit (range 5) 3378 | -8/Storage | Entered Recycling 3690 | -8/Recycling | Build established: Hacker-Mutant 3692 | -8/Recycling | Discovered new exit (range 15) 3801 | -8/Recycling | Core integrity fell below 50% 3881 | -8/Recycling | Scanned before Scraplab entrance 3897 | -8/Recycling | Entered Scraplab 3907 | -8/Recycling | Discovered new exit (range 3) 3908 | -8/Recycling | Identified exit to Scraptown 3909 | -8/Recycling | Entered Scraptown 3909 | -8/Scraptown | System corruption cleaned by C-Scrubber 4158 | -8/Scraptown | Discovered new exit (range 7) 4241 | -8/Scraptown | Visited Symbiants 4257 | -8/Scraptown | Visited Bundlers 4353 | -8/Scraptown | Visited Cyclists 4387 | -8/Scraptown | Visited Spacefarers 4440 | -8/Scraptown | Visited Fellowship of the Rings 4554 | -8/Scraptown | Visited IN-MT5's Study 4588 | -8/Scraptown | Visited Science Testing Area 4616 | -8/Scraptown | Visited UFD Registry 4616 | -8/Scraptown | Registered with UFD as "Flakrigger" 4642 | -8/Scraptown | Visited LU-1G1's Boring Crew 4694 | -8/Scraptown | Visited Sword Containment 4722 | -8/Scraptown | Visited Science Guys 4775 | -8/Scraptown | Visited DA-N13 Charitable Foundation 4790 | -8/Scraptown | Found DCF Scrap (31 items) 4823 | -8/Scraptown | Visited Infowarlord's Domain 4835 | -8/Scraptown | Found Active Sensor Suite 4842 | -8/Scraptown | Visited Abandonware Association 4852 | -8/Scraptown | Visited Junk Cannon Lab 4861 | -8/Scraptown | Visited Modified Component R&D 4892 | -8/Scraptown | Discovered new exit (range 3) 4899 | -8/Scraptown | Found Scrap Suit 4906 | -8/Scraptown | Entered Factory 4906 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 5054 | -6/Factory | Central database locked down 5208 | -6/Factory | Lost 3 parts (2n1u) 5281 | -6/Factory | Garrison activated, responded to threat 5498 | -6/Factory | Crushed by falling debris 5498 | -6/Factory | Core integrity fell below 50% 5498 | -6/Factory | System corruption reached 10% 5525 | -6/Factory | Crushed by falling debris 5529 | -6/Factory | Lost 6 parts (3n2u1w) 5570 | -6/Factory | Crushed by falling debris 5578 | -6/Factory | Crushed by falling debris 5587 | -6/Factory | Crushed by falling debris 5607 | -6/Factory | Core integrity fell below 20% 5618 | -6/Factory | Lost 4 parts (1p3u) 5859 | -6/Factory | Build established: Mutant 5866 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- results: 05823_ Terminal x1 05829_ System corrupted: Heat flow error (+185). 05839_ Connecting with Terminal... >>Enumerate(Maintenance) Found 98 registered maintenance bots. 39 Workers 31 Builders 10 Tunnelers 16 Recyclers 2 Mechanics Downloaded coordinate data. 05845_ M-28 Smith repairs R-10 Processor. 05847_ M-28 Smith repairs Hpw. Tractor Beam. 05853_ Connecting with Terminal... 05857_ S-27 Virus destroyed. 05862_ Wheel destroyed. 05863_ S-27 Virus destroyed. 05864_ Scrap Suit destroyed. 05865_ PC: K99WG%RA CJ SEF8Q IL