Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.02.10 @ 15:14:49 Player: YppY Result: Destroyed by Alpha 7 with Multirail Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (225) 1125 Value Destroyed (9172) 9172 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (3720) 3720 TOTAL SCORE: 19757 Bonus ------- Pacifist 200 High Alert Combat Kills 3267 Follower Combat Kills 186 Scanned by Researcher 500 Friendly Fire -433 Cogmind --------- Core Integrity 0/1300 Matter 200/300 Energy 316/500 System Corruption 8% Temperature Cool (349) Movement Core (850) Ox16 Location -3/Testing Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (2) --- (None) > --- UTILITY (11) ----- Enhanced Optical Array > --- WEAPON (7) ------- Warp Gun Precision Phase Gun Heavy Hardcell Cannon Ionic Axe > --- INVENTORY (4) ---- Light Nuclear Core Matter Compressor (250) Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- Improved Treads Armored Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array Quantum Capacitor Layered Medium Armor Plating Thermal Shield Experimental Field Recycling Unit > --- WEAPON ----------- Plasma Rifle Plasma Rifle Plasma Rifle Phase Gun KE Penetrator KE Penetrator Heavy Gauss Cannon > --- INVENTORY -------- Light Nuclear Core F-cell Engine Light Antimatter Reactor Light Antimatter Reactor Light Antimatter Reactor Medium Treads Armored Medium Treads Medium Storage Unit Matter Compressor Matter Compressor Improved Kinecellerator Neutron Cannon [Rating: 116] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Gauss Rifle Energy Gun Plasma Rifle Energy Cannon Neutron Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Mass Driver Launcher Improved Proton Missile Launcher Slashing Weapon Ionic Axe Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Slots Evolved 14 | . . 2 2 2 2 . 2 2 2 . Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility 9 | . . 1 2 1 2 . 1 1 1 . Weapon 5 | . . 1 . 1 . . 1 1 1 . Parts Attached 176 | 6 11 9 13 33 6 19 29 39 6 5 Power 18 | 1 2 2 2 3 . 2 3 1 1 1 Engine 12 | 1 2 2 1 2 . 1 2 . . 1 Core 5 | . . . 1 1 . 1 1 1 . . Reactor 1 | . . . . . . . . . 1 . Propulsion 27 | 2 4 1 2 6 . 2 3 5 2 . Treads 27 | 2 4 1 2 6 . 2 3 5 2 . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 64 | 1 2 2 7 12 3 10 11 15 1 . Device 24 | . . . 2 3 2 1 5 11 . . Storage 3 | 1 . 1 . . . . 1 . . . Processor 3 | . . . 1 . . . 1 . 1 . Hackware . | . . . . . . . . . . . Protection 34 | . 2 1 4 9 1 9 4 4 . . Artifact . | . . . . . . . . . . . Weapon 67 | 2 3 4 2 12 3 5 12 18 2 4 Energy Gun 9 | 2 . . . . . . . 4 1 2 Energy Cannon 3 | . . 1 . . . . . 1 1 . Ballistic Gun 43 | . 3 3 2 11 2 4 7 11 . . Ballistic Cannon 7 | . . . . 1 . 1 3 1 . 1 Launcher 4 | . . . . . 1 . 2 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 12 | . . 1 . 2 1 . 1 2 . 5 Parts Lost 80 | . . . 1 9 . 4 26 19 21 . Power 6 | . . . . 1 . . 3 . 2 . Propulsion 11 | . . . . 1 . . 4 2 4 . Utility 32 | . . . 1 4 . 3 10 7 7 . Weapon 31 | . . . . 3 . 1 9 10 8 . Highest Loss Streak 20 | . . . 1 4 . 1 18 9 20 . Average Slot Usage (%) 88 | . 85 99 99 97 100 99 88 76 64 15 Engine 4 | . 12 11 6 6 6 3 1 1 . . Core 2 | . . . 2 . . 2 3 3 2 . Treads 12 | . 25 22 18 14 13 13 9 6 6 . Device 15 | . . . 9 8 24 24 21 21 20 . Storage 8 | . 14 11 9 7 6 6 10 10 6 . Processor 2 | . . . 8 7 6 . 1 . 2 4 Protection 13 | . 4 21 18 19 15 20 10 6 2 . Energy Gun 1 | . 9 . . . . . . 2 10 4 Ballistic Gun 20 | . 18 33 27 28 26 25 7 16 5 . Ballistic Cannon 3 | . . . . 1 . . 15 3 2 . Naked Turns . | . . . . . . . . . . . Heaviest Build 154 | 9 14 51 60 85 90 90 139 154 144 29 Greatest Support 75 | 40 40 40 40 56 56 60 60 75 55 3 Greatest Overweight (x) 9 | . . 1 1 3 1 1 4 4 2 9 Average Overweight (x) 1 | . . . 1 1 1 1 2 1 . 2 Largest Inventory Capacity 20 | 6 6 12 12 12 12 12 20 20 20 4 Average Capacity 14 | 5 6 8 12 12 12 12 19 20 16 4 Most Carried 20 | 4 5 11 12 12 12 12 20 20 13 4 Average Carried 11 | 1 1 6 10 10 11 10 14 15 9 2 Final Capacity 20 | 6 6 12 12 12 12 12 20 20 4 4 Final Carried 13 | 1 2 11 10 12 12 8 11 13 4 2 Class Distribution -------------------- 35% | Scavenger-Tank 32% | Tank 13% | Scavenger-Executioner 5% | Mutant 5% | Hauler-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Tank | -6/Extension Scavenger-Tank | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -3/Research Mutant | -3/Testing Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Matter Collected 9672 | 231 . 538 599 2222 339 1471 2116 1855 301 . Remotely 410 | . . . . . . 410 . . . . Salvage Created 10390 | . . 586 606 2532 255 1708 1758 2380 565 . Parts 519 | . . 40 34 145 10 63 97 109 21 . Haulers Intercepted 9 | . . 3 1 3 . . 1 1 . . Recyclers Shooed 5 | . . . . . . 1 3 1 . . Parts Field Recycled 29 | . . . . . . . . 29 . . Retrieved Matter 338 | . . . . . . . . 338 . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Combat Hostiles Destroyed 161 | . . 10 10 40 4 26 30 33 8 . Melee 2 | . . . . . . . . 1 1 . Guns 120 | . . 10 10 39 4 23 6 24 4 . Cannons 24 | . . . . 1 . 3 12 6 2 . AOE 12 | . . . . . . . 12 . . . Classes Destroyed 16 | . . 6 2 6 . 1 1 . . . Worker 14 | . . . 1 3 . . 6 4 . . Builder 15 | . . . . 4 . 1 7 3 . . Tunneler 1 | . . . . 1 . . . . . . Hauler 9 | . . 3 1 3 . . 1 1 . . Recycler 8 | . . . . 1 . 1 4 2 . . Mechanic 1 | . . . . . . . 1 . . . Watcher 14 | . . 4 1 4 . 1 2 2 . . Swarmer 28 | . . 3 . 4 . 5 9 7 . . Grunt 72 | . . 5 4 22 3 12 12 9 5 . Brawler 5 | . . 1 2 . . . . 1 1 . Duelist 6 | . . . . 2 . 1 1 2 . . Protector 2 | . . . . 2 . . . . . . Sentry 21 | . . 1 2 7 1 4 2 4 . . Hunter 16 | . . . 2 2 . 2 4 6 . . Programmer 9 | . . . . 1 . . 2 4 2 . Behemoth 2 | . . . . . . 2 . . . . Thug 1 | . . . . . . 1 . . . . Butcher 1 | . . . . . . 1 . . . . Best Kill Streak 12 | . . 4 7 12 4 8 10 12 5 . Combat Bots Only 10 | . . 4 4 10 4 8 6 9 5 . Max Kills in Single Turn 4 | . . 1 1 2 1 3 4 4 1 . Gunslinging 1 | . . . . 1 . 1 . . . . Exploded 3 | . . . . . . . 3 . . . Melee 1 | . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Damage Taken 17317 | . . 99 744 2298 152 2147 3640 4132 3710 395 Core 2300 | . . 19 114 79 . 105 370 304 1198 111 Absorbed by Shields 290 | . . . . 60 57 173 . . . . Reduced by Siege Mode 93 | . . . . . . . . 93 . . Core Remaining (%) 85 | 100 100 95 79 88 . 87 63 73 . . Volleys Fired 440 | . . 34 36 110 7 68 70 87 22 6 Largest 7 | . . 3 3 4 4 4 5 6 7 2 Hottest 440 | . . 63 74 122 112 137 252 365 440 174 Shots Fired 1637 | . . 102 108 439 28 266 262 338 83 11 Gun 1322 | . . 102 108 407 28 248 95 264 64 6 Cannon 291 | . . . . 32 . 18 152 65 19 5 Launcher 24 | . . . . . . . 15 9 . . Special . | . . . . . . . . . . . Kinetic 1520 | . . 102 108 439 28 266 247 277 48 5 Thermal 90 | . . . . . . . . 49 35 6 Explosive 15 | . . . . . . . 15 . . . Electromagnetic 12 | . . . . . . . . 12 . . Robot Hit Streak 37 | . . 18 14 27 27 16 11 37 8 11 Robot Miss Streak 12 | . . 5 2 6 4 12 6 3 5 1 Penetration Max 2 | . . . . 1 . 1 2 1 1 . Secondary Targets 19 | . . 2 5 4 . 8 . . . . Max Gunslinging Chain 1 | . . 1 1 1 . 1 . . . . Capacitor 3 | . . . . . . . . 3 . . Shots Hit Robots 1082 | . . 59 74 313 22 211 137 203 53 10 Core Hits 598 | . . 24 30 168 15 128 107 96 27 3 Critical Hits 56 | . . . . 12 . 2 17 17 8 . Critical Kills 19 | . . . . 3 . . 9 6 1 . Critical Parts Destroyed 35 | . . . . 9 . 1 8 10 7 . Melee Attacks 1 | . . . . . . . . . . 1 Impact . | . . . . . . . . . . . Slashing 1 | . . . . . . . . . . 1 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 25579 | . . 759 926 5144 455 4284 5738 6367 1630 276 Guns 17673 | . . 759 926 4781 455 3995 1629 3991 1046 91 Cannons 4344 | . . . . 363 . 289 1836 1161 510 185 Explosions 3365 | . . . . . . . 2273 1092 . . Melee . | . . . . . . . . . . . Ramming 197 | . . . . . . . . 123 74 . Kinetic 20417 | . . 759 926 5144 455 4284 3465 4264 935 185 Thermal 2310 | . . . . . . . 41 1557 621 91 Explosive 2232 | . . . . . . . 2232 . . . Electromagnetic 423 | . . . . . . . . 423 . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 5 11 7 8 Average Corruption 6 | . . . . . . . 4 6 6 8 Corruption Purged . | . . . . . . . . . . . Effects 79 | . . . . . . . 16 53 8 2 Message Errors 14 | . . . . . . . . 12 2 . Matter Fused 11 | . . . . . . . 4 4 3 . Heat Flow Errors 6 | . . . . . . . 1 4 . 1 Energy Discharges 6 | . . . . . . . 1 4 1 . Parts Rejected 3 | . . . . . . . 2 1 . . Data Loss (minor) 3 | . . . . . . . 1 1 . 1 Data Loss (major) 1 | . . . . . . . . 1 . . Misfires 1 | . . . . . . . 1 . . . Targeting Errors 28 | . . . . . . . 6 20 2 . Weapon Failures 6 | . . . . . . . . 6 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 179 | . . . . . . 4 88 87 . . Projectiles 52 | . . . . . . 4 48 . . . Explosions 127 | . . . . . . . 40 87 . . Melee . | . . . . . . . . . . . Knockbacks 45 | . . . . 6 . 1 22 11 2 3 Impact . | . . . . . . . . . . . Kinetic 43 | . . . . 6 . 1 22 10 2 2 Secondary 2 | . . . . . . . . 1 . 1 Self-Inflicted Damage 416 | . . . . . . . 263 146 7 . Shots 11 | . . . . . . . 8 3 . . Rammed 45 | . . . . . . . . 28 17 . Targets Rammed 45 | . . . . . . . . 28 17 . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 369 | . . 91 . 23 23 369 236 311 194 349 Average Temperature 75 | . . 23 . 9 12 98 64 79 104 236 Received Heat Transfer 3398 | . . 30 216 719 59 463 738 402 735 36 Effects 2 | . . . . . . 2 . . . . Interference 2 | . . . . . . 2 . . . . Siege Activations 1 | . . . . . . . . 1 . . Total Turns 56 | . . . . . . . . 56 . . Longest Duration 56 | . . . . . . . . 56 . . Robots Corrupted 1 | . . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Fried 4 | . . . . . . . . 4 . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 1 . Combat Hostiles 2 | . . . . . . . . 1 1 . Parts Melted 12 | . . . . . . 2 . 6 4 . Heat Transferred 3301 | . . . . . . . 50 2157 946 148 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . 4 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Peak Influence 1660 | . 3 217 248 1161 669 788 1345 1660 984 448 Average Influence 640 | . 1 95 145 680 596 550 753 1090 866 425 Maximum Alert Level 5 | . . 1 1 4 2 3 4 5 3 2 Low Security (%) 20 | 100 100 85 92 9 . . . . . . Level 1 7 | . . 14 7 6 . 16 10 . . . Level 2 24 | . . . . 22 100 63 34 1 7 100 Level 3 38 | . . . . 51 . 19 40 64 92 . Level 4 9 | . . . . 8 . . 13 28 . . Level 5 . | . . . . . . . . 4 . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 46 | . . 2 . 10 1 6 7 13 5 2 Investigation 4 | . . . . 2 1 . . 1 . . Extermination 5 | . . . . 1 . . 2 1 1 . Reinforcement 18 | . . 2 . 2 . 6 2 2 2 2 Assault 9 | . . . . 2 . . 3 3 1 . Garrison 10 | . . . . 3 . . . 6 1 . Intercept . | . . . . . . . . . . . Construction Impeded 5 | . . . . . . 1 2 1 1 . Haulers Reinforced 2 | . . . . 1 . . . 1 . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Distress Signals 5 | . . 1 . 2 . 2 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 236 | . . 14 11 55 4 39 37 40 31 5 Peak Tracking Total 14 | . . 4 3 7 4 8 8 7 14 4 Tactical Retreats 15 | . . 1 1 3 . 2 1 2 5 . Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Traps Triggered 17 | . 5 . . . 1 5 1 4 . 1 Indirectly 2 | . . . . . . . . 2 . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Machines Disabled 47 | . . 2 . 6 . 3 21 13 . 2 Max in Single Turn 5 | . . 1 . 3 . 2 4 5 . 1 Garrison Access 4 | . . . . 2 1 . . 1 . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Machines Accessed 19 | . 1 3 5 3 1 3 2 1 . . Terminals 14 | . 1 3 5 1 . 3 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 2 1 . . 1 . . Total Hacks 53 | . 4 14 15 5 1 10 3 1 . . Successful 28 | . 1 7 9 2 1 5 2 1 . . Failed 25 | . 3 7 6 3 . 5 1 . . . Catastrophic 3 | . . 2 . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 44 | . 4 13 15 6 . 2 2 2 . . Terminals 48 | . 4 14 15 3 . 10 2 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . 2 1 . . 1 . . Terminal Hacks 3 | . . . . . . 3 . . . . Open Door 2 | . . . . . . 2 . . . . Zone Layout 1 | . . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 65 | . 5 20 24 7 . 4 3 2 . . Terminals 20 | . 1 7 9 . . 2 1 . . . Track 10 | . 1 2 5 . . 1 1 . . . Botnet 7 | . . 2 4 . . 1 . . . . Disrupt 2 | . . 2 . . . . . . . . Operators 1 | . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 2 . . . 1 . . Jam 3 | . . . . 2 . . . 1 . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 14 | . . 3 5 2 . 2 2 . . . Full Trace Events 1 | . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired 7 | . . . . . . 7 . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Total Allies 8 | . . . . . . 8 . . . . Largest Group 5 | . . . . . . 5 . . . . Highest-Rated Group 264 | . . . . . . 264 . . . . Highest-Rated Ally 156 | . . . . . . 156 . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 39 | . . . . . . 39 . . . . Total Damage 887 | . . . . . . 887 . . . . Kills 7 | . . . . . . 7 . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Turns Passed 7562 | 58 192 598 690 1579 234 911 1302 1393 479 126 Spaces Moved 3048 | 37 106 253 293 588 105 331 491 447 346 51 Core 286 | 12 . . . . . . . . 223 51 Treads 2762 | 25 106 253 293 588 105 331 491 447 123 . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 180 180 180 177 50 50 Average Speed 175 | 124 160 168 180 181 180 180 201 197 104 189 Slowest Speed 500 | 160 160 180 180 220 180 180 240 250 205 500 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . 1 . . Exploration Rate (%) 19 | 4 24 23 36 17 3 48 21 9 17 16 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 448 | . . . 1 18 1 10 246 165 6 1 Melee . | . . . . . . . . . . . Projectile 169 | . . . 1 10 1 10 64 76 6 1 AOE 279 | . . . . 8 . . 182 89 . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Mat Fac Fac Ext Fac Fac Res Tes Total 4283 | 49 130 351 379 848 136 524 661 738 398 69 Wait 216 | . . 27 10 53 9 11 29 74 2 1 Move 3039 | 36 105 252 292 587 104 330 490 446 346 51 Hop . | . . . . . . . . . . . Pick Up 201 | 7 12 20 15 39 6 16 33 47 2 4 Fast Attach . | . . . . . . . . . . . Attach 115 | 6 11 3 6 11 3 9 23 32 6 5 Detach 1 | . . . . . . . . 1 . . Swap 62 | . . 6 7 22 3 10 7 7 . . Drop 98 | . 2 9 13 26 4 16 7 16 4 1 Fire 440 | . . 34 36 110 7 68 70 87 22 6 Melee 1 | . . . . . . . . . . 1 Ram 2 | . . . . . . . . . 2 . Kick . | . . . . . . . . . . . Crush 42 | . . . . . . . . 28 14 . Escape Stasis 12 | . . . . . . 10 2 . . . Rewire 54 | . . . . . . 54 . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -6/Extension -5/Factory -4/Factory -3/Research -3/Testing History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Discovered new exit (range 12) 161 | -10/Materials | Discovered new exit (range 16) 251 | -10/Materials | Entered another Materials area 251 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 524 | -9/Materials | Build established: Tank 725 | -9/Materials | Discovered new exit (range 14) 849 | -9/Materials | Entered another Materials area 849 | -8/Materials | Evolved 2 slots: Utility x2 1530 | -8/Materials | Discovered new exit (range 5) 1539 | -8/Materials | Entered Factory 1539 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1616 | -7/Factory | Build established: Scavenger-Tank 1688 | -7/Factory | Garrison activated, responded to threat 1761 | -7/Factory | Destroyed 10 combat bots 1765 | -7/Factory | Lost 4 parts (1p1n1u1w) 1870 | -7/Factory | Lost 3 parts (1u2w) 1939 | -7/Factory | First assault squad dispatched 2803 | -7/Factory | Build established: Tank 3080 | -7/Factory | Discovered new exit (range 5) 3118 | -7/Factory | Entered another Factory area 3118 | -6/Factory | Evolved 2 slots: Utility x2 3186 | -6/Factory | Found Prototype Launcher 3187 | -6/Factory | Identified Scatter Rocket Array 3258 | -6/Factory | Discovered new exit (range 13) 3352 | -6/Factory | Entered Extension 3371 | -6/Extension | Disrupted transfer network 3723 | -6/Extension | Rescued A7 3998 | -6/Extension | Spotted B-75 Beast 4018 | -6/Extension | Spotted B-75 Beast 4043 | -6/Extension | Destroyed B-75 Beast 4049 | -6/Extension | Destroyed B-75 Beast 4087 | -6/Extension | Extracted ID and sensor layout for unrecognized location from A7's data core 4097 | -6/Extension | Destroyed 8 combat bots 4261 | -6/Extension | Discovered new exit (range 3) 4263 | -6/Extension | Entered Factory 4263 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4563 | -5/Factory | First assault squad dispatched 4910 | -5/Factory | Build established: Scavenger-Tank 5338 | -5/Factory | Lost 18 parts (2p2n7u7w) 5507 | -5/Factory | Lost 3 parts (1n2w) 5558 | -5/Factory | Discovered new exit (range 4) 5565 | -5/Factory | Entered another Factory area 5565 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 5765 | -4/Factory | Lost 3 parts (1u2w) 5813 | -4/Factory | Found Quantum Capacitor 6193 | -4/Factory | Build established: Scavenger-Executioner 6565 | -4/Factory | First assault squad dispatched 6568 | -4/Factory | Crushed by falling debris 6568 | -4/Factory | System corruption reached 10% 6588 | -4/Factory | Garrison activated, responded to threat 6644 | -4/Factory | Lost 9 parts (5u4w) 6645 | -4/Factory | Destroyed 9 combat bots 6744 | -4/Factory | Discovered new exit (range 15) 6746 | -4/Factory | Garrison activated, responded to threat 6958 | -4/Factory | Entered Research 6958 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7193 | -3/Research | Spotted B-86 Titan 7235 | -3/Research | First assault squad dispatched 7271 | -3/Research | Garrison activated, responded to threat 7318 | -3/Research | Core integrity fell below 50% 7350 | -3/Research | Lost 20 parts (2p4n6u8w) 7417 | -3/Research | Spotted B-86 Titan 7426 | -3/Research | Core integrity fell below 20% 7433 | -3/Research | Discovered new exit (range 7) 7437 | -3/Research | Entered Testing 7445 | -3/Testing | Found Prototype Energy Gun 7446 | -3/Testing | Identified Warp Gun 7519 | -3/Testing | Spotted Alpha 7 7523 | -3/Testing | Spotted SA-1J1(L) 7525 | -3/Testing | Spotted F2-E2X(L) 7550 | -3/Testing | Scanned by Researcher 7563 | -3/Testing | Destroyed by Alpha 7 with Multirail Last Messages --------------- 07550_ C-55 Analyst is analyzing... 07550_ ALERT: Encountered unknown unique technology, formulating response. 07550_ U-05 Engineer builds a Wall. 07552_ Terminal disabled. 07553_ Held in stasis. 07553_ C-55 Analyst is analyzing... 07554_ Penetrated by Slug. 07554_ Slug penetrates Wall. 07554_ U-05 Engineer builds a Wall. 07555_ Alpha 7 knocked back. 07557_ Penetrated by Slug. 07557_ Slug penetrates Wall. 07557_ Held in stasis. 07557_ C-55 Analyst is analyzing... 07561_ Slug penetrates Wall. 07561_ Held in stasis. 07561_ C-55 Analyst is analyzing... 07562_ Alpha 7 knocked back. 07562_ Slug penetrates Wall. 07562_ Slug penetrates H-77 Assassin. Map ----- +----------------------------------------------------+ | # " # #?? ??????????????????????????????? | | #"" " # #####/################????????????????? | | " " + #????????????????? | | """" # #????????????????? | | """"" #^ "F "" #????????????????? | | ####### """"" #????????????????? | | ??????############### """"" #????????????????? | | ????????????????????# #????????????????? | | ????????????????????# ###########??????? | | ????????????????????# ?????? | | ????????????????????# ?????? | | ????????????????????# "" ?????? | | ????????????????????# "T ?????? | | ????????????????????# "" """ """ """ """??????? | | ????????????????????# """ """ """ "????????? | | ????????????????????# """ """ """ "????????? | | ????????????????????# """ """ "????????? | | ????????????????????# """ """ """ ""???? | | ????????????????????# ? | | ????????????????????# h ? | | ????????????????????######/h########+########????? | | ????????????????########## ##???????????????????? | | ????????????????#% 7 #???????????????????? | | ????????????????#% c#???????????????????? | | ????????????????#% =u ##???????????????????? | | ????????????????######"##@[ #????????????????????? | | ?????????????????????#?######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Coolant Potential 80 Energy Generation 21 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 30 Resistance: TH 20 Resistance: EM 20 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Matter Filtering 30 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed KineticVortexPenetrator Manual? 0 Play Time 01:39:49 Cumulative 67.9 hours Start 2020.02.09 @ 22:17:59 End 2020.02.10 @ 15:14:49 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 49 Rogue 49 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0 Lore% 55 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 84739c53-dfdb-4dae-8d1f-5ff8d9e248e5