Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.04 @ 18:57:54 Player: rt Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (704) 704 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2449 Bonus ------- None Cogmind --------- Core Integrity 501/550 Matter 205/300 Energy 113/125 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Airjet > --- UTILITY (3) ------ Medium Storage Unit Improved Terrain Scanner Target Analyzer > --- WEAPON (3) ------- EM Shotgun Grenade Launcher Heavy Flail > --- INVENTORY (10) --- Light Ion Engine Small Matter Pod (50) Structural Scanner Targeting Computer Beam Cannon Missile Launcher Datajack Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Airjet Airjet > --- UTILITY ---------- Medium Storage Unit Improved Terrain Scanner Target Analyzer > --- WEAPON ----------- EM Shotgun Grenade Launcher Heavy Flail > --- INVENTORY -------- Light Ion Engine Aluminum Leg Small Matter Pod Structural Scanner Targeting Computer Beam Cannon Missile Launcher Datajack [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Target Analyzer Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Heavy Flail Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 28 | 9 3 9 7 Power 5 | 2 1 1 1 Engine 5 | 2 1 1 1 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 1 4 3 Treads . | . . . . Leg 8 | 2 1 4 1 Wheel . | . . . . Hover 2 | . . . 2 Flight . | . . . . Utility 5 | 2 . 2 1 Device 2 | 1 . . 1 Storage 2 | 1 . 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 3 1 2 2 Energy Gun 3 | 2 . . 1 Energy Cannon 1 | . . 1 . Ballistic Gun 1 | 1 . . . Ballistic Cannon . | . . . . Launcher 2 | . 1 1 . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 10 | . . 5 5 Power 1 | . . 1 . Propulsion 6 | . . 2 4 Utility 1 | . . 1 . Weapon 2 | . . 1 1 Highest Loss Streak 5 | . . 5 3 To Critical Strikes . | . . . . Average Backups 7 | 4 7 7 6 Power 1 | 1 1 1 1 Propulsion . | 1 . . . Utility 3 | . 3 4 3 Weapon 1 | . 2 1 . Tool/Special . | . . . . Unused Backups 8 | . 2 . 6 Power 1 | . . . 1 Propulsion 2 | . 2 . . Utility 3 | . . . 3 Weapon 1 | . . . 1 Tool/Special 1 | . . . 1 Average Slot Usage (%) 90 | . 99 80 91 Engine 11 | . 13 9 9 Leg 27 | . 27 28 25 Hover 2 | . . . 7 Device 10 | . 14 6 9 Storage 11 | . 14 11 9 Processor 3 | . . 2 9 Energy Gun 7 | . 14 6 . Energy Cannon 3 | . . 4 8 Ballistic Gun 5 | . 13 . . Launcher 7 | . . 11 12 Peak Build Rating 23 | 7 8 12 23 Average Rating 9 | 5 7 8 16 On Entrance 6 | . 7 8 12 Avg Prop Armor Cover (%) 12 | . . . 12 Naked Turns . | . . . . Heaviest Build 25 | 14 16 21 25 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 2 | 1 . . 2 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 8 8 10 10 Average Capacity 8 | 7 8 8 10 Most Carried 9 | 6 8 8 9 Average Carried 7 | 4 7 7 6 Final Capacity 10 | 8 8 10 10 Final Carried 8 | 6 8 8 7 Class Distribution -------------------- 68% | Mutant 23% | Scavenger-Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 623 | 234 174 215 . Remotely . | . . . . Salvage Created 782 | 24 199 467 92 Parts 44 | 4 6 21 13 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 21 | . 4 13 4 Guns 4 | . 4 . . Cannons 3 | . . 1 2 AOE 14 | . . 12 2 Classes Destroyed 8 | 1 1 5 1 Builder 2 | . . 2 . Tunneler 2 | 2 . . . Recycler 3 | . . 2 1 Watcher 1 | . . 1 . Swarmer 4 | . . . 4 Grunt 15 | . 4 11 . Brawler 1 | . . 1 . Duelist 1 | . . 1 . Best Kill Streak 18 | 1 2 18 5 Combat Bots Only 8 | . 2 8 4 Max Kills in Single Turn 3 | 1 1 3 2 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 119 | . 28 48 43 Missed 29 | . 3 14 12 Hits 90 | . 25 34 31 Projectile 90 | . 25 34 31 Critical Strikes 3 | . . . 3 Damage Taken 1035 | . 271 410 354 Core 116 | . 43 24 49 Absorbed by Shields . | . . . . Core Remaining (%) 92 | 100 82 94 . Volleys Fired 53 | 6 22 18 7 Largest 2 | 2 2 2 2 Hottest 90 | 70 70 90 90 Shots Fired 96 | 12 44 30 10 Gun 66 | 12 44 10 . Cannon 12 | . . 5 7 Launcher 18 | . . 15 3 Special . | . . . . Kinetic 28 | 6 22 . . Thermal 50 | 6 22 15 7 Explosive 18 | . . 15 3 Electromagnetic . | . . . . Robot Hit Streak 9 | 6 9 7 4 Robot Miss Streak 6 | 1 2 2 6 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 66 | 9 34 19 4 Core Hits 54 | 3 11 35 5 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 1 | 1 . . . Burn 1 | 1 . . . Melee Attacks 2 | . . . 2 Impact 2 | . . . 2 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1796 | 98 349 1141 208 Guns 519 | 98 347 74 . Cannons 71 | . . 18 53 Explosions 1204 | . . 1049 155 Melee . | . . . . Ramming 2 | . 2 . . Kinetic 182 | 24 158 . . Thermal 408 | 74 189 92 53 Explosive 1204 | . . 1049 155 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 28 | . . 28 . Shots 1 | . . 1 . Rammed . | . . . . Targets Rammed 2 | . 2 . . Kicked 2 | . 2 . . Crushed . | . . . . Highest Temperature 232 | 40 232 174 68 Average Temperature 72 | 20 96 71 32 Received Heat Transfer 528 | . 150 216 162 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 1221 | 296 555 259 111 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 1 | . . 1 . Low Security (%) 87 | 100 100 54 100 Level 1 12 | . . 45 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 287 | 5 50 287 112 Initial 91 | . . 14 91 Average 53 | . 7 125 70 Influence Increases 629 | 10 108 384 127 Destroy 0b10 Robot/C 420 | . 80 260 80 Destroy 0b10 Robot/NC 40 | 10 . 25 5 Destroy Leader 82 | . 20 52 10 Successful Hack 31 | . 8 7 16 Destroy Structure 56 | . . 40 16 Influence Decreases 611 | 10 74 201 326 Entered New Map 146 | . . 20 126 Time Decay 335 | 10 44 131 150 Lost Part 100 | . . 50 50 Purge Threat 30 | . 30 . . Squads Dispatched 6 | . 2 3 1 Investigation 2 | . 1 1 . Extermination . | . . . . Reinforcement 4 | . 1 2 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . 1 . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 36 | . 9 17 10 Peak Tracking Total 8 | . 3 8 5 Tactical Retreats . | . . . . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 2 | . 1 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 5 1 1 Terminals 6 | . 4 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 17 | . 15 1 1 Successful 8 | . 6 1 1 Failed 9 | . 9 . . Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual 13 | . 12 1 . Terminals 14 | . 12 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 5 | . 3 1 1 Unreport Threat 2 | . 2 . . Recall Investigation 1 | . . . 1 Patrol Navigation 1 | . 1 . . Security Stations 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 3 . . Recycle Component 2 | . 2 . . Process 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . 2 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 2 | . 2 . . Recycled Matter 140 | . 140 . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 1070 | 79 455 230 306 Terrain 306 | . . . 306 Seismic 764 | 79 455 230 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1352 | 210 455 381 306 Spaces Moved 794 | 135 266 242 151 Core 7 | 7 . . . Treads . | . . . . Legs 710 | 128 266 242 74 Wheels . | . . . . Hover 77 | . . . 77 Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 123 | 124 120 120 136 Slowest Speed 200 | 190 120 120 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 6 50 19 12 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 82 | . . 64 18 Melee . | . . . . Projectile . | . . . . AOE 82 | . . 64 18 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1064 | 165 362 299 238 Wait 150 | 3 58 29 60 Move 791 | 134 265 241 151 Hop . | . . . . Pick Up 27 | 13 6 1 7 Fast Attach 8 | . 2 6 . Attach 16 | 7 . 1 8 Detach . | . . . . Swap 8 | 2 3 2 1 Drop 7 | . 4 1 2 Fire 53 | 6 22 18 7 Melee 2 | . . . 2 Ram . | . . . . Kick 2 | . 2 . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 211 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Met a group of wandering Federalists 302 | -10/Materials | Build established: Mutant 445 | -10/Materials | Discovered new exit (range 14) 595 | -10/Materials | Discovered new exit (range 14) 666 | -10/Materials | Entered another Materials area 666 | -9/Materials | Evolved 2 slots: Propulsion x2 885 | -9/Materials | Destroyed 8 combat bots 925 | -9/Materials | Discovered new exit (range 8) 927 | -9/Materials | Lost 5 parts (1p2n1u1w) 1047 | -9/Materials | Entered another Materials area 1047 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1209 | -8/Materials | Lost 3 parts (2n1w) 1353 | -8/Materials | Self-destructed Last Messages --------------- 01217_ Acquired Aluminum Leg. 01217_ U-05 Engineer lays Concrete. 01219_ Dropped Ion Engine. 01219_ U-05 Engineer lays Concrete. 01221_ Acquired EM Shotgun. 01222_ U-05 Engineer lays Concrete. 01223_ U-05 Engineer builds a Wall. 01223_ U-05 Engineer lays Concrete. 01227_ U-05 Engineer builds a Wall. 01232_ U-05 Engineer lays Concrete. 01246_ Acquired Missile Launcher. 01251_ U-05 Engineer builds a Wall. 01257_ Connecting with Terminal... >>Recall(Investigation) Establishing remote squad link... No tasked investigation squads found. 01299_ Acquired Hvy. Flail. 01327_ Critical hit (Burn: +37). 01343_ Airjet destroyed. 01353_ Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ????????#??????##???????#?#?????#???????????????#? | | ?#???##########??????????#???????#????????????#??? | | ???#?# ############????############???????? | | ?????# # #?????# = ###?? ???? | | ????## """ # #???#?#]]/ ""#????"?? | | ?????#""""" # #?#??##]/ """ ""#????"?? | | #???##""""" # """ ##????# """ T"#??? ? ? | | ????##""""" # " " """ #?????# """ ""#??????? | | ?????# """ # "T" """ #?????# """ ""#?? ???? | | ?????# # """ #??#### """ ###??????? | | ?????# # #### # #?#????#?? | | ?????#######+######+###############+###+#????????? | | ????????# =[ #### ##???????? | | ????????# % [ #### #####?#?????? | | ????????# %== [ ###??#??????? | | ????????##############%####^ g ""#???#?? ??? | | ?????#??#????????#####+####* *[ T"#????#????? | | ?#?????????????#??# # s ""#??#??????? | | ????????????#?????# @s ###?????????? | | ???????????#??#???# # = ???? | | ???????#?????##???######### ?? ? | | ?????????????#???????###??# a t ????? | | ?????????????#????? ? ???# ############## ??? | | ?????????????#???????? ???# #????????#??#???+??? | | ?????????#????????????????# #??????????????????? | | ?????????#???????##??? ???/ #??????#???????????? | | ????????????????????????? # #??????????????????? | | ?????????????????????????## #???????????#??????? | | ?????????????????????? ? ?# #??????????#???????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????# #??????????????????? | | ??????????????????????????? #??????????????????? | | ?????????????????????? ???? #??????????????????? | | ??????????????????????????? #??????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 55 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniBiocellPropulsion Manual? 0 Play Time 00:16:26 Cumulative 12.2 hours Start 2025.11.04 @ 18:38:12 End 2025.11.04 @ 18:57:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 38x25 Zoom Use 100% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d406a9d3-9b56-4e1f-879f-0ce2cada154c