Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.25 @ 19:00:36 Player: Joshua Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (37) 7400 Robots Destroyed (474) 2370 Value Destroyed (19096) 19096 Prototype IDs (166) 3320 Alien Tech Used (14) 2800 Bonus (47630) 47630 TOTAL SCORE: 87116 Bonus ------- High Alert Combat Kills 3670 Follower Combat Kills 4627 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Acquired SGEMP 2000 Delivered SGEMP 2000 Recovered Sigix Corpse 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Zhirov Destroyed MAIN.C 3000 Destroyed A8 300 Destroyed A6 400 Destroyed A5 500 Destroyed Architect 15000 Win 3000 Friendly Fire -567 Cogmind --------- Core Integrity 1432/1850 Matter 18/300 Energy 180/1490 System Corruption 5% Temperature Cool (12) Movement Hovering (40) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Improved Quantum Reactor Zero-point Reactor > --- PROPULSION (6) --- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (15) ----- Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Experimental Energy Well Experimental Targeting Computer Experimental Target Analyzer Advanced Armor Integrity Analyzer Advanced Reaction Control System Zionite Shade Armor Heavy Regenerative Plating Beam Splitter 7V-RTL's Ultimate Field > --- WEAPON (3) ------- Plasma Lance > --- INVENTORY (30) --- Improved Quantum Reactor Zero-point Reactor Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Experimental Cooling System Energy Well (500) Long-range Terrain Scanner Precision Energy Filter Advanced Kinecellerator Quantum Capacitor Experimental Weapon Cycler Advanced Phase Shifter Improved Utility Shielding Zionite Shade Armor Experimental Powered Armor Compact HERF Cannon Enhanced Nova Cannon Core Cannon Omega Cannon Plasma Lance Sigix Corpse Peak State ------------ > --- POWER ------------ Improved Quantum Reactor Zero-point Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Large Storage Unit Experimental Energy Well Spectral Analyzer Experimental Terrain Scan Processor Experimental Target Analyzer Advanced Armor Integrity Analyzer Advanced Kinecellerator Experimental Utility Shielding Zionite Shade Armor Heavy Regenerative Plating 7V-RTL's Ultimate Field > --- WEAPON ----------- Omega Cannon Plasma Lance > --- INVENTORY -------- Improved Quantum Reactor Improved Quantum Reactor Zero-point Reactor Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Cooled Antigrav System Combat Antigrav System Experimental Cooling System Energy Well Long-range Terrain Scanner Experimental Targeting Computer Experimental Core Analyzer Precision Energy Filter Particle Accelerator Experimental Weapon Cycler Advanced Reaction Control System Advanced Phase Shifter Improved Utility Shielding Zionite Shade Armor Experimental Powered Armor Beam Splitter High-powered Transdimensional Reconstructor Compact HERF Cannon Enhanced Nova Cannon Core Cannon Supercharged Sigix Terminator Plasma Lance [Rating: 234] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Combat Linear Gravjet Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Combat Linear Gravjet Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Zionite Weapon Casing Artifact Phase Redirector Weapon Plasma Cannon Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Omega Cannon Launcher Long-range Missile Launcher Special Weapon Improved Remote Datajack Impact Weapon Hammer Slashing Weapon Power Sword Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Utility 13 | . . . 1 . . . 2 1 . . . . 1 . . . . 1 . . . . . . 2 . . . . 2 . 2 . . 1 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 737 | 7 20 4 22 13 . 5 51 26 15 8 5 17 53 7 . 3 36 16 2 22 13 5 5 2 19 3 1 4 1 45 27 32 50 64 29 75 30 Power 34 | 1 2 . . 1 . . 4 1 . . . . 2 . . . 1 1 . 2 1 . . . 1 . . 1 . 1 . 3 3 3 . 4 2 Engine 6 | 1 1 . . 1 . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Core 12 | . 1 . . . . . 2 1 . . . . 2 . . . 1 . . 1 . . . . . . . . . . . 1 2 1 . . . Reactor 16 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 . . 1 . 1 . 2 1 2 . 4 2 Propulsion 83 | 2 8 . 4 3 . 1 13 2 1 . . . 5 . . . 4 2 . 2 . . 1 1 3 . . . . 4 1 1 5 6 8 6 . Treads 10 | . 1 . 1 1 . . 4 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Leg 7 | . 5 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Wheel 22 | 2 2 . 3 2 . 1 7 1 . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Hover 44 | . . . . . . . 1 . . . . . 1 . . . 3 2 . 2 . . 1 1 3 . . . . 4 1 1 5 6 8 5 . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 364 | 2 2 . 4 1 . . 18 15 6 5 4 12 28 5 . 1 18 6 . 8 8 4 2 . 8 . 1 2 . 32 11 16 29 38 14 44 20 Device 222 | . . . 3 1 . . 15 7 6 4 3 12 19 3 . . 8 4 . 6 4 2 1 . 3 . 1 . . 20 2 11 17 27 8 19 16 Storage 30 | 2 2 . . . . . . 1 . . 1 . 4 . . . . 1 . . . . . . 2 . . . . 2 . 1 2 1 1 9 1 Processor 18 | . . . 1 . . . 1 1 . . . . 1 1 . . . . . . . . . . . . . . . 4 1 . 3 . 1 3 1 Hackware 7 | . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . 3 . . . . 2 . . Protection 86 | . . . . . . . 2 5 . 1 . . 3 1 . 1 10 1 . 2 4 2 1 . 3 . . 2 . 3 8 4 6 10 2 13 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Weapon 256 | 2 8 4 14 8 . 4 16 8 8 3 1 5 18 2 . 2 13 7 2 10 4 1 2 1 7 3 . 1 1 8 15 12 13 17 7 21 8 Energy Gun 47 | 2 5 . 6 1 . . 3 . . . . . 5 1 . . 3 . . . . . 1 . . . . . 1 2 5 3 . 6 1 2 . Energy Cannon 74 | . . . . . . . 4 6 2 1 1 3 4 . . . 3 4 . 5 2 1 . . 1 1 . . . . . 5 7 10 3 7 4 Ballistic Gun 34 | . 2 2 6 4 . 2 6 1 2 . . . 3 1 . 1 2 . 1 . . . . . . . . . . . . . 1 . . . . Ballistic Cannon 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 3 2 Launcher 36 | . . 2 2 3 . 2 2 1 3 . . 2 . . . . 3 . 1 2 2 . . 1 . 1 . 1 . 2 . 1 1 1 1 1 1 Special Weapon 14 | . . . . . . . . . . . . . . . . . . 2 . 1 . . 1 . . . . . . 1 4 1 . . . 4 . Impact Weapon 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 19 | . . . . . . . 1 . 1 2 . . 5 . . . 2 . . . . . . . 3 . . . . 1 2 1 . . 1 . . Piercing Weapon 21 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 3 1 . . . 2 3 1 4 . 1 3 1 Special Melee Weapon 4 | . . . . . . . . . . . . . 1 . . 1 . 1 . . . . . . . . . . . . . . . . . 1 . Unidentified Prototypes 54 | . . . 1 . . . 3 1 1 . . . 5 1 . . . . 1 . . . 3 . . . . 3 . 1 4 2 3 7 2 16 . Parts Lost 62 | . 3 . 9 4 . 1 15 2 . . . . 1 1 . . 2 2 . 1 1 . . . . . . . . . 2 3 6 4 2 1 2 Power 9 | . . . . . . . 1 1 . . . . . . . . 1 . . 1 . . . . . . . . . . . 1 1 1 . 1 1 Propulsion 22 | . 1 . 3 2 . 1 5 . . . . . . . . . 1 1 . . . . . . . . . . . . 1 1 4 1 1 . . Utility 12 | . . . . 1 . . 3 . . . . . . . . . . 1 . . 1 . . . . . . . . . . 1 1 2 1 . 1 Weapon 19 | . 2 . 6 1 . . 6 1 . . . . 1 1 . . . . . . . . . . . . . . . . 1 . . . . . . Highest Loss Streak 8 | . 1 . 4 2 . 1 8 2 . . . . 1 1 . . 1 1 . 1 1 . . . . . . . . . 2 2 6 1 1 1 1 Average Slot Usage (%) 95 | . 99 100 93 97 100 98 94 99 99 99 100 100 94 93 93 93 87 92 94 93 93 94 94 94 94 100 100 98 100 99 98 93 94 92 91 94 91 Engine 1 | . 4 14 11 11 11 11 3 . . . . . . . . . . 3 5 3 . . . . . . . . . . . . . . . . . Core 5 | . 9 . . . . . 4 6 7 7 7 7 11 12 12 12 11 7 5 3 5 5 5 5 5 5 5 5 5 1 . . 4 1 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 3 5 5 5 5 5 5 5 4 5 7 9 7 3 6 7 7 7 Treads 2 | . . . 1 . . . . 7 7 14 14 14 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 7 | . 6 28 19 21 22 21 15 15 14 14 14 14 19 18 18 18 4 . . . . . . . . . . . . . . . . . . . . Hover 11 | . . . . . . . . . . . . . . . . . 13 22 22 22 22 22 22 22 20 25 25 25 25 22 22 20 19 20 23 22 23 Device 9 | . . . 10 9 11 11 15 8 6 7 7 7 5 5 6 5 8 10 16 12 10 11 11 11 14 15 18 20 20 9 10 18 17 11 5 10 7 Storage 18 | . 28 28 22 22 22 22 18 22 22 21 24 28 25 25 25 25 14 11 11 11 11 11 11 11 14 15 11 10 10 12 13 12 17 17 15 14 19 Processor 10 | . . . . . . . 7 7 7 7 7 7 11 12 12 12 12 11 11 11 11 11 11 11 10 10 10 10 10 17 12 12 12 16 15 21 14 Protection 5 | . . . . . . . 1 2 7 7 3 . . . . . 3 10 5 9 11 11 11 11 10 10 10 9 10 9 10 9 4 5 9 4 10 Energy Gun 2 | . 21 . 13 1 . . 3 . . . . . . 6 12 12 6 . . . . . . . . . . . 3 3 . 1 . 2 1 . . Energy Cannon 5 | . . . . . . . 8 9 20 17 14 18 11 5 . . 1 3 . 2 2 1 5 1 2 2 . . . . . 1 2 1 2 . 1 Ballistic Gun 2 | . 5 27 14 30 33 32 12 12 . . . . 1 . 6 3 . . . . . . . . . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . . . . . . . . . . . . . 5 4 5 5 5 5 5 5 5 5 5 4 4 2 4 2 . 1 . Slashing Weapon 3 | . . . . . . . . . . 2 6 . 4 5 . . 4 5 5 5 5 5 5 5 4 5 5 5 5 1 3 3 4 4 2 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 206 | 16 59 55 61 64 57 57 74 96 96 99 108 110 138 134 129 132 136 79 66 75 72 72 72 72 79 76 72 75 75 96 109 116 108 135 140 206 185 Greatest Support 192 | 26 26 20 32 32 26 26 40 28 28 40 28 40 54 50 50 50 67 89 75 89 75 75 80 80 99 99 99 99 99 109 132 115 117 129 160 192 192 Greatest Overweight (x) 7 | . 2 2 6 3 2 2 7 4 4 3 3 3 2 2 2 2 2 . . . . . 1 . 1 . . . . . . 1 1 1 . 1 . Average Overweight (x) . | . 1 2 1 1 2 2 3 3 3 2 3 2 2 2 2 2 . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 42 | 8 18 18 18 18 18 18 18 24 24 24 30 30 32 32 32 32 32 16 16 16 16 16 16 16 16 16 16 16 16 22 22 22 26 28 28 42 30 Average Capacity 22 | 6 15 18 18 18 18 18 18 23 24 24 27 30 31 32 32 32 19 16 16 16 16 16 16 16 16 16 16 16 16 21 22 22 23 26 28 29 30 Most Carried 42 | 7 18 18 18 18 18 18 18 24 24 24 30 30 32 32 32 32 32 16 16 16 16 16 16 16 16 16 16 16 16 22 22 22 26 28 28 42 30 Average Carried 22 | 4 14 17 17 17 18 17 17 22 23 23 27 29 31 31 31 32 19 15 15 15 15 15 15 16 15 16 16 15 16 21 21 21 23 26 27 28 29 Final Capacity 42 | 8 18 18 18 18 18 18 18 24 24 24 30 30 32 32 32 32 16 16 16 16 16 16 16 16 16 16 16 16 16 22 22 22 26 28 28 42 30 Final Carried 42 | 7 18 18 18 18 18 17 18 24 24 24 30 30 32 32 32 32 16 15 16 16 16 16 16 16 16 16 16 16 16 22 22 22 26 28 27 42 26 Class Distribution -------------------- 40% | Messiah-Mutant 26% | Messiah-Scout 6% | Hauler-Skirmisher 5% | Hauler-Mutant 5% | Messiah-Skirmisher 3% | Scavenger-Gunner 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Mutant | -6/Factory Messiah-Mutant | -6/Lower Caves Messiah-Skirmisher | -6/Lower Caves Messiah-Skirmisher | -6/Data Miner Messiah-Mutant | -5/Proximity Caves Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Waste Messiah-Mutant | -5/Factory Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Upper Caves Messiah-Mutant | -5/Warlord Messiah-Mutant | -4/Proximity Caves Messiah-Mutant | -4/Factory Messiah-Mutant | -4/Upper Caves Messiah-Scout | -4/Upper Caves Messiah-Scout | -4/Zhirov Messiah-Scout | -3/Proximity Caves Messiah-Scout | -3/Research Messiah-Scout | -3/Testing Messiah-Scout | -2/Research Messiah-Scout | -2/Quarantine Messiah-Scout | -2/Section 7 Messiah-Scout | -1/Access Messiah-Scout | -1/Command Messiah-Scout | -1/Access_0 Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 13627 | 270 313 175 314 361 . 3 894 415 219 80 20 252 560 126 . . 1896 454 280 400 335 60 85 93 374 67 10 . 22 556 344 330 560 658 503 1487 1111 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 26555 | 100 553 115 1170 355 . 121 1615 677 32 71 . 262 1053 66 . . 1978 641 929 1410 317 87 . 131 935 171 29 . . 1140 548 2640 1792 1670 1235 4189 523 Parts 1284 | 2 41 13 61 20 . 13 75 46 2 5 . 15 45 4 . . 48 29 6 52 18 2 . 3 36 10 . . . 72 39 113 83 90 42 264 35 Haulers Intercepted 32 | . . . 3 . . . 4 3 . . . . 2 . . . . 1 . 4 . . . . 2 . . . . 3 1 3 . 2 4 . . Recyclers Shooed 22 | . . . 4 . . . 2 . . 1 . . 6 . . . . 1 . . . . . . 3 . . . . 1 . 3 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 100 | . . . . . . . . . 1 5 1 8 . 8 . . 26 . . . 17 8 18 1 . 7 . . . . . . . . . . . Prevented 54 | . . . . . . . . . . . . 7 . . . . 28 . . . 3 3 12 . . 1 . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 321 | . 14 5 19 19 . 7 29 10 3 1 . 9 8 2 . . 41 10 4 17 11 1 . 6 4 6 . . . 14 4 16 21 21 6 3 10 Melee 18 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . . 7 4 2 . . . . . Guns 82 | . 14 1 14 15 . . 10 3 . . . . 1 2 . . 6 . . . . . . . . . . . . 3 . 7 . 6 . . . Cannons 71 | . . . . . . . 14 4 . 1 . 3 7 . . . 1 1 . 1 2 . . . . . . . . . . 2 10 14 6 3 2 AOE 120 | . . 4 4 4 . 7 5 3 3 . . 6 . . . . 26 8 4 14 9 . . 6 . 4 . . . 4 . . 5 . . . 4 Classes Destroyed 25 | 1 3 1 5 3 . . 3 1 . . . . . . . . 2 1 1 . 1 . . . . . . . . . . 1 1 1 . . . Worker 39 | . 2 1 3 1 . . 5 3 . . . . 1 . . . . 2 . 4 . . . . 1 . . . . 2 2 6 1 1 3 1 . Builder 7 | . . . 1 . . . 3 . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 . . . Tunneler 4 | . . 1 . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 32 | . . . 3 . . . 4 3 . . . . 2 . . . . 1 . 4 . . . . 2 . . . . 3 1 3 . 2 4 . . Recycler 28 | 1 . . 4 . . . 3 2 . . . . 2 . . . . 1 . 1 . . . . 3 . . . . 1 . 6 2 . 2 . . Carrier 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Minesweeper 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Mechanic 3 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Operator 7 | . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . 1 . 2 1 . Watcher 28 | . . . 2 . . . 3 2 . . . . 1 . . . . 3 . 2 . . . . 2 . . . . 1 3 3 3 2 . 1 . Swarmer 90 | . 3 3 4 7 . 4 10 6 3 . . 6 . 2 . . 9 4 . . 5 . . 1 . 5 . . . 8 . . 5 5 . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 118 | . 11 2 11 2 . 3 15 1 . . . 2 4 . . . 31 3 . 14 3 . . 5 . . . . . 1 . 2 5 3 . . . Brawler 5 | . . . . . . . 1 . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . 2 . . . Duelist 3 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Protector 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Sentry 23 | . . . 4 . . . 2 1 . 1 . . 3 . . . . . . 2 1 1 . . . . . . . . . 3 . 1 3 1 . Demolisher 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 10 | . . . . . . . 1 1 . . . 1 . . . . . . . . . . . . . 1 . . . . . 4 . . 2 . . Programmer 43 | . . . . . . . . 1 . . . . 1 . . . . 1 . . 2 . . . 4 . . . . 5 4 6 9 7 1 2 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Compactor 4 | . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Enhanced Grunt 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Light 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Assembled 7 | . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 1 4 4 8 4 . 4 8 4 3 1 . 3 3 2 . . 7 5 3 6 8 1 . 3 2 5 1 . . 4 3 7 5 6 5 3 4 Combat Bots Only 8 | . 3 3 5 4 . 4 5 3 3 1 . 3 3 2 . . 6 5 3 4 8 1 . 3 2 5 . . . 4 2 5 5 5 5 3 4 Max Kills in Single Turn 6 | 1 1 3 2 2 . 3 2 2 3 1 . 3 1 1 . . 4 3 1 2 6 1 . 2 1 4 1 . . 3 1 1 3 1 1 1 4 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . 2 1 2 . 3 1 2 3 . . 3 . . . . 4 3 1 2 6 . . 2 . 4 . . . 3 . . 3 . . . 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . 1 1 1 . . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 4 MAIN.C Shell (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) A5 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 16075 | . 704 44 701 621 . 142 1721 585 85 46 . 138 221 309 . . 903 155 . 242 57 156 . 38 675 56 . . . 549 801 1169 1612 1488 654 543 1660 Core 1725 | . 88 6 128 142 . 35 235 29 . . . . 22 . . . 60 . . 54 . . . 17 42 . . . . 89 146 97 189 187 . 5 154 Absorbed by Shields 4851 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 734 4117 Core Remaining (%) 78 | 100 . 62 . . . 23 57 . . . . 95 . . . . 90 . . . . . . 92 . . . . 96 . 76 . . 93 . . 77 Volleys Fired 1257 | 3 54 6 72 38 . 6 128 37 2 1 . 11 42 7 . . 26 29 16 55 18 6 7 12 21 8 . 4 2 21 9 118 117 134 62 95 90 Largest 3 | 2 2 2 3 3 . 3 3 3 1 3 . 3 3 3 . . 3 1 1 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 1 1 1 Hottest 300 | 80 130 40 161 91 . 63 204 228 33 228 . 228 228 174 . . 174 69 43 75 90 81 81 43 88 88 . 40 73 73 73 120 120 120 120 120 300 Shots Fired 1855 | 6 108 9 185 103 . 8 336 97 2 3 . 24 74 21 . . 56 29 16 55 18 6 7 12 21 8 . 4 2 21 9 118 116 134 62 95 90 Gun 890 | 6 108 6 181 99 . 3 189 40 . . . . 19 16 . . 35 . . . . . . . . . . . 2 17 8 81 . 80 . . . Cannon 744 | . . . . . . . 139 54 . 3 . 20 55 5 . . 16 23 . 37 9 6 2 . 10 5 . . . . . 35 102 53 62 19 89 Launcher 108 | . . 3 4 4 . 5 8 3 2 . . 4 . . . . 5 4 16 18 9 . . 12 . 2 . . . 3 . . 3 1 . 1 1 Special 113 | . . . . . . . . . . . . . . . . . . 2 . . . . 5 . 11 1 . 4 . 1 1 2 11 . . 75 . Kinetic 505 | . 38 6 77 93 . 3 164 40 . . . . 19 7 . . 9 . . . . . . . . . . . . . . . . . . . 49 Thermal 711 | 3 69 . 104 . . . 139 54 . 3 . 18 55 14 . . 26 6 . . 5 . . . . . . . . . . 6 48 39 29 89 4 Explosive 107 | . . 3 4 4 . 5 8 3 2 . . 4 . . . . 5 4 16 18 9 . . 12 . 2 . . . 3 . . 3 1 . 1 . Electromagnetic 275 | 3 1 . . 6 . . 25 . . . . 2 . . . . 16 17 . 37 4 6 2 . 10 5 . . . . . 29 54 14 3 4 37 Phasic 218 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 17 8 81 . 80 30 . . Robot Hit Streak 33 | 5 12 12 14 6 . 7 7 8 1 4 . 9 16 5 . . 10 6 22 26 8 2 4 6 4 5 . 3 . 7 2 13 12 14 15 29 33 Robot Miss Streak 9 | 1 6 . 7 3 . 1 7 9 1 . . 3 6 3 . . 3 2 . 3 2 1 1 2 4 2 . 3 . 2 5 4 3 2 4 3 3 Penetration Max 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 10 | . 1 . 3 2 . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Capacitor 376 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 110 93 125 32 16 . Shots Hit Robots 1372 | 5 76 9 126 49 . 6 195 42 1 4 . 15 53 11 . 1 37 35 16 46 8 4 4 8 38 5 2 3 . 36 31 80 79 79 55 160 53 Core Hits 811 | 2 35 12 85 34 . 12 83 29 3 2 . 12 28 3 . . 65 24 6 53 21 1 . 16 17 5 . . . 30 13 34 31 38 20 73 24 Critical Hits 92 | . . . . . . . 12 . . 1 . 1 5 . . . 1 . . . . . . . 1 . 1 . . 3 4 2 3 8 5 35 10 Critical Kills 35 | . . . . . . . 4 . . 1 . 1 2 . . . . . . . . . . . 1 . . . . 3 1 1 1 5 3 11 1 Critical Parts Destroyed 45 | . . . . . . . 7 . . . . . 3 . . . 1 . . . . . . . . . 1 . . . 2 1 2 2 2 18 6 Melee Attacks 583 | . 6 . . . . . 4 . 1 3 . . 41 24 . 1 14 32 . 15 2 2 . 1 77 1 6 . 6 60 82 25 18 27 26 108 1 Impact 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 320 | . . . . . . . 4 . 1 3 . . 40 24 . . 14 31 . 10 2 2 . 1 54 . 4 . 6 18 23 9 8 24 25 17 . Piercing 254 | . . . . . . . . . . . . . . . . . . . . 5 . . . . 23 1 2 . . 42 59 16 10 3 1 91 1 Sneak Attacks 57 | . . . . . . . . . . 1 . . 6 . . 1 1 5 . 6 . . . . 8 . 2 . . 5 5 9 1 1 6 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 15 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . 1 . . . 5 1 . . . 5 . Damage Inflicted 78665 | 57 809 341 1721 910 . 531 3993 1284 222 172 . 818 1808 246 . . 5545 2984 2144 4974 1457 128 . 1177 2226 400 326 . . 2738 2120 5351 5105 3786 3950 11929 9413 Guns 9179 | 57 722 46 1420 586 . 14 1408 367 . . . . 85 112 . . 366 . . . . . . . . . . . . 439 38 1632 . 1887 . . . Cannons 20285 | . . . . . . . 1533 667 . 71 . 362 1017 24 . . 206 642 . 963 156 128 . . 326 168 . . . . . 1262 4152 1714 2706 563 3625 Explosions 24796 | . 87 295 301 324 . 517 1052 250 222 . . 456 . . . . 4547 1489 2144 3127 1301 . . 1177 . 203 . . . 553 . 347 616 . . . 5788 Melee 23570 | . . . . . . . . . . 101 . . 706 110 . . 426 853 . 884 . . . . 1900 29 326 . . 1746 2082 2110 337 185 1244 10531 . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 5932 | . 203 46 350 548 . 14 1163 367 . . . . 85 12 . . 7 . . . . . . . . . . . . . . . . . . . 3137 Thermal 19103 | 20 591 132 1070 . . . 1751 667 . 71 . 336 1017 124 . . 359 361 . 116 102 . . . . . . . . . . 506 2134 1359 1315 1284 5788 Explosive 13918 | . . 163 301 324 . 517 834 250 222 . . 456 . . . . 552 1294 2144 3011 1301 . . 1177 . 203 . . . 553 . . 616 . . . . Electromagnetic 10832 | 37 15 . . 38 . . 245 . . . . 26 . . . . 4201 476 . 963 54 128 . . 326 168 . . . . . 1103 2018 355 77 114 488 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 7356 | . . . . . . . . . . 101 . . 706 110 . . 426 853 . 391 . . . . 1160 . 123 . . 116 614 818 337 . 1107 494 . Piercing 16214 | . . . . . . . . . . . . . . . . . . . . 493 . . . . 740 29 203 . . 1630 1468 1292 . 185 137 10037 . Phasic 5310 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 439 38 1632 . 1887 1314 . . Highest Corruption 9 | . 3 3 . 1 1 1 . 1 1 1 1 . . . . . . 1 1 1 1 1 1 . 3 2 2 2 2 5 9 4 5 3 . 9 5 Average Corruption 2 | . 2 3 . 1 1 1 . 1 1 1 1 . . . . . . 1 1 1 1 1 1 . 2 2 2 2 2 1 7 1 3 1 . 5 1 Corruption Purged 26 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . 8 6 . 9 . Effects 163 | . 9 14 . 1 1 1 . 1 4 5 . . . . . . . 1 1 6 3 4 . . 8 4 4 2 3 5 34 5 16 2 . 24 5 Message Errors 39 | . 1 2 . . . . . . 2 3 . . . . . . . . 1 2 1 1 . . 4 2 . 1 1 1 7 1 4 1 . 4 . Matter Fused 20 | . 3 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 2 1 . 5 . Heat Flow Errors 12 | . . 4 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . 1 1 . 1 . . 3 . Energy Discharges 35 | . 2 1 . . . 1 . . 2 1 . . . . . . . 1 . 2 . 1 . . 1 1 2 1 2 1 6 . 4 . . 5 1 Data Loss (minor) 26 | . 2 2 . 1 1 . . . . 1 . . . . . . . . . 1 1 1 . . . 1 1 . . . 8 2 . . . 2 2 Data Loss (major) 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 2 . Targeting Errors 26 | . 1 1 . . . . . 1 . . . . . . . . . . . 1 1 1 . . 2 . . . . 2 6 1 4 . . 3 2 Weapon Failures 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 6460 | . . . . 5 . 10 91 18 16 6 . 45 284 95 . . 284 240 . 323 67 . . 45 574 30 163 . . 165 191 668 542 18 576 1602 402 Projectiles 787 | . . . . . . . 27 18 . . . . . 1 . . . 37 . 72 62 . . . . 30 . . . . . 34 361 18 44 42 41 Explosions 1152 | . . . . 5 . 10 64 . 16 . . 45 . . . . 182 74 . 161 5 . . 45 . . . . . 63 . 69 52 . . . 361 Melee 4521 | . . . . . . . . . . 6 . . 284 94 . . 102 129 . 90 . . . . 574 . 163 . . 102 191 565 129 . 532 1560 . Knockbacks 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 Secondary 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 579 | . . . . 12 . 79 40 . . . . . . . . . 14 . . 62 . . . . . . . . . . . . . . . . 372 Shots 9 | . . . . 1 . 3 2 . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 366 | 54 304 246 323 103 . . 329 254 . 99 . 314 312 352 . . 366 190 . 343 241 1 112 122 215 . 88 . . 143 161 196 348 356 357 236 52 Average Temperature 93 | 28 126 103 92 39 . . 108 62 . 51 . 131 116 197 . . 125 78 . 99 75 1 42 50 115 . 47 . . 52 48 45 89 84 91 67 28 Received Heat Transfer 2139 | . 357 18 267 76 . 18 675 18 . 18 . . 66 . . . 153 . . 66 . 36 . 12 48 . . . . . . 45 81 108 36 20 21 Effects 14 | . 1 . 2 . . . . . . . . . . 5 . . 2 . . . . . . . . . . . . . . . 1 3 . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Energy Bleed 6 | . 1 . 1 . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . . . . 1 1 . . . Interference 5 | . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . 2 . . . Matter Decay 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 35 | . . . . . . . . . . . . . . . . . 9 1 . 3 . 1 . . 1 1 . . . . . 6 8 1 . . 4 Combat Hostiles 29 | . . . . . . . . . . . . . . . . . 8 1 . 2 . 1 . . . 1 . . . . . 5 6 1 . . 4 Parts Fried 79 | . . . . . . . 1 . . . . . . . . . 15 1 . 7 . 2 . . 3 . . . . . . 11 27 3 . . 9 Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 32 | . . 1 5 . . . 3 3 . 1 . 3 5 . . . 3 . . . . . . . . . . . . . . . 1 4 2 1 . Heat Transferred 17777 | 50 1185 150 2116 . . . 2901 1194 . 137 . 661 1900 235 . . 592 385 . 100 111 . . . . . . . . . . 248 1184 925 999 2624 80 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 7 | . . . . . . . 2 . . . . . . . . . . 1 . 1 . . . . . . . . . . . 3 . . . . . Missiles Intercepted 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 2286 | 5 371 261 330 346 . 222 502 456 . . . . 199 . . . . 716 397 2286 . . . . 277 . . . . 478 320 779 1016 1106 1333 1374 . Average Influence 425 | 1 103 119 201 203 . 153 316 279 . . . . 95 . . . . 438 376 1314 . . . . 153 . . . . 254 218 381 765 835 870 1084 . Maximum Alert Level 5 | . 1 1 1 1 . 1 2 2 . . . . . . . . . 3 1 5 . . . . 1 . . . . 2 1 3 3 4 4 4 . Low Security (%) 83 | 100 89 56 42 57 . 66 14 29 . . . . 100 . . . . . . . . . . . 77 . . . . 29 45 14 . . . 97 . Level 1 7 | . 10 43 57 42 . 33 64 54 . . . . . . . . . 53 100 12 . . . . 22 . . . . 51 54 50 . . . . . Level 2 3 | . . . . . . . 21 16 . . . . . . . . . 35 . 5 . . . . . . . . . 19 . 28 29 26 12 . . Level 3 3 | . . . . . . . . . . . . . . . . . . 11 . 14 . . . . . . . . . . . 7 70 73 69 1 . Level 4 1 | . . . . . . . . . . . . . . . . . . . . 44 . . . . . . . . . . . . . . 18 1 . Level 5 . | . . . . . . . . . . . . . . . . . . . . 23 . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 85 | . 4 . 2 . . . 7 2 . . . . 8 . . . . 4 . 10 . . . . 4 . . . . 8 5 7 8 6 7 3 . Investigation 24 | . 3 . 1 . . . 4 1 . . . . 3 . . . . . . 5 . . . . 1 . . . . 1 1 2 . 1 1 . . Extermination 23 | . . . . . . . . 1 . . . . 2 . . . . 1 . 1 . . . . 2 . . . . 3 3 3 3 3 1 . . Reinforcement 22 | . 1 . 1 . . . 3 . . . . . 3 . . . . 1 . 1 . . . . 1 . . . . 3 . 1 1 1 4 1 . Assault 15 | . . . . . . . . . . . . . . . . . . 2 . 3 . . . . . . . . . 1 1 . 4 1 1 2 . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 8 | . . . . . . . 2 . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . 1 . 1 . . . Haulers Reinforced 5 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 25 | . 2 . . . . . 4 1 . . . . 2 . . . 1 . . 4 . . . . 3 . . . . 2 1 3 . . 1 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 548 | . 23 5 25 19 . 7 52 18 3 1 . 10 18 3 . . 44 28 6 38 17 1 . 6 23 4 . . . 31 11 31 31 28 33 13 19 Peak Tracking Total 12 | . 5 3 6 4 . 4 6 5 3 1 . 3 4 4 . . 5 8 4 5 12 1 . 3 4 5 . . . 5 3 5 4 5 7 4 6 Tactical Retreats 68 | . 3 . 1 3 . . 10 . . . . . . . . . 24 3 . 4 1 . . 2 3 . . . . 5 . 2 1 2 3 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 48 | . 2 . 1 . . . 2 . . . . . . . . . 5 1 . 1 . . . . 2 . . . . 2 1 . 1 1 . 29 . Indirectly 5 | . . . . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Reused 21 | . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . . . . . Traps Extracted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Installed 27 | . . . . . . . . . . . . . . . . . 26 1 . . . . . . . . . . . . . . . . . . . Triggered 33 | . . . . . . . . . . . . . 1 . . . 26 . . 2 . . 2 . 1 . . . . . 1 . . . . . . Fabricated Traps 27 | . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 99 | . 9 7 . . . 1 3 . . . . . 1 . . . . 5 . 19 1 1 . . 1 . . . . . 8 4 9 14 1 3 12 Max in Single Turn 9 | . 9 7 . . . 1 1 . . . . . . . . . . 4 . 2 . 1 . . . . . . . . 1 1 1 1 . 1 6 Garrison Access 7 | . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 105 | . 8 . 6 . 1 . 8 7 . 1 . . 8 . 1 4 . 1 . 8 . 2 12 . 8 1 1 5 . 4 4 4 4 4 3 . . Terminals 17 | . 6 . 4 . . . 4 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 13 | . . . . . . . . 2 . . . . . . . . . 1 . 3 . . . . 3 . . . . 1 1 . . . 2 . . Repair Stations 11 | . 1 . 1 . . . 2 . . . . . 2 . . . . . . . . . . . 1 . . . . . 1 1 1 1 . . . Recycling Units 4 | . 1 . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers 23 | . . . 1 . . . 1 1 . . . . 3 . . . . . . 3 . . . . 3 . . . . 1 2 2 3 3 . . . Garrison Access 9 | . . . . . . . . 1 . . . . 2 . . . . . . 2 . . . . 1 . . . . 1 . 1 . . 1 . . Total Hacks 311 | . 27 . 22 . 23 . 34 20 . 1 . . 20 . 3 33 . 3 . 23 . 2 17 . 12 1 1 18 . 6 10 6 8 11 10 . . Successful 217 | . 16 . 16 . 23 . 24 14 . 1 . . 7 . 3 33 . 2 . 11 . 2 17 . 3 1 1 18 . 3 8 2 6 4 2 . . Failed 94 | . 11 . 6 . . . 10 6 . . . . 13 . . . . 1 . 12 . . . . 9 . . . . 3 2 4 2 7 8 . . Catastrophic 15 | . 2 . . . . . . 1 . . . . 1 . . . . . . 3 . . . . 2 . . . . 1 . 2 . . 3 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 343 | . 18 . 7 . . . 19 13 . . . . 31 . . . . 16 . 32 . . 1 . 41 . . . . 28 28 6 24 43 29 7 . Terminals 70 | . 24 . 13 . . . 20 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 32 | . . . . . . . . 3 . . . . . . . . . 3 . 10 . . . . 5 . . . . 2 3 . . . 6 . . Repair Stations 29 | . 2 . 5 . . . 5 . . . . . 4 . . . . . . . . . . . 1 . . . . . 4 1 2 5 . . . Recycling Units 5 | . 1 . . . . . 1 . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers 56 | . . . 4 . . . 8 3 . . . . 8 . . . . . . 8 . . . . 5 . . . . 2 3 3 6 6 . . . Garrison Access 20 | . . . . . . . . 1 . . . . 6 . . . . . . 5 . . . . 1 . . . . 1 . 2 . . 4 . . Terminal Hacks 119 | . 7 . 3 . 23 . 4 6 . 1 . . . . 3 33 . . . . . 2 17 . . 1 1 18 . . . . . . . . . Record 59 | . . . . . 23 . . . . . . . . . 3 11 . . . . . 1 15 . . . . 6 . . . . . . . . . Part Schematic 20 | . . . . . . . 2 1 . . . . . . . 13 . . . . . . . . . . . 4 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 9 | . 1 . 1 . . . . . . . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . Open Door 6 | . . . . . . . . . . 1 . . . . . . . . . . . 1 2 . . 1 1 . . . . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 14 | . . . . . . . . 2 . . . . . . . . . 2 . 5 . . . . 1 . . . . 1 2 . . . 1 . . Load Schematic 8 | . . . . . . . . 1 . . . . . . . . . 1 . 2 . . . . 1 . . . . 1 1 . . . 1 . . Build 6 | . . . . . . . . 1 . . . . . . . . . 1 . 3 . . . . . . . . . . 1 . . . . . . Repair Station Hacks 22 | . 2 . 4 . . . 4 . . . . . 4 . . . . . . . . . . . . . . . . . 4 . 2 2 . . . Scan Component 11 | . 1 . 2 . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . 2 . 1 1 . . . Repair 11 | . 1 . 2 . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . 2 . 1 1 . . . Recycling Unit Hacks 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 27 | . . . 4 . . . 8 3 . . . . . . . . . . . 3 . . . . 1 . . . . 1 . 2 3 2 . . . Insert Component 17 | . . . 2 . . . 3 2 . . . . . . . . . . . 2 . . . . 1 . . . . 1 . 1 3 2 . . . Analyze 10 | . . . 2 . . . 5 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 7 | . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . Seal Access 7 | . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . Unauthorized Hacks 64 | . 16 . 11 . . . 17 4 . . . . . . . . . . . 6 . . . . . . . . . . 5 1 3 1 . . . Terminals 18 | . 6 . 4 . . . 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Track 5 | . 2 . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 3 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 2 . 3 . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Operators 2 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . . 1 . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanics 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . Researchers 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 67 | . 7 . 6 . . . 7 5 . . . . 6 . . . . 1 . 7 . . . . 7 . . . . 3 4 4 4 3 3 . . Full Trace Events 12 | . 2 . . . . . 2 1 . . . . 2 . . . . . . 1 . . . . 1 . . . . . 1 1 . . 1 . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 18 | . . . . . . . . . . . . . . . . 6 . . . . . . . . 4 . . . . . 5 . . 3 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 211 | . . . 2 . . . 5 2 . . . . 15 . . 13 . . . 13 . . . . 39 . . 4 . 24 15 1 9 56 13 . . Parts Built 4 | . . . . . . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . . 1 . . . . . . Matter 1089 | . . . . . . . . 168 . . . . . . . . . 285 . 285 . . . . . . . . . . 351 . . . . . . Time 533 | . . . . . . . . 42 . . . . . . . . . 152 . 152 . . . . . . . . . . 187 . . . . . . Total Part Build Rating 21 | . . . . . . . . 4 . . . . . . . . . 5 . 5 . . . . . . . . . . 7 . . . . . . Parts Repaired 11 | . 1 . 2 . . . 2 . . . . . 2 . . . . . . . . . . . . . . . . . 2 . 1 1 . . . Time 547 | . 32 . 58 . . . 83 . . . . . 66 . . . . . . . . . . . . . . . . . 188 . 80 40 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 12 | . . . . . . . 9 . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 10 | . . . 2 . . . 3 1 . . . . . . . . . . . 2 . . . . 1 . . . . . . 1 . . . . . Part Schematics Acquired 8 | . . . 2 . . . 3 1 . . . . . . . . . . . 1 . . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 23 | . . . . . . . . . . . . . 1 . . 1 . 3 . . . . 3 . 6 1 . 3 . 1 1 2 . . . 1 . Non-combat 7 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 5 . . . . . . . . . . . . Combat 16 | . . . . . . . . . . . . . 1 . . 1 . 1 . . . . 3 . 1 1 . 3 . 1 1 2 . . . 1 . Robot Hacks Applied 23 | . . . . . . . . . . . . . 1 . . 1 . 3 . . . . 3 . 6 1 . 3 . 1 1 2 . . . 1 . parse_system 16 | . . . . . . . . . . . . . 1 . . 1 . 1 . . . . 3 . 1 1 . 3 . 1 1 2 . . . 1 . find_chute 6 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 4 . . . . . . . . . . . . find_fabricator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total Allies 102 | . . . . . . . 2 . . . 4 . 7 . . . 1 4 20 6 . . . . 6 . . . . 7 . 4 . . 11 30 . Largest Group 24 | . . . . . . . 2 1 . . 4 4 4 1 . . 1 4 21 21 4 . . . 2 . . . . 3 . 3 1 . 7 24 . Highest-Rated Group 2578 | . . . . . . . 20 10 . . 149 149 237 70 . . 94 264 896 896 390 . . . 206 . . . . 288 . 342 268 . 947 2578 . Highest-Rated Ally 268 | . . . . . . . 10 10 . . 38 38 70 70 . . 94 180 180 180 180 . . . 103 . . . . 103 . 268 268 . 268 268 . Zionite Dispatches 22 | . . . . . . . . . . . . . 4 . . . . 2 . 2 . . . . 3 . . . . 3 . 2 . . 6 . . Heavy 5 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . 1 . . . . 1 . . Light 6 | . . . . . . . . . . . . . 2 . . . . . . 2 . . . . . . . . . 1 . 1 . . . . . Recon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fire 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Experimental 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . Hero 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Hover Resupply 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 15 | . . . . . . . 1 2 . . . . 4 . . . . . . 3 2 . . . . . . . . . . . . . 3 . . STAY 3 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . GOTO 2 | . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . FOLLOW 2 | . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . EXPLORE 6 | . . . . . . . . . . . . . 2 . . . . . . 3 1 . . . . . . . . . . . . . . . . Ally Attacks 721 | . . . . . . . . . . . . 14 86 5 . . 20 25 31 220 46 . . . 19 . . . . 55 9 39 4 . 26 122 . Total Damage 28577 | . . . . . . . . . . . . 462 1645 86 . . 303 833 1013 5545 1104 . . . 1202 . . . . 2402 129 2023 504 . 2858 8468 . Kills 119 | . . . . . . . . . . . . 4 10 . . . 1 3 2 35 7 . . . 10 . . . . 10 . 9 2 . 15 11 . Allies Corrupted 8 | . . . . . . . . . . . . . . . . . . . . 1 1 . . . 2 . . . . 1 1 . 1 . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 21 | . . 1 . 1 . . . . 2 1 3 1 . 2 1 . 1 . . . 2 1 . 2 . 1 2 . . . . . . . . . . Drone Launches 9 | . . . . . . . . . . . . . . . . . . . . 5 . . . . 2 . . . . . 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 139 | . . . . . . . . . . . . . 35 . . . . 14 2 24 . . . . 22 . . . . 30 12 . . . . . . Traps 12 | . . . . . . . . . . . . . . . . . . 4 . 1 . . . . 2 . . . . 3 2 . . . . . . Emergency Access 4 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . Items 93 | . . . . . . . . . . . . . 22 . . . . 5 2 17 . . . . 17 . . . . 23 7 . . . . . . Machines 14 | . . . . . . . . . . . . . 4 . . . . 3 . 2 . . . . 1 . . . . 2 2 . . . . . . Patrols 5 | . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . 1 1 . . . . . . Guards 11 | . . . . . . . . . . . . . 5 . . . . 1 . 3 . . . . 1 . . . . 1 . . . . . . . Zionite Intel Received 57 | . . . . . . . . . . . . . 5 . . . . 2 . 6 . . . . 8 . . . . 5 7 . 6 13 4 1 . Main Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Emergency Access 6 | . . . . . . . . . . . . . 1 . . . . . . 1 . . . . 1 . . . . . 1 . 1 1 . . . Guard Positions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Component Stockpiles 6 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . . . . . . . 1 . . 1 1 . . Prototype Stockpiles 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 1 . . . Component Schematics 9 | . . . . . . . . . . . . . 1 . . . . . . . . . . . 2 . . . . 1 1 . . 3 1 . . Prototype Schematics 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . 1 2 . . . Unaware Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . 1 . . . Unaware Analyses 9 | . . . . . . . . . . . . . 1 . . . . 1 . 1 . . . . 1 . . . . 1 1 . 1 1 1 . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Active Garrisons 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . 1 . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 35398 | 75 833 510 986 589 161 106 1498 1036 953 1204 1772 1773 1899 883 590 101 2896 649 278 1247 645 597 570 394 1124 439 318 84 355 1327 1279 963 1070 1390 878 3490 436 Spaces Moved 38593 | 56 376 486 568 412 147 79 831 631 735 815 1386 1062 1395 709 534 87 2551 948 459 2109 1205 1422 921 832 1618 849 661 148 706 1903 1354 1141 1425 1750 1038 4743 501 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 735 | . . . 49 . . . 1 91 2 170 . 422 . . . . . . . . . . . . . . . . . . . . . . . . . Legs 252 | . 252 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 9911 | 52 124 486 519 412 147 79 830 540 733 645 1386 640 1395 709 534 87 593 . . . . . . . . . . . . . . . . . . . . Hover 27691 | . . . . . . . . . . . . . . . . . 1958 948 459 2109 1205 1422 921 832 1618 849 661 148 706 1903 1354 1141 1425 1750 1038 4743 501 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 29 | 50 90 100 100 110 110 110 100 115 125 125 125 125 110 110 110 110 52 33 43 31 40 40 40 40 40 46 46 46 46 46 29 46 46 43 41 40 40 Average Speed 69 | 86 152 100 116 110 110 110 115 133 125 142 125 158 110 110 110 110 94 44 43 40 40 40 40 40 44 46 46 46 46 46 45 46 50 50 44 49 40 Slowest Speed 250 | 90 180 100 200 130 110 110 190 230 250 210 125 210 112 110 110 110 176 45 43 43 40 40 95 40 90 46 46 46 46 46 46 104 125 120 45 142 40 Overloaded Moves 42 | . . . . . . . . . . . . . . . . . . 10 . 17 . . . . . . . . . . 13 . . 2 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Exploration Rate (%) 67 | 4 71 97 54 67 55 18 64 27 85 96 92 95 60 87 66 67 90 27 95 62 92 98 87 81 39 79 83 60 84 47 92 32 81 73 27 85 41 Regions Visited 37 Branch Regions 25 Pre-discovered Areas 28 | . 1 . . 1 1 . . . . . 2 . 6 . . 1 . . . 9 1 . 2 . . . 1 3 . . . . . . . . . Known Exits Taken 30 | . 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Scrap Searched 45 | . . 2 . 1 . . . . 1 4 2 4 . 11 2 . 5 . . . 4 2 . 1 . 1 4 . 1 . . . . . . . . Spaces Dug 418 | . 2 . . . . . 4 . 1 2 . . 35 23 . . 7 16 . 7 19 1 . 23 41 . 3 . 8 29 32 19 13 72 17 30 14 Terrain Destroyed 4480 | . 16 48 18 26 . 41 41 7 14 2 . 21 35 23 . . 331 50 133 252 115 1 . 145 41 32 3 . 8 87 33 57 70 86 24 34 2686 Melee 252 | . 2 . . . . . 4 . 1 2 . . 33 23 . . 7 16 . 7 2 1 . 1 41 . 3 . 6 26 30 5 11 9 17 5 . Projectile 141 | . . . . . . . . . . . . . 2 . . . . 1 . . . . . . . . . . 2 4 3 41 11 21 7 5 44 AOE 4087 | . 14 48 18 26 . 41 37 7 13 . . 21 . . . . 324 33 133 245 113 . . 144 . 32 . . . 57 . 11 48 56 . 24 2642 Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Acc Com Ac0 Total 44800 | 72 527 501 758 471 146 89 1111 746 756 848 1428 1121 1620 759 540 90 2970 1099 519 2426 1345 1440 1120 875 1885 885 666 161 724 2218 1862 1518 1722 2189 1393 5564 636 Wait 2772 | . 37 . 77 . . . 62 22 1 13 15 29 31 4 1 . 252 62 38 198 98 1 177 29 136 25 1 . 10 137 369 180 71 165 201 329 1 Move 38555 | 55 375 485 567 411 146 78 830 630 734 814 1385 1061 1394 708 533 86 2550 947 458 2108 1204 1421 920 831 1617 848 660 147 705 1902 1353 1140 1424 1749 1037 4742 500 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 341 | 7 22 3 14 6 . . 19 18 1 3 14 1 23 5 3 . 19 3 3 14 4 2 3 . 6 . . 1 . 23 6 12 22 13 16 50 5 Fast Attach 156 | 7 3 . 4 1 . . 14 3 2 1 . . 15 . . . 3 7 . 2 . . 5 . 4 . . 4 . 5 9 3 8 18 3 30 5 Attach 123 | . 3 . 11 4 . 1 13 3 1 . 1 . 3 2 . . 14 3 . 1 1 . . . 3 . . . . 3 4 7 8 7 8 16 6 Detach 41 | . . . 2 . . . 3 1 . . . . . 1 . . 2 1 . . . . . . . . . . . 1 1 1 1 4 3 18 2 Swap 477 | . 14 4 7 8 . 4 24 20 13 7 4 17 36 5 . 3 19 6 2 19 12 5 . 2 12 3 1 1 1 37 16 22 36 49 18 30 20 Drop 395 | . 13 3 4 3 . . 14 12 1 6 9 2 35 3 3 . 45 7 2 14 6 3 8 . 9 . . 4 . 23 12 12 19 23 19 75 6 Fire 1257 | 3 54 6 72 38 . 6 128 37 2 1 . 11 42 7 . . 26 29 16 55 18 6 7 12 21 8 . 4 2 21 9 118 117 134 62 95 90 Melee 547 | . 6 . . . . . 4 . 1 3 . . 41 24 . 1 14 32 . 13 2 2 . 1 76 1 4 . 6 60 69 23 16 27 26 94 1 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 94 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 6 13 . . . . 74 . Rewire 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Trap 32 | . . . . . . . . . . . . . . . . . 26 1 . . . . . . . . . . . . . . . . . 5 . Miscellaneous 4 | . . . . . . . . . . . . . . . . . . . . 2 . . . . 1 . . . . . 1 . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 4 exits: Fac x3 / Upp) -5/Waste -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp / *Ext x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Res / *Tes) -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 To Epsilon Eridani History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 354 | -10/Materials | Repaired Particle Gun 556 | -10/Materials | Discovered new exit (range 8) 777 | -10/Materials | Discovered new exit (range 5) 813 | -10/Materials | Identified exit to Mines 909 | -10/Materials | Entered Mines 962 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1099 | -10/Mines | Learned Materials terminal intel 1103 | -10/Mines | Discovered new exit (range 9) 1131 | -10/Mines | Build established: Scavenger-Mutant 1398 | -10/Mines | Discovered new exit (range 15) 1419 | -10/Mines | Entered Materials 1419 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1420 | -9/Materials | Loaded intel: 11 terminal locations 1712 | -9/Materials | Repaired Spread Laser 1740 | -9/Materials | Repaired Lgt. Assault Rifle 1805 | -9/Materials | Discovered new exit (range 15) 1828 | -9/Materials | Identified exit to Materials 2026 | -9/Materials | Identified exit to Mines 2031 | -9/Materials | Lost 4 parts (1n3w) 2091 | -9/Materials | Lost 3 parts (1n2w) 2164 | -9/Materials | Discovered exit to Materials (range 16) 2405 | -9/Materials | Entered Mines 2458 | -9/Mines | Found a hidden stash of uninstalled traps 2564 | -9/Mines | Assembled infested the area 2569 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2592 | -9/Mines | Core integrity fell below 50% 2697 | -9/Mines | Discovered exit to Materials (range 5) 2907 | -9/Mines | Learned location of Recycling (-7) 2932 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2986 | -9/Mines | Build established: Scavenger-Gunner 2989 | -9/Mines | Discovered new exit (range 5) 2994 | -9/Mines | Entered Exiles 3021 | -9/Exiles | Met 8R-AWN 3041 | -9/Exiles | Met EX-HEX 3087 | -9/Exiles | Met EX-DEC 3107 | -9/Exiles | Learned location of Zion (-7) 3142 | -9/Exiles | Discovered new exit (range 14) 3155 | -9/Exiles | Entered Mines 3157 | -8/Mines | Discovered exit to Materials (range 5) 3261 | -8/Mines | Entered Materials 3261 | -8/Materials | Evolved 2 slots: Utility x2 3529 | -8/Materials | Lost 8 parts (1p1n2u4w) 3808 | -8/Materials | Repaired Cooling System 3829 | -8/Materials | Build established: Skirmisher 3914 | -8/Materials | Discovered new exit (range 5) 3918 | -8/Materials | Identified exit to Factory 4015 | -8/Materials | Lost 3 parts (1n2w) 4071 | -8/Materials | Repaired Adv. Beam Cannon? 4685 | -8/Materials | Discovered exit to Factory (range 3) 4759 | -8/Materials | Entered Factory 4759 | -7/Factory | Accompanied by 1 ally 4759 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5255 | -7/Factory | Build established: Hauler-Skirmisher 5417 | -7/Factory | Identified exit to Storage 5417 | -7/Factory | Identified exit to Lower Caves 5463 | -7/Factory | Local fabrication network quarantined 5498 | -7/Factory | Fabricated Lrn. Sensor Array (x1) 5795 | -7/Factory | Entered Lower Caves 6371 | -7/Lower Caves | Learned location of 2 exits from Factory 6631 | -7/Lower Caves | Identified exit to Lower Caves 6660 | -7/Lower Caves | Found Alien Artifact 6660 | -7/Lower Caves | Identified Core Expander 6660 | -7/Lower Caves | Installed Core Expander, added new Propulsion slot 6748 | -7/Lower Caves | Entered another Lower Caves area 6763 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6954 | -7/Lower Caves | Discovered new exit (range 7) 6965 | -7/Lower Caves | Identified exit to Factory 7390 | -7/Lower Caves | Learned 4 Factory zone layouts 7745 | -7/Lower Caves | Build established: Hauler-Mutant 7786 | -7/Lower Caves | Discovered new exit (range 4) 7791 | -7/Lower Caves | Identified exit to Zion 7952 | -7/Lower Caves | Entered Zion 7970 | -7/Zion | Learned 12 Factory zone layouts 8019 | -7/Zion | System corruption cleaned by Quarantine Array 8041 | -7/Zion | Discovered new exit (range 15) 8059 | -7/Zion | Identified exit to Proximity Caves 8212 | -7/Zion | Learned location of Warlord (-5) 8260 | -7/Zion | Learned location of Armory (-4) 8324 | -7/Zion | Learned Factory trap positions 8421 | -7/Zion | Received a visual enhancement algorithm 8754 | -7/Zion | Found Prototype Processor 8757 | -7/Zion | Found Prototype Processor 8760 | -7/Zion | Found Prototype Processor 8762 | -7/Zion | Found Prototype Processor 8838 | -7/Zion | Identified Exp. Melee Analysis Suite 8895 | -7/Zion | Identified Exp. Terrain Scan Processor 8912 | -7/Zion | Identified Exp. Target Analyzer (x2) 9121 | -7/Zion | Found Prototype Device 9137 | -7/Zion | Identified Bomb Factory No. 2 9355 | -7/Zion | Imprinted 9357 | -7/Zion | Declared Zion's savior 9658 | -7/Zion | Build established: Messiah-Mutant 9724 | -7/Zion | Entered Proximity Caves 9724 | -6/Proximity Caves | Accompanied by 4 allies 9964 | -6/Proximity Caves | Build established: Messiah-Skirmisher 10474 | -6/Proximity Caves | Build established: Messiah-Mutant 11009 | -6/Proximity Caves | Build established: Messiah-Skirmisher 11060 | -6/Proximity Caves | Discovered exit to Factory (range 10) 11430 | -6/Proximity Caves | Build established: Messiah-Mutant 11497 | -6/Proximity Caves | Entered Factory 11497 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11498 | -6/Factory | Identified exit to Lower Caves 11499 | -6/Factory | Identified exit to Factory 11501 | -6/Factory | Loaded intel: 85 trap records 11578 | -6/Factory | Zion Hover Resupply teleported in 11807 | -6/Factory | Discovered exit to Factory (range 16) 12044 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 12045 | -6/Factory | Zion Light squad teleported in 12066 | -6/Factory | Repaired Plasma Cannon? 12078 | -6/Factory | Repaired Plasma Cannon? 12223 | -6/Factory | Discovered exit to Factory (range 9) 12274 | -6/Factory | Retrieved Zion intel report: Component Schematics 12289 | -6/Factory | Retrieved Zion intel report: Emergency Access 12311 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 12585 | -6/Factory | Found Prototype Processor 12588 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 12589 | -6/Factory | Zion Recon squad teleported in 12789 | -6/Factory | Zion Light squad teleported in 13081 | -6/Factory | Terminal network hard line cut 13396 | -6/Factory | Entered Lower Caves 13396 | -6/Lower Caves | Accompanied by 1 ally 13564 | -6/Lower Caves | Learned Factory terminal intel 13737 | -6/Lower Caves | Encountered a Warlord checkpoint 13747 | -6/Lower Caves | Learned 12 Factory zone layouts 14122 | -6/Lower Caves | Discovered new exit (range 10) 14174 | -6/Lower Caves | Found Zio. Weapon Casing 14203 | -6/Lower Caves | Identified Exp. Signal Interpreter 14277 | -6/Lower Caves | Identified exit to Lower Caves 14279 | -6/Lower Caves | Entered another Lower Caves area 14292 | -6/Lower Caves | Encountered a Warlord checkpoint 14385 | -6/Lower Caves | Learned location of 1 exit from Factory 14385 | -6/Lower Caves | Learned 8 Research zone layouts 14386 | -6/Lower Caves | Learned location of 1 exit from Factory 14431 | -6/Lower Caves | Build established: Messiah-Skirmisher 14614 | -6/Lower Caves | Discovered new exit (range 6) 14624 | -6/Lower Caves | Identified exit to Data Miner 14869 | -6/Lower Caves | Entered Data Miner 14869 | -6/Data Miner | Discovered new exit (range 6) 14874 | -6/Data Miner | Identified exit to Proximity Caves 14890 | -6/Data Miner | Met Data Miner 14925 | -6/Data Miner | Learned location of Section 7 (-2) 14925 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 14942 | -6/Data Miner | Received God Mode back door access code from Data Miner 14970 | -6/Data Miner | Entered Proximity Caves 15436 | -5/Proximity Caves | Spotted B-75 Beast 15438 | -5/Proximity Caves | Escorted by Enhanced Grunt 15453 | -5/Proximity Caves | Allies destroyed B-75 Beast 15492 | -5/Proximity Caves | Build established: Messiah-Mutant 17848 | -5/Proximity Caves | Discovered exit to Factory (range 9) 17866 | -5/Proximity Caves | Entered Factory 17866 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 17867 | -5/Factory | Identified exit to Upper Caves 17868 | -5/Factory | Identified exit to Factory 17870 | -5/Factory | Loaded intel: 20 terminal locations 18036 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 18037 | -5/Factory | Zion hero teleported in (7V-RTL) 18166 | -5/Factory | First assault squad dispatched 18183 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 18184 | -5/Factory | Zion Fire squad teleported in 18354 | -5/Factory | Fabricated Exp. Sensor Array? 18515 | -5/Factory | Sucked down chute 18515 | -5/Factory | Entered Waste 18516 | -5/Waste | Met a frightened Derelict 18520 | -5/Waste | 1 allies followed down the chute 18524 | -5/Waste | Spotted C-40 Crusher 18525 | -5/Waste | Spotted C-40 Crusher 18525 | -5/Waste | Spotted C-40 Crusher 18529 | -5/Waste | Spotted C-40 Crusher 18534 | -5/Waste | Discovered new exit (range 16) 18534 | -5/Waste | Spotted C-40 Crusher 18539 | -5/Waste | Destroyed C-40 Crusher 18544 | -5/Waste | Destroyed C-40 Crusher 18548 | -5/Waste | Destroyed C-40 Crusher 18557 | -5/Waste | Spotted C-40 Crusher 18586 | -5/Waste | Destroyed C-40 Crusher 18640 | -5/Waste | Warlord forces began an assault 18756 | -5/Waste | Identified exit to Factory 18793 | -5/Waste | Entered Factory 18793 | -5/Factory | Accompanied by 21 allies 19020 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 19021 | -5/Factory | Zion Light squad teleported in 19050 | -5/Factory | Discovered exit to Factory (range 15) 19093 | -5/Factory | First assault squad dispatched 19242 | -5/Factory | Found Zio. Weapon Casing 19341 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 19412 | -5/Factory | Incoming assault squad redirected 19442 | -5/Factory | Discovered exit to Factory (range 8) 19456 | -5/Factory | Fabricated Exp. Sensor Array? 19480 | -5/Factory | Retrieved Zion intel report: Emergency Access 19653 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 19786 | -5/Factory | Retrieved Zion intel report: Trap Installations 19866 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 19939 | -5/Factory | Discovered exit to Upper Caves (range 19) 19962 | -5/Factory | Zion Light squad teleported in 19997 | -5/Factory | Terminal network hard line cut 20040 | -5/Factory | Entered Upper Caves 20040 | -5/Upper Caves | Accompanied by 5 allies 20177 | -5/Upper Caves | Learned Factory stockpile data 20265 | -5/Upper Caves | Attracted the attention of an 0b10 base 20280 | -5/Upper Caves | Found Zio. Weapon Casing 20282 | -5/Upper Caves | Found Zio. Weapon Casing 20292 | -5/Upper Caves | Destroyed 8 combat bots 20470 | -5/Upper Caves | Found 7V-RTL's Ultimate Field 20473 | -5/Upper Caves | Found Adv. Powered Armor 20609 | -5/Upper Caves | Discovered new exit (range 13) 20683 | -5/Upper Caves | Identified exit to Upper Caves 20685 | -5/Upper Caves | Entered another Upper Caves area 20691 | -5/Upper Caves | Learned Factory non-interactive machine intel 20720 | -5/Upper Caves | Discovered exit to Factory (range 8) 20754 | -5/Upper Caves | Encountered a Warlord checkpoint 21049 | -5/Upper Caves | Found Alien Artifact 21152 | -5/Upper Caves | Discovered new exit (range 11) 21167 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 21279 | -5/Upper Caves | Identified exit to Warlord 21282 | -5/Upper Caves | Entered Warlord 21296 | -5/Warlord | System corruption cleaned by Quarantine Array 21438 | -5/Warlord | Visited the Vortex Lab 21441 | -5/Warlord | Found Prototype Energy Gun 21441 | -5/Warlord | Identified Vortex Shotgun 21458 | -5/Warlord | Warlord's base attacked by MAIN.C 21479 | -5/Warlord | Rebuked by Warlord 21490 | -5/Warlord | Opened Warlord's prototype stash 21492 | -5/Warlord | Found Prototype Device 21492 | -5/Warlord | Identified System Purifier 21530 | -5/Warlord | Learned location of Quarantine (-2) 21530 | -5/Warlord | Learned Research emergency access door positions 21531 | -5/Warlord | Learned 4 Testing zone layouts 21531 | -5/Warlord | Learned Research repair station intel 21752 | -5/Warlord | Opened side exit 21808 | -5/Warlord | Warlord forces counterattacked 21849 | -5/Warlord | Discovered new exit (range 9) 21851 | -5/Warlord | Identified exit to Proximity Caves 21852 | -5/Warlord | Entered Proximity Caves 22070 | -4/Proximity Caves | Learned Research terminal intel 22242 | -4/Proximity Caves | Discovered exit to Factory (range 6) 22245 | -4/Proximity Caves | Learned Research stockpile data 22246 | -4/Proximity Caves | Entered Factory 22246 | -4/Factory | Evolved 2 slots: Utility x2 22247 | -4/Factory | Identified exit to Extension 22249 | -4/Factory | Loaded intel: 217 non-interactive machine locations 22305 | -4/Factory | Retrieved Zion intel report: Prototype Stockpiles 22416 | -4/Factory | Discovered exit to Extension (range 6) 22417 | -4/Factory | Retrieved Zion intel report: Component Schematics 22522 | -4/Factory | Retrieved Zion intel report: Unaware Schematics 22545 | -4/Factory | Discovered new exit (range 8) 22547 | -4/Factory | Identified exit to Upper Caves 22643 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 22644 | -4/Factory | Zion Heavy squad teleported in 22696 | -4/Factory | Discovered new exit (range 15) 22709 | -4/Factory | Identified exit to Research 22795 | -4/Factory | Retrieved Zion intel report: Active Garrisons 22962 | -4/Factory | Found Zio. Weapon Casing 23049 | -4/Factory | Retrieved Zion intel report: Component Schematics 23078 | -4/Factory | Incoming investigation squad redirected 23084 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 23085 | -4/Factory | Zion Heavy squad teleported in 23163 | -4/Factory | Retrieved Zion intel report: Emergency Access 23164 | -4/Factory | Zion Heavy squad teleported in 23272 | -4/Factory | Found Zio. Weapon Casing 23370 | -4/Factory | Entered Upper Caves 23370 | -4/Upper Caves | Accompanied by 2 allies 23390 | -4/Upper Caves | Encountered a Warlord checkpoint 23630 | -4/Upper Caves | Learned Research garrison access intel 23732 | -4/Upper Caves | Discovered new exit (range 10) 23735 | -4/Upper Caves | Identified exit to Upper Caves 23809 | -4/Upper Caves | Entered another Upper Caves area 23824 | -4/Upper Caves | Discovered exit to Research (range 13) 24083 | -4/Upper Caves | Discovered new exit (range 10) 24087 | -4/Upper Caves | Identified exit to Zhirov 24094 | -4/Upper Caves | Encountered a Warlord checkpoint 24127 | -4/Upper Caves | Entered Zhirov 24127 | -4/Zhirov | Discovered new exit (range 3) 24128 | -4/Zhirov | Identified exit to Proximity Caves 24136 | -4/Zhirov | Met Zhirov 24149 | -4/Zhirov | Learned location of Testing (-3) 24149 | -4/Zhirov | Learned location of Command (-1) 24153 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 24161 | -4/Zhirov | Found Alien Artifact 24161 | -4/Zhirov | Identified Integrated Dissipator 24161 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 24192 | -4/Zhirov | Found Alien Artifact 24211 | -4/Zhirov | Entered Proximity Caves 24226 | -3/Proximity Caves | Build established: Messiah-Scout 24519 | -3/Proximity Caves | Discovered exit to Research (range 5) 24566 | -3/Proximity Caves | Entered Research 24566 | -3/Research | Evolved 2 slots: Utility x2 24570 | -3/Research | Loaded intel: 18 terminal locations 24571 | -3/Research | Loaded intel: 4 repair station locations 24572 | -3/Research | Loaded intel: 4 garrison access locations 24653 | -3/Research | Found Prototype Device 24801 | -3/Research | Zion Light squad teleported in 24849 | -3/Research | Identified Exp. Focal Shield 24861 | -3/Research | Found Exp. Signal Interpreter 24902 | -3/Research | Identified Dimensional Node Initializer 24913 | -3/Research | Discovered new exit (range 19) 24915 | -3/Research | Retrieved Zion intel report: Unaware Analyses 24926 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 25041 | -3/Research | Identified exit to Research 25046 | -3/Research | Retrieved Zion intel report: Component Schematics 25047 | -3/Research | Zion Heavy squad teleported in 25185 | -3/Research | Found Fusion Bomb Launcher 25218 | -3/Research | Found Adv. Powered Armor 25244 | -3/Research | Retrieved Zion intel report: Active Garrisons 25374 | -3/Research | Found Enh. Force Lance 25566 | -3/Research | First assault squad dispatched 25581 | -3/Research | Incoming assault squad redirected 25634 | -3/Research | Retrieved Zion intel report: Prototype Schematics 25635 | -3/Research | Zion Hacker squad teleported in 25677 | -3/Research | Found Prototype Processor 25697 | -3/Research | Identified Spectral Analyzer 25743 | -3/Research | Incoming investigation squad redirected 25865 | -3/Research | Discovered new exit (range 17) 25893 | -3/Research | Identified exit to Testing 25893 | -3/Research | Entered Testing 25924 | -3/Testing | Protovariant out of control (PH-4OOA8BE068) 26044 | -3/Testing | Retrieved Zion intel report: Emergency Access 26073 | -3/Testing | Incoming investigation squad redirected 26242 | -3/Testing | Fabricated Assault Drone Bay? 26379 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 26390 | -3/Testing | Retrieved Zion intel report: Component Schematics 26398 | -3/Testing | Initialized slip node 26405 | -3/Testing | Found Gamma Bomb Array 26480 | -3/Testing | Spotted Striker 26481 | -3/Testing | Spotted Striker 26484 | -3/Testing | Retrieved Zion intel report: Unaware Analyses 26491 | -3/Testing | Spotted Alpha 7 26498 | -3/Testing | Identified Transdimensional Reconstructor 26498 | -3/Testing | Warped through subspace to slip node 26500 | -3/Testing | Stole the SGEMP Prototype 26604 | -3/Testing | Found Prototype Ballistic Cannon 26604 | -3/Testing | Identified Perforator 26612 | -3/Testing | Discovered exit to Research (range 9) 26654 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 26660 | -3/Testing | Found Exp. Melee Analysis Suite 26680 | -3/Testing | Found Prototype Device 26680 | -3/Testing | Identified Exp. Hardlight Generator 26704 | -3/Testing | Found Prototype Slashing Weapon 26710 | -3/Testing | Identified Nanosword 26713 | -3/Testing | Retrieved Zion intel report: Guard Positions 26804 | -3/Testing | Retrieved Zion intel report: Active Garrisons 26848 | -3/Testing | Found Quantum Capacitor 26980 | -3/Testing | Repaired Exp. Utility Shielding 27089 | -3/Testing | Repaired Centrium Light Armor Plating? 27172 | -3/Testing | Entered Research 27172 | -2/Research | Evolved 2 slots: Utility x2 27192 | -2/Research | Found Prototype Launcher 27208 | -2/Research | Found Prototype Launcher 27244 | -2/Research | Spotted B-90 Cyclops 27324 | -2/Research | Spotted B-90 Cyclops 27332 | -2/Research | Adv. Hacking Suite fried by hacking feedback 27361 | -2/Research | Incoming investigation squad redirected 27707 | -2/Research | Zion Light squad teleported in 27732 | -2/Research | Destroyed B-90 Cyclops 27795 | -2/Research | Garrison activated, responded to threat 27896 | -2/Research | Found Zio. Weapon Casing 27918 | -2/Research | Incoming investigation squad redirected 27931 | -2/Research | Spotted B-90 Cyclops 27943 | -2/Research | P-80 Master assimilated allied 6L-FHX(z) 28039 | -2/Research | Identified Adv. Micro-nuke Launcher 28125 | -2/Research | Discovered new exit (range 8) 28127 | -2/Research | Zion Experimental squad teleported in 28132 | -2/Research | Identified exit to Quarantine 28135 | -2/Research | Entered Quarantine 28135 | -2/Quarantine | Accompanied by 1 ally 28207 | -2/Quarantine | Found Alien Energy Cannon 28255 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 28271 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 28280 | -2/Quarantine | Discovered new exit (range 11) 28323 | -2/Quarantine | Retrieved Zion intel report: Branch Access 28340 | -2/Quarantine | Found Alien Artifact 28340 | -2/Quarantine | Identified Phase Redirector 28411 | -2/Quarantine | Found Zio. Shade Armor 28413 | -2/Quarantine | Found Zio. Weapon Casing 28416 | -2/Quarantine | Found Zio. Shade Armor 28420 | -2/Quarantine | Found Zio. Weapon Casing 28430 | -2/Quarantine | First assault squad dispatched 28483 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 28494 | -2/Quarantine | Retrieved Zion intel report: Guard Positions 28499 | -2/Quarantine | Found Alien Artifact 28543 | -2/Quarantine | Repaired Exp. Utility Shielding? 28554 | -2/Quarantine | Identified Core Reset Matrix 28585 | -2/Quarantine | Retrieved Zion intel report: Unaware Analyses 28588 | -2/Quarantine | Found Alien Artifact 28588 | -2/Quarantine | Identified Subatomic Replicator 28850 | -2/Quarantine | Found Alien Artifact 28877 | -2/Quarantine | Identified exit to Access 28878 | -2/Quarantine | Spotted Alpha 7 28893 | -2/Quarantine | Door terminal overloaded 28897 | -2/Quarantine | Destroyed Alpha 7 28935 | -2/Quarantine | Found Prototype Ballistic Gun 28944 | -2/Quarantine | Used Subatomic Replicator to create Alien Launcher 28949 | -2/Quarantine | Lost 6 parts (1p4n1u) 28984 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor 28984 | -2/Quarantine | Identified Supercharged Sigix Terminator 29024 | -2/Quarantine | Identified Multirail 29155 | -2/Quarantine | Spotted Fortress 29191 | -2/Quarantine | Incoming assault squad redirected 29203 | -2/Quarantine | Discovered new exit (range 5) 29204 | -2/Quarantine | Identified exit to Section 7 29205 | -2/Quarantine | Entered Section 7 29230 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 29270 | -2/Section 7 | Identified Tactical Quantum Warhead 29277 | -2/Section 7 | Retrieved Zion intel report: Active Terminals 29283 | -2/Section 7 | Retrieved Zion intel report: Active Garrisons 29400 | -2/Section 7 | Incoming investigation squad redirected 29415 | -2/Section 7 | Found Alien Artifact 29415 | -2/Section 7 | Identified Integrated Reactor 29415 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 29451 | -2/Section 7 | Found Integrated Dissipator 29451 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+2%) 29564 | -2/Section 7 | Spotted S7 Guard 29596 | -2/Section 7 | Destroyed S7 Guard 29653 | -2/Section 7 | Found Alien Artifact 29653 | -2/Section 7 | Identified Core Regenerator 29653 | -2/Section 7 | Used Core Regenerator, restored core integrity (+356) 29663 | -2/Section 7 | Retrieved Zion intel report: Unaware Schematics 29673 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 29736 | -2/Section 7 | First assault squad dispatched 29807 | -2/Section 7 | Incoming assault squad redirected 29865 | -2/Section 7 | Spotted B-90 Cyclops 29871 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 29886 | -2/Section 7 | Retrieved Zion intel report: Unaware Analyses 29924 | -2/Section 7 | Found Integrated Reactor 29924 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 29994 | -2/Section 7 | Repaired Exp. Utility Shielding 30037 | -2/Section 7 | Spotted S7 Guard 30048 | -2/Section 7 | Found Alien Artifact 30048 | -2/Section 7 | Identified Integrated Heat Negator 30048 | -2/Section 7 | Installed Integrated Heat Negator, increased core heat dissipation (+2%) 30079 | -2/Section 7 | Destroyed S7 Guard 30087 | -2/Section 7 | Found Prototype Protection 30087 | -2/Section 7 | Identified Hvy. Regenerative Plating 30096 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 30105 | -2/Section 7 | Spotted Executioner 30105 | -2/Section 7 | Spotted Executioner 30121 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 30127 | -2/Section 7 | Spotted B-99 Colossus 30184 | -2/Section 7 | Found Integrated Reactor 30184 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 30186 | -2/Section 7 | Found Integrated Reactor 30186 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 30188 | -2/Section 7 | Found Integrated Reactor 30188 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+2%) 30205 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 30222 | -2/Section 7 | Found Alien Artifact 30222 | -2/Section 7 | Identified LRC Armor 30222 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 30224 | -2/Section 7 | Found Alien Artifact 30224 | -2/Section 7 | Identified LRC Storage 30224 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 30344 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 30350 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 30351 | -2/Section 7 | Retrieved Zion intel report: Main Access 30358 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 30438 | -2/Section 7 | Terminal network hard line cut 30576 | -2/Section 7 | Found Prototype Device 30591 | -2/Section 7 | Identified Exp. Thermal Shield 30595 | -2/Section 7 | Entered Access 30595 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 30596 | -1/Access | Loaded intel: 122 machine locations 30596 | -1/Access | Loaded intel: 77 trap records 30596 | -1/Access | Identified exit to Surface 30596 | -1/Access | Discovered exit to Surface (range 101) 30596 | -1/Access | Identified exit to Command 30596 | -1/Access | Discovered exit to Command (range 112) 30596 | -1/Access | Delivered the SGEMP Prototype to Zhirov 30596 | -1/Access | Zhirov transferred Access data 30774 | -1/Access | Zion Zionite Resupply teleported in 30777 | -1/Access | Found Prototype Energy Cannon 30777 | -1/Access | Identified Zio. Alpha Cannon 30821 | -1/Access | Zion Experimental squad teleported in 30852 | -1/Access | Spotted B-99 Colossus 30944 | -1/Access | Retrieved Zion intel report: Component Stockpiles 30958 | -1/Access | Retrieved Zion intel report: Depthwide Sectors/-1 30959 | -1/Access | Zion Infowar Resupply teleported in 31338 | -1/Access | Retrieved Zion intel report: Component Schematics 31339 | -1/Access | Zion Heavy squad teleported in 31345 | -1/Access | First assault squad dispatched 31381 | -1/Access | Incoming investigation squad redirected 31422 | -1/Access | Retrieved Zion intel report: Unaware Analyses 31423 | -1/Access | Zion Hacker squad teleported in 31429 | -1/Access | Zion Experimental squad teleported in 31473 | -1/Access | Entered Command 31473 | -1/Command | Accompanied by 6 allies 31516 | -1/Command | Disengaged cave seal 31516 | -1/Command | Zionites emerged from the dark tunnel 31549 | -1/Command | Retrieved Zion intel report: Trap Installations 31582 | -1/Command | Spotted M Guard 31582 | -1/Command | Spotted M Guard 31583 | -1/Command | Spotted Combat Programmer 31583 | -1/Command | Spotted Combat Programmer 31601 | -1/Command | Combat Programmer assimilated allied 6D-2MG(i) 31601 | -1/Command | Allies destroyed Combat Programmer 31619 | -1/Command | Allies destroyed M Guard 31620 | -1/Command | Allies destroyed M Guard 31624 | -1/Command | Allies destroyed Combat Programmer 31624 | -1/Command | Destroyed all MAIN.C guards 31723 | -1/Command | First assault squad dispatched 31730 | -1/Command | Met MAIN.C 31744 | -1/Command | Incoming assault squad redirected 31745 | -1/Command | 0b10 Conduit disabled 31752 | -1/Command | Incoming assault squad redirected 31756 | -1/Command | Allies destroyed MAIN.C Shell 31757 | -1/Command | MAIN.C activated Command garrisons 31762 | -1/Command | Zhirov used SGEMP to disable MAIN.C 31797 | -1/Command | Discovered exit to Surface (range 8) 31971 | -1/Command | Found Quantum Capacitor 32170 | -1/Command | Discovered exit to Surface (range 22) 32577 | -1/Command | Found Prototype Protection 32577 | -1/Command | Identified Zio. Shade Carapace 33913 | -1/Command | Found Zio. Shade Armor 33915 | -1/Command | Found Zio. Shade Armor 33929 | -1/Command | Build established: Messiah-Mutant 33967 | -1/Command | Found Prototype Processor 33970 | -1/Command | Found Exp. Targeting Computer 33979 | -1/Command | Found Exp. Target Analyzer 33982 | -1/Command | Found Exp. Targeting Computer 34055 | -1/Command | Identified Exp. Core Analyzer 34061 | -1/Command | Found Exp. Core Analyzer 34063 | -1/Command | Found Prototype Device 34063 | -1/Command | Identified Adv. Kinecellerator 34085 | -1/Command | Found Prototype Energy Gun 34085 | -1/Command | Identified Enh. Gamma Rifle 34280 | -1/Command | Found Prototype Protection 34280 | -1/Command | Identified Exp. Powered Armor 34288 | -1/Command | Found Prototype Reactor 34289 | -1/Command | Identified Zero-point Reactor 34293 | -1/Command | Found Prototype Protection 34293 | -1/Command | Identified Centrium Heavy Armor Plating 34300 | -1/Command | Found Zero-point Reactor 34313 | -1/Command | Found Prototype Ballistic Cannon 34313 | -1/Command | Identified Omega Cannon 34322 | -1/Command | Found Prototype Device 34322 | -1/Command | Identified Beam Splitter 34329 | -1/Command | Found Exp. Powered Armor 34751 | -1/Command | Identified Core Cannon 34879 | -1/Command | Found Zio. Alpha Cannon Mk. II 34881 | -1/Command | Found Exp. Weapon Cycler 34911 | -1/Command | Warped through subspace to slip node 34911 | -1/Command | Discovered new exit (range 5) 34963 | -1/Command | Entered Access_0 34964 | -1/Access_0 | Architect warped through subspace 34979 | -1/Access_0 | Destroyed A8 35033 | -1/Access_0 | Architect warped through subspace 35091 | -1/Access_0 | Architect warped through subspace 35095 | -1/Access_0 | Subspace Access Node disabled 35126 | -1/Access_0 | Architect warped through subspace 35138 | -1/Access_0 | Subspace Access Node disabled 35148 | -1/Access_0 | A6 warped into view 35156 | -1/Access_0 | Destroyed A6 35158 | -1/Access_0 | Architect warped through subspace 35196 | -1/Access_0 | Architect warped through subspace 35221 | -1/Access_0 | Subspace Access Node disabled 35223 | -1/Access_0 | Subspace Access Node disabled 35239 | -1/Access_0 | A5 warped into view 35389 | -1/Access_0 | Found Sigix Corpse 35392 | -1/Access_0 | Destroyed Architect 35392 | -1/Access_0 | Destroyed A5 35392 | -1/Access_0 | Singularity Gate disabled 35392 | -1/Access_0 | Singularity Gate disabled 35394 | -1/Access_0 | Extracted unknown sensor trigger ID from Architect's data core 35395 | -1/Access_0 | Warped through subspace to slip node 35395 | -1/Access_0 | Discovered exit to Surface (range 8) 35399 | *** | Escaped! Last Messages --------------- 35392_ Supercharged Sigix Terminator expended. 35392_ Architect: "If I can't win, no one wins!" 35392_ Architect destroyed. 35392_ Machine disabled. 35392_ Destroyed Prototype Protection. 35392_ A5: "Yep, that confirms it." 35392_ A5 destroyed. 35392_ Reinforced Shell breached. 35392_ Enhanced Hunter destroyed. 35392_ Destroyed Prototype Ballistic Cannon. 35392_ Destroyed Exp. Matter Compressor. 35392_ Destroyed Prototype Leg. 35392_ Destroyed Quantum Reactor. 35392_ Destroyed Coolant Network. 35392_ Destroyed Prototype Device. 35393_ Penetrated by HV Slug. 35394_ Acquired data core, extracted unknown sensor trigger ID. 35395_ Critical hit. 35395_ Warped through subspace, drawn to slip node. 35395_ EXIT=FOUND: SURFACE Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 170 Energy Generation 109 Energy Capacity 1490 Matter Stores 800 Matter Capacity 800 Sight Range 24 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 1010 Armor Coverage 1425 Resistance: KI 30 Resistance: TH 75 Resistance: EX 30 Resistance: EM 30 Resistance: I 30 Resistance: S 30 Resistance: P 30 Utility Shielding 90 Weapon Shielding 100 Point Defense Rating 160 Weapon Cycling 30 Phase Shifting 15 Evasion (%) 71 Targeting Accuracy 16 Melee Accuracy 12 Target Analysis 12 Armor Integrity Analysis 66 Recoil Reduction 2 Energy Filtering 50 Particle Charging 30 Kinecelleration 50 Offensive Hacking 14 Defensive Hacking 14 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Imp. Signal Interpreter | -9/Materials | Scanalyzed System Shield | -8/Materials | Scanalyzed Adv. Sensor Array | -8/Materials | Scanalyzed Adv. Terrain Scanner | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Hacked Katana | -8/Materials | Hacked Cld. Pulse Rifle | -7/Factory | Scanalyzed Lrn. Sensor Array | -7/Factory | Hacked Weapon Cycler | -6/Factory | Z-intel Plasma Rifle | -6/Factory | Z-intel Spear | -6/Factory | Z-intel Hvy. Machine Gun | -6/Factory | Z-intel Axe | -6/Factory | Z-intel System Guard | -6/Factory | Z-intel Cesium-ion Thruster | -6/Factory | Z-intel Imp. Armor Integrity Analyzer | -6/Factory | Z-intel Imp. Deuterium Engine | -6/Factory | Z-intel Adv. Heat Sink | -6/Factory | Z-intel Plasma Cutter | -6/Factory | Z-intel Com. Wheel | -6/Factory | Z-intel Energy Well | -6/Factory | Z-intel Gravmag Array | -6/Factory | Z-intel Imp. EM Pulse Cannon | -6/Factory | Z-intel Combat Drone Bay | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Flexi-carbon Leg | -6/Data Miner | Free Cmb. Gravmag System | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Exp. ECM Suite | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Adv. Launcher Guidance Computer | -5/Factory | Scanalyzed Scatter Rocket Array | -5/Factory | Z-intel Shock Maul | -5/Factory | Z-intel Cld. Gravmag System | -5/Factory | Z-intel Enh. Armored Leg | -5/Factory | Z-intel Prc. Matter Filter | -5/Factory | Z-intel Imp. Heavy Machine Gun | -5/Factory | Z-intel Gravity Neutralizing Apparatus | -5/Factory | Z-intel Tri-rail Accelerator | -5/Factory | Z-intel Imp. Energy Well | -5/Factory | Z-intel Cld. Nuclear Pulse Thruster | -5/Factory | Z-intel Imp. Spread Laser | -5/Factory | Z-intel Cld. Cesium-ion Thruster | -5/Factory | Z-intel Matter Filter | -4/Factory | Z-intel Railgun | -4/Factory | Z-intel Antigrav System | -4/Factory | Z-intel Antimatter Reactor | -4/Factory | Z-intel Imp. Target Analyzer | -4/Factory | Z-intel Imp. Heavy Treads | -4/Factory | Z-intel Micro-nuke Launcher | -4/Factory | Z-intel Greatsword | -4/Factory | Z-intel Corruption Screen | -4/Factory | Z-intel Dispersion Rifle | -4/Factory | Z-intel Imp. Datajack | -4/Factory | Z-intel Imp. Thermal Converter | -4/Factory | Z-intel Lrn. Phase Cannon | -4/Factory | Z-intel Tesla Bomb Launcher | -4/Factory | Z-intel Imp. Fusion Compressor | -4/Factory | Z-intel Hvy. Wave Gun | -4/Factory | Z-intel Energy Mantle | -4/Factory | Z-intel Diametric Drive | -4/Factory | Z-intel Imp. Heavy Laser | -4/Factory | Z-intel Vibroblade | -4/Factory | Z-intel Mni. Fusion Reactor | -4/Factory | Z-intel Cold Fusion Reactor | -4/Factory | Z-intel Adv. Myomer Leg | -4/Factory | Z-intel Magnetic Acceleration Cannon | -4/Factory | Z-intel Impulse Thruster | -4/Factory | Z-intel Imp. Maneuvering Thrusters | -4/Factory | Z-intel Imp. Recalibrator | -4/Factory | Z-intel Adv. Datajack | -4/Factory | Z-intel Enh. Optical Array | -4/Factory | Z-intel System Restoration Module | -4/Factory | Z-intel Adv. Cryofiber Web | -4/Factory | Z-intel Adv. Field Recycling Unit | -4/Factory | Z-intel Lgt. Fission Core | -4/Factory | Z-intel Force Lance | -4/Factory | Z-intel Tesla Rifle | -4/Factory | Z-intel Adv. Hardlight Generator | -4/Factory | Z-intel System Backup Module | -4/Factory | Z-intel Arm. Medium Treads | -4/Factory | Z-intel Mass Driver | -4/Factory | Z-intel Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Imp. Melee Analysis Suite | -3/Research | Z-intel Adv. Coolant Injector | -3/Research | Z-intel Field Propulsion Array | -3/Research | Z-intel Imp. Antigrav System | -3/Research | Z-intel Point Defense Array | -3/Research | Z-intel Armor Integrity Analyzer | -3/Research | Z-intel Adv. Shield Generator | -3/Research | Z-intel Lance | -3/Research | Z-intel Imp. Core Shielding | -3/Research | Z-intel Imp. Targeting Computer | -3/Research | Z-intel Imp. Heat Shielding | -3/Research | Z-intel Fusion Compressor | -3/Research | Z-intel Mic. Fission Core | -3/Research | Z-intel Disruptor Cannon | -3/Research | Z-intel Hvy. Siege Treads | -3/Research | Z-intel Lyr. Medium Armor Plating | -3/Research | Z-intel Fusion Reactor | -3/Research | Z-intel Cld. Field Propulsion Drive | -3/Research | Z-intel Com. Mass Driver | -3/Research | Z-intel Prc. Energy Filter | -3/Research | Z-intel Exp. Signal Interpreter | -3/Research | Z-intel System Purifier | -3/Research | Z-intel Enh. Armored Medium Treads | -3/Research | Z-intel Exp. Field Recycling Unit | -3/Research | Z-intel Hvy. Disruptor Cannon | -3/Testing | Z-intel Hardlight Generator | -3/Testing | Z-intel Imp. Focal Shield | -3/Testing | Z-intel Gyrokinetic Inverter | -3/Testing | Z-intel Imp. Shock Absorption System | -3/Testing | Z-intel Arm. Huge Wheel | -3/Testing | Z-intel Hardcell Cannon | -3/Testing | Z-intel Maneuvering Thrusters | -3/Testing | Z-intel Myomer Leg | -3/Testing | Z-intel Particle Reactor | -3/Testing | Z-intel Recoil Nullifier | -3/Testing | Z-intel Adv. Heavy Treads | -3/Testing | Z-intel Imp. Field Recycling Unit | -3/Testing | Z-intel Enh. Gauss Cannon | -3/Testing | Z-intel Quantum Rifle | -3/Testing | Z-intel Exp. Utility Shielding | -2/Research | Scanalyzed Enh. Coil Gun | -2/Quarantine | Z-intel Imp. Diametric Drive | -2/Quarantine | Z-intel Exp. System Shield | -2/Quarantine | Z-intel Exp. Coolant Injector | -2/Quarantine | Z-intel Exp. Actuator Array | -2/Quarantine | Z-intel Imp. Q-thruster | -2/Quarantine | Z-intel Dimensional Manipulator | -2/Quarantine | Z-intel Point Singularity Launcher | -2/Quarantine | Z-intel Inertial Stasis Machine | -2/Quarantine | Z-intel Adv. Recalibrator | -2/Section 7 | Z-intel Linear Gravjet | -2/Section 7 | Z-intel Hcp. Storage Unit | -2/Section 7 | Z-intel Imp. System Backup Module | -2/Section 7 | Z-intel Adv. Medium Treads | -2/Section 7 | Z-intel Imp. Gyrokinetic Inverter | -2/Section 7 | Z-intel Imp. Core Analyzer | -2/Section 7 | Z-intel Particle Charger | -2/Section 7 | Z-intel Biometal Leg | -2/Section 7 | Z-intel Hvy. Gauss Cannon | -2/Section 7 | Z-intel Fusion Bomb Launcher | -2/Section 7 | Z-intel Adv. Weapon Cycler | -2/Section 7 | Z-intel Quantum Capacitor | -2/Section 7 | Z-intel Imp. Hacking Suite | -2/Section 7 | Z-intel Quantum Reactor | -2/Section 7 | Z-intel Imp. Hardlight Generator | -2/Section 7 | Z-intel Actuator Array | -2/Section 7 | Z-intel Hyp. Railgun | -2/Section 7 | Z-intel Nova Cannon | -2/Section 7 | Z-intel Adv. Core Analyzer | -2/Section 7 | Z-intel Linear Accelerator | -2/Section 7 | Z-intel Hvy. Shock Bomb Launcher | -2/Section 7 | Z-intel Imp. Salvage Targeting Computer | -2/Section 7 | Z-intel Nuclear Pulse Array | -2/Section 7 | Z-intel Imp. Remote Datajack | -2/Section 7 | Z-intel Med. Storage Unit | -2/Section 7 | Z-intel Power Amplifier | -2/Section 7 | Z-intel Imp. Kinecellerator | -2/Section 7 | Z-intel Remote Force Field | -2/Section 7 | Z-intel Adv. Transmission Jammer | -2/Section 7 | Z-intel Lgt. Particle Reactor | -2/Section 7 | Z-intel Imp. Remote Force Field | -2/Section 7 | Z-intel Adv. Melee Analysis Suite | -2/Section 7 | Z-intel Imp. Transmission Jammer | -2/Section 7 | Z-intel Impulse Thruster Array | -2/Section 7 | Z-intel Biometal Medium Treads | -2/Section 7 | Z-intel Imp. System Shield | -2/Section 7 | Z-intel Exp. Stasis Projector | -2/Section 7 | Z-intel Imp. Thermal Defense Suite | -2/Section 7 | Z-intel Imp. KE Penetrator | -2/Section 7 | Z-intel Helical Railgun | -2/Section 7 | Z-intel Enh. Gamma Bomb Array | -2/Section 7 | Z-intel Hvy. Antimatter Reactor | -2/Section 7 | Z-intel Adv. Matter Compressor | -2/Section 7 | Z-intel Exp. Myomer Leg | -2/Section 7 | Z-intel EM Disruption Field | -2/Section 7 | Z-intel Adv. Power Amplifier | -2/Section 7 | Z-intel Adv. Variable Charge Gun | -2/Section 7 | Z-intel Centrium Light Armor Plating | -2/Section 7 | Z-intel Exp. Energy Well | -2/Section 7 | Z-intel Lgt. Antimatter Cannon | -2/Section 7 | Z-intel Hdn. Centrium Wheel | -2/Section 7 | Z-intel Exp. Shock Absorption System | -2/Section 7 | Z-intel Adv. Energy Well | -2/Section 7 | Z-intel Hvy. Proton Cannon | -2/Section 7 | Z-intel Exp. Shield Generator | -2/Section 7 | Z-intel Enh. Force Lance | -1/Access | Z-intel Antimissile System | -1/Access | Z-intel Imp. Linear Gravjet | -1/Access | Z-intel Com. Battery | -1/Access | Z-intel Antigrav Array | -1/Access | Z-intel Imp. Medium Armor Plating | -1/Access | Z-intel Adv. Armor Integrity Analyzer | -1/Access | Z-intel Adv. Thermal Generator | -1/Access | Z-intel Adv. Trap Extractor | -1/Access | Z-intel Imp. Phase Shifter | -1/Access | Z-intel Adv. System Shield | -1/Access | Z-intel Imp. Launcher Guidance Computer | -1/Access | Z-intel Adv. Weight Redist. System | -1/Access | Z-intel Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free T-07 Excavator | -4/Factory | Z-intel E-15 Imp | -4/Factory | Z-intel R-06 Scavenger | -4/Factory | Z-intel B-60 Warrior | -4/Factory | Z-intel B-74 Champion | -3/Testing | Z-intel K-01 Serf | -3/Testing | Z-intel A-02 Transporter | -3/Testing | Z-intel I-47 Archangel | -3/Testing | Z-intel H-77 Assassin | -3/Testing | Z-intel C-55 Analyst | -2/Section 7 | Z-intel S-43 Plague | -2/Section 7 | Z-intel R-10 Processor | -2/Section 7 | Z-intel Fabricated ------------ Lrn. Sensor Array | x1 | -7/Factory Exp. Sensor Array | x1 | -5/Factory Exp. Sensor Array | x1 | -5/Factory Assault Drone Bay | x1 | -3/Testing Alien Tech Used ----------------- Core Expander Integrated Dissipator Dimensional Node Initializer Transdimensional Reconstructor Phase Redirector Subatomic Replicator Integrated Reactor Core Regenerator Integrated Heat Negator LRC Armor LRC Storage Supercharged Sigix Terminator Core Cannon High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed PotentialNodeProcessor Manual? 0 Play Time 12:30:20 Cumulative 458.5 hours Start 2020.01.14 @ 17:28:14 End 2020.01.25 @ 19:00:36 Sessions 61 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 118 Rogue 118 Adventurer 0 Explorer 0 Win Type 0 Total 35 Types 20/3/5/2/1/1/3 Lore% 95 Gallery% 98 Achievement% 89 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 93af6f2e-a50e-408e-854c-aab228f62026