Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.31 @ 15:24:05 Player: OccultOnion Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (41) 205 Value Destroyed (1541) 1541 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (772) 772 TOTAL SCORE: 4518 Bonus ------- High Alert Combat Kills 65 Follower Combat Kills 7 Entered Garrisons 200 Used RIF Installer 500 Cogmind --------- Core Integrity 0/550 Matter 253/300 Energy 248/250 System Corruption 0% Temperature Cool (9) Movement Rolling (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg Titanium Leg Wheel Compact Wheel > --- UTILITY (4) ------ Improved Heat Sink High-capacity Storage Unit Seismic Analyzer Melee Analysis Suite > --- WEAPON (2) ------- Particle Gun Heavy Assault Rifle > --- INVENTORY (12) --- Light Nuclear Core Small Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Relay Coupler [NC] (24) Relay Coupler [NC] (28) Relay Coupler [Swarmer] (36) Relay Coupler [Grunt] (29) Relay Coupler [Sentry] (21) Light Assault Rifle Assault Cannon Powered Hammer Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Wheel Compact Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Seismic Analyzer Melee Analysis Suite > --- WEAPON ----------- Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Light Nuclear Core Small Storage Unit Improved Terrain Scanner Advanced Terrain Scan Processor Relay Coupler [NC] Relay Coupler [NC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Relay Coupler [Sentry] Light Assault Rifle Assault Cannon Powered Hammer [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Seismic Analyzer Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Impact Weapon Flail Build | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 2 | . . 1 1 . . Weapon . | . . . . . . Parts Attached 36 | 2 . 4 5 19 6 Power 1 | . . . . 1 . Engine 1 | . . . . 1 . Core . | . . . . . . Reactor . | . . . . . . Propulsion 17 | . . 1 2 10 4 Treads 5 | . . . 2 3 . Leg 7 | . . . . 5 2 Wheel 3 | . . 1 . . 2 Hover 2 | . . . . 2 . Flight . | . . . . . . Utility 8 | 2 . 2 1 2 1 Device 4 | 2 . . . 1 1 Storage 1 | . . 1 . . . Processor 2 | . . 1 . 1 . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 10 | . . 1 2 6 1 Energy Gun 3 | . . . . 2 1 Energy Cannon 1 | . . . 1 . . Ballistic Gun 2 | . . . 1 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . 1 . Special Weapon . | . . . . . . Impact Weapon 3 | . . 1 . 2 . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 25 | . . 1 8 12 4 Power 1 | . . . 1 . . Propulsion 13 | . . . 4 7 2 Utility 3 | . . . 1 1 1 Weapon 8 | . . 1 2 4 1 Highest Loss Streak 5 | . . 1 5 4 2 Average Slot Usage (%) 90 | . 100 97 81 85 91 Engine 9 | . 14 11 7 9 9 Treads 4 | . . . 9 9 . Leg 18 | . 28 22 10 14 20 Wheel 3 | . . 11 2 . 8 Hover 1 | . . . . 2 . Device 10 | . 14 11 9 10 8 Storage 9 | . 14 11 9 9 9 Processor 11 | . . 11 9 13 18 Energy Gun 10 | . 28 14 3 5 9 Ballistic Gun 3 | . . . 2 4 9 Launcher 1 | . . . . 2 . Impact Weapon 2 | . . 4 9 2 . Naked Turns . | . . . . . . Heaviest Build 47 | 14 14 42 47 47 44 Greatest Support 60 | 20 20 16 20 60 33 Greatest Overweight (x) 4 | . . 2 4 4 4 Average Overweight (x) 1 | . . 2 1 1 1 Largest Inventory Capacity 14 | 6 6 14 12 12 12 Average Capacity 11 | 6 6 12 12 12 12 Most Carried 12 | 6 6 12 11 12 12 Average Carried 8 | 5 5 9 9 7 11 Final Capacity 12 | 6 6 12 12 12 12 Final Carried 12 | 6 6 12 8 12 12 Class Distribution -------------------- 59% | Scavenger-Mutant 40% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Mat Gar Mat Matter Collected 745 | 210 . 45 43 343 104 Remotely . | . . . . . . Salvage Created 1387 | 118 . 200 361 479 229 Parts 75 | 11 . 14 13 21 16 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Combat Hostiles Destroyed 34 | . . 5 7 17 5 Melee 1 | . . . . 1 . Guns 16 | . . 4 1 6 5 Cannons 4 | . . . 4 . . AOE 11 | . . 1 . 10 . Classes Destroyed 9 | 2 . 3 1 1 2 Builder 1 | . . . . . 1 Tunneler 2 | 2 . . . . . Recycler 2 | 1 . . . . 1 Operator 2 | . . 2 . . . Swarmer 8 | . . 2 . 3 3 Grunt 20 | . . 3 6 10 1 Duelist 2 | . . . . 2 . Sentry 3 | . . . 1 2 . Hunter 1 | . . . . . 1 Best Kill Streak 7 | 2 . 2 7 7 3 Combat Bots Only 7 | . . 2 7 7 2 Max Kills in Single Turn 4 | 1 . 1 1 4 2 Gunslinging 1 | . . . . 1 . Exploded 4 | . . 1 . 4 . Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Damage Taken 2649 | . 24 205 1034 942 444 Core 579 | . . 24 228 143 184 Absorbed by Shields . | . . . . . . Core Remaining (%) 98 | 100 100 94 . . . Volleys Fired 140 | 5 3 22 39 44 27 Largest 2 | 2 2 2 1 2 2 Hottest 98 | 90 90 90 68 98 88 Shots Fired 199 | 10 6 29 39 64 51 Gun 164 | 10 6 29 19 49 51 Cannon 20 | . . . 20 . . Launcher 15 | . . . . 15 . Special . | . . . . . . Kinetic 54 | . . . 6 21 27 Thermal 87 | 5 3 7 20 28 24 Explosive 15 | . . . . 15 . Electromagnetic 43 | 5 3 22 13 . . Robot Hit Streak 11 | 6 5 5 8 11 5 Robot Miss Streak 8 | 1 1 3 2 2 8 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 130 | 6 5 20 35 44 20 Core Hits 78 | 4 . 10 13 40 11 Critical Hits 1 | . . . 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Melee Attacks 22 | . . 7 10 5 . Impact 22 | . . 7 10 5 . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . 1 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3263 | 93 56 371 675 1734 334 Guns 1232 | 93 56 231 159 359 334 Cannons 290 | . . . 290 . . Explosions 1344 | . . 95 . 1249 . Melee 397 | . . 45 226 126 . Ramming . | . . . . . . Kinetic 256 | . . . 27 101 128 Thermal 927 | 39 26 108 290 258 206 Explosive 1249 | . . . . 1249 . Electromagnetic 434 | 54 30 218 132 . . Impact 397 | . . 45 226 126 . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 57 | . . 35 19 3 . Projectiles . | . . . . . . Explosions 3 | . . . . 3 . Melee 54 | . . 35 19 . . Knockbacks 4 | . . . 4 . . Impact 3 | . . . 3 . . Kinetic . | . . . . . . Secondary 1 | . . . 1 . . Self-Inflicted Damage 167 | . . 59 . 108 . Shots 6 | . . 2 . 4 . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 435 | 72 90 126 435 99 63 Average Temperature 73 | 32 48 48 151 26 26 Received Heat Transfer 1002 | . . 66 576 315 45 Effects 2 | . . . 2 . . Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 12 | . . 5 7 . . Impact Corruptions 4 | . . 2 2 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . 1 2 Heat Transferred 1987 | 111 74 137 518 629 518 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 2 . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Peak Influence 604 | 15 22 217 231 604 446 Initial 294 | . 9 9 91 127 294 Average 261 | 7 11 102 147 407 361 Maximum Alert Level 2 | . . 1 1 2 2 Low Security (%) 48 | 100 100 98 82 26 . Level 1 19 | . . 1 17 6 66 Level 2 32 | . . . . 67 33 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . 2 4 . 1 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 4 | . . 2 2 . . Assault . | . . . . . . Garrison 2 | . . . 2 . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Distress Signals 5 | . . 1 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 64 | . . 13 16 19 16 Peak Tracking Total 7 | . 1 4 6 5 7 Tactical Retreats 5 | . . 1 . 3 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Traps Triggered 7 | . 1 . . 5 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Mat Gar Mat Machines Disabled 2 | . . 1 . 1 . Max in Single Turn 1 | . . 1 . 1 . Garrison Access 1 | . . . . . 1 Garrison Relay 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Machines Accessed 7 | . 2 . 1 . 4 Terminals 5 | . 2 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 1 . 1 Total Hacks 17 | . 7 . 2 . 8 Successful 10 | . 3 . 1 . 6 Failed 7 | . 4 . 1 . 2 Catastrophic 4 | . 2 . . . 2 Database Lockouts . | . . . . . . Manual 11 | . 6 . . . 5 Terminals 14 | . 7 . . . 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . 2 . 1 Terminal Hacks 3 | . 1 . . . 2 Record 1 | . . . . . 1 Zone Layout 2 | . 1 . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 Unlock Access 1 | . . . 1 . . Seal Access 1 | . . . . . 1 Unauthorized Hacks 5 | . 2 . . . 3 Terminals 5 | . 2 . . . 3 Botnet 5 | . 2 . . . 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 . 1 . 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Mat Gar Mat Used RIF Installer 1 | . . . . 1 . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 5 | . . . . 5 . Machine Destruction 5 | . . . . 5 . Robots Rewired 1 | . . 1 . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Scr Mat Mat Mat Gar Mat Total Allies 1 | . . 1 . . . Largest Group 1 | . . 1 . . . Highest-Rated Group 8 | . . 8 . . . Highest-Rated Ally 8 | . . 8 . . . Total Orders . | . . . . . . Ally Attacks 16 | . . 16 . . . Total Damage 67 | . . 67 . . . Kills 1 | . . 1 . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Scr Mat Mat Mat Gar Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Mat Gar Mat Turns Passed 1889 | 64 240 283 187 698 417 Spaces Moved 992 | 35 192 152 51 313 249 Core . | . . . . . . Treads 114 | . . . 19 95 . Legs 536 | 35 192 . 1 208 100 Wheels 332 | . . 152 31 . 149 Hover 10 | . . . . 10 . Flight . | . . . . . . Fastest Speed 100 | 120 120 120 120 150 100 Average Speed 136 | 120 120 120 145 165 123 Slowest Speed 256 | 120 120 120 240 256 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 22 | 4 34 17 7 49 23 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 3 | . . 3 . . . Terrain Destroyed 57 | . . 13 . 44 . Melee 3 | . . 3 . . . Projectile . | . . . . . . AOE 54 | . . 10 . 44 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Scr Mat Mat Mat Gar Mat Total 1298 | 48 196 212 110 421 311 Wait 34 | . . 15 5 . 14 Move 986 | 34 191 151 50 311 249 Hop . | . . . . . . Pick Up 46 | 4 1 9 1 21 10 Fast Attach . | . . . . . . Attach 32 | 1 . 3 5 17 6 Detach . | . . . . . . Swap 4 | 1 . 1 . 2 . Drop 9 | 3 1 . . . 5 Fire 140 | 5 3 22 39 44 27 Melee 22 | . . 7 10 5 . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 20 | . . . . 20 . Rewire 5 | . . 4 . 1 . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 65 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Discovered new exit (range 16) 292 | -10/Materials | Discovered new exit (range 12) 302 | -10/Materials | Build established: Mutant 305 | -10/Materials | Entered another Materials area 305 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 584 | -9/Materials | Discovered new exit (range 3) 588 | -9/Materials | Entered another Materials area 588 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 660 | -8/Materials | Garrison activated, responded to threat 709 | -8/Materials | Lost 3 parts (2n1w) 741 | -8/Materials | Destroyed 7 combat bots 773 | -8/Materials | Identified exit to Garrison 774 | -8/Materials | Lost 5 parts (1p2n1u1w) 775 | -8/Materials | Entered Garrison 796 | -8/Garrison | Triggered checkpoint 957 | -8/Garrison | Triggered checkpoint 957 | -8/Garrison | Triggered checkpoint 994 | -8/Garrison | Destroyed 7 combat bots 1008 | -8/Garrison | Triggered checkpoint 1048 | -8/Garrison | Lost 3 parts (1n1u1w) 1060 | -8/Garrison | Triggered checkpoint 1069 | -8/Garrison | Build established: Scavenger-Mutant 1110 | -8/Garrison | Core integrity fell below 50% 1208 | -8/Garrison | Lost 4 parts (2n2w) 1276 | -8/Garrison | Garrison Relay disabled 1439 | -8/Garrison | Discovered new exit (range 9) 1466 | -8/Garrison | Installed Relay Interface Framework 1473 | -8/Garrison | Entered Materials 1661 | -8/Materials | Core integrity fell below 20% 1890 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01691_ Acquired 10 matter. 01693_ Acquired Carbon-fiber Leg. 01717_ Acquired Assault Cannon. 01735_ S-10 Pest destroyed. 01761_ Dropped Melee Analysis Suite. 01762_ Acquired Powered Hammer. 01766_ Dropped Lgt. Ion Engine. 01766_ Acquired Adv. Terrain Scan Processor. 01802_ Dropped Lgt. Assault Rifle. 01803_ Acquired Lgt. Assault Rifle. 01807_ Dropped Aluminum Leg. 01807_ Dropped Lgt. Assault Rifle. 01808_ Acquired Titanium Leg. 01812_ Acquired Lgt. Assault Rifle. 01839_ R-06 Scavenger collects Wheel. 01842_ K-01 Serf collects debris. 01870_ Triggered Alarm Trap. 01870_ An alarm sounds. 01870_ ALERT: Alarm triggered, dispatching investigation squad. 01877_ U-05 Engineer lays Concrete. 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