Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.06 @ 15:02:19 Player: Judas Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (37) 185 Value Destroyed (943) 943 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (328) 328 TOTAL SCORE: 3696 Bonus ------- Follower Combat Kills 128 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 122/300 Energy 86/250 System Corruption 6% Temperature Cool (1) Location -8/Garrison Parts ------- Power (1) Ion Engine Propulsion (3) Light Treads Utility (4) Structural Scanner Improved Power Shielding Hacking Suite Weapon (3) Great Maul Great Maul Inventory (4) Peak State ------------ Power Light Ion Engine Propulsion Light Treads Light Treads Light Treads Utility Medium Storage Unit High-capacity Storage Unit Sensor Array Improved Targeting Computer Weapon Particle Cannon Assault Cannon Advanced EMP Blaster Inventory Ion Engine Ion Engine Light Ion Engine Compact Wheel Signal Interpreter Hacking Suite EM Pulse Gun Particle Gun Spread Laser Assault Rifle Heavy Assault Rifle High-powered Shotgun Light Cannon Mining Laser [Rating: 20] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Slots Evolved 4 | . . . 2 2 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility 2 | . . . 1 1 . . Weapon 1 | . . . 1 . . . Parts Attached 55 | 6 1 4 6 6 26 6 Power 8 | 1 . 1 1 1 3 1 Engine 8 | 1 . 1 1 1 3 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 12 | 2 . . . 2 6 2 Treads 7 | 2 . . . 1 3 1 Leg . | . . . . . . . Wheel 5 | . . . . 1 3 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 11 | 1 1 1 1 2 4 1 Device 4 | . . . . 1 3 . Storage 3 | 1 1 1 . . . . Processor 1 | . . . . 1 . . Hackware 1 | . . . . . 1 . Protection 2 | . . . 1 . . 1 Artifact . | . . . . . . . Weapon 24 | 2 . 2 4 1 13 2 Energy Gun 6 | 2 . 2 . . 2 . Energy Cannon 3 | . . . 1 1 1 . Ballistic Gun 6 | . . . 1 . 5 . Ballistic Cannon 3 | . . . 1 . 2 . Launcher 3 | . . . 1 . 2 . Special Weapon 1 | . . . . . 1 . Impact Weapon 2 | . . . . . . 2 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 31 | . . . 5 . 19 7 Power 5 | . . . 1 . 3 1 Propulsion 8 | . . . 1 . 4 3 Utility 7 | . . . 1 . 5 1 Weapon 11 | . . . 2 . 7 2 Highest Loss Streak 18 | . . . 3 . 18 7 Average Slot Usage (%) 91 | . 95 100 93 96 78 61 Engine 11 | . 14 14 10 9 6 9 Treads 22 | . 28 28 21 18 17 2 Wheel 2 | . . . . 8 4 16 Device 2 | . . . . 8 8 16 Storage 21 | . 24 28 22 18 12 . Processor 1 | . . . . 8 6 . Protection 2 | . . . 10 . . 1 Energy Gun 16 | . 28 28 13 . . . Energy Cannon 2 | . . . 6 8 3 . Ballistic Gun 3 | . . . 4 9 7 7 Ballistic Cannon 2 | . . . 2 9 7 . Naked Turns 1 | . . . . . 1 . Heaviest Build 59 | 13 21 50 59 55 59 19 Greatest Support 60 | 40 40 40 40 40 60 36 Greatest Overweight (x) 4 | . . 1 2 1 3 4 Average Overweight (x) . | . . . 1 1 . . Largest Inventory Capacity 16 | 6 10 16 16 16 16 4 Average Capacity 13 | 5 8 15 16 16 12 4 Most Carried 15 | 5 10 12 14 12 15 2 Average Carried 9 | 3 7 10 12 9 9 1 Final Capacity 16 | 6 10 16 16 16 4 4 Final Carried 12 | 4 10 12 12 12 2 . Class Distribution -------------------- 61% | Mutant 13% | Scavenger-Gunner 12% | Tank 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 -8 ----------- Run | Scr Mat Min Mat Mat Sto Gar Matter Collected 957 | 188 74 48 121 16 510 . Remotely . | . . . . . . . Salvage Created 1279 | . 74 175 243 16 771 . Parts 75 | . 6 9 15 2 43 . Haulers Intercepted 2 | . 1 . 1 . . . Recyclers Shooed 1 | . . . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Combat Hostiles Destroyed 22 | . . 2 6 . 14 . Guns 9 | . . 1 3 . 5 . Cannons 7 | . . . 1 . 6 . AOE 5 | . . . 2 . 3 . Classes Destroyed 11 | . 2 2 1 1 5 . Worker 3 | . . 2 1 . . . Builder 5 | . . . . . 5 . Hauler 2 | . 1 . 1 . . . Recycler 3 | . . . . . 3 . Operator 1 | . . . . 1 . . Watcher 1 | . 1 . . . . . Swarmer 3 | . . . . . 3 . Grunt 14 | . . 2 4 . 8 . Brawler 1 | . . . . . 1 . Duelist 1 | . . . . . 1 . Sentry 3 | . . . 2 . 1 . Best Kill Streak 7 | . 1 2 2 1 7 . Combat Bots Only 5 | . . 2 2 . 5 . Max Kills in Single Turn 5 | . 1 1 1 1 5 . Gunslinging . | . . . . . . . Exploded 1 | . . . 1 . 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Gar Damage Taken 3712 | . 22 133 1118 . 1936 503 Core 784 | . . 31 200 . 399 154 Absorbed by Shields . | . . . . . . . Core Remaining (%) 79 | 100 . 87 50 . . . Volleys Fired 86 | 4 3 12 23 1 38 5 Largest 3 | 2 2 2 3 3 3 2 Hottest 153 | 80 80 105 153 123 148 45 Shots Fired 178 | 8 6 24 61 3 69 7 Gun 103 | 8 6 24 29 1 28 7 Cannon 61 | . . . 23 2 36 . Launcher 13 | . . . 9 . 4 . Special 1 | . . . . . 1 . Kinetic 104 | . . . 38 2 57 7 Thermal 26 | . . 3 14 1 8 . Explosive 9 | . . . 9 . . . Electromagnetic 39 | 8 6 21 . . 4 . Robot Hit Streak 10 | 5 8 8 10 7 10 7 Robot Miss Streak 3 | 1 1 1 2 . 3 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 122 | 6 4 17 41 1 48 5 Core Hits 66 | . 2 7 15 1 38 3 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3145 | 55 61 253 895 20 1749 112 Guns 1145 | 55 61 253 292 . 372 112 Cannons 974 | . . . 295 20 659 . Explosions 1026 | . . . 308 . 718 . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1449 | . . . 400 . 937 112 Thermal 628 | . . 31 187 20 390 . Explosive 308 | . . . 308 . . . Electromagnetic 760 | 55 61 222 . . 422 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 6 | . . . 5 . 6 6 Average Corruption 5 | . . . 5 . 6 6 Corruption Purged . | . . . . . . . Effects 11 | . . . 2 . 7 2 Message Errors 1 | . . . . . . 1 Matter Fused 2 | . . . . . 2 . Energy Discharges 1 | . . . . . 1 . Data Loss (minor) 2 | . . . . . 2 . Data Loss (major) 1 | . . . . . . 1 Misfires 1 | . . . . . 1 . Targeting Errors 3 | . . . 2 . 1 . Overload Shots . | . . . . . . . Overflow Damage 41 | . . . 7 . 34 . Projectiles 6 | . . . . . 6 . Explosions 35 | . . . 7 . 28 . Melee . | . . . . . . . Knockbacks 12 | . . . 4 . 8 . Impact . | . . . . . . . Kinetic 12 | . . . 4 . 8 . Secondary . | . . . . . . . Self-Inflicted Damage 102 | . . . 40 . 62 . Shots 4 | . . . 1 . 3 . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 416 | 72 18 213 416 45 208 . Average Temperature 103 | 38 12 75 146 27 75 . Received Heat Transfer 1287 | . 12 75 363 . 666 171 Effects 7 | . . . 5 . 2 . Shutdowns 2 | . . . 2 . . . Interference 5 | . . . 3 . 2 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Fried 4 | . 1 2 . . 1 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . 4 1 1 . Heat Transferred 1199 | . . 74 370 37 718 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . . . . . 6 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Peak Influence 337 | . 27 65 337 73 273 170 Average Influence 76 | . 11 19 144 62 149 143 Maximum Alert Level 1 | . . . 1 . 1 . Low Security (%) 84 | . . . . . . . Level 1 15 | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 1 . 3 1 6 . Investigation 3 | . 1 . 1 . 1 . Extermination . | . . . . . . . Reinforcement 5 | . . . 2 1 2 . Assault . | . . . . . . . Garrison 3 | . . . . . 3 . Intercept . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Gar Distress Signals 4 | . . . 3 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 3 4 21 3 19 7 Peak Tracking Total 12 | . 2 2 5 2 7 12 Tactical Retreats 4 | . . 1 2 . . 1 Traps | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Traps Triggered 1 | . . . . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 ---------- Run | Scr Mat Min Mat Mat Sto Gar Machines Disabled 2 | . . . . 1 1 . Max in Single Turn 1 | . . . . 1 1 . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Gar Machines Accessed 4 | . 1 . 1 . 2 . Terminals 2 | . 1 . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access 1 | . . . . . 1 . Total Hacks 11 | . 4 . 3 . 4 . Successful 10 | . 4 . 3 . 3 . Failed 1 | . . . . . 1 . Catastrophic 1 | . . . . . 1 . Database Lockouts . | . . . . . . . Manual 5 | . 2 . 1 . 2 . Terminals 7 | . 4 . . . 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 3 | . 2 . . . 1 . Record 2 | . 2 . . . . . Open Door 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks 9 | . 4 . 2 . 3 . Terminals 3 | . 2 . . . 1 . Botnet 2 | . 1 . . . 1 . Detonate 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Extract 1 | . . . 1 . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 1 . . . 1 . Full Trace Events 2 | . 1 . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 6 | . . . 6 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 ------------ Run | Scr Mat Min Mat Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -------- Run | Scr Mat Min Mat Mat Sto Gar Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 2 . . . Highest-Rated Group 46 | . . 46 46 . . . Highest-Rated Ally 31 | . . 31 31 . . . Total Orders . | . . . . . . . Ally Attacks 29 | . . 10 19 . . . Total Damage 445 | . . 148 297 . . . Kills 9 | . . 2 7 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 ------- Run | Scr Mat Min Mat Mat Sto Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches 4 | . . . . . 4 . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 ------------- Run | Scr Mat Min Mat Mat Sto Gar Turns Passed 1993 | 87 214 715 412 92 386 87 Spaces Moved 925 | 40 124 342 147 44 161 67 Core 13 | 2 . . . . 7 4 Treads 822 | 38 124 342 147 44 123 4 Legs . | . . . . . . . Wheels 90 | . . . . . 31 59 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 180 180 50 86 Average Speed 164 | 154 160 177 181 180 151 101 Slowest Speed 250 | 160 160 180 200 180 200 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . 1 . 1 . Exploration Rate (%) 26 | 3 31 79 22 4 30 16 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . Scrap Searched 2 | . . 2 . . . . Spaces Dug 1 | . . . . . 1 . Terrain Destroyed 85 | . . . 56 . 29 . Melee . | . . . . . . . Projectile 5 | . . . . . 5 . AOE 80 | . . . 56 . 24 . Actions | -11 -10 -10 -9 -8 -8 -8 --------- Run | Scr Mat Min Mat Mat Sto Gar Total 1217 | 55 133 426 241 54 230 78 Wait 126 | . . 63 63 . . . Move 919 | 39 123 341 146 43 160 67 Hop . | . . . . . . . Pick Up 26 | 6 6 3 2 4 5 . Fast Attach 21 | 4 1 1 2 . 10 3 Attach 21 | 2 . 1 2 5 9 2 Detach . | . . . . . . . Swap 14 | . . 2 3 1 7 1 Drop 4 | . . 3 . . 1 . Fire 86 | 4 3 12 23 1 38 5 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 38 | -11/Scrapyard | Discovered new exit (range 16) 88 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Entered Mines 317 | -10/Mines | Build established: Mutant 358 | -10/Mines | Assembled infested the area 386 | -10/Mines | Met 8R-AWN 546 | -10/Mines | Identified exit to Materials 732 | -10/Mines | Learned 2 Materials zone layouts 1017 | -10/Mines | Entered Materials 1017 | -9/Materials | Accompanied by 2 allies 1017 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1018 | -9/Materials | Identified exit to Materials 1022 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1392 | -9/Materials | Crushed by falling debris 1429 | -9/Materials | Entered another Materials area 1429 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1436 | -8/Materials | Discovered new exit (range 14) 1454 | -8/Materials | Lost 3 parts (1n1u1w) 1521 | -8/Materials | Entered Storage 1693 | -8/Storage | Garrison activated, responded to threat 1781 | -8/Storage | Crushed by falling debris 1799 | -8/Storage | Core integrity fell below 50% 1875 | -8/Storage | Lost 18 parts (3p4n5u6w) 1906 | -8/Storage | Identified exit to Garrison 1907 | -8/Storage | Entered Garrison 1945 | -8/Garrison | Core integrity fell below 20% 1966 | -8/Garrison | Triggered checkpoint 1994 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- LOCATION=GARRISON GOAL=ESCAPE 01934_ System corrupted: Substantial component data lost. 01935_ Assault Rifle destroyed. 01942_ Hpw. Shotgun destroyed. 01954_ S|4 >V8YXHDOP1LJ>, XYMFQVVXB 01954_ Wheel destroyed. 01966_ Beams of light sweep through the air. An alarm sounds. 01966_ C-30 ARC bursts open, deploying its payload. 01966_ S-10 Pest unfolds itself. 01974_ Com. Wheel destroyed. 01977_ Triggered Alarm Trap. 01977_ An alarm sounds. 01979_ Drone Bay destroyed. 01982_ Imp. Ion Engine destroyed. 01983_ Acquired Imp. Power Shielding. 01989_ Acquired Great Maul. Only a single melee weapon may be active at a time, Great Maul automatically deactivated. (Secondary inactive melee weapons have a chance to conduct follow-up attacks, see the manual.) Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????" | | ??????????????????????????????????????????" | | ?????????????????????######???????????????" | | ?????????????????????#!!! ###?????????????# # | | ?????????????????????# ss #?????????????? # | | ?????????????????????#@ /# ########??????? | | ?????????????????????###### / # | | ??????????????????????????# #### ###??????? | | ??????????????????????????# #??????????????# # | | ??????????????????????????# #??????????????# # | | ??????????????????????????# #??????????????# # | | ??????????????????????????# #??????????????# # | | ????????????????# ####### ######?????????+ # | | ????????????????# #?????????# # | | ???????????????????#######" ### #?????????# # | | ?????????????????????????#%" #?#^#?????????# # | | ?????????????????????????##+##?# #?????????# # | | ??????????????????????????# ???# #####+##### # | | ??????????????????????????# ???# # | | ??????????????????????????# ???# # | | ??????????????????????????##???## ############ | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ????????????????????????????????# #??????????? | | ??????????????????????????????### #??????????? | | ??????????????????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Targeting Computer | -9/Materials | Scanalyzed Sml. Matter Pod | -9/Materials | Extracted Lgt. EM Pulse Cannon | -9/Materials | Extracted Flight Unit | -9/Materials | Extracted Integration Mediator | -9/Materials | Extracted Imp. Sensor Array | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Brute Force True Hacker Unlikely Earthworm Challenges ------------ None Game ------ Seed ReclamationTachyonProcessor Manual? 0 Play Time 00:29:50 Cumulative 9.5 hours Start 2019.11.06 @ 14:22:42 End 2019.11.06 @ 15:02:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4148b5a-3f9f-4955-9a10-93e6ea0e0990