Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.18 @ 18:19:46 Player: lobstro Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (130) 650 Value Destroyed (4051) 4051 Prototype IDs (35) 700 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 9201 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 191/300 Energy 92/100 System Corruption 16% Temperature Cool (18) Movement Walking (193) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Titanium Leg > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Melee Analysis Suite Core Analyzer System Shield Sensor Drone Bay (10/20) > --- WEAPON (2) ------- Heavy Plasma Cannon Power Maul > --- INVENTORY (20) --- Improved Signal Interpreter Advanced Targeting Computer Advanced ECM Suite Advanced ECM Suite Makeshift Hacking Suite Heavy Particle Gun Heavy Particle Gun Heavy Laser Gatling Laser Flak Gun Gauss Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Advanced Melee Analysis Suite Core Analyzer Medium Insulated Plating System Shield > --- WEAPON ----------- Heavy Plasma Cannon Great Axe > --- INVENTORY -------- Aluminum Leg Aluminum Leg Titanium Leg Improved Signal Interpreter Advanced Targeting Computer Advanced ECM Suite Advanced ECM Suite Shock Absorption System Makeshift Hacking Suite Sensor Drone Bay Heavy Particle Gun Heavy Particle Gun Heavy Laser Gatling Laser Flak Gun Gauss Cannon Power Maul [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Improved Utility Shielding Weapon High-powered Shotgun Energy Gun EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Power Maul Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Special Melee Weapon Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Slots Evolved 6 | . . . . . 4 2 . . . . Power 1 | . . . . . . 1 . . . . Propulsion 1 | . . . . . 1 . . . . . Utility 4 | . . . . . 3 1 . . . . Weapon . | . . . . . . . . . . . Parts Attached 120 | 8 9 5 2 1 23 54 1 15 1 1 Power 17 | 1 1 1 . . 4 8 . 2 . . Engine 11 | 1 1 1 . . 1 6 . 1 . . Core 6 | . . . . . 3 2 . 1 . . Reactor . | . . . . . . . . . . . Propulsion 26 | 2 2 2 . 1 6 10 . 3 . . Treads 3 | . . . . . . 3 . . . . Leg 23 | 2 2 2 . 1 6 7 . 3 . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 30 | 2 1 . 1 . 5 12 1 7 1 . Device 16 | 1 . . . . 2 9 . 3 1 . Storage 3 | 1 1 . 1 . . . . . . . Processor 7 | . . . . . 3 2 . 2 . . Hackware 1 | . . . . . . . . 1 . . Protection 3 | . . . . . . 1 1 1 . . Artifact . | . . . . . . . . . . . Weapon 47 | 3 5 2 1 . 8 24 . 3 . 1 Energy Gun 9 | 1 3 . . . . 5 . . . . Energy Cannon 5 | . . 1 . . 2 1 . 1 . . Ballistic Gun 5 | 2 . 1 1 . 1 . . . . . Ballistic Cannon 8 | . . . . . . 8 . . . . Launcher 5 | . . . . . 2 3 . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 Slashing Weapon 1 | . . . . . . . . 1 . . Piercing Weapon 11 | . . . . . 3 7 . 1 . . Special Melee Weapon 2 | . 2 . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . 1 . . Parts Lost 24 | . . . . . 1 8 2 11 1 1 Power 6 | . . . . . . 2 1 3 . . Propulsion 4 | . . . . . . 3 . 1 . . Utility 11 | . . . . . 1 2 1 6 1 . Weapon 3 | . . . . . . 1 . 1 . 1 Highest Loss Streak 5 | . . . . . 1 3 1 5 1 1 To Critical Strikes 2 | . . . . . . . . 2 . . Average Slot Usage (%) 95 | . 100 100 92 85 98 99 98 90 79 76 Engine 9 | . 14 14 14 14 3 9 . 3 . . Core 3 | . . . . . 5 5 14 6 . . Treads 5 | . . . . . . 6 23 21 . . Leg 20 | . 28 28 28 28 27 15 . 1 23 23 Device 11 | . 14 14 14 14 12 10 14 4 10 7 Storage 10 | . 14 14 14 14 9 7 7 7 7 7 Processor 13 | . . . . . 23 23 23 19 15 15 Protection 1 | . . . . . . 3 . 4 . . Energy Gun 5 | . 24 14 . . . 3 7 4 . . Energy Cannon 1 | . . 6 6 . . . . 2 7 7 Ballistic Gun 5 | . . 6 14 14 9 1 . . . . Ballistic Cannon 1 | . . . . . . 3 7 . . . Piercing Weapon 2 | . . . . . 6 4 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 75 | 13 32 35 56 56 57 74 67 75 71 68 Greatest Support 60 | 20 20 20 20 28 54 60 60 60 37 37 Greatest Overweight (x) 2 | 1 1 1 2 2 1 2 1 1 1 1 Average Overweight (x) 1 | . . 1 1 1 . . 1 . 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 14 15 18 20 20 20 20 20 20 20 Most Carried 20 | 6 15 15 19 18 20 20 17 18 13 12 Average Carried 16 | 3 12 14 16 17 18 18 16 15 12 11 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 20 Final Carried 18 | 6 14 15 17 18 18 17 16 13 12 11 Class Distribution -------------------- 23% | Mutant 20% | Scavenger-Mutant 15% | Scavenger-Skirmisher 14% | Assassin 10% | Scavenger-Assassin 7% | Hacker-Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -10/Exiles Scavenger-Skirmisher | -9/Mines Assassin | -8/Materials Assassin | -7/Factory Scavenger-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Matter Collected 2010 | 236 137 66 . 30 367 980 14 180 . . Remotely . | . . . . . . . . . . . Salvage Created 4227 | 15 587 249 . 121 972 1851 74 358 . . Parts 289 | 3 43 16 . 14 75 121 2 15 . . Haulers Intercepted 2 | . . . . . . 2 . . . . Recyclers Shooed 2 | . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 3 14 . 1 Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 103 | . 14 7 . 8 28 37 2 7 . . Melee 37 | . . . . . 5 25 . 7 . . Guns 46 | . 14 4 . 8 15 3 2 . . . Cannons 8 | . . 3 . . 1 4 . . . . AOE 12 | . . . . . 7 5 . . . . Classes Destroyed 12 | 1 4 . . . 3 4 . . . . Worker 5 | . . . . . 1 4 . . . . Builder 9 | . 1 1 . . 5 2 . . . . Tunneler 1 | 1 . . . . . . . . . . Hauler 2 | . . . . . . 2 . . . . Watcher 10 | . 2 . . . 2 6 . . . . Swarmer 34 | . 3 3 . 8 12 8 . . . . Grunt 47 | . 11 4 . . 10 16 1 5 . . Brawler 3 | . . . . . . 1 . 2 . . Duelist 2 | . . . . . . 1 1 . . . Sentry 8 | . . . . . 5 3 . . . . Hunter 1 | . . . . . 1 . . . . . Programmer 8 | . . . . . . 8 . . . . Best Kill Streak 11 | 1 6 3 . 3 11 5 2 4 . . Combat Bots Only 7 | . 5 3 . 3 7 5 2 4 . . Max Kills in Single Turn 3 | 1 2 2 . 2 3 3 1 1 . . Gunslinging 1 | . 1 . . . . . . . . . Exploded 3 | . . . . . 2 3 . . . . Melee 1 | . . . . . 1 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Damage Taken 5037 | . 281 63 . 102 345 2484 465 1133 33 131 Core 835 | . 44 27 . 4 50 498 57 99 . 56 Absorbed by Shields 259 | . . . . . . 74 118 67 . . Redirected to Shielding 83 | . . . . . . 65 . 18 . . Core Remaining (%) 86 | 100 . . . 70 90 . . . . . Volleys Fired 142 | 1 36 8 . . 19 74 4 . . . Largest 2 | 2 2 2 . . 2 2 2 . . . Hottest 128 | 60 90 90 . . 88 128 128 . . . Shots Fired 281 | 2 57 16 . 21 69 104 9 2 1 . Gun 187 | 2 57 12 . 21 55 34 5 1 . . Cannon 82 | . . 4 . . 5 67 4 1 1 . Launcher 12 | . . . . . 9 3 . . . . Special . | . . . . . . . . . . . Kinetic 138 | 1 . 4 . 21 55 53 4 . . . Thermal 17 | . . . . . . 9 5 2 1 . Explosive 12 | . . . . . 9 3 . . . . Electromagnetic 114 | 1 57 12 . . 5 39 . . . . Robot Hit Streak 24 | 1 19 11 . 5 24 16 4 3 4 . Robot Miss Streak 4 | . 4 1 . 3 4 4 1 . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Autonomous 59 | . . . . 21 38 . . . . . Shots Hit Robots 338 | 1 56 10 . 14 62 164 7 21 1 2 Core Hits 202 | 1 30 11 . 8 55 82 6 9 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 17 | . . . . . . 15 . 2 . . Burn 1 | . . . . . . 1 . . . . Blast 6 | . . . . . . 6 . . . . Sever 2 | . . . . . . . . 2 . . Impale 8 | . . . . . . 8 . . . . Melee Attacks 127 | . 5 . . . 9 90 . 21 . 2 Impact 1 | . . . . . . . . . . 1 Slashing 16 | . . . . . . . . 15 . 1 Piercing 105 | . . . . . 9 90 . 6 . . Sneak Attacks 7 | . 4 . . . 2 1 . . . . Combat Hostiles 3 | . . . . . 2 1 . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 8897 | 12 824 232 . 395 2363 4186 116 660 . 109 Guns 2978 | 12 778 159 . 395 1208 361 65 . . . Cannons 1370 | . . 73 . . 99 1147 51 . . . Explosions 1192 | . 46 . . . 778 368 . . . . Melee 3357 | . . . . . 278 2310 . 660 . 109 Ramming . | . . . . . . . . . . . Kinetic 2864 | . . 58 . 395 1208 1152 51 . . . Thermal 352 | . 46 . . . . 241 65 . . . Explosive 1071 | . . . . . 778 293 . . . . Electromagnetic 1253 | 12 778 174 . . 99 190 . . . . Impact 63 | . . . . . . . . . . 63 Slashing 556 | . . . . . . . . 510 . 46 Piercing 2738 | . . . . . 278 2310 . 150 . . Highest Corruption 16 | . . . . . 1 10 3 16 16 16 Average Corruption 4 | . . . . . 1 3 3 10 16 16 Corruption Purged 7 | . . . . . . 7 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 165 | . . . . . 19 61 11 65 7 2 Message Errors 50 | . . . . . 9 19 3 17 1 1 Matter Fused 40 | . . . . . 4 11 2 20 2 1 Heat Flow Errors 19 | . . . . . 1 7 1 10 . . Energy Discharges 17 | . . . . . . 7 1 8 1 . Data Loss (minor) 16 | . . . . . 3 6 1 5 1 . Data Loss (major) 9 | . . . . . 2 4 2 1 . . Misfires 8 | . . . . . . 4 1 2 1 . Alerts 4 | . . . . . . 2 . 2 . . Misdirections 1 | . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 98 | . . . . . . 86 . . . 12 Projectiles 20 | . . . . . . 20 . . . . Explosions . | . . . . . . . . . . . Melee 78 | . . . . . . 66 . . . 12 Knockbacks 5 | . . . . . . 5 . . . . Impact . | . . . . . . . . . . . Kinetic 5 | . . . . . . 5 . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 12 | . 6 . . . 6 . . . . . Shots 2 | . 1 . . . 1 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 389 | . 162 78 . . 168 389 168 230 26 . Average Temperature 88 | . 55 32 . . 43 112 70 92 18 . Received Heat Transfer 1599 | . 141 36 . . 144 637 78 488 . 75 Effects 7 | . . . . . . 5 . 2 . . Shutdowns 1 | . . . . . . 1 . . . . Interference 6 | . . . . . . 4 . 2 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 3 | . 1 . . . . 2 . . . . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 3 | . . . . . 3 . . . . . Heat Transferred 722 | . 100 . . . . 472 150 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Peak Influence 315 | 5 159 70 . 177 315 292 . . . . Initial 18 | . 2 . . . . 18 . . . . Average 79 | 1 41 32 . 47 121 99 . . . . Maximum Alert Level 1 | . . . . . 1 1 . . . . Low Security (%) 85 | 100 100 100 . 100 64 81 . . . . Level 1 14 | . . . . . 35 18 . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 25 | . 2 1 . . 7 14 . 1 . . Investigation 7 | . 2 1 . . 2 2 . . . . Extermination 6 | . . . . . . 6 . . . . Reinforcement 5 | . . . . . 2 3 . . . . Assault 1 | . . . . . . . . 1 . . Garrison 6 | . . . . . 3 3 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Distress Signals 2 | . 1 . . . . 1 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 137 | . 19 7 . 9 33 47 5 12 2 3 Peak Tracking Total 10 | . 3 3 . 3 6 5 4 10 3 3 Tactical Retreats 10 | . 3 . . . . 1 2 3 1 . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Traps Triggered 8 | . 3 . . . 3 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 5 | . . . . . . . 3 . . 2 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Disabled 5 | . . . . 3 2 . . . . . Max in Single Turn 1 | . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Machines Accessed 39 | . 9 2 5 1 13 9 . . . . Terminals 23 | . 7 . . . 10 6 . . . . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 3 | . . . . . 1 2 . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers 2 | . . . . . 2 . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 148 | . 31 2 50 1 42 22 . . . . Successful 114 | . 22 2 50 1 26 13 . . . . Failed 34 | . 9 . . . 16 9 . . . . Catastrophic 2 | . . . . . 2 . . . . . Database Lockouts . | . . . . . . . . . . . Manual 3 | . . . 3 . . . . . . . Terminals 78 | . 27 . . . 36 15 . . . . Fabricators 2 | . . . . . . 2 . . . . Repair Stations 7 | . . . . . 2 5 . . . . Recycling Units 4 | . 4 . . . . . . . . . Scanalyzers 4 | . . . . . 4 . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 103 | . 20 2 50 1 21 9 . . . . Record 71 | . 8 . 49 . 11 3 . . . . Robot Analysis 2 | . 1 . . . . 1 . . . . Prototype ID Bank 6 | . 2 . . . 3 1 . . . . Open Door 3 | . . 2 . 1 . . . . . . Level Access Points 1 | . . . . . . 1 . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . . . Terminal Index 1 | . . . . . 1 . . . . . Alert Level 2 | . 2 . . . . . . . . . Unreport Threat 2 | . 1 . . . 1 . . . . . Locate Traps 3 | . 2 . . . . 1 . . . . Dispatch Records 1 | . 1 . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Registered Components 1 | . . . . . 1 . . . . . Zone Layout 4 | . 1 . . . 3 . . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . Load Schematic 1 | . . . . . . 1 . . . . Build 1 | . . . . . . 1 . . . . Repair Station Hacks 3 | . . . . . 1 2 . . . . Scan Component 3 | . . . . . 1 2 . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . Scanalyzer 4 | . . . . . 4 . . . . . Insert Component 3 | . . . . . 3 . . . . . Analyze 1 | . . . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 25 | . 6 . . . 11 8 . . . . Full Trace Events 2 | . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Built 2 | . . . . . . 2 . . . . Authchips . | . . . . . . . . . . . Time 25 | . . . . . . 25 . . . . Total Part Build Rating 2 | . . . . . . 2 . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 6 | . 6 . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . 2 . . . . . . . . . Non-combat 1 | . 1 . . . . . . . . . Combat 1 | . 1 . . . . . . . . . Robot Hacks Applied 5 | . 5 . . . . . . . . . parse_system 2 | . 2 . . . . . . . . . no_distress 2 | . 2 . . . . . . . . . find_station 1 | . 1 . . . . . . . . . Relay Couplers Released 4 | . . . . . . 4 . . . . Programmers 4 | . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 3 | . . . . . . . . 2 . 1 EXPLORE 3 | . . . . . . . . 2 . 1 Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted 5 | . . . . . . . . 5 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Robot Analysis Total 2 | . 1 . . . . 1 . . . . Derelict Logs Recovered 8 | . . 2 . 2 . . 1 3 . . Drone Launches 49 | . . . . . . . . 43 . 6 Drone Recoveries 39 | . . . . . . . . 32 1 6 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Turns Passed 15570 | 96 1676 1145 1872 1696 2368 3971 772 1731 173 70 Spaces Moved 6512 | 60 741 566 792 700 1005 1572 304 653 90 29 Core 1 | 1 . . . . . . . . . . Treads 1336 | . . . . . . 444 304 588 . . Legs 5175 | 59 741 566 792 700 1005 1128 . 65 90 29 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 120 170 250 170 193 193 Average Speed 208 | 121 185 190 235 237 178 200 250 241 193 193 Slowest Speed 265 | 190 190 190 260 260 190 265 250 250 193 193 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 57 | 4 96 81 94 97 73 30 53 88 12 2 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . 1 . . Known Exits Taken 4 | . 1 1 . . 1 1 . . . . Unknown Exits Taken 6 | 1 . . 1 1 . . 1 1 1 . Scrap Searched 10 | . . 1 . 2 . . 3 4 . . Spaces Dug 9 | . . . . . 9 . . . . . Terrain Destroyed 123 | . 3 . . 10 76 31 1 1 1 . Melee . | . . . . . . . . . . . Projectile 33 | . . . . 10 12 8 1 1 1 . AOE 90 | . 3 . . . 64 23 . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Pro Total 8146 | 77 986 623 799 733 1538 2181 308 772 90 39 Wait 1116 | 4 165 32 . 31 456 346 . 75 . 7 Move 6502 | 59 740 565 791 699 1004 1571 303 652 89 29 Hop . | . . . . . . . . . . . Pick Up 72 | 5 18 5 2 1 12 24 . 5 . . Fast Attach 20 | 7 . 1 . . 1 7 . 4 . . Attach 35 | . . . 1 . 7 15 1 9 1 1 Detach 5 | . . . 2 . . 2 . 1 . . Swap 65 | 1 9 4 1 1 15 32 . 2 . . Drop 62 | . 13 8 2 1 15 20 . 3 . . Fire 142 | 1 36 8 . . 19 74 4 . . . Melee 127 | . 5 . . . 9 90 . 21 . 2 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 97 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 9) 1331 | -10/Materials | Discovered new exit (range 3) 1369 | -10/Materials | Discovered new exit (range 8) 1538 | -10/Materials | Identified exit to Mines 1588 | -10/Materials | Discovered new exit (range 6) 1773 | -10/Materials | Entered Mines 1778 | -10/Mines | Found the Drone Emporium 1787 | -10/Mines | Found Prototype Device 1807 | -10/Mines | Learned 2 Materials zone layouts 2075 | -10/Mines | Discovered new exit (range 14) 2142 | -10/Mines | Identified exit to Exiles 2343 | -10/Mines | Met a Derelict shopkeep closing up shop 2515 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2707 | -10/Mines | Build established: Scavenger-Mutant 2908 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2918 | -10/Mines | Entered Exiles 2991 | -10/Exiles | Discovered new exit (range 15) 3053 | -10/Exiles | Met 8R-AWN 3082 | -10/Exiles | Met EX-HEX 3186 | -10/Exiles | Met EX-DEC 3219 | -10/Exiles | Learned location of Zion (-7) 3296 | -10/Exiles | Visited The Gauntlet 3537 | -10/Exiles | Met EX-BIN 3675 | -10/Exiles | Aligned with FarCom system 3678 | -10/Exiles | Given EX-Vault access code 3782 | -10/Exiles | Opened EX-Vault 3797 | -10/Exiles | Found Prototype Device 3801 | -10/Exiles | Identified Trap Reconfigurator 3807 | -10/Exiles | Found AWS/Gauss 3890 | -10/Exiles | Warned to stay clear of 0b10 Research branches 4122 | -10/Exiles | Discovered new exit (range 14) 4790 | -10/Exiles | Left Exiles lab with AWS/Gauss 4790 | -10/Exiles | Entered Mines 4797 | -9/Mines | Met a Derelict bent on vengeance 5160 | -9/Mines | Build established: Scavenger-Skirmisher 5297 | -9/Mines | Discovered new exit (range 9) 5347 | -9/Mines | Discovered new exit (range 8) 5440 | -9/Mines | Learned Materials security intel 5604 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5954 | -9/Mines | Learned Materials stockpile data 6049 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 6348 | -9/Mines | Build established: Skirmisher 6486 | -9/Mines | Entered Materials 6486 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 6689 | -8/Materials | Garrison activated, responded to threat 6786 | -8/Materials | Build established: Scavenger-Skirmisher 7231 | -8/Materials | Build established: Scavenger-Assassin 7327 | -8/Materials | Destroyed 7 combat bots 7427 | -8/Materials | Discovered new exit (range 6) 7450 | -8/Materials | Identified exit to Storage 8254 | -8/Materials | Build established: Assassin 8590 | -8/Materials | Discovered new exit (range 12) 8633 | -8/Materials | Identified exit to Factory 8854 | -8/Materials | Entered Factory 8854 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 9066 | -7/Factory | Identified exit to Factory 9368 | -7/Factory | Identified exit to Lower Caves 11271 | -7/Factory | Lost 3 parts (2n1u) 11350 | -7/Factory | Garrison activated, responded to threat 11353 | -7/Factory | System corruption reached 10% 11407 | -7/Factory | Core integrity fell below 50% 11648 | -7/Factory | Build established: Scavenger-Assassin 12163 | -7/Factory | Build established: Scavenger-Skirmisher 12189 | -7/Factory | Fabricated Signal Interpreter (x2) 12825 | -7/Factory | Entered Lower Caves 13111 | -7/Lower Caves | Build established: Scavenger-Mutant 13155 | -7/Lower Caves | Learned Factory stockpile data 13430 | -7/Lower Caves | Spotted B-75 Beast 13546 | -7/Lower Caves | Discovered new exit (range 16) 13597 | -7/Lower Caves | Entered another Lower Caves area 13648 | -7/Lower Caves | Discovered exit to Factory (range 14) 13738 | -7/Lower Caves | Core integrity fell below 20% 13786 | -7/Lower Caves | Identified Sensor Drone Bay 13794 | -7/Lower Caves | Lost 4 parts (1p2u1w) 13807 | -7/Lower Caves | Build established: Mutant 14303 | -7/Lower Caves | Learned Factory stockpile data 14495 | -7/Lower Caves | Discovered new exit (range 5) 14650 | -7/Lower Caves | Build established: Hacker-Mutant 15049 | -7/Lower Caves | Encountered a Warlord checkpoint 15137 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15150 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 15258 | -7/Lower Caves | Lost 5 parts (2p1n2u) 15328 | -7/Lower Caves | Entered Zion 15328 | -7/Zion | Accompanied by 3 allies 15365 | -7/Zion | Given the Hacking Drone Bay 15377 | -7/Zion | Attacked by Zionites 15432 | -7/Zion | Spotted 3J-7ND(B) 15484 | -7/Zion | Discovered new exit (range 10) 15501 | -7/Zion | Entered Proximity Caves 15501 | -6/Proximity Caves | Accompanied by 2 allies 15571 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 15430_ System Quarantine Field Array disabled. 15435_ Sensor Drone retrieved by Sensor Drone Bay. 15437_ System Quarantine Field Array disabled. 15440_ System corrupted: Matter fused (-6). 15442_ Shock Absorption System destroyed. 15463_ System corrupted: Matter fused (-7). 15482_ System corrupted: Energy discharge (-35). 15484_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE 15517_ AOVV >4WQGHYL ZM=|PTXJX5R:HN 15539_ Sensor Drone released from Sensor Drone Bay. 15544_ Sensor Drone retrieved by Sensor Drone Bay. 15558_ Sensor Drone destroyed. 15561_ Sensor Drone retrieved by Sensor Drone Bay. 15565_ Great Axe destroyed. 15566_ Sensor Drone retrieved by Sensor Drone Bay. 15567_ System corrupted: Matter fused (-5). 15568_ Destroyed Flexi-carbon Leg. 15568_ G-67 Veteran system corrupted by crushing effect. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ????????????????????????##????????????????? | | ??????????????????????? #????????????????? | | ?????????????????????? #????????????????? | | ????????????????????? #????????????????? | | ????????????????????# ?????????????????? | | ????????????????#### ???????????????????? | | ???????????????## ?????????????????????? | | ??????????????## #??????????????????????? | | ??????????????# g ##??????????????????????? | | ??????????????#g ####????????????????????? | | ??????????????# g@ #????????????????????? | | ??????????????## ##???????????????????? | | ???????????????# ##??????????????????? | | ???????????????# % ###????????????????? | | ???????????????# n ###??????????????? | | ???????????????# ##?????????????? | | ???????????????# #?????????????? | | ???????????????# ## #?????????????? | | ???????????????## #####?????????????? | | ????????????????## ####?????????????????? | | ?????????????????#####????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 110 ECM Strength 2 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 40 Resistance: I 20 Resistance: S 20 Resistance: P 20 Utility Shielding 66 Evasion (%) 55 Melee Accuracy 8 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Signal Interpreter | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisResetSink Manual? 0 Play Time 02:25:38 Cumulative 33.8 hours Start 2022.05.18 @ 15:26:55 End 2022.05.18 @ 18:19:46 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 15 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3be4e076-d4bf-4e31-9ab8-08b183275975