Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.25 @ 12:54:23 Player: milesaru Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (89) 445 Value Destroyed (3010) 3010 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (75) 75 TOTAL SCORE: 6530 Bonus ------- High Alert Combat Kills 75 Cogmind --------- Core Integrity 0/700 Matter 30/300 Energy 99/100 System Corruption 16% Temperature Cool (9) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Precision Shock Rifle Improved Datajack Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Transmission Jammer Layered Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Disruptor Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Advanced ECM Suite Improved Datajack [Rating: 53] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Visual Processing Unit Protection Layered Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Guided EMP Blaster Build | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Slots Evolved 6 | . . 2 . 2 . 2 . Power 1 | . . . . 1 . . . Propulsion . | . . . . . . . . Utility 2 | . . . . 1 . 1 . Weapon 3 | . . 2 . . . 1 . Parts Attached 133 | 6 5 16 . 13 55 36 2 Power 28 | 1 . 4 . 4 14 5 . Engine 13 | 1 . 3 . 2 4 3 . Core 15 | . . 1 . 2 10 2 . Reactor . | . . . . . . . . Propulsion 20 | 2 . 2 . 2 9 4 1 Treads 10 | 2 . 2 . 2 2 2 . Leg 8 | . . . . . 5 2 1 Wheel 2 | . . . . . 2 . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 42 | 1 4 4 . 5 13 15 . Device 27 | . 1 2 . 3 12 9 . Storage 5 | 1 2 . . 1 1 . . Processor 1 | . . . . 1 . . . Hackware . | . . . . . . . . Protection 9 | . 1 2 . . . 6 . Artifact . | . . . . . . . . Weapon 43 | 2 1 6 . 2 19 12 1 Energy Gun 20 | . 1 2 . 1 13 3 . Energy Cannon 4 | . . . . 1 2 1 . Ballistic Gun 9 | 2 . 4 . . 2 1 . Ballistic Cannon 9 | . . . . . 1 7 1 Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . 2 . . 2 1 . Parts Lost 30 | . . 2 . . 13 2 13 Power 6 | . . 1 . . 3 . 2 Propulsion 6 | . . 1 . . 1 1 3 Utility 5 | . . . . . 2 . 3 Weapon 13 | . . . . . 7 1 5 Highest Loss Streak 5 | . . 1 . . 5 2 4 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 96 97 100 100 96 96 66 Engine 6 | . 14 10 . 6 4 5 5 Core 8 | . . . 11 11 12 8 2 Treads 7 | . 28 21 22 18 . . . Leg 8 | . . . . . 15 9 11 Wheel 1 | . . . . . 1 4 . Device 18 | . 9 7 11 17 22 23 18 Storage 2 | . 6 . . 4 3 . . Protection 4 | . 9 14 11 4 . 6 2 Energy Gun 15 | . 12 21 22 13 18 13 . Energy Cannon 2 | . . . . 4 5 1 . Ballistic Gun 10 | . 15 21 22 18 9 3 4 Ballistic Cannon 5 | . . . . . 1 13 20 Naked Turns 5 | . . . . . . . 5 Heaviest Build 64 | 12 19 24 21 30 64 56 56 Greatest Support 48 | 40 40 40 40 40 40 48 40 Greatest Overweight (x) 2 | . . . . . 2 2 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 20 | 8 10 5 5 8 20 5 5 Average Capacity 5 | 6 6 5 5 6 6 5 5 Most Carried 9 | 2 5 5 5 8 9 5 5 Average Carried 4 | . 3 4 5 5 5 4 4 Final Capacity 8 | 8 5 5 5 8 5 5 5 Final Carried 8 | 2 4 5 5 8 5 5 3 Class Distribution -------------------- 37% | Scavenger-Gunner 21% | Tank 20% | Scavenger-Tank 11% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Tank | -7/Factory Tank | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Matter Collected 2372 | 256 54 486 86 280 823 387 . Remotely . | . . . . . . . . Salvage Created 3924 | . 34 776 262 548 1802 406 96 Parts 187 | . 1 45 16 32 72 16 5 Haulers Intercepted 2 | . . . . . 1 1 . Recyclers Shooed 4 | . . . . . 3 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 15 | . . . . . . . 15 Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Combat Hostiles Destroyed 75 | . 2 16 11 9 32 3 2 Guns 58 | . 2 16 11 7 20 2 . Cannons 12 | . . . . 2 7 1 2 AOE 1 | . . . . . 1 . . Classes Destroyed 11 | . 1 3 . 4 2 1 . Worker 2 | . . . . 1 . 1 . Builder 3 | . . . . 1 1 1 . Hauler 2 | . . . . . 1 1 . Recycler 6 | . . . . 2 2 2 . Watcher 4 | . . 1 . 1 2 . . Swarmer 13 | . 2 . 8 3 . . . Grunt 43 | . . 11 3 3 24 . 2 Brawler 1 | . . . . . 1 . . Sentry 16 | . . 5 . 2 7 2 . Hunter 1 | . . . . 1 . . . Programmer 1 | . . . . . . 1 . Best Kill Streak 8 | . 1 7 4 6 8 4 2 Combat Bots Only 7 | . 1 7 4 5 7 1 2 Max Kills in Single Turn 3 | . 1 1 3 2 2 1 2 Gunslinging 1 | . . . 1 . 1 . . Exploded 1 | . . . . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Damage Taken 6377 | . 176 818 185 377 1935 554 2332 Core 1181 | . 49 101 17 33 263 91 627 Absorbed by Shields 237 | . . . . . . . 237 Redirected to Shielding 38 | . 5 33 . . . . . Regen/Repaired (Parts) 156 | . . 94 . . . 62 . Core Remaining (%) 74 | 100 80 . 70 . 46 . . Volleys Fired 215 | . 18 32 11 25 101 25 3 Largest 5 | . 2 4 4 4 4 5 5 Hottest 297 | . 60 158 158 171 246 297 220 Shots Fired 755 | . 36 119 44 100 371 69 16 Gun 625 | . 36 119 44 88 290 45 3 Cannon 122 | . . . . 12 80 17 13 Launcher 8 | . . . . . 1 7 . Special . | . . . . . . . . Kinetic 292 | . 18 61 22 50 111 14 16 Thermal 448 | . 18 58 22 50 259 41 . Explosive . | . . . . . . . . Electromagnetic 15 | . . . . . 1 14 . Robot Hit Streak 23 | . 4 8 6 9 23 10 8 Robot Miss Streak 6 | . 6 5 3 5 4 3 4 Penetration Max . | . . . . . . . . Secondary Targets 7 | . . 3 2 . 2 . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . Shots Hit Robots 387 | . 14 71 22 51 195 26 8 Core Hits 161 | . 2 29 15 26 70 16 3 Critical Kills 2 | . . . . . 2 . . Critical Parts Destroyed 2 | . 1 1 . . . . . Critical Strikes 16 | . 1 3 2 1 9 . . Burn 11 | . . 2 2 1 6 . . Meltdown 1 | . . . . . 1 . . Destroy 3 | . 1 1 . . 1 . . Blast 1 | . . . . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6677 | . 175 981 380 831 3455 596 259 Guns 5056 | . 175 981 380 761 2464 273 22 Cannons 1263 | . . . . 70 811 145 237 Explosions 352 | . . . . . 178 174 . Melee . | . . . . . . . . Ramming 6 | . . . . . 2 4 . Kinetic 2627 | . 103 498 165 467 990 145 259 Thermal 3667 | . 72 483 215 364 2285 248 . Explosive 178 | . . . . . 178 . . Electromagnetic 199 | . . . . . . 199 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 16 | . . . . . 1 1 16 Average Corruption 2 | . . . . . 1 1 7 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 26 | . . . . . 6 6 14 Message Errors 6 | . . . . . . 1 5 Matter Fused 7 | . . . . . 1 2 4 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 3 | . . . . . 1 2 . Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . 1 1 1 Data Loss (major) 1 | . . . . . 1 . . Misfires 1 | . . . . . . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . 2 . . Overload Shots . | . . . . . . . . Overflow Damage 40 | . . . . . 16 8 16 Projectiles 36 | . . . . . 12 8 16 Explosions 4 | . . . . . 4 . . Melee . | . . . . . . . . Knockbacks 8 | . . . . . 2 1 5 Impact . | . . . . . . . . Kinetic 7 | . . . . . 2 1 4 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 158 | . . . . . 68 90 . Shots 3 | . . . . . 1 2 . Rammed 2 | . 1 . . . . 1 . Targets Rammed 3 | . 1 . . . 1 1 . Kicked 1 | . . . . . 1 . . Crushed . | . . . . . . . . Highest Temperature 492 | . . 492 430 199 353 180 371 Average Temperature 123 | . . 164 153 97 114 55 163 Received Heat Transfer 2211 | . . 405 60 90 1170 108 378 Effects 20 | . . 11 2 . 5 . 2 Shutdowns 3 | . . 2 . . . . 1 Energy Bleed 3 | . . 1 2 . . . . Interference 10 | . . 7 . . 3 . . Matter Decay 1 | . . 1 . . . . . Short Circuit 2 | . . . . . 2 . . Damage (minor) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . . . 4 . . Combat Hostiles 4 | . . . . . 4 . . Parts Melted 19 | . . 1 6 1 8 3 . Heat Transferred 9503 | . 175 1371 703 962 5700 592 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Peak Influence 525 | . 80 525 376 495 403 222 . Initial 147 | . . 33 126 146 130 147 . Average 174 | . 30 245 321 273 217 74 . Maximum Alert Level 2 | . . 2 1 2 2 1 . Low Security (%) 64 | 100 100 43 3 36 58 92 . Level 1 32 | . . 45 96 48 40 7 . Level 2 2 | . . 11 . 15 . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 1 . 1 5 2 . Investigation 4 | . . . . . 4 . . Extermination 2 | . . . . . . 2 . Reinforcement 4 | . 1 1 . 1 1 . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Distress Signals 5 | . . 1 . 1 3 . . Communications Jammed 1 | . . . . . . 1 . Distress Signals 1 | . . . . . . 1 . Times Spotted 104 | . 5 21 9 19 38 3 9 Peak Tracking Total 8 | . 3 6 4 7 6 1 8 Tactical Retreats 3 | . . 1 . . 1 . 1 Traps | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Traps Triggered 2 | . . . . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Machines Disabled 9 | . . 1 . 1 6 1 . Max in Single Turn 2 | . . 1 . 1 2 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Machines Accessed 17 | . 1 3 . . 9 4 . Terminals 12 | . 1 2 . . 7 2 . Fabricators . | . . . . . . . . Repair Stations 4 | . . 1 . . 2 1 . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 43 | . 1 7 . . 30 5 . Successful 25 | . . 5 . . 15 5 . Failed 18 | . 1 2 . . 15 . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 30 | . 1 3 . . 24 2 . Fabricators . | . . . . . . . . Repair Stations 12 | . . 4 . . 6 2 . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 17 | . . 2 . . 13 2 . Record 9 | . . 1 . . 6 2 . Open Door 2 | . . . . . 2 . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 3 | . . . . . 3 . . Unreport Threat 1 | . . . . . 1 . . Locate Traps 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 7 | . . 3 . . 2 2 . Scan Component 4 | . . 2 . . 1 1 . Repair 3 | . . 1 . . 1 1 . Recycling Unit Hacks 1 | . . . . . . 1 . Retrieve Matter 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 10 | . . 1 . . 8 1 . Full Trace Events 4 | . . . . . 4 . . Feedback Events 1 | . . . . . 1 . . Corruption 1 | . . . . . 1 . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . . 1 . . . 1 . Time 114 | . . 32 . . 38 44 . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 1 | . . . . . 1 . . RETURN 1 | . . . . . 1 . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches 6 | . . . . . 6 . . Drone Recoveries 2 | . . . . . 2 . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Turns Passed 4904 | 107 310 442 296 443 1654 1290 362 Spaces Moved 2325 | 70 152 174 160 172 687 655 255 Core 97 | 24 . . . . . . 73 Treads 737 | 46 152 174 160 172 24 9 . Legs 1124 | . . . . . 585 357 182 Wheels 367 | . . . . . 78 289 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 100 115 50 Average Speed 148 | 122 160 160 160 160 134 158 133 Slowest Speed 260 | 160 160 160 160 160 260 200 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 26 | 6 32 21 38 16 53 15 32 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . . . 2 . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 25 | . . . . . 17 6 2 Melee . | . . . . . . . . Projectile 8 | . . . . . 5 1 2 AOE 17 | . . . . . 12 5 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Total 3305 | 92 182 270 173 277 1187 856 268 Wait 439 | 9 1 12 3 42 266 98 8 Move 2318 | 69 151 173 159 171 686 654 255 Hop . | . . . . . . . . Pick Up 107 | 8 4 21 . 16 38 20 . Fast Attach 12 | . . . . . 9 3 . Attach 38 | 6 3 5 . 2 12 8 2 Detach 1 | . 1 . . . . . . Swap 83 | . 2 11 . 11 34 25 . Drop 89 | . 1 16 . 10 40 22 . Fire 215 | . 18 32 11 25 101 25 3 Melee . | . . . . . . . . Ram 1 | . . . . . . 1 . Kick 1 | . . . . . 1 . . Crush 1 | . 1 . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: [*Fac] / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 108 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 11) 418 | -10/Materials | Entered another Materials area 418 | -9/Materials | Evolved 2 slots: Weapon x2 808 | -9/Materials | Destroyed 7 combat bots 830 | -9/Materials | Discovered new exit (range 7) 836 | -9/Materials | Repaired Autogun? 860 | -9/Materials | Entered Mines 1033 | -9/Mines | Learned location of Storage (-8) 1084 | -9/Mines | Build established: Scavenger-Tank 1136 | -9/Mines | Discovered new exit (range 7) 1156 | -9/Mines | Entered Materials 1156 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1545 | -8/Materials | Discovered new exit (range 11) 1599 | -8/Materials | Entered Storage 1676 | -8/Storage | Build established: Scavenger-Gunner 2499 | -8/Storage | Lost 3 parts (1p1u1w) 3019 | -8/Storage | Core integrity fell below 50% 3039 | -8/Storage | Lost 5 parts (1p1n1u2w) 3075 | -8/Storage | Destroyed 7 combat bots 3182 | -8/Storage | Discovered new exit (range 12) 3253 | -8/Storage | Entered Factory 3253 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4022 | -7/Factory | Repaired Imp. Deuterium Engine 4422 | -7/Factory | Discovered new exit (range 5) 4473 | -7/Factory | Build established: Tank 4474 | -7/Factory | Discovered new exit (range 12) 4543 | -7/Factory | Entered Lower Caves 4637 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4741 | -7/Lower Caves | Lost 4 parts (1p1u2w) 4779 | -7/Lower Caves | System corruption reached 10% 4788 | -7/Lower Caves | Core integrity fell below 50% 4797 | -7/Lower Caves | Lost 3 parts (2n1w) 4890 | -7/Lower Caves | Core integrity fell below 20% 4905 | -7/Lower Caves | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- Penetrated by Slug. O:%71=QGA0VHDK Slug penetrates Wall. Penetrated by Slug. Imp. Heat Sink destroyed. [Achievement: First Step to Greatness] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???############??????????????????????????????????? | | ???# #??????????????????????????????????? | | #### #??????######???????#####????##???## | | # " """ #?????## ####?#### #???# ### # | | """"""" #????## ### #??? | | """"""" #???## ## #### | | ### " """ #?### ### ## | | #?# ### ### ##### | | ??## ##### #? | | ???## ### ### ##? | | ???## #"# ## [%##???#?? | | #### lY @ ### = ##????? | | ### p ##### #?# ###### | | ###?## #### ##???## ### #?## # | | ###????## #??## #?????####?# ??## # | | ##???????###???## ##?????????# ???### | | ##???????????????# #????????? #?????##### | | ????????????????## #????????? #?????????## | | ????????????????# ##????????? ???????????# | | ????????????????# #?????????? ???????????#### | | ????????????????## ###??????????? ??????????????? | | ?????????????????###?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 76 Coolant Potential 50 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 450 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 150 Power Shielding 33 Evasion (%) 55 Recoil Reduction 2 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Crack Shot Everything Is Under Control First Step to Greatness It's Just You Loot Pinata Made in Tau Ceti IV Novice Programmer One Hack Too Far Part-time Mechanic Risk Taker Serviceable Loadout Storm Trooper System Compromised Tourist Uninvited Guest Challenges ------------ None Game ------ Seed ShadingArmoredBuckler Manual? 0 Play Time 02:07:42 Cumulative 19.3 hours Start 2022.06.24 @ 22:57:59 End 2022.06.25 @ 12:54:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 18 Achievement% 6 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8fbfd333-d5da-4e5a-a5e6-e2028a320dad