Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.06.11 @ 23:58:11 Player: Godsword Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (11) 2200 Robots Destroyed (44) 220 Value Destroyed (1209) 1209 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (10140) 10140 TOTAL SCORE: 18349 Bonus ------- Win 3000 Win Speed 7140 Cogmind --------- Core Integrity 1404/1600 Matter 295/300 Energy 84/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (20) ----- Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Enhanced Optical Array Advanced Terrain Scan Processor Hacking Suite Hacking Suite System Shield System Shield Advanced System Shield Advanced System Shield Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Advanced ECM Suite Improved Utility Shielding Mini Grenade Launcher Heavy Flail Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- (None) > --- UTILITY ---------- Advanced Power Amplifier Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Advanced Weight Redist. System Enhanced Optical Array Advanced Terrain Scan Processor Hacking Suite Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Shield System Shield Advanced System Shield Advanced System Shield Advanced System Shield > --- WEAPON ----------- Plasma Sword > --- INVENTORY -------- Micro Antimatter Reactor Advanced ECM Suite Improved Utility Shielding Mini Grenade Launcher Heavy Flail [Rating: 83] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion None Utility Hacking Suite Device Advanced Weight Redist. System Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Improved Utility Shielding Weapon Shock Maul Launcher Mini Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Plasma Sword Build | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 2 2 2 2 2 2 2 2 Power . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Utility 18 | . . . 2 2 2 2 2 2 2 2 2 Weapon . | . . . . . . . . . . . . Parts Attached 42 | . 1 2 2 8 3 6 4 4 5 4 3 Power 4 | . . . . 1 1 . 1 . . 1 . Engine 1 | . . . . 1 . . . . . . . Core 3 | . . . . . 1 . 1 . . 1 . Reactor . | . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . Treads . | . . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 34 | . 1 1 2 6 2 5 3 4 5 2 3 Device 16 | . 1 . . 4 . 3 . 1 3 2 2 Storage . | . . . . . . . . . . . . Processor 7 | . . 1 2 . 2 1 . 1 . . . Hackware 10 | . . . . 2 . 1 3 1 2 . 1 Protection 1 | . . . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . Weapon 4 | . . 1 . 1 . 1 . . . 1 . Energy Gun . | . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . 1 . . . 1 . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 1 1 . 1 1 . Parts Lost 15 | . . . . 2 . 1 . . 1 4 7 Power 2 | . . . . . . . . . 1 . 1 Propulsion . | . . . . . . . . . . . . Utility 11 | . . . . 2 . 1 . . . 3 5 Weapon 2 | . . . . . . . . . . 1 1 Highest Loss Streak 7 | . . . . 2 . 1 . . 1 4 7 To Critical Strikes . | . . . . . . . . . . . . Average Backups 4 | . 1 3 4 3 5 5 4 5 4 4 5 Power 1 | . 1 1 1 . . 2 2 2 1 1 1 Propulsion . | . . . . . . . . . . . . Utility 1 | . . 1 2 1 2 1 1 1 1 1 2 Weapon 1 | . . . 1 1 1 1 1 1 2 2 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 9 | . . 1 . . 3 1 . 1 . . 3 Power 2 | . . 1 . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . Utility 5 | . . . . . 1 1 . 1 . . 2 Weapon 1 | . . . . . 1 . . . . . . Tool/Special 1 | . . . . . 1 . . . . . . Average Slot Usage (%) 70 | . 2 26 25 63 73 77 79 82 83 71 74 Core 3 | . . . . . 3 6 5 4 . 3 3 Device 20 | . 2 1 . 18 23 29 23 24 24 14 21 Processor 11 | . . 12 14 19 15 18 11 10 9 8 8 Hackware 25 | . . . . 10 15 14 27 35 35 39 37 Launcher 2 | . . . . 7 7 3 4 . . . . Impact Weapon 3 | . . 12 11 4 4 2 5 5 4 . . Peak Build Rating 83 | . 1 6 11 24 30 44 54 60 69 74 83 Average Rating 48 | . . 5 6 17 27 38 49 57 65 70 78 On Entrance 30 | . . 1 6 11 24 30 40 54 56 68 74 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns 38 | . 38 . . . . . . . . . . Heaviest Build 13 | . 1 3 3 9 9 12 12 12 12 13 12 Greatest Support 12 | 3 3 3 3 9 9 12 12 12 12 12 12 Greatest Overweight (x) 1 | . . . . 1 . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 1 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | . 1 3 4 3 4 4 4 4 4 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 4 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 31% | Wizard-Mutant 18% | Wizard-Ninja 14% | Hacker-Scout 10% | Hacker-Mutant 8% | Mutant 5% | Wizard-Scout 4% | Hacker-Ninja Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Scout | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Wizard-Mutant | -5/Factory Wizard-Ninja | -4/Factory Wizard-Ninja | -3/Research Wizard-Mutant | -2/Research Wizard-Mutant | -1/Access Resources | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 775 | 181 . 49 . 210 1 . 42 27 192 73 . Remotely . | . . . . . . . . . . . . Salvage Created 1211 | . . 155 8 284 1 44 145 27 73 474 . Parts 60 | . . 5 . 10 1 . 15 . 2 27 . Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 23 | . . 2 . 8 . . 9 . . 4 . Melee 7 | . . 2 . 1 . . . . . 4 . AOE 16 | . . . . 7 . . 9 . . . . Classes Destroyed 9 | . . 3 1 4 . . 1 . . . . Worker 5 | . . . . 2 . . . 1 1 1 . Builder 3 | . . 1 . . . . . . 1 1 . Recycler 3 | . . 1 . . . . . . . 2 . Operator 5 | . . . 1 . 1 . 2 . 1 . . Watcher 5 | . . . . 1 . 2 . . . 2 . Swarmer 13 | . . . . . . . 9 . . 4 . Grunt 8 | . . 2 . 6 . . . . . . . Brawler 1 | . . . . 1 . . . . . . . Hunter 1 | . . . . 1 . . . . . . . Best Kill Streak 12 | . . 4 1 11 12 1 9 1 2 5 . Combat Bots Only 9 | . . 2 . 8 . . 9 . . 4 . Max Kills in Single Turn 3 | . . 1 1 3 1 1 3 1 1 1 . Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . . 2 . . 3 . . . . Melee 1 | . . 1 . 1 . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 105 | . . 4 . 18 9 1 16 . 19 20 18 Missed 32 | . . 1 . 6 3 . 6 . 6 4 6 Hits 73 | . . 3 . 12 6 1 10 . 13 16 12 Melee 1 | . . . . . . . . . 1 . . Projectile 72 | . . 3 . 12 6 1 10 . 12 16 12 Critical Strikes 4 | . . . . 2 . . . . 1 . 1 Actively Blocked 1 | . . . . . . . . . 1 . . Damage Taken 1587 | . . 33 . 260 49 18 149 . 320 361 397 Core 720 | . . 11 . 108 16 . 105 . 150 134 196 Absorbed by Shields 8 | . . . . . . . 8 . . . . Redirected to Shielding 100 | . . . . . . . . . 53 47 . Core Remaining (%) 93 | 100 . 95 100 80 97 100 89 100 88 90 87 Volleys Fired 15 | . . . . 9 1 . 5 . . . . Largest 1 | . . . . 1 1 . 1 . . . . Hottest 30 | . . . . 30 30 . 30 . . . . Shots Fired 15 | . . . . 9 1 . 5 . . . . Gun . | . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . Launcher 15 | . . . . 9 1 . 5 . . . . Special . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 15 | . . . . 9 1 . 5 . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 4 | . . . . 3 . . 4 . . . . Robot Miss Streak 1 | . . . . 1 . . . . . . . Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 38 | . . 5 1 10 . 2 3 1 3 13 . Core Hits 42 | . . 3 . 17 1 . 13 . . 8 . Critical Kills 1 | . . 1 . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . . 1 1 2 1 . Critical Strikes 6 | . . 1 . . . . 1 1 2 1 . Smash 6 | . . 1 . . . . 1 1 2 1 . Melee Attacks 196 | . . 6 7 4 . 9 14 10 44 59 43 Impact 100 | . . 6 7 4 . 9 14 10 44 6 . Slashing 96 | . . . . . . . . . . 53 43 Piercing . | . . . . . . . . . . . . Sneak Attacks 13 | . . 2 . . . 1 . 1 3 6 . Combat Hostiles 1 | . . . . . . . . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 3838 | . . 411 78 924 23 163 843 128 360 908 . Guns . | . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . Explosions 1469 | . . . . 724 23 . 722 . . . . Melee 2364 | . . 411 78 195 . 163 121 128 360 908 . Ramming 5 | . . . . 5 . . . . . . . Kinetic . | . . . . . . . . . . . . Thermal . | . . . . . . . . . . . . Explosive 1469 | . . . . 724 23 . 722 . . . . Electromagnetic . | . . . . . . . . . . . . Impact 1501 | . . 411 78 195 . 163 121 128 360 45 . Slashing 863 | . . . . . . . . . . 863 . Piercing . | . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . . . . . 8 Average Corruption 8 | . . . . . . . . . . . 8 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 992 | . . 52 48 22 . 93 110 128 320 219 . Projectiles . | . . . . . . . . . . . . Explosions 24 | . . . . . . . 24 . . . . Melee 968 | . . 52 48 22 . 93 86 128 320 219 . Knockbacks 3 | . . 1 . 1 . 1 . . . . . Impact 3 | . . 1 . 1 . 1 . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 78 | . . . . 78 . . . . . . . Shots 2 | . . . . 2 . . . . . . . Rammed 1 | . . . . 1 . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 31 | . . . . 31 . . . . . . . Average Temperature 17 | . . . . 17 . . . . . . . Received Heat Transfer 210 | . . 18 . 126 18 9 . . 39 . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 5 | . . 1 1 . . 2 1 . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 7 | . . 1 1 . . 1 1 . 3 . . Impact Corruptions 27 | . . 3 2 1 . 3 5 4 8 1 . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 1 | . . . . 1 . . 1 . . . . Low Security (%) 98 | 100 100 100 100 89 100 100 95 100 100 100 100 Level 1 1 | . . . . 10 . . 4 . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 294 | . . 40 35 294 156 59 237 112 54 136 87 Initial 133 | . . . 11 6 133 59 . 112 15 29 60 Average 36 | . . 14 21 51 138 16 15 55 17 80 13 Influence Increases 1406 | . . 50 35 357 29 41 320 63 165 307 39 Destroy 0b10 Robot/C 460 | . . 40 . 160 . . 180 . . 80 . Destroy 0b10 Robot/NC 105 | . . 10 5 15 5 10 10 5 15 30 . Destroy Leader 70 | . . . . 32 . 4 20 . . 14 . Successful Hack 123 | . . . 9 . 20 21 23 14 9 . 27 Disable Machine 60 | . . . . 45 . . 15 . . . . Destroy Structure 258 | . . . 6 75 4 6 42 14 36 63 12 Partial Spotted 150 | . . . 15 30 . . 30 . 30 45 . Lose Combat Pursuer 180 | . . . . . . . . 30 75 75 . Influence Decreases 1406 | . . 20 49 79 201 163 91 263 141 259 140 Entered New Map 449 | . . . 19 10 161 63 . 117 14 24 41 Time Decay 735 | . . 20 30 59 40 91 91 88 117 177 22 Lost Part 52 | . . . . 10 . 2 . . 10 30 . Lost Ally 10 | . . . . . . . . . . 10 . Purge Threat 160 | . . . . . . 7 . 58 . 18 77 Squads Dispatched 11 | . . 1 . 2 . 1 2 . 3 1 1 Investigation 2 | . . 1 . . . . . . 1 . . Extermination 4 | . . . . . . 1 1 . 1 . 1 Reinforcement 5 | . . . . 2 . . 1 . 1 1 . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 8 | . . . . 1 . . . . 1 5 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 75 | . 3 2 3 13 1 4 11 4 12 18 4 Peak Tracking Total 9 | . . 2 3 6 1 4 5 3 9 5 6 Tactical Retreats 6 | . . . . . . . . 1 2 3 . Traps | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 4 | . 2 . . . . . 1 . 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 4 | . . . . 3 . . 1 . . . . Max in Single Turn 1 | . . . . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 31 | . 1 1 5 2 2 6 5 1 1 4 3 Terminals 23 | . 1 . 4 1 2 5 3 1 . 3 3 Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . . . . Recycling Units 3 | . . . . 1 . 1 . . . 1 . Scanalyzers 2 | . . . . . . . 1 . 1 . . Garrison Access . | . . . . . . . . . . . . Total Hacks 70 | . 2 1 6 2 5 9 9 3 2 20 11 Successful 40 | . 1 1 5 2 3 7 4 3 1 8 5 Failed 30 | . 1 . 1 . 2 2 5 . 1 12 6 Catastrophic 8 | . 1 . . . 1 1 . . . 3 2 Database Lockouts . | . . . . . . . . . . . . Manual 24 | . 1 . 1 . 2 . 1 1 . 11 7 Terminals 57 | . 2 . 5 1 5 8 5 3 . 17 11 Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . 1 . . . 2 . . . . Recycling Units 5 | . . . . 1 . 1 . . . 3 . Scanalyzers 4 | . . . . . . . 2 . 2 . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 33 | . 1 1 4 1 3 6 3 3 . 6 5 Record 2 | . . . . 1 . 1 . . . . . Part Schematic 1 | . . . . . 1 . . . . . . Open Door 2 | . . 1 . . . . . . . . 1 Open DSF 2 | . . . . . . 1 1 . . . . Level Access Points 7 | . . . 1 . 1 1 1 1 . 1 1 Emergency Access Points 2 | . . . 2 . . . . . . . . Alert Level 4 | . . . 1 . 1 1 . 1 . . . Unreport Threat 4 | . . . . . . 1 . 1 . 1 1 Locate Traps 2 | . . . . . . . . . . 1 1 Extermination Status 1 | . . . . . . . . . . 1 . Reinforcement Status 1 | . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . . . . . . 1 . Zone Layout 4 | . 1 . . . . 1 1 . . . 1 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 2 | . . . 1 . . . 1 . . . . Scan Component 2 | . . . 1 . . . 1 . . . . Recycling Unit Hacks 3 | . . . . 1 . 1 . . . 1 . Retrieve Components 3 | . . . . 1 . 1 . . . 1 . Scanalyzer 1 | . . . . . . . . . 1 . . Retrieve Study 1 | . . . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . 1 . Terminals 1 | . . . . . . . . . . 1 . Assimilate 1 | . . . . . . . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 4 | . . . 1 . 1 . 2 . . . . Used 3 | . . . 1 . 1 . 1 . . . . Hacking Detections 22 | . 1 . 4 . 2 4 4 1 1 3 2 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . . . 1 . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 3 | . . . . . . 3 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 45 | . . . . . . . . . . 45 . Highest-Rated Ally 45 | . . . . . . . . . . 45 . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 2408 | . 18 92 77 230 95 280 467 227 332 363 227 Optics 2382 | . . 84 77 230 95 280 467 227 332 363 227 Sensors 1493 | . 18 8 . 172 95 280 467 227 154 72 . Terrain 894 | . . . . 225 95 276 . 192 36 70 . Cloaking 6 | . . . . . . . . . 6 . . Jamming 50 | . . . . . . 50 . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 2470 | 22 56 94 77 230 95 280 467 227 332 363 227 Spaces Moved 2633 | 41 108 103 110 184 164 369 444 226 318 336 230 Core 2633 | 41 108 103 110 184 164 369 444 226 318 336 230 Treads . | . . . . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 50 50 50 50 50 50 Average Speed 50 | 50 50 50 50 52 50 50 50 50 50 54 50 Slowest Speed 100 | 50 50 50 50 100 50 50 50 50 50 100 50 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 82 | . . . . . . . . . 22 19 41 Cave-ins Triggered 2 | . . . . . . . . . . . 2 Exploration Rate (%) 14 | 3 22 26 17 25 4 16 16 10 11 14 6 Regions Visited 11 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . 1 1 1 1 . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 . . . . 1 . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 160 | . . . 6 8 . 7 7 8 40 41 43 Terrain Destroyed 250 | . . . 6 80 4 7 21 8 40 41 43 Melee 152 | . . . 6 . . 7 7 8 40 41 43 Projectile . | . . . . . . . . . . . . AOE 98 | . . . . 80 4 . 14 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Fac Res Res Acc Total 3398 | 41 108 135 119 302 177 446 652 318 401 424 275 Wait 452 | . . 20 . 81 . 53 169 75 30 24 . Move 2619 | 40 107 102 109 183 163 368 443 225 317 335 227 Hop . | . . . . . . . . . . . . Pick Up 21 | 1 . 3 1 6 4 2 1 . 1 2 . Fast Attach 32 | . 1 2 2 4 1 6 3 3 5 2 3 Attach 12 | . . . . 7 1 1 1 . . 2 . Detach 7 | . . 1 . 3 1 1 . 1 . . . Swap 6 | . . . . 1 1 . 2 2 . . . Drop 21 | . . 1 . 3 5 6 . 2 4 . . Fire 15 | . . . . 9 1 . 5 . . . . Melee 196 | . . 6 7 4 . 9 14 10 44 59 43 Ram 1 | . . . . 1 . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . 14 . . . 2 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min / [*Sub]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 23 | -11/Scrapyard | Entered Materials 24 | -10/Materials | Met a group of wandering Federalists 67 | -10/Materials | Discovered new exit (range 15) 70 | -10/Materials | Discovered new exit (range 7) 79 | -10/Materials | Entered Mines 82 | -10/Mines | Met a Derelict shopkeep closing up shop 120 | -10/Mines | Met a Derelict bent on vengeance 164 | -10/Mines | Discovered new exit (range 7) 173 | -10/Mines | Entered Materials 173 | -9/Materials | Evolved 2 slots: Utility x2 173 | -9/Materials | Discovered new exit (range 8) 177 | -9/Materials | Identified exit to Materials 250 | -9/Materials | Entered another Materials area 250 | -8/Materials | Evolved 2 slots: Utility x2 471 | -8/Materials | Discovered new exit (range 19) 480 | -8/Materials | Entered Factory 480 | -7/Factory | Evolved 2 slots: Utility x2 481 | -7/Factory | Destroyed 8 combat bots 494 | -7/Factory | Identified exit to Factory 575 | -7/Factory | Entered another Factory area 575 | -6/Factory | Evolved 2 slots: Utility x2 716 | -6/Factory | Identified exit to DSF 727 | -6/Factory | Identified exit to Factory 855 | -6/Factory | Entered another Factory area 855 | -5/Factory | Evolved 2 slots: Utility x2 1022 | -5/Factory | Identified exit to Factory 1322 | -5/Factory | Destroyed 9 combat bots 1322 | -5/Factory | Entered another Factory area 1322 | -4/Factory | Evolved 2 slots: Utility x2 1460 | -4/Factory | Identified exit to Research 1549 | -4/Factory | Entered Research 1549 | -3/Research | Evolved 2 slots: Utility x2 1595 | -3/Research | Allied Derelicts emerged from ambush trap array 1676 | -3/Research | Spotted B-86 Titan 1864 | -3/Research | Discovered new exit (range 18) 1881 | -3/Research | Entered another Research area 1881 | -2/Research | Evolved 2 slots: Utility x2 1925 | -2/Research | Identified exit to Access 2004 | -2/Research | Lost 4 parts (3u1w) 2244 | -2/Research | Entered Access 2244 | -1/Access | Evolved 2 slots: Utility x2 2254 | -1/Access | Identified exit to Surface 2268 | -1/Access | Build established: Wizard-Mutant 2398 | -1/Access | Crushed by falling debris 2437 | -1/Access | Crushed by falling debris 2471 | *** | Escaped! Last Messages --------------- 02462_ Penetrated by Slug. 02462_ Slug penetrates Sealed Barrier. 02463_ Penetrated by Slug. 02466_ Mic. Nuclear Core destroyed. 02466_ Penetrated by Slug. 02466_ Adv. Weight Redist. System destroyed. 02466_ Penetrated by Slug. 02467_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 02468_ The Access Shell folds into the floor. 02468_ K-01 Serf cleans the Terminal. 02470_ Penetrated by Slug. 02470_ Hacking Suite destroyed. 02471_ Slug penetrates Sealed Heavy Doors. 02471_ Penetrated by Slug. 02471_ Plasma Sword destroyed. [Achievement: Inspector Gadget] [Achievement: The Little Core That Could] [Achievement: Travel Light] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????# ?????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# w####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "??????????????????? | | ??????????# k "??????????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# h "??????????????????? | | ??????????# "??????????????????? | | ??????????# h "??????????????????? | | ??????????# "??????????????????? | | ??????????# ######; ##########??????????????????? | | ??????????# ?????##;" #????????????????????? | | ??????????# ??????##########????????????????????? | | ??????????# ??????????????# #????????????????????? | | ??????????# ??????????????###????????????????????? | | ??????????+ ??????????????###????????????????????? | | ??????????#???????????????# #????????????????????? | | ??????????????????????????####???????????????????? | | ??????????????????????????## ##??????????????????? | | ???????????????????????????## ##?????????????????? | | ????????????????????????????#####????????????????? | | ?????????????????????????????## ##???????????????? | | ??????????????????????????????## ##??????????????? | | ???????????????????????????????## ##?????????????? | | ????????????????????????????????## ##????????????? | | ?????????????????????????????????## ##???????????? | | ??????????????????????????????????## ##??????????? | | ???????????????????????????????????## ##?????????? | | ????????????????????????????????????## ##????????? | | ?????????????????????????????????????## ##???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 18 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 310 Jamming Range 12 Power Amplification 30 Additional Mass Support 9 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 12 Offensive Hacking 50 Defensive Hacking 62 Item Schematics ----------------- Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Ion Engine | -3/Research | Hacked Alien Tech Used ----------------- None Achievements -------------- Inspector Gadget The Little Core That Could Travel Light Challenges ------------ None Game ------ Seed ArmoredKineticUnit Manual? 0 Play Time 00:49:14 Cumulative 38.2 hours Start 2026.06.11 @ 05:45:28 End 2026.06.11 @ 23:58:11 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type 0 Total 4 Types 4/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 33 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: e3894580-c6ce-4aa5-8985-6042f47be71c