Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.01 @ 00:43:23 Player: Heclapar Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (338) 1690 Value Destroyed (17250) 17250 Prototype IDs (33) 660 Alien Tech Used (0) 0 Bonus (5131) 5131 TOTAL SCORE: 33031 Bonus ------- High Alert Combat Kills 2776 Follower Combat Kills 95 Entered Garrisons 800 Used RIF Installer 1500 Friendly Fire -40 Cogmind --------- Core Integrity 855/1600 Matter 175/300 Energy 82/100 System Corruption 30% Temperature Cool (0) Movement Core (350) Ox6 Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (13) ----- Large Storage Unit Experimental Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Medium Treads Advanced Hardlight Generator Matter Neutralizer Improved Potential Cannon Z-bomb Delivery System Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor > --- PROPULSION ------- Biometal Medium Treads Improved Heavy Siege Treads Advanced Heavy Siege Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Cryofiber Web Advanced Heat Sink Large Storage Unit Experimental Energy Well Advanced Visual Processing Unit Experimental Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Advanced Target Analyzer Particle Accelerator Thermal Barrier > --- WEAPON ----------- Hypervelocity EM Gauss Rifle Null Cannon Disintegrator > --- INVENTORY -------- Micro Antimatter Reactor Quantum Reactor Advanced Heavy Siege Treads Advanced Heat Sink Advanced Matter Compressor Advanced Signal Interpreter Advanced Force Field Tesla Rifle Advanced Plasma Rifle Enhanced Nova Cannon Enhanced Nova Cannon Improved Potential Cannon Missile Launcher [Rating: 191] Favorites ----------- Power Particle Reactor Engine Deuterium Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Flexi-carbon Leg Treads Improved Medium Treads Leg Flexi-carbon Leg Hover Unit Antigrav System Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Improved Medium Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Minigun Ballistic Cannon Heavy Flak Cannon Launcher Fusion Bomb Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp War Pro Res Res Tes Acc Slots Evolved 18 | . . 2 2 2 . 2 . . . 2 . 2 . . . 2 2 . 2 Power 2 | . . . . . . 1 . . . . . . . . . . . . 1 Propulsion 3 | . . . . . . 1 . . . 1 . . . . . . 1 . . Utility 11 | . . . 2 2 . . . . . 1 . 2 . . . 2 1 . 1 Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . Parts Attached 355 | . 13 23 7 2 21 24 19 20 26 5 16 25 3 . 9 39 4 78 21 Power 42 | . 4 3 . . 2 1 2 3 4 1 3 2 1 . . 7 2 6 1 Engine 15 | . 4 2 . . 1 . 1 3 2 . . . . . . 2 . . . Core 5 | . . 1 . . 1 1 . . . 1 1 . . . . . . . . Reactor 22 | . . . . . . . 1 . 2 . 2 2 1 . . 5 2 6 1 Propulsion 72 | . 4 6 2 . 4 5 3 1 9 1 3 8 . . 2 5 . 14 5 Treads 19 | . 2 . . . . 3 3 1 2 . . . . . . 5 . 3 . Leg 51 | . 2 6 2 . 4 2 . . 7 1 3 8 . . 2 . . 11 3 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . . . . . . . . . Utility 98 | . 3 3 3 2 3 5 1 8 2 2 3 7 1 . 2 14 1 32 6 Device 65 | . 2 3 1 . 2 4 1 4 2 1 3 3 1 . 2 9 1 24 2 Storage 12 | . 1 . . 1 . . . 2 . . . . . . . . . 6 2 Processor 15 | . . . 1 1 1 1 . 2 . . . 2 . . . 3 . 2 2 Hackware 2 | . . . . . . . . . . . . . . . . 2 . . . Protection 4 | . . . 1 . . . . . . 1 . 2 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 143 | . 2 11 2 . 12 13 13 8 11 1 7 8 1 . 5 13 1 26 9 Energy Gun 44 | . 2 4 1 . 2 1 . 2 2 . 2 2 . . . 9 1 12 4 Energy Cannon 20 | . . . . . . 3 . 1 . . 2 . . . 1 3 . 8 2 Ballistic Gun 38 | . . 7 1 . 4 7 5 . 2 1 1 3 . . 1 1 . 4 1 Ballistic Cannon 12 | . . . . . . . 2 2 4 . . 2 1 . 1 . . . . Launcher 24 | . . . . . 6 1 3 3 2 . 2 1 . . 2 . . 2 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . . . . 1 3 . 1 . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 29 | . . 2 2 . . . . 2 . . . . . . . 3 . 20 . Corrupted Parts 11 | . . . . . . . . . . . . . . . . 2 . 6 3 System Corruption 65 | . . . . . . . . . . . . . . . . 6 . 51 8 Parts Lost 122 | . 1 1 1 . 5 4 2 2 13 . 1 8 3 2 10 6 . 30 33 Power 19 | . . . . . 1 . 1 . 4 . . 2 1 . 1 1 . 5 3 Propulsion 29 | . 1 1 . . 1 . 1 . 4 . . 3 . . 2 1 . 6 9 Utility 35 | . . . . . . 1 . 1 1 . 1 1 1 2 3 1 . 11 12 Weapon 39 | . . . 1 . 3 3 . 1 4 . . 2 1 . 4 3 . 8 9 Highest Loss Streak 22 | . 1 1 1 . 5 2 2 1 3 . 1 7 2 2 7 3 . 15 22 To Critical Strikes 3 | . . . . . . . . . . . . 1 . . . . . 1 1 Average Slot Usage (%) 94 | . 93 99 99 98 99 99 99 95 94 99 99 94 99 94 86 87 91 87 82 Engine 3 | . 14 10 . . 2 6 3 6 3 . . . . . . . . . . Core 1 | . . . 9 7 4 6 3 . . 3 4 4 . . . . . . . Reactor 4 | . . . . . . . 4 6 9 6 5 5 10 10 9 7 8 7 6 Treads 6 | . . . . . . 17 19 15 6 . . . . . . 9 13 8 . Leg 11 | . 26 22 18 15 14 2 . . 9 23 23 20 21 21 20 . . 4 16 Device 16 | . 8 11 9 7 13 19 20 15 12 17 18 21 22 21 19 22 26 21 14 Storage 7 | . 14 11 9 13 12 6 6 6 6 5 5 5 5 5 5 4 4 5 11 Processor 13 | . . . 9 15 14 13 13 16 20 11 11 11 13 10 10 19 21 21 21 Protection 1 | . . . 9 7 3 . . . . 4 3 4 5 5 1 . . . . Energy Gun 9 | . 17 29 . . 4 5 6 7 4 . 5 5 5 5 4 6 17 11 8 Energy Cannon 2 | . . . . . . 2 5 . 1 . 3 9 3 . . 6 . 3 1 Ballistic Gun 9 | . 10 14 35 30 23 16 9 8 1 15 10 3 10 10 10 4 . . 2 Ballistic Cannon 2 | . . . . . . . 1 8 16 6 2 1 1 5 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 111 | 10 20 31 39 58 63 63 78 84 78 81 94 111 87 87 88 110 92 106 74 Greatest Support 190 | 20 40 20 25 25 38 90 95 100 105 75 80 100 100 100 100 150 140 190 150 Greatest Overweight (x) 32 | . . 2 1 2 2 1 1 . 2 1 1 1 . . . 1 . 32 6 Average Overweight (x) . | . . 1 1 1 1 . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 8 9 10 10 13 15 15 15 15 15 15 15 15 15 15 15 15 15 11 6 Most Carried 15 | 6 10 10 10 12 15 15 15 15 15 15 15 15 15 14 14 15 15 15 7 Average Carried 12 | 6 7 9 9 9 13 14 14 14 12 14 14 14 14 14 12 14 13 10 5 Final Capacity 15 | 8 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 15 Final Carried 15 | 6 10 10 10 12 15 15 15 15 14 15 15 15 15 14 9 15 15 5 6 Class Distribution -------------------- 61% | Scavenger-Gunner 31% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Gunner | -6/Factory Scavenger-Gunner | -6/Garrison Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Garrison Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -2/Research Scavenger-Gunner | -2/Testing Scavenger-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp War Pro Res Res Tes Acc Matter Collected 9837 | 200 181 569 411 . 792 567 411 1189 1318 94 1192 439 288 . 306 514 243 923 200 Remotely 1357 | . . . . . . 274 411 672 . . . . . . . . . . . Salvage Created 15125 | . 258 1768 411 . 750 879 529 1251 1071 . 868 1427 446 . 363 1977 253 2299 575 Parts 693 | . 13 98 19 . 35 32 22 75 39 . 10 75 24 . 25 106 13 86 21 Haulers Intercepted 7 | . . 4 1 . . . . . . . . . . . . . . 1 1 Recyclers Shooed 12 | . . 3 . . . 1 . 5 . . . 1 . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 48 | . . . . . . . . . . . . . 24 . 24 . . . . Prevented 6 | . . . . . . . . . . . . . 6 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp War Pro Res Res Tes Acc Combat Hostiles Destroyed 323 | . 9 33 7 . 25 14 16 27 37 . 41 26 11 . 11 22 2 34 8 Guns 163 | . 6 31 7 . 8 9 8 12 9 . 31 2 7 . 7 8 1 14 3 Cannons 71 | . . . . . . 1 3 6 16 . 3 12 4 . 2 10 . 13 1 AOE 72 | . 3 . . . 17 4 5 9 12 . 7 10 . . 2 . . 1 2 Classes Destroyed 20 | . 2 7 2 . 2 1 1 1 1 . 2 1 . . . . . . . Worker 8 | . . 1 . . . . . 3 . . . . . . . 1 1 1 1 Builder 13 | . . 1 . . . 3 . 1 . . . 2 . . . 4 . 2 . Hauler 7 | . . 4 1 . . . . . . . . . . . . . . 1 1 Recycler 4 | . . . . . . 2 . 1 . . . 1 . . . . . . . Carrier 1 | . . . . . . . . . . . 1 . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . . . . . Operator 6 | . . . 1 . . 1 . 1 . . . . . . . 2 . 1 . Watcher 12 | . . 2 . . 1 . . 2 . . . 2 . . . 2 1 2 . Swarmer 74 | . 3 4 . . 9 7 10 4 7 . . 8 7 . 10 . . 5 . Grunt 107 | . 6 18 6 . 7 4 4 12 24 . 2 8 . . . 6 . 10 . Brawler 2 | . . 1 . . . . . 1 . . . . . . . . . . . Duelist 2 | . . . . . . . 1 . 1 . . . . . . . . . . Protector 2 | . . . . . . . . 2 . . . . . . . . . . . Sentry 27 | . . 10 . . 3 1 . 1 2 . 2 1 1 . . 4 2 . . Specialist 8 | . . . . . 4 . . 1 . . . 2 . . . . . 1 . Hunter 27 | . . . 1 . 1 1 1 1 2 . . 4 2 . . 2 . 8 4 Programmer 34 | . . . . . 1 1 . 5 . . 1 2 1 . 1 10 . 9 3 Heavy 1 | . . . . . . . . . . . . 1 . . . . . . . Behemoth 3 | . . . . . . . . . 1 . 1 . . . . . . . 1 Superbehemoth 1 | . . . . . . . . . . . . . . . . . . 1 . Assembled 35 | . . . . . . . . . . . 35 . . . . . . . . Best Kill Streak 15 | . 4 6 4 . 9 6 4 12 14 . 15 7 5 . 5 5 2 5 3 Combat Bots Only 15 | . 4 6 4 . 9 4 4 5 14 . 15 7 5 . 5 5 2 5 2 Max Kills in Single Turn 6 | . 3 2 1 . 6 6 2 2 3 . 4 3 2 . 2 2 2 2 1 Gunslinging 1 | . . . . . . . . . . . 1 . . . . . . . . Exploded 6 | . 3 . . . 6 4 2 2 3 . 4 2 . . 2 . . 1 1 Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp War Pro Res Res Tes Acc Hostile Shots Fired 1757 | . 45 76 25 . 144 59 52 81 193 . 79 126 56 29 41 164 22 338 227 Missed 535 | . 6 24 9 . 51 18 19 24 53 . 26 33 23 13 14 50 7 85 80 Damage Taken 23726 | . 528 656 220 . 1419 611 615 942 2222 . 1000 2228 602 334 604 2150 246 6069 3280 Core 3408 | . 141 130 17 . 192 58 57 203 372 . 95 219 34 63 44 191 . 847 745 Absorbed by Shields 206 | . . . . . 12 . . . . . . . . . . 194 . . . Ignored by Resistances 110 | . . . . . . . . . . . . . . . . . . 110 . Core Remaining (%) 68 | 100 43 67 96 . 72 . . . 18 . 90 . . . 68 85 . 41 . Volleys Fired 673 | . 26 64 23 . 38 31 28 45 65 . 68 54 17 . 22 57 5 86 44 Largest 4 | . 2 4 4 . 4 4 4 4 4 . 4 4 4 . 4 4 4 4 4 Hottest 408 | . 100 191 100 . 184 244 246 270 270 . 386 393 266 . 199 383 338 408 274 Shots Fired 2105 | . 52 242 92 . 95 111 80 150 202 . 233 153 68 . 68 214 14 232 99 Gun 1518 | . 52 242 92 . 79 101 42 94 52 . 200 76 51 . 54 129 14 155 85 Cannon 525 | . . . . . . 9 28 47 137 . 29 73 17 . 13 85 . 77 10 Launcher 62 | . . . . . 16 1 10 9 13 . 4 4 . . 1 . . . 4 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 967 | . 24 73 92 . 64 79 36 101 121 . 143 44 40 . 53 60 . 14 23 Thermal 826 | . 28 169 . . 13 22 16 40 46 . 49 74 28 . 14 86 4 184 53 Explosive 62 | . . . . . 16 1 10 9 13 . 4 4 . . 1 . . . 4 Electromagnetic 250 | . . . . . 2 9 18 . 22 . 37 31 . . . 68 10 34 19 Robot Hit Streak 25 | . 6 12 11 . 15 9 8 14 17 . 12 18 7 . 6 25 10 18 15 Robot Miss Streak 10 | . 4 5 3 . 5 5 4 5 6 . 5 2 10 . 9 5 1 3 7 Penetration Max 2 | . . . . . . . . 2 1 . 1 . . . . 1 . 1 . Secondary Targets 12 | . . 4 1 . . . . . . . 7 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . 1 . . . . . . . . Shots Hit Robots 1341 | . 32 139 54 . 58 74 38 95 137 . 138 106 34 . 33 155 11 168 69 Core Hits 745 | . 16 58 19 . 48 33 34 90 127 . 72 61 19 . 22 57 6 56 27 Critical Kills 32 | . . 1 . . . 4 1 1 2 . 3 2 . . 1 4 1 11 1 Critical Parts Destroyed 21 | . . 1 . . 2 3 1 6 . . 2 1 . . . 1 . 4 . Critical Strikes 95 | . 2 13 . . 2 7 2 9 7 . 6 3 3 . 1 10 3 22 5 Burn 24 | . 2 11 . . . . . . 1 . . . 3 . . . . 5 2 Meltdown 10 | . . . . . . . . . . . . 2 . . . 2 . 6 . Destroy 46 | . . 2 . . 2 7 2 9 2 . 5 1 . . 1 4 1 9 1 Blast 3 | . . . . . . . . . 2 . 1 . . . . . . . . Corrupt 12 | . . . . . . . . . 2 . . . . . . 4 2 2 2 Melee Attacks 22 | . . . . . . 6 15 . 1 . . . . . . . . . . Impact 22 | . . . . . . 6 15 . 1 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 47395 | . 712 2314 975 . 3246 2158 2017 4487 5953 . 3374 4510 989 . 1094 4793 371 7535 2867 Guns 21063 | . 356 2314 975 . 775 1434 501 1937 928 . 2304 863 655 . 706 2207 371 3206 1531 Cannons 14035 | . . . . . . 144 335 809 2642 . 444 2269 334 . 197 2586 . 3978 297 Explosions 12058 | . 356 . . . 2471 482 1076 1741 2383 . 626 1378 . . 191 . . 351 1003 Melee 203 | . . . . . . 98 105 . . . . . . . . . . . . Ramming 36 | . . . . . . . . . . . . . . . . . . . 36 Kinetic 13366 | . 93 614 975 . 552 1080 426 2047 2321 . 1647 572 576 . 730 1100 . 285 348 Thermal 19377 | . 263 1700 . . 224 429 286 699 746 . 875 2600 413 . 173 2614 116 6833 1406 Explosive 10779 | . 356 . . . 2418 205 1006 1741 2383 . 626 1096 . . 191 . . . 757 Electromagnetic 3634 | . . . . . 52 346 194 . 503 . 226 242 . . . 1079 255 417 320 Impact 203 | . . . . . . 98 105 . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 60 | . . . . . 1 2 2 3 3 . 1 . . . . 25 . 60 29 Average Corruption 8 | . . . . . 1 1 2 2 3 . 1 . . . . 12 . 26 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked 3 | . . . . . . . . . . . . . . . . . . 3 . Effects 229 | . . . . . 8 1 17 38 29 . . . . . . 54 . 74 8 Message Errors 54 | . . . . . 2 1 3 11 9 . . . . . . 15 . 11 2 Matter Fused 47 | . . . . . 3 . 4 8 7 . . . . . . 11 . 11 3 Heat Flow Errors 29 | . . . . . . . 1 7 4 . . . . . . 6 . 11 . Energy Discharges 24 | . . . . . . . 5 3 . . . . . . . 8 . 8 . Parts Rejected 3 | . . . . . . . . . . . . . . . . 1 . 2 . Parts Fused 1 | . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 24 | . . . . . 2 . 1 4 4 . . . . . . 4 . 8 1 Data Loss (major) 10 | . . . . . 1 . 2 2 . . . . . . . 2 . 2 1 Misfires 7 | . . . . . . . . 2 1 . . . . . . 1 . 3 . Alerts 8 | . . . . . . . 1 1 3 . . . . . . 2 . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . 1 . Weapon Failures 21 | . . . . . . . . . 1 . . . . . . 3 . 16 1 Overload Shots 2 | . . . . . . . . . . . . . . . . . . 2 . Effects 1 | . . . . . . . . . . . . . . . . . . 1 . Heat Surge 1 | . . . . . . . . . . . . . . . . . . 1 . Overflow Damage 1355 | . 68 . . . 95 195 5 11 40 . 132 70 . . . 119 . 602 18 Projectiles 828 | . . . . . . . 5 5 10 . 90 26 . . . 119 . 573 . Explosions 451 | . 68 . . . 95 119 . 6 30 . 42 44 . . . . . 29 18 Melee 76 | . . . . . . 76 . . . . . . . . . . . . . Knockbacks 58 | . . . . . . . 3 16 30 . 1 5 . . 3 . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 56 | . . . . . . . 3 15 30 . 1 4 . . 3 . . . . Secondary 2 | . . . . . . . . 1 . . . 1 . . . . . . . Self-Inflicted Damage 988 | . 138 . . . 237 . 43 109 41 . 117 65 . . . . . 196 42 Shots 19 | . 2 . . . 7 . 1 2 1 . 2 1 . . . . . 2 1 Rammed 11 | . . . . . . . . . . . . . . . . . . . 11 Targets Rammed 11 | . . . . . . . . . . . . . . . . . . . 11 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 815 | . 222 315 108 . 50 156 459 195 468 . 410 511 264 234 186 496 . 815 289 Average Temperature 111 | . 89 97 37 . 16 44 145 37 100 . 82 164 87 131 69 165 . 216 86 Received Heat Transfer 2962 | . 165 273 135 . 204 114 81 156 609 . 291 121 18 . . 183 . 612 . Effects 28 | . . 5 . . . . 3 . 2 . 1 3 . . . 1 . 13 . Shutdowns 1 | . . . . . . . . . . . 1 . . . . . . . . Energy Bleed 4 | . . 1 . . . . . . . . . 1 . . . . . 2 . Interference 6 | . . 4 . . . . . . 2 . . . . . . . . . . Matter Decay 2 | . . . . . . . 1 . . . . . . . . . . 1 . Short Circuit 5 | . . . . . . . . . . . . 2 . . . 1 . 2 . Damage (major) 9 | . . . . . . . 2 . . . . . . . . . . 7 . Damage (core) 1 | . . . . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . . 2 1 . 1 Combat Hostiles 3 | . . . . . . . . . . . . . . . . 1 1 . 1 Parts Fried 18 | . . . . . . 2 1 . . . . . . . . 11 2 . 2 Impact Corruptions 3 | . . . . . . 3 . . . . . . . . . . . . . Robots Melted 16 | . . 2 . . . . . . . . . 2 . . . 3 . 8 1 Combat Hostiles 14 | . . 2 . . . . . . . . . 2 . . . 3 . 6 1 Parts Melted 72 | . 2 17 . . . . . . . . . 4 1 . . 10 . 31 7 Heat Transferred 23259 | . 925 4625 . . 383 531 346 852 1147 . 1147 2420 666 . 222 2146 148 6171 1530 Parts Sabotaged 3 | . . . . . . . . 3 . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 1 . 1 . . . . . . . . . . 2 1 Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp War Pro Res Res Tes Acc Peak Influence 1152 | . 281 701 374 30 1054 963 1088 687 1152 604 914 1040 . . . 242 180 242 184 Initial 647 | . . 33 269 30 21 553 647 571 341 604 422 479 . . . 71 88 101 128 Average 441 | . 159 269 246 30 559 840 891 545 796 604 661 785 . . . 105 137 124 107 Maximum Alert Level 4 | . 1 3 1 . 3 3 3 2 4 2 3 3 . . . 1 . 1 . Low Security (%) 34 | 100 70 42 31 100 12 . . . . . . . . . . 87 100 85 100 Level 1 13 | . 29 35 68 . 27 . . . 4 . . . . . . 12 . 14 . Level 2 26 | . . 22 . . 10 5 5 100 35 100 55 24 . . . . . . . Level 3 23 | . . . . . 50 94 94 . 45 . 44 75 . . . . . . . Level 4 1 | . . . . . . . . . 14 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 39 | . 2 5 1 . . 3 . 8 . 1 . 5 . . . 4 1 6 3 Investigation 5 | . 2 3 . . . . . . . . . . . . . . . . . Extermination 15 | . . . . . . 1 . 3 . . . 1 . . . 3 1 4 2 Reinforcement 14 | . . 2 1 . . 2 . 3 . . . 2 . . . 1 . 2 1 Assault 4 | . . . . . . . . 2 . 1 . 1 . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . 2 . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp War Pro Res Res Tes Acc Distress Signals 7 | . 1 1 1 . . . . 1 . . . . . . . 1 . 1 1 Communications Jammed 23 | . . . . . . 23 . . . . . . . . . . . . . Distress Signals 22 | . . . . . . 22 . . . . . . . . . . . . . Times Spotted 405 | . 13 48 10 . 32 14 17 36 42 . 45 32 11 2 12 28 5 44 14 Peak Tracking Total 12 | . 4 7 3 . 12 3 4 8 8 1 7 8 4 2 5 5 3 5 6 Tactical Retreats 21 | . 1 . . . 2 1 1 2 8 . 2 1 . . 1 . . 2 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp War Pro Res Res Tes Acc Traps Triggered 26 | . 2 1 . . 9 3 . . 2 . 5 . . 1 . 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . 2 . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp War Pro Res Res Tes Acc Machines Disabled 62 | . 2 4 . . 5 11 6 3 5 . 1 12 . . . 2 . 10 1 Max in Single Turn 10 | . 1 1 . . 2 10 1 2 2 . 1 4 . . . 1 . 1 1 Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . Garrison Relay 3 | . . . . . 2 . . . 1 . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp War Pro Res Res Tes Acc Machines Accessed 33 | . 3 4 1 1 1 1 2 8 2 2 1 . . . . 2 . 4 1 Terminals 27 | . 3 4 1 . 1 . 2 5 2 1 1 . . . . 2 . 4 1 Fabricators 2 | . . . . . . . . 2 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 . 1 . 1 . . . . . . . . . Total Hacks 69 | . 11 9 6 1 1 1 2 14 4 2 2 . . . . 9 . 6 1 Successful 28 | . 6 2 3 1 . 1 1 5 . 1 . . . . . 4 . 4 . Failed 41 | . 5 7 3 . 1 . 1 9 4 1 2 . . . . 5 . 2 1 Catastrophic 11 | . 1 2 1 . . . 1 . 1 1 1 . . . . 2 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 28 | . 3 7 6 . . . . 5 . . . . . . . 7 . . . Terminals 62 | . 11 9 6 . 1 . 2 10 4 1 2 . . . . 9 . 6 1 Fabricators 3 | . . . . . . . . 3 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . 1 . 1 . 1 . . . . . . . . . Terminal Hacks 17 | . 5 . 2 . . . 1 2 . . . . . . . 3 . 4 . Record 5 | . 2 . . . . . . . . . . . . . . 1 . 2 . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 2 | . . . . . . . . 1 . . . . . . . . . 1 . Emergency Access Points 2 | . 1 . . . . . . . . . . . . . . . . 1 . Unreport Threat 4 | . . . 2 . . . . 1 . . . . . . . 1 . . . Hauler Manifests 2 | . 1 . . . . . . . . . . . . . . 1 . . . Garrison Registry 1 | . . . . . . . 1 . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . Network Status 2 | . . . . . . . . 2 . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 . 1 . 1 . 1 . . . . . . . . . Unlock Access 4 | . . . . 1 . 1 . 1 . 1 . . . . . . . . . Unauthorized Hacks 5 | . 1 2 1 . . . . . . . . . . . . 1 . . . Terminals 5 | . 1 2 1 . . . . . . . . . . . . 1 . . . Botnet 5 | . 1 2 1 . . . . . . . . . . . . 1 . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . 1 . . . . . . . . . 1 . Used 1 | . . . . . . . . 1 . . . . . . . . . . . Hacking Detections 27 | . 2 4 1 . 1 1 2 7 2 1 1 . . . . 2 . 2 1 Full Trace Events 3 | . . 3 . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp War Pro Res Res Tes Acc Used RIF Installer 3 | . . . . . 1 . 1 . 1 . . . . . . . . . . Threat Obfuscator 1 | . . . . . . . 1 . . . . . . . . . . . . Signal Jammer 1 | . . . . . . . . . 1 . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 18 | . . . . . 10 . . . 3 . . 1 . . . . . 4 . Machine Destruction 10 | . . . . . 6 . . . 3 . . 1 . . . . . . . Programmers 8 | . . . . . 4 . . . . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp War Pro Res Res Tes Acc Total Allies 2 | . . . . . 2 . . . . . . . . . . . . . . Largest Group 2 | . . . . . 2 . . . . . . . . . . . . . . Highest-Rated Group 148 | . . . . . 148 . . . . . . . . . . . . . . Highest-Rated Ally 75 | . . . . . 75 . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 12 | . . . . . 12 . . . . . . . . . . . . . . Total Damage 350 | . . . . . 350 . . . . . . . . . . . . . . Kills 4 | . . . . . 4 . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp War Pro Res Res Tes Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp War Pro Res Res Tes Acc Turns Passed 17979 | 4 407 2148 531 127 1409 627 890 2092 1524 367 1132 1017 369 118 323 1774 288 2226 606 Spaces Moved 8337 | 1 223 824 229 51 575 263 441 985 672 207 512 472 253 99 196 813 167 1100 254 Core 14 | . . . . . . . . . . . . . . . . . . 1 13 Treads 3731 | . 5 . . . . 230 441 985 357 . . . . . . 779 167 767 . Legs 4583 | 1 218 824 229 51 575 33 . . 315 207 512 472 253 99 196 34 . 332 232 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . . . . . . 9 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 56 | 120 120 190 190 190 180 110 155 155 162 120 120 120 120 120 112 112 156 110 56 Average Speed 166 | 120 120 190 190 239 209 162 161 164 181 172 157 169 120 120 118 174 156 153 116 Slowest Speed 1650 | 120 160 260 190 260 260 240 240 170 305 190 190 190 120 120 120 270 156 1650 350 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 32 | 2 33 85 20 3 62 8 66 30 51 6 41 16 40 19 42 19 5 86 6 Regions Visited 19 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 5 | . . . . 1 . 1 . 1 . 1 . . . . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 . . . . . . . . 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . . . . . . . . . . . 1 . . . . Spaces Dug 33 | . . . . . . 5 4 24 . . . . . . . . . . . Terrain Destroyed 649 | . 6 . . . 82 23 23 95 108 . 47 114 22 . 28 24 . 47 30 Melee 9 | . . . . . . 5 4 . . . . . . . . . . . . Projectile 134 | . . . . . 1 7 1 13 1 . 10 10 22 . 17 24 . 26 2 AOE 504 | . 6 . . . 81 11 18 82 107 . 36 104 . . 11 . . 20 28 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Gar Fac Gar Fac Gar Fac Gar Fac Upp War Pro Res Res Tes Acc Total 11103 | 4 312 1271 287 57 725 380 533 1361 830 217 720 600 288 98 248 1051 184 1454 483 Wait 1301 | 4 38 317 21 2 42 35 15 287 49 . 83 28 12 . 22 87 4 112 143 Move 8317 | . 222 823 228 50 574 262 439 984 671 206 511 471 252 98 195 812 166 1099 254 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 139 | . 5 14 2 3 12 11 8 9 12 3 4 10 3 . . 21 1 18 3 Fast Attach 178 | . 4 11 4 1 6 11 2 8 4 2 5 10 . . 2 22 1 70 15 Attach 84 | . 4 2 2 1 6 6 4 4 14 3 1 8 3 . 5 9 1 6 5 Detach 25 | . 3 . . . 1 . 1 1 1 1 . . . . . 6 1 7 3 Swap 94 | . 5 10 2 . 9 7 13 8 8 . 10 7 . . 2 8 2 2 1 Drop 209 | . 5 30 5 . 12 11 8 15 5 2 13 12 1 . . 29 3 54 4 Fire 673 | . 26 64 23 . 38 31 28 45 65 . 68 54 17 . 22 57 5 86 44 Melee 22 | . . . . . . 6 15 . 1 . . . . . . . . . . Ram 11 | . . . . . . . . . . . . . . . . . . . 11 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 50 | . . . . . 25 . . . . . 25 . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / [*Sto]) -8/Materials -7/Factory -7/Garrison (discovered 4 exits: *Fac x3 / [*Fac]) -6/Factory (discovered 2 exits: [*Low] / Gar) -6/Garrison (discovered 3 exits: *Fac x3) -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison -4/Factory -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -2/Research -2/Testing -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 0) 5 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Core integrity fell below 50% 312 | -10/Materials | Build established: Mutant 397 | -10/Materials | Discovered new exit (range 7) 412 | -10/Materials | Entered another Materials area 412 | -9/Materials | Evolved 2 slots: Weapon x2 706 | -9/Materials | Build established: Gunner 1123 | -9/Materials | Discovered new exit (range 12) 1614 | -9/Materials | Discovered new exit (range 16) 1859 | -9/Materials | Discovered new exit (range 16) 2324 | -9/Materials | Discovered new exit (range 15) 2437 | -9/Materials | Build established: Scavenger-Gunner 2560 | -9/Materials | Entered another Materials area 2560 | -8/Materials | Evolved 2 slots: Utility x2 2851 | -8/Materials | Build established: Tank 2992 | -8/Materials | Discovered new exit (range 16) 3091 | -8/Materials | Entered Factory 3091 | -7/Factory | Evolved 2 slots: Utility x2 3171 | -7/Factory | Identified exit to Garrison 3218 | -7/Factory | Entered Garrison 3344 | -7/Garrison | Triggered checkpoint 3360 | -7/Garrison | Triggered checkpoint 3386 | -7/Garrison | Build established: Gunner 3506 | -7/Garrison | Found embedded Infiltrators 3528 | -7/Garrison | Triggered checkpoint 3600 | -7/Garrison | Installed Relay Interface Framework 3621 | -7/Garrison | Garrison Relay disabled 3697 | -7/Garrison | Discovered new exit (range 10) 3770 | -7/Garrison | Triggered checkpoint 3812 | -7/Garrison | Destroyed 9 combat bots 3912 | -7/Garrison | Triggered checkpoint 3941 | -7/Garrison | Discovered new exit (range 10) 4022 | -7/Garrison | Triggered checkpoint 4173 | -7/Garrison | Build established: Scavenger-Gunner 4174 | -7/Garrison | Lost 5 parts (1p1n3w) 4254 | -7/Garrison | Discovered new exit (range 5) 4464 | -7/Garrison | Discovered new exit (range 10) 4528 | -7/Garrison | Triggered checkpoint 4563 | -7/Garrison | Garrison Relay disabled 4627 | -7/Garrison | Entered Factory 4627 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5205 | -6/Factory | Discovered new exit (range 16) 5252 | -6/Factory | Identified exit to Garrison 5254 | -6/Factory | Entered Garrison 5346 | -6/Garrison | Discovered new exit (range 66) 5346 | -6/Garrison | Discovered new exit (range 49) 5346 | -6/Garrison | Discovered new exit (range 56) 5372 | -6/Garrison | Triggered checkpoint 5524 | -6/Garrison | Triggered checkpoint 5665 | -6/Garrison | Expanded RIF knowledge: Threat Obfuscation 5727 | -6/Garrison | Triggered checkpoint 5803 | -6/Garrison | Triggered checkpoint 5933 | -6/Garrison | Spotted B-75 Beast 6070 | -6/Garrison | Found Fusion Bomb Launcher 6109 | -6/Garrison | Build established: Gunner 6144 | -6/Garrison | Entered Factory 6759 | -6/Factory | Cargo convoy interrupted 6844 | -6/Factory | First assault squad dispatched 8235 | -6/Factory | Identified exit to Garrison 8236 | -6/Factory | Entered Garrison 8256 | -6/Garrison | Triggered checkpoint 8404 | -6/Garrison | Triggered checkpoint 8547 | -6/Garrison | Spotted B-75 Beast 8629 | -6/Garrison | Spotted B-75 Beast 8629 | -6/Garrison | Spotted B-75 Beast 8698 | -6/Garrison | Core integrity fell below 50% 8698 | -6/Garrison | Destroyed B-75 Beast 8834 | -6/Garrison | Triggered checkpoint 8837 | -6/Garrison | Triggered checkpoint 8838 | -6/Garrison | Triggered checkpoint 8850 | -6/Garrison | Triggered checkpoint 8883 | -6/Garrison | Lost 3 parts (1p1u1w) 8894 | -6/Garrison | Destroyed 14 combat bots 8996 | -6/Garrison | Lost 3 parts (1p2n) 9180 | -6/Garrison | Triggered checkpoint 9219 | -6/Garrison | Discovered new exit (range 11) 9227 | -6/Garrison | Build established: Scavenger-Gunner 9496 | -6/Garrison | Triggered checkpoint 9576 | -6/Garrison | Expanded RIF knowledge: Signal Jamming 9686 | -6/Garrison | Core integrity fell below 20% 9713 | -6/Garrison | Lost 3 parts (2n1w) 9745 | -6/Garrison | Discovered new exit (range 8) 9760 | -6/Garrison | Entered Factory 9760 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10060 | -5/Factory | First assault squad dispatched 10121 | -5/Factory | Identified exit to Garrison 10127 | -5/Factory | Entered Garrison 10231 | -5/Garrison | Triggered checkpoint 10284 | -5/Garrison | Assembled breached garrison interior 10458 | -5/Garrison | Spotted B-75 Beast 10474 | -5/Garrison | Destroyed B-75 Beast 10615 | -5/Garrison | Discovered new exit (range 11) 10854 | -5/Garrison | Destroyed 15 combat bots 10895 | -5/Garrison | Destroyed 7 combat bots 11259 | -5/Garrison | Entered Factory 11259 | -4/Factory | Evolved 2 slots: Utility x2 11504 | -4/Factory | Garrison activated, responded to threat 11536 | -4/Factory | Destroyed 7 combat bots 12094 | -4/Factory | Lost 7 parts (1p3n1u2w) 12140 | -4/Factory | Spotted B-86 Titan 12175 | -4/Factory | Discovered new exit (range 17) 12276 | -4/Factory | Entered Upper Caves 12565 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 12641 | -4/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 12645 | -4/Upper Caves | Entered Warlord 12691 | -4/Warlord | RIF detected upon attempting to enter Warlord's base 12691 | -4/Warlord | Attacked by Warlord forces 12705 | -4/Warlord | Spotted X1-G3S(B) 12705 | -4/Warlord | Spotted V4-5C0(B) 12749 | -4/Warlord | Discovered new exit (range 14) 12763 | -4/Warlord | Entered Proximity Caves 13067 | -3/Proximity Caves | Discovered new exit (range 18) 13068 | -3/Proximity Caves | Lost 7 parts (1p2n1u3w) 13080 | -3/Proximity Caves | Spotted B-86 Titan 13086 | -3/Proximity Caves | Entered Research 13086 | -3/Research | Evolved 2 slots: Utility x2 14074 | -3/Research | System corruption reached 10% 14196 | -3/Research | Lost 3 parts (3w) 14606 | -3/Research | Discovered new exit (range 6) 14860 | -3/Research | Entered another Research area 14860 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 15061 | -2/Research | Discovered new exit (range 9) 15148 | -2/Research | Entered Testing 15475 | -2/Testing | Found Prototype Energy Cannon 15475 | -2/Testing | Identified Null Cannon 15809 | -2/Testing | Discovered new exit (range 17) 15869 | -2/Testing | Found Prototype Energy Cannon 15869 | -2/Testing | Identified Imp. Potential Cannon 16069 | -2/Testing | Spotted PH-WP3VC7T5FW 16114 | -2/Testing | Found Prototype Device 16114 | -2/Testing | Identified Exp. Thermal Defense Suite 16161 | -2/Testing | Found Prototype Energy Gun 16161 | -2/Testing | Identified Hyp. EM Gauss Rifle 16241 | -2/Testing | Found Prototype Processor 16241 | -2/Testing | Identified Exp. Signal Interpreter 16288 | -2/Testing | Found Prototype Device 16288 | -2/Testing | Identified Thermal Barrier 16358 | -2/Testing | Found Prototype Device 16358 | -2/Testing | Identified Exp. Actuator Array 16411 | -2/Testing | Found Prototype Energy Cannon 16411 | -2/Testing | Identified Disintegrator 16463 | -2/Testing | Spotted Striker 16508 | -2/Testing | Found Prototype Device 16508 | -2/Testing | Identified Exp. Shock Absorption System 16544 | -2/Testing | Superbehemoth self-activated to run performance analysis 16578 | -2/Testing | Spotted Superbehemoth 16622 | -2/Testing | System corruption reached 10% 16646 | -2/Testing | Destroyed Superbehemoth 16652 | -2/Testing | System corruption reached 30% 16677 | -2/Testing | Lost 15 parts (3p3n4u5w) 16925 | -2/Testing | Core integrity fell below 50% 16983 | -2/Testing | Lost 5 parts (1p1n2u1w) 17136 | -2/Testing | Found Prototype Launcher 17136 | -2/Testing | Identified Z-bomb Delivery System 17372 | -2/Testing | Identified exit to Access 17374 | -2/Testing | Entered Access 17374 | -1/Access | Evolved 2 slots: Power x1, Utility x1 17640 | -1/Access | Found Fusion Bomb Launcher 17656 | -1/Access | Lost 3 parts (2u1w) 17728 | -1/Access | Lost 4 parts (1n3w) 17851 | -1/Access | Lost 4 parts (2p2n) 17897 | -1/Access | Spotted B-99 Colossus 17917 | -1/Access | Destroyed B-99 Colossus 17944 | -1/Access | System corruption reached 10% 17980 | -1/Access | Self-destructed Last Messages --------------- 17961_ U-05 Engineer lays Concrete. 17962_ Antigrav System destroyed. 17962_ Adv. Gravity Neutralizer destroyed. 17963_ U-05 Engineer lays Concrete. 17963_ Acquired 37 matter. 17964_ K-01 Serf collects debris. 17964_ U-05 Engineer lays Concrete. 17965_ Antigrav System destroyed. 17967_ U-05 Engineer lays Concrete. 17968_ K-01 Serf collects debris. 17968_ U-05 Engineer lays Concrete. 17972_ K-01 Serf collects debris. 17973_ U-05 Engineer lays Concrete. 17975_ K-01 Serf collects debris. 17977_ System corrupted: Component data lost. 17977_ The unstable cave ceiling collapses. 17977_ U-05 Engineer lays Concrete. 17979_ K-01 Serf collects debris. 17980_ Adv. Signal Interpreter destroyed. [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####################?? ??????????????????????? | | # #?" ?????????????????????? | | # #?" ??? ????????????????? | | # """ #"" ?? ??????????????? | | # ""T"" #?" " ??????????????? | | " # "" "" #? """ ""?????????????? | | "" # #?# """ """ ???????????? | | " # #?# " " ???????????? | | # #?# ??????????? | | # ### ??????????? | | # # # ??????????? | | # ??????????? | | # # ????????????? | | ####%######+##### p ?????????????? | | =% ! p # ##???????????????? | | | ! ! @u #???????????????? | | ! ### #???????????????? | | ! ! k #####???????????????? | | ! #???????????????????? | | #???????????????????? | | k #???????????????????? | | "" """###############+####???????????????????? | | % #????????????? ?????????????????????? | | [%[#?????????????? ????????????????????? | | Y""[ #??????????????? ???????????????????? | | """" #????????????????? ?????????????????? | | #?????????????????? ?????????????????? | | =#????????????????????????????????????? | | #############????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | " #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | """" #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | " #?????????????????????????????????????????? | | [ #?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Energy Generation 73 Energy Capacity 1200 Matter Stores 350 Matter Capacity 450 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 85 ECM Strength 1 Jamming Range 16 Power Amplification 70 Additional Mass Support 16 Base Temperature (-) 200 Armor Coverage 600 Resistance: TH 50 Resistance: EX 75 Weapon Cycling 15 Evasion (%) 61 Targeting Accuracy 22 Target Analysis 12 Recoil Reduction 5 Particle Charging 30 Kinecelleration 40 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Max Potential Overachiever Challenges ------------ None Game ------ Seed LobotomyLightpackCycler Manual? 0 Play Time 02:50:13 Cumulative 74.2 hours Start 2024.06.29 @ 18:31:55 End 2024.07.01 @ 00:43:23 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 84 Rogue 84 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 55 Achievement% 50 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7eafff69-a172-40aa-832f-fb84e802688a