Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.01 @ 20:46:37 Player: darktar Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1709) 1709 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (95) 95 TOTAL SCORE: 4639 Bonus ------- High Alert Combat Kills 95 Cogmind --------- Core Integrity 0/700 Matter 166/300 Energy 84/100 System Corruption 1% Temperature Cool (0) Movement Core (300) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Coolant Injector Large Storage Unit Advanced Targeting Computer Kinecellerator Maneuvering Thrusters Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Enhanced Optical Array Advanced Targeting Computer > --- WEAPON ----------- EM Pulse Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Coolant Injector Large Storage Unit Advanced Targeting Computer Kinecellerator Maneuvering Thrusters EM Pulse Cannon Advanced Assault Cannon [Rating: 30] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Wheel Treads Advanced Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Signal Interpreter Weapon Advanced Assault Cannon Energy Gun Small Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Slots Evolved 6 | . . 2 2 2 . Power 1 | . . 1 . . . Propulsion 2 | . . . . 2 . Utility 2 | . . 1 1 . . Weapon 1 | . . . 1 . . Parts Attached 44 | 5 2 9 12 15 1 Power 8 | 1 . 3 3 1 . Engine 7 | 1 . 3 3 . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 11 | 2 . 1 3 5 . Treads 1 | . . . . 1 . Leg 5 | . . . 1 4 . Wheel 3 | 2 . 1 . . . Hover . | . . . . . . Flight 2 | . . . 2 . . Utility 8 | . 2 3 1 2 . Device 4 | . . 3 . 1 . Storage 1 | . 1 . . . . Processor 3 | . 1 . 1 1 . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 17 | 2 . 2 5 7 1 Energy Gun 3 | 2 . . 1 . . Energy Cannon 5 | . . . 2 2 1 Ballistic Gun 3 | . . 1 1 1 . Ballistic Cannon 2 | . . . . 2 . Launcher 3 | . . 1 . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . 1 . . Unidentified Prototypes 3 | . . . 3 . . Parts Lost 29 | . 1 1 6 14 7 Power 4 | . . . 1 2 1 Propulsion 7 | . . . 1 5 1 Utility 3 | . . 1 . 1 1 Weapon 15 | . 1 . 4 6 4 Highest Loss Streak 8 | . 1 1 5 8 6 Average Slot Usage (%) 78 | . 83 92 95 68 64 Engine 11 | . 14 22 16 7 . Core 1 | . . . . 1 6 Treads 1 | . . . . 1 6 Leg 3 | . . . . 8 . Wheel 8 | . 28 22 3 . . Flight 1 | . . . 13 . . Device 4 | . . 4 9 2 7 Storage 7 | . 3 11 9 7 7 Processor 15 | . 9 11 17 18 15 Energy Gun 5 | . 26 4 . 2 . Energy Cannon 3 | . . . 4 5 4 Ballistic Gun 3 | . . 6 9 2 . Ballistic Cannon 3 | . . . . 3 14 Launcher 4 | . . 11 7 3 . Naked Turns . | . . . . . . Heaviest Build 44 | 6 22 29 38 44 44 Greatest Support 42 | 20 20 26 26 42 22 Greatest Overweight (x) 9 | . 1 1 2 9 1 Average Overweight (x) . | . . 1 1 1 1 Largest Inventory Capacity 10 | 4 10 10 10 10 10 Average Capacity 9 | 4 5 10 10 10 10 Most Carried 10 | 4 5 9 10 10 7 Average Carried 6 | 1 4 5 8 7 6 Final Capacity 10 | 4 10 10 10 10 10 Final Carried 9 | 4 5 9 6 7 6 Class Distribution -------------------- 59% | Mutant 27% | Gunner 13% | Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Matter Collected 1178 | 250 . 303 98 383 144 Remotely . | . . . . . . Salvage Created 1285 | 46 98 373 155 430 183 Parts 82 | 2 5 24 20 22 9 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . . 7 Prevented 2 | . . . . . 2 Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Combat Hostiles Destroyed 44 | 1 2 11 12 12 6 Guns 6 | 1 2 1 1 1 . Cannons 14 | . . . 2 6 6 AOE 24 | . . 10 9 5 . Classes Destroyed 12 | 1 . 6 2 3 . Worker 1 | . . . . 1 . Builder 3 | . . . 2 1 . Hauler 1 | . . 1 . . . Recycler 1 | . . 1 . . . Operator 1 | . . . . 1 . Watcher 4 | . . 2 . 2 . Swarmer 19 | . . 4 8 3 4 Grunt 17 | 1 2 4 3 6 1 Brawler 2 | . . 1 . 1 . Sentry 4 | . . 2 . 1 1 Hunter 1 | . . . 1 . . Programmer 1 | . . . . 1 . Best Kill Streak 8 | 1 1 8 5 6 3 Combat Bots Only 4 | 1 1 4 4 4 3 Max Kills in Single Turn 3 | 1 1 3 3 3 1 Gunslinging . | . . . . . . Exploded 3 | . . 2 3 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Damage Taken 3385 | 10 152 91 477 1326 1329 Core 812 | . 37 7 54 132 582 Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 85 98 90 . . Volleys Fired 111 | 2 11 24 23 35 16 Largest 3 | 2 2 2 3 3 3 Hottest 168 | 80 80 70 90 168 159 Shots Fired 228 | 4 22 44 40 77 41 Gun 91 | 4 22 24 18 23 . Cannon 92 | . . . 14 37 41 Launcher 45 | . . 20 8 17 . Special . | . . . . . . Kinetic 77 | . . 11 18 16 32 Thermal 67 | 2 11 13 14 27 . Explosive 45 | . . 20 8 17 . Electromagnetic 39 | 2 11 . . 17 9 Robot Hit Streak 9 | 1 6 6 7 9 9 Robot Miss Streak 5 | 1 1 3 5 4 5 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 125 | 2 18 19 26 35 25 Core Hits 102 | 1 4 32 23 34 8 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks 2 | . . . 2 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5103 | 28 245 1062 1475 1681 612 Guns 648 | 28 188 114 85 233 . Cannons 1347 | . . . 218 517 612 Explosions 3108 | . 57 948 1172 931 . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 656 | . . 48 85 88 435 Thermal 896 | . 131 66 218 481 . Explosive 2949 | . . 948 1172 829 . Electromagnetic 602 | 28 114 . . 283 177 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . 1 1 Average Corruption 1 | . 1 . . 1 1 Corruption Purged . | . . . . . . Effects 5 | . 1 . . 1 3 Message Errors 2 | . 1 . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 2 | . . . . 1 1 Overload Shots . | . . . . . . Overflow Damage 205 | . . 51 52 88 14 Projectiles 21 | . . . 7 . 14 Explosions 184 | . . 51 45 88 . Melee . | . . . . . . Knockbacks 5 | . . . . . 5 Impact . | . . . . . . Kinetic 5 | . . . . . 5 Secondary . | . . . . . . Self-Inflicted Damage 152 | . . . 152 . . Shots 2 | . . . 2 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 513 | 42 138 42 189 513 179 Average Temperature 125 | 22 56 16 54 221 82 Received Heat Transfer 879 | 6 90 15 9 579 180 Effects 15 | . . . . 15 . Shutdowns 5 | . . . . 5 . Energy Bleed 2 | . . . . 2 . Interference 2 | . . . . 2 . Matter Decay 1 | . . . . 1 . Short Circuit 1 | . . . . 1 . Damage (minor) 1 | . . . . 1 . Damage (major) 3 | . . . . 3 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 1691 | . 275 150 444 822 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 1 . . 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Peak Influence 515 | 20 72 477 505 515 . Average Influence 268 | 2 29 305 335 314 . Maximum Alert Level 2 | . . 2 2 2 . Low Security (%) 25 | 100 100 28 18 . . Level 1 56 | . . 25 45 95 . Level 2 18 | . . 45 35 4 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 2 1 3 . Investigation 3 | . 1 1 . 1 . Extermination 1 | . . . . 1 . Reinforcement 3 | . . 1 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 67 | 1 4 16 13 23 10 Peak Tracking Total 7 | 1 3 5 4 5 7 Tactical Retreats 3 | . . . . 3 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Machines Disabled 16 | . . 8 5 3 . Max in Single Turn 2 | . . 2 2 2 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Machines Accessed 12 | . 4 1 1 6 . Terminals 11 | . 4 1 1 5 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 24 | . 7 2 1 14 . Successful 15 | . 5 2 1 7 . Failed 8 | . 1 . . 7 . Catastrophic 1 | . . . . 1 . Database Lockouts 4 | . 4 . . . . Manual 9 | . 6 . . 3 . Terminals 23 | . 7 2 1 13 . Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 14 | . 5 2 1 6 . Record 8 | . 4 . . 4 . Part Schematic 1 | . . . . 1 . Branch Access Points 2 | . . 1 . 1 . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . . 1 . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 3 . 1 5 . Full Trace Events 2 | . 1 . . 1 . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Used RIF Installer . | . . . . . . Robots Hacked 1 | . . . 1 . . Non-combat 1 | . . . 1 . . Combat . | . . . . . . Robot Hacks Applied 1 | . . . 1 . . parse_system 1 | . . . 1 . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Turns Passed 2116 | 76 224 405 302 822 287 Spaces Moved 1343 | 79 230 350 190 361 133 Core 30 | 16 . . . 14 . Treads 219 | . . . . 86 133 Legs 266 | . . . 5 261 . Wheels 692 | 63 230 350 49 . . Hover . | . . . . . . Flight 136 | . . . 136 . . Fastest Speed 50 | 50 80 90 90 123 165 Average Speed 120 | 73 80 90 111 174 165 Slowest Speed 500 | 80 90 90 200 500 165 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 7 38 32 23 9 17 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 245 | . 2 141 39 55 8 Melee . | . . . . . . Projectile 8 | . . . . . 8 AOE 237 | . 2 141 39 55 . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Total 1635 | 89 245 398 248 488 167 Wait 82 | . . 2 5 58 17 Move 1338 | 78 229 349 189 360 133 Hop . | . . . . . . Pick Up 30 | 4 2 7 4 13 . Fast Attach 25 | 5 2 3 6 9 . Attach 16 | . . 3 6 6 1 Detach 8 | . . 2 5 1 . Swap 4 | . . 3 1 . . Drop 19 | . 1 5 7 6 . Fire 111 | 2 11 24 23 35 16 Melee 2 | . . . 2 . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 60 | -11/Scrapyard | Discovered new exit (range 8) 77 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 16) 200 | -10/Materials | Central database locked down 216 | -10/Materials | Identified exit to Mines 294 | -10/Materials | Discovered new exit (range 9) 300 | -10/Materials | Identified exit to Materials 301 | -10/Materials | Entered another Materials area 301 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 326 | -9/Materials | Build established: Mutant 472 | -9/Materials | Discovered new exit (range 16) 497 | -9/Materials | Met 8R-AWN 531 | -9/Materials | Discovered new exit (range 11) 585 | -9/Materials | Identified exit to Mines 705 | -9/Materials | Identified exit to Materials 706 | -9/Materials | Entered another Materials area 706 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 991 | -8/Materials | Discovered new exit (range 7) 1003 | -8/Materials | Lost 5 parts (1p4w) 1006 | -8/Materials | Identified exit to Factory 1008 | -8/Materials | Entered Factory 1008 | -7/Factory | Evolved 2 slots: Propulsion x2 1406 | -7/Factory | Lost 8 parts (1p3n4w) 1507 | -7/Factory | Identified exit to Storage 1507 | -7/Factory | Identified exit to Lower Caves 1581 | -7/Factory | Lost 5 parts (1p2n2w) 1830 | -7/Factory | Entered Lower Caves 2062 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2105 | -7/Lower Caves | Core integrity fell below 50% 2114 | -7/Lower Caves | Core integrity fell below 20% 2117 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- Aluminum Leg fries itself beyond repair. Lgt. Nuclear Core fries itself beyond repair. Y-64 Sentinel destroyed. Nuclear Core destroyed. L-41 Fighter knocked back. Aluminum Leg fries itself beyond repair. L-41 Fighter knocked back. Destroyed Imp. Deuterium Engine.