Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.24 @ 17:24:02 Player: Wakanaka Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (56) 280 Value Destroyed (1436) 1436 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (82) 82 TOTAL SCORE: 3078 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 85 Friendly Fire -47 Cogmind --------- Core Integrity 0/400 Matter 267/300 Energy 430/430 System Corruption 1% Temperature Cool (9) Movement Rolling (110) Ox3 Location -9/Storage Parts ------- > --- POWER (2) -------- Improved Ion Engine Improved Ion Engine > --- PROPULSION (3) --- Aluminum Leg Wheel > --- UTILITY (2) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- Heavy Assault Rifle Improved Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Cooled Ion Engine Drone Bay (2/2) Heavy Assault Rifle Guided Missile Launcher Precision Rocket Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer > --- WEAPON ----------- Ion Burst Cannon Ion Burst Cannon > --- INVENTORY -------- Cooled Ion Engine Improved Targeting Computer Drone Bay Heavy Assault Rifle Improved Assault Rifle Guided Missile Launcher [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Flight Unit Utility Improved Targeting Computer Device Drone Bay Storage Medium Storage Unit Processor Improved Targeting Computer Weapon Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Ion Burst Cannon Ballistic Gun Assault Rifle Launcher Precision Rocket Launcher Build | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Slots Evolved 2 | . . 2 . Power 1 | . . 1 . Propulsion 1 | . . 1 . Utility . | . . . . Weapon . | . . . . Parts Attached 68 | 6 10 13 39 Power 15 | . 3 4 8 Engine 15 | . 3 4 8 Core . | . . . . Reactor . | . . . . Propulsion 19 | 2 3 3 11 Treads 4 | . . . 4 Leg 4 | . . . 4 Wheel 3 | 2 . . 1 Hover . | . . . . Flight 8 | . 3 3 2 Utility 11 | 2 2 1 6 Device 3 | 1 . 1 1 Storage 5 | 1 1 . 3 Processor 3 | . 1 . 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 23 | 2 2 5 14 Energy Gun 1 | . . . 1 Energy Cannon 5 | . . 1 4 Ballistic Gun 13 | 2 2 3 6 Ballistic Cannon . | . . . . Launcher 4 | . . 1 3 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 8 | . . . 8 Parts Lost 17 | . 5 1 11 Power 2 | . 1 . 1 Propulsion 7 | . 2 1 4 Utility 3 | . 1 . 2 Weapon 5 | . 1 . 4 Highest Loss Streak 4 | . 4 1 3 Average Slot Usage (%) 78 | . 80 76 78 Engine 17 | . 11 11 19 Treads 7 | . . . 9 Leg 4 | . . . 6 Wheel 1 | . 4 . 1 Flight 7 | . 21 31 1 Device 2 | . 2 . 2 Storage 8 | . 13 10 6 Processor 9 | . 2 11 10 Energy Cannon 5 | . . 4 6 Ballistic Gun 12 | . 23 6 10 Naked Turns . | . . . . Heaviest Build 41 | 9 14 15 41 Greatest Support 40 | 26 26 12 40 Greatest Overweight (x) 13 | . 1 1 13 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 6 6 10 Average Capacity 6 | 5 5 5 6 Most Carried 8 | 4 6 6 8 Average Carried 5 | 2 4 5 5 Final Capacity 10 | 6 6 4 10 Final Carried 7 | 3 6 4 7 Class Distribution -------------------- 53% | Mutant 46% | Scavenger-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Resources | -11 -10 -9 -9 ----------- Run | Scr Mat Mat Sto Matter Collected 1593 | 277 216 134 966 Remotely . | . . . . Salvage Created 1915 | 89 216 143 1467 Parts 114 | 6 19 11 78 Haulers Intercepted 4 | . 1 . 3 Recyclers Shooed 1 | . . . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Combat Hostiles Destroyed 38 | . 7 3 28 Guns 14 | . 7 . 7 Cannons 15 | . . 1 14 AOE 8 | . . 2 6 Classes Destroyed 11 | 2 4 2 3 Worker 5 | . . . 5 Builder 1 | . . 1 . Tunneler 2 | 2 . . . Hauler 4 | . 1 . 3 Recycler 3 | 1 . . 2 Watcher 3 | . 1 . 2 Swarmer 6 | . 6 . . Grunt 19 | . 1 2 16 Brawler 2 | . . . 2 Protector 2 | . . . 2 Sentry 9 | . . 1 8 Best Kill Streak 6 | 3 6 4 5 Combat Bots Only 6 | . 6 3 4 Max Kills in Single Turn 2 | 1 1 2 2 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Damage Taken 2316 | . 630 66 1620 Core 595 | . 195 14 386 Absorbed by Shields . | . . . . Core Remaining (%) 61 | 100 22 . . Volleys Fired 174 | 12 43 8 111 Largest 2 | 2 2 1 2 Hottest 200 | 40 40 56 200 Shots Fired 265 | 24 70 8 163 Gun 175 | 24 70 . 81 Cannon 80 | . . 7 73 Launcher 10 | . . 1 9 Special . | . . . . Kinetic 168 | 24 70 . 74 Thermal 61 | . . . 61 Explosive 10 | . . 1 9 Electromagnetic 26 | . . 7 19 Robot Hit Streak 14 | 6 7 5 14 Robot Miss Streak 8 | 3 6 1 8 Penetration Max . | . . . . Secondary Targets 1 | . . . 1 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 173 | 13 32 7 121 Core Hits 80 | 4 13 5 58 Critical Hits 1 | . . . 1 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . . 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4374 | 180 411 320 3463 Guns 1335 | 180 411 . 744 Cannons 1752 | . . 114 1638 Explosions 1287 | . . 206 1081 Melee . | . . . . Ramming . | . . . . Kinetic 1264 | 180 411 . 673 Thermal 1731 | . . 100 1631 Explosive 990 | . . 106 884 Electromagnetic 389 | . . 114 275 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 40 | . . . 40 Projectiles . | . . . . Explosions 40 | . . . 40 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 974 | . 11 116 974 Average Temperature 215 | . 4 58 249 Received Heat Transfer 723 | . 102 33 588 Effects 52 | . . . 52 Shutdowns 15 | . . . 15 Energy Bleed 8 | . . . 8 Interference 4 | . . . 4 Matter Decay 4 | . . . 4 Short Circuit 4 | . . . 4 Damage (minor) 6 | . . . 6 Damage (major) 9 | . . . 9 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 2249 | . . 100 2149 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 1 2 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Peak Influence 539 | 15 208 188 539 Initial 83 | . 9 83 79 Average 234 | 4 130 125 289 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 54 | 100 86 100 38 Level 1 33 | . 13 . 44 Level 2 11 | . . . 16 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 1 1 4 Investigation 3 | . 1 1 1 Extermination . | . . . . Reinforcement . | . . . . Assault 3 | . . . 3 Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Distress Signals 8 | . 1 1 6 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 64 | . 16 6 42 Peak Tracking Total 7 | . 7 3 6 Tactical Retreats 1 | . 1 . . Traps | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Traps Triggered 6 | . . . 6 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -9 ---------- Run | Scr Mat Mat Sto Machines Disabled 4 | . . . 4 Max in Single Turn 2 | . . . 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Machines Accessed 11 | . 3 3 5 Terminals 6 | . 2 . 4 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 3 | . 1 1 1 Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 24 | . 6 7 11 Successful 16 | . 3 7 6 Failed 8 | . 3 . 5 Catastrophic 2 | . 1 . 1 Database Lockouts . | . . . . Manual 5 | . 3 . 2 Terminals 12 | . 4 . 8 Fabricators . | . . . . Repair Stations 3 | . . 3 . Recycling Units 7 | . 2 2 3 Scanalyzers 2 | . . 2 . Garrison Access . | . . . . Terminal Hacks 6 | . 1 . 5 Prototype ID Bank 1 | . . . 1 Open Door 3 | . . . 3 Level Access Points 1 | . 1 . . Zone Layout 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 3 | . . 3 . Scan Component 2 | . . 2 . Repair 1 | . . 1 . Recycling Unit Hacks 5 | . 2 2 1 Report Inventory 3 | . 1 1 1 Retrieve Components 2 | . 1 1 . Scanalyzer 2 | . . 2 . Insert Component 1 | . . 1 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 7 | . 2 2 3 Full Trace Events 4 | . 1 1 2 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 26 | . . 26 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 4 | . 2 2 . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -9 ------------ Run | Scr Mat Mat Sto Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -9 -------- Run | Scr Mat Mat Sto Total Allies 2 | . . . 2 Largest Group 2 | . . . 2 Highest-Rated Group 62 | . . . 62 Highest-Rated Ally 31 | . . . 31 Total Orders . | . . . . Ally Attacks 19 | . . . 19 Total Damage 287 | . . . 287 Kills 4 | . . . 4 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -9 ------- Run | Scr Mat Mat Sto Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches 2 | . . . 2 Drone Recoveries . | . . . . Exploration | -11 -10 -9 -9 ------------- Run | Scr Mat Mat Sto Turns Passed 1725 | 93 270 153 1209 Spaces Moved 849 | 49 183 79 538 Core 10 | 5 1 . 4 Treads 278 | . . . 278 Legs 108 | . . . 108 Wheels 161 | 44 11 . 106 Hover . | . . . . Flight 292 | . 171 79 42 Fastest Speed 34 | 50 37 34 34 Average Speed 119 | 85 61 60 151 Slowest Speed 700 | 90 117 114 700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 27 | 4 25 10 72 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken 1 | . 1 . . Unknown Exits Taken 2 | 1 . 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 104 | . . 10 94 Melee . | . . . . Projectile . | . . . . AOE 104 | . . 10 94 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -9 --------- Run | Scr Mat Mat Sto Total 1276 | 75 276 177 748 Wait 110 | . 27 66 17 Move 846 | 48 182 78 538 Hop . | . . . . Pick Up 40 | 9 9 5 17 Fast Attach 25 | . 1 . 24 Attach 31 | 6 6 10 9 Detach 8 | . 2 5 1 Swap 13 | . 3 3 7 Drop 29 | . 3 2 24 Fire 174 | 12 43 8 111 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -9/Storage History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Core integrity fell below 50% 176 | -10/Materials | Lost 4 parts (1p2n1u) 315 | -10/Materials | Identified exit to Materials 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 423 | -9/Materials | Discovered new exit (range 16) 451 | -9/Materials | Repaired Flight Unit 494 | -9/Materials | Build established: Scavenger-Mutant 517 | -9/Materials | Entered Storage 687 | -9/Storage | Found Prototype Launcher 687 | -9/Storage | Identified Gui. Missile Launcher 837 | -9/Storage | Lost 3 parts (1n1u1w) 1253 | -9/Storage | Met a pair of Derelict thieves 1379 | -9/Storage | Build established: Mutant 1388 | -9/Storage | Core integrity fell below 50% 1407 | -9/Storage | Lost 3 parts (2n1w) 1527 | -9/Storage | Core integrity fell below 20% 1717 | -9/Storage | First assault squad dispatched 1726 | -9/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01685_ Triggered EMP Trap. 01685_ A bubble of electromagnetic force engulfs the area. 01685_ Door malfunctions. 01705_ Y-45 Defender destroyed. 01710_ Acquired Hvy. Assault Rifle. 01714_ K-01 Serf collects debris. 01714_ Y-45 Defender destroyed. 01717_ ALERT: Significant disruption in Zone 2M, assault force dispatched. 01717_ K-01 Serf collects debris. 01719_ Acquired Lgt. Treads. 01721_ Dropped Lgt. Treads. 01722_ K-01 Serf collects debris. 01722_ K-01 Serf destroyed. 01725_ C-30 ARC bursts open, deploying its payload. 01725_ G-47 Trooper unfolds itself. 01725_ G-34 Mercenary unfolds itself. 01725_ L-31 Rogue unfolds itself. 01725_ G-34 Mercenary unfolds itself. 01725_ I-25 Savior unfolds itself. 01725_ Acquired 53 matter. 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Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightAntigravStorage Manual? 0 Play Time 00:35:30 Cumulative 38.2 hours Start 2021.10.24 @ 16:43:43 End 2021.10.24 @ 17:24:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 33 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c63f4ba4-6fa2-48e6-b758-80f27124fc03