Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.27 @ 10:24:37 Player: Tereza Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (169) 845 Value Destroyed (5805) 5805 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (1073) 1073 TOTAL SCORE: 9763 Bonus ------- High Alert Combat Kills 873 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 264/300 Energy 100/100 System Corruption 1% Temperature Cool (9) Movement Treading (232) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Advanced Treads Improved Medium Treads > --- UTILITY (5) ------ Huge Storage Unit Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Reinforced Deuterium Engine Wheel Large Matter Pod (150) Improved Sensor Array Hardened Heavy Armor Plating Hardlight Generator Improved Shield Generator Hacking Suite Hacking Suite System Shield Authchip [Propulsion] Authchip [Propulsion] Authchip [Propulsion] Variable Charge Gun Shotgun Hypervelocity Coil Gun Assault Cannon Hypervelocity Gauss Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Medium Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Target Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Light Treads Light Treads Large Matter Pod Improved Sensor Array Hardened Heavy Armor Plating Hardlight Generator Improved Shield Generator Hacking Suite Hacking Suite System Shield Authchip [Propulsion] Authchip [Propulsion] Authchip [Propulsion] Variable Charge Gun Hypervelocity Coil Gun Hypervelocity Gauss Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Improved Datajack [Rating: 44] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Hardlight Generator Storage Huge Storage Unit Processor Target Analyzer Protection Hardened Heavy Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Missile Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Slots Evolved 4 | . . 2 2 . . Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . 2 1 . . Weapon . | . . . . . . Parts Attached 100 | 5 14 31 30 6 14 Power 11 | . 2 4 5 . . Engine 10 | . 2 4 4 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 27 | 2 3 5 7 5 5 Treads 23 | 2 . 4 7 5 5 Leg . | . . . . . . Wheel 4 | . 3 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 26 | 1 2 8 10 . 5 Device 4 | . . 2 1 . 1 Storage 4 | 1 1 1 1 . . Processor 3 | . . 1 2 . . Hackware . | . . . . . . Protection 15 | . 1 4 6 . 4 Artifact . | . . . . . . Weapon 36 | 2 7 14 8 1 4 Energy Gun 3 | . 3 . . . . Energy Cannon . | . . . . . . Ballistic Gun 21 | 2 4 6 6 1 2 Ballistic Cannon 5 | . . 3 1 . 1 Launcher 5 | . . 3 1 . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 2 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 36 | . 4 12 9 . 11 Power 7 | . . 3 3 . 1 Propulsion 11 | . 2 3 1 . 5 Utility 6 | . . 2 2 . 2 Weapon 12 | . 2 4 3 . 3 Highest Loss Streak 7 | . 2 2 5 . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 87 92 96 90 89 Engine 9 | . 13 9 8 9 9 Treads 21 | . 14 11 26 27 26 Wheel 3 | . 12 8 . . . Device 6 | . . 8 4 9 8 Storage 10 | . 14 11 9 9 9 Processor 10 | . . 9 17 9 9 Protection 9 | . 4 10 11 9 9 Ballistic Gun 15 | . 21 14 16 18 10 Ballistic Cannon 3 | . . 7 1 . 7 Peak Build Rating 44 | 5 9 21 38 42 44 Average Rating 26 | 3 6 15 26 40 40 On Entrance 18 | . 5 9 19 38 42 Naked Turns . | . . . . . . Heaviest Build 130 | 7 88 98 127 129 130 Greatest Support 62 | 40 40 40 62 62 62 Greatest Overweight (x) 28 | . 28 8 2 2 3 Average Overweight (x) 2 | . 2 3 1 2 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 Average Capacity 24 | 6 21 25 25 25 25 Most Carried 25 | 5 18 25 25 25 25 Average Carried 22 | 3 10 24 24 25 22 Final Capacity 25 | 8 25 25 25 25 25 Final Carried 25 | 5 18 25 25 25 23 Class Distribution -------------------- 69% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Matter Collected 4445 | 194 299 988 1394 480 1090 Remotely . | . . . . . . Salvage Created 6167 | . 702 1431 1949 832 1253 Parts 367 | . 45 101 101 64 56 Haulers Intercepted 12 | . 2 4 6 . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Combat Hostiles Destroyed 135 | . 17 34 29 25 30 Melee 1 | . . . . . 1 Guns 103 | . 17 18 26 25 17 Cannons 24 | . . 12 1 . 11 AOE 7 | . . 4 2 . 1 Classes Destroyed 15 | . 6 3 4 1 1 Worker 6 | . 1 2 1 . 2 Builder 4 | . . . 2 . 2 Hauler 12 | . 2 4 6 . . Recycler 4 | . 1 . 3 . . Operator 4 | . 2 . 2 . . Watcher 4 | . . 2 2 . . Swarmer 30 | . 9 3 . 14 4 Grunt 70 | . 8 23 16 5 18 Brawler 2 | . . . 2 . . Duelist 2 | . . 1 . . 1 Sentry 24 | . . 7 8 5 4 Specialist 2 | . . . . . 2 Hunter 2 | . . . 2 . . Heavy 2 | . . . 1 . 1 Behemoth 1 | . . . . 1 . Best Kill Streak 6 | . 5 6 5 5 3 Combat Bots Only 6 | . 5 6 4 5 3 Max Kills in Single Turn 3 | . 1 3 3 2 2 Gunslinging 1 | . . . . 1 . Exploded 2 | . . 1 2 . 1 Melee 1 | . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Hostile Shots Fired 804 | . 100 175 179 130 220 Missed 223 | . 27 54 44 31 67 Damage Taken 7920 | . 706 1608 2273 879 2454 Core 1088 | . 156 370 202 27 333 Absorbed by Shields 609 | . . . 172 393 44 Redirected to Shielding 63 | . 2 61 . . . Core Remaining (%) 48 | 100 37 7 . . . Volleys Fired 532 | . 113 126 140 55 98 Largest 2 | . 2 2 2 2 2 Hottest 92 | . 60 62 69 58 92 Shots Fired 1051 | . 221 250 277 110 193 Gun 885 | . 221 175 265 110 114 Cannon 158 | . . 70 11 . 77 Launcher 8 | . . 5 1 . 2 Special . | . . . . . . Kinetic 1001 | . 179 245 276 110 191 Thermal 42 | . 42 . . . . Explosive 8 | . . 5 1 . 2 Electromagnetic . | . . . . . . Robot Hit Streak 30 | . 15 13 30 13 11 Robot Miss Streak 7 | . 7 6 4 4 4 Penetration Max 1 | . . . . 1 . Secondary Targets 14 | . 3 . 4 6 1 Max Gunslinging Chain 1 | . 1 . 1 1 1 Shots Hit Robots 691 | . 142 170 199 69 111 Core Hits 305 | . 50 77 87 38 53 Critical Kills 13 | . . 1 9 2 1 Critical Parts Destroyed 13 | . . 2 8 2 1 Critical Strikes 38 | . . 10 18 4 6 Destroy 27 | . . 3 18 4 2 Blast 11 | . . 7 . . 4 Melee Attacks 3 | . . 3 . . . Impact . | . . . . . . Slashing 3 | . . 3 . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12140 | . 1234 2625 3713 1491 3077 Guns 8872 | . 1219 1251 3339 1491 1572 Cannons 2450 | . . 975 178 . 1297 Explosions 777 | . . 397 196 . 184 Melee . | . . . . . . Ramming 41 | . 15 2 . . 24 Kinetic 11065 | . 962 2226 3517 1491 2869 Thermal 257 | . 257 . . . . Explosive 777 | . . 397 196 . 184 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . 1 1 1 Average Corruption 1 | . 2 . 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 66 | . . . 26 22 18 Message Errors 17 | . . . 5 9 3 Matter Fused 16 | . . . 6 5 5 Heat Flow Errors 7 | . . . 3 . 4 Energy Discharges 7 | . . . 5 2 . Parts Rejected 2 | . . . . 1 1 Data Loss (minor) 9 | . . . 3 4 2 Data Loss (major) 1 | . . . 1 . . Misfires 2 | . . . 1 . 1 Alerts 2 | . . . 1 1 . Weapon Failures 3 | . . . 1 . 2 Overload Shots . | . . . . . . Overflow Damage 53 | . . . . . 53 Projectiles 53 | . . . . . 53 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 20 | . . 9 1 . 10 Impact . | . . . . . . Kinetic 17 | . . 6 1 . 10 Secondary 3 | . . 3 . . . Self-Inflicted Damage 23 | . 4 19 . . . Shots 1 | . . 1 . . . Rammed 10 | . 2 1 . . 7 Targets Rammed 11 | . 2 1 . . 8 Kicked . | . . . . . . Crushed 1 | . . . . . 1 Highest Temperature 309 | . 40 52 201 296 309 Average Temperature 45 | . 17 14 28 85 50 Received Heat Transfer 2655 | . 213 609 792 189 852 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 575 | . 575 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Peak Influence 1276 | . 186 497 508 1276 1034 Initial 622 | . . 20 138 332 622 Average 410 | . 94 309 220 808 825 Maximum Alert Level 4 | . . 2 2 4 3 Low Security (%) 37 | 100 100 10 63 . . Level 1 21 | . . 70 15 9 . Level 2 19 | . . 19 20 30 24 Level 3 18 | . . . . 34 75 Level 4 3 | . . . . 25 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . 3 5 4 . 10 Investigation 7 | . 1 3 1 . 2 Extermination . | . . . . . . Reinforcement 12 | . 2 2 3 . 5 Assault 3 | . . . . . 3 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Distress Signals 13 | . . 3 6 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 225 | . 38 55 51 27 54 Peak Tracking Total 7 | . 5 7 4 5 7 Tactical Retreats 9 | . . 3 3 2 1 Traps | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Traps Triggered 11 | . 4 . . 7 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Machines Disabled 9 | . . 1 1 4 3 Max in Single Turn 1 | . . 1 1 1 1 Garrison Relay 3 | . . . . 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Machines Accessed 26 | . 4 8 10 2 2 Terminals 21 | . 3 7 7 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 1 1 2 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 76 | . 12 26 26 5 7 Successful 32 | . 7 9 13 1 2 Failed 42 | . 4 17 12 4 5 Catastrophic 9 | . . 5 1 1 2 Database Lockouts 2 | . 1 . 1 . . Manual 40 | . 6 19 11 2 2 Terminals 65 | . 9 23 21 5 7 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 10 | . 3 3 4 . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Terminal Hacks 23 | . 4 8 8 1 2 Part Schematic 1 | . . 1 . . . Robot Analysis 6 | . 1 3 2 . . Branch Access Points 2 | . 1 . . . 1 Alert Level 6 | . 1 2 3 . . Unreport Threat 1 | . . 1 . . . Locate Traps 2 | . . 1 . . 1 Transport Status 1 | . . . 1 . . Hauler Manifests 2 | . . . 2 . . Zone Layout 1 | . 1 . . . . Garrison Registry 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 5 | . 1 1 3 . . Report Inventory 4 | . 1 1 2 . . Retrieve Components 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . 1 . . Unlock Access 1 | . . . 1 . . Unauthorized Hacks 3 | . 2 . 1 . . Terminals 3 | . 2 . 1 . . Botnet 1 | . 1 . . . . Disrupt 1 | . . . 1 . . Search 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 19 | . 3 7 5 2 2 Full Trace Events 11 | . 1 5 2 1 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . 1 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . . . 5 . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 12 | . . . . 12 . Machine Destruction 12 | . . . . 12 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Robot Analysis Total 6 | . 1 3 2 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Turns Passed 11941 | 69 1653 2501 3912 1770 2036 Spaces Moved 4149 | 41 738 954 1382 505 529 Core 8 | 7 1 . . . . Treads 3001 | 34 292 259 1382 505 529 Legs . | . . . . . . Wheels 1140 | . 445 695 . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 140 135 235 315 240 Average Speed 240 | 141 176 208 243 315 315 Slowest Speed 1450 | 160 1450 320 320 315 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 60 | 4 85 71 94 63 48 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 3 | . . 3 . . . Terrain Destroyed 133 | . . 36 17 . 80 Melee 3 | . . 3 . . . Projectile 44 | . . 2 1 . 41 AOE 86 | . . 31 16 . 39 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Total 5207 | 50 894 1262 1717 594 690 Wait 200 | . 11 80 73 . 36 Move 4145 | 40 737 953 1382 504 529 Hop . | . . . . . . Pick Up 115 | 5 16 39 43 8 4 Fast Attach 30 | 5 7 6 8 1 3 Attach 31 | . 5 9 10 . 7 Detach 3 | . 1 . 1 . 1 Swap 39 | . 2 16 12 5 4 Drop 90 | . . 29 48 13 . Fire 532 | . 113 126 140 55 98 Melee 3 | . . 3 . . . Ram 1 | . 1 . . . . Kick . | . . . . . . Crush 10 | . 1 1 . . 8 Escape Stasis 8 | . . . . 8 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials (discovered 4 exits: [*Fac x3] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Identified exit to Mines 141 | -10/Materials | Central database locked down 305 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 929 | -10/Materials | Core integrity fell below 50% 1394 | -10/Materials | Discovered new exit (range 14) 1542 | -10/Materials | Discovered new exit (range 5) 1723 | -10/Materials | Entered another Materials area 1723 | -9/Materials | Evolved 2 slots: Utility x2 2175 | -9/Materials | Core integrity fell below 50% 2626 | -9/Materials | Discovered new exit (range 15) 2777 | -9/Materials | Build established: Scavenger-Mutant 2855 | -9/Materials | Core integrity fell below 20% 2937 | -9/Materials | Discovered new exit (range 10) 4224 | -9/Materials | Entered another Materials area 4224 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4354 | -8/Materials | Central database locked down 5779 | -8/Materials | Discovered new exit (range 5) 6741 | -8/Materials | Discovered new exit (range 16) 7391 | -8/Materials | Build established: Mutant 7874 | -8/Materials | Discovered new exit (range 10) 7931 | -8/Materials | Lost 5 parts (2p1n1u1w) 8136 | -8/Materials | Identified exit to Garrison 8136 | -8/Materials | Entered Garrison 8222 | -8/Garrison | Build established: Scavenger-Mutant 8294 | -8/Garrison | Triggered checkpoint 8305 | -8/Garrison | Garrison Relay disabled 8482 | -8/Garrison | Spotted B-75 Beast 8504 | -8/Garrison | Destroyed B-75 Beast 8828 | -8/Garrison | Triggered checkpoint 9090 | -8/Garrison | Garrison Relay disabled 9175 | -8/Garrison | Discovered new exit (range 12) 9204 | -8/Garrison | Triggered checkpoint 9282 | -8/Garrison | Discovered new exit (range 25) 9282 | -8/Garrison | Discovered new exit (range 88) 9282 | -8/Garrison | Discovered new exit (range 67) 9294 | -8/Garrison | Garrison Relay disabled 9438 | -8/Garrison | Triggered checkpoint 9542 | -8/Garrison | Triggered checkpoint 9906 | -8/Garrison | Entered Materials 9988 | -8/Materials | Core integrity fell below 50% 10609 | -8/Materials | Discovered new exit (range 7) 11906 | -8/Materials | First assault squad dispatched 11926 | -8/Materials | Core integrity fell below 20% 11942 | -8/Materials | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 11909_ Hvy. Machine Gun destroyed. 11919_ Hrd. Medium Armor Plating severed. 11920_ Acquired Hrd. Medium Armor Plating. 11921_ Imp. Cooling System destroyed. 11921_ Lgt. Treads destroyed. 11922_ Slammed into G-47 Trooper. 11925_ Slammed into L-31 Rogue. 11925_ Hrd. Medium Armor Plating severed. 11925_ Lgt. Treads destroyed. 11928_ Crushed L-31 Rogue. 11928_ L-31 Rogue destroyed. 11929_ Acquired 28 matter. 11933_ Processing Tank disabled. 11933_ Critical hit (Burn: +37). 11934_ Slammed into G-50 Soldier. 11937_ Lgt. Treads destroyed. 11939_ Hrd. Medium Armor Plating severed. 11939_ Magnetic Acceleration Cannon destroyed. 11941_ Slammed into G-50 Soldier. 11942_ Rnf. Deuterium Engine destroyed. 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""" #????????? | | ?????# ## "T" #????????? | | ????## ## #????????? | | ##### # #????????? | | % # """ #????????? | | % + """ #????????? | | # """ #????????? | | ##### #[ #????????? | | ????#### ###########????????? | | ??????## ## #????????? | | ######## + """"" #????????? | | """ ##%## """"" #????????? | | "T" ##%## """"" #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Target Analysis 5 Recoil Reduction 3 Authchip Count 3 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FusionWeldingDatajack Manual? 0 Play Time 00:53:16 Cumulative 159.3 hours Start 2025.01.27 @ 09:32:54 End 2025.01.27 @ 10:24:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 197 Rogue 197 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 59 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 354bd5b9-d032-4a00-8718-f1c0715c1dc6