Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.12.16 @ 06:36:13 Player: Azken Zutik Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (81) 405 Value Destroyed (2816) 2816 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2426) 2426 TOTAL SCORE: 9387 Bonus ------- High Alert Combat Kills 168 Follower Combat Kills 858 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/700 Matter 174/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- Axe > --- INVENTORY (4) ---- Improved Deuterium Engine Beamcaster Beamcaster Flak Gun Peak State ------------ > --- POWER ------------ Neutrino Core Antimatter Reactor > --- PROPULSION ------- Heavy Treads > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Advanced Signal Interpreter Hardened Medium Armor Plating Advanced Hardlight Generator > --- WEAPON ----------- Battle Rifle Gauss Rifle Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Launcher Guidance Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Shock Absorption System Beamcaster Beamcaster Rocket Launcher [Rating: 61] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Slots Evolved 6 | . . . 2 . 2 . . . 2 . . Power 1 | . . . . . . . . . 1 . . Propulsion . | . . . . . . . . . . . . Utility 3 | . . . 2 . . . . . 1 . . Weapon 2 | . . . . . 2 . . . . . . Parts Attached 78 | 6 2 . 10 5 . 17 . 8 3 15 12 Power 9 | 1 . . 1 1 . 1 . 1 1 2 1 Engine 6 | 1 . . 1 1 . 1 . 1 1 . . Core 2 | . . . . . . . . . . 1 1 Reactor 1 | . . . . . . . . . . 1 . Propulsion 10 | 2 . . 3 1 . 1 . 1 . 2 . Treads 9 | 2 . . 3 1 . 1 . 1 . 1 . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 1 | . . . . . . . . . . 1 . Utility 32 | 1 2 . 3 3 . 9 . 1 1 7 5 Device 7 | . . . . 1 . 1 . 1 . 3 1 Storage 8 | 1 2 . 1 . . 3 . . . . 1 Processor 1 | . . . . . . . . . . . 1 Hackware . | . . . . . . . . . . . . Protection 16 | . . . 2 2 . 5 . . 1 4 2 Artifact . | . . . . . . . . . . . . Weapon 27 | 2 . . 3 . . 6 . 5 1 4 6 Energy Gun 2 | . . . . . . . . 2 . . . Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 20 | 2 . . 3 . . 6 . 2 . 4 3 Ballistic Cannon . | . . . . . . . . . . . . Launcher 1 | . . . . . . . . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 . 3 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 1 . . . . . . . Parts Lost 34 | . . . 2 2 . 6 . 8 10 . 6 Power 5 | . . . 1 . . 1 . 1 2 . . Propulsion 6 | . . . . 1 . 1 . 1 2 . 1 Utility 8 | . . . . 1 . 1 . 1 2 . 3 Weapon 15 | . . . 1 . . 3 . 5 4 . 2 Highest Loss Streak 10 | . . . 2 1 . 5 . 8 10 . 4 Average Slot Usage (%) 89 | . 92 100 93 99 81 94 100 98 83 62 85 Engine 6 | . 14 14 9 11 9 8 9 8 12 . . Core 2 | . . . . . . . . . . 3 9 Reactor 1 | . . . . . . . . . . 3 4 Treads 15 | . 28 28 22 21 18 17 18 17 12 5 6 Device 5 | . . . . . . 6 . 7 5 6 10 Storage 16 | . 20 28 28 33 27 7 27 27 19 . 3 Processor 1 | . . . . . . . . . . . 4 Protection 11 | . . . 11 10 9 19 9 1 5 20 15 Energy Gun 2 | . . . . . . . . 14 11 . . Ballistic Gun 24 | . 28 28 21 22 18 34 36 21 12 20 27 Naked Turns 235 | . . . . . . . . . 48 94 93 Heaviest Build 96 | 11 39 39 77 78 78 78 74 80 90 78 96 Greatest Support 70 | 40 40 40 40 40 40 40 40 40 40 70 70 Greatest Overweight (x) 28 | . . . 1 1 1 1 1 3 2 1 28 Average Overweight (x) . | . . . . 1 1 . 1 1 1 . . Largest Inventory Capacity 24 | 6 16 16 24 24 24 24 24 24 24 4 12 Average Capacity 14 | 5 10 16 20 24 24 9 24 24 21 4 8 Most Carried 24 | 2 11 11 21 24 24 24 24 24 23 4 12 Average Carried 12 | 1 5 11 14 22 24 7 24 20 19 3 7 Final Capacity 24 | 6 16 16 24 24 24 24 24 24 4 4 4 Final Carried 24 | 2 11 11 21 24 24 24 24 21 4 4 4 Class Distribution -------------------- 23% | Hauler-Mutant 21% | Tank 21% | Mutant 16% | Scavenger-Tank 10% | Scavenger-Gunner 6% | Derelict-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -9/Materials Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Tank | -7/Factory Derelict-Tank | -7/Waste Tank | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Matter Collected 2368 | 290 60 38 391 272 . 324 . 175 . 168 650 Remotely 96 | . . . . . . . . . . 96 . Salvage Created 2774 | 57 138 . 577 260 . 388 . 457 103 . 794 Parts 157 | 2 10 . 37 27 . 24 . 22 3 . 32 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Combat Hostiles Destroyed 68 | . 5 . 15 9 . 10 . 14 2 . 13 Melee 1 | . . . . . . . . . 1 . . Guns 61 | . 5 . 15 9 . 10 . 10 1 . 11 AOE 6 | . . . . . . . . 4 . . 2 Classes Destroyed 11 | 1 2 . 3 2 . 1 . . 1 . 1 Worker 4 | . . . 1 . . . . . . . 3 Builder 7 | . . . . 1 . . . . . . 6 Hauler 1 | . . . 1 . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . Swarmer 21 | . 3 . 6 5 . 4 . 3 . . . Grunt 32 | . 2 . 7 3 . 3 . 8 1 . 8 Brawler 2 | . . . . . . . . . 1 . 1 Duelist 3 | . . . . 1 . . . 2 . . . Sentry 8 | . . . 2 . . 2 . 1 . . 3 Hunter 1 | . . . . . . 1 . . . . . Programmer 1 | . . . . . . . . . . . 1 Best Kill Streak 11 | 1 3 . 5 3 . 9 . 11 1 . 7 Combat Bots Only 11 | . 3 . 4 2 . 9 . 11 1 . 4 Max Kills in Single Turn 3 | 1 1 . 1 1 . 2 . 3 1 . 2 Gunslinging 1 | . . . . . . 1 . . . . . Exploded 3 | . . . . . . . . 3 . . 2 Melee 1 | . . . . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Damage Taken 6010 | . 126 250 687 351 . 805 . 963 951 43 1834 Core 1121 | . 9 60 96 61 . 37 . 154 349 43 312 Absorbed by Shields 207 | . . . . . . . . . . . 207 Reduced by Siege Mode 8 | . . . . . . . . . . . 8 Core Remaining (%) 74 | 100 . 72 . 60 . . . 65 . . . Volleys Fired 208 | 5 10 3 52 22 . 29 . 36 8 . 43 Largest 4 | 2 2 2 2 2 . 4 . 4 4 . 4 Hottest 170 | 40 40 40 43 46 . 86 . 170 170 . 122 Shots Fired 602 | 10 20 6 103 44 . 104 . 122 25 . 168 Gun 598 | 10 20 6 103 44 . 104 . 118 25 . 168 Cannon . | . . . . . . . . . . . . Launcher 4 | . . . . . . . . 4 . . . Special . | . . . . . . . . . . . . Kinetic 561 | 10 20 6 103 44 . 104 . 90 16 . 168 Thermal 37 | . . . . . . . . 28 9 . . Explosive 4 | . . . . . . . . 4 . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 22 | 3 10 5 12 11 . 17 . 22 8 . 17 Robot Miss Streak 5 | 4 1 1 3 1 . 4 . 5 2 . 3 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 14 | . . . 3 2 . 4 . 3 . . 2 Max Gunslinging Chain 1 | . . . 1 1 . 1 . 1 . . 1 Shots Hit Robots 403 | 4 14 5 69 33 . 68 . 80 25 . 105 Core Hits 158 | 2 8 3 27 15 . 22 . 36 7 . 38 Critical Hits 3 | . . . . . . 1 . 1 . . 1 Critical Kills 2 | . . . . . . 1 . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 . . . Melee Attacks 12 | . . . . . . . . . 9 . 3 Impact . | . . . . . . . . . . . . Slashing 12 | . . . . . . . . . 9 . 3 Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 6349 | 100 166 70 796 501 . 579 . 1224 319 . 2594 Guns 4987 | 100 166 70 796 501 . 579 . 648 180 . 1947 Cannons . | . . . . . . . . . . . . Explosions 1092 | . . . . . . . . 576 . . 516 Melee 270 | . . . . . . . . . 139 . 131 Ramming . | . . . . . . . . . . . . Kinetic 4709 | 100 166 70 796 501 . 579 . 455 95 . 1947 Thermal 350 | . . . . . . . . 193 85 . 72 Explosive 1020 | . . . . . . . . 576 . . 444 Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 270 | . . . . . . . . . 139 . 131 Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . . . . . . . . 11 11 14 Average Corruption 12 | . . . . . . . . . 7 11 12 Corruption Purged . | . . . . . . . . . . . . Effects 146 | . . . . . . . . . 2 29 115 Message Errors 23 | . . . . . . . . . 1 5 17 Matter Fused 21 | . . . . . . . . . . 3 18 Heat Flow Errors 11 | . . . . . . . . . . 4 7 Energy Discharges 16 | . . . . . . . . . . 6 10 Parts Rejected 4 | . . . . . . . . . . . 4 Data Loss (minor) 13 | . . . . . . . . . . 6 7 Data Loss (major) 1 | . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . 2 Alerts 3 | . . . . . . . . . . 1 2 Misdirections 23 | . . . . . . . . . 1 4 18 Targeting Errors 24 | . . . . . . . . . . . 24 Weapon Failures 5 | . . . . . . . . . . . 5 Overload Shots . | . . . . . . . . . . . . Overflow Damage 118 | . . . . . . . . 19 . . 99 Projectiles . | . . . . . . . . . . . . Explosions 118 | . . . . . . . . 19 . . 99 Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 189 | . . . . . . . . 119 . . 70 Shots 4 | . . . . . . . . 3 . . 1 Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 406 | . 2 . 10 10 . 275 . 406 381 302 219 Average Temperature 103 | . 2 . 2 3 . 120 . 148 193 88 70 Received Heat Transfer 1996 | . 39 . 186 72 . 333 . 378 315 . 673 Effects 5 | . . . . . . 2 . 1 2 . . Shutdowns 2 | . . . . . . . . . 2 . . Energy Bleed 1 | . . . . . . 1 . . . . . Interference 1 | . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . Siege Activations 1 | . . . . . . . . . . . 1 Total Turns 25 | . . . . . . . . . . . 25 Longest Duration 25 | . . . . . . . . . . . 25 Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . 1 . . . Heat Transferred 679 | . . . . . . . . 444 185 . 50 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Peak Influence 1050 | 5 190 . 279 228 . 335 163 424 301 190 1050 Initial 222 | . 3 . . 90 . . 163 105 222 105 . Average 239 | 2 82 . 124 72 . 238 163 280 233 86 514 Maximum Alert Level 3 | . . . 1 1 . 1 . 2 1 . 3 Low Security (%) 56 | 100 100 100 70 98 100 28 100 17 5 100 27 Level 1 26 | . . . 29 1 . 71 . 71 94 . 13 Level 2 6 | . . . . . . . . 10 . . 22 Level 3 9 | . . . . . . . . . . . 36 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 12 | . 1 . 2 . . . . . . . 9 Investigation . | . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . . 2 Reinforcement 6 | . 1 . 2 . . . . . . . 3 Assault 1 | . . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Distress Signals 6 | . 1 . 2 . . . . . 1 . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 145 | . 8 13 21 13 . 9 . 14 18 4 45 Peak Tracking Total 13 | . 4 13 6 3 . 9 . 6 12 1 8 Tactical Retreats 13 | . 1 . 1 1 . 1 . 1 2 1 5 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Traps Triggered 13 | . . . . . . 1 . 8 1 . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Machines Disabled 25 | . . . 1 1 . . . 1 . . 22 Max in Single Turn 7 | . . . 1 . . . . 1 . . 7 Garrison Relay 1 | . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Machines Accessed 12 | . 3 . 2 1 1 . 1 . 1 . 3 Terminals 9 | . 3 . 2 . . . . . 1 . 3 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 . . . . Total Hacks 24 | . 8 . 3 1 2 . 1 . 2 . 7 Successful 12 | . 4 . 3 1 1 . 1 . 1 . 1 Failed 12 | . 4 . . . 1 . . . 1 . 6 Catastrophic 3 | . 1 . . . . . . . . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 5 | . 1 . . . . . . . . . 4 Terminals 20 | . 8 . 3 . . . . . 2 . 7 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . . 2 . 1 . . . . Terminal Hacks 10 | . 4 . 3 1 . . . . 1 . 1 Open Door 1 | . . . . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Zone Layout 5 | . 1 . 2 . . . . . 1 . 1 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . . . . Unlock Access 2 | . . . . . 1 . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 7 | . 2 . 1 . . . . . 1 . 3 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Used RIF Installer 2 | . . . . . . 1 . 1 . . . Patrol Navigation 1 | . . . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . 3 . . 3 Machine Destruction 3 | . . . . . . . . 3 . . . Programmers 3 | . . . . . . . . . . . 3 Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Total Allies 24 | . . . . 3 . . . . . 18 3 Largest Group 18 | . . . . 3 . . . . . 18 14 Highest-Rated Group 446 | . . . . 40 . . . . . 446 384 Highest-Rated Ally 35 | . . . . 16 . . . . . 35 35 Total Orders . | . . . . . . . . . . . . Ally Attacks 249 | . . . . 31 . . . . . 104 114 Total Damage 6527 | . . . . 248 . . . . . 3285 2994 Kills 34 | . . . . 3 . . . . . 10 21 Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Turns Passed 7228 | 94 446 224 628 1213 47 872 55 713 379 693 1864 Spaces Moved 3888 | 46 232 135 245 602 27 436 30 326 231 517 1061 Core 497 | 4 . . . . . . . . 96 172 225 Treads 3370 | 42 232 135 245 602 27 436 30 326 135 324 836 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover . | . . . . . . . . . . . . Flight 21 | . . . . . . . . . . 21 . Fastest Speed 40 | 50 160 160 160 180 180 160 180 180 50 40 50 Average Speed 158 | 150 160 160 173 180 180 166 180 180 137 124 153 Slowest Speed 1450 | 160 160 160 180 180 180 180 180 220 200 180 1450 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 5 44 26 28 98 4 54 6 59 10 92 34 Regions Visited 11 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 3 | . 1 . . . 1 . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . Scrap Searched 2 | . . . . 2 . . . . . . . Spaces Dug 2 | . . . . . . . . . . . 2 Terrain Destroyed 85 | . . . . . . . . 21 . . 64 Melee 2 | . . . . . . . . . . . 2 Projectile 4 | . . . . . . . . . . . 4 AOE 79 | . . . . . . . . 21 . . 58 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Gar Mat Gar Fac Was Fac Total 4495 | 58 286 137 343 689 26 527 32 388 263 563 1183 Wait 194 | . 33 . 25 48 . 13 . . 8 22 45 Move 3879 | 45 231 134 244 601 26 435 30 325 231 516 1061 Hop . | . . . . . . . . . . . . Pick Up 76 | 2 9 . 9 9 . 23 1 3 4 3 13 Fast Attach 44 | 6 2 . 3 1 . 10 . 2 . 14 6 Attach 25 | . . . 3 3 . 5 . 6 3 1 4 Detach 5 | . . . 1 . . 2 . . . 2 . Swap 9 | . . . 4 1 . 2 . . . . 2 Drop 25 | . 1 . 2 4 . 6 1 . . 5 6 Fire 208 | 5 10 3 52 22 . 29 . 36 8 . 43 Melee 12 | . . . . . . . . . 9 . 3 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 18 | . . . . . . 2 . 16 . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: Fac x2 / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / Sto / *Low) -7/Waste -7/Factory (discovered 5 exits: *Fac x3 / *Low x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Identified exit to Mines 305 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 7) 541 | -10/Materials | Entered Mines 573 | -10/Mines | Found a hidden stash of uninstalled traps 679 | -10/Mines | Discovered new exit (range 15) 736 | -10/Mines | Assembled infested the area 765 | -10/Mines | Entered Materials 765 | -9/Materials | Evolved 2 slots: Utility x2 1298 | -9/Materials | Build established: Hauler-Mutant 1357 | -9/Materials | Discovered new exit (range 15) 1393 | -9/Materials | Entered Mines 1565 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1686 | -9/Mines | Learned location of Zion (-6) 1802 | -9/Mines | Discovered new exit (range 4) 2067 | -9/Mines | Learned 4 Materials zone layouts 2121 | -9/Mines | Discovered new exit (range 6) 2132 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2283 | -9/Mines | Found the Drone Emporium 2297 | -9/Mines | Found Prototype Device 2297 | -9/Mines | Identified Thief Drone Bay 2606 | -9/Mines | Entered Materials 2606 | -8/Materials | Evolved 2 slots: Weapon x2 2607 | -8/Materials | Identified exit to Factory 2644 | -8/Materials | Identified exit to Garrison 2653 | -8/Materials | Entered Garrison 2732 | -8/Garrison | Triggered checkpoint 2833 | -8/Garrison | Triggered checkpoint 2860 | -8/Garrison | Triggered checkpoint 2933 | -8/Garrison | Destroyed 9 combat bots 2939 | -8/Garrison | Lost 5 parts (1p1u3w) 2972 | -8/Garrison | Build established: Scavenger-Tank 2994 | -8/Garrison | Discovered new exit (range 8) 3116 | -8/Garrison | Discovered new exit (range 12) 3148 | -8/Garrison | Installed Relay Interface Framework 3525 | -8/Garrison | Entered Materials 3580 | -8/Materials | Identified exit to Garrison 3580 | -8/Materials | Entered Garrison 3656 | -8/Garrison | Triggered checkpoint 3772 | -8/Garrison | Lost 8 parts (1p1n1u5w) 3774 | -8/Garrison | Destroyed 11 combat bots 3879 | -8/Garrison | Discovered exit to Factory (range 14) 3993 | -8/Garrison | Build established: Scavenger-Gunner 4070 | -8/Garrison | Discovered exit to Factory (range 10) 4106 | -8/Garrison | Expanded RIF knowledge: Watcher Feeds 4158 | -8/Garrison | Triggered checkpoint 4218 | -8/Garrison | Garrison Relay disabled 4293 | -8/Garrison | Entered Factory 4293 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4294 | -7/Factory | Identified exit to Storage 4415 | -7/Factory | Discovered new exit (range 15) 4581 | -7/Factory | Build established: Scavenger-Tank 4617 | -7/Factory | System corruption reached 10% 4624 | -7/Factory | Released all parts (4) 4650 | -7/Factory | Lost 10 parts (2p2n2u4w) 4668 | -7/Factory | Discovered new exit (range 14) 4672 | -7/Factory | Sucked down chute 4672 | -7/Factory | Entered Waste 4679 | -7/Waste | Spotted C-40 Crusher 4683 | -7/Waste | Spotted C-40 Crusher 4706 | -7/Waste | Core integrity fell below 50% 4715 | -7/Waste | Spotted C-40 Crusher 4725 | -7/Waste | Spotted C-40 Crusher 4730 | -7/Waste | Warlord forces began an assault 4755 | -7/Waste | Spotted C-40 Crusher 4765 | -7/Waste | Allies destroyed C-40 Crusher 4771 | -7/Waste | Allies destroyed C-40 Crusher 4782 | -7/Waste | Allies destroyed C-40 Crusher 4954 | -7/Waste | Spotted C-40 Crusher 4955 | -7/Waste | Allies destroyed C-40 Crusher 4970 | -7/Waste | Allies destroyed C-40 Crusher 4992 | -7/Waste | Allies destroyed C-40 Crusher 5183 | -7/Waste | Discovered new exit (range 13) 5203 | -7/Waste | Build established: Derelict-Tank 5365 | -7/Waste | Entered Factory 5365 | -7/Factory | Accompanied by 14 allies 5684 | -7/Factory | Build established: Tank 5893 | -7/Factory | Discovered new exit (range 5) 5905 | -7/Factory | Identified exit to Factory 6038 | -7/Factory | Garrison activated, responded to threat 6099 | -7/Factory | Discovered new exit (range 12) 6161 | -7/Factory | Identified exit to Lower Caves 6510 | -7/Factory | Discovered exit to Lower Caves (range 3) 6742 | -7/Factory | Allied Derelicts emerged from ambush trap array 6800 | -7/Factory | Discovered exit to Factory (range 5) 6965 | -7/Factory | First assault squad dispatched 6973 | -7/Factory | Discovered exit to Factory (range 16) 7111 | -7/Factory | Released all parts (8) 7113 | -7/Factory | Core integrity fell below 20% 7141 | -7/Factory | Lost 4 parts (1n2u1w) 7229 | -7/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 07111_ Released Imp. Cooling System. 07111_ Released Hvy. Battle Rifle. 07111_ Released Flak Gun. 07111_ Released Nuclear Core. 07111_ Released Great Axe. 07118_ VWKBJNMS>Layout(Zone) Retrieving Zone 5D layout... Downloaded map data. 07215_ Connecting with Terminal... 07219_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 07222_ System corrupted: Axe targeting data glitched. 07225_ XKM&=/6JBO UOHPT6HNJLGA5 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????? ??????????? | | ?????????????????????????????????????? ??????????? | | ??????????????????????????? #?????# #?# | | ???????????????????????????" #?????# #?# | | ???????????????????????????" #?????# #?# | | ???????????????????????????" #?????# ########+## | | ???????????????????????????" #?????# | | ??????????????????????????? ####### ######## | | ??????????????????????????? # ] !# # # = | | ??????????????????????????? # # # ]]] + = | | ??????????????????????????? # " " # #[ ]]] # = | | ?????????????####+############## " " # # ]]] # | | ????????????# ] # " " # + # | | ????????????# @ s # " " # # # | | ???????????????""" """ """ """ # " " # # ] ! # | | ?????????????????" """ """ """s# " " + + + | | ???????????????????""" """ """ # " " ### #### | | ???????????????? s " " #?# "T" #??? | | ???????????????? = # " " #?# """ !#??? | | ???????????????? !# #?########??? | | ?????????????????#####################???????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 35 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 900 Core Shielding 20 Evasion (%) 62 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MiniTransmissionMultirail Manual? 0 Play Time 00:46:57 Cumulative 136.7 hours Start 2021.12.16 @ 05:50:15 End 2021.12.16 @ 06:36:13 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 4 Types 2/1/0/0/1/0/0/0/0 Lore% 46 Gallery% 67 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ff8f6e3a-394e-46f7-a0f6-d0a9fdfbdffd