Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.17 @ 22:54:38 Player: Tottery Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (105) 525 Value Destroyed (3568) 3568 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1562) 1562 TOTAL SCORE: 9895 Bonus ------- High Alert Combat Kills 562 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1000 Matter 137/300 Energy 71/100 System Corruption 2% Temperature Cool (18) Movement Core (200) Ox3 Location -5/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Medium Storage Unit Machine Analyzer Improved Signal Interpreter Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Nuclear Core Angular Momentum Engine Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Large Battery (200) Cooled Pulse Rifle Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Machine Analyzer Triangulator Improved Signal Interpreter Core Analyzer Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Plasma Rifle Heavy Machine Gun Heavy Assault Cannon > --- INVENTORY -------- Light Nuclear Core Angular Momentum Engine Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Large Battery Cooled Pulse Rifle Cooled Particle Cannon [Rating: 73] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Protection Improved Heavy Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Slots Evolved 10 | . . 2 2 2 . 2 2 . Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . 1 . . . . Utility 6 | . . 2 1 1 . 1 1 . Weapon 2 | . . . 1 . . . 1 . Parts Attached 126 | 6 2 24 35 1 21 32 . 5 Power 20 | 1 . 4 6 . 3 6 . . Engine 13 | 1 . 4 5 . . 3 . . Core 7 | . . . 1 . 3 3 . . Reactor . | . . . . . . . . . Propulsion 30 | 2 . 5 11 . 6 5 . 1 Treads 14 | 2 . 5 7 . . . . . Leg 12 | . . . . . 6 5 . 1 Wheel 4 | . . . 4 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 27 | 1 . 10 2 1 5 7 . 1 Device 12 | . . 4 1 . 3 3 . 1 Storage 3 | 1 . 1 . . 1 . . . Processor 8 | . . 5 1 1 . 1 . . Hackware . | . . . . . . . . . Protection 4 | . . . . . 1 3 . . Artifact . | . . . . . . . . . Weapon 49 | 2 2 5 16 . 7 14 . 3 Energy Gun 29 | . . . 12 . 7 10 . . Energy Cannon 2 | . . . . . . 1 . 1 Ballistic Gun 13 | 2 2 4 4 . . . . 1 Ballistic Cannon 1 | . . . . . . 1 . . Launcher 3 | . . 1 . . . 2 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . 3 . . Corrupted Parts 3 | . . . 1 . 2 . . . System Corruption 10 | . . . 1 . 9 . . . Parts Lost 50 | . . 2 12 . 16 7 . 13 Power 9 | . . . 3 . 3 1 . 2 Propulsion 9 | . . . 4 . 2 . . 3 Utility 12 | . . . 1 . 4 4 . 3 Weapon 20 | . . 2 4 . 7 2 . 5 Highest Loss Streak 13 | . . 1 5 . 13 5 . 12 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 85 94 91 89 64 92 82 77 Engine 7 | . 14 10 7 7 2 3 5 4 Core 2 | . . . 1 . 1 8 5 3 Treads 11 | . 28 22 11 15 5 . . . Leg 5 | . . . . . 6 20 17 13 Device 8 | . . 11 8 7 5 10 5 8 Storage 8 | . 14 11 9 7 4 6 5 5 Processor 19 | . . 16 26 28 19 19 17 17 Protection 1 | . . . . . . 3 11 6 Energy Gun 11 | . . . 19 23 16 17 5 4 Ballistic Gun 8 | . 28 20 3 . . . . 3 Launcher 1 | . . 1 1 . . . . . Peak Build Rating 73 | 6 9 14 29 32 41 70 64 73 Average Rating 29 | 4 7 12 22 31 25 61 64 59 On Entrance 28 | . 6 9 13 29 32 41 64 64 Naked Turns . | . . . . . . . . . Heaviest Build 66 | 11 14 27 31 31 34 65 60 66 Greatest Support 60 | 40 40 40 42 40 60 60 60 60 Greatest Overweight (x) 9 | . . . 9 . 9 1 . 7 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 8 10 10 8 10 10 10 Most Carried 10 | 2 8 8 10 10 10 10 10 10 Average Carried 8 | . 4 7 9 9 6 9 10 9 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 Final Carried 10 | 2 7 8 10 9 7 10 10 9 Class Distribution -------------------- 27% | Scavenger-Mutant 24% | Scavenger-Skirmisher 15% | Mutant 13% | Gunner 9% | Scavenger-Gunner 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/DSF Gunner | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -5/DSF Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Matter Collected 2133 | 241 47 830 431 . 135 449 . . Remotely . | . . . . . . . . . Salvage Created 4621 | . 123 1118 1231 . 631 1284 . 234 Parts 230 | . 5 68 57 . 37 43 . 20 Haulers Intercepted 6 | . . 1 3 . . 2 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Combat Hostiles Destroyed 81 | . 2 22 19 . 10 22 . 6 Melee 1 | . . . 1 . . . . . Guns 65 | . 2 21 17 . 10 13 . 2 Cannons 9 | . . . . . . 6 . 3 AOE 5 | . . 1 1 . . 3 . . Classes Destroyed 17 | . 2 8 3 . 2 1 . 1 Worker 3 | . 1 . 2 . . . . . Builder 3 | . . 1 1 . . 1 . . Hauler 6 | . . 1 3 . . 2 . . Recycler 5 | . . 1 4 . . . . . Mechanic 1 | . . . 1 . . . . . Operator 1 | . . . 1 . . . . . Watcher 5 | . . 3 1 . . 1 . . Swarmer 17 | . . 4 5 . 3 5 . . Cutter 4 | . . . . . . . . 4 Grunt 29 | . 2 8 8 . 2 9 . . Brawler 3 | . . 3 . . . . . . Duelist 1 | . . 1 . . . . . . Sentry 15 | . . 6 5 . . 4 . . Specialist 7 | . . . . . 4 2 . 1 Hunter 1 | . . . 1 . . . . . Programmer 1 | . . . . . . 1 . . Heavy 3 | . . . . . 1 1 . 1 Best Kill Streak 8 | . 2 6 5 . 3 8 . 4 Combat Bots Only 7 | . 2 4 3 . 3 7 . 4 Max Kills in Single Turn 2 | . 1 2 1 . 1 2 . 1 Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . 1 1 . . 1 . . Melee 1 | . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Hostile Shots Fired 836 | . 12 119 136 . 209 194 . 166 Missed 225 | . . 32 32 . 62 67 . 32 Damage Taken 10448 | . 153 1277 1490 . 2677 1995 . 2856 Core 2343 | . 39 341 203 . 654 102 . 1004 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 59 | 100 84 14 63 . 6 88 . . Volleys Fired 265 | . 10 82 71 . 27 58 . 17 Largest 3 | . 2 2 3 . 3 3 . 3 Hottest 240 | . 46 56 240 . 240 240 . 165 Shots Fired 543 | . 20 155 147 . 45 136 . 40 Gun 488 | . 20 149 146 . 45 104 . 24 Cannon 44 | . . . . . . 28 . 16 Launcher 11 | . . 6 1 . . 4 . . Special . | . . . . . . . . . Kinetic 250 | . 20 149 50 . . 4 . 27 Thermal 219 | . . . 75 . 10 122 . 12 Explosive 11 | . . 6 1 . . 4 . . Electromagnetic 63 | . . . 21 . 35 6 . 1 Robot Hit Streak 20 | . 7 14 18 . 20 13 . 4 Robot Miss Streak 6 | . 3 5 4 . 6 4 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . 2 3 . 1 2 . . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . . Shots Hit Robots 377 | . 11 104 111 . 37 92 . 22 Core Hits 219 | . 6 42 73 . 28 59 . 11 Critical Kills 1 | . . 1 . . . . . . Critical Parts Destroyed 4 | . 1 . 2 . . . . 1 Critical Strikes 9 | . 1 1 2 . 1 3 . 1 Burn 3 | . . . . . 1 2 . . Destroy 4 | . 1 1 2 . . . . . Blast 1 | . . . . . . 1 . . Smash 1 | . . . . . . . . 1 Melee Attacks 2 | . . . . . . . . 2 Impact 2 | . . . . . . . . 2 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8347 | . 121 1736 2200 . 875 2765 . 650 Guns 6469 | . 121 1598 2063 . 875 1479 . 333 Cannons 1038 | . . . . . . 754 . 284 Explosions 806 | . . 138 136 . . 532 . . Melee 33 | . . . . . . . . 33 Ramming 1 | . . . 1 . . . . . Kinetic 2711 | . 121 1598 374 . . 216 . 402 Thermal 3778 | . . . 1524 . 160 1920 . 174 Explosive 699 | . . 138 29 . . 532 . . Electromagnetic 1125 | . . . 272 . 715 97 . 41 Impact 33 | . . . . . . . . 33 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . 1 . 9 5 . 2 Average Corruption 2 | . . . 1 . 8 2 . 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 23 | . . . 10 . 5 8 . . Message Errors 7 | . . . 5 . . 2 . . Matter Fused 4 | . . . 1 . 1 2 . . Heat Flow Errors 2 | . . . . . 1 1 . . Energy Discharges 1 | . . . 1 . . . . . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 3 | . . . . . 1 2 . . Data Loss (major) 5 | . . . 3 . 1 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 83 | . . . . . . 50 . 33 Projectiles 23 | . . . . . . 23 . . Explosions 27 | . . . . . . 27 . . Melee 33 | . . . . . . . . 33 Knockbacks 4 | . . . . . . 3 . 1 Impact 1 | . . . . . . . . 1 Kinetic 2 | . . . . . . 2 . . Secondary 1 | . . . . . . 1 . . Self-Inflicted Damage 205 | . . 48 32 . 55 70 . . Shots 4 | . . 1 1 . 1 1 . . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 406 | . 36 23 406 . 281 281 . 24 Average Temperature 88 | . 16 7 111 . 154 77 . 11 Received Heat Transfer 2379 | . 105 375 549 . 243 564 . 543 Effects 2 | . . . 2 . . . . . Shutdowns 1 | . . . 1 . . . . . Energy Bleed 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 9 | . . . . . 9 . . . Impact Corruptions 1 | . . . . . . . . 1 Robots Melted 2 | . . . 1 . 1 . . . Combat Hostiles . | . . . . . . . . . Parts Melted 23 | . . . 5 . 4 13 . 1 Heat Transferred 7824 | . . . 3300 . 435 3689 . 400 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . 2 . 1 . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Peak Influence 1067 | . 90 457 465 185 1067 773 383 453 Initial 560 | . . 37 191 180 129 560 378 268 Average 366 | . 49 191 331 184 637 666 378 343 Maximum Alert Level 3 | . . 2 2 . 3 3 1 2 Low Security (%) 31 | 100 100 65 6 100 34 . . . Level 1 32 | . . 15 81 . 5 . 100 83 Level 2 20 | . . 18 11 . 7 47 . 16 Level 3 15 | . . . . . 52 52 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . 1 . . . Squads Dispatched 16 | . . 3 . 1 2 8 . 2 Investigation 3 | . . . . 1 . 2 . . Extermination 1 | . . . . . . 1 . . Reinforcement 10 | . . 3 . . 2 3 . 2 Assault . | . . . . . . . . . Garrison 2 | . . . . . . 2 . . Intercept . | . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Distress Signals 6 | . . 3 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 199 | . 6 36 38 . 70 29 . 20 Peak Tracking Total 9 | . 2 6 5 . 6 5 . 9 Tactical Retreats 18 | . . 4 4 . 8 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Traps Triggered 3 | . . . . 1 . 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . 6 . . . . . Reprogrammed 4 | . . . 4 . . . . . Reused 2 | . . . 2 . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . 2 . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Machines Disabled 2 | . . 1 . . . 1 . . Max in Single Turn 1 | . . 1 . . . 1 . . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Machines Accessed 15 | . 2 3 4 1 . 4 1 . Terminals 12 | . 1 3 3 1 . 3 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 34 | . 4 5 10 2 . 11 2 . Successful 16 | . 3 2 5 1 . 4 1 . Failed 18 | . 1 3 5 1 . 7 1 . Catastrophic 2 | . . . 2 . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . . 1 . . Terminals 30 | . 3 5 9 2 . 9 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . Terminal Hacks 13 | . 2 2 4 1 . 3 1 . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 3 | . . . . 1 . 1 1 . Terminal Index 2 | . . 1 . . . 1 . . Alert Level 1 | . . . . . . 1 . . Locate Traps 1 | . . . 1 . . . . . Disarm Traps 1 | . . . 1 . . . . . Reprogram Traps 1 | . . . 1 . . . . . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . Report Inventory 2 | . 1 . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Seal Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . . 1 2 1 . 4 . . Full Trace Events 3 | . . . 1 . . 2 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Turns Passed 4953 | 96 260 1408 1410 74 356 1117 21 211 Spaces Moved 2406 | 56 132 683 594 45 171 618 18 89 Core 90 | 3 . . 57 . 21 . . 9 Treads 1428 | 53 132 683 461 45 54 . . . Legs 812 | . . . . . 96 618 18 80 Wheels 76 | . . . 76 . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 100 165 50 120 120 120 Average Speed 156 | 154 160 160 182 165 137 134 120 156 Slowest Speed 500 | 160 160 160 500 165 500 190 120 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 5 29 47 46 1 91 17 1 72 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 5 | . . 1 1 1 . 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 113 | . . 51 20 . 3 29 . 10 Melee . | . . . . . . . . . Projectile 13 | . . . . . . 3 . 10 AOE 100 | . . 51 20 . 3 26 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac DSF Total 3089 | 63 166 860 788 45 244 790 17 116 Wait 172 | . 14 40 53 . 14 50 . 1 Move 2398 | 55 131 682 593 44 170 617 17 89 Hop . | . . . . . . . . . Pick Up 49 | 2 6 12 12 . 5 12 . . Fast Attach 50 | 6 . 5 16 . 12 7 . 4 Attach 22 | . . 3 5 1 6 6 . 1 Detach 8 | . . 1 5 . . 2 . . Swap 55 | . 2 16 14 . 3 19 . 1 Drop 64 | . 3 19 18 . 4 19 . 1 Fire 265 | . 10 82 71 . 27 58 . 17 Melee 2 | . . . . . . . . 2 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . 1 . . . . . Escape Stasis . | . . . . . . . . . Rewire 3 | . . . . . 3 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory -5/DSF History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 3) 357 | -10/Materials | Entered another Materials area 357 | -9/Materials | Evolved 2 slots: Utility x2 941 | -9/Materials | Build established: Scavenger-Mutant 1187 | -9/Materials | Discovered new exit (range 17) 1411 | -9/Materials | Core integrity fell below 50% 1566 | -9/Materials | Core integrity fell below 20% 1764 | -9/Materials | Identified exit to Materials 1765 | -9/Materials | Entered another Materials area 1765 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2104 | -8/Materials | Lost 5 parts (1p1n3w) 2435 | -8/Materials | Build established: Scavenger-Skirmisher 2600 | -8/Materials | Lost 3 parts (1p2n) 3159 | -8/Materials | Discovered new exit (range 7) 3174 | -8/Materials | Identified exit to Factory 3175 | -8/Materials | Entered Factory 3175 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3180 | -7/Factory | Identified exit to DSF 3249 | -7/Factory | Entered DSF 3272 | -7/DSF | Additional patrols routed to DSF 3320 | -7/DSF | Lost 3 parts (1u2w) 3394 | -7/DSF | Core integrity fell below 50% 3447 | -7/DSF | Core integrity fell below 20% 3488 | -7/DSF | Lost 13 parts (3p2n3u5w) 3504 | -7/DSF | Sterilization system engaged 3524 | -7/DSF | Ambient heat levels rising (+10) 3539 | -7/DSF | Ambient heat levels rising (+10) 3554 | -7/DSF | Ambient heat levels rising (+10) 3569 | -7/DSF | Ambient heat levels rising (+10) 3584 | -7/DSF | Ambient heat levels rising (+10) 3589 | -7/DSF | Discovered new exit (range 14) 3599 | -7/DSF | Ambient heat levels rising (+10) 3603 | -7/DSF | Identified exit to Factory 3605 | -7/DSF | Entered Factory 3605 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3913 | -6/Factory | Build established: Scavenger-Gunner 3955 | -6/Factory | Search patrols dispatched 4008 | -6/Factory | Garrison activated, responded to threat 4083 | -6/Factory | Destroyed 7 combat bots 4088 | -6/Factory | Lost 5 parts (1p3u1w) 4332 | -6/Factory | Build established: Gunner 4557 | -6/Factory | Discovered new exit (range 13) 4721 | -6/Factory | Identified exit to Factory 4722 | -6/Factory | Entered another Factory area 4722 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4742 | -5/Factory | Identified exit to DSF 4743 | -5/Factory | Entered DSF 4755 | -5/DSF | Additional patrols routed to DSF 4947 | -5/DSF | Core integrity fell below 50% 4952 | -5/DSF | Core integrity fell below 20% 4954 | -5/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04916_ Adv. Heat Sink destroyed. 04919_ Penetrated by Slug. 04919_ Slug penetrates A-15 Conveyor. 04924_ ALERT: Security rotation in progress. 04925_ C-30 ARC bursts open, deploying its payload. 04925_ P-70 Sage unfolds itself. 04926_ Flexi-carbon Leg destroyed. 04935_ Triangulator destroyed. 04937_ Acquired HERF Cannon. 04945_ HERF Cannon destroyed. 04946_ Critical hit (Burn: +37). 04946_ Hvy. Mace destroyed. 04949_ Penetrated by Slug. 04949_ Knocked back. 04949_ P-70 Sage resets G-67 Veteran, system corruption cleaned. 04950_ Slug penetrates Wall. 04951_ Knocked back. 04953_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????#"#??????????###?????????????"#?????????? | | ????####"##???????###"#####???????##"####??????? | | ????#"""""#########!! #########"""""#??????? | | ????#"""""##==#===#!! #!!!#!!##"""""#??????? | | ?#"##"" % ""##"????? | | ?#""""" ! % """""????? | | ??###"" !%%#==#===##" ### #!!## ""##?????? | | ????### =[##==#===##" ### #!!### ###??????? | | ??????# "######### ########## ##???????? | | ?????#= ==???????# #??????#! !#???????? | | ?????#= ==#??????# #??????#!! !#???????? | | ?????## ###??????##" "##??????### ##???????? | | ?????? =????????#!! !!#??????# !#???????? | | ?????# =????????#!! !!#??????# !#???????? | | ?????# =????????#!! !!######?# !#???????? | | ?????## #????###?##" #"# ##"##### ###??????? | | ?????? ##]??#!!!?#" ###]]]%///## #??????? | | ?????? ##]]]#!!!## !! ##]]]%// ## #??????? | | ??????[ !%%/ !%!= ==#??????? | | ??????[ !!]= //% ==#??????? | | ??????[ =%* ] ==#??????? | | ??????????????#===##A ## # ## !!#??????? | | ???????????????===?## ### ! ## !!#??????? | | ??????????????###?### #;# #############??????? | | ??????????????????#!! ggg]###??????????????????? | | ??????????????????#!! gg]@#????????????????????? | | ??????????????????#!! p ]]#????????????????????? | | ??????????????????### % ###????????????????????? | | ??????????????????#!!%% ??????????????????????? | | ??????????????????#!! ??????????????????????? | | ??????????????????#!! ??????????????????????? | | ??????????????????###H %#??????????????????????? | | ????????????????????# #??????????????????????? | | ???????????????????? ???????????????????????? | | ??????????????????? ^ ???????????????????????? | | ??????????????????? ???????????????????????? | | ??????????????????# ???????????????????????? | | ??????????????????####"#???????????????????????? | | ?????????????????????##????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 65 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostShadingCasing Manual? 0 Play Time 01:15:50 Cumulative 31.9 hours Start 2025.01.17 @ 17:44:46 End 2025.01.17 @ 22:54:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3d5ec7a-4b28-4411-a256-e899581731bf