Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.22 @ 21:35:11 Player: Cog on my mind Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1828) 1828 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 6368 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 0/1000 Matter 223/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter Hacking Suite System Shield > --- WEAPON (3) ------- Heavy Mace > --- INVENTORY (5) ---- Cooled VTOL Module Seismic Detector DRS Beacon (Ready) Botcube Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Scrap Suit Large Storage Unit Enhanced Optical Array Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Field Laser Improved Heavy Laser Antimatter Cannon > --- INVENTORY -------- Wheel Improved Heat Sink High-capacity Matter Pod Advanced Sensor Array Transmission Jammer Improved Medium Armor Plating Compact Ion Cannon Compact Ion Cannon Rocket Launcher CPS Tube CPS Tube Power Sword Vortex Trap DRS Beacon Botcube [Rating: 72] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Neutrino Core Propulsion Wheel Leg Armored Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cooled VTOL Module Utility Scrap Shield Device Scrap Suit Storage Large Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Scrap Shield Weapon Subdweller Machine Gun Energy Gun Improved Heavy Laser Energy Cannon Compact Ion Cannon Ballistic Gun Subdweller Machine Gun Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Impact Weapon Heavy Mace Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Slots Evolved 10 | . . . . . 8 2 Power . | . . . . . . . Propulsion 3 | . . . . . 3 . Utility 6 | . . . . . 4 2 Weapon 1 | . . . . . 1 . Parts Attached 102 | 7 12 28 3 1 35 16 Power 8 | 1 4 . . . 2 1 Engine 7 | 1 4 . . . 2 . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 23 | 2 4 5 . . 8 4 Treads . | . . . . . . . Leg 10 | . . . . . 7 3 Wheel 9 | 2 4 3 . . . . Hover 3 | . . 2 . . 1 . Flight 1 | . . . . . . 1 Utility 21 | 2 1 1 . 1 11 5 Device 7 | 1 1 . . . 4 1 Storage 2 | 1 . . . 1 . . Processor 4 | . . . . . 2 2 Hackware 3 | . . . . . 1 2 Protection 5 | . . 1 . . 4 . Artifact . | . . . . . . . Weapon 50 | 2 3 22 3 . 14 6 Energy Gun 17 | . 2 5 1 . 4 5 Energy Cannon 2 | . . . . . 2 . Ballistic Gun 15 | 2 1 7 2 . 3 . Ballistic Cannon 2 | . . . . . 2 . Launcher 11 | . . 10 . . 1 . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . . . . 4 3 Parts Lost 23 | . 7 . . . 10 6 Power 2 | . . . . . 2 . Propulsion 6 | . 2 . . . 1 3 Utility 4 | . 2 . . . 1 1 Weapon 11 | . 3 . . . 6 2 Highest Loss Streak 4 | . 4 . . . 3 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 92 85 85 84 81 31 Engine 11 | . 14 14 14 14 4 . Leg 5 | . . . . . 27 5 Wheel 20 | . 27 23 28 28 . . Device 2 | . 8 . . . 9 . Storage 4 | . 14 2 . 5 5 . Processor 1 | . . . . . 6 8 Protection 8 | . . 11 14 8 5 . Energy Gun 4 | . 8 4 1 . 8 4 Ballistic Gun 16 | . 18 5 26 28 8 . Launcher 3 | . . 18 . . . . Peak Build Rating 72 | 7 8 11 13 15 72 45 Average Rating 20 | 4 6 9 12 13 57 25 On Entrance 7 | . 7 6 9 13 13 2 Naked Turns 100 | . . . . . 89 11 Heaviest Build 59 | 13 16 31 31 33 59 14 Greatest Support 84 | 20 20 20 20 20 84 54 Greatest Overweight (x) 4 | . 1 1 1 1 2 4 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 15 | 8 8 8 5 15 15 5 Average Capacity 8 | 6 8 5 5 8 14 5 Most Carried 15 | . 8 7 5 10 15 5 Average Carried 6 | . 4 5 4 6 12 4 Final Capacity 15 | 8 8 5 5 15 5 5 Final Carried 10 | . 6 5 5 10 5 4 Class Distribution -------------------- 55% | Scavenger-Mutant 20% | Mutant 8% | Skirmisher 6% | Subdweller-Mutant 4% | Tank 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Subcaves Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -9/Scraptown Skirmisher | -6/Factory Hacker-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -6 -5 ----------- Run | Yrd Mat Sub Rec Scr Fac Fac Matter Collected 2133 | 220 411 522 102 . 796 82 Remotely . | . . . . . . . Salvage Created 1993 | 16 501 274 474 . 646 82 Parts 126 | 2 33 27 26 . 37 1 Haulers Intercepted 3 | . 1 . . . 1 1 Recyclers Shooed 3 | . 1 . . . 2 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . 9 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Combat Hostiles Destroyed 42 | . 12 11 6 . 13 . Melee 3 | . . . . . 3 . Guns 27 | . 12 . 6 . 9 . AOE 12 | . . 11 . . 1 . Classes Destroyed 13 | 1 5 2 2 . 3 . Worker 1 | . 1 . . . . . Builder 3 | . . . . . 3 . Tunneler 2 | 1 1 . . . . . Hauler 3 | . 1 . . . 1 1 Recycler 1 | . . . 1 . . . Turret 2 | . . 2 . . . . Watcher 2 | . 1 . . . 1 . Swarmer 8 | . 3 4 . . 1 . Grunt 16 | . 9 . 2 . 5 . Sentry 5 | . . . 4 . 1 . Hunter 3 | . . . . . 3 . Programmer 3 | . . . . . 3 . Subdweller 7 | . . 7 . . . . Best Kill Streak 6 | 1 4 6 2 . 5 1 Combat Bots Only 4 | . 4 4 2 . 3 . Max Kills in Single Turn 4 | 1 1 4 2 . 2 1 Gunslinging 1 | . . . 1 . . . Exploded 4 | . . 4 . . 1 . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -6 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Hostile Shots Fired 517 | . 78 47 20 . 239 133 Missed 157 | . 14 27 4 . 67 45 Damage Taken 6319 | . 717 187 194 . 3352 1869 Core 1824 | . 154 2 38 . 629 1001 Absorbed by Shields . | . . . . . . . Redirected to Shielding 17 | . . . . . 17 . Regen/Repaired (Parts) 27 | . . . . . 27 . Core Remaining (%) 49 | 100 . . . 22 26 . Volleys Fired 180 | 3 75 21 19 . 57 5 Largest 3 | 2 2 2 2 . 3 1 Hottest 158 | 40 85 60 90 . 158 100 Shots Fired 336 | 6 116 37 34 . 137 6 Gun 306 | 6 116 16 34 . 128 6 Cannon 3 | . . . . . 3 . Launcher 27 | . . 21 . . 6 . Special . | . . . . . . . Kinetic 210 | 6 86 16 26 . 76 . Thermal 99 | . 30 . 8 . 55 6 Explosive 27 | . . 21 . . 6 . Electromagnetic . | . . . . . . . Robot Hit Streak 16 | 1 11 7 8 . 10 16 Robot Miss Streak 4 | 4 3 1 2 . 3 1 Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . 1 . Shots Hit Robots 205 | 1 67 14 24 . 88 11 Core Hits 112 | 1 27 25 12 . 44 3 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . Critical Strikes 6 | . 2 . 1 . 3 . Burn 3 | . 1 . . . 2 . Destroy 3 | . 1 . 1 . 1 . Melee Attacks 18 | . . . . . 11 7 Impact 7 | . . . . . . 7 Slashing 11 | . . . . . 11 . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5497 | 15 1057 994 466 . 2493 472 Guns 3449 | 15 934 176 466 . 1592 266 Cannons . | . . . . . . . Explosions 1571 | . 123 818 . . 630 . Melee 471 | . . . . . 271 200 Ramming 6 | . . . . . . 6 Kinetic 1976 | 15 648 176 320 . 817 . Thermal 1473 | . 286 . 146 . 775 266 Explosive 1571 | . 123 818 . . 630 . Electromagnetic . | . . . . . . . Impact 200 | . . . . . . 200 Slashing 271 | . . . . . 271 . Piercing . | . . . . . . . Highest Corruption 13 | . . . . . 10 13 Average Corruption 6 | . . . . . 7 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 50 | . . . . . 41 9 Message Errors 14 | . . . . . 13 1 Matter Fused 13 | . . . . . 9 4 Heat Flow Errors 5 | . . . . . 4 1 Energy Discharges 3 | . . . . . 2 1 Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 6 | . . . . . 5 1 Data Loss (major) 2 | . . . . . 2 . Misfires 3 | . . . . . 2 1 Misdirections 1 | . . . . . 1 . Weapon Failures 2 | . . . . . 2 . Overload Shots . | . . . . . . . Overflow Damage 116 | . 18 . . . 42 56 Projectiles . | . . . . . . . Explosions 32 | . 18 . . . 14 . Melee 84 | . . . . . 28 56 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 127 | . . 44 . . 80 3 Shots 4 | . . 2 . . 2 . Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 417 | . 270 . 180 . 417 172 Average Temperature 91 | . 73 . 55 . 113 60 Received Heat Transfer 1404 | . 363 84 78 . 483 396 Effects 5 | . . . . . 5 . Interference 3 | . . . . . 3 . Matter Decay 2 | . . . . . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions 5 | . . . . . . 5 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . . . 3 . Heat Transferred 2736 | . 718 . 175 . 1443 400 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Peak Influence 420 | 5 251 . 149 . 251 420 Initial 112 | . 3 . . . . 112 Average 88 | 1 139 . 38 . 49 262 Maximum Alert Level 2 | . 1 . . . 1 2 Low Security (%) 83 | 100 64 . 100 . 96 30 Level 1 15 | . 35 . . . 3 60 Level 2 . | . . . . . . 8 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 11 | . 2 . . . 8 1 Investigation 3 | . . . . . 3 . Extermination 2 | . . . . . 2 . Reinforcement 6 | . 2 . . . 3 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . Stealth | -11 -10 -10 -9 -9 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Distress Signals 5 | . 2 . . . 2 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 22 15 5 . 43 23 Peak Tracking Total 12 | . 6 6 2 . 10 12 Tactical Retreats 15 | . 1 3 . . 2 9 Traps | -11 -10 -10 -9 -9 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Traps Triggered 3 | . 1 . . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . . 1 . Traps Extracted . | . . . . . . . Installed 1 | . . . . . 1 . Triggered 1 | . . . . . 1 . Most Traps Carried 1 | . . . . 1 1 . Machines | -11 -10 -10 -9 -9 -6 -5 ---------- Run | Yrd Mat Sub Rec Scr Fac Fac Machines Disabled 3 | . 1 1 . . 1 . Max in Single Turn 1 | . 1 1 . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Machines Accessed 31 | . 4 . 7 10 7 3 Terminals 15 | . 4 . 6 . 3 2 Fabricators 3 | . . . . . 2 1 Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 114 | . 11 . 22 56 14 11 Successful 80 | . 7 . 13 56 2 2 Failed 34 | . 4 . 9 . 12 9 Catastrophic 8 | . . . 2 . 4 2 Database Lockouts . | . . . . . . . Manual 35 | . 8 . 10 . 6 11 Terminals 44 | . 11 . 17 . 7 9 Fabricators 5 | . . . . . 3 2 Repair Stations . | . . . . . . . Recycling Units 2 | . . . . . 2 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . . 2 . Terminal Hacks 72 | . 4 . 10 56 2 . Record 56 | . . . 6 50 . . Robot Analysis 10 | . 4 . 1 5 . . Terminal Index 2 | . . . 1 . 1 . Unreport Threat 1 | . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . Registered Prototypes 1 | . . . 1 . . . Derelict Proto ID Bank 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 8 | . 3 . 3 . . 2 Terminals 8 | . 3 . 3 . . 2 Assimilate 1 | . 1 . . . . . Botnet 6 | . 2 . 3 . . 1 Disrupt 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 20 | . 4 . 6 . 7 3 Full Trace Events 3 | . . . . . 3 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -6 -5 ------------ Run | Yrd Mat Sub Rec Scr Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 4 | . . . 4 . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -6 -5 -------- Run | Yrd Mat Sub Rec Scr Fac Fac Total Allies 4 | . . . 4 . . . Largest Group 4 | . . . 4 2 2 . Highest-Rated Group 53 | . . . 53 25 25 . Highest-Rated Ally 18 | . . . 18 15 15 . Total Orders 3 | . . . 3 . . . FOLLOW 1 | . . . 1 . . . TUNNEL 2 | . . . 2 . . . Ally Attacks 2 | . . . . . 2 . Total Damage 26 | . . . . . 26 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -6 -5 ------- Run | Yrd Mat Sub Rec Scr Fac Fac Robot Analysis Total 10 | . 4 . 1 5 . . Derelict Logs Recovered 5 | . . 2 . 3 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -6 -5 ------------- Run | Yrd Mat Sub Rec Scr Fac Fac Turns Passed 6717 | 60 915 1442 1090 1555 1296 359 Spaces Moved 5764 | 48 371 1442 979 1573 912 439 Core 422 | 1 . . . . 206 215 Treads . | . . . . . . . Legs 751 | . . . . . 645 106 Wheels 4235 | 47 371 1204 979 1573 61 . Hover 238 | . . 238 . . . . Flight 118 | . . . . . . 118 Fastest Speed 35 | 50 80 56 95 80 50 35 Average Speed 91 | 79 80 88 95 94 103 64 Slowest Speed 250 | 80 95 116 95 95 190 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 54 | 3 66 72 99 93 28 23 Regions Visited 6 Branch Regions 3 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . Spaces Dug . | . . . . . . . Terrain Destroyed 119 | . 16 87 . . 16 . Melee . | . . . . . . . Projectile 1 | . . . . . 1 . AOE 118 | . 16 87 . . 15 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -6 -5 --------- Run | Yrd Mat Sub Rec Scr Fac Fac Total 6854 | 60 865 1558 1103 1636 1135 497 Wait 654 | 3 400 49 52 55 77 18 Move 5758 | 47 370 1441 978 1572 911 439 Hop . | . . . . . . . Pick Up 35 | . 5 3 2 6 17 2 Fast Attach 52 | 7 8 4 . 1 20 12 Attach 17 | . . 2 . . 11 4 Detach 10 | . . 3 . . 3 4 Swap 33 | . 4 22 3 . 4 . Drop 42 | . 3 7 2 2 23 5 Fire 180 | 3 75 21 19 . 57 5 Melee 18 | . . . . . 11 7 Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 47 | . . . 47 . . . Trap 1 | . . . . . 1 . Miscellaneous 6 | . . 6 . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat] / [*Min x2] / [*Sub]) -10/Subcaves (discovered 3 exits: [*Mat x2] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 15) 61 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 11) 175 | -10/Materials | Discovered new exit (range 12) 317 | -10/Materials | Build established: Mutant 396 | -10/Materials | Discovered new exit (range 15) 664 | -10/Materials | Core integrity fell below 50% 708 | -10/Materials | Lost 4 parts (1n1u2w) 960 | -10/Materials | Discovered new exit (range 9) 976 | -10/Materials | Entered Subcaves 976 | -10/Subcaves | Discovered new exit (range 3) 1333 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1474 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1475 | -10/Subcaves | Shifting Twisted Machinery released Sub. Power Source 1481 | -10/Subcaves | Build established: Subdweller-Mutant 1724 | -10/Subcaves | Discovered new exit (range 10) 1791 | -10/Subcaves | Learned 2 Materials zone layouts 1796 | -10/Subcaves | Learned Materials garrison access intel 1959 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 2067 | -10/Subcaves | Build established: Scavenger-Mutant 2272 | -10/Subcaves | Discovered new exit (range 14) 2281 | -10/Subcaves | Shifting Twisted Machinery released Mak. Leg 2287 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2290 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2418 | -10/Subcaves | Entered Recycling 2702 | -9/Recycling | Discovered new exit (range 11) 3456 | -9/Recycling | Scanned before Scraplab entrance 3469 | -9/Recycling | Entered Scraplab 3481 | -9/Recycling | Discovered new exit (range 3) 3508 | -9/Recycling | Entered Scraptown 3508 | -9/Scraptown | Accompanied by 2 allies 3718 | -9/Scraptown | Scanned Subdweller tech in exchange for log data 3720 | -9/Scraptown | Learned Research terminal intel 3722 | -9/Scraptown | Learned location of 1 exit from Proximity Caves 3740 | -9/Scraptown | Discovered new exit (range 3) 3866 | -9/Scraptown | Visited Cyclists 3898 | -9/Scraptown | Visited Cave Peace 3926 | -9/Scraptown | Visited The Evicted 3949 | -9/Scraptown | Visited Symbiants 4097 | -9/Scraptown | Visited Assassins FH 4140 | -9/Scraptown | Visited CPS Storage 4150 | -9/Scraptown | Visited TADAMA 4186 | -9/Scraptown | Visited UFD Registry 4186 | -9/Scraptown | Registered with UFD as "Flashgrid" 4243 | -9/Scraptown | Entered Cyclist Reading Room 4330 | -9/Scraptown | Visited Botcube Research 4337 | -9/Scraptown | Found Botcube 4354 | -9/Scraptown | Visited Derelict Rescue Squad 4360 | -9/Scraptown | Found DRS Beacon 4379 | -9/Scraptown | Visited LU-1G1's Boring Crew 4469 | -9/Scraptown | Delivered Scrap Shield to a Scientist 4581 | -9/Scraptown | Visited Scrap Suit Storage 4595 | -9/Scraptown | Found Scrap Suit 4660 | -9/Scraptown | Visited Research Penetration Think Tank 4676 | -9/Scraptown | Visited Abandonware Association 4691 | -9/Scraptown | Learned abandonware demo "TRNCOAT.EXE" 4691 | -9/Scraptown | Learned abandonware demo "POISON.EXE" 4737 | -9/Scraptown | Discovered new exit (range 5) 4818 | -9/Scraptown | Visited Chapter 10 4848 | -9/Scraptown | Visited Analyses Database 4872 | -9/Scraptown | Visited Science Guys 5063 | -9/Scraptown | Entered Factory 5063 | -6/Factory | Accompanied by 2 allies 5063 | -6/Factory | Evolved 8 slots: Propulsion x3, Utility x4, Weapon x1 5574 | -6/Factory | Discovered new exit (range 21) 5757 | -6/Factory | Build established: Skirmisher 6109 | -6/Factory | Spotted B-75 Beast 6224 | -6/Factory | Lost 3 parts (3w) 6237 | -6/Factory | Released all parts (13) 6312 | -6/Factory | Cargo convoy interrupted 6324 | -6/Factory | Discovered new exit (range 3) 6342 | -6/Factory | Core integrity fell below 50% 6345 | -6/Factory | System corruption reached 10% 6359 | -6/Factory | Entered another Factory area 6359 | -5/Factory | Evolved 2 slots: Utility x2 6482 | -5/Factory | Build established: Mutant 6639 | -5/Factory | Core integrity fell below 50% 6680 | -5/Factory | Lost 4 parts (3n1w) 6704 | -5/Factory | Core integrity fell below 20% 6704 | -5/Factory | System corruption reached 10% 6718 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 06709_ P-70 Sage heat spikes uncontrollably. 06711_ Destroyed Hpw. Shock Rifle. 06711_ P-70 Sage system corrupted by crushing effect. 06712_ System corrupted: Heat flow error (+124). 06712_ P-70 Sage heat damages core (-16). 06712_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06713_ P-70 Sage heat damages Mic. Fission Core. 06714_ Imp. Targeting Computer destroyed. 06714_ Destroyed Mic. Fission Core. 06714_ Destroyed Antigrav System. 06714_ Destroyed Imp. Target Analyzer. 06714_ P-70 Sage system corrupted by crushing effect. 06715_ P-70 Sage heat short circuits Tesla Rifle. 06717_ P-70 Sage resets P-70 Sage, system corruption cleaned. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##############????????????? | | ???????????????????????# * #????????????? | | ??????????????????####?# #????????????? | | ????????????#######T ### """ #????????????? | | ???????###### # """"" #????????????? | | ???????# #p@ ! """"" ??????????????? | | ???????# ! ##p#########??????????????? | | ???????# #??????????????????????? | | ???????+ ^ """ ######## #??????????????????????? | | ???????# """ #??????# #??????????????????????? | | ??????## """ #??????#k#??????????????????????? | | ####### #??????# #??????????????????????? | | [ #??????# #??????????????????????? | | ###+####??????# #??????????????????????? | | ########### !????????# #??????????????????????? | | ??????????#[ #??????? ???????????????????????? | | ??????????# """ #??????? ???????????????????????? | | ??????????# """ #??????? ???????????????????????? | | ??????????#] """ #??????? ???????????????????????? | | ??????????# #??????? ???????????????????????? | | ??????????########??????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Core Shielding 30 Evasion (%) 63 Targeting Accuracy 6 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaDroneWarhead Manual? 0 Play Time 01:38:38 Cumulative 161.2 hours Start 2025.01.22 @ 19:16:56 End 2025.01.22 @ 21:35:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 8 Types 4/0/2/1/0/0/0/1/0 Lore% 56 Gallery% 66 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 401fd910-e35d-4d36-ba1a-0322417eec0e