Cogmind - Beta 11 *** ADVENTURER MODE // 2023.02.07 @ 00:08:23 Player: ZarZap Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (86) 430 Value Destroyed (3045) 3045 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (32) 32 TOTAL SCORE: 6587 Bonus ------- High Alert Combat Kills 32 Cogmind --------- Core Integrity 0/850 Matter 43/300 Energy 34/210 System Corruption 2% Temperature Critical (719) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit Layered Medium Armor Plating Layered Medium Armor Plating EM Disruption Field > --- WEAPON (4) ------- Pulse Rifle Heavy Laser Ion Cannon Flak Gun > --- INVENTORY (20) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Reactive Plating Hacking Suite Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Target Analyzer Layered Medium Armor Plating EM Disruption Field > --- WEAPON ----------- Gatling Laser Plasma Rifle Thermic Laser Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Layered Medium Armor Plating Reactive Plating Hacking Suite Beam Rifle Pulse Rifle Heavy Laser Heavy Laser Ion Cannon Assault Rifle Flak Gun [Rating: 58] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Flight Unit Xenon Bombardment Thruster Utility Reactive Plating Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Reactive Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Ion Cannon Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 2 | . . 1 . 1 . Propulsion 2 | . . . 1 . 1 Utility 2 | . . . 1 . 1 Weapon 2 | . . 1 . 1 . Parts Attached 95 | 6 1 9 16 37 26 Power 17 | 1 . 3 5 6 2 Engine 12 | 1 . 3 4 4 . Core 5 | . . . 1 2 2 Reactor . | . . . . . . Propulsion 28 | 2 . 1 5 12 8 Treads . | . . . . . . Leg 22 | . . . 4 10 8 Wheel 4 | 2 . 1 1 . . Hover . | . . . . . . Flight 2 | . . . . 2 . Utility 17 | 1 1 1 2 7 5 Device 4 | . . . 1 2 1 Storage 4 | 1 . 1 . 1 1 Processor 3 | . 1 . . 1 1 Hackware . | . . . . . . Protection 6 | . . . 1 3 2 Artifact . | . . . . . . Weapon 33 | 2 . 4 4 12 11 Energy Gun 19 | 1 . 2 3 6 7 Energy Cannon 2 | . . . . 1 1 Ballistic Gun 12 | 1 . 2 1 5 3 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . 1 . . . Parts Lost 37 | . . . 10 12 15 Power 10 | . . . 2 5 3 Propulsion 9 | . . . 4 2 3 Utility 4 | . . . 1 1 2 Weapon 14 | . . . 3 4 7 Highest Loss Streak 8 | . . . 7 3 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 92 | . 91 98 93 90 93 Engine 12 | . 14 22 16 8 12 Core 4 | . . . 1 6 5 Leg 19 | . . . 20 22 25 Wheel 3 | . 28 22 3 . . Device 3 | . . . . 3 6 Storage 7 | . 14 11 9 7 6 Processor 4 | . 6 11 9 1 5 Protection 6 | . . . 7 9 1 Energy Gun 20 | . 14 20 21 21 20 Ballistic Gun 6 | . 14 11 4 7 4 Naked Turns . | . . . . . . Heaviest Build 88 | 12 12 34 49 88 83 Greatest Support 63 | 20 20 26 42 45 63 Greatest Overweight (x) 27 | . . 1 2 5 27 Average Overweight (x) 1 | . . . 1 1 1 Largest Inventory Capacity 20 | 8 8 15 15 20 20 Average Capacity 16 | 6 8 12 15 17 20 Most Carried 17 | 5 4 10 13 14 17 Average Carried 10 | 2 3 8 9 11 13 Final Capacity 20 | 8 8 15 15 20 20 Final Carried 13 | 3 4 9 13 11 5 Class Distribution -------------------- 27% | Scavenger-Tank 25% | Tank 21% | Scavenger-Gunner 10% | Skirmisher 9% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1809 | 173 77 237 267 706 349 Remotely . | . . . . . . Salvage Created 3707 | . 67 657 855 971 1157 Parts 169 | . 6 47 34 43 39 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . . 1 . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 70 | . 1 14 16 20 19 Guns 63 | . 1 12 14 18 18 AOE 5 | . . 2 1 2 . Classes Destroyed 12 | . 2 4 3 1 2 Worker 1 | . . . . . 1 Builder 4 | . . 1 . 1 2 Recycler 5 | . . 1 1 2 1 Operator 1 | . . . . . 1 Watcher 5 | . 1 3 1 . . Swarmer 18 | . 1 7 3 3 4 Grunt 32 | . . 3 7 12 10 Brawler 3 | . . . 1 1 1 Duelist 1 | . . . 1 . . Sentry 9 | . . 4 3 . 2 Hunter 2 | . . . 1 . 1 Programmer 5 | . . . . 4 1 Best Kill Streak 12 | . 1 12 4 4 12 Combat Bots Only 10 | . 1 10 4 4 10 Max Kills in Single Turn 3 | . 1 3 2 2 1 Gunslinging 1 | . . 1 1 1 . Exploded 2 | . . 2 1 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5372 | . 10 475 943 1549 2395 Core 1645 | . . 178 168 306 993 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 167 | . . . . 167 . Core Remaining (%) 76 | 100 100 55 69 56 . Volleys Fired 173 | . 6 23 46 51 47 Largest 4 | . 2 3 3 4 4 Hottest 268 | . 70 118 153 257 268 Shots Fired 525 | . 12 60 109 180 164 Gun 518 | . 12 60 109 176 161 Cannon 7 | . . . . 4 3 Launcher . | . . . . . . Special . | . . . . . . Kinetic 156 | . 6 23 26 56 45 Thermal 292 | . 6 19 32 116 119 Explosive . | . . . . . . Electromagnetic 77 | . . 18 51 8 . Robot Hit Streak 32 | . 10 17 21 11 32 Robot Miss Streak 4 | . 1 1 2 4 4 Penetration Max 1 | . . . . . 1 Secondary Targets 11 | . . 4 4 3 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 377 | . 10 42 87 119 119 Core Hits 203 | . 4 30 42 58 69 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed 2 | . . . 1 . 1 Critical Strikes 13 | . 1 3 1 2 6 Burn 10 | . 1 3 . 2 4 Destroy 3 | . . . 1 . 2 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7077 | . 126 892 1604 1994 2461 Guns 6412 | . 126 618 1423 1830 2415 Cannons 121 | . . . . 75 46 Explosions 501 | . . 245 178 78 . Melee . | . . . . . . Ramming 43 | . . 29 3 11 . Kinetic 1661 | . 65 173 326 476 621 Thermal 4205 | . 61 356 549 1399 1840 Explosive . | . . . . . . Electromagnetic 1168 | . . 334 726 108 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . 3 2 Average Corruption 2 | . . . . 2 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 18 | . . . . 18 . Message Errors 5 | . . . . 5 . Matter Fused 1 | . . . . 1 . Heat Flow Errors 4 | . . . . 4 . Energy Discharges 3 | . . . . 3 . Data Loss (minor) 3 | . . . . 3 . Data Loss (major) 1 | . . . . 1 . Misfires 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 57 | . . 3 5 49 . Projectiles 5 | . . . . 5 . Explosions 52 | . . 3 5 44 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 262 | . . 77 95 90 . Shots 7 | . . 3 3 1 . Rammed 2 | . . 2 . . . Targets Rammed 5 | . . 2 1 2 . Kicked 3 | . . . 1 2 . Crushed . | . . . . . . Highest Temperature 1108 | . 36 589 624 937 1108 Average Temperature 245 | . 15 201 197 248 312 Received Heat Transfer 1758 | . . 96 486 426 750 Effects 209 | . . 19 14 96 80 Shutdowns 69 | . . 6 5 27 31 Energy Bleed 18 | . . 1 5 9 3 Interference 26 | . . 2 1 11 12 Matter Decay 16 | . . 1 1 7 7 Short Circuit 12 | . . 1 . 5 6 Damage (minor) 13 | . . 1 2 4 6 Damage (major) 45 | . . 5 . 31 9 Damage (core) 10 | . . 2 . 2 6 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Fried 3 | . . . 3 . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . . . 2 Combat Hostiles 1 | . . . . . 1 Parts Melted 21 | . . 1 2 8 10 Heat Transferred 9670 | . 259 916 1051 2976 4468 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . 2 3 1 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 571 | . 79 571 233 258 313 Initial 133 | . . 28 133 14 16 Average 97 | . 38 317 105 52 95 Maximum Alert Level 2 | . . 2 1 1 1 Low Security (%) 87 | 100 100 35 91 96 87 Level 1 7 | . . 19 8 3 12 Level 2 4 | . . 45 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . . 2 3 9 3 Investigation 10 | . . 2 2 5 1 Extermination 5 | . . . . 4 1 Reinforcement 2 | . . . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 6 | . 1 1 2 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 97 | . 3 18 23 28 25 Peak Tracking Total 6 | . 2 5 6 6 6 Tactical Retreats 5 | . . 1 1 2 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 3 | . . 1 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 6 | . . 2 . 2 2 Max in Single Turn 2 | . . 1 . 2 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 13 | . 2 3 1 6 1 Terminals 7 | . 2 2 1 1 1 Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers 3 | . . 1 . 2 . Garrison Access 1 | . . . . 1 . Total Hacks 59 | . 8 22 4 21 4 Successful 41 | . 3 18 4 15 1 Failed 18 | . 5 4 . 6 3 Catastrophic 3 | . . 1 . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 23 | . 8 6 4 1 4 Fabricators 4 | . . . . 4 . Repair Stations 3 | . . . . 3 . Recycling Units . | . . . . . . Scanalyzers 26 | . . 16 . 10 . Garrison Access 3 | . . . . 3 . Terminal Hacks 11 | . 3 2 4 1 1 Record 1 | . . . . . 1 Robot Analysis 1 | . 1 . . . . Prototype ID Bank 2 | . 1 . 1 . . Open DSF 1 | . . . . 1 . Terminal Index 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Dispatch Records 1 | . . 1 . . . Zone Layout 3 | . 1 1 1 . . Fabricator Hacks 2 | . . . . 2 . Network Status 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer 26 | . . 16 . 10 . Insert Component 13 | . . 8 . 5 . Analyze 13 | . . 8 . 5 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used . | . . . . . . Hacking Detections 10 | . 2 2 1 4 1 Full Trace Events 10 | . 2 2 1 4 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 13 | . . 8 . 5 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 12 | . . . . 12 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 13 | . . 8 . 5 . Part Schematics Acquired 13 | . . 8 . 5 . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 4737 | 42 114 471 923 2139 1048 Spaces Moved 2112 | 40 116 384 381 832 359 Core 25 | 15 . . . . 10 Treads . | . . . . . . Legs 1484 | . . . 319 816 349 Wheels 587 | 25 116 384 62 . . Hover . | . . . . . . Flight 16 | . . . . 16 . Fastest Speed 50 | 50 80 80 93 190 190 Average Speed 184 | 68 80 91 191 222 231 Slowest Speed 1400 | 80 80 105 260 470 1400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 25 37 32 24 10 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 32 | . . 4 10 18 . Melee . | . . . . . . Projectile . | . . . . . . AOE 32 | . . 4 10 18 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2573 | 54 124 458 481 997 459 Wait 84 | . . 18 14 42 10 Move 2107 | 39 115 383 380 831 359 Hop . | . . . . . . Pick Up 83 | 9 2 15 20 23 14 Fast Attach . | . . . . . . Attach 63 | 6 1 3 12 22 19 Detach 2 | . . . . 2 . Swap 32 | . . 6 4 15 7 Drop 24 | . . 8 4 9 3 Fire 173 | . 6 23 46 51 47 Melee . | . . . . . . Ram 2 | . . 2 . . . Kick 3 | . . . 1 2 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 43 | -11/Scrapyard | Entered Materials 109 | -10/Materials | Discovered new exit (range 17) 140 | -10/Materials | Discovered new exit (range 14) 157 | -10/Materials | Entered another Materials area 157 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 366 | -9/Materials | Destroyed 10 combat bots 510 | -9/Materials | Build established: Skirmisher 588 | -9/Materials | Discovered new exit (range 11) 628 | -9/Materials | Entered another Materials area 628 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 783 | -8/Materials | Lost 7 parts (2p3n1u1w) 1070 | -8/Materials | Build established: Tank 1361 | -8/Materials | Lost 3 parts (1n2w) 1373 | -8/Materials | Discovered new exit (range 14) 1551 | -8/Materials | Entered Factory 1551 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2678 | -7/Factory | Build established: Scavenger-Tank 2713 | -7/Factory | Repaired Reactive Plating 2939 | -7/Factory | Lost 3 parts (1p2w) 3674 | -7/Factory | Discovered new exit (range 7) 3690 | -7/Factory | Entered another Factory area 3690 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3712 | -6/Factory | Build established: Scavenger-Gunner 4077 | -6/Factory | Destroyed 10 combat bots 4081 | -6/Factory | Lost 3 parts (2n1u) 4479 | -6/Factory | Core integrity fell below 50% 4663 | -6/Factory | Core integrity fell below 20% 4669 | -6/Factory | Lost 4 parts (1p1n2w) 4739 | -6/Factory | Core destroyed Last Messages --------------- 04716_ Gauss Rifle destroyed. 04720_ Power failure, Lgt. Nuclear Core shutdown. 04721_ Overheating: Matter decay (-34). 04723_ Power failure, Imp. Deuterium Engine shutdown. 04723_ Hvy. Laser destroyed. 04724_ Imp. Heat Sink melted. 04724_ Y-54 Guardian destroyed. 04728_ Imp. Deuterium Engine destroyed. 04730_ Overheating: Matter decay (-15). 04730_ G-50 Soldier suffers critical hit (Burn). 04730_ G-50 Soldier destroyed. 04731_ Power failure, Lgt. Nuclear Core shutdown. 04731_ K-01 Serf collects debris. 04735_ Overheating: Energy bleed (-8). 04735_ Critical hit (Burn: +37). 04736_ K-01 Serf collects debris. 04737_ Overheating: Matter decay (-10). 04738_ Power failure, Mic. Nuclear Core shutdown. 04739_ Power failure, Lgt. Nuclear Core shutdown. 04739_ Overheating: Core damaged (-161). Map ----- +----------------------------------------------------+ | ??????????????????????????????????##############?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# ! #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# #?? | | ??????????????????????????????????# #?? | | ???????????????? ?????????????????# / / #?? | | ???????????????? ????????????????# % #?? | | ???????????????? ????????????????#######"######?? | | ????????????????? ???????????????????# ###??? | | ?????????????????# ???????????????????# " #### | | ?????????????????# ??????????????????# ###### | | ????????????? ???# ?????????????????## | | ????????????? ?# ????????????????## | | ?????????????? # ????????????????## | | ???????????????? k ???????????????## % | | ?????????????????# ???????????????## | | ?????????????????# ??????????????## | | ?????????????##### ################ | | ???????? k g% * ! % | | ???????? g @ !%= =% | | ???????? A"""" ""=" """" " " | | ????????? """" """" """" "F " | | ????????? """" """" """" | | ?????????? ######### """" """" """" | | ?????????? ?????????# """" """" """" | | ?????????? ???????????# """" """" """" | | ??????????? ????????????# """" """" """" | | ????????????????????????# | | ????????????????????????# ? | | ????????????????????????# ? | | ????????????????????????# #?###?#+### ^ | | ????????????????????????? #?????????# | | ????????????????????????? #?????????# ^ | | ?????????????????????????# #?????????# | | ?????????????????????????? ??????????# ^ | | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ??????????????????????????????????????####+####### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 65 Energy Generation 30 Energy Capacity 485 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- Lgt. Ion Engine | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Lgt. Assault Rifle | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Assault Rifle | -9/Materials | Scanalyzed Sml. Laser | -9/Materials | Scanalyzed Com. Wheel | -9/Materials | Scanalyzed Lgt. Nuclear Core | -7/Factory | Scanalyzed Shotgun | -7/Factory | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Target Analyzer | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MediumCannonThruster Manual? 0 Play Time 00:40:36 Cumulative 18.1 hours Start 2023.02.06 @ 23:29:13 End 2023.02.07 @ 00:08:23 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 9 Adventurer 29 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 24 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: a028c7af-f2d5-49e3-9d48-76ac7309444a