Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.09.22 @ 16:25:11 Player: GoG Gamer Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (55) 275 Value Destroyed (1685) 1685 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (263) 263 TOTAL SCORE: 4263 Bonus ------- High Alert Combat Kills 89 Follower Combat Kills 211 Friendly Fire -37 Cogmind --------- Core Integrity 0/550 Matter 109/300 Energy 88/100 System Corruption 0% Temperature Cool (24) Movement Treading (240) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads > --- UTILITY (3) ------ Large Storage Unit Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Large Matter Pod (150) Visual Processing Unit Faulty Experimental Sensor Array Improved Signal Interpreter Seismic Detector Targeting Computer Particle Charger Beam Cannon Datajack Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel Compact Wheel > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Hardlight Generator > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun > --- INVENTORY -------- Light Nuclear Core Large Storage Unit Large Matter Pod Visual Processing Unit Experimental Sensor Array Seismic Detector Targeting Computer Particle Charger Beam Cannon Beam Cannon Assault Rifle Minigun Rocket Launcher Datajack Mining Laser [Rating: 25] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Weapon Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 1 | . . . 1 . . Propulsion 2 | . . . . . 2 Utility 1 | . . . 1 . . Weapon . | . . . . . . Parts Attached 69 | 10 19 3 3 7 27 Power 7 | 1 1 . 1 . 4 Engine 6 | 1 1 . 1 . 3 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 18 | 5 7 . . 1 5 Treads 1 | . . . . . 1 Leg 1 | . . . . . 1 Wheel 14 | 5 5 . . 1 3 Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 11 | 2 1 . 2 1 5 Device 6 | 1 . . 1 1 3 Storage 3 | 1 1 . . . 1 Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 33 | 2 10 3 . 5 13 Energy Gun 7 | 1 1 . . . 5 Energy Cannon 4 | . . 1 . 1 2 Ballistic Gun 12 | 1 5 1 . 1 4 Ballistic Cannon . | . . . . . . Launcher 5 | . 1 1 . 1 2 Special Weapon 4 | . 3 . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . 1 . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 20 | . 1 . . 2 17 Power 3 | . . . . . 3 Propulsion 7 | . 1 . . 1 5 Utility 3 | . . . . 1 2 Weapon 7 | . . . . . 7 Highest Loss Streak 12 | . 1 . . 1 12 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 98 99 99 100 89 Engine 17 | . 14 14 22 22 14 Wheel 25 | . 27 28 22 22 29 Device 11 | . 14 14 11 11 9 Storage 11 | . 14 14 11 11 9 Processor 6 | . . . 10 11 6 Energy Gun 3 | . 2 . . . 10 Energy Cannon 5 | . . 8 11 9 2 Ballistic Gun 9 | . 23 14 11 2 1 Launcher 3 | . . 3 . 9 3 Naked Turns . | . . . . . . Heaviest Build 45 | 12 29 30 35 40 45 Greatest Support 73 | 32 32 32 32 32 73 Greatest Overweight (x) 13 | 3 8 . 1 2 13 Average Overweight (x) . | . . . 1 1 . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 Average Carried 13 | 2 11 14 13 14 14 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 6 14 14 15 14 9 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 1603 | 319 279 221 180 188 416 Remotely . | . . . . . . Salvage Created 1729 | 124 189 174 248 132 862 Parts 108 | 7 21 12 16 12 40 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 39 | . 4 4 5 7 19 Guns 19 | . 2 2 3 4 8 Cannons 7 | . . 1 2 1 3 AOE 12 | . 2 1 . 2 7 Classes Destroyed 11 | 3 2 . 3 1 2 Worker 6 | 1 1 . . . 4 Builder 1 | . . . . . 1 Tunneler 3 | 3 . . . . . Hauler 1 | . . . . . 1 Recycler 1 | 1 . . . . . Watcher 3 | . 3 . . . . Swarmer 4 | . . . . 4 . Grunt 31 | . 4 4 3 3 17 Duelist 2 | . . . 1 . 1 Sentry 2 | . . . 1 . 1 Zionite 1 | . . . 1 . . Best Kill Streak 8 | 2 3 2 3 3 8 Combat Bots Only 6 | . 2 2 3 3 6 Max Kills in Single Turn 3 | 1 1 1 1 1 3 Gunslinging . | . . . . . . Exploded 2 | . 1 1 . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 2649 | . 234 31 150 179 2055 Core 677 | . 43 31 41 . 562 Absorbed by Shields 196 | . . . . . 196 Regen/Repaired (Parts) 86 | . 48 . . . 38 Core Remaining (%) 86 | 100 . 70 . 89 . Volleys Fired 168 | 11 38 10 13 22 74 Largest 2 | 2 2 2 2 2 2 Hottest 120 | 60 100 85 85 100 120 Shots Fired 269 | 22 63 11 26 33 114 Gun 186 | 22 46 9 13 21 75 Cannon 37 | . . 1 13 5 18 Launcher 34 | . 6 1 . 6 21 Special 12 | . 11 . . 1 . Kinetic 118 | 11 46 9 13 21 18 Thermal 76 | 11 11 1 13 6 34 Explosive 34 | . 6 1 . 6 21 Electromagnetic 41 | . . . . . 41 Robot Hit Streak 21 | 5 14 8 9 3 21 Robot Miss Streak 6 | 2 3 . 5 6 4 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 134 | 13 29 5 11 14 62 Core Hits 100 | 5 14 5 8 11 57 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks 2 | . . . . 2 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4017 | 156 577 106 212 419 2547 Guns 1703 | 156 326 67 107 140 907 Cannons 369 | . . 17 105 52 195 Explosions 1918 | . 251 22 . 227 1418 Melee . | . . . . . . Ramming 27 | . . . . . 27 Kinetic 940 | 69 326 67 107 140 231 Thermal 1049 | 87 . 17 105 52 788 Explosive 1548 | . 251 22 . 227 1048 Electromagnetic 453 | . . . . . 453 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 8 | . . . . . 8 Projectiles . | . . . . . . Explosions 8 | . . . . . 8 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 131 | . 23 . . . 108 Shots 4 | . 1 . . . 3 Rammed 2 | . . . . . 2 Targets Rammed 2 | . . . . . 2 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 542 | . 60 44 144 117 542 Average Temperature 106 | . 19 14 63 26 159 Received Heat Transfer 1335 | . 141 18 63 33 1080 Effects 7 | . . . . . 7 Interference 2 | . . . . . 2 Matter Decay 3 | . . . . . 3 Short Circuit 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 1 | . . . . . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1945 | 200 . 37 222 111 1375 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . . 4 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 492 | 25 204 139 342 354 492 Initial 133 | . 16 21 53 133 77 Average 194 | 9 75 62 206 239 318 Maximum Alert Level 2 | . 1 . 1 1 2 Low Security (%) 59 | 100 92 100 58 55 18 Level 1 30 | . 7 . 41 44 46 Level 2 9 | . . . . . 35 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 3 1 1 . 5 Investigation 7 | . 3 1 1 . 2 Extermination . | . . . . . . Reinforcement 2 | . . . . . 2 Assault . | . . . . . . Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 8 2 9 10 26 Peak Tracking Total 6 | . 2 2 3 4 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 4 | . . . . 2 2 Max in Single Turn 1 | . . . . 1 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 15 | . 8 1 2 1 3 Terminals 8 | . 5 . 1 1 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 3 | . 2 . 1 . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 53 | . 34 1 6 1 11 Successful 31 | . 18 1 5 1 6 Failed 22 | . 16 . 1 . 5 Catastrophic 4 | . 2 . . . 2 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 24 | . 17 . 3 1 3 Fabricators . | . . . . . . Repair Stations 12 | . 7 . . . 5 Recycling Units 13 | . 10 . 3 . . Scanalyzers 3 | . . . . . 3 Garrison Access . | . . . . . . Terminal Hacks 15 | . 9 1 3 1 1 Record 3 | . 3 . . . . Open Door 1 | . . 1 . . . Alert Level 3 | . 2 . 1 . . Unreport Threat 1 | . 1 . . . . Dispatch Records 1 | . . . 1 . . Recall Investigation 1 | . 1 . . . . Hauler Manifests 2 | . . . 1 . 1 Registered Components 1 | . 1 . . . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 3 . . . 4 Scan Component 4 | . 2 . . . 2 Repair 3 | . 1 . . . 2 Recycling Unit Hacks 8 | . 6 . 2 . . Recycle Component 1 | . 1 . . . . Process 1 | . 1 . . . . Report Inventory 2 | . 1 . 1 . . Retrieve Matter 2 | . 2 . . . . Retrieve Components 2 | . 1 . 1 . . Scanalyzer 1 | . . . . . 1 Insert Component 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 6 . 1 . 2 Full Trace Events 7 | . 4 . 1 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 . . . 2 Time 200 | . 26 . . . 174 Parts Recycled 1 | . 1 . . . . Recycled Matter 15 | . 15 . . . . Retrieved Matter 15 | . 15 . . . . Retrieved Components 9 | . 7 . 2 . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 2 | . . 2 . . . Largest Group 2 | . . 2 2 1 1 Highest-Rated Group 41 | . . 41 41 31 31 Highest-Rated Ally 31 | . . 31 31 31 31 Total Orders . | . . . . . . Ally Attacks 32 | . . . 14 7 11 Total Damage 466 | . . . 192 107 167 Kills 9 | . . . 3 3 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 3528 | 179 916 152 364 985 932 Spaces Moved 2312 | 121 650 108 258 743 432 Core 17 | 12 3 . . . 2 Treads 1 | . . . . . 1 Legs . | . . . . . . Wheels 2293 | 109 646 108 258 743 429 Hover . | . . . . . . Flight 1 | . 1 . . . . Fastest Speed 50 | 50 100 100 115 115 100 Average Speed 108 | 100 102 100 115 115 104 Slowest Speed 700 | 200 520 100 115 130 700 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 5 80 27 19 88 20 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 1 | . . . . 1 . Spaces Dug 38 | . 8 . . 1 29 Terrain Destroyed 322 | . 57 4 . 66 195 Melee . | . . . . . . Projectile 9 | . 8 . . 1 . AOE 313 | . 49 4 . 65 195 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 3063 | 154 821 144 301 839 804 Wait 425 | . 76 20 25 63 241 Move 2307 | 120 649 107 257 742 432 Hop . | . . . . . . Pick Up 56 | 13 22 1 3 2 15 Fast Attach 10 | . 4 2 . . 4 Attach 36 | 7 9 1 2 2 15 Detach 4 | . 2 1 . . 1 Swap 23 | 3 6 . 1 5 8 Drop 30 | . 15 2 . 1 12 Fire 168 | 11 38 10 13 22 74 Melee 2 | . . . . 2 . Ram 2 | . . . . . 2 Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 180 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 16) 653 | -10/Materials | Discovered new exit (range 16) 848 | -10/Materials | Discovered new exit (range 16) 1047 | -10/Materials | Repaired Assault Rifle? 1096 | -10/Materials | Entered Mines 1100 | -10/Mines | Met a Derelict shopkeep closing up shop 1123 | -10/Mines | Learned Materials terminal intel 1126 | -10/Mines | Learned 2 Materials zone layouts 1195 | -10/Mines | Assembled infested the area 1229 | -10/Mines | Discovered new exit (range 7) 1248 | -10/Mines | Entered Materials 1248 | -9/Materials | Accompanied by 2 allies 1248 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1249 | -9/Materials | Identified exit to Mines 1250 | -9/Materials | Loaded intel: 12 terminal locations 1253 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1612 | -9/Materials | Entered Mines 1612 | -9/Mines | Accompanied by 1 ally 1773 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1810 | -9/Mines | Discovered new exit (range 9) 1924 | -9/Mines | Learned Materials trap positions 2039 | -9/Mines | Identified exit to Materials 2142 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2145 | -9/Mines | Found Prototype Device 2597 | -9/Mines | Entered Materials 2597 | -8/Materials | Accompanied by 1 ally 2597 | -8/Materials | Evolved 2 slots: Propulsion x2 2598 | -8/Materials | Loaded intel: 15 trap records 2846 | -8/Materials | Identified Exp. Sensor Array 3268 | -8/Materials | Repaired Faulty Exp. Sensor Array 3307 | -8/Materials | Repaired Hardlight Generator 3394 | -8/Materials | Lost 5 parts (2p2n1w) 3436 | -8/Materials | Garrison activated, responded to threat 3496 | -8/Materials | Core integrity fell below 50% 3518 | -8/Materials | Core integrity fell below 20% 3529 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03504_ Overheating: Short circuit. 03504_ U-05 Engineer lays Concrete. 03504_ R-06 Scavenger collects Lgt. Nuclear Core. 03505_ Dropped Broken Beam Cannon. 03505_ Broken Beam Cannon destroyed. 03505_ U-05 Engineer lays Concrete. 03508_ Overheating: System interference. 03508_ Hvy. EM Shotgun temporarily disabled. 03508_ U-05 Engineer lays Concrete. 03508_ Critical hit (Burn: +37). 03509_ U-05 Engineer lays Concrete. 03511_ Hvy. EM Shotgun destroyed. 03511_ U-05 Engineer builds a Wall. 03512_ Overheating: Matter decay (-16). 03516_ U-05 Engineer builds a Wall. 03518_ Acquired Broken Beam Cannon. 03520_ U-05 Engineer lays Concrete. 03522_ U-05 Engineer builds a Wall. 03526_ Acquired Lgt. Treads. 03529_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????^????????????????????? | | ?????????????????????????????? ?????????????????? | | ??????????????????????????????? "????????????????? | | ??????????????????????????????? "????????????????? | | ??????????????????????????????? ????????????????? | | ???????????????????????????????#/########????????? | | ??????????????????????????????? ???????? | | ???????????????????????????????? ! ???????? | | ???????????????????????????????? ????????? | | ????????????????????????????????#! ????????? | | ??????????????????????########??# """""????????? | | ??????????????????????# #### #??#" """"" """???? | | ?????????????????????## ug###?#T """"" """""?? | | ?????????????????????# % #####" | | ??????????????????????# [@%%u | | ??????????????????????# %!##### | | ??????????????????????# =g%#### ##########+? | | ??????????????????????# # #### "## #??????????? | | ??????????????????????###u#% % # #??????????? | | ????????????????????????# + # #??????????? | | ????????????????????????# #% # #??????????? | | ????????????????????????# # # #??????????? | | ????????????????????????# # """ # #??????????? | | ????????????????????????# # # #??????????? | | ????????????????????????# ######## #??????????? | | ????????????????????????# #??????? #??????????? | | ????????????????????????# #??????? #??????????? | | ????????????????????????# #??????? ^??????????? | | ????????????????????????#%#??????? ^ ^??????????? | | ????????????????????????# #??????? ^???????????? | | ????????????????????????#+#####??????????????????? | | ????????????????????????# #???^??????????????? | | ????????????????????????# ! #??????^???????????? | | ????????????????????????#[[! #??????????????????? | | ???????????????????????##[[ #??????????????????? | | ??????????????????????## !#??????????????????? | | ?????????????????????## #??????????????????? | | ????????????????????## = " #??????????????????? | | ????????????????????## ! ["" #??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 17 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Evasion (%) 44 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Safety First Shopping List Challenges ------------ None Game ------ Seed TerrabombArcCore Manual? 0 Play Time 01:05:10 Cumulative 9.3 hours Start 2022.09.22 @ 05:55:04 End 2022.09.22 @ 16:25:11 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 1 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 4e42fc21-9708-48f1-aceb-c77e4eccb6b8